Backstage - OOC Forums
EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Silas Vitalia on 16 Jan 2015, 09:28
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As I'm also of the opinion RP is never a win or lose thing, let's talk about the goods and bads you strive to embed for your characters :) Not 'good and bad' in a moral sense but what do you want them to excell and struggle with? Give us 2 for each!
IC GOOD:
1. Conversation/Small Talk/Repartee - I've always tried to work really hard to keep her a good conversationalist (especially in real time) and able to turn a phrase with a quickness. I think goes towards establishing character and background of someone with a socialite upbringing, were pithy or witty comments are some of the aristocrats de jure conversation technique.
2. Scheming - All the plotz all the timez. Have been very lucky to "take advantage" of things other characters say or do to cause embarrassment or disgrace or nudge things in one or the other direction, along with constant long term scheming.
IC BAD:
1. Intimacy - it's never been an RP interest for me but those emotional walls are high for her and keep others at measured distance. Really letting others in is a weakness and weaknesses are bad mmkay?
2. Admitting errors/mistakes - terribly difficult for those who feel themselves superior to emotionally deal with mistakes or losses. Much more convenient for her to shift and assign blame to others.
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The Good:
1) Being a friend. If you're honest and genuine with Anslo's and have stuck with him through good and bad, you will not find a more loyal friend anywhere. He will burn skies and worlds and kill millions if that's what it takes to protect those he loves and considers family (and yes, he does love his friends, especially considering he has no real family).
2) SCIENCE! Anslo has had to become an expert in toxicology, parisitology, microbiology, and other sciences, for reasons. He is very good at it.
BAD:
1) Tact. Anslo is blunt. He will always be blunt. Especially to those he doesn't give a damn about. If he says someone is annoying and he'll break their jaw if they don't shut up, he normally means it.
2) Anger issues. Come on, need I say more here?
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IC GOOD:
1. Personal Faith - This is the pillar of Mit's being, I try to convey that all the good(and bad) that has happened to Mit she without question believes flows from the Divine.
2. Humanity/Normalism - Even though Mit is a capsuleer, a lot of them let the 'immortality' go to their head, she strives to maintain as normal life as possible(outside of killing thousands and thousands of people :-p)
IC BAD:
1. Subtlety/Innuendo - Mit is terribad at picking up on this, especially being Amarr and that's one of 'their things', she is woefully oblivious to much and doesn't have the capacity to scheme much at all.
2. Ugly Duckling Self Image - Mit has always viewed herself as undesirable. She is thicker/heavier than most and is aware she lacks the poise and grace attributed to her kind(both blood Ni-Kunni and adopted True-Amarr). This was more prominent early, since having wed she feels a bit better about it, but deep down she still feels this way.
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IC Good
Multi-skilled: Aelisha is a seasoned capsuleer approaching her first decade in the pod. She is intimately familiar with social conventions, administrative practices, security and starship operation. What she isn't specifically educated in, she has picked up over time. As a result, she has a very wide base of operational knowledge and can adapt to changing needs very quickly.
Open-minded: As much as she rails against the Federation in many respects, she is a true child of that culture. She is relatively accepting of other cultures, and able to remain tight-lipped about those elements she does disagree with if he situation demands it. She takes great pleasure in tourism and history as hobby-pursuits, despite a lack of interest in cultivating those topics academically.
IC Bad
Disinterested in Capsuleer Society: Aelisha spends the majority of her free time with several very close acquaintances, as far as capsuleers go. She is not keen on the general mentality or isolation that seems to come part and parcel with the empyrean condition and tends to baseline habitually as an escape from those elements of her existence. This leads to her having a minuscule capsuleer support base and a lack of willingness to talk through uniquely capsuleer issues - leaving her dwelling on topics that might otherwise be solved through an understanding chat with like-minded individuals.
Unwilling to be led: She outright refuses to be directed on matters that she has not specifically requested guidance on. This has led to good advice being ignored more than once, simply due to the information being unsolicited and brought to her by a fellow capsuleer. This is effectively an extended symptom of general capsuleer paranoia - she simply doesn't believe that other capsuleers have her best interests at heart at any point as they can easily endure any conventional response, up to an including termination of a clone. When the people who might screw you can live through a hail of bullets and knives, it is probably best not to let them in at all, or to assume the dominant stance from the get go.
