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General Discussion => General Non-RP EVE Discussion => Topic started by: kalaratiri on 23 Mar 2013, 17:20

Title: Eve: Odyssey - June 4th
Post by: kalaratiri on 23 Mar 2013, 17:20
http://www.eveonline.com/odyssey/

Name for the next expansion.

Quote
THE WAR MACHINES
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly.

DISCOVERY SCANNER
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore.

THE STORYLINE CONTINUED
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once.

A NEW "SPACESCAPE"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…
Other features and information will be announced in the coming weeks here, in devblogs and in our news and social media channels

THE LITTLE THINGS
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
Title: Re: Eve: Odyssey - June 4th
Post by: Saede Riordan on 23 Mar 2013, 17:45
excitement \o)
Title: Re: Eve: Odyssey - June 4th
Post by: kalaratiri on 23 Mar 2013, 18:59
Some pictures from PAX: http://imgur.com/a/c3oYb#0

Definite references to moon mining and *drool* new scanning interface

(http://i.imgur.com/swR0V1mh.jpg)
Title: Re: Eve: Odyssey - June 4th
Post by: Z.Sinraali on 23 Mar 2013, 19:31
Exploration? \o/
Title: Re: Eve: Odyssey - June 4th
Post by: orange on 23 Mar 2013, 19:37
A NEW "SPACESCAPE"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…
Other features and information will be announced in the coming weeks here, in devblogs and in our news and social media channels

THE LITTLE THINGS
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.[/size]

Frankly I am terrified at the moment.

Edit: Code
Title: Re: Eve: Odyssey - June 4th
Post by: Vikarion on 23 Mar 2013, 19:45
<Fake derail> Odyssey? That's a Gallente-themed name. Obviously more CCP bias! :evil: </fake derail>

I'm a little worried about the "changes to industrial resources". There have been a lot of calls for restricting industry to null, and null already has plenty of ISK sources. OTOH, I could see the argument for moving some t2 manufacturing to low-sec. But there are no details here, so who knows?

It's definitely nice to see them iterating on POS's (finally!). I can't begin to describe my annoyances with POS's.
Title: Re: Eve: Odyssey - June 4th
Post by: Valdezi on 23 Mar 2013, 19:53
I'm excited about the fix to the scanner. That thing is fiddly as hell.
Title: Re: Eve: Odyssey - June 4th
Post by: Akrasjel Lanate on 24 Mar 2013, 02:33
Any video of that presentation ?
Title: Re: Eve: Odyssey - June 4th
Post by: Ghost Hunter on 24 Mar 2013, 02:36
Please shatter the moon mining mechanic, please shatter the moon mining mechanic...
Title: Re: Eve: Odyssey - June 4th
Post by: Snowflake on 24 Mar 2013, 02:44
http://www.youtube.com/watch?v=vo0vbusruT0
Title: Re: Eve: Odyssey - June 4th
Post by: Grideris on 24 Mar 2013, 05:00
I'm so excited, and I just can't hide it.
Title: Re: Eve: Odyssey - June 4th
Post by: Samira Kernher on 24 Mar 2013, 05:33
Looking forward to it!
Title: Re: Eve: Odyssey - June 4th
Post by: BloodBird on 24 Mar 2013, 10:40
Please shatter the moon mining mechanic, please shatter the moon mining mechanic...

This.

As excited as I am for this expansion (and curious about their changes to industry etc.) I can't express how much I want to be able to play around in the null-sec I recall from 2005-6-7 and not this... this joke it has become. I don't know if it's possible to add dynamics to null again but if so, I'd love to see it.
Title: Re: Eve: Odyssey - June 4th
Post by: kalaratiri on 24 Mar 2013, 12:05
http://www.polygon.com/2013/3/23/4140288/eve-online-odyssey-pax-east

Quote
Eve Online, CCP Games' nearly 10-year-old massively multiplayer online role-playing game, will receive its 19th expansion, Odyssey, on June 4, the developer announced today at PAX East.

