Backstage - OOC Forums

General Discussion => General Non-RP EVE Discussion => Topic started by: kalaratiri on 08 Aug 2013, 07:31

Title: Dev Post: [Odyssey 1.1] Domi Nerf
Post by: kalaratiri on 08 Aug 2013, 07:31
Just a small change this time. (https://forums.eveonline.com/default.aspx?g=posts&t=267256&find=unread)

Quote from: CCP Rise
We are going to put a small change in for 1.1:

Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.

This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.

In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
Title: Re: Dev Post: [Odyssey 1.1] Domi Nerf
Post by: Saede Riordan on 08 Aug 2013, 12:10
Noooooo....totally expected.
Title: Re: Dev Post: [Odyssey 1.1] Domi Nerf
Post by: Shintoko Akahoshi on 08 Aug 2013, 13:11
Not a terrible nerf. I'm currently seeing optimals on everything but Garde IIs far exceeding the 140km lock range of my sensor boosted mission potato.