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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Silver Night on 08 Apr 2013, 20:00

Title: Getting into the Pod
Post by: Silver Night on 08 Apr 2013, 20:00
So, I'm wondering about how people view the process of physically getting into the pod. Things like, is the fluid already in there, or do you get in and then the thing fills up? Is there an oxygen mask, or do you 'breath' oxygenated fluid? How do the pod connections (and the mask, if there is one) get attached? Do they attach themselves? Does it all get attached, and then the thing gets filled with fluid?

Anyway, wanted to see how other people view it. My own tendency has been to think that the pod is filled with oxygenated fluid to begin with, and that the cables and whatnot connect themselves. Either that or oxygenation is handled separately (via the blood, perhaps) and the lungs are bypassed entirely while in the pod.
Title: Re: Getting into the Pod
Post by: Shintoko Akahoshi on 08 Apr 2013, 20:31
I wrote a piece once way back in the day - I don't even have it anymore, sadly - that included a "getting into the pod" scene. The way I saw it, the pod starts out opened widely (like the pod you see in your captains quarters), with coils of various tubing and cables along the back and base. I see the thing as semi-autonomous: you get in, and the cables/tubes seek out the proper sockets in your body on their own, while the pod closes up and fills with fluid. I imagined you had more sockets than we end up seeing on our avatars, so I envisioned the fluid as purely cushioning, with all your bodily needs provided by the tubes and cables.

As far as masks and the like go, there was an early painting in one of the chrons that showed a pod pilot in situ wearing a mask, so I figure that's that.

One thing I used to think was that it was possible to get in and out of a pod in your ship, even in a frigate. I think the chron that introduced conquerable stations spoiled that, with a description of the pod gantry (a massive piece of infrastructure that makes it so that pod pilots can't really get in and out in-ship in anything smaller than a battleship). I'm not sure if that's still canon or not. In any case, it opens up interesting possibilities for more tubes. Some pod pilots stay in the pod for a very long time, so you have to assume the pod includes various catheters for handling waste. You don't want poop in your pod goo, after all...
Title: Re: Getting into the Pod
Post by: Lithium Flower on 08 Apr 2013, 20:51
Liquid, especially gooey one, is viscous medium. Even if it is heavily oxygenated, you need to maintain it's flow through lungs for it to saturate blood with oxygen, and the strength of chest and stomach muscles can simply be not enough to maintain this flow.

Even if you train your muscles enough to breath water (or even goo, yuck, that will be waaay more harder), human organism has a defense mechanism to stop filling lungs with liquid, that causes spasm and reflexive respiratory standstill.

As for getting in and out of pod, I usually skip that part and go like: "Hello, Im in pod now", then "Hello, im in my quarters now". I think a person in the pod should be without clothes (and, really, I wouldn't want to walk after getting from pod in clothes soaked in goo, eeewwww). Problem with clothes for my characters I solve simply: military training allows them to quickly dress and undress in like 30 seconds, maybe add a couple of seconds later to plug buttons, wipe and then arrange hair, etc.
Title: Re: Getting into the Pod
Post by: Esna Pitoojee on 08 Apr 2013, 21:27
The Pod Gantry is still canon, although we now have "cross-capsule gantry" ships - essentially custom modded ships with a Gantry fitted aboard. CCP has said that they're mostly restricted to capitals and above, and almost never on anything smaller than a battleship.

Anyhow, I view it as something where you stand on a small platform in front or slightly above the pod's open hatch; this is where the cables are plugged in and -things- attach. The breathing process involves a mask over the mouth and nostrils, required due to the fact that liquid breathing - especially in higher-pressure environments - requires moving tremendous amounts of liquid through the lungs, difficult considering the distracted nature of the operating capsuleer. By forcing liquid in using a mask, however, fresh fluid may be continuously moved through the lungs.

Once the mask is strapped on and the plugs inserted, the capsuleer actually enters the pod, at that point half-filled with fluid. I imagine they are lowered or 'fall' in backwards, allowing themselves to float in the fluid. At this point the capsule closes, the lungs begin to fill, and the pod fills the rest of the way.