The update will include a revamped scanning mechanic, user interface tweaks and hidden locations among the ever-expanding game's 7,929 solar systems.

Polygon spoke to Jon Lander, executive producer of Eve Online, at PAX East about the expansion and how CCP aims to entice new and old players alike with its components.

Lander framed Odyssey as a continuance of the game's evolution, which is tied to its roots.

"Really, 2012 was about getting the foundations in place for a second decade, and Odyssey will be the the first step in that. It's taking is back to our roots, taking us back to when people first came into the game in 2003 and there's this huge expanse of the unknown," he said. "People never really knew what was out there. Were things dangerous? Were they scary? What would they get? What would they lose? Is there going to be some pirate around the corner who's going to get me?

"OVER THE YEARS, IT'S EITHER BECOME HARDER TO GET INTO IT, OR PEOPLE HAVE DISCOVERED IT ALL AND IT'S NO LONGER EXCITING —HERE'S NO LONGER A SENSE OF THE UNKNOWN."

"Over the years, it's either become harder to get into it, or people have discovered it all and it's no longer exciting —there's no longer a sense of the unknown."

CCP's user interface tweaks are perhaps the best example of the developer's attempt to retain the old, foster the new and satisfy both crowds. The work began about 18 months ago, when CCP rewrote a new backend engine for the UI.

"The UI has been likened to spreadsheets in space, or whatever," he said, "and it's looking a bit dated.

"One of the unique and interesting challenges of having a 10-year-old game is, we've seen in the past when we just removed something that a lot of our players are very used to and replace it with something else, that's a very dangerous way to go. You've got to be very, very sure of yourself. We had a good examples last year where we got that balance wrong.

"So, listening to the feedback from our players — listening to what they're telling us — we've started reintroducing these concepts now, and introducing these new graphical elements using this new rendering path in addition to what we already have."

Eve Online will continue this graphical shift over the next several releases, he said. Those who like "spreadsheets in space" will have what they want. And the developer hopes that the graphical changes will welcome new players in.

Odyssey will also redistribute, rebalance and add new ships. The idea, Lander said, is to take something old and make it new again.

"When you think about all of the great science fiction ... it's all about 'What is it?' What's going on? I don't know what's going on, and I love that feeling of discovery.'

"Odyssey is really about enabling our players to do that."
Title: Re: Eve: Odyssey - June 4th
Post by: Grideris on 25 Mar 2013, 05:58
Please shatter the moon mining mechanic, please shatter the moon mining mechanic...

This.

As excited as I am for this expansion (and curious about their changes to industry etc.) I can't express how much I want to be able to play around in the null-sec I recall from 2005-6-7 and not this... this joke it has become. I don't know if it's possible to add dynamics to null again but if so, I'd love to see it.

Why all of a sudden do I want to shatter some moons to mine their guts?  :eek:
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 06:43
If they nerf highsec, I might be done  :s
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 08:22
New UI updates - hooray

New Scanning - 3rd time's the charm?

Exploration - don't care


They are still avoiding the big issues and gameplay problems.  There needs to be a top to bottom revamp of why people go to dangerous places, why they would -want- or -need- to go to dangerious places, why they fight over them, and how they fight over them.

You should never be able to make as much isk doing something with no risk as you are doing something risky.




Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 08:28
The minute they nerf high sec income and try to force people to play in low/nul, people aren't going to whine or complain on the forums.

They're just going to hit cancel subscription.
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 08:36
Urging people to get out of highsec to take advantage of increased opportunity for income has been a stated design goal of CCP for a long time; they are just still trying to figure out how to coax gently without causing people to freak out.

I think lowering incomes in highsec is a great idea, I think lowering industrial and manufacturing capabilities in high is another.  Restrictions on where you can manufacture certain types of things is another great idea, or on PI, etc.

People should still be able to carebear to their heart's content all the livelong day, but the rewards for that activity need to be looked into vs more risky behaviors.
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 08:41
If they make low/nul more attractive without messing with high sec then great, I'd love to see something like that. I.E. belt mining and comet mining is only viable in low or something. PF reason could be CONCORD saying lolno to capsuleers manipulating giant death rocks so close to planets.

