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General Discussion => General Non-RP EVE Discussion => Topic started by: Amann Karris on 05 May 2011, 14:19

Title: DUST 514
Post by: Amann Karris on 05 May 2011, 14:19
http://www.dust514.com/

So, it's starting... thoughts?
Title: Re: DUST 514
Post by: Saede Riordan on 05 May 2011, 14:28
Its starting! Its starting!
Title: Re: DUST 514
Post by: Horatius Caul on 05 May 2011, 14:45
Someone commenting on Facebook suggested that they may be planning to change the quote every day. Even if they don't, I'll go ahead and preserve for PF's sake:
Quote
Since the breakout of the Empyrean War, planetary engagements between the empires escalated by orders of magnitude. In YC 111 alone, the Gallente Federation's spending on ground technologies rose 273%.
 - Gen. Jenoth Flym (ret.) Excerpt from “Federal Defense Readiness Committee Report”
Title: Re: DUST 514
Post by: Ken on 05 May 2011, 15:13
Very exciting!
Title: Re: DUST 514
Post by: Kaleigh Doyle on 05 May 2011, 15:19
It's....a single quote. A video? Yes, that's exciting. Screenies and video from the game? Also exciting. A website with a quote...not so much. But please, keep an eye on it.
Title: Re: DUST 514
Post by: Ghost Hunter on 05 May 2011, 15:53
http://www.dust514.com/

So, it's starting... thoughts?

Dear CCP, please ban the name Master Chief, and any name containing the word Spartan. Also, lock out the names John 117, John-117, and John~117.
Title: Re: DUST 514
Post by: Seriphyn on 05 May 2011, 16:09
http://www.ccpgames.com/en/home.aspx

The artwork on the frontpage for DUST 514 is relevant, you can see inert clones there. That facility there looks Amarrian from the stuff to the right.
Title: Re: DUST 514
Post by: Saede Riordan on 05 May 2011, 16:30
http://www.ccpgames.com/en/home.aspx

The artwork on the frontpage for DUST 514 is relevant, you can see inert clones there. That facility there looks Amarrian from the stuff to the right.

Flacid...those clones are flacid...and anatomically correct.
Title: Re: DUST 514
Post by: Mithfindel on 06 May 2011, 00:21
Dear CCP, please ban the name Master Chief, and any name containing the word Spartan. Also, lock out the names John 117, John-117, and John~117.

And Master Chef.
Title: Re: DUST 514
Post by: Borza on 06 May 2011, 04:27
I thought CCP said DUST will have shared name space with EVE.
Title: Re: DUST 514
Post by: orange on 06 May 2011, 07:28
Dear CCP, please ban the name Master Chief, and any name containing the word Spartan. Also, lock out the names John 117, John-117, and John~117.

And Master Chef.
But... but... I really enjoy cooking!   :P
Title: Re: DUST 514
Post by: Julianus Soter on 06 May 2011, 18:24
Today's quote:

The payload is the message

-Serpentis High Captain Uvten
Title: Re: DUST 514
Post by: Saede Riordan on 06 May 2011, 19:10
Today's quote:

The payload is the message

-Serpentis High Captain Uvten

epic.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 May 2011, 20:56
Today's quote:

The payload is the message

-Serpentis High Captain Uvten

epic.

Serpentis asshole killed my McLuhan. >=(
Title: Re: DUST 514
Post by: Julianus Soter on 06 May 2011, 20:58
Also, obvious reference to non-empire factions participating in DUST 514 is obvious.
Title: Re: DUST 514
Post by: Vincent Pryce on 07 May 2011, 02:26
Today's quote:

The payload is the message

-Serpentis High Captain Uvten

epic.

Serpentis asshole killed my McLuhan. >=(

"Buy a new one you rich motherf****r!" - Rick James
Title: Re: DUST 514
Post by: Seriphyn on 07 May 2011, 05:35
360 successor to be revealed at E3? (http://uk.gamespot.com/news/6312481.html?tag=updates%3Beditor%3Ball%3Btitle%3B3)

CCP better hurry the hell up with DUST 514 for this generation then. What are they going to do when the market migrates to the next generation? Unlike EVE, you can't just release a patch...
Title: Re: DUST 514
Post by: Amann Karris on 07 May 2011, 07:51
 :bash:
Title: Re: DUST 514
Post by: Casiella on 07 May 2011, 09:09
New console announcements always come with games, either at the event or shortly thereafter. If you think that the console developers plunge ahead without working with game developers, you might consider why that would not be helpful to either group.
Title: Re: DUST 514
Post by: Saede Riordan on 07 May 2011, 21:34
newest quote:
Quote
We Fight. We Die. And then we get paid.
-Ahmik Dacio, Backbone Logistics
Title: Re: DUST 514
Post by: Saede Riordan on 08 May 2011, 18:25
next newest quote:
Quote
Orbital strikes are very, very accurate. They always hit the ground.
-Ranca Alugarr, Capsuleer
Title: Re: DUST 514
Post by: Crucifire on 08 May 2011, 19:11
I call shenanigans on that quote! There is no such person! (https://gate.eveonline.com/Search/Index/Ranca%20Alugarr) It does sound a lot like the venomous sarcasm that's so rampant among capsuleers, though.
Title: Re: DUST 514
Post by: Casiella on 08 May 2011, 19:35
Venomous sarcasm among capsuleers? You mean like "your RP is wrong and a lie and your character is just deluded"? :P
Title: Re: DUST 514
Post by: Z.Sinraali on 08 May 2011, 19:40
I call shenanigans on that quote! There is no such person! (https://gate.eveonline.com/Search/Index/Ranca%20Alugarr)

I give that about a half day.
Title: Re: DUST 514
Post by: Crucifire on 08 May 2011, 19:57
Venomous sarcasm among capsuleers? You mean like "your RP is wrong and a lie and your character is just deluded"? :P
Yeah, sure.

I call shenanigans on that quote! There is no such person! (https://gate.eveonline.com/Search/Index/Ranca%20Alugarr)
I give that about a half day.
/me was just thinking of going and rolling that character up
Title: Re: DUST 514
Post by: Casiella on 08 May 2011, 20:02
DOOO EEET
Title: Re: DUST 514
Post by: Crucifire on 08 May 2011, 20:16
Hahaha, done. That Ranca is a real looker.
Title: Re: DUST 514
Post by: Mathra Hiede on 08 May 2011, 21:26
Hahaha, done. That Ranca is a real looker.

ahahahahaa thats so awesome xD
Title: Re: DUST 514
Post by: Amann Karris on 09 May 2011, 05:10
What would be funny is if these quotes are from Templar One. :P
Title: Re: DUST 514
Post by: Julianus Soter on 09 May 2011, 23:02
Politicians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.

Florek Chon, I-5
Title: Re: DUST 514
Post by: Mathra Hiede on 10 May 2011, 04:51

Quote
Politicians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5

Because it looks prettier than Soter's
Title: Re: DUST 514
Post by: Tyzzara on 10 May 2011, 05:14
My response directly to the OP:

I am not sure I will ever play DUST much myself beyond testing it out and seeing what it is like. After that I have a 9 year old son that will become my main merc and the kid can play FPS console games very well. So that is my unofficial plan to rule EVE by both Earth and Sky =p

Having said that, ultimately I believe that anything which brings more people into New Eden is (at the end of the day) an overall positive force in the universe and good in general.

EVE cannot ever stay the same. That is not MMO design. It has to keep growing or one day they will shut the servers off 'sooner' rather than 'later'. I don't care if I have to knock a few console gamers in line if it means 'later' due the assist with payment to keep CCP coffers in the black.

(not sure any of that makes sense but I know what I meant to say  :psyccp:
Title: Re: DUST 514
Post by: Seriphyn on 10 May 2011, 05:49

Quote
Politicians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5

Because it looks prettier than Soter's

Buullllllllll****. BIAS! /me froths at mouth

Mercs go to war for money...everyone knows this >_>

Soldiers end up being the least patriotic and the most cynical/realist of the bunch, I would argue they go to war to survive.

Anyway, a very generalized quote, not sure it fits in EVE seeing as we've had, oh, about...4 major wars so far? Lol.
Title: Re: DUST 514
Post by: Benjamin Shepherd on 10 May 2011, 09:52
Seriphyn is in military school so he has RL bias
Title: Re: DUST 514
Post by: Casiella on 10 May 2011, 09:57
Seri, man, have a drink. Relax.
Title: Re: DUST 514
Post by: Borza on 10 May 2011, 09:58

Quote
Politicians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5

Because it looks prettier than Soter's

Buullllllllll****. BIAS! /me froths at mouth

Mercs go to war for money...everyone knows this >_>

Maybe the mercs need the money to survive :P
Title: Re: DUST 514
Post by: BloodBird on 10 May 2011, 10:48
Also, obvious reference to non-empire factions participating in DUST 514 is obvious.

If this becomes true, I might just get a console and the game for the sole purpose of gunning down droves of Serpents, and their angel pals. All day, every day, it would be a blast.
Title: Re: DUST 514
Post by: Casiella on 10 May 2011, 11:39
[mod]Everyone, please stay constructive.[/mod]
Title: Re: DUST 514
Post by: Graelyn on 10 May 2011, 14:10
(http://www.itsbadmanor.com/blog/http://www.itsbadmanor.com/blog/wp-content/uploads/2009/11/calm-down1.jpg)

Remember kids:  Some people will try to look as clever as they can while being as wrong as possible.
Title: Re: DUST 514
Post by: Horatius Caul on 11 May 2011, 01:35
Quote
The liquid router lets us talk to one another instantly over vast distances. And what do we do? Use it to order wars like they're meals in a station cantina.
- Kolar en Mereth, Board Member, Aidonis Foundation


Title: Re: DUST 514
Post by: Seriphyn on 11 May 2011, 06:18
Hm, an Intaki member of the Aidonis charity talking about that...suspicious  :yar:
Title: Re: DUST 514
Post by: Ken on 11 May 2011, 11:41
Hmmm... mention of Aidonis Foundation.  :)
Title: Re: DUST 514
Post by: Casiella on 11 May 2011, 11:51
Suspicious? I dunno, it could have been critical of humanity's insistence upon warfare. Think about where the RL analogue got its name (http://en.wikipedia.org/wiki/Alfred_Nobel#The_Prizes).
Title: Re: DUST 514
Post by: Z.Sinraali on 11 May 2011, 12:09
Hmmm, mention of cantinas (http://starwars.wikia.com/wiki/Chalmun%27s_Spaceport_Cantina)...
Title: Re: DUST 514
Post by: Matariki Rain on 11 May 2011, 21:03
Quote
I've never seen ground troops deployed so fast, so efficiently, and so effectively at barely a moment's notice...
- Lt. Arvald Dima, 175th Infantry, Home Guard
Title: Re: DUST 514
Post by: Ken on 11 May 2011, 21:13
Here's a question.

If death is just an annoyance at worst and a learning experience at best, might some DUST 514 units employ "ultimate contingency" weapons?  By that I mean, high-powered suicide devices.  This is a tactic employed on modern battlefields where suicide attackers will use small arms until they exhaust their ammunition, are surrounded, or are mortally wounded, and then detonate an explosive vest in the hopes of causing additional casualties.  IMO, this is the sort of last ditch tertiary weapon with which every DUST soldier should be equipped.  Think they'd actually do it?
Title: Re: DUST 514
Post by: Matariki Rain on 11 May 2011, 21:21
Here's a question.

If death is just an annoyance at worst and a learning experience at best, might some DUST 514 units employ "ultimate contingency" weapons?  By that I mean, high-powered suicide devices.  This is a tactic employed on modern battlefields where suicide attackers will use small arms until they exhaust their ammunition, are surrounded, or are mortally wounded, and then detonate an explosive vest in the hopes of causing additional casualties.  IMO, this is the sort of last ditch tertiary weapon with which every DUST soldier should be equipped.  Think they'd actually do it?

Practically in-game: I honestly can't see why not. Also, tactics get different (and more like game mechanics) when you don't need to get your assets out.

Practically from an out-of-game perspective: I'm not sure if CCP would be comfortable with the potential media line that "this game has you play a terrorist suicide bomber". What do you think?
Title: Re: DUST 514
Post by: Mithfindel on 11 May 2011, 23:34
Unconditional blowing yourself up is plain daft. What if a sniper shoots you while you're in the middle of your own squad? So, we get to blowing yourself up by your own choice. This is called hand grenades, or possibly explosive charges if you want to emphasize that the bang is big.
Title: Re: DUST 514
Post by: Amann Karris on 12 May 2011, 04:29
You obviously don't understand the mindset of the average FPS player.

An average conversation from a FPS match:
"Stop dying you a**holes, you're killing our score!"
"Stop TK'ing, you're killing our score!"
"Stop orbital bombarding us, you're killing our score!"
"I swear to God, I will kick your lazy a** if you don't get that objective and stop jumping around like a r****d."

It's not just about objectives, it's maybe taking the objective, killing as many of the "other guys" as possible while keeping the rest of the team alive to rack up kills and efficiency ratings.  It's this little thing called the "competitive mindset".

What really ticks people like this off are the ones who "don't fight fair", by avoiding fights or using "support" methods to do all the kills.  Nukes, artillery, etc.  That is, if the entire opposing team does this.

Point is, orbital strikes are not really a good idea.  At least, not the "let's glass the surface while they're finishing up objective B" variety.  Also, if you're having them fight for you to get X resource, you really don't want to ruin all the factories and stuff.  Seriously, if you're just going to nuke it anyway, why send troops in the first place?

Same thing with "suicide" kill tactics.  Efficiency is something that a lot of FPS players pride themselves on.  There might be objectives like this, for instance, "Cause factory X to explode", which requires a sacrifice to complete (having to stay at the terminal while a hack is taking place, for instance) that might require one soldier to die in order for the rest of the team to succeed.  That's one situation which I would fully endorse.
Title: Re: DUST 514
Post by: Ken on 12 May 2011, 11:10
"Stop dying you a**holes, you're killing our score!"

But will dying actually be a negative in DUST?  I think there's a potential for a rather interesting take on small unit combat with the brainscan/respawn concept being a fully integrated part of not only the game, but also the story, as it is in EVE.  Unreal Tournament explained respawns this way, but it was mostly tongue in cheek about it in favor of shuttup--moar shooting.  The new tactics and new evaluations of certain actions taken during a fight that deathless soldiers would create might make DUST different enough to really stand out from the FPS pack.  I for one hope they go for broke on the weird and unusual consequences of the technology.
Title: Re: DUST 514
Post by: Saede Riordan on 12 May 2011, 11:16
"Stop dying you a**holes, you're killing our score!"

But will dying actually be a negative in DUST?  I think there's a potential for a rather interesting take on small unit combat with the brainscan/respawn concept being a fully integrated part of not only the game, but also the story, as it is in EVE.  Unreal Tournament explained respawns this way, but it was mostly tongue in cheek about it in favor of shuttup--moar shooting.  The new tactics and new evaluations of certain actions taken during a fight that deathless soldiers would create might make DUST different enough to really stand out from the FPS pack.  I for one hope they go for broke on the weird and unusual consequences of the technology.

