Doesn't bother me at all. I know there are people who like the idea of 'storing' their original body for sentimental reasons (etc), but as far as I'm concerned Kala lost her body years ago and barely noticed.
The reintegration of the idea that your original body is biomassed to become a capsuleer doesn't sit well with me.
Otherwise, it's a pretty awesome trailer.
...Why wasn't she in pod goo?
The trailer was extremely well-done visually (I liked the Terran ships. Currently debating whether they are cobbled together from existing technical assets or entirely new models).I don't buy the "CONCORD can pull the plug on our clones" idea. There are way too many pirates, pirate-faction-loyalists, suicide gankers, and terrorists running about unchecked for that to be a reality. Hell, they wouldn't even have to pull the plug on all of us ne'er-do-wells, just a few of the big names. That kind of message would end the Hulkageddons and suchlike quick.
However. Call me a bittergrump, but there are two things PFwise in this trailer that really bug me. One is of course the "your original body is terminated" thing - I'm not terribly fond of the idea either.
The other is that CCP really needs to figure out whether we're independent of CONCORD / the Big 4 or not. A lot of the promotional material spins the capsuleers as completely unbound, but the reality of what we can do ingame (not just balance-driven mechanics, but certain things CCP has made a deliberate choice not to let us do) suggest we are on a far tighter leash.
...Why wasn't she in pod goo?
The trailer was extremely well-done visually (I liked the Terran ships. Currently debating whether they are cobbled together from existing technical assets or entirely new models).I don't buy the "CONCORD can pull the plug on our clones" idea. There are way too many pirates, pirate-faction-loyalists, suicide gankers, and terrorists running about unchecked for that to be a reality. Hell, they wouldn't even have to pull the plug on all of us ne'er-do-wells, just a few of the big names. That kind of message would end the Hulkageddons and suchlike quick.
However. Call me a bittergrump, but there are two things PFwise in this trailer that really bug me. One is of course the "your original body is terminated" thing - I'm not terribly fond of the idea either.
The other is that CCP really needs to figure out whether we're independent of CONCORD / the Big 4 or not. A lot of the promotional material spins the capsuleers as completely unbound, but the reality of what we can do ingame (not just balance-driven mechanics, but certain things CCP has made a deliberate choice not to let us do) suggest we are on a far tighter leash.
Sec-Status Hits have been cited by Live Event actors as the CONCORD Big Threat. Please.
EDIT: Well, it seems the 'Terran ship' is an entirely new model, which was also teased at via the art panel.
Here's a fun one for you guys: that trailer may replace the ingame intro video. Don't remember which dev I was talking to last night that said it, though; I kinda stopped keeping track after midnight or so.
As to the getting killed to enter the pod thing. Why would anyone who is completely against the idea of cloning become a podder in the first place?
I've always run with the idea that Arnulf kept bio samples & sperm samples in storage long before he became a capsuleer. It's just a sensible precaution for anyone who works in space & has any notions of having children. Plus they need something to seed your clone biomass with and to pull your genetic template from.
It would. It's not going to do very much to slow down the nubbins wandering into The Summit convinced that their characters are sitting in a cockpit somewhere with a literal box of doughnuts, though.
For some reason, CCP's never gotten very good at explaining that bit. Perhaps it's "weird" enough that they feel it would interfere with marketing?
As to the getting killed to enter the pod thing. Why would anyone who is completely against the idea of cloning become a podder in the first place?
As to the getting killed to enter the pod thing. Why would anyone who is completely against the idea of cloning become a podder in the first place?
Capsuleering has existed for over a century now. Of that, only in the last decade has it included cloning as part of the mix. Cloning is not integral to being a capsuleer, and the only reason it's such a widespread part of the program now is because it's been mandated by CONCORD. If there was an option to not use clones, I'd expect some capsuleers (especially Amarr) would take it.
Also, what Esna said. Just because cloning is part of the mix, doesn't mean you have to treat it as something guaranteed to happen, or unavoidable. Death is part of the mix for many dangerous jobs, such as the military, that doesn't keep people from signing up for it anyway. And you probably have less chance of dying as a capsuleer than you would as an independent bridge captain--that's why they've been training capsuleers for as long as they have, afterall. They have superior performance, massively reduced cost, and greatly expanded ship capabilities (freeing up all that crew space for additional weapons, cargo, defensive systems, etc).
Capsuleering is a superior life choice, with or without cloning.
As to the getting killed to enter the pod thing. Why would anyone who is completely against the idea of cloning become a podder in the first place?