Pretty much complete in reverse for getting out of the pod.
Title: Re: Getting into the Pod
Post by: Lithium Flower on 08 Apr 2013, 22:35
How much time would this take?
Title: Re: Getting into the Pod
Post by: Ember Vykos on 08 Apr 2013, 23:50
Kat and I RP'd something about getting out of the pod one time on a deployment to Providence once. We basically just went with what you can see from the CQ and added a shower area to it. Kat will have to verify but iirc we had a box like room for privacy and shower stalls so you could clean the goo off and get dressed before you actually went into your quarters, or change into a pod suit before you got into your pod.
Title: Re: Getting into the Pod
Post by: Esna Pitoojee on 08 Apr 2013, 23:51
Hmm... perhaps 3-8 minutes, depending on the capsuleer's experience and familiarity with the process, the skill of any accompanying crew, and other factors.

The by far the long step would be allowing the lungs to fill - I think you'd want to give a minute at the least to do this, probably much longer for most people, as sudden rapid filling might be damaging to the lungs.* The same goes for filling the pod - being suddenly drenched and then overtopped by a suddenly-filling pod might be unnerving for rookies, but a standard process for veterans.

The rest of the process... is really quite simple. Of course, I'm not counting taking off or putting on clothes here, so that's another thing.


* Disclaimer: I am no medical professional. I do not know if this is actually true. It -seems- likely, but any actual medical professionals may feel free to correct me.
Title: Re: Getting into the Pod
Post by: lallara zhuul on 09 Apr 2013, 01:11
You put the suit on, that is similar to a G-suit that fighter pilots wear.

The suit itself has all the tubing attached for waste removal and in addition to the mechanisms needed to keep the blood flowing in high Gs it also has the capability to keep the pilots muscles from atrophying. The suit also acts as device that keeps the pilots body temperature within limits.

You attach the mask and walk up to the pod, you can be barefoot or not.
Your hands can be bare or not.
The mask covers only the nose, ears and the mouth.

Robotic arms attach cables and wiring to the suit lifting the pilot with his bare spine to a surface that attaches all the interface widgets into the sockets, at this time the pilot loses all control of his body and his eyes are closed.

The mask is activated and it sticks a tube down the pilots nose into his stomach for food, also a tube is injected to the side of the mouth that goes down to the pilots lungs, in a case of an emergency the tube going to the lungs can expand and harden, keeping the pilots pipes from collapsing.

The pilot is transported to the pod and the pod is filled with goo.

Dressing up in the suit from being completely naked takes about ten seconds, attaching the mask about five. The whole process takes about thirty seconds from the time that the pilot enters the area where the wires get connected to the suit.

Exiting the pod takes a bit longer and you need a shower to be able to attend anything social.

The suit itself keeps the orifices blissfully free from any unwanted goo insertion and takes care of the body while the mind is preoccupied with the ship.
The mask feeds the body and keeps the lungs, nose and the ears free from the goo.

The side effect from being in a pod for any period of time is eyes being red for an hour or two, similar to going for a swim in a swimming pool with chlorine in it.

All the communications from the pod are virtual in nature, text channels mostly, avatars in short range.
Title: Re: Getting into the Pod
Post by: Graelyn on 09 Apr 2013, 04:55
Yeah, we know at least that they drown you every time...and every time you get out you get to hack it all back up.

Immortality isn't easy or nice.
Title: Re: Getting into the Pod
Post by: Lyn Farel on 09 Apr 2013, 06:29
I mostly see the ectoplasm as a grim variant of amniotic liquid.
Title: Re: Getting into the Pod
Post by: Anslol on 09 Apr 2013, 07:01
https://www.youtube.com/watch?v=CxWpc31cCfw (https://www.youtube.com/watch?v=CxWpc31cCfw)
Title: Re: Getting into the Pod
Post by: Dame Death on 09 Apr 2013, 11:21
I'm guessing theres no fast entry way? to icly explain all those "GET YOUR FUCKING DREADS ON RIGHT FUCKING NOW" quick account changes? :p
Title: Re: Getting into the Pod
Post by: Anslol on 09 Apr 2013, 11:26
I'm guessing theres no fast entry way? to icly explain all those "GET YOUR FUCKING DREADS ON RIGHT FUCKING NOW" quick account changes? :p

CCP uses handwavium for now. From what I've read and seen (and a bit of inference), getting into and out of a pod ain't fast.
Title: Re: Getting into the Pod
Post by: Karmilla Strife on 09 Apr 2013, 11:31
Handwavium for rapid account changes and the like: don't use captains quarters. The characters are already in pod, waiting for the order.