I really hope they do this. If they release a halo clone with one new gun, I'm going to cry.
Title: Re: DUST 514
Post by: Morwen Lagann on 12 May 2011, 22:05
Quote
Death walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal
Title: Re: DUST 514
Post by: Saede Riordan on 12 May 2011, 22:20
Quote
Death walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal

I rather like that one. Its...clever.
Title: Re: DUST 514
Post by: Amann Karris on 13 May 2011, 06:22
But will dying actually be a negative in DUST?
It won't matter.  Dying has no consequence in Star Trek Online PvP, yet people continue to act like it's a regular FPS.  Same with Pirates Online (absolutely no death penalty, yet "Pull your weight or you'll be kicked" still gets tossed around).

It's the whole, "If you weren't busy dying, you'd be busy scoring more points," idea.
Title: Re: DUST 514
Post by: Graelyn on 13 May 2011, 06:35
I dunno....

Dying in EVE isn't 'nothing'. Those clones are expensive...maybe not compared to those 5 mile long warships, but still not at all fucking cheap.

I hope DUST will at least try to address this.
Title: Re: DUST 514
Post by: Ken on 13 May 2011, 11:03
But will dying actually be a negative in DUST?

It won't matter.  Dying has no consequence... yet people continue to act like it's a regular FPS.
Right.  The suggestion I'm floating is whether they'll be willing to incorporate a suicide attack/failsafe as a gameplay option and thus redefine the usefulness of "being busy dying".  Clones are expensive, but so is the squad/tank/aircraft/command bunker you saunter up to and detonate yourself on once the ammo's run out.

Dying in EVE isn't 'nothing'.
Death isn't totally negligible, but as they've already shown, this is a setting where "[d]eath walks beside every man, but only the mercenary turns and waves."
Title: Re: DUST 514
Post by: Amann Karris on 13 May 2011, 11:12
But will dying actually be a negative in DUST?

It won't matter.  Dying has no consequence... yet people continue to act like it's a regular FPS.
Right.  The suggestion I'm floating is whether they'll be willing to incorporate a suicide attack/failsafe as a gameplay option and thus redefine the usefulness of "being busy dying".  Clones are expensive, but so is the squad/tank/aircraft/command bunker you saunter up to and detonate yourself on once the ammo's run out.
Crashing planes, tanks, jeeps, etc. into targets could have the desired effect.  However, I doubt that when presented with these options, people will carry around suicide bombs.

It's just... not efficient.  You'll find that the FPS players that you want to "do the dying", will be the ones that are efficient, competitive, and will see such tactics as very inefficient.  Would you want to spend your money on tons of Zerg rushes, or do you want professionals who will get the job done for less?  I know I'd want some elite soldiers, the so-called "force multiplication" effect that you would get from a special forces unit.

Heh, in Battlefield 2 terms, I'd rather have 1 Engineer with a P90 and 1 Sniper with Claymores and a .50 cal by my side than 3-5 assault soldiers who bunny hop their way across the battlefield and throw grenades at their own feet.

EDIT:  For a reference, I've played Battletech, Mechwarrior, countless FPS games, tabletop war sims...  the guys who can get the most "bang for their buck" and want to win at all costs (and yes, that would include suicide options NOT linked to "Let's buy some suicide bombers") are the ones who win.

It's not the size of the gun (or the bang) but how you use it.
Title: Re: DUST 514
Post by: Ken on 13 May 2011, 11:39
It's just... not efficient.
Actually, it's rather efficient.  One person with a suicide belt or vest can take out a lot of people.  The costs add up to simply finding the explosives and someone stupid enough to blow themselves up.  Idiots, explosives, and shrapnel are cheap.  The payoff is the potential to generate mass casualties and disarming psychological impact on large groups.  Why do you think the tactic is employed on modern counterinsurgency battlefields and by terrorists?  It is effective and cheap.  "The bomber will always get through."

Now, in DUST, where your elite troops don't have to worry about coming out of an attack alive, you can put the same kind of suicide weapon on them for use in contingencies.  As a primary form of attack in a fight involving heavy weapons and significant standoff, it makes little sense as you're less like to encounter viable targets at close enough ranges, but for an assault team trying to breach and clear an objective of enemy infantry (urban areas, buildings/complexes, starship interiors) it might just be the perfect back-up to ensure success or at least squeeze a little more oopmh out of the attack.

For example, Team A attempts to assault and take a command structure.  Heavy weapons and air assets cannot support as the structure/some item must be taken intact.  In the assault, Team A is defeated.  One or more members then detonate a suicide weapon in the attempt to cause additional casualties before going down, making a follow-on assault by Team B (or even Team A themselves in Round 2 bodies) easier.  Trying to think outside the box in a setting (EVE/DUST) that embraces the 'respawn' as something fundamental to its story and tactics rather than a necessary game mechanic.

EDIT:  An additional thought I had was perhaps giving DUST team leaders/commanders (presume they'll have some kind of overhead command and control interface to gather intel and issue orders) the ability to detonate a device carried by one of their troops after they're killed.  See an enemy squad/vehicle moving to loot your trooper's body on your C2 overview?  (Maybe he was carrying some CTF "crypto keycard" item and they need it.)  Send the command to blow the bomb and ruin their day.  Even if not used, it adds a booby-trapping element to things and makes for an effective psychological weapon if the enemy knows you could possibly do it.

SECOND EDIT:  Deploying short-range ECM could interfere with the detonation or remote-det of such weapons.  Adds another layer to the gameplay.
Title: Re: DUST 514
Post by: Victoria Stecker on 13 May 2011, 11:40
Unless your next clone is right next to your battlefield, which is really only viable for the defender, it seems like dying should take you out of the fight, at least for a while.

So, something more like AA and less like Halo.

I most of the disagreement in this thread is based on when/why someone would blow themselves up. I believe the OP (or whoever it was) suggested it as a last ditch, out of ammo, surrounded, wounded, etc, rather than as a planed, "I'm gonna run up to that tank and kerplode!"

In the absence of anything else productive to do, going to die anyways, why not take someone/something with you?
Title: Re: DUST 514
Post by: Kohiko Sun on 13 May 2011, 11:57
Maybe there will be something in the game mechanics to influence it. I don't play FPSeseses (unless you count Fallout or Mass Effect), but don't some that aren't RPG based let you 'skill up' between games, rounds, levels, or whatever? If the DUSTers use the slow scanning method to put back-up scans in storage for their cloning instead of pilot's insta-burn ones built into a pod, they'd not get all the 'experience' gained since the last update if they die. So, maybe they'd start to fall behind the SP/XP/whatever of others who survive the fights if they suicide too often.

I'm just supposing about something I know nothing about - FPSes in general and what type of cloning method DUST will have. Please don't shoot me. Unless they have said something about this stuff (and they may have; I don't pay attention to it), isn't this a bit of putting the cart before the horse?
Title: Re: DUST 514
Post by: Ken on 13 May 2011, 12:03
...they'd not get all the 'experience' gained since the last update if they die. So, maybe they'd start to fall behind the SP/XP/whatever of others who survive the fights if they suicide too often.
If so, and I'd support that dynamic being implemented, it would come down to the trooper/leader making an opportunity cost decision.  Maybe a good use for throw-away DUST alts?  :twisted:
Title: Re: DUST 514
Post by: Borza on 13 May 2011, 13:05
Quote
Death walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal, Deadpool fan

Fix't
Title: Re: DUST 514
Post by: Matariki Rain on 13 May 2011, 20:09
Quote
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers

Which reminds me that the latest EON has some good knowledgebase stuff about pod goo.
Title: Re: DUST 514
Post by: Seriphyn on 13 May 2011, 20:11
Hm, what's a "privateer" in EVE context? The militias are effectively privateers in some regards, like what Shaalira brought up in another thread (http://backstage.eve-inspiracy.com/index.php?topic=1902.msg27574#msg27574)
Title: Re: DUST 514
Post by: Saede Riordan on 14 May 2011, 00:35
Quote
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers

Which reminds me that the latest EON has some good knowledgebase stuff about pod goo.

Between this and the Incarna trailer from a while back, the 'podsuits' theory has been rather effectively shot dead.
Title: Re: DUST 514
Post by: Louella Dougans on 14 May 2011, 01:23
Quote
The Vherokior is looking over her shoulder at me as she slides out of the dirty robes around her, revealing a head-to-toe capsuleer’s pod suit beneath, black with white linings. Must by a YC111 style.

from jita 4-4 chronicle.

podsuits vOv
Title: Re: DUST 514
Post by: Aria Jenneth on 14 May 2011, 01:56
I am so very much looking forward to DUST. I do hope, however, that they set things up so that stealth and finesse have a place.

My favorite FPS is one where the other side has no idea it's in a battle; there's nothing like sneaking into the middle of a hostile camp in Far Cry 2 with the difficulty cranked to maximum and executing the entire staff one by one with a silenced pistol before anybody even spots the first body.

Tee-hee.

Of course, that's PvE. Stealth can be hard to work in a multiplayer FPS: most players go for the loud and powerful approach, and overall stealth seems to take a tertiary role in virtually any game that isn't specifically designed to circle around that and virtually nothing else (the "Assassin's Creed: Brotherhood" multiplayer being a good example).

I'm hoping that there will be some nice stealth elements mixed in with all the "space marine" -ness of it all, but I'm not holding my breath.
Title: Re: DUST 514
Post by: Saede Riordan on 14 May 2011, 06:45
Quote
The Vherokior is looking over her shoulder at me as she slides out of the dirty robes around her, revealing a head-to-toe capsuleer’s pod suit beneath, black with white linings. Must by a YC111 style.

from jita 4-4 chronicle.

podsuits vOv

Ahh good old Prime Fiction contradictions my old friend, how have I missed thee  :roll:
Title: Re: DUST 514
Post by: Seriphyn on 14 May 2011, 07:27
Well, I think "sticking out of ass" is just a figure of snarky speech.
Title: Re: DUST 514
Post by: Casiella on 14 May 2011, 07:54
I distinctly recall a developer (Dropbear, maybe?) saying that using a suit or not was essentially a matter of individual preference.
Title: Re: DUST 514
Post by: Saede Riordan on 14 May 2011, 08:01
Well, I think "sticking out of ass" is just a figure of snarky speech.

I rather doubt it...some capsuleers never leave their pods...clearly it has to go somewhere and into the pod fluid seems like a bad option, therefore the ass tube is actually fairly likely.

And yes, that's disgusting.
Title: Re: DUST 514
Post by: Louella Dougans on 14 May 2011, 08:44
Quote
Fixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.

It is very much an exception to remain in the capsule.
Title: Re: DUST 514
Post by: IzzyChan on 14 May 2011, 10:31
Quote
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers

(http://img.photobucket.com/albums/v205/izumizagari/bear-grylls-meme.jpg)

I don't see the problem.
Title: Re: DUST 514
Post by: Saede Riordan on 14 May 2011, 11:00
Quote
Fixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.

It is very much an exception to remain in the capsule.

Ahh, I thought it was implied that everyone who doesn't explicitly leave the pod, IE: RPers, stay in the pod most of the time.
Title: Re: DUST 514
Post by: orange on 14 May 2011, 11:25
:lol:
Title: Re: DUST 514
Post by: Seriphyn on 14 May 2011, 12:39
Quote
Most of the restaurants offering Hanging Long-limb roe are situated within the Gallente Federation, as the demand for exotic food is highest there. These restaurants are frequented by the upper strata of Gallentean society: industrial tycoons, celebrities and the idle rich. Capsuleers, always rich though rarely idle, are also apt to be seen at these places

...is the exact quote. Capsuleers can compose a faction's elite, as opposed to just sitting in their own isolated area of society.
Title: Re: DUST 514
Post by: Saede Riordan on 14 May 2011, 18:21

Quote
Dying is temporary. Losing is forever.
- Kasa Busryo, Founder, Forgefire Cabal
[/quote]
Title: Re: DUST 514
Post by: BloodBird on 14 May 2011, 19:04

Quote
Dying is temporary. Losing is forever.
- Kasa Busryo, Founder, Forgefire Cabal
[/quote]

Bastardized rip from the quote "Pain is temporary, Glory is forever" used, among others by the RNAF.

I keep being un-impressed by some of these quotes, but we will see how this game turns out when it comes out.

It all depends on one thing for me.
Title: Re: DUST 514
Post by: Matariki Rain on 15 May 2011, 19:56
Quote
I wonder if revenge is what brings these monsters out here to the deserts and dust, far from anywhere of significance.
- Unknown
Title: Re: DUST 514
Post by: Saede Riordan on 17 May 2011, 06:24
Quote
If his deeds are a mirror of a man's soul, I dare not look upon my own.
-Eisig Mala-Turiat, excerpt from "Squad Broken: A Memoir"
Title: Re: DUST 514
Post by: Horatius Caul on 17 May 2011, 07:35
Quote
If his deeds are a mirror of a man's soul, I dare not look upon my own.
-Eisig Mala-Turiat, excerpt from "Squad Broken: A Memoir"
(http://images.icanhascheezburger.com/completestore/2009/1/15/128765063131637440.jpg)
Title: Re: DUST 514
Post by: BloodBird on 17 May 2011, 08:25
Quote
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers

This makes no sense - if the tube in the ass is to collect bodily waste before it goes into the ecto-plasma, then they will need one for the genitals as well.

Also, I'd not say that the old 'podders don't use suits' VS the new 'podders use suits' contradict each other - there is a good few years of development between these two and using suits, or partial suits, like only underwear, is likely a matter of choice. It might even have different levels of 'control ease' where no clothing/suit is perfect because the neutrients in the ecto-plasma then is taken up by the capsuleer's body directly, but at the cost of modesty, while a full suit allows only the face/head to be the contact area.

Having said that, I much preffer the older idea that suits are simply not used - seems far more logical and considerably more badass to me, but that's an oppinion.
Title: Re: DUST 514
Post by: Saede Riordan on 17 May 2011, 08:47
Well, the corpses are naked. But yeah, based on the PF, I suspect that its an option, but not everyone uses them.
Title: Re: DUST 514
Post by: Graelyn on 17 May 2011, 12:00
It's some uneducated grunt making a crack at stellar demigods!

Stop taking it so seriously! Such a thing does not redefine your entire PF paradigm!  :D
Title: Re: DUST 514
Post by: Laerise [PIE] on 17 May 2011, 18:04
Quote
Fixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.

It is very much an exception to remain in the capsule.

Please do feel free to provide evidence to your claim.

'You're doing it wrong' ('because I say so'), does not constitute a constructive response to a fellow board member. It is actually very rude, in my eyes, to discount a valid argument, which is backed by a pf source (in this case a chronicle), by a short statement without any eividence to it.

Edited: Edited for clarity.
Title: Re: DUST 514
Post by: Mathra Hiede on 17 May 2011, 18:05
Quote
There are no winners in war? I think my record proves otherwise
- Shina Mor-Inrio, Ex-Ishukone Watch Special Forces
Title: Re: DUST 514
Post by: Laerise [PIE] on 17 May 2011, 18:09
Quote
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers

This makes no sense - if the tube in the ass is to collect bodily waste before it goes into the ecto-plasma, then they will need one for the genitals as well.

Also, I'd not say that the old 'podders don't use suits' VS the new 'podders use suits' contradict each other - there is a good few years of development between these two and using suits, or partial suits, like only underwear, is likely a matter of choice. It might even have different levels of 'control ease' where no clothing/suit is perfect because the neutrients in the ecto-plasma then is taken up by the capsuleer's body directly, but at the cost of modesty, while a full suit allows only the face/head to be the contact area.

