Backstage - OOC Forums

General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Ken on 30 Jan 2012, 20:59

Title: Cause and Effect
Post by: Ken on 30 Jan 2012, 20:59
(http://img14.imageshack.us/img14/453/masseffectq.png)
CAUSE AND EFFECT

Mass Effect 3 (http://bcove.me/06xghs9g) will be upon us soon (releasing in five short weeks on March 6th) and will bring to a close the story that began five years ago with a covert pick up on Eden Prime.  With any luck, BioWare will deliver on the lofty promise of a "guns and conversation" choose-your-own-adventure concluded in grand and eminently replayable style.  Thus far, simply by playing through the games, players have not only shaped Shepard's personal story but also modified the Mass Effect universe itself into a setting of their own making.  By the advanced stage of this third and final act, many of the choices made have compounded and some have the potential to create rather different situations, opportunities, and outcomes.  I wonder how many different endings and variations on each sub-plot and supporting character's epilogue will be possible in ME3.  Hopefully at least as many as the difficult decisions Shepard has been forced to make in the proverbial "Story So Far"...

Which brings me to the subject of this thread.  I am interested in your "Story So Far" and in how it ends.  Plenty of folks have sat down for multiple play-throughs of the first two Mass Effect games, guiding several Shepards down different paths, be they Paragon, Renegade, or something in between.  While exploring many possible roads across multiple runs, was there one play-through that you consider to tell your Mass Effect "canon" story?  Or one that you intend to load into ME3 first for some particular reason?  Will you be playing through ME1 and 2 again now with a new Commander in preparation for 3?  If you have a personal "canon" Shepard, what background did they come from and what choices has he or she made?  What sort of hero have they become?  Was it a simple choice of taking one moral path to an extreme or something more nuanced?  I've read that some players hold tightly to the idea of choosing as they think they themselves would in a given situation.  How did you do it?

In addition to swapping stories, how about a challenge?  For those that are interested, I invite you to join me in a marathon play-through of the entire series.  If you don't have a personal "canon" Shepard or haven't played the series, there may be no better time to pick it up and start building one.  As you play, post updates here as you encounter and resolve situations.  Optionally, provide a first person narrator (Shep or another character) or a third person omniscient perspective to illuminate your Shepard's thoughts, motivations, and actions as the story progresses.  I'm curious as to how you'd spin things to give the story the connective tissue that a narrator's reflection (omniscient or otherwise) provides.  I think it adds important context that goes largely unspoken in some video games and which is sadly missing in the otherwise character-driven Mass Effect.  If there's any group qualified to frame the pulp sci-fi saga of Commander Shepard in such a way, it's the roleplayers in this forum.

How about it?

Welcome to Alliance Military Database...

[spoiler]Should go without saying, but apply spoiler tags liberally when discussing plot details.[/spoiler]
Title: Re: Cause and Effect
Post by: Morwen Lagann on 31 Jan 2012, 00:04
Alright, I'll bite.

But you're a complete bastard for posting this two days after I started my own. :bash:

I'm not particularly inclined to start over again so I'll have to yoink things from this playthrough's journal in the morning. ;)
Title: Re: Cause and Effect
Post by: Random Sentience on 31 Jan 2012, 01:27
Starting a new playthrough on Friday as my "canon" Shepard to import into ME3. I think I will enjoy this challenge.  :D
Title: Re: Cause and Effect
Post by: Mizhara on 31 Jan 2012, 01:41
Got some HDD trouble so I can't play through the two at the moment, but I'll be ordering a new computer the twelfth, so I should get it in time for a ME1/ME2 marathon.
Title: Re: Cause and Effect
Post by: Milo Caman on 31 Jan 2012, 02:08
For those that are interested, I invite you to join me in a marathon play-through of the entire series.  If you don't have a personal "canon" Shepard or haven't played the series, there may be no better time to pick it up and start building one.

Excuse to play ME + ME2 through all over again?

Excellent.
Title: Re: Cause and Effect
Post by: lallara zhuul on 31 Jan 2012, 02:39
What I noticed with both ME and ME2 is that your choices are pretty much meaningless.

No matter what choice you pick, the story will go on, the great saga will be completed no matter what you do, you are completely powerless and cannot affect a single thing as a player.