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Both these threads are great, Silas.
IC Good:
- Loyal - to those she considers close, she will always try to support them. Sometimes, this does bring into conflict.
- Wants to do good - she's done some bad, terrible things, and knows it. She really wants to be a better person.
IC Bad:
- Self control - she wears her heart on her sleeve, and tends to react strongly to things.
- Self hatred - she views herself as a being capable of doing monstrous things. She hates what she's done, can do, and condition she's in.
- Relationships - intimacy actually frightens her, as she's afraid of the consequences.
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Well I could point back at the little essay I wrote on the character in the character forum, but let's try to summarize... It is rather hard to put into good or bad categories, since some of those traits are both, or just not really any...
The Good
When she feels more at ease with the few people she gets used to, Lyn can be very good natured. All in all, she lacks some of the traits that make humans whole : true anger, jealousy, to cite a few. In the most closed parts of her story, Lyn is a pure product of the modern form of the HyCon SoCT project, and so for the few individuals that actually know what HyCon is, they could read in her like in an open book because her affiliation to that project is written right into her face. With that in mind, the project erased all trace of some of those 'negative' feelings, which usually results in someone that can look to bear happily or sadly almost anything, without any negative emotional reaction.
Lyn is deeply analytic and has an almost obsessional love for knowledge (with a fetish for books), and literally devours anything close to that definition that gets into her hands. She is as close as it is to being a well of knowledge.
In her younger capsuleer days, she could be rather outposken in public (mostly on the IGS) due to a clear adherence to certain values, and so very loyal to her ideals. It would take an infinity of willpower to make her values flinch.
She can be very warm and supportive to her friends (as long as they share the same values), and actually shows her feelings when convinced to open herself (which is rather hard).
Unaware of that fact, she can be endearing to people, and it sometimes plays in her favor. People have a hard time seeing her as someone hostile, or that they would consider evil.
The Bad
Lyn personality is constructed like an onion : a multitude of layers after layers wrapped around a core, her true self, that she does not even show to herself and has shut tight somewhere in her unconscious. She can let glimpses of it show at times, but nothing more. And the more you get towards the upper layers, the more you will meet her artificial personality, manners, and falseness overall. Put more clearly, she formally looks half human, something of posthuman but not quite, and mostly she looks fake or transparent. She speaks like a book, acts like protocols tells her to and follows a rigid code of conduct and politeness to conceal anything else.
She is completely introverted and her youth has exacerbated that to a point where she convinced herself to be a total social misfit, which made her rightfully so in consequence. She is socially inept, but at the same time performs perfectly well in social showcase and formal parties (especially Amarrian ones). Convinced to be a misfit, and being kind of one, she doesn't try to get out of that role and actually finds a familiar comfort in it.
Her cartesian mind makes her think and act like a machine, sometimes pushing her to almost forget what emotions and empathy are for, dissociating the whole life into smaller and simpler equations to understand the world around her. It's close to the crazy scientist cliché.
While offering a strong public face for public positions, she actually is rather weak minded inside, and fragile. She tends to overplay rejection and can get sad for everything, or even depressive.
She also tends to be too trusting to people that managed to get into her friendship zone.
She is also a puppet of what ruled her whole life : her HyCon overlord.
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GOOD
1. Caregiver: One can say many things about Samira's slave upbringing, but one thing it has certainly left is a selfless nature. She was born and raised to serve and she finds fulfillment and comfort in placing others before herself. She needs to be needed. She is quick to offer aid and rarely complains about whatever work she is made to do; she strives to be a humanitarian and really does want to make the universe a better place. As long as she is helping people, whether on an individual level in simple manual labor or in directly tending to someone's personal suffering, or on a wider scale with rescuing and caring for victims of atrocity, she feels like her life has meaning, and so this drives her to always make herself available even when her own stress levels or income can scarcely afford for her to take on more work.