Having said that, I much preffer the older idea that suits are simply not used - seems far more logical and considerably more badass to me, but that's an oppinion.

A cathether and a ileostomy would do away with the use of 'tubes' connected to various body parts - add in the possibility to hide them behind whatever clever patches / hatches you can devise and you have a nice way to couple things without having to resort to the, albeit more explicit and vivid, means of suction tubes.
Title: Re: DUST 514
Post by: Saede Riordan on 17 May 2011, 19:00
I was thinking of that Laerise, only with metallic plug or shunts on the outside, and internal reservoir's to hold the liquid. Then using the bathroom is as simple as plugging a hose into the valve and draining away the...stuff.
Title: Re: DUST 514
Post by: Z.Sinraali on 17 May 2011, 19:19
You don't need tubes or -ostomies or anything like that. Just re-engineer yourself so there's no waste.

:transhumanism:
Title: Re: DUST 514
Post by: Matariki Rain on 17 May 2011, 20:55
Or have the nanites in the pod goo chow down on E. coli, too:

Quote from: EON, Issue #23, Spring 2011, Knowledge Base: Hydrostatic Fluid, p. 79
As a matter of course, hydrostatic fluid is loaded with various kinds of nanotech, from bio-engineered organisms to more complex nanomachines that work to cleanse the fluid of impurities akin to an elaborate extra-corporeal immune system. Such a mix of nanites can be very complex, almost like an entire ecosystem designed to eliminate poisons and bacteria from the fluid in which the pilot is immersed, as well as material from the body that might be collected later by unscrupulous elements looking to utilize material that contains capsuleer DNA.
Title: Re: DUST 514
Post by: Seriphyn on 18 May 2011, 02:41
Quote
There are no winners in war? I think my record proves otherwise
- Shina Mor-Inrio, Ex-Ishukone Watch Special Forces

Hm...I am curious what the corporate security forces (and most of the other militaries) actually DID in peacetime. Maybe lots of nullsec ground warfare or something.
Title: Re: DUST 514
Post by: Mithfindel on 18 May 2011, 02:51
What do militaries do on the peacetime?

And then add to that that in EVE "peace" means "fighting without headlines". There's still a whole lot of things left to be done. Policing, corporate security, intelligence, counterintelligence, sabotage, counterterrorism, monitoring the pirate groups, monitoring your own workers, monitoring revolutionaries, exfiltration (hiring your competitor's employee), objective raids.

And for the ex-corp sec guys, the list just grows, as they are deniable resources ("no, it wasn't Peace and Order Unit that did abduct that Lai Dai researcher, honest"). And even more if they're willing to turn a blind eye on law, or work in the lawless regions.
Title: Re: DUST 514
Post by: Tyzzara on 18 May 2011, 08:26
What do militaries do on the peacetime?

If nothing else they train.

...and train and train and train...
 :bash:
Title: Re: DUST 514
Post by: Ken on 18 May 2011, 11:57
What do militaries do on the peacetime?

If nothing else they train.

...and train and train and train...
 :bash:

Correct.

Sweat more in training, bleed less in battle.
Title: Re: DUST 514
Post by: Saede Riordan on 18 May 2011, 18:57

Quote
They've given me eternity and all I want is to give it back.
- Rikalen Kar, Mercenary
Title: Re: DUST 514
Post by: Ammentio Oinkelmar on 20 May 2011, 13:27
Quote
Money makes the world go 'round. And sometimes, it makes it blow up real good.
- Niere Arnoche, Former Federation senator
Title: Re: DUST 514
Post by: Ammentio Oinkelmar on 21 May 2011, 09:45
Quote
Every man has his price. The only difference is that I tell people what mine is.
- Caled Reiss, Darkside Logistics
Title: Re: DUST 514
Post by: Ammentio Oinkelmar on 21 May 2011, 19:45
Quote
This is a depraved time we live in. Technology threatens to eclipse the sanctity of our souls. God help us.
- Quoted from a recent sermon by High Deacon Calinth, Penirgman VI
Title: Re: DUST 514
Post by: Ken on 21 May 2011, 22:38
 :ugh: Sort of been going downhill with the last several quotes.  Not exactly profound statements from a Federation senator or an Amarrian High Deacon...
Title: Re: DUST 514
Post by: Aira Hakaari on 21 May 2011, 22:47
I think CCP focuses too much on cynical "hurr name your price / I only fight for a price / Life sucks but money doesn't". It's like a Russian who overquotes Scarface on his facebook.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 21 May 2011, 23:43
EVE IS DARK OMFG
Title: Re: DUST 514
Post by: Ken on 22 May 2011, 00:48
Nothing too :grimdark: about those last few quotes, they just sound cheesy and hollow.  Want less "makes it blow up real good" (incredibly that's verbatim) and more:

Quote
A soldier used to fight for country.  Or for God.  Or for nothing more the man next to him.
Why?  Because, staring death in the face, he had to know he was fighting for something more, something bigger than himself.
Thankfully, we've evolved.
Now a soldier can fight for what really matters: profit.
- Somebody Whoever, Former Federation senator
Title: Re: DUST 514
Post by: BloodBird on 22 May 2011, 02:34
That's an awesome name, there should be an egger named that.

"Who are you?"

"Somebody."
Title: Re: DUST 514
Post by: lallara zhuul on 22 May 2011, 03:29
How about the name being just an oversight from the CCP.
Title: Re: DUST 514
Post by: Seriphyn on 22 May 2011, 03:37
I thought they were gonna be like the first quote from the Fed general about little pieces of facts regarding the war.
Title: Re: DUST 514
Post by: Ken on 22 May 2011, 07:13
That's an awesome name, there should be an egger named that.

"Who are you?"

"Somebody."

 :lol:

There are a few already!  Sorry, I should have been more clear.  That last quote isn't from the site.  I just wrote it to contrast with what they say Federations senators sound like these days (i.e. "Woo! Buncha money gonn' make this place bow up nice!")
Title: Re: DUST 514
Post by: Casiella on 22 May 2011, 10:04
The quotes came from an internal competition or whatever among employees, so I imagine that they'll vary tremendously.
Title: Re: DUST 514
Post by: Ken on 22 May 2011, 10:11
The quotes came from an internal competition or whatever among employees

:facepalm:
Title: Re: DUST 514
Post by: Kyoko Sakoda on 22 May 2011, 14:53
Oddly, the best one so far was from Community.
Title: Re: DUST 514
Post by: Casiella on 22 May 2011, 15:03
That makes sense to me, actually, since the Community team seems largely more in tune with the players than many of the designers and content writers.
Title: Re: DUST 514
Post by: lallara zhuul on 23 May 2011, 02:09
But mining them for PF information is pretty pointless...
Title: Re: DUST 514
Post by: Casiella on 23 May 2011, 06:36
This is less like mining -- pulling up things that already exist -- and more like, well, writing. Creating something new.
Title: Re: DUST 514
Post by: Ken on 23 May 2011, 20:51
Quote
War is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
Title: Re: DUST 514
Post by: Mathra Hiede on 24 May 2011, 18:56
Quote
I held him in my arms. Felt the life shake loose of his body, only then did I pull my knife free and walk away, my cloak field shimmering slightly as I did.
-Akran Sef, recounting the assassination that ended the Battle of Camtevei


So, thats a bit more like it...
Also:
FUCK YEAH PERSONAL CLOAKING DEVICES IN PF NOW :D :D
Sorry but I had theorised about that for the last 2 years... and now PF has it! :D

However, in terms of game-play I don't want it to be like another Crysis where everyone uses a cloak and you just get a bunch of camping greifers sitting in one spot.
Title: Re: DUST 514
Post by: hellgremlin on 24 May 2011, 19:37
Quote
War is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
I've never heard of a flinching war.
Title: Re: DUST 514
Post by: Z.Sinraali on 24 May 2011, 20:22
/me sends his flinching legions to conquer your flinching city.
Title: Re: DUST 514
Post by: Borza on 25 May 2011, 06:14
Quote
War is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
I've never heard of a flinching war.

Thumb wars.
Title: Re: DUST 514
Post by: Akrasjel Lanate on 27 May 2011, 23:45
Quote
New worlds? Unlimited potential? There’s nothing out there but misery and death.
- Krilen Jekk, Civilian Contractor, Janus II
Title: Re: DUST 514
Post by: Akrasjel Lanate on 29 May 2011, 00:13
Quote
"What do you people know of sacrifice? Of loss and suffering? One day someone will show you what it is you've done."
Entris Alekran, Seyllin survivor
Title: Re: DUST 514
Post by: Julianus Soter on 30 May 2011, 00:21
Plot hint DUST514 quote:

Quote
I don't know what they found on the other side, but apparently it was valuable. And they didn't bring it back in a freighter convoy. They brought it back in a handbag.

-Garsk Agalder
Title: Re: DUST 514
Post by: Mathra Hiede on 31 May 2011, 20:31
Quote
All that activity and they thought no one would notice? I don't care how careful you are, cloaks can't keep you hidden forever
-Brynn Jerdola, Chief Scout, Guardian Angels
Title: Re: DUST 514
Post by: Aria Jenneth on 31 May 2011, 20:58
I consider my question about stealth mechanics answered. Now the question is, will they be any good?
Title: Re: DUST 514
Post by: Casiella on 31 May 2011, 21:40
Or it could mean the fact that CCP recently said they intend to nerf AFK cloaking in some way.
Title: Re: DUST 514
Post by: orange on 31 May 2011, 21:53
Timer?
Title: Re: DUST 514
Post by: Mithfindel on 01 Jun 2011, 02:44
I wouldn't read too far into it. There's already ways to uncloak people, and I guess the Angels (in fiction) are at least as resourceful as the players are ingame.
Title: Re: DUST 514
Post by: Ellis Croix on 01 Jun 2011, 13:05
I wouldn't read too far into it. There's already ways to uncloak people, and I guess the Angels (in fiction) are at least as resourceful as the players are ingame.
Also, it mentions activity.  If you are looking for something, you have to eventually drop probes.  Which means you have to uncloak, get away from the probe, and cloak again.

I do not find it surprising that the Amarr would go into W-space systems with capsuleers around.  If I were looking for something Capsuleers were not, I would send in recon ships to stay cloaked and let the Capsuleer forces in-system deal with the Sleepers and move in after the Capsuleers go away to look for what I want.

Again, AFK cloaking is one thing; actually looking for something in an active manner is another.  You are going to run into a situation where you are going to be visible, if only for a few seconds.

Think of it this way; the Amarr are already purchasing Sleeper tags, if they were in W-space it would stand to reason that they were looking for something Capsuleers are not looking for.  Maybe they were looking for something small enough to fit in a handbag?  You could even send in a "golden fleet" and have them spread out along the w-space flow network of wormholes, and wait until a system with something you may want gets used by a significant Capsuleer force.

You could even continue the process for quite a long time.  W-space does allow for quite a bit of secrecy.

Quote from: Anoikis
The capsuleers. They will settle. They will understand the network eventually, and they will command it.

They will not be everywhere at once, and we can move undetected.

In this environment, so can they. We are all headed to the same destinations. We have no desire to be noticed, and no hope in conflict with them.

Then we will use these early months well.
There's quite a bit of evidence (even official news stories from CCP) regarding Amarr presence in W-space.  Mining expeditions, covert operations, CONCORD involvement in keeping things quiet....

Just pointing out that it's possible to connect the dots, and not read (too much) into potential changes in game mechanics.  As a kind of storytelling, I love the quotes.  Combined with the in-game events, I find it quite exciting!  :P  We may not be able to fully interact with these events, but it is still something that is getting me to think and look at the potential storyline implications.
Title: Re: DUST 514
Post by: Mithfindel on 01 Jun 2011, 18:04
Didn't really think the Ducia thing as anything strange. They're supposed to go ninja-mining into nullsec, as well - with guns to back up the miners. It's natural that they expand to W-space, too. And where's Ducia, there's Zoar (since Zoar & Sons / Ardamad Zoar owns Ducia). Of course, for the cloak & dagger audience it presents just a wonderful cover for other activities - specially if they have been able to get again contracts from the Imperial court and Heirs.
Title: Re: DUST 514
Post by: Casiella on 01 Jun 2011, 20:43
Quote
"We are all EVE’s bastard children. And I, Dr. Marcus Jror, am the worst of them."
-Marcus Jror
Title: Re: DUST 514
Post by: Mathra Hiede on 01 Jun 2011, 20:57
Quote
"We are all EVE’s bastard children. And I, Dr. Marcus Jror, am the worst of them."
-Marcus Jror

So, my initial impression is this is probably one of the lead scientists for the Amarr who developed DUST soldiers.
Thoughts? Or am  I reading this wrong.
Title: Re: DUST 514
Post by: Louella Dougans on 01 Jun 2011, 23:19
Marcus Jror is a player character.
Title: Re: DUST 514
Post by: Mathra Hiede on 01 Jun 2011, 23:48
Marcus Jror is a player character.

Hmm, and a member of a the noob corp for over a year.
CCP just liked the name or an unnofficial CCP alt?
Title: Re: DUST 514
Post by: lallara zhuul on 02 Jun 2011, 00:33
The quotes are from an internal contest by CCP?

Very little do with PF or New Eden.
Title: Re: DUST 514
Post by: Casiella on 02 Jun 2011, 00:40
Not everything is exposition.
Title: Re: DUST 514
Post by: Graelyn on 02 Jun 2011, 05:12
Remember, CCP has done that before, making player chars who were capsuleers who had showed up in chrons.
Title: Re: DUST 514
Post by: Ellis Croix on 02 Jun 2011, 07:11
::Ahem:: Let's try this again.

Marcus Jror is the scientist who not only discovered Jamyl's superweapon, but was behind Jamyl's cloning fiasco.  Further:

Quote from: World on Fire Chronicle
"I'm getting closer to understanding this," she said. "I wish Marcus could see what the empyreans are about to discover. His work would be vindicated."
Title: Re: DUST 514
Post by: Mathra Hiede on 02 Jun 2011, 07:14
Oi, have none of you people read The Empyrean Age?  Seriously, if you had, the name would have stuck out like a sore thumb.

Marcus Jror is the guy who discovered Jamyl's Superweapon.  :evil:

Alot of us tried to forget that book ever existed.
Myself included.

That and It was at least a year or more since I last read it, I'm not going to remember things like that too well... not with University being crammed in over the top of all the other EVE stuff I know, its what we have people like you around Ellis, to 'remind' us.
Title: Re: DUST 514
Post by: Ellis Croix on 02 Jun 2011, 07:22
I've edited my last post to be less offensive, my apologies.
Title: Re: DUST 514
Post by: Mathra Hiede on 02 Jun 2011, 08:20
Thanks Ellis :)

While I don't find it 'offensive' as such, it was bordering on it - hence the sharply worded reply.

(As a side note, when informing the greater community of something that has been missed previously, assuming we should all know if because you do is a good way to land in hot water)

As such, the player character seems to be simply someone who read the book and created a char named the same, we did the same to one of the quotes provided earlier in the DUST 514 scrollings.