So, on the second playthrough of ME I stopped progressing the main plot and saved the universe from the Reapers.
Title: Re: Cause and Effect
Post by: Mizhara on 31 Jan 2012, 02:47
What I noticed with both ME and ME2 is that your choices are pretty much meaningless.

No matter what choice you pick, the story will go on, the great saga will be completed no matter what you do, you are completely powerless and cannot affect a single thing as a player.

So, on the second playthrough of ME I stopped progressing the main plot and saved the universe from the Reapers.

So the fact that you and your entire team can die horrible deaths at the end of ME2 doesn't count?

Edit: Actually, this is a topic that warrants more discussion. I really don't get the argument of 'not making a difference' in games like these. You're quite patently making a massive difference depending on choices. People live or die as a result. You kill or save Wrex. You leave Ashley or Whiney McBitchPants to die. You aid a crime syndicate and then turn on them, or just take their money and go on. There's dozens of these decisions and they all have an effect. Do you somehow manage to stop the galaxy from turning and completely halt the narrative the writers wanted to tell? No, but that's not exactly something one should be expecting either.

In these games... you're one person. If anything, you have way too much power over the narrative and how things will progress.

ME1 and ME2 (ME2 in particular) is offering you fairly ridicilous amounts of narrative power as far as I'm concerned. More would break the games.
Title: Re: Cause and Effect
Post by: BloodBird on 31 Jan 2012, 03:15
My ME and ME2 saves, not to mention the games themselves are gone from my drives due fuckingsoftwareupdatesIdidnotfuckingwant :cry: so I'll do a small marathon at a later point, about a week or two before the launch of ME3. Guess I know where I'll stick the logs then. This could be allot of fun. As usual :P
Title: Re: Cause and Effect
Post by: Alain Colcer on 31 Jan 2012, 08:02
I would play this game if it was possible to buy a single pack with all the DLCs out of steam and not use EA shit.
Title: Re: Cause and Effect
Post by: Myrhial Arkenath on 31 Jan 2012, 08:36
I've started on this too. I've drafted up two Shepards, one 'canon' male that is basically the default option from ME1, and will be going all out good guy. Then, I have a custom female, who's going to be a renegade.

I've played both games on xbox before, but I got them on Steam now due to losing access to the xbox. I know there is some urgency to starting this marathon, but I'm not sure I'm happy with my drafts. I know you need multiple playthroughs to see it all, but can the game basically be reduced to full paragon / full renegade? Or do I need a third neutral character?

I've searched for walkthrough and guides but I can't find good info on what all the choices are that you make, and how many options of them are possible. I seem to recall ME1 having two endings. Can't recall what it was for ME2.

Also, is there even something like an official canon guide?
Title: Re: Cause and Effect
Post by: Mizhara on 31 Jan 2012, 08:56
You'll need about three characters for a 'full' ME1 playthrough. ME2 DEFINITELY needs three or more due to more complex choices and endings as a result. This isn't really a problem though, since that allows you to play with all three 'main' classes as it were. While in ME1 that's not all that much of an impact outside of the highest difficulty settings, ME2 becomes very different games depending on 'class'.

You don't need a third 'neutral' character, but I personally went for the two extremes on the non-canon characters as it were, and on the 'canon' Shepard I just went with what felt good and natural. Your options in romances also require you to play a few characters if you want to see several of them. Hell, ME2 forced me to play a male Shepard so I could romance Tali. While the Voice Actor is kind of crap compared to the female one, it was so worth it. Best romance in the games.

For those who (like me) have played ME1 a hundred times and yet lost all the saves, there's always Mass Effect Saves (http://www.masseffectsaves.com/) to play with. There should be uploads of pretty much every conceivable ME1 choice constellation there, and since [spoiler]you essentially get to remake the char in the beginning of ME2 anyway[/spoiler] that should do the trick. There's also the ME2 DLC that essentially lets you 'quickplay' through ME1 in an interactive comic book fashion so you can just quickly get all the choices you want and start ME2 directly based on that.
Title: Re: Cause and Effect
Post by: hellgremlin on 31 Jan 2012, 09:08
A strange question:

Let's say I wanted to play through ME1-2 (and eventually 3) as the most unreliable dickhead of a teammate as possible. How many of my companions could I possibly kill/get killed in the first two games, if I was going for highest number possible?
Title: Re: Cause and Effect
Post by: Myrhial Arkenath on 31 Jan 2012, 09:33
I must have entirely missed that ME2 DLC. Thanks for the info Miz.
Title: Re: Cause and Effect
Post by: Mizhara on 31 Jan 2012, 09:52
A strange question:

Let's say I wanted to play through ME1-2 (and eventually 3) as the most unreliable dickhead of a teammate as possible. How many of my companions could I possibly kill/get killed in the first two games, if I was going for highest number possible?