2. Principled: While it can occasionally be negative, Samira's principles ultimately serve to make her a better person. She is consistent, loyal, reliable, honorable, and usually trustworthy. Whatever problems she may have, and while she may occasionally fail, Samira's principles are the pillars that hold her up. She acts according to proper social mores, she upholds order and a higher purpose than herself, she condemns wrong even in friends, and she stands by her word. When she makes a promise, she will do everything in her power to keep that promise. The one time she met with Havohej in person to discuss recovering his slaves, she extended to him, and upheld, a promise of hospitality in spite of the fact that everything he is and everything he has done scares and angers her to her core. When she swore to hunt down Nauplius, she did precisely that, being the first person to take deliberate action and still being the one with the most kills against him. And when she learned about Pyre's dealings with Sansha she broke off contact with Pieter for many months out of principle; their friendship has never really recovered.
BAD
1. Cowardice: Samira's positive qualities would have the potential to make her a heroic individual. However, her lack of courage frequently taints her good deeds. She is afraid of embarrassment, she is afraid of harassment, she is afraid of dying, and she is afraid of rejection. She will fight for others, but she will not give her own life for theirs. She will valiantly uphold noble principles, until there is a chance that those principles will jeopardize her. She will be honest and open, except where it would expose her own personal problems. Under everything, Samira wants to protect herself, and she is desperately afraid of anything that threatens that self.
2. Self-hatred: The real damage inflicted by slavery. In spite of the above, she despises herself (It is, afterall, wrong to be selfish). She fulfills many forms of Internalized Categorism (http://tvtropes.org/pmwiki/pmwiki.php/Main/InternalizedCategorism). She hates herself for being a Minmatar, and blames many of her negative qualities on that heritage. She hates herself for having been a slave, because slaves are slaves because they were sinful. She hates herself for being an addict, because only weak people become addicts. She hates herself for her temper, even though it is her withdrawal and burying everything inside that spawns it. She hates herself for her sexuality, because she strives towards an unrealistic expectation of "purity". And she hates her personality, because it has pushed away people and left her with few friends and partners. All of this internalized hate leads to a deeply depressed and neurotic character, with multitudes of emotions forced to boil beneath a mask of virtue she refuses to ever take off. It leads to terribly destructive behavior, from explosive rage and cruelty to deliberate self-harm and a permissive attitude towards abuse. Whatever good charity and service she does for others, she reserves none of it for herself.
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Good:
- Making the universe a nicer place.
- Thinking outside of the box.
Bad:
- Maintaining an unblemished image more useful to his goals.
- Resisting (indulging in) vices/temptations, especially when stressed/sad.
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IC Good
1) Zena has a warm heart, is open-minded, creative, naturally curious about the universe, its people, flora/fauna and culture.
2) I try to provide a lot of detail in her mannerisms/gestures to convey a (sur)realism or a cinematic feel to her RP.
IC Bad
1) Zena is very unfocused, confused easily, politically naïve, insecure, clumsy. She has a lot of flaws on account of a very sheltered upbringing.
2) She dismisses or invalidates the brighter sides of her personality.
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Good:
1. Diversifying ways of making Isk that doesn't take too much time away from privateering activities.
2. Listening to his crew.
3. Annoying other capsuleers with constant probing.
4. Accumulating scraps and other crap.
5. Values his crew and support staff.
Bad:
1. Difficulty in keeping up in conversations with multiple participants.
2. Can't lay off that coffee.
3. Procrastinates on projects.
4. Forms emotional attachments with his ships, especially his Breacher (enough so that he actually had the AI programmed to transfer via quantum entanglement communications out of the ship and into the hangar manually or upon destruction, and the entire ship architecture modified so that the AI core is located in the most hardened deck of the ship where it will have the time to complete transfer upon destruction, all so he can claim he never really have lost the ship).
5. Can't comprehend solutions to mundane problems that doesn't involve hitting with a spanner or sticking with duct tape.
6. Can't get rid of all his crap.
7. Gets bored very easily, especially after a period of inactivity.
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Let's see- In broad strokes,
Good
1. Mildness: Aedre tends to be genuine. He has a tendency to be decent, moderate and open.
2. Friendly: He tends to be easy going, and can open up fairly easily.
3. Contemplative: Aedre values knowledge and understanding, and will usually think before he speaks - unless he starts to feel socially pressured to be more blithe than he believes is wise.