But as soon as they say they're going to lower L4 rewards or nerf high sec industry, people will unsubscribe. If it was as easy as implementing those ideas, CCP would have done them by now. But they know where their bread and butter is coming from. Whether high sec is more low/nul alt or main the point still stands; if people can't make easy money in high sec anymore, they won't just go to nul, they'll get rid of their high sec alts or unsubscribe completely.
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 08:46
People should not be able to make easy money in high sec.

Risk vs Reward is skewed incorrectly in this game.

Title: Re: Eve: Odyssey - June 4th
Post by: Tiberious Thessalonia on 25 Mar 2013, 08:50
I made much, much more money, more safely, in highsec than I ever did in lowsec.
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 08:50
They shouldn't, but they are. And they like it.

They give CCP money to do this. If they can't do this, they stop giving CCP money. They don't pay to go to nul and get hunted by blocs or pirates and be forced into a game style they don't like. They play to have fun. Some people find trading, indy, and missioning in high sec fun.

If they can't have fun anymore, they leave.
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 08:55
They shouldn't, but they are. And they like it.

They give CCP money to do this. If they can't do this, they stop giving CCP money. They don't pay to go to nul and get hunted by blocs or pirates and be forced into a game style they don't like. They play to have fun. Some people find trading, indy, and missioning in high sec fun.

If they can't have fun anymore, they leave.

They can do all of those things; have exciting missions, dynamic new exploration content, new story mission arcs, manufacture, do whatever they want, but the little numbers they get for doing so need to be cut in half.  If you are doing the missions because you like the gameplay, then the money shouldn't be the concern. 

People earning huge amounts of money spamming level 4s safely in highsec cheapens the gameplay for people risking assets for the same mission gameplay in risky areas. 

The 'nerf' is only in the ISK genrated, not the gameplay. 

Huge income generators with no risk need to be removed from this game.  I feel the same way about static moon goo gold fountains as well, it's not just a highsec thing.



Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 09:04
I need to clarify that money is only a means to an end in this game.  What is used for and why it is needed is the important part.

The reason you should be getting more money for difficult things is the same reason it's this way in real life (most of the time).

The easy things everyone can do are not rewarded at the same level as the difficult things a few people can do. The person bagging your groceries doesn't make the same salary as the one doing brain surgery.

If it takes 0 effort to do something in this game it should be severely nerfed.  No one needs to make that big cash money running high sec missions, because that money distorts the market for people buying things for other risky activities. 

I need to make more cash money in low than you do in high to buy things that can stand up to the gameplay in lowsec.

People in null need to make more money still to build bigger things that can stand up to the gameplay in null.
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 09:18
People in nul need more money?

Hah?
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 09:23
People in nul need more money?

Hah?

In my pie in the sky idealized and balanced system, absolutely. 

It should be the hardest thing in the game to make money and stay alive in null sec.  It should generate the most income due to extreme risk of time, effort, and resources.

It should be the easiest thing in the world to stay alive and do things in high sec.  It should generate the least income due to the extreme lack of risk and resources.

Obviously this is not the case.

The current system is horribly broken.
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 09:32
Believe me Anslol I have more issues with low/null/sov and related gameplay than I do with highsec
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 09:35
I know and I'm sorry if I came off as snippy, but I have been hearing for months, if not years now, bellowing and venomous rhetoric to nerf high sec simply to ensure a 'culling' takes place to remove carebears.

Hell it's the reason I left low/nul years ago and carebear now.

The PvP community went from being fun and taking on challenges and fleets that are bigger than them, enjoying 'gudfights,' and then telling those stories again to get people ACTUALLY interested and give em a REASON to come out, to being ONLY about collecting tears, shitting on non-pvp'ers/highsec residents, and wanting to force them out to nul/low. Not give em a reason, just FORCE them.

No bueno.