As such, if this is the Dr. who discovered the SuperWeapon, my point may still stand - he could quite easily discover the cloning methods for DUST soliders as well, unless he was killed/moved off latter in the book that I also don't remember
Title: Re: DUST 514
Post by: Ellis Croix on 02 Jun 2011, 10:44
Oh, I think you are quite right:

[spoiler]Until the construction of this ship – a project funded by Jamyl Sarum before her death, run by Falek Grange, and executed by Marcus in complete secrecy – hunting for relics of the Old World was all but impossible. Knowledge that a place called ‘Terra’ ever existed, or that the origin of New Eden’s trillions of inhabitants came from worlds on the other side of EVE, was considered legend or fable by many. The governments of nation states were content to keep it that way, perhaps because the truth was too painful for humankind to accept.
-Gonzales, Tony (2010). EVE: The Empyrean Age (p. 434).[/spoiler]

Some more intelligently formed reasoning:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1515779&page=2#35

So... yeah.  For better or worse, all the evidence is there, but as the old Monty Python line goes, Camelot is a silly place.  :psyccp:
Title: Re: DUST 514
Post by: Casiella on 02 Jun 2011, 13:16
Ellis, I'm proud: an actual expository post with cards laid out on the table. <3
Title: Re: DUST 514
Post by: hellgremlin on 02 Jun 2011, 14:18
Oh, I think you are quite right:

Until the construction of this ship – a project funded by Jamyl Sarum before her death, run by Falek Grange, and executed by Marcus in complete secrecy – hunting for relics of the Old World was all but impossible. Knowledge that a place called ‘Terra’ ever existed, or that the origin of New Eden’s trillions of inhabitants came from worlds on the other side of EVE, was considered legend or fable by many. The governments of nation states were content to keep it that way, perhaps because the truth was too painful for humankind to accept.
-Gonzales, Tony (2010). EVE: The Empyrean Age (p. 434).

Some more intelligently formed reasoning:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1515779&page=2#35

So... yeah.  For better or worse, all the evidence is there, but as the old Monty Python line goes, Camelot is a silly place.  :psyccp:

For someone who hasn't read Empyrean Age - are there any mentions of *other* terran tech in the book?
Title: Re: DUST 514
Post by: Ellis Croix on 02 Jun 2011, 14:58
[spoiler]Just a Terran station with the words "EUROPA FLEET YARDS" or something in letters as big as frigates written on a hangar bay...

 ;)[/spoiler]
Title: Re: DUST 514
Post by: Casiella on 02 Jun 2011, 15:29
Did you know?: that "Epitoth" is Amarrian for "Europa"?
Title: Re: DUST 514
Post by: Mithfindel on 02 Jun 2011, 16:15
It's been some time since this was last pointed out: Which planet has a moon called "Europa"?

Also noteworthy, the station is in Delve (can't remember the system - had a blue sun, potentially Blood Raider sov) and was inhabited by Rogue Drones.
Title: Re: DUST 514
Post by: orange on 02 Jun 2011, 18:17
It's been some time since this was last pointed out: Which planet has a moon called "Europa"?
It is a Jovian moon.
Title: Re: DUST 514
Post by: Ellis Croix on 02 Jun 2011, 18:46
It's been some time since this was last pointed out: Which planet has a moon called "Europa"?
It is a Jovian moon.
That's no moon...
Title: Re: DUST 514
Post by: Z.Sinraali on 02 Jun 2011, 19:27
It's a giant cookie! OM NOM NOM
Title: Re: DUST 514
Post by: Ellis Croix on 03 Jun 2011, 09:59
It's a giant cookie! OM NOM NOM
You know, that would be a good explanation as to how Jamyl Sarum (http://en.wikipedia.org/wiki/Zombie_cookie) could track down people (http://en.wikipedia.org/wiki/HTTP_cookie) and put voices in their head (http://en.wikipedia.org/wiki/Malware)... wakka wakka!
Title: Re: DUST 514
Post by: Ken on 03 Jun 2011, 18:57
The official site www.dust514.com dropped the quote roll for a countdown clock.
Title: Re: DUST 514
Post by: Saede Riordan on 03 Jun 2011, 19:01
So, we're thinking what? Launch of the official website? New trailer? big infodump?
Title: Re: DUST 514
Post by: Kyoko Sakoda on 03 Jun 2011, 19:23
Website and trailer as CCP is attending E3 this year and the press gets bored with you fast if you show up to a big convention and don't show anything grand.

Possibly also news about release date.
Title: Re: DUST 514
Post by: Casiella on 03 Jun 2011, 21:12
Yeah, no question it's related to whatever they're going to show at E3 next week.
Title: Re: DUST 514
Post by: Hurs Sokira on 03 Jun 2011, 21:56
http://bayimg.com/daigmAAdH (http://bayimg.com/daigmAAdH)
http://bayimg.com/DAIGNAaDH (http://bayimg.com/DAIGNAaDH)
http://bayimg.com/daigOAadH (http://bayimg.com/daigOAadH)
http://bayimg.com/DaIGPAadh (http://bayimg.com/DaIGPAadh)
http://bayimg.com/EaIGaAaDh (http://bayimg.com/EaIGaAaDh)
http://bayimg.com/eAiGBAaDH (http://bayimg.com/eAiGBAaDH)
http://bayimg.com/eAigdAaDH (http://bayimg.com/eAigdAaDH)

Looks like crappy HALO clone.
Title: Re: DUST 514
Post by: Ken on 03 Jun 2011, 22:15
And EVE looks like a crappy X clone.
Title: Re: DUST 514
Post by: Crucifire on 04 Jun 2011, 00:05
Hoping the Sony logos aren't implying it will be console specific.
Title: Re: DUST 514
Post by: Mizhara on 04 Jun 2011, 03:12
God I hope it's PS3 specific. No Xbox Live!
Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 04:04
Why on earth would it be console-specific? You'll be cutting off the larger market for an inferior one that gets hacked and shut down for weeks.

Anyway, I find those screens disappointing. everything looks generic sci-fi, ie. Caldari. What will Amarr and Minmatar look like?
Title: Re: DUST 514
Post by: Mithfindel on 04 Jun 2011, 05:19
Very big surprise that equipment sporting Kaalakiota logos looks Caldari.

Though yes, some variation showing other races' equipment would be welcome.
Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 06:16
TonyG's presentation revealed the faction corps that would be involved in the DUST soldiers. KK was one of them, along with the rest of the Patriot bloc.
Title: Re: DUST 514
Post by: Akrasjel Lanate on 04 Jun 2011, 07:49
http://bayimg.com/daigmAAdH (http://bayimg.com/daigmAAdH)
http://bayimg.com/DAIGNAaDH (http://bayimg.com/DAIGNAaDH)
http://bayimg.com/daigOAadH (http://bayimg.com/daigOAadH)
http://bayimg.com/DaIGPAadh (http://bayimg.com/DaIGPAadh)
http://bayimg.com/EaIGaAaDh (http://bayimg.com/EaIGaAaDh)
http://bayimg.com/eAiGBAaDH (http://bayimg.com/eAiGBAaDH)
http://bayimg.com/eAigdAaDH (http://bayimg.com/eAigdAaDH)

Looks like crappy HALO clone.

They got KK made stuff
Title: Re: DUST 514
Post by: Saede Riordan on 04 Jun 2011, 08:05
I want to see Matari st00f
Title: Re: DUST 514
Post by: BloodBird on 04 Jun 2011, 10:05
So far there is still some hope. I expect - no I demand - that the other factions have unique, distinct styles and weaponry. If I have to get up to the side of a tank to look at the emblem in use instead of being able to spot, say, a Matari infantry group or an Imperial tank line from a good distance because they are visually and technically distinct, then that's yet another reason for me NOT to get this game.

If they make it worth the prize to go get a damnable console and then the game, I might just go do that. If on the other hand they make everyone look like clones of your standard-fare Hettist fan-boy they can wave good-bye to a number of possible subscribers, I think.

On a somewhat different point, am I the only one tired of CCP's constant 'go Caldari' attitude with this game? So far cinematics, trailers and gods know what else have all been focusing on the State's take on things, unless I've missed something. And I expect like most others here, I'd love to see the visual difference on the other factions. Anyone of them is better than what we have seen so far. I refuse to think all the different 'sides' will look like this.

...unless ofc the reason everything will look like this and the game will be console-only is to leech off the console market, PF be damned. In that case they might stay with generic/State like visuals so not to scare off any costumers with exotic visuals. I'll hope they got more sense than that.

Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 12:38
Right, the list of DUST corps are...

AMARR - Imperial Armaments, Carthum Conglomerate, Viziam
CALDARI - Lai Dai, Wiyrkomi, Kaalakiota
GALLENTE - CreoDron, Duvolle Labs, Allotek Industries (Roden subsidiary)
MINMATAR - Boundless Creations, Core Complexion, Freedom Extension

TonyG said that "while the Gallente can make a laser weapon, for the best, you'd want to go to Viziam"

So, we've seen KK stuff so far? The Forever trailer has that turret that gets destroyed, and that looks Gallente at least.
Title: Re: DUST 514
Post by: Hurs Sokira on 04 Jun 2011, 14:06
Hoping the Sony logos aren't implying it will be console specific.
From Kotaku (http://kotaku.com/5808577/will-eve-onlines-console-shooter-be-ps3+exclusive)
Quote
And the countdown itself ends at 5 p.m. Pacific time on Monday which is, lo and behold, when Sony's E3 presentation kicks off.
I predict massive failure with DUST. Console gamers are notoriously fickle and those screenshots look worse than the demo released couple of years ago. How they are going to compete for players with titles like BF3 and MW3 coming out?

What is the differentiator? Pencil skirts?
Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 14:48
Then CCP are fucking stupid; PSN was down for six weeks, what is meant to happen in EVE should that happen? In addition, 360 is the other, slightly larger half of the console market.

And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?
Title: Re: DUST 514
Post by: orange on 04 Jun 2011, 14:51
How they are going to compete for players with titles like BF3 and MW3 coming out?

What is the differentiator? Pencil skirts?

The selling point versus BF3, MW3, Halo:Reach, any-FPS should be there are battles where the outcome has an impact beyond individual K:D ratios, team/clan/guild/corp pride, and increasing the wallet size.  Even if it is just a dot changing colors.

Eve's warzone maps and 0.0 should be something anyone browsing the Eve-Online page immediately can look at along with snap shots of big changes.

Quote from: Hurs Sokira link=topic=2185.msg32058#msg32058 date=1307217969
I predict massive failure with DUST.
I agree.  It is too early in the development of the total New Eden system to introduce the game.  The community of Eve players, especially 0.0 alliances, should already be asking for the system-level mechanics that Dust 514 is supposed to fill.  We shouldn't be left scratching our heads as to how these elite ground troops and their support equipment fit into the system we play.

AMARR - Imperial Armaments, Carthum Conglomerate, Viziam
CALDARI - Lai Dai, Wiyrkomi, Kaalakiota
GALLENTE - CreoDron, Duvolle Labs, Allotek Industries (Roden subsidiary)
MINMATAR - Boundless Creations, Core Complexion, Freedom Extension

TonyG said that "while the Gallente can make a laser weapon, for the best, you'd want to go to Viziam"

I am guessing that the above are weapons manufacturers and not necessarily "starter" organizations for DUST-soldiers.  I would like to see the above corporations being designers (like T2*) and manufacturing being BPOs for capsuleers to build off and sell on the market.

*2/3 of all the above are T2 designers.

I doubt we will get the opportunity. The opportunity to manufacture non-space items, be it clothes for WiS or weapons and armor for DUST, provides and an immediate linking of the games.  And to "jump-start" weapons/armor manufacturing on our end; NPC buy orders from corporations that will host the DUST starter corps (the militia corps?) for capsuleers to fill.

There is at least a lack of transparent top down system design to fill in the details of the above, in my opinion.
Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 15:03
Yeah, the corps I listed are manufacturers, meant to point that out.

Also, yeah. DUST didn't come about with players saying "hey, wouldnt it be cool if we could...", but CCP wanting to advance their standings.
Title: Re: DUST 514
Post by: Crucifire on 04 Jun 2011, 15:21
How they are going to compete for players with titles like BF3 and MW3 coming out?

What is the differentiator? Pencil skirts?

The selling point versus BF3, MW3, Halo:Reach, any-FPS should be there are battles where the outcome has an impact beyond individual K:D ratios, team/clan/guild/corp pride, and increasing the wallet size.  Even if it is just a dot changing colors.

I think a bigger question would be whether or not your average Halo/COD player actually cares about any of those things. I live with some and they don't care much beyond shooting Nazis in the face and jumping in and out of matches at their leisure to find a team that's winning. This is just my own test group, mind you, but I have a feeling it's not far off the mark of the majority of FPS gamers, at least in North America.

I really don't want to be cynical but I foresee DUST 514 struggling in a saturated market.
Title: Re: DUST 514
Post by: Seriphyn on 04 Jun 2011, 15:29
A demographic of FPS players...

Come home, fire up the console, shoot some noobs, turn off console, go bed.

Not worry or get anxious over how ones clan is advancing in the persistent war in a region.
Title: Re: DUST 514
Post by: Crucifire on 04 Jun 2011, 15:35
That really sounds about right.
Title: Re: DUST 514
Post by: orange on 04 Jun 2011, 16:00
Then DUST was dead at conception, forget about at birth/arrival.
Title: Re: DUST 514
Post by: Hurs Sokira on 04 Jun 2011, 16:28
The selling point versus BF3, MW3, Halo:Reach, any-FPS should be there are battles where the outcome has an impact beyond individual K:D ratios, team/clan/guild/corp pride, and increasing the wallet size.  Even if it is just a dot changing colors.
Let's assume, for a second, that an average FPS player actually would care about dot changing colors. He gets together a clan and says: "Hey guys, let's capture this system for Empire!"

They grind a couple of evenings and, after several close firefights, change the color of that dot. Huzzah!! Amarr Victor, etc.

The next morning, they wake up to find out that PL was in the neighborhood and cynoed 50 supercarriers into the system for the lulz, switching the dot right back in 30 min.

The whole concept of DUST is completely idiotic. Put yourself in place of a typical representative of average FPS console demographics. Why the fuck I, console player, should fight to support these guys playing this lame internet spaceship game, on PC, of all things? A game in which one can convert RL cash to buy a big ship that can then annihilate a planet in one shot from orbit? They even had a video (http://www.youtube.com/watch?v=45mlVuLs_Nw) showing how it would work!
:psyccp:

Title: Re: DUST 514
Post by: Kyoko Sakoda on 04 Jun 2011, 17:53
The next morning, they wake up to find out that PL was in the neighborhood and cynoed 50 supercarriers into the system for the lulz, switching the dot right back in 30 min.

The whole concept of DUST is completely idiotic. Put yourself in place of a typical representative of average FPS console demographics. Why the fuck I, console player, should fight to support these guys playing this lame internet spaceship game, on PC, of all things? A game in which one can convert RL cash to buy a big ship that can then annihilate a planet in one shot from orbit? They even had a video (http://www.youtube.com/watch?v=45mlVuLs_Nw) showing how it would work!
:psyccp:

Two things:

#1: LOL BITTERVETS

#2: Objective-based games do a lot better than pewpew games for a reason. Console gamers aren't all 13 year-olds with an excess of adolescence-driven testosterone. Many of my friends have consoles, and my brother has one. In fact, between PS3 and Xbox there were 110 million consoles sold. I for one do not understand playing an FPS with anything but a mouse, but that's beside the point. You're making assumptions about game mechanics that don't exist yet (supercaps taking a system faster than ground units) and about the demographics themselves. You're also assuming that "switching the dot" would come without any reward for the console players, which would be part of any Game Design 101 course.