If 'eventually ME3' I don't know for certain. In ME1 you can lose two and in ME2 you can lose ALL of them, but that means you can't officially go on to ME3. I'm not entirely sure how many you can lose and still survive ME2 by canon. Sorry.

Myrh: No problem. I assume you know where to get the various ME2 DLC, yeah?
Title: Re: Cause and Effect
Post by: kalaratiri on 31 Jan 2012, 10:29
A strange question:

Let's say I wanted to play through ME1-2 (and eventually 3) as the most unreliable dickhead of a teammate as possible. How many of my companions could I possibly kill/get killed in the first two games, if I was going for highest number possible?

About 11 I think. Including yourself.
Title: Re: Cause and Effect
Post by: Alain Colcer on 31 Jan 2012, 10:56
I must have entirely missed that ME2 DLC. Thanks for the info Miz.

only available on PlayStation afaik....

Title: Re: Cause and Effect
Post by: Mizhara on 31 Jan 2012, 11:09
Eeeeh wrong. I have it on my PC.
Title: Re: Cause and Effect
Post by: Graelyn on 31 Jan 2012, 13:11
Yeah Isty, you can look on YouTube and find a vid of a total-disaster-runthrough where everyone including Shepherd dies.
Title: Re: Cause and Effect
Post by: Ken on 31 Jan 2012, 22:08
I've decided to go with a FemShep.  I've already played a few male Shepards over the years and everyone says Jennifer Hale's voice acting is superior anyway.  So, an introduction...

Profile Reconstruction

(http://img141.imageshack.us/img141/9374/femshep2.png) (http://img29.imageshack.us/img29/5118/me2portrait.png)
Name: Alexis Shepard
Pre-Service History: Earthborn
Psychological Profile: War Hero
Military Specialization: Soldier/Commando (ME1), Vanguard (ME2)
Morality: 66% Paragon, 50% Renegade (ME1)

Born on Earth and raised in foster homes when not out on the streets of one of the planet's megacities (I like the idea of it being the Dallas-Houston-San Antonio Texas megalopolis), Shepard never knew her biological parents.  Fearful of living the rest of her life in an underworld dominated by gang culture, at age 18 she ironically joined the largest gang around: the Systems Alliance military.  As an infantry soldier she found herself on shore leave on Elysium during the Skyllian Blitz and earned honors and a commission for her heroism during the battle.

Pragmatist
Having enlisted in the Alliance military before becoming an officer, she has a realistic and practical view of military life and duty.  She is certainly professional in her interactions with others, but harbors a cynical attitude toward brass and bureaucracy and gravitates towards peers and superiors who can get things done even if that requires bending the rules.  She enjoys working in the special operations branch, but as an experienced combat vet disapproves of open displays of unseasoned bravado such as those put on by Corporal Jenkins.

Xenophobe
ME1: Biased by Alliance military culture and shaped by her harrowing trial by fire in the Skyllian Blitz, Shepard remains distrustful of most aliens (particularly Turians and Batarians) and doubtful of their intentions until she has found reason to trust them through first hand experience.  She could hardly be defined as a racist of the sort that believes humanity is naturally superior, however, or as an extremist of the sort that would have the Alliance dominate the rest of the galaxy.  If pressed, she might explain her attitude toward non-humans as "wait and see".

ME2: By the end of the first game, my Shepard had developed a refined understanding of aliens.  Simple assumptions and a standard approach based on suspicion weren't useful to her.  Too often early conclusions were turning out to be wrong and Shep found herself making choices during the hunt for Saren that would have surprised her only weeks before.  Her feelings at the end of the first act are best described by Lt. Alenko's statement that aliens, like humans, are individuals.  Just because one is an ass doesn't mean they all are.