So anytime I see someone calling for it, I just roll my eyes. But you're clearly a different case, as you see the disparities in both nul/low and high, and I thank you for that.
Title: Re: Eve: Odyssey - June 4th
Post by: Tiberious Thessalonia on 25 Mar 2013, 09:36
People in nul need more money?

Hah?

Can't really speak for null, specifically, but it is my experience is that it is easier for ALLIANCES to make money in Null and low, harder for individuals within those alliances.
Title: Re: Eve: Odyssey - June 4th
Post by: Morwen Lagann on 25 Mar 2013, 10:06
The issue is not the scale of reward by itself. All other things equal, you will generally make more money doing an activity in lowsec than you would in highsec, and more money doing that activity in nullsec than in lowsec.

Making lots of money in highsec, if you're not doing incursions (I haven't in a while, tired of the drama between communities), is entirely down to either doing tedious, boring shit all day (missions, trading, mining, industry), or getting really damn lucky on your dice rolls (exploration). So it's a case of either getting really lucky, or putting in a lot of time and effort in the majority of cases. (Market scamming and the like counts as "getting really lucky" imo, but opinions may vary on that.)

The problem as I see it is that the risk does not scale evenly with the reward. Or at least the perceived risk doesn't. There's more risk in lowsec than there is in highsec (no shit) but there's also probably more risk in lowsec than in nullsec for the average player. But the amount the increase isn't in line with the increase of potential reward.

And no, I'm not suggesting lowering rewards in highsec, or reducing risk in lowsec.

I'm suggesting increasing rewards in lowsec. Make more lowsec-only sites or activities. Revenant blueprints are a great example here - you want a Revenant, you gotta go and pop lowsec Incursions to get one, or pay someone who has. You can't get them any other way.  Same deal with a bunch of the Ladar sites - a lot of the drug materials are only available in low/nullsec, particularly the Nanite Control skillbook and some of the gases.

Make the rewards juicy enough that people will risk it. Reducing risk won't work, and just isn't feasible in the first place because it'd negate all the work that has been done to improve lowsec for PVPers in the last couple expansions.
Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 10:09
wise and sexy words

+1
Title: Re: Eve: Odyssey - June 4th
Post by: Graelyn on 25 Mar 2013, 10:11
Quote
Can't really speak for null, specifically, but it is my experience is that it is easier for ALLIANCES to make money in Null and low, harder for individuals within those alliances.

Correct.

This is because Alliance income in null (on the large scale) goes more or less directly to it's wallets through concentrated streams. This leads to the big money requiring a 'trickle-down' economic model to enrich it's playerbase. Real-world jokes about that phrase aside, it's not the best path for EVE.

Null-sec cash flow has to be made to work bottom-up, not top-down.
Title: Re: Eve: Odyssey - June 4th
Post by: Vincent Pryce on 25 Mar 2013, 10:47
It's easy to make bank in nulsec if you know what you are doing and keep your wits about you.

As for people leaving due to highsec nerfed? No. Majority of them do what they always do; They whine on the forums for a several months but still bend over and take it up the ass like always, but keep playing during this whine parade.
Title: Re: Eve: Odyssey - June 4th
Post by: Silas Vitalia on 25 Mar 2013, 11:06
It's easy to make bank in nulsec if you know what you are doing and keep your wits about you.

As for people leaving due to highsec nerfed? No. Majority of them do what they always do; They whine on the forums for a several months but still bend over and take it up the ass like always, but keep playing during this whine parade.

Generally yes, but there was a mass exodus after 'incarna' fail parade.

Dialogue is good, but coddling and catering to mob demands is always a bad idea.

This is a special game, probably the only MMO's out there built on a mountain of tears and unconsentual playstyles, but also built on the possibility that you the player can seek your own destiny, success and failure is up to you. 

I drink your milkshake. This is the core principle the game design needs to revolve around.


Title: Re: Eve: Odyssey - June 4th
Post by: Anslol on 25 Mar 2013, 11:17
It's easy to make bank in nulsec if you know what you are doing and keep your wits about you.