Capsuleering has existed for over a century now. Of that, only in the last decade has it included cloning as part of the mix. Cloning is not integral to being a capsuleer, and the only reason it's such a widespread part of the program now is because it's been mandated by CONCORD. If there was an option to not use clones, I'd expect some capsuleers (especially Amarr) would take it.
Also, what Esna said. Just because cloning is part of the mix, doesn't mean you have to treat it as something guaranteed to happen, or unavoidable. Death is part of the mix for many dangerous jobs, such as the military, that doesn't keep people from signing up for it anyway. And you probably have less chance of dying as a capsuleer than you would as an independent bridge captain--that's why they've been training capsuleers for as long as they have, afterall. They have superior performance, massively reduced cost, and greatly expanded ship capabilities (freeing up all that crew space for additional weapons, cargo, defensive systems, etc).
Capsuleering is a superior life choice, with or without cloning.
I am, personally, sceptical about the idea that the Empire views all clones as anathema. I thought the Godflesh doctrine only applied to heirs, and was tied up with the reverence of the emperor's person (or that of a potential emperor)?
But in a big Empire lots of theological quirks can turn up & still be in the mainstream, so please don't take this as a doing it wrong comment.
PS. You can't die outside the pod in the game, ever. Because all of the game happens inside the pod.Well, except for the part where you're sitting in a small apartment with an inexplicably locked door (http://en.wikipedia.org/wiki/Silent_Hill_4:_The_Room).
PS. You can't die outside the pod in the game, ever. Because all of the game happens inside the pod.Well, except for the part where you're sitting in a small apartment with an inexplicably locked door (http://en.wikipedia.org/wiki/Silent_Hill_4:_The_Room).
Really a great piece of work, but I dislike the short bit about the Empire supposedly losing their grasp on power. It's complete bullshit, and added only to make new players feel powerful and special, beyond what they might already be as capsuleers.
In order to be a Capsuleer, you end in one out of two camps. The NPC capsuleers under the direct employ of the Empires and those that work for CONCORD, or an "independent" capsuleer like all the players. The independents even are not really that independent.
Even in null-space you have to pay a monthly fee to CONCORD to keep your *license* active or be dis-allowed to even activate your capsule and undock. Yes, paying your fees to CCP to play the game is in canon as a capsuleer license fee.
The market, your movements, your actions, all monitored by a division of CONCORD.
The full weight of the capsuleers, independent or no, are still overall good for the Empires. The taxes you pay, all the time, the actions you make - how many people do the Empire's work for them through missions alone? How many loyalists are there out there helping one government or another through whatever means they feel like employing, even if independent? How many are out in null "building their empires" and at the same time setting up infrastructure in wild-space and keeping the pirate factions down by intercepting their patrols and smacking them down?
Weighted against that are the capsuleers who pirate - their own kind and still help run the economy in some way - or suicide gank, or declare their loyalty to other, non-empire factions who are often direct enemies of theirs. Even then CONCORD are aware of where they are and what they do.
In short, we have had this conversation in many topics before, and frankly that part about the Empires losing their grasp is not supported by in-game realities. The PF, supported by game-mechanics, speaks against it. It was not needed to ad that bit. Except to make the new guys feel more special. "I'm rebelling against the system, yay."
I'll be on my way out when that happens. =/ while my gameplay revolves around other players my focus and rp has always been tied to the empires and their supporters. If they are removed from the picture and the only mirror we have left is the derpery of most capsuleer groups, it doesn't leave much room for good pf plotting from the writers. =[
Also what contradicts that quite forcefully is the fact that most capsuleers are in high-sec working for the empires directly or indirectly, even the markets that the null sec sell their stuff in is in the empires.
At the moment there is no real way to create solid infrastructure in the null sec areas comparable to the empires, before that all the chest beating on the transhuman revolution or the importance of the null sec folk is just words in the wind.
I'll be on my way out when that happens.
Also I love how the trailer shot down all this 'being the ship' nonsense out of the capsuleer interface.
I found it a bit curious how similar the apparent view presented to the pilot, was to the actual game interface.Yeah, I noticed that too.
WARP DRIVE ACTIVE
I'll be on my way out when that happens.I have to admit, I don't really understand this angle on RP
The way I see it, is, that if the npc empires are irrelevant, the setting is irrelevant.
e.g. Andreus Ixiris and Vikarion are utterly opposed to each other, because one is Gallente, the other Caldari. When the Empires are irrelevant, then that opposition is irrelevant, and becomes an obstacle to mutual profit. The only reasons to continue opposition are spite and stupidity. Does that make for compelling gameplay?
When the setting becomes irrelevant, then development stagnates.
... I would feel that Green/Grey/Gold/Rust Ships Online wouldn't be as compelling a game, and wouldn't hold interest for long.
Relevant to characters vs relevant to Players.