Eden Prime
[spoiler]
(http://img88.imageshack.us/img88/8507/prologue1o.png)(http://img205.imageshack.us/img205/3760/prologue2.png)(http://img607.imageshack.us/img607/5804/prologue3.png)

So much for covert.  Eden Prime was a mess.  Surprise attack by Geth.  Convenient timing for a race that's been nearly non-existent for hundreds of years.  Jenkins didn't make it.  Hotheaded kid ran right into enemy fire, but he didn't deserve what he got.  Nilhus was killed too, possibly at the hands of another Spectre called Saren... and joining their ranks is supposed to be good for the Alliance?  Most of the people who deserved saving were dead before we landed.

Linked up with a marine survivor from the garrison stationed on the colony.  Gunnery Chief Williams, clearly an able enough soldier.  Bitterly ironic that of the few other survivors we found, most seemed to be tied up in a smuggling ring.  Helping themselves to the few safe places to hide no doubt.  Thought the Chief was going to shoot one of them on the spot for skimming from the military shipments.  Good woman.

We broke the Prothean beacon.  Or I did.  Don't remember much of what happened after we took the tram from the docks and my head is still pounding.  Tried to talk things over with Alenko, get a sense for what happened before I blacked out.  Pilot's bringing us in to the Citadel ASAP.  Captain is running in full damage control mode and wants to take this straight to the Council through the Alliance ambassador.
[/spoiler]

The Citadel
[spoiler]
(http://img32.imageshack.us/img32/5999/saren.png)(http://img846.imageshack.us/img846/3553/ch11.png)(http://img844.imageshack.us/img844/5186/ch12u.png)

"Promoted" to Spectre.  And we have our orders: find Saren before he finds the Conduit.

Council took a lot of convincing to decide that their favorite son Saren has gone rogue.  (Eden Prime and the two assassins he sent after us on the Citadel were enough evidence for me.)  We expected as much from the Council, however, and were ready to go after him ourselves, but the testimony of a Quarian expert on the Geth opened their eyes.  Never met a Quarian before.  Had to go through half of the seedy underbelly of the Wards to find her.  In the process, we picked up a fairly straight-shooting Turian C-Sec officer who was working to build a case against Saren on his own.  Name is Garrus.  Amenable as Turians go.  From what I gathered, he has a reputation in C-Sec for trying to save the world.  Add to that a less amenable Krogan bounty hunter called Wrex.  Could be a security risk, but Alenko thinks the merc could be useful against an army of synthetics.  Fair enough.  The Krogans beat back the Rachni, right?  I'm bringing the Quarian as well.  Closest thing to a subject matter expert on the Geth I'm likely to find.

The Normandy is now under my command, and our activities are backed by Spectre authority.  I'm not sure who legally owns the ship anymore, Alliance or Council, but she's the best out there for running fast and quiet.  We are now aweigh and outbound from the Citadel heading for Feros in the Theseus system.  Reports coming in of a Geth attack on our colony there.[/spoiler]

Feros
[spoiler]
(http://img718.imageshack.us/img718/5056/me1feros.png)(http://img571.imageshack.us/img571/9852/me1shiala.png)(http://img641.imageshack.us/img641/6757/me1shepferos.png)

The Quarian, Tali, has proven useful quickly.  She and Chief Engineer Adams managed to salvage a Prothean data disc from wreckage we detected orbiting Sharring in the Theseus system while inbound to Feros.

Of course, Saren had been here before us and the Geth were swarming Feros.  Normandy's stealth systems got us in under their radar.  Took Alenko and the Turian Garrus with me in the shore party once we landed.  The planet was once a major Prothean world (their ruined megastructures still stand, making for ready-made colonial infrastructure), but it is now home to only a small ExoGeni corporate colony.  Most of the colonists holding out seemed to be carrying on in a state of shock.  Lots of thousand yard stares.  Drove the Geth back from the tiny redoubt of Zhu's Hope, helping to restore basic life support to the colony in the process, and pushed our way toward ExoGeni headquarters.

Found ExoGeni staff holed up near the HQ after intercepting their comms from the Mako.  Company rep was a man named Jeong.  Combative and stupid.  You'd think diplomatic skills would be valued in managerial staff.  After we dug up what ExoGeni was really doing here on Feros, he drew down on me and I had to take him out.  Mired in a world of corporate secrets, guess he valued them more than his own life.  Or maybe he thought the ExoGeni guards held him in higher esteem than they really did.  The secret he died to protect in this case was an alien being called the Thorian with mind control abilities.  No surprise Saren might be after something like that.