As for people leaving due to highsec nerfed? No. Majority of them do what they always do; They whine on the forums for a several months but still bend over and take it up the ass like always, but keep playing during this whine parade.

Remember though that most players don't even use the forums. Just the vocal attention whores. Many don't bother with the forum because they don't want to. They just want to shoot red crosses, or rocks, or trade, or something. They won't announce I'm Leaving No Stuff 4 U!

They'll simply leave quietly, taking their $15+/mo with them.
Title: Re: Eve: Odyssey - June 4th
Post by: Tiberious Thessalonia on 25 Mar 2013, 11:59
Evidence please, because past experience says otherwise.

Anecdotal Evidence Isn't.
Title: Re: Eve: Odyssey - June 4th
Post by: Matoko on 25 Mar 2013, 12:03
I, for one, am interested to see where they go with this. Never really got into exploration, but having some more interesting things to poke around at would satisfy a few folks I know. And industry... Lets be honest, of all the Spreadsheets In Space, industry is the Spreadsheet-iest. If they find a way to make that more interesting, or at least clean it up, I will count that as a victory.

This kind of comes in at a personal level, trying to start a shipyard corp. Which has run into a couple of problems. First, industry is tedious, confusing, complex, and ultimately boring. With the end result that nobody wants to utilize it as a mechanic, or if they do they just run it solo or with pre-established friends. The second is that an industry corp needs people; miners and production masters, at least, if not haulers, administration, and even security. Couple that with problem one, and you're in one big loop going nowhere.

So yeah, changes to industry? Hell yes I'll stick around and see what they do.
Title: Re: Eve: Odyssey - June 4th
Post by: Lyn Farel on 25 Mar 2013, 13:51
I need to clarify that money is only a means to an end in this game.  What is used for and why it is needed is the important part.

The reason you should be getting more money for difficult things is the same reason it's this way in real life (most of the time).

The easy things everyone can do are not rewarded at the same level as the difficult things a few people can do. The person bagging your groceries doesn't make the same salary as the one doing brain surgery.

If it takes 0 effort to do something in this game it should be severely nerfed.  No one needs to make that big cash money running high sec missions, because that money distorts the market for people buying things for other risky activities. 

I need to make more cash money in low than you do in high to buy things that can stand up to the gameplay in lowsec.

People in null need to make more money still to build bigger things that can stand up to the gameplay in null.

As much as I do not disagree with the points you make, your wording makes me raise a lot of red flags.

Like comparing that to real life. I do not play a game to get a second job. That's what Eve already is, and I do not want to see it becoming even more like it. It is already painful for me to go with the burden of making isk to pay my PLEXes with highsec revenue and the low time per week I still have remaining. It's not fun to make missions or anything else pve related. Some people may like it, but some other people just do that mindless farming because that's the only choice they have. I agree that boosting and enhancing that gameplay is a sound idea, but you will never make a pve repeatable thing so much interesting that players will love it EVERY TIME and that FOR LIFE. After the first few weeks/months, it will become boring again since it will be another form of farming to make money, a new burden.

And as much as I enjoyed lowsec and all in the past, I do not want to get back there. If I can not pay anymore for my PLEXes, which is already a pain since they nerfed L4s already countless times, this combined with the PLEX having skyrocketed the last year from around 350M isk to 550M isk, then I guess I have no choice left but to cancel.

And I can't believe I am actually saying good of PLEXes that I used to consider a curse in the past.

Eventually, either if you nerf high sec income or boost low/sec and nullsec income, prices will go accordingly. It will eventually get harder to make money in high sec. It will then ask dedication and make it a very hostile climate to casuals like me. High sec hostile to casuals, what a joke. Casuals pushed directly in the arms of beloved dangerous areas... I find these consequences ludicrous.

But anyway, my case is not really representative of anything. The real issue about me is that the game stopped interesting me years ago. I only play for RP, and do not want to pay 15€ per month for that (especially when people can pay in dollars and not me :/).