I pretty much imagined it as similar to Esna's description, though the shower next to the pod could be a great addition.
Title: Re: Getting into the Pod
Post by: Anslol on 09 Apr 2013, 11:34
I pretty much imagined it as similar to Esna's description, though the shower next to the pod could be a great addition.

Steamy egger on egger shower action from a spece balcony in a spece station with a spece camera...in spece.
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 09 Apr 2013, 11:38
Use much handwavium for 'real time' ship / boarding / docking things.

You all don't really think you can get from your captain's quarters to your pod, pod to your ship, powered up, ordinance loaded, clearance to unmoor, coast through kilometers of interior station at a crawl, clear to undock, and out into space in 15 seconds do you?
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 09 Apr 2013, 11:45
Silas' pod experience is a combination between Tony Stark's apparatus and a few acolytes waiting in attendance on standby with clothing/things.

Particularly the imagery from towards the end of Avengers when Stark lands at his tower and effortlessly walks along a path while machinery is busy working on him, removing equipment, etc.  I really like the gracefulness of that whole process. From integrated infomorph to Martini in no time flat!

More of that sort of thing for 'entering' the pod.

More of a waiting number of attendants for 'exiting' the pod to help with cleaning, dressing, and any immediate needs.
Title: Re: Getting into the Pod
Post by: Anslol on 09 Apr 2013, 11:51
But what about the goo and coughing bits like in the video I posted? It looks like it's not...so elegant? But then again implants and biomods to better your constitution to allow a seamless transition could help I suppose.
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 09 Apr 2013, 11:54
But what about the goo and coughing bits like in the video I posted? It looks like it's not...so elegant? But then again implants and biomods to better your constitution to allow a seamless transition could help I suppose.

Getting out not so elegant, hence the attendants to make it as much so as possible.

Title: Re: Getting into the Pod
Post by: Shintoko Akahoshi on 09 Apr 2013, 12:04
Attendants optional. Shin is far too paranoid to allow employees to see her in that state.

As far as quick ship changes, I've always assumed they yank your pod out of one ship and jam it into the other, similar to how you change ships at a POS.
Title: Re: Getting into the Pod
Post by: Anslol on 09 Apr 2013, 12:06
Attendants optional. Shin is far too paranoid to allow employees to see her in that state.

As far as quick ship changes, I've always assumed they yank your pod out of one ship and jam it into the other, similar to how you change ships at a POS.

Actually this makes a lot more sense than having multiple pods for different ships.
Title: Re: Getting into the Pod
Post by: Morwen Lagann on 09 Apr 2013, 12:13
I'm genuinely surprised anyone assumed that it was any other way. o.O

Outside of ships that are fitted with CCGs, it's always seemed obvious that getting into your capsule was a separate step before any ships get involved. You have one capsule (presumably per-clone, so JCs have their own - wouldn't make sense to be able to jump from one station to another otherwise) that gets shoved into a corresponding slot in each ship you own when you make it active. Otherwise your hangar would fill up with extra capsules! (Which, amusingly enough, sometimes happens due to bugs; one of my alts has a spare pod that can be carried around.)
Title: Re: Getting into the Pod
Post by: Lyn Farel on 09 Apr 2013, 13:24
But what about the goo and coughing bits like in the video I posted? It looks like it's not...so elegant? But then again implants and biomods to better your constitution to allow a seamless transition could help I suppose.

Getting out not so elegant, hence the attendants to make it as much so as possible.

Attendants ? I can already imagine Lyn shivering at such a thought. "Eeew, no way, that's gross and definitly embarassing."
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 09 Apr 2013, 13:31
But what about the goo and coughing bits like in the video I posted? It looks like it's not...so elegant? But then again implants and biomods to better your constitution to allow a seamless transition could help I suppose.

Getting out not so elegant, hence the attendants to make it as much so as possible.

Attendants ? I can already imagine Lyn shivering at such a thought. "Eeew, no way, that's gross and definitly embarassing."

