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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Silas Vitalia on 10 Sep 2014, 19:23

Title: Transverse: New Space MMO
Post by: Silas Vitalia on 10 Sep 2014, 19:23
I'm not touching this with 1000m pulse laser.

Piranha are the punks that made the travesty of Mechwarrior Online, which I'm still pissed about.

So much no.


http://www.rockpapershotgun.com/2014/09/10/sandbox-space-mechwarrior-online-folks-transverse/
Title: Re: Transverse: New Space MMO
Post by: Jace on 10 Sep 2014, 20:31
Meh. I have a hard time seeing another MMO getting me to try it out at this point. Oddly enough, I want a less ship-focused sci-fi game at this point in my life.
Title: Re: Transverse: New Space MMO
Post by: Elmund Egivand on 10 Sep 2014, 20:51
Meh. I have a hard time seeing another MMO getting me to try it out at this point. Oddly enough, I want a less ship-focused sci-fi game at this point in my life.

'You played too much EVE when you...'

I'm going to be wary of Transverse considering that it's developed by the same dudes behind MWO.
Title: Re: Transverse: New Space MMO
Post by: Jace on 10 Sep 2014, 21:02
Also, a name that terrible is just like [RED FLAG]
Title: Re: Transverse: New Space MMO
Post by: Drakolus on 11 Sep 2014, 06:38
I'm still :mad: after how badly the screwed up MWO so nope nope nope to this.
Title: Re: Transverse: New Space MMO
Post by: Silas Vitalia on 11 Sep 2014, 08:42
It looks like a pretty blatant cash grab and bereft of any originality in design or intention.


The amount of fail that they produced with MWO has left such a bad taste in my mouth (and wallet), that I will probably never, ever give Piranha or anything they do money again.
Title: Re: Transverse: New Space MMO
Post by: Lyn Farel on 11 Sep 2014, 09:35
What did they do with MWO out of curiosity ?
Title: Re: Transverse: New Space MMO
Post by: Mizhara on 11 Sep 2014, 09:43
Well they made it O to start with, but that may just have been a peeve of mine. I stopped giving a shite about it when I realized I wasn't getting a decent singleplayer out of it. No idea what else they did to it.
Title: Re: Transverse: New Space MMO
Post by: Tiberious Thessalonia on 11 Sep 2014, 10:22
In terms of real criticisms, they basically took it from a flawed but okay mech simulation to a blantant P2W with On-Pay overpowered Clan Mechs.  They made it so hard to grind that you have no choice but to pay them for new mechs, unless you want to be stuck for months with the shitty starters.
Title: Re: Transverse: New Space MMO
Post by: Victoria Stecker on 11 Sep 2014, 10:31
I don't regret many of the early access games I've put money toward helping. I may have put a little too much into Planetside 2, but that's still a fun game.

I absolutely regret the money that I gave MWO and I've been kicking myself ever since I passed on the opportunity to get a refund. Fuck those guys with all the fucks in the fucking fuck.

... and how on earth is there not a Space Engineers thread on this board? This might need fixed.
Title: Re: Transverse: New Space MMO
Post by: Jace on 11 Sep 2014, 11:16
I think the only funding I have ever done is SNOW. And I don't regret it one bit.
Title: Re: Transverse: New Space MMO
Post by: Silas Vitalia on 11 Sep 2014, 11:49
In terms of real criticisms, they basically took it from a flawed but okay mech simulation to a blantant P2W with On-Pay overpowered Clan Mechs.  They made it so hard to grind that you have no choice but to pay them for new mechs, unless you want to be stuck for months with the shitty starters.

There's been some 'contention' as to how much Piranha is at fault for the P2W formula vs the other corporate entities involved.

For me it's just a barrel full of missed opportunities and misfires.

The engine and the 'feel' was always very 'meh' for me.   You never got the sense of being in control of a ten-story mech raining destruction upon an urban landscape, it was more of 'window into a static and empty landscape' feel.

I want cars crunching underneath, animals and civilians scurrying for cover, small arms fire from ground troops pinging uselessly off of your hull, and lots of signs of epic conflict going on just outside of your immediate battle.

I want tall buildings being obliterated as you fire Gauss rifles and miss your target, you never got a sense that the weapons you were using were actually destructive.  I want holes chewed out of rock formations and twenty story buildings crumbling.

Nope.  Static window viewing a dead, uninteractive landscape.
Title: Re: Transverse: New Space MMO
Post by: Jace on 11 Sep 2014, 12:13
Nope.  Static window viewing a dead, uninteractive landscape.

This was my problem with the Armored Core series as time went on. Back in its day, they were great games. But as technology and gaming developed they never kept up with everyone else. Everything started feeling incredibly static and uninspired compared to the rest of the gaming world. It was disappointing considering how much I loved in the early ones.
Title: Re: Transverse: New Space MMO
Post by: Silas Vitalia on 11 Sep 2014, 12:35
Nope.  Static window viewing a dead, uninteractive landscape.

This was my problem with the Armored Core series as time went on. Back in its day, they were great games. But as technology and gaming developed they never kept up with everyone else. Everything started feeling incredibly static and uninspired compared to the rest of the gaming world. It was disappointing considering how much I loved in the early ones.