And yes, the gameplay is screwed to the core. The only way to enjoy yourself in pvp for example, to get your 5 minutes of pvp before your ship gets blown up, is to farm for hours. Very motivating.

They should do more like they have done recently for FW. It was promising.

It's easy to make bank in nulsec if you know what you are doing and keep your wits about you.

As for people leaving due to highsec nerfed? No. Majority of them do what they always do; They whine on the forums for a several months but still bend over and take it up the ass like always, but keep playing during this whine parade.

Thank you. I warms my heart, really.
Title: Re: Eve: Odyssey - June 4th
Post by: Cmdr Baxter on 25 Mar 2013, 13:57
I like to go scanning from time-to-time to see what turns up, but I have two gripes. First, the interface is clunky and dated. I spent more time zooming and doing the "trying-to-move-a-probe-but-actually-clicks-the-scan-radius-for-another-probe" act than actually running the scan. Yes, I grasp that that's part of scanning things down. But it gets repetitive very fast; I've lost track of the number of times that clicking the scan radius by accident has happened.

Second, the only thing I manage to turn up is ... you guessed it. Unstable wormholes! Even in low-population highsec systems (we're talking single digits in some of the most remote areas possible) all I find is those ****ing wormholes. I really don't care about the money from it. What I want is to find something other than a bubble-in-space. An actual site would be nice, every once-in-a-while. Just once.

Speaking as a highsec carebear (who'd have guessed?) if CCP messed with incomes I'd just keep on going. There's stuff to find that's good and exciting for missions - if you're more into the story, like I am - but you have to get out there and find it. 95% of the missioning community doesn't do this. The most excitement I've had in a long time was when I realized this weekend that I (a) was eligible for COSMOS missions, and (b), I blew past 5.0 State standings a long, long, long, LONG time ago and was thus eligible for the live epic arc. (Edit: Guess my mind was somewhere else...  :ugh:) In the middle of all this, I went back to Venilen to pick up something and there was somebody whining in local about how repetitive the missions are.

 :roll:

That said, I have no interest in going out to lowsec. While I think there needs to be some rebalancing to encourage people to move out there, I personally have zero interest in doing so. The last time I went across the border was back in '07 to Pure Blind. Not only did I get killed more than once, which I could live with, but I came back to highsec bankrupt. I don't consider that fun or entertaining, and that was despite the fact that I was flying with CAIN (who I consider a group of outstanding PVP'ers). I still consider it a profoundly negative experience overall.
Title: Re: Eve: Odyssey - June 4th
Post by: Lyn Farel on 25 Mar 2013, 14:02
I would like to add that it's not the money and rewards that will make people go to places they do not like. It's like offering money to people in exchange of shooting themselves in the foot. Only masochists are going to actually accept. I sure know that would not.

If you want people to go in low sec, then make it interesting. Interesting here means a good gameplay, and a solid base revenue not based on farm.
Title: Re: Eve: Odyssey - June 4th
Post by: Cmdr Baxter on 25 Mar 2013, 14:08
I would like to add that it's not the money and rewards that will make people go to places they do not like. It's like offering money to people in exchange of shooting themselves in the foot. Only masochists are going to actually accept. I sure know that would not.