Farel needs more baseliner worshipers, obviously ;)

No point in being the head of a power cult if you can't have minions :P
Title: Re: Getting into the Pod
Post by: Karmilla Strife on 09 Apr 2013, 13:37
Blind slaves. Nothing to be embarrassed about, and if they take liberties, just through them off the capsule gantry. Besides, it's not like in Amarr stations there are statues of old men watching you climb out of the pod...
Title: Re: Getting into the Pod
Post by: Lyn Farel on 09 Apr 2013, 13:48
But what about the goo and coughing bits like in the video I posted? It looks like it's not...so elegant? But then again implants and biomods to better your constitution to allow a seamless transition could help I suppose.

Getting out not so elegant, hence the attendants to make it as much so as possible.

Attendants ? I can already imagine Lyn shivering at such a thought. "Eeew, no way, that's gross and definitly embarassing."

Farel needs more baseliner worshipers, obviously ;)

No point in being the head of a power cult if you can't have minions :P

She actually has a lot of worshipers. They worship her mystery.

But I wouldn't want to derail the thread ever more.

Blind slaves. Nothing to be embarrassed about, and if they take liberties, just through them off the capsule gantry. Besides, it's not like in Amarr stations there are statues of old men watching you climb out of the pod...

These creepy old men @_@
Title: Re: Getting into the Pod
Post by: Morwen Lagann on 09 Apr 2013, 13:51
Blind slaves. Nothing to be embarrassed about, and if they take liberties, just through them off the capsule gantry. Besides, it's not like in Amarr stations there are statues of old men watching you climb out of the pod...

The eyes are totally cameras.

Scotty needs something to occupy his/her time between session changes!
Title: Re: Getting into the Pod
Post by: Ché Biko on 09 Apr 2013, 15:19
I'm going a lot by that vid that was posted (better version: http://www.youtube.com/watch?v=eNWWxD-q-bg ). My thoughts: you are raised into the pod, and you are automaticly connected to it as the oxygen-rich fluid flows in. Just before the liquid reaches your mouth, you're body is "put to sleep" and controlled by the pod's systems. This includes slowing down or even stopping most biological processes (like digestion). Oxygen use is also decreased by having the pod provide some of the energy required for essential processes (like brain functions), further decreasing oxygen requirements.

I usually RP some time (~3-10 minutes)between getting in/out of pod and social appearances, although I sometimes use handwavium (to the point of not even having docked or reached the system yet) as IC social interactions take a lot longer than IRL, and handwavium compensates for that.

Side note: I consider most tranfers of pod and cargo and the like to be done with more advanced versions of Star Trek transporters. I think it's makes the most sense, immersion wise, for near instantanious transfer of goods across hundreds of meters.

P.S. There was a CCP made video that captured the mood of getting out of pod, using scenes from films like The Matrix. I think it was shown at one of the Fanfests. Does anyone know where to find it :?:
Title: Re: Getting into the Pod
Post by: lallara zhuul on 09 Apr 2013, 16:05
Transporters do not work in the world of New Eden.

The Jovian body part event was about a prototype that clearly did not function.
Title: Re: Getting into the Pod
Post by: Lithium Flower on 09 Apr 2013, 17:39
I'm guessing theres no fast entry way? to icly explain all those "GET YOUR FUCKING DREADS ON RIGHT FUCKING NOW" quick account changes? :p
With right hand you grab your clothes on your chest and tear them apart and throw away, while holding balcony peril with left hand, you jump over and fall right into capsule that is starting to fill with liquid. After you hit it, capsule starts accelerating movement towards your dread, lids closes, wires and caterers find your body and violently attaches themselves. Capsule enters the dread while completing filling with liquid. With final connection to the ship, it undocks.

Results

* One set of destroyed clothes
* Two broken ribs
* Leg dislocation
* Throat laceration

Conclusion

* Capsule operation permission granted
* After-flight medical treatment prescribed

(joke  :P)
Title: Re: Getting into the Pod
Post by: Mithfindel on 10 Apr 2013, 00:02
I'm going a lot by that vid that was posted (better version: http://www.youtube.com/watch?v=eNWWxD-q-bg ). My thoughts: you are raised into the pod, and you are automaticly connected to it as the oxygen-rich fluid flows in. Just before the liquid reaches your mouth, you're body is "put to sleep" and controlled by the pod's systems. This includes slowing down or even stopping most biological processes (like digestion). Oxygen use is also decreased by having the pod provide some of the energy required for essential processes (like brain functions), further decreasing oxygen requirements.
Actually, energy as used by body is in the form of a substance called ATP, adenosine triphosphate. It is synthethised in the muscles by "burning" sugar. The easiest way, thus, is to inject sugar, oxygen and nutrients intravenously. Possibly scrub carbon dioxide from the bloodstream to reduce the need to actually breathe. Canonically, the pod fluid is supposed to take care of infections, nutrients and oxygen, and assumably comes thru the digestive system as mostly itself. A Jove did it.
Title: Re: Getting into the Pod
Post by: lallara zhuul on 10 Apr 2013, 02:05
That video shows the inferior systems of the Gallente or the Caldari.