As for the cynicism with relative market success, there is a high sales bar to meet and I think CCP knows that very well considering how much they've invested in all their studios.
Title: Re: DUST 514
Post by: Graelyn on 04 Jun 2011, 17:58
As a card-carrying bittervet, I am amazed at the sheer "MY HIP!" going on in here.

EVE has an audience, because consolers are getting older, and many of them are no longer the rot-mouthed 13-yr-old Halo twat they used to be.
Title: Re: DUST 514
Post by: Hurs Sokira on 04 Jun 2011, 20:01
As for the cynicism with relative market success, there is a high sales bar to meet and I think CCP knows that very well considering how much they've invested in all their studios.
How much CCP has invested? Last time I checked, EVE Shanghai (the DUST development team), was half-a-dozen Chinese 20somethings skinning a 5-year old Unreal Engine 3 (same engine used to power such groundbreaking titles as Zumba Fitness).

Does anyone seriously think that such obscure developer as CCP can find (and retain, in China of all places) talent that is good enough to develop something that can be even remotely comparable to HALO/Battlefield/CoD? This is like a retarded kid on a tricycle entering Tour de France.   

DUST is nothing but the PR exercise to show investors that CCP can develop something, anything than permanently broken internet spaceship game. Same with Captain's Quarters, a technology/payment model demo for IP that is completely unrelated to EVE.

With departure of original EVE devs, CCP completely lost capability to deliver compelling content, so they thrashing about, grasping here and there, trying to latch onto the "next big thing" before enough EVE subscribers catches on what's going on and leave in disgust. Worst case scenario, there is always WhiteWolf IP to milk until current management can cash in and retire.   
Title: Re: DUST 514
Post by: Casiella on 04 Jun 2011, 20:14
The preceding post brought to you by:
[spoiler](http://rift.chromebits.net/wp-content/uploads/2011/06/dramaticglenn.gif)[/spoiler]

( :P )
Title: Re: DUST 514
Post by: Hurs Sokira on 04 Jun 2011, 20:38
The preceding post brought to you by:
[spoiler](http://rift.chromebits.net/wp-content/uploads/2011/06/dramaticglenn.gif)[/spoiler]

( :P )
If I am Glenn Beck, then CCP is what, Barack Obama?

Nah, does not work well. Who would that be? Someone from a remote, cold place, known for small, but very devoted fan base, and prone to blunders (boot.ini, anyone?) Somebody that starts something promising, but quits halfway trough....

Title: Re: DUST 514
Post by: Esna Pitoojee on 04 Jun 2011, 23:43
Honestly, conceptual questions aside, making this thing PS3-exclusive was one of the dumbest things CCP could have done. In the aftermath of the latest intrusion into PSN, hopefully CCP will reconsider...
Title: Re: DUST 514
Post by: Gottii on 05 Jun 2011, 01:50
As for the cynicism with relative market success, there is a high sales bar to meet and I think CCP knows that very well considering how much they've invested in all their studios.
How much CCP has invested? Last time I checked, EVE Shanghai (the DUST development team), was half-a-dozen Chinese 20somethings skinning a 5-year old Unreal Engine 3 (same engine used to power such groundbreaking titles as Zumba Fitness).

Does anyone seriously think that such obscure developer as CCP can find (and retain, in China of all places) talent that is good enough to develop something that can be even remotely comparable to HALO/Battlefield/CoD? This is like a retarded kid on a tricycle entering Tour de France.   

DUST is nothing but the PR exercise to show investors that CCP can develop something, anything than permanently broken internet spaceship game. Same with Captain's Quarters, a technology/payment model demo for IP that is completely unrelated to EVE.

With departure of original EVE devs, CCP completely lost capability to deliver compelling content, so they thrashing about, grasping here and there, trying to latch onto the "next big thing" before enough EVE subscribers catches on what's going on and leave in disgust. Worst case scenario, there is always WhiteWolf IP to milk until current management can cash in and retire.

If you really feel this way, why look for and spend time on a forum dedicated to this game you supposedly feel is worthless, writing posts about this game and game company you think is incompetent and meaningless?   Maybe you should, I dont know, go find another game forum to post on, for a game that lives up to your expectations.

I mean, if you really and truly feel this way, way to waste precious moments of your life dude...
Title: Re: DUST 514
Post by: Aria Jenneth on 05 Jun 2011, 01:54
I ...

* Own a PS3. And am happy with it. THBBBBBT!

* Love a good FPS-- particularly if it's got a good stealth component.

* Don't agree with the "bittervets" on most game-related subjects, and certainly not on this one.

Let me put it to you straight: if CCP were as incompetent as you people let on, Eve would not be "dying" at some time in the distant, misty future. It would not be struggling with hosts of bugs. It would be dead. Now. In the present. More likely still, it would have been vaporware, an aborted mass of unworkable code that never saw the light of day.

Far as I can tell, today's CCP = good (though not always excellent) people working with bad code. If they weren't, you people wouldn't have a good game to whine about, and, if you did, it wouldn't be worth the trouble.

However, I'm happy enough to see these folks crying apocalypse: at this rate of lowering expectations, if CCP delivers a flawed but enjoyable product we'll be able to count it as a massive win.

* Am looking forward to hearing CCP's plans, one way or another. The company's not short on vision. What remains to be seen (as always) is whether they can pull it off.

And ...

* Am willing to withhold judgment on their efforts until I actually see something more than a preview. Back in the day, Devil May Cry 2 looked pretty damn gorgeous until you actually PLAYED the goddamn disappointing piece of ... you get the idea. Correspondingly, the Chronicles of Riddick games seemed to have a great deal running against them (not least being the curse of the movie license), but turned out rather well.

I'll be taking the "wait and see" approach, friends.
Title: Re: DUST 514
Post by: Akrasjel Lanate on 05 Jun 2011, 02:39
Right, the list of DUST corps are...

AMARR - Imperial Armaments, Carthum Conglomerate, Viziam
CALDARI - Lai Dai, Wiyrkomi, Kaalakiota
GALLENTE - CreoDron, Duvolle Labs, Allotek Industries (Roden subsidiary)
MINMATAR - Boundless Creations, Core Complexion, Freedom Extension

TonyG said that "while the Gallente can make a laser weapon, for the best, you'd want to go to Viziam"

So, we've seen KK stuff so far? The Forever trailer has that turret that gets destroyed, and that looks Gallente at least.

Yea i know that
Title: Re: DUST 514
Post by: Bacchanalian on 05 Jun 2011, 13:04
Honestly, conceptual questions aside, making this thing PS3-exclusive was one of the dumbest things CCP could have done. In the aftermath of the latest intrusion into PSN, hopefully CCP will reconsider...

Hipster rats tbh.  "Pfft, you other rats have no idea what good is, jumping off of that sinking ship.  I'm jumping ON it!"
Title: Re: DUST 514
Post by: Graelyn on 05 Jun 2011, 13:09
I ...

* Own a PS3. And am happy with it. THBBBBBT!

* Love a good FPS-- particularly if it's got a good stealth component.

* Don't agree with the "bittervets" on most game-related subjects, and certainly not on this one.

Let me put it to you straight: if CCP were as incompetent as you people let on, Eve would not be "dying" at some time in the distant, misty future. It would not be struggling with hosts of bugs. It would be dead. Now. In the present. More likely still, it would have been vaporware, an aborted mass of unworkable code that never saw the light of day.

Far as I can tell, today's CCP = good (though not always excellent) people working with bad code. If they weren't, you people wouldn't have a good game to whine about, and, if you did, it wouldn't be worth the trouble.

However, I'm happy enough to see these folks crying apocalypse: at this rate of lowering expectations, if CCP delivers a flawed but enjoyable product we'll be able to count it as a massive win.

* Am looking forward to hearing CCP's plans, one way or another. The company's not short on vision. What remains to be seen (as always) is whether they can pull it off.

And ...

* Am willing to withhold judgment on their efforts until I actually see something more than a preview. Back in the day, Devil May Cry 2 looked pretty damn gorgeous until you actually PLAYED the goddamn disappointing piece of ... you get the idea. Correspondingly, the Chronicles of Riddick games seemed to have a great deal running against them (not least being the curse of the movie license), but turned out rather well.

I'll be taking the "wait and see" approach, friends.

*Applause!*
Title: Re: DUST 514
Post by: Saede Riordan on 05 Jun 2011, 13:50
My big fear is that with Sony and the PSN going down in flames, even if CCP releases an excellent game, it won't survive the crashing and burning of Sony to every hacker in the underground.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 13:54
You may forget that even though PSN security was proven atrocious, Sony is a favorite hacking target for past grievances against the techy community: rootkit software in the mid-00's, attempting to lockdown PS3 firmware hacks, lawsuits etc.

Xbox Live is just as vulnerable, perhaps with just a little more work involved, and certainly something a group like LulzSec or Annon could pull off. (http://www.joystiq.com/2011/04/04/xbox-live-hacker-all-accounts-are-open-to-attacks/)
Title: Re: DUST 514
Post by: NISYN Aelisha on 05 Jun 2011, 14:55
Aria Jenneth has pretty much said everything I could ever want to say on this matter.  i applaud your mature and cerebral evaluation of the facts as we see them.

I would have preferred to have seen a cross-platform implementation (if it turns out it is PS3 exclusive), but precedent has shown us that Microsoft has poor response to 'outsider' marketing and deployment strategies (note I am not saying whether or not they are justified in holding this policy, merely that they do).  Eitherway, I will enjoy this addition to the universe, either as a player should I enjoy the game, or as an observer, seeing the CCP crafter Universe increase in depth beyond the space-borne game as we know it. 

EvE has, if you listen to bittervets, always been dying.  EvE is dead.  Long live EvE!
Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 16:33
* Don't agree with the "bittervets" on most game-related subjects, and certainly not on this one.

Far as I can tell, today's CCP = good (though not always excellent) people working with bad code. If they weren't, you people wouldn't have a good game to whine about, and, if you did, it wouldn't be worth the trouble.

WTB: Rose-Colored Glasses (Oh, wait, now I can! Microtransactions FTW!  :roll:

Seriously, let me get this straight... CCP are good people working with bad code? Where is that bad code appears from? CCP writes excellent, well-documented, reliable code, but this code then falls under influence of bad people and falls with the wrong crowd and goes bad?

What about LOLsecure forums? Or boot.ini fiasco? Was this "bad code" planted by original devs? Or was this the result of gross incompetence of current "good" people?

I am writing this angry stuff because I still believe that original concept EVE can be saved from the scourge of the current (mis)management. And speaking of maturity... Customers need to be mature enough not to be distracted by CCP dangling shiny stuff in front of their noses. "Oh, look, pencil skirts! Pink thoraxes!"

:bash:
Title: Re: DUST 514
Post by: Casiella on 05 Jun 2011, 18:12
[mod]Please try to keep your posts within the rules (http://backstage.eve-inspiracy.com/index.php?topic=14.0) - including when posting about CCP staff. See the FAQ (http://backstage.eve-inspiracy.com/index.php?topic=16.0) if you need more.[/mod]
Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 18:29
I am writing this angry stuff because I still believe that original concept EVE can be saved from the scourge of the current (mis)management. And speaking of maturity... Customers need to be mature enough not to be distracted by CCP dangling shiny stuff in front of their noses. "Oh, look, pencil skirts! Pink thoraxes!"

Maturity and priority are two wildly separate things. I'll spend my money on what I want to as a consumer, thank you very much. You're entirely missing the point: CCP is a business. They don't care what one customer thinks. They might care about what a percentage of customers thinks, but certainly not one.

If you have a difference of opinion, state it, AND BACKUP YOUR ASSERTIONS.

Immaturity is revealed in veiled threats such as "if X is not fixed I'm leaving the game." Immaturity is posting bile on the forums, official or otherwise. EVE is not shifting from its current track, whether you think that's good or bad. If you think that's bad, close your accounts, shut up, and move to some other game.

And by the way, boot.ini was not the only fiasco to hit the game industry. There have been games in the past (and Windows updates too) that have entirely trashed Windows installs to the point that recovery without formatting was impossible. boot.ini was recoverable from Safe Mode as far as I remember.
Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 19:02
If you have a difference of opinion, state it, AND BACKUP YOUR ASSERTIONS.
CCP cares enough to switch from "number of subscriptions" metric to "revenues"  metric. CCP cares enough to introduce Microtransactions in attempts to maintain short-term cash flow.
CCP cares enough to look for position of Technical Director - Dust514 (http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=235), just as the title is about to be announced at E3.

Those are not opinions, those are FACTS. Do those look to you as actions of a business that is healthy? Can you back up YOUR ASSERTIONS that everything is just peachy? Or we just going to be so very excited about corp logos on Dust dropships and pencil skirts?
Title: Re: DUST 514
Post by: GoGo Yubari on 05 Jun 2011, 19:30
Very much too early to spout prophecy about Dust. Nice concept, but I'll have to agree that I am skeptical. However, I don't share the utter doom and gloom outlooks on FPS players either. It's not like Eve has a huge audience either in the grand scheme of things, but it certainly has found its niche. Maybe Dust will, too. I do though greatly dislike that it's not going to be a PC product.

Quote from: Hurs Sokira link=topic=2185.msg32173#msg32173
CCP cares enough to switch from "number of subscriptions" metric to "revenues"  metric. CCP cares enough to introduce Microtransactions in attempts to maintain short-term cash flow.

They're not switching the entire revenue model. They are adding new sources of income. That's something entirely congruent with just about everyone else in the MMO industry too, so I'm not at all amazed.

It takes a graphic design intern two weeks to create some funky new art asset which can then be sold for the equivalent of five euros. That's one powerful money making scheme for the industry (which Blizzard has been really getting into lately, to name one company probably making wild moneyz off this).

Microtransactions are still kind of a new thing for companies and they're all piling to milk the fat cow. This can be handled well or it can be handled badly, but just offering "Rose Tinted Glasses" to your avatar for real money isn't going to destroy the game.

The fact that you can legally buy ISK in Eve is an interesting conundrum and one which has already existed in-game (without causing server wide chaos) for quite some time. I say the jury is still open on how that plays out, but the fact that there isn't rioting on the streets is one indicator.
Title: Re: DUST 514
Post by: Merahl on 05 Jun 2011, 19:33
Personally, I am looking forward to see what Dust and its connection to Eve will have to offer. The realm of possibilities is expansive.
Title: Re: DUST 514
Post by: Verone on 05 Jun 2011, 19:43
And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?

DLC and Digitial Distribution solve that problem completely. Updates and additional content are easily supplied.

I'm interested to see where Dust 514 goes, given the fact it was touted as being xbox exclusive at first given CCP's close relations with Microsoft for PC development of Eve.

Now we're seeing Sony logos on things, it's going to get politically interesting.

As for DUST itself, I'll see what it's like. It's an awesome concept, but many awesome concepts have fallen flat on their face through shit implementation.