Was surprising that the Thorian had already taken control of the colonists at Zhu's Hope.  Fully in its thrall, they took every opportunity to shoot at us on the way to this creature's lair beneath the colony.  Alenko was able to adapt our grenades to disperse a mild neural agent provided by the ExoGeni people.  It worked and we managed to save many of the colonists by knocking them out until we could deal with the Thorian.  The thing itself was a huge half plant/half mucus factory.  It sent waves of mindless thralls and several clones of an Asari biotic at us before we put it down.  The biotic turned out to be a living sacrifice, offered up by Saren in exchange for information -- a Prothean encryption or data processing protocol called the Cipher.  Thankful to be released from the Thorian's control, this biotic, a disciple of Benezia named Shiala, provided me that information freely.  And I provided her a chance at redemption.  She will remain on at Zhu's Hope and help repair the damage done.

Shiala also shed light on what we're up against.  Saren has command of an alien starship called Sovereign that allows him to exert some kind of influence over the thoughts and actions of others.  Simply by being near Saren, people will fall under this spell.  This may explain why even a powerful mind like Matriarch Benezia's could be swayed to his service.  Getting at her could be the key to finding Saren or finding the Conduit itself.  Alenko thinks we should follow up on Benezia's daughter, a scientist believed to be on an expedition in the Artemis Tau cluster.

We have other leads as well, however, based on information extracted from ExoGeni computers and the Geth themselves on Feros.  A Geth invasion force may be massing in the Armstrong Nebula...[/spoiler]

Armstrong Nebula
[spoiler]
(http://img252.imageshack.us/img252/9334/me1galmap.png)(http://img846.imageshack.us/img846/1216/me1makolands.png)(http://img830.imageshack.us/img830/3694/me1planetside.png)

Outbound from Theseus, we received communication from Admiral Hackett on Arcturus Station.  Alliance drone went down in the nearby Hercules system and the admiral was hoping we could recover its data modules before the Geth get there.  Normandy was the closest human ship.  Happy to oblige.  We picked up the drone's beacon on the surface of Eletania and dropped in the Mako to make the recovery.  Turned out the synths were thinking several moves ahead on this one and laid an ambush for us.  Clever, but not fatal.

Acting on the intel gleaned from the Geth on Feros, we then plotted course for the Armstrong Nebula.  Admiral Hackett was able to confirm through Alliance intel that the Geth are active in the nebula.  Surveillance has identified at least four strongholds.  Looking at the star charts I decided to hit Rayingri in the Gagarin system first.  Geth attacked and wiped out a research colony on the surface, turning all the personnel there into the same terrible husk creatures we saw on Eden Prime.  Disturbing.  Feels like we're doing them a favor when we put them down... in case they're still "alive" somehow behind that freakish exterior.  Of course to the Geth, people probably look like little more than collections of organic matter, easily rearranged into something more useful to them.  Spare parts, basically.

Fucking monsters.

Next target was Antibaar in Tereshkova.  Found evidence that a thresher maw had taken out a Geth unit that ambushed a human transport of some kind.  Wreckage was too badly damaged to make any identifications.  The Mako subsequently took out the maw.  Hit the Geth outpost nearby with armor as well.  Foot units and armatures; little match for the cannon.  Third objective was a Geth outpost on Casbin.  Something about the planet means it may be a very nice place to live in a few million years so the entire surface has sanctuary status under Citadel law.  Handy to be a Spectre, I suppose.  In any case, the Geth certainly weren't abiding by galactic prohibitions on landing there.  Hit their outpost hard in the Mako and managed to damage one of their dropships as well.