The Amarrians have more decorum and ritual connected to the whole deal.
Title: Re: Getting into the Pod
Post by: Lyn Farel on 10 Apr 2013, 03:30
The Amarrians have more decorum and ritual connected to the whole deal.

Even with the sacred flesh taboo and all ?

Maybe they have, but I would be curious to know where somethings hints at this.
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 10 Apr 2013, 08:21
The Amarrians have more decorum and ritual connected to the whole deal.

Even with the sacred flesh taboo and all ?

Maybe they have, but I would be curious to know where somethings hints at this.

Because of Sacred Flesh the Amarr are the ones who spearheaded cybernetic technology.  They are the ones hooking up old people to floating chairs and cyberizing half of their brains with implants to keep them alive for 600 years at a time.

As a culture they are -super- comfortable with life extending cybernetics and plugging their bodies into machinery in general.   Note they get the cool and showy metal head plates covering implants as a standard option on character creator.

+1 to Amarr ritual for pod entry though.   I have to imagine the more pious might spend some time with some standard prayers and reflections before the transition into the pod to to the Lord's work.
Title: Re: Getting into the Pod
Post by: Lyn Farel on 10 Apr 2013, 08:25
Actually what made me tend to think otherwise is that because of the sacred flesh taboo, capsuleers are considered as an abomination. Even if the Empire probably has hiw own enlisted military capsuleers, I would tend to think that everything religious is kept away from them.

Or maybe not, they could actually try to pour shitloads of holy water on their heads everytime to purify the souls... they do not have...
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 10 Apr 2013, 08:33
Actually what made me tend to think otherwise is that because of the sacred flesh taboo, capsuleers are considered as an abomination. Even if the Empire probably has hiw own enlisted military capsuleers, I would tend to think that everything religious is kept away from them.

Or maybe not, they could actually try to pour shitloads of holy water on their heads everytime to purify the souls... they do not have...

I think the religious status of capsuleers/clones has been kept very nebulous for PF. 

Sacred Flesh only applies to royalty, we don't know how much of that doctrine bleeds over to non royalty?

I can't recall any PF that rules either way. 
Title: Re: Getting into the Pod
Post by: Iwan Terpalen on 10 Apr 2013, 08:50
Downtime exists for only two reasons these days: asteroid respawning, and the daily ritual exorcism of all the Amarr capsuleers to prevent devils from taking up residence in their soul-void shells.

It rarely works.
Title: Re: Getting into the Pod
Post by: Morwen Lagann on 10 Apr 2013, 08:53
The taboo could be extended to Holders in general because they -technically- are in line for the Throne.

As I've stated elsewhere, though, for all practical intents and purposes most probably only need to follow it by choice, because the assassinations that would need to take place for them to even be considered "in the running" are of such a scale and level of coordination that borders on the ridiculous.

I expect Holders that do abide by it are looked upon more kindly, but I'm not sure it's a gamebreaker for those much lower on the food chain, let alone worth the time of fussing over.
Title: Re: Getting into the Pod
Post by: Shintoko Akahoshi on 10 Apr 2013, 09:00
From a sheerly political point of view, considering all the benefit the Amarr Empire get out of loyal capsuleers, I'd imagine they have come to terms with some way to make it okay. At the very least, "And God show mercy to our brother Graelyn, who has taken upon himself the mantle of sin to safeguard the faithful..."
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 10 Apr 2013, 09:06
Let's also not forget Khanid II/ Jamyl being clones and although not done officially they might be subtlety pushing theological groundwork for them being a-ok.

Clone capsuleers, sure ok let's get used to it.

Clone super soldiers! Also ok, let's make em feel welcome.

Oh uh, your leaders have also been cloning themselves. See! You aren't even surprised now you are so used to the idea.