The NPC powers of EVE have been relevant to characters, because it is the NPC powers that design ships, provide capsule training, and give reasons to fight.
If and when player corporations are allowed to design ships (does that ship design competition count?), or have buddy referrals start in their own space, or various other things that replace NPC functions, then the setting, whether it is of flourishing or fading civilisations is entirely irrelevant to both player and character.
Relevant to characters vs relevant to Players.
The NPC powers of EVE have been relevant to characters, because it is the NPC powers that design ships, provide capsule training, and give reasons to fight.
If and when player corporations are allowed to design ships (does that ship design competition count?), or have buddy referrals start in their own space, or various other things that replace NPC functions, then the setting, whether it is of flourishing or fading civilisations is entirely irrelevant to both player and character.
Perhaps, but I very much doubt we're ever going to get anywhere near that far. For one thing, null-dweller wish-fulfillment fantasies aside, high security space is NOT going away until CCP decides that life is not worth living.
You're mistaking a changing canonical background for a vanishing canonical background; I don't see that happening at all, especially with CCP's renewed support for its storyline.
If the canonical background has no effect on anything a player may wish to do, then it might as well have vanished, regardless of how many books, films, TV series are based on the EVE setting.
If it's Tuesday, the Empress is blonde.
Losing grip does not mean lost completely. People are jumping to the extreme. Capsuleers do represent a grave threat to the empires, as they are amassing resources and military might approaching that of the empires, but that does not mean the empires are going to just shrivel up and die.
Losing grip does not mean lost completely. People are jumping to the extreme. Capsuleers do represent a grave threat to the empires, as they are amassing resources and military might approaching that of the empires, but that does not mean the empires are going to just shrivel up and die.
Agreed. Even if CCP is planning a story of "ascension" in which a very few ascend to near-godhood on the backs of the many, bringing a crushing age of tyranny and darkness to New Eden, it is a tale that will not reach its bitter conclusion until long after the game has finally been discontinued.
A few hundred years, say.
At which point, even if the game is still around, I probably won't be.
Capsuleers are not a threat to the empires in any shape of form.
CONCORD dictates completely how they interact with those outside of the capsuleer class.
That is one CONCORDs primary functions.
The power thing?
You have empires that have been taking advantage of the resource rush that has come with space exploration for centuries, for two thousand years in the case of the Empire.
The empires have colonized planets, built the infrastructures that exploit the capsuleers, they have populations in the trillions and what do capsuleers have?
Supercaps, space stations and POSes.
Which are all manned by the people recruited from the populations of the empires.
Try to fly your titan against the empires when your flight crew tells you to fuck off.
Try to use your POS without crew on your mining ship or the POS.
Same goes for your space stations.
Capsuleers have no loyalty of, or power over baseliners, which make everything that they use work.
Sure, your current crews might stick around during your uprising, but you would have no way to get new crew, without the infrastructure that the empires have to train and educate them.
I really need to eat my brekkies before reading these forums.
I see hi sec in a time of diminishing npc empire power (with the player led nullsec barbarians on the periphery) as being similar to the scenario described in Asimovs Foundation series. We as players are in a role with privileged insight and perception of the break up and fading out of imperial power but these things will take generations. In the Foundation books the average citizen of the galactic core had no idea the empire was a rotting corpse for hundreds of years while generals and warlords fought increasingly desperate campaigns on the frontiers. When it all came down might be analogous to concord shutting off their conflict limiters and all hispec becoming nullsec and the barbarians eating the corpse of the throneworlds , but that wouldn't ever actually happen within the lifespan of the game for obvious reasons.
Something I missed earlier - the grumpy Caldari guy has the Jita monument on the viewscreen behind him.
(http://go-dl1.eve-files.com/media/corp/Benilopax/GrumpyCaldaridis1k.jpg)
I'll have to disagree on that.stuffstuff
and
But ultimately it comes down to Lallara's vision for Eve being different from mine. I'm just saying that Lal isn't listening to what CCP is saying.
Also I love how the trailer shot down all this 'being the ship' nonsense out of the capsuleer interface.
This is called Good Marketing.
Propaganda.
Why are you, bittervet, such an idealist about their marketing when you sneer at all they do?
I see hi sec in a time of diminishing npc empire power (with the player led nullsec barbarians on the periphery) as being similar to the scenario described in Asimovs Foundation series. We as players are in a role with privileged insight and perception of the break up and fading out of imperial power but these things will take generations.
Try not to pay your pilot license extension and play the game.
And to extend on the perception of a capsuleer being a the player.
Then it means that all CCPs good marketing is IC propaganda.
Therefore all this demi-god powerful stuff is nothing but.