If you want people to go in low sec, then make it interesting. Interesting here means a good gameplay, and a solid base revenue not based on farm.
+1. Entirely agree. My earlier comments about wanting to stay in highsec aside, I'd be willing to return and give it a shot (again) if there was more to it other than "dodge every ship in sight and oh! oops! you just got blown up so now you have to spend a couple hours grinding for a new ship." (And I must've been the King of Farm in Pure Blind. An Osprey with a cloak, trying to mine out that last bit of kernite while dodging roving gangs.....  :bash:)
Title: Re: Eve: Odyssey - June 4th
Post by: Ghost Hunter on 25 Mar 2013, 14:09
I am personally hopeful the fundamentals for ship hunting are changed, but most likely not for this expansion. Local and the disgustingly easy way it is to both find people and see that you are being hunted usually distorts combat down to station/gate camping in my experience. Would vastly like more emphasis on different points of interest to be brought up so a different spacescape is presented for combat.
Title: Re: Eve: Odyssey - June 4th
Post by: Esna Pitoojee on 25 Mar 2013, 16:05
Confirming a separate category is needed for scanning Wormholes. Cmdr Baxter covers the one aspect of it - how intensely frustrating it is to spend hours looking for various exploration sites in highsec, only to find lots of spacebubbles - and I'll add that the inverse is true as well: When you're in a W-Space system and are looking for the 2 or 3 signatures that are actual potential exits, nothing is more frustrating than spending over an hour having to sort through otherwise useless oodles of signatures.
Title: Re: Eve: Odyssey - June 4th
Post by: Morwen Lagann on 25 Mar 2013, 18:05
Confirming a separate category is needed for scanning Wormholes. Cmdr Baxter covers the one aspect of it - how intensely frustrating it is to spend hours looking for various exploration sites in highsec, only to find lots of spacebubbles - and I'll add that the inverse is true as well: When you're in a W-Space system and are looking for the 2 or 3 signatures that are actual potential exits, nothing is more frustrating than spending over an hour having to sort through otherwise useless oodles of signatures.

In w-space, the only "Unknown" signatures are wormholes.
Title: Re: Eve: Odyssey - June 4th
Post by: orange on 25 Mar 2013, 18:32
I will start another thread to discuss industry (high, low, and null) and my view of it (which I think is a decently informed view since I have dealt with building everything except supers).  I think there are a lot of options that can be pursued with a wide range of implications.
Title: Re: Eve: Odyssey - June 4th
Post by: Ciarente on 25 Mar 2013, 18:59
Couple of things:

1) Having done low sec industry I'll agree that reward is absolutely not worth the risk at the moment. However, to fix that by addressing rewards only would take such a massive boost to low-sec rewards as to make null-sec comparatively worthless, because the main problem is that at the moment the risk in low is total for industrialists. It's not a question of  if you get your POS/POCOs/miners/haulers hotdropped by bored null-seccers, it's when.  Improved access to production and research lines in low and higher prices for sold goods is off-set by significantly smaller market share; the improved profit margin is not sufficient to off-set the necessity of replacing assets extremely regularly.   Similarly for mission-runners: the risk-reward calculation there is 'how much can I make with these missions before I have to replace my ship' and to make low-sec an intelligent choice there mission rewards in low would have to be boosted out the ying-yang. And before anyone says 'Just grow your corp/join a bigger corp and take the pirates/null-seccers on', I've seen it tried and I've seen those who tried it prioritized for kerbstomping.

2)Similarly, nerfing high sec will not in any way move players into low. It may move players, or at least accounts, out of Eve all together, especially mission/mining/industrial alts, but as long as low-sec operations are guaranteed to run at a loss, it won't move them there.

3) I absolutely agree that null-sec income needs to be bottom-up rather than top-down and active player based rather than passive alliance based.

4) When talking about distribution of players in different types of space, the question of social organisation also needs to be considered. Unlike PvE games with scalable content for different sizes of groups, the most significant scaling of content in Eve is created by other players. All other things being equal, your group needs to be of a certain size to take on other groups of a certain size.  (I'm leaving out the mitigating factors of player skill and strategy here as they apply in limited cases). Belonging to a corp/alliance with sufficient 'muscle' is a prerequisite for accessing a lot of low and null content (apart from the 'oh look new clone' content) however, players don't make decisions about social grouping solely (or even largely) based on content access. Many people in smaller (sub 200) corps are there not because they can't get into a bigger corp but because they are playing eve with people they like, and adapt their playstyle to the content available to the size of group they are in. Those groups are never going to be able to just 'go to null and claim sov', nor are they going to be able to successfully and repeatedly defend low-sec assets and operations against groups that have as many cap pilots as they have pilots of any type. If CCP really wants to get more players leaving high and operating largely or exclusively in low and null, they need to find ways to make that content accessible to smaller groups: and since the barriers to that content are provided by other players, not by code, that's not going to be an easy task.