As a veteran player who's been here since a month after release, personally I love Eve and I'd love it to succeed. However at the  same time I'm sceptical because there's so many things that are horrendously broken in Eve, and they're being completely ignored in favour of pouring new (and likewise unpolished content) into the melting pot.

I'm apprehensive, to say the least.

Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 19:55
Microtransactions are still kind of a new thing for companies and they're all piling to milk the fat cow. This can be handled well or it can be handled badly, but just offering "Rose Tinted Glasses" to your avatar for real money isn't going to destroy the game.

You know what else was "kind of new thing"? Credit Default Swaps. And companies all piled in to milk the fat cow, while general public was donning rose-colored glasses. "Interest-only mortgage? Sign me up! How can I possibly lose?!"

Just like banking, gaming industry, especially MMOs are confidence games. Once customer base loses confidence in the product and/or developer, the collapse comes quickly and irreversibly.

Quote
The fact that you can legally buy ISK in Eve is an interesting conundrum and one which has already existed in-game (without causing server wide chaos) for quite some time.

First of all, PLEX != Microtransactions. Those are completely different animals. PLEX to ISK and back to PLEX are transactions between players that are merely guaranteed by CCP. One player essentially pays for the time of the other. In MTs, CCP conjures up an item out of a thin air, and then this item enters the regular ISK market.

Blizzard can milk the MTs because their games do not have massively complex player-based economies. CCP has demonstrated time and again that they have frighteningly little understanding on how their actions will affect game world (one latest example being Dominion, where Sov changes caused exactly opposite effect that was intended).

Quote
I say the jury is still open on how that plays out, but the fact that there isn't rioting on the streets is one indicator.

There was no rioting on the streets when CDSs were issued either (expect for few economists screaming bloody murder), mostly because "people on the streets" are too dumb/busy to understand long-term effects of such changes.
Title: Re: DUST 514
Post by: Crucifire on 05 Jun 2011, 19:56
And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?
DLC and Digitial Distribution solve that problem completely. Updates and additional content are easily supplied.
Until the console generation leaps foward again, which I wager we'll start hearing about in a year or two, then what? Another game on the shelves entirely? Dust 514 Two?

I really want to be excited for this shit, I really do. I'd love to get some of my friends into New Eden one way or another and Dust 514 could be the perfect vehicle for that. Just seems like there a lot of hurdles it will have to cross in order to keep up with the console FPS market let alone the life expectancy of EVE Online itself.

And I only wish I were a bitter vet, I haven't been around that long yet.
Title: Re: DUST 514
Post by: Verone on 05 Jun 2011, 20:04
And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?
DLC and Digitial Distribution solve that problem completely. Updates and additional content are easily supplied.
Until the console generation leaps foward again, which I wager we'll start hearing about in a year or two, then what? Another game on the shelves entirely? Dust 514 Two?

I really want to be excited for this shit, I really do. I'd love to get some of my friends into New Eden one way or another and Dust 514 could be the perfect vehicle for that. Just seems like there a lot of hurdles it will have to cross in order to keep up with the console FPS market let alone the life expectancy of EVE Online itself.

And I only wish I were a bitter vet, I haven't been around that long yet.

9 times out of 10 consoles are backwards compatible. Even more so when there's no physical media and everything is digitally distributed onto a built in hard disk.

It wouldn't surprise me if CCP have noticed this with Sony, and their comparability reliability from PS3>PS2>PS1.

Sure, consoles move on, but I know probably over a hundred people who still drop some of their favourite PS1 games from the mid 90s into their PS3 to play them.

All CCP have to do is create a winner. Even if they don't, they're more than likely happy in the knowledge that the vast majority of Eve players own consoles and most 0.0 alliances will be setting up a DUST wing to deal with any Sov related stuff they need to.



Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 20:10
You know what else was "kind of new thing"? Credit Default Swaps.

Wow. Really? Seriously?

The vast majority of economists are trained in Reaganomics. In university. Not to get too political here, but suffice to say the same vast majority was hailing the strength of the world economy as late as autumn of 2007.

The games industry is a microcosm of such boom/bust/ignorance, but just as experimental. When you talk about CCP you are talking about every single other MMO developer out there. You say that CCP has little understanding of how their mechanics will play out when released. In reality you're talking about anyone in the industry. Game Design isn't even a widely respected Bachelor's degree yet. The games industry is in a state as or more experimental than the film industry in the very early 20th century.

A revenue metric is what every games company uses these days. Money is money. If anyone following the industry thought even as early a few years ago that MMOs would stay on one payment model, they were seriously missing the mark.

And since you have mixed up your terminology, let me fill you in on the lingo:

Technical Director directs the technical innovation aspects of software. They are software architects who decide how the code will be constructed and then refactored. If the codebase is already strong, as it is in the case of CCP using UDK for DUST514, having a technical director on board is entirely unnecessary. I suspect they are looking for someone to direct the structure of the DLCs.

A graphic designer has nothing to do with 3D modelling, except perhaps with primitives that need to be included. They are not responsible for modelling the visually accurate meshes included in a game, and typically work in functions of marketing.
Title: Re: DUST 514
Post by: Bacchanalian on 05 Jun 2011, 20:35
Quote
You're entirely missing the point: CCP is a business. They don't care what one customer thinks. They might care about what a percentage of customers thinks, but certainly not one.


Actually, they care about neither.  They care about potential future customers--current ones are already paying them.  See also; CCP refusing to provide any sort of coverage whatsoever of the 5 man prequals for AT9 because they felt no stream was better than a stream that wasn't 1080p with in-studio reacharounds and GM interviews.

If they cared about what paying subscribers wanted, you'd have seen them allowing a stripped down stream of the matches with or without commentary so we could at least watch what was happening. 

Slightly off topic, but not entirely.  I do think CCP is a business--they just assume that their current customer base is pretty secure and spend a lot more time caring about new potential customers than those of us with 1, 2, 4 paid accounts.

EDIT:  Unfucking my quotes.

EDIT2:  Posted that before hearing that CCP allowed a ship into the tournament today with tech 2 rigs.  And I won't even get into the server crashing mid-match.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 20:45
I think your quotes are messed up there, Bacc.  :D
Title: Re: DUST 514
Post by: Crucifire on 05 Jun 2011, 21:07
9 times out of 10 consoles are backwards compatible. Even more so when there's no physical media and everything is digitally distributed onto a built in hard disk.

It wouldn't surprise me if CCP have noticed this with Sony, and their comparability reliability from PS3>PS2>PS1.

Sure, consoles move on, but I know probably over a hundred people who still drop some of their favourite PS1 games from the mid 90s into their PS3 to play them.

All CCP have to do is create a winner. Even if they don't, they're more than likely happy in the knowledge that the vast majority of Eve players own consoles and most 0.0 alliances will be setting up a DUST wing to deal with any Sov related stuff they need to.
I suppose so. A pure digital distribution approach would certainly add a lot of room for the content to adapt and grow, especially when it comes to crossing the generation gap. Here's hoping they take that route.

And you're right about backwards compatibility to an extent; if I had a PS3 (I won't) I would have popped my copy of Xenogears in there and done a playthrough a long time ago. But backwards compatibility for online play? For the most part my online console experience has been limited to titles like Monster Hunter (http://en.wikipedia.org/wiki/Monster_Hunter) where whole new installations (being a fully priced retail product) is the norm, with the older versions immediately becoming outdated. From what I can tell current console FPS games do pretty similarly.
Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 21:39
I do think CCP is a business--they just assume that their current customer base is pretty secure and spend a lot more time caring about new potential customers than those of us with 1, 2, 4 paid accounts.

And that's exactly the problem. They gradually alienate old customers (or forcing them to downsize from 4 to 2 to 1 account), while not creating lasting relationships with new ones.

Sure, CQ will create lots of new customers curious to see what's it about. Same with Dust. But there is not enough meat on the new features to make them stick around. You can only create so many Incarna monocles or so many Dust guns until it becomes boring.

What matters is experiences due to player interactions. Very few games have it. Just dumping several bored teenagers into close quarters with SciFi guns not gonna cut it, not with CoD and Battlefield 3 coming out.

Look at CCP's track record. Factional Warfare was intended to attract new players. How did that work out? You talking about DLC for Dust, constant updates and all other exciting stuff.

How many updates has Factional Warfare received since it launched?

Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 21:40
What CCP should have done is create PC-based RTS game for planetside component, a TotalWar/C&C clone set in EVE universe. Combine PI resource strategic gameplay with unit-level real-time combat. Infinite replayability, clans, etc. Use DLC/microtransactions if you want to, but keep it out of EVE economy. Make Captain Quarters a common interface between the two. A pod pilot can dock in and have a quick 30 min battle vs AI or human opponent while waiting for the fleet op. That would have been groundbreaking.

Instead we have a shitty HALO clone and Monocles Online.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 22:13
Why is cordoning off the EVE economy from the Dust economy a good idea? Sure it means more balancing work to hook them into each other, but it makes for less interesting gameplay and player interaction.

Last I heard, CCP has metrics on average customer subscriber time and it was about 8 months. This is old information, but I don't believe it has changed much in the past couple years. I think they're well aware it needs to be longer.
Title: Re: DUST 514
Post by: Hurs Sokira on 05 Jun 2011, 22:57
Why is cordoning off the EVE economy from the Dust economy a good idea?

Because exposing typical DUST player to market manipulation that routinely happens in EVE is such a great idea, CCP may just go for it! And just imagine all that ISK from botting and RMT pouring into DUST. What can possibly go wrong?!?

Quote
Last I heard, CCP has metrics on average customer subscriber time and it was about 8 months.

Was that before or after buddy system exploit?  ;)

Quote
I think they're well aware it needs to be longer.

And everyone knows the best way to retain existing customers is not to fix existing issues, but redirect resources to other projects, while blatantly nickel and diming current playerbase for worthless cosmetic stuff...
Title: Re: DUST 514
Post by: Aria Jenneth on 05 Jun 2011, 23:14
Seriously, let me get this straight... CCP are good people working with bad code? Where is that bad code appears from? CCP writes excellent, well-documented, reliable code, but this code then falls under influence of bad people and falls with the wrong crowd and goes bad?

Oh, now this is a good story.

As I understand it, the CCP of yesteryear, way back before 2003, was basically a garage band, lacking the experience and support of some other (Blizzard) developers. They had a lot of ideas, but their technical know-how was a little lacking. Much vision, enough computer-savvy to get the job done.

Done, but not done gracefully. And like it or not, that sometimes-awkward bit o' coding has formed the foundation on which everything we've seen in the game since has been built. A full stable of high-grade programmers is not a complete fix for a game whose very core was cobbled together by guys who only kinda-sorta knew what they were doing.

You can see the evidence of this in various places. The combination of an unreliable installer with a nifty "repair" utility that would be wholly unnecessary if the damned installer could be persuaded to do the job right the first time-- that's a good example. Intractable problem, ameliorative workaround.

You get hints of this from time to time in dev blogs and other, related places (I seem to recall Need for Speed dev blogs mentioning it in particular). The overall upshot is that the base coding on which all things in Eve depend is a lump of (functional!) arcane chaos, rendering the entire client a castle built, to a greater or lesser degree, on sand.

Maybe someday it'll be worth CCP's while to go and rebuild Eve's heart, but, unless they want to just redevelop EVERYTHING from the ground up, that's likely to be comparable to open-heart surgery: complicated, dicey, and undertaken only as a last resort.

Quote
What about LOLsecure forums? Or boot.ini fiasco? Was this "bad code" planted by original devs? Or was this the result of gross incompetence of current "good" people?

I'm an enormous fan of politics-- international, national, local, whatever. Best comedy in the universe. One of the easiest observations in the universe is that it's remarkably easy for intelligent, well-intentioned, well-informed people to make boneheaded mistakes.

The odd fiasco isn't CCP. It's people. CCP just has a good rate of having its fiascos end up 1) visible and 2) entertaining.

Yes, I know it probably wasn't all that much fun if you got your boot.ini overwritten, but then it's also probably not all that much fun to get your country invaded for reasons that turn out to be bogus. In either case, I'm sitting far enough away to be amused.

I'm less the sort to wear rose-colored glasses, Hurs, and closer to the grinning misanthrope. I expect people (in general) to screw up, and I'm rarely disappointed.

... Though I'm actually quite fond of people, so I'm not really misanthropic as such. I just find people fascinating to watch. Better than birds, any day.

Quote
I am writing this angry stuff because I still believe that original concept EVE can be saved from the scourge of the current (mis)management.

What reason, precisely, do you have for thinking that this isn't the original concept of Eve?

CCP, as far as I've ever heard, undertook Eve with the idea in mind of making one sci-fi setting to rule them all. That means more than an economic simulator with a spaceship game tacked on (as Eve has sometimes been described). It means that some incarnation of DUST, Ambulation/WIS/TitleOfTheDay, and PI were all coming at some point basically from the day CCP figured out that it was going to be operating in the black. We may even be able to literally expect some version of "sims in space." A day in the life of a random Caldari citizen struggling to scale the corporate ladder would be an interesting thing to see simulated.

Say what you like, CCP has vision. Their execution is a little suspect at times, but really whose isn't? Blizzard?

Maybe. Or maybe they're just better at concealing the occasional mess.

And as for you-- you think you can do better? You think you can put together a team that can do better? I invite you to try. Make something better than Eve, "Eve as it should have been," and I might just come play it.

Don't worry: I won't hold your foibles against you, very much, either.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 05 Jun 2011, 23:16
Quote from: Hurs Sokira
Because exposing typical DUST player to market manipulation that routinely happens in EVE is such a great idea, CCP may just go for it! And just imagine all that ISK from botting and RMT pouring into DUST. What can possibly go wrong?!?

Gold farming happens in most all MMOs of any success, and some developers don't even care and let it run wild. CCP certainly tries to do something about it, but the Internet is hard to control, you see. It does not mean something new for the sake of experimentation -- and furthering the still budding field of game design -- should not be tried. Cordoning off EVE's economy would be cordoning off an interesting feature of the game. Plus, last I heard the essential DUST gameplay items were mostly going to be microtransaction based (the way a customer pays instead of monthly), so there can't be market griefing of an essential weapons package, for example. What could potentially go wrong is the market for PI materials based on DUST combat.

Quote from: Hurs Sokira
Was that before or after buddy system exploit?  ;)

Was not based on trial numbers at all.

Quote from: Hurs Sokira
And everyone knows the best way to retain existing customers is not to fix existing issues, but redirect resources to other projects, while blatantly nickel and diming current playerbase for worthless cosmetic stuff...

If you read up on what CCP had to say at Fanfest (you likely wouldn't and would be content to stay inside your own rhetorical shell) they have 138 people working on EVE, not including GMs and support staff such as Marketing and Community. There are teams working on small fixes and reiteration, but you would likely not care about that either. "Where's the meat, where's the change?," you say?

Well, you're going to have to suck it up and go watch the videos on YouTube, because I've run out of patience for forum whoring. EVE Keynote and CCP Presents on YouTube. Easy to follow.
Title: Re: DUST 514
Post by: GoGo Yubari on 06 Jun 2011, 07:53
Maybe someday it'll be worth CCP's while to go and rebuild Eve's heart, but, unless they want to just redevelop EVERYTHING from the ground up, that's likely to be comparable to open-heart surgery: complicated, dicey, and undertaken only as a last resort.

But isn't that exactly what all this Carbon business is about? I'm pretty sure it is.