Title: Re: Getting into the Pod
Post by: Morwen Lagann on 10 Apr 2013, 09:16
Let's also not forget Khanid II/ Jamyl being clones and although not done officially they might be subtlety pushing theological groundwork for them being a-ok.

Emphasis mine. Source?

AFAIK he just refused to kill himself during Shathol'syn?
Title: Re: Getting into the Pod
Post by: Silas Vitalia on 10 Apr 2013, 09:19
http://wiki.eveonline.com/en/wiki/Khanid_II#Current_Disposition (http://wiki.eveonline.com/en/wiki/Khanid_II#Current_Disposition)

"Despite his advanced age, Khanid II remains in fair health and publicly appears to be relatively youthful. Though it has never been publicly acknowledged, rumors claim Khanid II has abandoned the precept of Sacred Flesh and has undergone therapeutic cloning to extend his youth. How much of this rumor is truth and how much can be attributed to the legendary longevity of the Khanid Heirs is up to debate."

If half the cluster handwaves Jamyl not being a clone I think I have to believe Khanid is.

Also this explains much of them being super best friends.

Title: Re: Getting into the Pod
Post by: Silas Vitalia on 10 Apr 2013, 09:21
Also Khanid being the magnificent bastard he is, is not likely to let tradition of ANY sort stand in the way of what he wants.

Ritual Suicide? LOL no thanks losers. *steals region*

No cloning? LOl no thanks losers. *facelifts for everyone!*

Title: Re: Getting into the Pod
Post by: Morwen Lagann on 10 Apr 2013, 09:26
Aah.

Makes a bit more sense than the Futurama solution. :lol:
Title: Re: Getting into the Pod
Post by: Lyn Farel on 10 Apr 2013, 12:20
Actually what made me tend to think otherwise is that because of the sacred flesh taboo, capsuleers are considered as an abomination. Even if the Empire probably has hiw own enlisted military capsuleers, I would tend to think that everything religious is kept away from them.

Or maybe not, they could actually try to pour shitloads of holy water on their heads everytime to purify the souls... they do not have...

I think the religious status of capsuleers/clones has been kept very nebulous for PF. 

Sacred Flesh only applies to royalty, we don't know how much of that doctrine bleeds over to non royalty?

I can't recall any PF that rules either way.

We don't know indeed. But it seems more logical to me that since it's a necessary abomination, and especially since they have no soul, they do not need religious rituals either. I would even argue that most conservatives would shun them off everything the slightest related to religion. In the eyes of God and the celestial order, they are nothing, they do not even exist. They are thus lower than the lowest classes, which are slaves.

But I am also pretty sure that a lot of the Amarrian capsuleers actually practice a lot of Faith and rituals for various reasons. Remaining close to God, forgetting their sins, or just because they do not believe in the traditionnal God Flesh. After all as you say, Jamyl & co practice cloning either, and I am pretty sure that a lot of liberals do not mind at all.
Title: Re: Getting into the Pod
Post by: Shintoko Akahoshi on 10 Apr 2013, 12:56
Also Khanid being the magnificent bastard he is, is not likely to let tradition of ANY sort stand in the way of what he wants.

Ritual Suicide? LOL no thanks losers. *steals region*

No cloning? LOl no thanks losers. *facelifts for everyone!*

I can totally see that. Be an interesting basis for some Khanid RP...
Title: Re: Getting into the Pod
Post by: Graelyn on 10 Apr 2013, 14:23
The Capsuleer issue in Dogma...

..well...stay tuned. All I can say right now.  :twisted:
Title: Re: Getting into the Pod
Post by: Samira Kernher on 10 Apr 2013, 17:36
From a sheerly political point of view, considering all the benefit the Amarr Empire get out of loyal capsuleers, I'd imagine they have come to terms with some way to make it okay. At the very least, "And God show mercy to our brother Graelyn, who has taken upon himself the mantle of sin to safeguard the faithful..."

Depends on who you're talking to. The Death article on EVElopedia states that there is a growing belief that the soul transfers to the new body. (http://wiki.eveonline.com/en/wiki/Death#Amarr) So, many Amarr capsuleers have probably begun to follow that belief.

Samira is traditional though, and believes that her original soul died with her original body. She thinks that if her new body does have a soul, it's a manmade soul and thus unworthy of heaven.