Bad
1. Mildness: Aedre can be very slow to take sides or form an opinion. He sometimes over compensates for this with rash behavior that would otherwise seem out of place.
2. Underperformer: Starting with a level of social grace that was sub-par for Caillian society, and especially his family, Aedre's suffered from several stints with being less good than expected at things which has affected several aspects of his personality. Becoming a Capsuleer mitigated this for a time, but eventually just became a new measure of the same shortcomings.
3. Fearfulness: 1+2 have combined to create a sort of fearful aura, and he is also easily intimidated by especially rough-hewn Capsuleers.
I tried to keep it to two, but needed three. I could probably expand both, but I think those are the things immediately relevant. As such, I expect these to change, for the better or worse~!
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Good
Saying amusing things
Being the acceptable face of Amarr religion
Bad
Persuading people
Being taken seriously
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IC Good:
Relentless.
Steadfast.
Principled.
Willing to do what must be done, without whinging about it.
Does not throw away principles, allegiance and values because it's inconvenient. (May very well be unique in that on Minside, it seems)
Honest. Lying simply doesn't occur to her. Can of course be mistaken and thus utter untruths, but not intentionally.
That said, not going to shy away from underhanded tactics, dirty fighting or using whatever she has to in order to achieve a goal.
IC Bad:
Trust, currently at negative several hundred and accelerating.
Intimacy, see above.
Happiness, too much loss. Too many attempts at reaching out and getting bitten.
Isolated and no way out of it.
Compromise, bad at it.
Addict, severe. One drink is never enough. One booster is never enough. Sex, enjoyable food, coffee, nicotine, whatever. Abstinence or abuse are the only two options.
Honest. Gives up advantages for principle.
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Well I guess for how long I have stalked these forums it is time I gave at least one reply.
Good
1. Rin is an optimist. Not many things can put her in a bad mood for long.
2. Loyalty to family is her highest priority. Kinda why she is in Dark Horizons in Wspace and not still fighting in PAUX. She can be very accepting of others too, adding many people to what she calls her "extended family"
Bad
1. Rin is not well versed with higher education. Most of her life was spent basically as a farm girl on Zoohen V and if not for extraordinary circumstances would still be living that simple life. This means she has a real hard time with conversations about philosophy and science and tends to keep to herself in capsuleer social gatherings because of it.
2. "Warning, scatterbrained!" Her optimism probably stems from this.
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Good
1. Warfare. Being an immortal soldier, Thal knows nearly all aspects of warfare to some degree from overarching campaign stratagy, to hand to hand combat. He is considered a master at melee combat and is feared on the battlefield for his skill with Nova-swords.
2. Consulting. Thal is a very polite and kind individual, and possesses the ability to comfort others. He usually can reed people well and is always willing to listen to the problems of others.
3. Standing for what is right. Thal has a clear sense of right and wrong, and would give his mortal life for achiving a greater good for the Empire, or for those he cares about.
Bad.
1. PTSD. The thousands upon thousands of death's Thal has experienced truly get to him. His dreams are haunted by the particularly gruesome ones, and be often awakes in the middle of the night in a cold sweat.
2. Battle lust. Thal has a love of combat, and sometimes it goes to far. During sparring matches he's fine...but after prolonged battle, his subordinates leave him alone, as he is prone to anger still hyped on adrenaline.
3. Relationships. Thal has lost a lot of people, and often blames himself. He is afraid (but not against) intimate relationships, as he doesn't want people hurt on his account.
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This is an excellent thread! I love reading the responses.
The Good
1. Leadership. Kyoko is good at her job, generally speaking. She has the archetypal Deteis gravitas that makes her a great leader, although she finds herself far more comfortable being the right-hand woman or XO rather than CEO or fleet commander.
2. She has a heart and wears it on her sleeve. Kyoko was an only child to parents who focused on their careers and weren't around nearly enough for her (she was not a tube child) and to compensate she has been there for others. This is particularly true when it comes to loyalty to friends and family, but she has no qualms about listening to or helping total strangers from other cultures.
3. Integrity. Kyoko is honest, principled, and will do exactly what she says.
4. Happily married and will likely stay that way, which brings a semblance of normalcy to the capsuleer social condition.