Expecting to clear out the rest of the synth forces in the cluster, we hit Maji in the Vamshi system last.  It turned out to be the penultimate target.  Distress signal of some kind went off after clearing a colossal armature from the outpost on Maji, and we followed it to Grissom.  Grissom's a massive blue giant roasting just about everything that bothers to orbit it.  The Geth don't care apparently, and located their stronghold on the scorched surface of Solcrum, a moon of the gas giant Notanban.  Once we cleared this last objective, the Normandy's sensors picked up a strange transmission being sent toward the Perseus Veil and presumably the Geth worlds beyond it.  When decoded it depicted a Quarian singing or reciting some kind of poetry.[/spoiler]

Artemis Tau
[spoiler]
(http://img163.imageshack.us/img163/9990/me1liara.png)(http://img38.imageshack.us/img38/679/me1sheparmored.png)(http://img263.imageshack.us/img263/6963/me1beaconvisions.png)

We affected the rescue of Matriarch Benezia's daughter, the Asari archaeologist Doctor Liara T'Soni, from Therum in the Knossos system.  Landed on a contingent of Geth and Krogan mercs sent by Saren in mid-operation trying to capture or kill her.  In the process of extracting the doctor, a major Prothean ruin was destroyed.  The doctor seemed unaware of recent developments with the Geth and her own mother.  Aboard the Normandy, she was able to add her deep understanding of the Protheans to my own using the same telepathic method as Shiala.  Didn't work.  The message contained in the Eden Prime beacon is still chaotic and unclear.

A lull in the mission gave me a chance to talk to the Normandy's crew (none of whom expected to be on a far-ranging deployment under Spectre command when we left port) and the collection of alien specialists we've taken on in the last few days.  Navigator Pressly feels we don't need alien help to find and stop Saren, but I've begun to see the threat posed by the Geth and whatever the Reapers are as greater than any one planet or species can tackle alone.  Prestley is stuck in the old ways of thinking and until just recently maybe I was too.  Conversely, Engineer Adams couldn't be happier about having the Quarian Tali's mechanical expertise close at hand.

Williams is suspicious of Liara.  Doesn't believe her story, and she also doesn't trust Garrus or the Krogan Wrex.  I managed to get her to admit she doesn't trust them expressly because they are alien.  Her politics are definitely self-reliant, maybe even leaning Terra Firma.  The Normandy has the most advanced tech in the Alliance inventory (the Tantalus core, the IES stealth system, etc) and the Chief is concerned about compromising these military advantages.  I don't necessarily disagree, but I think Williams is missing the point that while the Alliance military needs to keep classified technology safe, these particular aliens are value-added and this mission requires we break with standard operating procedures to get the job done.  Thankfully, Spectre status means we actually can.

The one member of the team that sees this most clearly is Garrus.  He told me he knew that working with a Spectre would be better than staying at C-Sec.  No love for bureaucrats to be found in this Turian.  As it turns out, he was once a candidate for the Spectres, but his father discouraged him from joining.  Garrus thinks it shouldn't matter how a mission is accomplished as long as it is and he was more than happy to escape that world of red tape.  I'm finding that I am too.  That's why I decided to provide Tali with the encrypted Geth data we extracted from Feros when she asked for it.  The Alliance probably considers it classified information, but I'm a Spectre now, and it could provide a key advantage in the fight against the Geth if the Quarians are able to decipher it in time to make a difference.

When I got Alenko aside to talk, he told me he was worried that we may start cutting corners.  At first I wasn't sure why he was bringing this up, but I think he's worried about how the Alliance brass might react to bending the rules out here in pursuit of Saren and using Alliance hardware to do it.  He told me about his experience in brain camp learning from trigger-happy Turian experts not long after the First Contact War ended, but I'm not sure I fully caught the moral of the story.  I think maybe his concern is just personal.  Loyalty to the captain or something more personal still.  I tried to make it clear I'm not-not interested, but this isn't the best time for... fraternization.

Joker.  Now here is a man who values a beard over medals and recognition.  Clearly been underestimated in the past by both the service and previous commanders due to his medical condition.  He's overconfident, probably a defense mechanism, but his record backs it up.  At first glance I thought the was brash and maybe even dangerous at the controls, but this guy's flying lives up to what's on the tin.  May be the best frigate pilot I've ever met.  Whatever we're flying into next, I have a warm and fuzzy with him on the stick.