As for the pod, I view it as it was described in The Jovian Wetgrave (http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave). You get hooked up to cables, get the skullcap (http://wiki.eveonline.com/wikiEN/images/7/7c/Pic04m2.jpg) put on, then get into the pod and have it fill with goo. In Wetgrave this all required aids, though I imagine it's automated with machinery in modern capsules. Once inside the pod, you can activate the neural link to your ship. Though that's one thing I like to play with... the idea that the neural link is not automatically active and you have to manually "turn it on". This is shown in Wetgrave, where the Caldari officer describes getting claustrophobic in the pod after he's locked inside of it all hooked up and surrounded by goo, but without any systems active.

[spoiler]But he could still breath through his nose. He couldn't see and he couldn't hear. All he felt was this cold, sticky fluid all around him. He was inside the capsule! Pirkotan slowly ran his hands over the inner surface of the capsule. It was very smooth and Pirkotan found no seams or cracks, or any controls or buttons for that matter. The capsule was tightly closed and no discernible way to open it from the inside. Pirkotan was not normally claustrophobic, but now he felt panic rise within him and he wanted to scream and run. But he could do neither; the thick fluid hindered all fast movements and when Pirkotan opened his mouth it was instantly filled with the strange-tasting bluish liquid. Pirkotan was forced to swallow it so he could breath again. Pirkotan tried to calm himself down, but when nothing happened for what seemed like eternity he once again despaired. He had read about people being accidentally buried alive in olden times and now he felt like they must have; this capsule, this thing, felt like a wet grave, burying him. 'Is this the end?' Pirkotan thought. 'Maybe the machine has malfunctioned, maybe they can't get me out!'[/spoiler]

Samira actually prefers this "state" over being fully connected to the ship as being all cooped up in a tiny shell makes her feel safe, and regularly sits in her pod while docked with connections only to very basic things (like GalNet and so on).

Also, another thing I do is RP that the pod has a tiny cargo hold. Not big enough for anything special, but enough to fit a set of clothes and maybe a few other small items like some basic rations. Since if you dock at a station you've never been at, it'd be kind of awkward having to wait for clothes and such to be delivered to you from your ship.
Title: Re: Getting into the Pod
Post by: Shintoko Akahoshi on 10 Apr 2013, 17:44
I've always assumed the "little cargo hold", too. Maybe just something as simple as a place in the pod to strap down a goo-proof suitcase.
Title: Re: Getting into the Pod
Post by: Ché Biko on 10 Apr 2013, 21:36
Oxygen use is also decreased by having the pod provide some of the energy required for essential processes (like brain functions), further decreasing oxygen requirements.
Actually, energy as used by body is in the form of a substance called ATP, adenosine triphosphate. It is synthethised in the muscles by "burning" sugar. The easiest way, thus, is to inject sugar, oxygen and nutrients intravenously. Possibly scrub carbon dioxide from the bloodstream to reduce the need to actually breathe. Canonically, the pod fluid is supposed to take care of infections, nutrients and oxygen, and assumably comes thru the digestive system as mostly itself. A Jove did it.
Could it not be possible for the pod to provide the ATP?
Title: Re: Getting into the Pod
Post by: Mithfindel on 11 Apr 2013, 00:31
Oxygen use is also decreased by having the pod provide some of the energy required for essential processes (like brain functions), further decreasing oxygen requirements.
Actually, energy as used by body is in the form of a substance called ATP, adenosine triphosphate. It is synthethised in the muscles by "burning" sugar. The easiest way, thus, is to inject sugar, oxygen and nutrients intravenously. Possibly scrub carbon dioxide from the bloodstream to reduce the need to actually breathe. Canonically, the pod fluid is supposed to take care of infections, nutrients and oxygen, and assumably comes thru the digestive system as mostly itself. A Jove did it.
Could it not be possible for the pod to provide the ATP?
It would be quite impractical, considering there is already a mechanism to deal with carbohydrates etc. After a quick search, it appears that terminal cancer patients may be fed with ATP (there are some experiments). It appears that only 64% of the patients are side effect free. (Which means that 36% suffer side effects.)

Quote from: WebMD
Adenosine appears to be safe for most people when given by injection by qualified healthcare givers. It can cause breathing problems and chest pain, particularly when given at high doses. Headache, heart pounding, low blood pressure, nausea, sweating, flushing, lightheadedness, sleep problems, coughing, and anxiety can also occur.