The discussions in this thread are getting a bit too convoluted with paranoia and vitriol to really get further into. Also, boot.ini to Iraq war and RMT to latest financial market crashes... oh kay. I think there's lots of interesting things to critically talk about, but the topics are getting wildly mixed up to create rhetorical weapons to swing with, so yeah.. I guess time will tell.

Incarna? My disappointment with what's happening with it has been discussed elsewhere, but we haven't seen much of it yet, so who knows? If that applies to Incarna which is just around the corner, it is exponentially the case with Dust.

But at the core I guess I'm a bitter vet too, so I as well dearly wish CCP would put their effort into iterating Eve and building on the core systems. Realistically, after Incarna, I'm pretty damn sure that's what they're going to do as well. I'd be very surprised to be proven wrong in that.



Title: Re: DUST 514
Post by: Aria Jenneth on 06 Jun 2011, 11:33
Maybe someday it'll be worth CCP's while to go and rebuild Eve's heart, but, unless they want to just redevelop EVERYTHING from the ground up, that's likely to be comparable to open-heart surgery: complicated, dicey, and undertaken only as a last resort.

But isn't that exactly what all this Carbon business is about? I'm pretty sure it is.

Hm. Now that you mention it, I think that's true, though I don't think they're exactly finished with the process. They apparently haven't gotten enough of it replaced to get a nice, reliable installer set up.

Care to guess what my main problem with Eve has been?
Title: Re: DUST 514
Post by: Casiella on 06 Jun 2011, 11:51
[mod]As a reminder to everyone: discussion of opinions regarding CCP, DUST, etc., are more than welcome here. However, please phrase things in a courteous, civil, respectful manner. You might think that the PS3 or microtransactions are the worst things since Greedo shooting first, but if you can't discuss them in a way that comports with the guidelines for this site, don't do it here. Further problems in this thread will lead to more definitive moderator action.[/mod]
Title: Re: DUST 514
Post by: Seriphyn on 06 Jun 2011, 12:13
For the record...taken from EVE General Discussion....

Modern Warfare 2 sold 170k on PC, 5 million on PS3 and 9 million on 360.
Title: Re: DUST 514
Post by: Lyn Farel on 06 Jun 2011, 13:05

A graphic designer has nothing to do with 3D modelling, except perhaps with primitives that need to be included, but nothing more. They are not responsible for modelling the visually accurate meshes included in a game, and typically work in functions of marketing.

Actually "graphic design" is broad and totally meaningless term saying that you are qualified for (one of) the artistic department(s), but nothing more. It's kind of my job.

Then you have "real" professional terms commonly used :

- Artistic Director : elaborates concepts from scratch, early art, and decides of tha artistic direction. Is usually above the artistic departement as he then hands his concepts to the team, for them to get actually produced.

Then the other artists :

- Animators, 3D modelers, 3D texturers, 3D special effects and particules specialists, painters/illustrators, 3D level design specialists, graphic engine specialists, storyboarders, web designers, interface & 2D designers, advertisement and communication specialists, etc, depending on the size of the company.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 13:14
Actually "graphic design" is broad and totally meaningless term saying that you are qualified for (one of) the artistic department(s), but nothing more. It's kind of my job.

Never heard it used that way, even in design school. But OK.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 16:44
With about an hour (http://www.dust514.com/) remaining, just for a little bit of perspective... This (http://www.youtube.com/watch?v=XdjudNMzxHc) is what DUST514 will be competing against.
Title: Re: DUST 514
Post by: Seriphyn on 06 Jun 2011, 16:50
Bleh for Paris levels. Let's get some London in there. Second-largest market etc. etc.
Title: Re: DUST 514
Post by: Lydia Tishal on 06 Jun 2011, 16:52
Random thought-- what happens if Eve players pay the Dust mercs through Aurum (or whatever its called) in such a way that most of the RMT funding comes from Eve and not Dust? I think it would be difficult to get enough revenue through microtransactions in a console game, but maybe that's not CCP's plan?
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 17:05
With about an hour (http://www.dust514.com/) remaining, just for a little bit of perspective... This (http://www.youtube.com/watch?v=XdjudNMzxHc) is what DUST514 will be competing against.

Yes that was an awesome reveal, and looks spectacular. I'm very, very impressed by DICE's work. But I would disagree that DUST is competing against it directly. The real rivalry BF has is with CoD. I think DUST may compete more closely with Planetside NEXT, though.

Also remember that BF demo was revealed on a beefy PC. It won't look quite as amazing on the consoles. But that is of course why I prefer PC gaming.  :)
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 17:18
Also remember that BF demo was revealed on a beefy PC.
Nope, DICE has stated that Metro demo was a mix of PC and console footage.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 18:03
TIME! Looks like flash animation, but it hangs while loading...
 :psyccp:
Title: Re: DUST 514
Post by: Crucifire on 06 Jun 2011, 18:11
Who are these jerks, why are they not talking about Dust 514, and why does it stop to load every four seconds
Title: Re: DUST 514
Post by: Seriphyn on 06 Jun 2011, 18:29
Guys, you know, this is a pretty big deal that CCP is getting to have a slot on Sony's E3 2011 press conference...this'll boost exposure tenfold.
Title: Re: DUST 514
Post by: Crucifire on 06 Jun 2011, 18:35
Yep, CCP being at E3 alone is a really big thing.

Until the presentation gets to what we're all waiting for I guess I'm listening to Uncharted 3 gameplay in the background.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 19:10
Guys, the space portion of DUST looks really cool!
Title: Re: DUST 514
Post by: Crucifire on 06 Jun 2011, 19:11
Welp that was short. If you blinked you could have missed it. Good exposure I hope.

Edit: Fucking LOL Hurs!
Title: Re: DUST 514
Post by: Misan on 06 Jun 2011, 19:11
Confirms PS3 exclusive at least. Not really that impressed, but I think watching all the BF3 trailers before that may have biased me slightly. :P
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 19:19
And the forum trolling starts.

I'll be playing BF3 until this is out.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 19:21
Good exposure nonetheless.
Exposure of WHAT?! 99% of the audience had no clue what EVE is and why anyone should care about the planets.

The retarded Medieval Moves (Good Job Jeremy!) got ten times more exposure and made more sense than Dust.

God, what a bunch of losers.
Title: Re: DUST 514
Post by: Bacchanalian on 06 Jun 2011, 19:22
K, so that was basically the same thing as the last trailer that got released.

Color me unexcited. 
Title: Re: DUST 514
Post by: Kaleigh Doyle on 06 Jun 2011, 19:25
I kinda wish this was on any other system than the PS3. I'm not terribly confident of their ability to protect my information at the moment.  :P
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 19:34
So, basically Dust is a ploy to force EVE players to buy PS3?

"Buy PS3 and play Dust, or your Moros gets it!"
Title: Re: DUST 514
Post by: GoGo Yubari on 06 Jun 2011, 19:40
Well, it's gonna be out much earlier than I expected for sure. Other than, color me underwhelmed.
Title: Re: DUST 514
Post by: Aria Jenneth on 06 Jun 2011, 19:48
The "Playstation Move" functionality has me apprehensive; apparently it was not exactly fantastic with Killzone 3, and that's one of Sony's own products.

However, am I understanding correctly that it's also going to be on an upcoming portable? That's interesting, if true.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 19:49
The likely reason for this move is two-fold (though this is my speculation):

1. M$ is ridiculously strict on what developers can and can't do on Xbox Live. I wouldn't be surprised if they did not allow CCP to host their own servers for DUST. They're also known for holding patches back for games even when the devs say they are ready.

2. The M$ Points system is ridiculous insofar as microtransactions are concerned. If I remember right, they also take X amount of revenue from the publisher who needs to use it.

Possible #3. The PS Vita hardware may be interesting, but I've not seen specs yet.
Title: Re: DUST 514
Post by: Aria Jenneth on 06 Jun 2011, 19:58
Kyoko:

Well, that sounds plausible enough.

As a further thought, I suspect that Sony's systems will either be fairly hacker-resistant by next spring or down for good. The current attacks may not literally be an evolutionary pressure, but that's mostly because PSN lacks non-metaphorical genes.

I wonder what "adapt or die" is in Japanese.
Title: Re: DUST 514
Post by: GoGo Yubari on 06 Jun 2011, 20:16
I wonder what "adapt or die" is in Japanese.

Kenzoku?  :twisted:

Actually, I said I was underwhelmed.. not sure if that's the right way to put it. It looked all right, but Hurs is right in at least some of his ebul rhetoric : the FPS competitors are looking pretty fuckin' awesome. They'll have to match them with gameplay. Let's hope that happens.

What I am a bit leery about was the implications that Eve-to-Dust interaction wouldn't be there at the start. Instead, they'd build and iterate on this. Really, that is starting to sound like a broken record. That's exactly the kind of talk and action that really started to kill my high hopes for Incarna.

I hope CCP's motto for Eve for the next year is "STAND AND DELIVER".
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 20:18
http://www.eveonline.com/devblog.asp?a=blog&bid=918
Title: Re: DUST 514
Post by: Ken on 06 Jun 2011, 20:22
Well, if it flops, maybe that'll mean a port of DUST to the PC and free access for all EVE account holders.  After all, if sov is tied to it, that's the only way to keep EVE alive if it tanks.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 20:24
However, am I understanding correctly that it's also going to be on an upcoming portable? That's interesting, if true.
They "extending the experience" to an PS Via. Most likely one will be able to look up stats, impulse-buy upgrades for their soldier and connect with clan members (assuming there are any, and that's a big assumption).

Overall, classic case of groupthink. CCP got too excited about :vision: of linking console FPS to PC-based MMO and in the process completely forgot the fact that they actually need to provide a compelling reason for people to just play the damn game.

P.S. This is how you deliver :vision:, "Thunder Run" (http://www.youtube.com/watch?v=vbzpnMy-zww) singleplayer from BF3.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 20:28
Well, if it flops, maybe that'll mean a port of DUST to the PC and free access for all EVE account holders.  After all, if sov is tied to it, that's the only way to keep EVE alive if it tanks.

Sov will not likely be closely tied to it in the first handful of iterations. PI is more likely for launch.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 20:30
P.S. This is how you deliver :vision:, "Thunder Run" (http://www.youtube.com/watch?v=vbzpnMy-zww) singleplayer from BF3.

CCP isn't about single-player. You know that.

(But yes, that looks sweet.)
Title: Re: DUST 514
Post by: Valdezi on 06 Jun 2011, 20:35
I am excited as hell about this and have a character (if there is such a thing) and corp (again) planned out.

But then, I have a Playstation. How else to play LA Noire and Red Dead Redemption?



Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 20:42
Well, when it flops, maybe that'll mean a port of DUST to the PC and micro-transaction access for all EVE account holders.
FYP, with aimbots released within a week.
Title: Re: DUST 514
Post by: Aria Jenneth on 06 Jun 2011, 20:44
My feeling on the "shooter competition" matter is that DUST's appeal isn't ultimately going to be to quite the same demographic as the garden-variety shooter.

I think Hurs is right in thinking most shooter fans won't jump all over it. And that's fine. In fact, it's probably preferable. Even with as many players as Eve Online has, we'd have to produce a LOT of wars to keep, say, three million mercenaries busy. The "merc corp management" aspect, for one, will probably serve as quite the player filter, and it will need to.

One thing I'm curious about, and of which little has so far been said, is whether DUST will have an Eve-style skill progression system. If it doesn't, it'll resemble the "S.T.A.L.K.E.R." games insofar as it's a shooter with light RPG elements, but one in which the character's skill is exclusively that of the player.

If, on the other hand, it goes for more of the (original) Deus Ex model, making it so that weapon accuracy and damage are character skill-based, that will be something else again.

The former would seem to lend itself to getting a strong following right off the bat, but will have little other than merc corp finances to tie the player to the game. The latter is more likely to attract a cult following that gets much more attached and will likely stick around longer.

Considering CCP's approach to this, my guess is that they'll go for the latter: create a game that appeals to a niche market of consumers, in which they develop their characters extensively over time, and thereby construct a community of loyal players who'll pay the subscription fee and sign in to go to war on a regular basis, thus perhaps avoiding the standard FPS half-life (no pun intended).

If that's the way they take it, it will be right up my alley, and pretty graphics will take a back seat to depth. If they don't, the real risk is that even a successful release will produce a flash in the pan: lots of guys who come on, say, "Oo, that's pretty neat. Hey! The new Black Ops just came out!" .. and run off to indulge their next passion, leaving, perhaps, a loyal cult following.

... I do still play Far Cry 2, after all.

But it seems like CCP will want a good emotive "hook" to keep players around for the long term-- if not to acquire subscription fees, then at least to keep DUST relevant to the Eve universe.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 20:53
create a game that appeals to a niche market of consumers, in which they develop their characters extensively over time, and thereby construct a community of loyal players who'll pay the subscription fee and sign in to go to war on a regular basis, thus perhaps avoiding the standard FPS half-life (no pun intended).

There is no subscription fee. There may not even be a one-time install fee. Virtual goods sales fund the project. Said virtual goods are likely to be groups of unique weapons, ships, modules, or skills (say, 100 guns for a couple USD).
Title: Re: DUST 514
Post by: orange on 06 Jun 2011, 20:59
If, on the other hand, it goes for more of the (original) Deus Ex model, making it so that weapon accuracy and damage are character skill-based, that will be something else again.

The former would seem to lend itself to getting a strong following right off the bat, but will have little other than merc corp finances to tie the player to the game. The latter is more likely to attract a cult following that gets much more attached and will likely stick around longer.

Considering CCP's approach to this, my guess is that they'll go for the latter: create a game that appeals to a niche market of consumers, in which they develop their characters extensively over time, and thereby construct a community of loyal players who'll pay the subscription fee and sign in to go to war on a regular basis, thus perhaps avoiding the standard FPS half-life (no pun intended).

...

But it seems like CCP will want a good emotive "hook" to keep players around for the long term-- if not to acquire subscription fees, then at least to keep DUST relevant to the Eve universe.

Quote from: http://www.dust514.com/en/about
AN IMMORTAL SOLDIER

Death is a learning experience. Fight, die, and develop your skills to become the character you want to be. Use skill points earned as you play (and even when you’re offline) to train skills that improve your battlefield effectiveness; make you proficient in the use of specialized gear; or enhance your ability to modify and upgrade existing gear.

Looks like it is pretty much taken directly from Eve.  I suspect "class" capabilities will be linked with skills.

Quote from: http://www.dust514.com/en/news/article/1980/beginnings
That is to say, EVE Online players can join DUST 514 corps. Likewise, DUST 514 players can join EVE Online corporations.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 21:14
I am going to do a neck-snapping 180 degree turn and actually say that one bit of info makes me relatively optimistic about Dust (other than revealed skill-based system)...

The Creative Director of Dust is Atli Mar Sveinsson, former Lead Designer at DICE...

I know I've been disappointed many times before, but I say it again, one more time: please CCP, don't fuck this up.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 21:15
I am going to do a neck-snapping 180 degree turn and actually say that one bit of info makes me relatively optimistic about Dust (other than revealed skill-based system)...

The Creative Director of Dust is Atli Mar Sveinsson, former Lead Designer at DICE...