With Feros secure and the Geth forces in the Armstrong Nebula defeated, we are planning our next move.  Saren's location and immediate intentions remain unknown.  The corporate colony on Noveria has been floated as a flashpoint with reports of Geth activity in the area.  This may be our next stop.  In the interim, we've begun taking advantage of AGeS mineral bounties out here in the frontier to boost available funds.  Its one solution and probably the best under the circumstances since Spectres don't draw cash from government coffers like typical military elements.[/spoiler]

Noveria
[spoiler]
(http://img29.imageshack.us/img29/5018/me1noveriadocks.png)(http://img85.imageshack.us/img85/1254/me1vicore.png)(http://img11.imageshack.us/img11/2572/me1benezia.png)

Noveria was a game changer.

Before she died, Benezia gave us the coordinates of the Mu Relay provided by a Rachni queen.  After she died, I let the queen go.  My hands still tremble thinking about that decision.  It... the queen took control of a dead Asari commando and spoke.  She explained the warriors swarming through the Peak 15 complex were lost to reason, having been separated from her since birth.  Her language was alien and poetic, a composition of colors and scents.  But its message was clear.  Mistakes were made.  The Rachni Wars.  Unleashing the Krogan.  Binary Helix's hubris in reviving this queen and trying to breed an army of Rachni.  Despite Alenko's misgivings, I knew there was only one right choice.  With the matriarch slain, one great mother's lifeblood was enough.  I couldn't add a second genocide to the list of mistakes.  The queen said she would remember this act of faith.  I hope so.

The deal-making and corporate subterfuge I had to navigate to get through Port Hanshan to Peak 15 seems like a distant and insignificant prelude to today's events.  It was a mess of corruption and double dealing.  Normandy is aweigh and outbound from that frozen rock.  Painkillers and sleep.  Then we plan our next move.[/spoiler]

The Citadel, Revisited
[spoiler]
(http://img13.imageshack.us/img13/7024/me1warp.png)(http://img577.imageshack.us/img577/5189/me1wards.png)(http://img28.imageshack.us/img28/4985/me1shepalenko.png)

Finding Saren and stopping whatever he has planned is paramount, but I knew we wouldn't get it done running the team ragged.  We'd been out for too long and Noveria left everyone exhausted.  Before catching the relay out of the Horse Head Nebula we swung through the Strenuus system.  Picked up a signal from a derelict Kowloon-class near Xawin leaking drive emissions all the way from the planet.  Landed and sniffed out a privateer base.  The transport captain's body and effects were still inside.  Geth tried to spring a trap on us on the way out.  Nothing the Mako couldn't clean up quickly.  With that done, the Normandy put in at the Citadel to resupply and give the crew a much needed break.

At least they got one.  Looking for half a day of shore leave (or just a stiff drink and a long nap), I got half a dozen assignments and three debriefs.  Rear Admiral Mikhailovich from Fifth Fleet, the officer to whose unit the Normandy was originally slated for assignment, hot dropped on me right at the docking berth asking to conduct an immediate inspection of the ship.  Normandy may be an Alliance vessel but she's on loan to the Citadel, and I was in no mood to have a flag officer poking around in my house.  Pretty much blew him off.  Sure as hell didn't let him set foot on deck.  Figured I'll catch a heat round for it later, but, eh...

Second surprise attack of the hour came from the Fourth Estate.  Reporter named al-Jilani pulled me in to an impromptu interview right outside the elevator from the docks in the middle of C-Sec headquarters.  Thought the Q&A went alright.  She clearly had an agenda, but there's nothing a little "It's Classified" can't solve.  Threw the diplomats a line by mentioning the Normandy was a joint Alliance-Turian project.  Admiral Hackett called later to say the report played well on Earth, but the Council was livid that I outed Saren as the actor behind Eden Prime.  Guess they'd been working hard to convince the galaxy the Geth got up and came charging into Citadel space all on their own.  Allergic to bad press, I suppose.

Speaking of which, what happened on Noveria probably won't be a secret for long, if it even is right now.  The Ambassador couldn't be bothered to listen to my reasons for letting the Rachni queen go, but Anderson backed me up.  Bit surprised at that, actually, but it was good to get some validation.  The Captain didn't have any extra intel for me on the Virmire situation.  Halfway across the galaxy, but it seems like that might be our only solid lead on Saren right now.

Samesh Bhatia, the husband of a marine killed on Eden Prime asked me to follow up on why his wife's body hadn't been turned over by the military for burial.  Asking a few questions, the line I got back from higher was that she had been hit by some kind of Geth weaponry using unknown tech and her body was being studied in the hopes of developing better defenses.  Sucks.  Bad news to deliver let alone receive, but Bhatia eventually came around to understanding why the study was important.