The Bad
1. Hates herself for past choices and often regrets the paths she has taken, such as becoming an outlaw. This is particularly true if you ever ask her about her relationship with her parent corporation Ishukone. Her sense of loyalty is so strong that it has gotten her into great trouble on several occasions.
2. PTSD and potential bipolar disorder as a result of multiple past trauma.
3. Alcohol and drugs on account of #2.
4. Wide worldview, narrow outlook. She is an absolute cynic when it comes to affecting change. Some of this is because of her obsession with past events in her own life and some is because she feels change is best affected on an interpersonal level. She believes that individuals change but societies don't; essentially that hegemony is painted in absolutes. Any spark of optimism is usually reserved for the success of small groups of people.
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I am loving this thread, a lot! I learned things about Samira, Koko, and many others that I didnt even know OOCly before, and which make so many people so much more real to me! Thank you all for doing this.
I guess I will cover both characters, shortly:
Ava, IC Good:
Loyalty: Ava is fiercely loyal to her tribe, clan, and friends.
Intuition: Ava is not the sharpest knife in the kitchen, and she knows it. She is also very worldly and experienced, and possesses an actual, genuine wisdom which aids her in myriad ways, from combat (which she loves) to personal interactions, though she pales next to K in this.
Ava, IC Bad:
Honesty: Lets face it, Ava is as blunt as they come. She is one small step behind Anslo in this department.
Temper: Ava is hot-tempered and passionate, and it is not hard to really anger her. It may also not be smart, but it isnt difficult!
Self-Esteem: Ava has extremely low self image; she sees herself as a runty, barely literate middle aged ex con, and wishes people would not put faith in her, she is sure she doesnt deserve it.
Obsession with her own death: Ava is, simply, obsessed with her own death, and with "a good death" when the time comes. She sees this as her only chance to redeem herself for some things she has done.
Kyllsa, IC Good:
Multi-faceted: Kyllsa is worldly, intelligent, extremely wise, charismatic, and confident. She is quite aware of her own qualities, and also quite aware that she must work doubly hard to overcome the prejudice she encounters due to her mixed ancestry. She learns very quickly.
Kindness: Kyllsa is very generous and kind, especially to those who she sees as disadvantaged or lesser.
Curiosity: This may be an advantage or disadvantage, but Kyllsa is simply obsessed with seeing what is around that next bend, how things work, how Caldari really prepare tea, etc etc. She will sometimes allow her desire to learn to override her cautions.
Kyllsa, IC bad:
Nationalism: A SEBIESTOR CONSTELLATION FOR SEBIESTOR FOLK! Kyllsa is somewhat racist - particularly against other Matari - and very proud of her Tribe. She is also quite a firm believer in the Sebiestor matriarchal system, and that Sebbies should have their own nation, unburdened by the other Matari - except maybe the Starkmanir, who she sees as poor cousins who genuinely deserve some help and guidance. She does not dislike the other Tribes, as much as she believes they need to remember how to be Matari; after all, the Sebbies came through the occupation the most culturally intact!! She may overplay some of this, by necessity, to offset doubts others may have due to her Amarrian ancestry.
Trickery: Kyllsa is quite a manipulator, and has no problem patting an ally on the back just long enough to find a place for the knife, if it confers advantage to her, the Clan, or the Tribe. Her loyalties to anyone outside her own Tribe are fickle, at best, though she DOES genuinely value her friendships, and is often torn between them and cultural expectations.
Temper: K is Sebiestor, and she has the temper to prove it. She can sometimes lose her composure and demonstrate the Sebbie tendency for anger.
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Most of her the traits that define her can be traced back to her upbringing as a Kameira.
The positive traits:
1. Spirituality Ayallah's spirituality defines her. As a child her ideas about god were simple and crude and the shock and breaking of that faith was her lowest point. Since that time she has been searching everywhere for god. To her the best times in her life were as a Kameira when things were simple and she knew who god was and her place in the universe. When that was lost she hit rock bottom. Spirituality is what has pointed her drive and willpower away from simple short term concerns and easy pleasures and to discovering the universe and all in has to offer. It is what is leading her to look inward into herself and outward at everyone else in a new way. Her search for god is who she is.