Oooh! Didn't know that about him! Very good news, indeed.
Title: Re: DUST 514
Post by: Alain Colcer on 06 Jun 2011, 21:53
After reading the website, and the devblog ....well i get the idea they have a clear vision of what thet want to achieve, neat concept and nice package, but challenged with lots of technical difficulties upfront. 1 year from now? they won't able to pull that off.

On an unrelated note, even if i could buy a PS3 and play, my personal problem is ping times, FPS are very sensitive to 100ms+ pings and i assume the locations to play won't be spread around the world.....but at the eve datacenter.....so its roughly 250ms average for me.

Title: Re: DUST 514
Post by: Shal Novastorm on 06 Jun 2011, 22:03
I am...cautiously optimistic. I have a PS3 so exclusivity doesn't bug me, and I do dig shooters, and Eve, so an Eve Shooter already has my ear, but there are some points that worry me. Like Bruno said, they've had some issues with tech already, and a year is pretty short in game dev time, but it's ages in tech time.

Still, I'm thinking this could be cool.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 22:06
And now for some classic :lolccp:

Quote
"(Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)"

With any luck, one economist is Keynesian, another is from Austrian School.

:psyccp:
Title: Re: DUST 514
Post by: Aria Jenneth on 06 Jun 2011, 22:19
There is no subscription fee. There may not even be a one-time install fee. Virtual goods sales fund the project. Said virtual goods are likely to be groups of unique weapons, ships, modules, or skills (say, 100 guns for a couple USD).

Yeeeeeah, I just saw that, and it made my blood run cold. If that means substantive microtransactions will rule the game....

Yikes.

'Course, they do need to leave something to overlap with the Eve economy. Still....
Title: Re: DUST 514
Post by: Kyoko Sakoda on 06 Jun 2011, 22:35
'Course, they do need to leave something to overlap with the Eve economy. Still....

Alti explained on the DUST site that you can still buy most items for ISK that you make in-game. Some items are even ISK exclusive and some yet are Aurum exclusive. I think the vision is that you can still pay for your game time by doing well, in a fashion a bit different from the PLEX system in EVE.
Title: Re: DUST 514
Post by: Hurs Sokira on 06 Jun 2011, 23:12
Some items are even ISK exclusive and some yet are Aurum exclusive.

Most likely combat items will be ISK-exclusive, while vanity items (like suit or vehicle paintjobs) will be AUR-exclusive. There is high possibility of trivial combat items (like flash suppressors for snipers, recoil reducers for assault, or, better yet, vice versa) be also both ISK- and AUR-based.

If CCP are smart (hah, fat chance), they would try to channel MTs away from combat and more into RPG. A freeloader can have a standard free kit, while AUR-paying players can get Ishukone-branded rifle/suit/vehicle outfit, but with virtually same basic stats (similar to COSMOS items).
Title: Re: DUST 514
Post by: Laerise [PIE] on 07 Jun 2011, 01:43
http://www.dust514.com/en/intel/races (http://www.dust514.com/en/intel/races)

Single most important bit of Dust so far.
Title: Re: DUST 514
Post by: Mithfindel on 07 Jun 2011, 02:51
The races info is the same as on new character creation in EVE, right (except with mysterious Jove being mysteriously mysterious).

I did a check on the economist.
- Helsinki School of Business, Bachelor's degree. Based on the unit he worked after getting his BSc, the degree is very likely this (http://www.hse.fi/EN/education/programs/p_0/bustech_bsc/).
- In LinkedIn self-listed as a RMT specialist.
- FPS history, listed as a clan leader (possibly in 2005 - if so, oh boy he's young).
Title: Re: DUST 514
Post by: Milo Caman on 07 Jun 2011, 03:58
Disappointed it's a PS3 exclusive release. Means I definitely won't be playing it.
Title: Re: DUST 514
Post by: Seriphyn on 07 Jun 2011, 04:35
EVE online players can join DUST corps? Sweet, I hope this means Seriphyn can return to being a space marine. Being a starship trooper is far cooler than an egger, imo anyway
Title: Re: DUST 514
Post by: Aodha Khan on 07 Jun 2011, 06:54
PS3 Only?  :roll:
Title: Re: DUST 514
Post by: Invelious on 07 Jun 2011, 10:00
Despite the recent set backs to Sony via hacking and their fail security measures. I am still content that this is a exclusive. IMO the PS3(aside from a PC) is the only system to date that can properly handle a game of this nature. 

As for meeting the time constraint of 1 year, i'm confident it will be met. This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
Title: Re: DUST 514
Post by: Aria Jenneth on 07 Jun 2011, 10:35
As for meeting the time constraint of 1 year, i'm confident it will be met. This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

Well ... even if not, it's not as though they just started working on it yesterday.
Title: Re: DUST 514
Post by: Lyn Farel on 07 Jun 2011, 11:48
Actually "graphic design" is broad and totally meaningless term saying that you are qualified for (one of) the artistic department(s), but nothing more. It's kind of my job.

Never heard it used that way, even in design school. But OK.

Well yes thats what I said, it is quite meaningless and vague.
Title: Re: DUST 514
Post by: Bacchanalian on 07 Jun 2011, 12:10
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
Title: Re: DUST 514
Post by: Kyoko Sakoda on 07 Jun 2011, 13:41
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
Title: Re: DUST 514
Post by: Borza on 07 Jun 2011, 13:54
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.

Yeah because they give time during THEIR conference to games and devs they're completely unacquainted with.
Title: Re: DUST 514
Post by: Bacchanalian on 07 Jun 2011, 14:25
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.

Yeah because they give time during THEIR conference to games and devs they're completely unacquainted with.

The fact that Sony gave Dust (as with nearly every other game to be released in the next decade) a 30 second spot does not mean the Sony CEO has Dust posters on his office walls. 

If CCP had a presentation like the guys with the NBA game and Kobe Bryant, I'd be a little more inclined to agree with you.  As it stands, however, Sony aired a 30 second YouTube video for CCP in a long stream of a few dozen such 30 second YouTube trailers for a few dozen different games that no one has ever heard of.
Title: Re: DUST 514
Post by: Ghost Hunter on 07 Jun 2011, 19:53
K, so that was basically the same thing as the last trailer that got released.

Color me unexcited.

(http://img148.imageshack.us/img148/405/225pxneutralpresident.jpg)
Title: Re: DUST 514
Post by: Borza on 08 Jun 2011, 02:11
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.

I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.

Yeah because they give time during THEIR conference to games and devs they're completely unacquainted with.

The fact that Sony gave Dust (as with nearly every other game to be released in the next decade) a 30 second spot does not mean the Sony CEO has Dust posters on his office walls. 

If CCP had a presentation like the guys with the NBA game and Kobe Bryant, I'd be a little more inclined to agree with you.  As it stands, however, Sony aired a 30 second YouTube video for CCP in a long stream of a few dozen such 30 second YouTube trailers for a few dozen different games that no one has ever heard of.

Sorry I didn't realise we were required to deal in false dichotomy's here.
Title: Re: DUST 514
Post by: Bacchanalian on 08 Jun 2011, 07:33
Okay, so I feel a little better.  One of our guys who went to fanfest mentioned to me that it will only be a PS3 exclusive for the first year, after which it will be available on the PC. 
Title: Re: DUST 514
Post by: orange on 08 Jun 2011, 07:40
Okay, so I feel a little better.  One of our guys who went to fanfest mentioned to me that it will only be a PS3 exclusive for the first year, after which it will be available on the PC.

Shadowrun (http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)) had this from the start.  I never played it, but there was concern that the precision of a mouse would put the console users at a disadvantage vs the PC users.  There may have been a mechanic to limit it, but it was there.
Title: Re: DUST 514
Post by: Victoria Stecker on 08 Jun 2011, 08:35
Shadowrun (http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)) had this from the start.  I never played it, but there was concern that the precision of a mouse would put the console users at a disadvantage vs the PC users.  There may have been a mechanic to limit it, but it was there.

This is why you can't have console and PC shooters play with each other. The advantage that the mouse gives means that an above-average PC player is on par with the best console gamers*, and an excellent PC gamer can't be touched by anyone on a console. I've yet to hear of a game that found a way to balance this and permit them to play competitively together.

*Note: Refering to looking around and aiming, obviously a PC doesn't automatically make you smart.
Title: Re: DUST 514
Post by: Chowda on 08 Jun 2011, 08:56
Ever see how new shooters are marketed?  Do you think CCP has the kind of money to make such a push? 

The exclusive deal has to be in exchange for marketing.  When the usual 6-12 month deal runs out, they'll release an XBOX version with all the current updates ala Mass Effect, Oblivion, etc...

Unless, of course, Sony is also publishing the game.
Title: Re: DUST 514
Post by: GoGo Yubari on 08 Jun 2011, 11:06
Shadowrun (http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)) had this from the start.  I never played it, but there was concern that the precision of a mouse would put the console users at a disadvantage vs the PC users.  There may have been a mechanic to limit it, but it was there.

This is why you can't have console and PC shooters play with each other. The advantage that the mouse gives means that an above-average PC player is on par with the best console gamers*, and an excellent PC gamer can't be touched by anyone on a console. I've yet to hear of a game that found a way to balance this and permit them to play competitively together.

*Note: Refering to looking around and aiming, obviously a PC doesn't automatically make you smart.

But you can get a mouse for consoles? Doesn't that cause the same issue?
Title: Re: DUST 514
Post by: Plumb on 08 Jun 2011, 12:47
Going back 12 pages... Kamikaze and suicide attacks? AYAYAYAYAYAYAYAYAYAYA!!!!!!!

In all honesty I doubt i'll play Dust. I prefer the xbox 360 exclusives to any of the PS3 ones and thus I can't justify paying 54 gazzillion pounds to buy a PS3 for only one game. I also have serious doubts about the long term prospects of this game, even with expansions. I don't see it as something that the average console gamer would play for a long period of time, in which case it'll end up just being Eve Online's own community playing the game. I'm not a software developer or computer engineer, but I don't think such low player numbers will justify keeping the game's servers going for any long period of time. I could end up being proved wrong, i'll certainly be watching how this game develops.
Title: Re: DUST 514
Post by: Ulphus on 08 Jun 2011, 17:50
I'm less concerned about the PS3 (which I don't own) than I am about latency. Living on the arse end of the internets, I've long ago given up on network twitch games where my average ping is 200ms.

World of Tanks was tolerable using auto-aim except in snap-shot situations, since turret rotation etc wasn't affected by ping time.

Counterstrike sucked big-time.

I'm not really expecting them to have NZ servers, and if they do, I can't see an equitable way for us to play against Euro players. I'm expecting that they might have servers in the US and Euro, but that it's also possible that they'll just have a big server farm in the UK and it will suck to be in NZ.

Which might mean that the best Dust corps will be Euro based, though I'm not entirely sure about that.

Title: Re: DUST 514
Post by: orange on 08 Jun 2011, 18:47
I'm not really expecting them to have NZ servers, and if they do, I can't see an equitable way for us to play against Euro players. I'm expecting that they might have servers in the US and Euro, but that it's also possible that they'll just have a big server farm in the UK and it will suck to be in NZ.
Except the servers are like Eve?
Title: Re: DUST 514
Post by: Ulphus on 08 Jun 2011, 19:25
Except the servers are like Eve?

I don't understand your comment. Could you please explain how that's relevant?

If Eve PVP depended more on reaction times, I probably wouldn't bother playing.  I know people here who gave up on frigate combat because the pace of it made our ping times relevant. Oh, and catching people on gates is fairly uncommon too. I do find when a fleet is moving at best speed that I fall behind (even in a theoretically faster aligning ship sometimes) because it takes longer to load the new system, and to jump etc, but once you tell your ship to start shooting, the rest of it is handled at the server end.

I expect that it would be possible for CCP to set up servers around the world for each little sub-combat, as the only way to try to give players like the WoT players I heard who whine when their ping time goes above 85ms, an experience that they'll stick with.

If they connect to the Eve Cluster to get jobs and buy stuff and run chat channels and all that stuff, and then hand-off to a local(ish) server for the combat, then that might be one way to do it, and the results can be handed back to the Eve Cluster and incorporated.  That's a Wild Arsed Guess based on knowing a little about computers and not very much about Eve networking.

I expect that it's more likely that they'll all be based in the UK, but then they'll need to be clever about how they manage different network latencies for their different customers, or else Euro-zone gets an advantage, in which case I probably won't bother.
Title: Re: DUST 514
Post by: orange on 08 Jun 2011, 20:36
I misunderstood/was lazy in my reading of what you said.  I now understand and agree with your position.
Title: Re: DUST 514
Post by: Bacchanalian on 09 Jun 2011, 01:57
Used to outrun my scouts when I was a ship class larger than them checking in. 
Title: Re: DUST 514
Post by: Kemekk on 21 Jun 2011, 12:07
I'm not a software developer or computer engineer, but I don't think such low player numbers will justify keeping the game's servers going for any long period of time. I could end up being proved wrong, i'll certainly be watching how this game develops.

I believe the entire Socom series from PS2 is still online. Probably about 1000 people playing Socom 1.
Title: Re: DUST 514
Post by: GoGo Yubari on 22 Jun 2011, 18:52
It takes a graphic design intern two weeks to create some funky new art asset which can then be sold for the equivalent of five euros. That's one powerful money making scheme for the industry (which Blizzard has been really getting into lately, to name one company probably making wild moneyz off this).

Just remembered what I wrote some time back and decided to re-comment on it now that Incarna is here with the macro transactions and monoclegate.

Think about it. How long does it take for a graphic artist to create that monocle? Not long. What are they doing, trying to recoup the costs with price of up to five monocles? As an example, Blizzard introduces far more complex models into the game and sells them for far less money (making far more money in the process, though).

I'm just flabbergasted at what's going on.
Title: Re: DUST 514
Post by: Citizen 31 on 22 Jun 2011, 19:47
Just remembered what I wrote some time back and decided to re-comment on it now that Incarna is here with the macro transactions and monoclegate.

Think about it. How long does it take for a graphic artist to create that monocle? Not long. What are they doing, trying to recoup the costs with price of up to five monocles? As an example, Blizzard introduces far more complex models into the game and sells them for far less money (making far more money in the process, though).

I'm just flabbergasted at what's going on.
It's not just artists.  It's programmers, the fact that the artist could be working on other projects, etc.  If they have a small art budget and have nothing else at the moment for an artist to do, how do they justify keeping them around?

Items for Microtransactions.

I think it says more about the state of CCP's development that they are at this point.  Without any real word on the WoD MMO, which will be using (presumably) the same artist that are working on the NEX stuff, they have to justify keeping them on staff.  Not just to the players, but to the all-important investors and bean counters.

For an example of how this normally works:

Star Trek Online (http://www.startrekonline.com/store)

They have a very small design team, and one ship artist.  They have a couple costume artists.  But you also have to think about the coding, the QA, etc. that would have to be done to make this all work.  Sure, it could take a couple weeks to get an outfit made, but how long would it take to implement?

It's not just one artist you have to consider, it's the development resources going into the art that the artist creates.  Again, QA, programming etc.  It's not as simple as you'd think.

However, does this justify the whole microtransaction scheme?  Possibly... because CCP is a corporation that's out to make profit.  It's not about recouping cost for development; it's about seeing a return on investment.

Sadly, CCP has the same problem now as they have always had; managing expectations of their players.