Yea I think sometimes the answer is to reduce fidelity to increase interactivity.  I don't need all the buildings modeled in high poly if they are going to get destroyed.

That or you can even go the 'gears of war' route with specific scenery changes tied to levels.  So 'city map' might have an ability to trigger a damn being broken and flooding the city, along a pre-determined graphical route.   
Title: Re: Transverse: New Space MMO
Post by: Jace on 11 Sep 2014, 12:55
Nope.  Static window viewing a dead, uninteractive landscape.

This was my problem with the Armored Core series as time went on. Back in its day, they were great games. But as technology and gaming developed they never kept up with everyone else. Everything started feeling incredibly static and uninspired compared to the rest of the gaming world. It was disappointing considering how much I loved in the early ones.

Yea I think sometimes the answer is to reduce fidelity to increase interactivity.  I don't need all the buildings modeled in high poly if they are going to get destroyed.

That or you can even go the 'gears of war' route with specific scenery changes tied to levels.  So 'city map' might have an ability to trigger a damn being broken and flooding the city, along a pre-determined graphical route.

Armored Core was one of those games that I think the devs consciously dragged it out to try to make quick cash on the multiplayer community. The balancing was overall pretty good each time and arenas became the focus - everything else faltered terribly as it went on. But as the years go on, static arenas no longer satisfy anyone but the most hardcore multiplayer fans as well.
Title: Re: Transverse: New Space MMO
Post by: Esna Pitoojee on 11 Sep 2014, 15:28
I have to admit, I never really touched MWO, but their mistakes seemed to be a classic case of post-launch poorly-thought-out game design changes + failure to listen to and alienating the community + cashgrab lols. And that's even before we get into any issues you might have with the basic game design, like the limited fight size, inflexible maps, and lack of any other Battletech units.

For that reason, I can't really get hype about this at all. It combines a developer with known issues and a market area ( "space MMOs") that's rapidly becoming saturated with seemingly far-better options. If it arrives to rave reviews, I'll give it a poke. If not... not surprised.

Title: Re: Transverse: New Space MMO
Post by: Jace on 11 Sep 2014, 16:12
It is odd how space MMO was such a desert for so long. Suddenly, they are coming out or in development left and right.
Title: Re: Transverse: New Space MMO
Post by: Louella Dougans on 11 Sep 2014, 16:21
maybe it's because people have stopped trying to reinvent WoW ? and now they're trying to reinvent space mmos ?

or something
Title: Re: Transverse: New Space MMO
Post by: Silas Vitalia on 11 Sep 2014, 16:23
It might be because other developers see Star Citizen $50 million in crowd funding without having to bend over for a publisher studio.

A small studio getting 5% of that is a win for many tiny production teams


Title: Re: Transverse: New Space MMO
Post by: Jace on 11 Sep 2014, 16:39
Probably all of the above. Some people are burned out on fantasy and developers realized there is a massive untapped market. Even non-MMO's are starting to head back into space again. Space opera settings are also back 'in' culturally. AbramsTrek, Star Wars coming back, Gravity, Jupiter Rising, the list goes on.
Title: Re: Transverse: New Space MMO
Post by: Esna Pitoojee on 11 Sep 2014, 17:47
I'm inclined to say it was a cultural thing first, and some corporate suit types went to the designers and said "is there a market for this setting?" And they went "EVE, E&B, Elite, X series, homeworld, when do you want us to stop?"

So one or two designers get some funding, kick it off. They point to EVE for staying power and SC for popularity. Bingo, market swarm.
Title: Re: Transverse: New Space MMO
Post by: Drakolus on 11 Sep 2014, 20:40
In regards to the MWO thing, aside from the P2W aspect they were TERRIBLE about communication.  Their updates and path seemed to be to jump from one flavor of the month/everyone has to play THIS way type setup to the next.  The community would howl about something and they'd overkill the shit out of it.  Then as it went on they got their "favorites" set up and it seemed like whatever they wanted, strangely the game would start sliding towards.  Add to that I think they did a complete forum wipe or something of the sort after one of their more horrendous screw ups.

MWO is pretty much the #1 reason why I don't buy into alphas/betas or kickstarters anymore.  I still consider it a 60$ lesson in why throwing money at something you love but that is not proven...is a terrible idea.  I would literally punch kittens for a "good" Battletech/Mechwarrior game, online or not.
Title: Re: Transverse: New Space MMO
Post by: Drakolus on 28 Sep 2014, 13:20
https://www.youtube.com/watch?v=zvIfi49P4-s

Snagged from the comments on http://themittani.com/content/traffic-control-transreversal

Video is hilarious, article is :sad:
Title: Re: Transverse: New Space MMO
Post by: Lyn Farel on 28 Sep 2014, 14:45
All I see in that article is self sufficient asshattery.
Title: Re: Transverse: New Space MMO
Post by: Silas Vitalia on 29 Sep 2014, 07:50
I hadn't caught all of the blatant rip-offs of ships and environments (having not been able to make it through the barf-inducing pledge video).


I am happy that the gaming public sees this for the transparent cash-grab that it is.  I hope it fails miserably and doesn't get funded so more companies will think twice.


PEW PEW PEW PEW