2. Self Awareness More and more Ayallah is becoming introspective. When her drive and willpower fueled a young Kameira it was the awareness of faulty breathing causing a shot to miss. Of panic and fear taking hold and causing her to lose focus. As she has grown older it has caused her to question more and more how she reacts to things, what things effect her, why she acts in the ways she does. Slowly the Kameira is examining itself and wondering who it is. The introspective nature of her people, and her drive to improve is causing her to undertake the most painful test of all: self improvement, acknowledging who you are both the bad and the good. This self awareness is not always there, She has moments of clarity and times when she is not thinking about anything at all. It also can cause her to overstep in pointing out the flaws in others as she assumes everyone is as focused on it as she is. It causes her to wear her heart on her sleeve.
The good/bad
3. Drive Ayallah's drive is an absolute. Her drive and ambition leads her to constantly go forward. I made this a positive trait because in her drive she has become a much better person in the seeking of improvement, it has turned a slaver into a liberator. But it is also a source of much of the bad she does, she will dig into someone with little concern for their feelings or who they are in the seeking of what she wants. She will become self destructive before she will stop trying to do something she cannot. It makes her relentless and it makes her stubborn. She will die before she stops moving forward. To her forward is the only direction. She will take, hurt and destroy anything and everything and everyone on her way toward what she wants and only her self awareness and spirituality make her drive into something positive at all.
4. Will Ayallah has the will to back up her drive, no number of defeats can break her resolve. She will do always what she is driven to do, what she thinks is right. To her, it is not about defeats it is about being defeated. No pain and no hardship will ever compare to how she feels when she is not doing her best, not getting back up. No hell is worse than her own self loathing.
The Negative:
1. Lack of Empathy Having seen as much as she has has and how she was bred made her cold to nearly everything. She has no sympathy for anyone else and simply cannot feel what others do. No matter how much she tries she cannot even express concern for a child without doing so for a calculated reason, even if it is a good reason like comforting someone. Her lack of empathy stems from her breeding and upbringing and experiences. She is very aware of this in herself and associates it with a distance from god. her lack of empathy also translates to herself and causes her to be completely unforgiving of her own mistakes.
2. Arrogance/pride From as early as she can remember she has been told of her superiority over others. As a Kameira she was taught that she was closer to god than all but the True Amarr. Her breaking made her realize the faults in the true amarr and her successes as a capsuleer have only bolstered her resolve that she is in the right. Truly this is what holds her back the most from improvement and causes her to treat others as she does. She probably would never admit her arrogance or pride as to her, they are completely justified. Only when she is proven wrong does she see the flaw of arrogance. It is especially difficult for her to acknowledge as she often associates arrogance with hubris and she is very calculating on the battlefield and off and rarely makes a mistake due to her pride.
3. She enjoys hurting people She gets the most rush from hurting others, no drug or alcohol or sex has ever been equal to how she feels when she is hurting someone else. The rush of killing, defeating, causing pain, dominating; are hardwired into who she is. It is so much a part of her that even with how introspective she is, she still has never once questioned or tried to stop her need to go and fight and kill something. She is aware of it, but a slave to it to such a degree that she has never tried to change it.
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Good
Generous
Norrin likes to give gifts. Whether it's cash, something he's crafted himself (navy ships are common), or a shopping spree, Norrin enjoys sharing the wealth.
Bad
Needy
Norrin was a spoiled child and is very uncomfortable without someone to take care of him. He is a typical mama's boy, and despite the fact that he finds his mother intrusive, he appreciates that she treats him as though the universe revolves around him.
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Good
1) Manages to be a good, kind caring sort of person
2) Polite. Obviously exceptions for every rule but will generally conduct herself in a civilised fashion
Bad
1) Deeper interaction. As someone who wishes her own past to remain hidden, she has a tendency (with a few notable exceptions) to not enquire about things people haven't decided to discuss with her
2) Racial sensitivity. Very aware of the wider perception of Amarrians. Always very offended when sweeping statements include her in this.
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Good
Generous, loving, loyal, rich.
Bad
Cannibal, mental illness, crude, bad with money.