Special Precautions & Warnings:
Pregnancy and breast-feeding: Not enough is known about the use of adenosine during pregnancy and breast-feeding. Stay on the safe side and avoid use.

Gout: ATP can raise the level of uric acid in the blood stream and in the urine, and this might trigger a case of gout. Gout causes red, hot, tender, swollen joints. The joint that is most often affected is at the base of the big toe.

Heart disease: ATP can cause reduced blood flow to the heart and chest pain. It might worsen symptoms in patients with heart diseases such as chest pain and heart attack.
Also, ATP molecule has rather weak bonds and will break up (which is why if administered, it must be taken intravenously - otherwise, it'll break up in the stomach).
Title: Re: Getting into the Pod
Post by: Laria Raven on 11 Apr 2013, 09:00
So. Uh. I had a bit of a moment and wrote this, drawing heavily on bits that other people have said, and I liked.
--

Laria always showers before entering the pod, if there's time. It's become more than a habit, verging on a ritual. Hairband looped over her left wrist, her hands gather her hair into a high ponytail, baring the port at the base of her skull. Then boots, trousers, overshirt, t-shirt. Always that order, folding neatly into the canister that will be carried with her pod. Underwear last, laid on the top of the pile like a benediction.

She turns her back on her clothes, on her quarters, and steps through the shower, eyes closed, letting the spray take away the dirt of the station, the invisible grime of being a human being. A second step, through the dryer, and then out onto the balcony that opens out onto the docking bay. She doesn't look. Her gaze fixes onto the pod, as if breaking her focus and acknowledging her surroundings would invalidate the cleansing. At the entrance to the pod, two technicians wait. When had she stopped recognising them as people? Stopped being bothered by being naked in front of them? It must have been around the time that she had fully accepted that she was a capsuleer, and that set her apart.

She reaches the entrance and turns around, pausing for a heartbeat before taking a step backwards, a step of faith in a way, letting herself fall into the seat. The technicians crouch over her, impersonally connecting pipes, offering the mask to her face. There's a moment of amusement as she opens her mouth to allow the tubing a path to enter her. There's a jolt, a shock through her body that spasms her muscles momentarily as the connections mate to the ports implanted along her spine. Her vision goes black, the feel of the cool air on her skin disappears. A small green dot pulses in the corner of her vision. Perhaps some capsuleers have other visions piped to them in this waiting period, but Laria likes the darkness, likes the feeling of disconnection. With her senses rerouted to the pod, she doesn't feel the movement as it lifts away from the balcony, doesn't feel the fluid filling the space around her, doesn't notice her body being suspended as the seat falls away. The pod's systems tell her mind that her body is breathing, fake the sensation of an occasional swallow. Laria changes the options from time to time, fiddling to find the right level. Sufficient stimulus that her reptile brain doesn't panic, not quite enough to hide the truth from her conscious mind.

There's a few seconds where she worries. Worries that something has gone wrong. Deaf, blind, mute and paralysed, she is vulnerable. But she has found that the vulnerability magnifies what comes next.

There's no warning. No gradual arrival of light into the tunnel of darkness. Sensation, stimulus, and input hit her in an ecstatic instant. The ship is alive. She is the ship. Her senses are the ships sensors, her vision that of the external cameras, of the drone cameras, a thousand feeds to process. For a moment, she lets it wash over her, feeling the ship's armaments, systems, defenses waking from slumber like a lazy morning with a familiar lover. Then she's working, narrowing down her focus to a few key views, the most important metrics and indicators. At the same time, she opens a channel to the station traffic control. Does she actually speak? She has wondered. Maybe there are never any soundwaves to carry her words. Maybe they only exist electronically, a simulcra of speech. Maybe she thinks about this too much, sometimes. "Kinakka control, this is Hurricane-class Battlecruiser "A Little Girl Lost", pilot Laria Raven, requesting permission to undock, outbound to Onnamon."
Title: Re: Getting into the Pod
Post by: Natalcya Katla on 11 Apr 2013, 18:23
I like that a lot, Laria.  :D
Title: Re: Getting into the Pod
Post by: Esna Pitoojee on 11 Apr 2013, 19:40
Very nice indeed!