5) Whatever they do, I'll adapt, although if they nerf high sec mining and PI to any significant degree I'll definitely let accounts used for those purposes drop.
Title: Re: Eve: Odyssey - June 4th
Post by: Esna Pitoojee on 27 Mar 2013, 18:52
Confirming a separate category is needed for scanning Wormholes. Cmdr Baxter covers the one aspect of it - how intensely frustrating it is to spend hours looking for various exploration sites in highsec, only to find lots of spacebubbles - and I'll add that the inverse is true as well: When you're in a W-Space system and are looking for the 2 or 3 signatures that are actual potential exits, nothing is more frustrating than spending over an hour having to sort through otherwise useless oodles of signatures.

In w-space, the only "Unknown" signatures are wormholes.

Indeed. Unfortunately, when you've got that many sigs to sort through, even getting them down to 50% to determine the sig type can be a painfully long process.
Title: Re: Eve: Odyssey - June 4th
Post by: Morwen Lagann on 28 Mar 2013, 09:23
In w-space, the only "Unknown" signatures are wormholes.

Indeed. Unfortunately, when you've got that many sigs to sort through, even getting them down to 50% to determine the sig type can be a painfully long process.

It's 25% for type, 75% for exact site name, 100% for warpin. 25% only takes 2-3 passes per sig with good skills for someone who's had enough practice.

Also, iirc signature IDs are unique, so if people responsible for scanning aren't keeping track of what sig IDs are what in a place the rest of the corp can access, someone's doing something wrong. (Yes, you need to rescan after downtime, but still, you should have pre-existing bookmarks from the day before to use as a quick reference for a reason... :P)
Title: Re: Eve: Odyssey - June 4th
Post by: Esna Pitoojee on 28 Mar 2013, 13:49
Oh, when you're living in a system continuously, it's not that bad; sig IDs certainly do carry over. I'm speaking about more when you either log on after an inactive period or find yourself stuck in an otherwise unoccupied system.
Title: Re: Eve: Odyssey - June 4th
Post by: Lyn Farel on 28 Mar 2013, 14:00
Being at 75% to finally see if your unknown sig is either combat or a wormhole is almost the same thing as being at 100%.

Usually I am between 1% and 30-40% on all the scans, except the one or two last ones where it suddenly skyrockets above 70%. So yeah, it's a big pain in the ass. Even getting passed above 25% takes a decent amount of scans.
Title: Re: Eve: Odyssey - June 4th
Post by: Pieter Tuulinen on 28 Mar 2013, 14:33
3. Whatever they do, I'll adapt, although if they nerf high sec mining and PI to any significant degree I'll definitely let accounts used for those purposes drop.

Can I have your.... Oh. Excellent post Cia! FW allows players to exist in Lowsec almost exclusive (still come to highsec for socialising and shopping) but it's not like we're trying to build towers and defend them.
Title: Re: Eve: Odyssey - June 4th
Post by: Myyona on 29 Mar 2013, 16:54
Exploration? \o/
My initial thought too.

But with my luck, it is probably just another GUI upgrade and the actual exploration content will stay exactly the same. :|
Title: Re: Eve: Odyssey - June 4th
Post by: Z.Sinraali on 29 Mar 2013, 18:06
Probably. No sense not getting your hopes up though! xD
Title: Re: Eve: Odyssey - June 4th
Post by: orange on 29 Mar 2013, 18:35
3. Whatever they do, I'll adapt, although if they nerf high sec mining and PI to any significant degree I'll definitely let accounts used for those purposes drop.

Can I have your.... Oh. Excellent post Cia! FW allows players to exist in Lowsec almost exclusive (still come to highsec for socialising and shopping) but it's not like we're trying to build towers and defend them.

Some of us did try to build towers and sell stuff in low-sec.  But it is a bear to compete with Jita-import hubs.