Got a desperate message from Admiral Kahoku, whose men we'd earlier found torn to bits by a thresher maw near a decoy distress beacon on Edolus, when back aboard the Normandy.  The Admiral claimed he'd uncovered evidence that a group called Cerberus was behind the Edolus trap and that they'd gone completely off the reservation.  He relayed the coordinates of their research base on Binthu, where the group is allegedly conducting dangerous genetic experiments, and said he though his life was in danger before signing off.

Oh, not to forget Helena Blake, who wants me to surgically remove the two bosses who took control of her criminal enterprise and turned it into a red sand-running slaver ring.  And by "surgically", I'm fairly certain she meant "with a shotgun".  Having nearly shot a Tenth Street Red named Finch who came up to me in the wards and tried to blackmail me into helping the goddamn gang spring some moron from Turian custody, I know I shouldn't be morally opposed to turning down her offer.  Human slavers, like gangbanging mafia wanna-bes that get arrested by aliens, are bad press for the Alliance after all.  Shepard, Commander, (Armed) Public Relations.

I'm sensing a pattern.  Seems like everyone turns to the Spectre when they can't get things done through normal channels.  Wonder if all Spectres run mercenary ops on the side or if its just something they try to foist on the new guys for as long as they'll bite?  If I run into one of my new colleagues one of these days I'll have to remember to ask.  Outbound from the Citadel before the other half of the Presidium's population calls asking for a discreet favor in some dark corner of space or another.  Saren's still out there and the key to finding where he's headed next can probably be found with that Salarian team on Virmire.[/spoiler]

Uncharted Space
[spoiler]
(http://img710.imageshack.us/img710/8580/me1hostage.png)(http://img853.imageshack.us/img853/4327/me1mercenary.png)(http://img337.imageshack.us/img337/2341/me1drheart.png)

Underway once more, we soon received a distress call from an Alliance listening post overrun in the Erebus system.  It was the Rachni.  A few soldiers held out at their tiny station on Nepmos against waves and waves of the creatures.  Another listening post on Altahe in the Acheron system was also hit and didn't fare as well.  We cleaned the bugs out of both, but the icy dread that Noveria was already coming back to haunt me stung with every round fired.  In Acheron we learned that these posts were supplied by deliveries from unmanned freighters and tracked the last such arrival to the Argos Rho cluster.  There we discovered an unmarked and IFF-black space station built out of commercial off-the-shelf components.  Inside computer records described the place as "Cerberus Commando Base Sigma-23", but it was abandoned by all but the Rachni.  This Cerberus group somehow got their hands on Rachni samples from Binary Helix's Noveria labs and were attempting to weaponize the creatures as well.  Set charges and destroyed the station.  That these infestations weren't the doing of the queen I set free is little consolation for the lives of the troopers killed, but it was a great relief to me.

Quickly found the Cerberus labs on Binthu, as Admiral Kahoku said we would, and wiped them out.  The things they were doing there.  This group is definitely well connected, definitely well funded, and definitely dangerous beyond all reason.  The same thrall creatures we saw under the Thorian's control on Feros.  The Geth-created husk monstrosities.  More Rachni.  Evidence of their influence and experimentation kept cropping up.  Whatever they are out to accomplish, whether it could make Earth stronger or not, it can't be good.  After recovering Kahoku's body from Cerberus custody, I was contacted by an agent claiming to represent the Shadow Broker.  He said Kahoku was provided with the location of these Cerberus labs in exchange for information extracted from the systems inside.  I agreed to transmit the data, posthumously fulfilling the admiral's agreement... and perhaps earning some credit from the Shadow Broker in the future.  A Spectre is supposed to build contacts, right?  Seems smart to bank a few favors for calling in later.

Not everything out in these distant and uncharted systems was so grim, thankfully, but the course to Virmire seemed to grow increasingly long and complex and the galaxy ever more needful of intervention with every jump.  I hit Helena Blake's former associates and she agreed to disband what remained of the syndicate rather than end up becoming formerly living crime boss number three.  In her stead, that position went to Haliat, a pirate leader who claimed to have motivated the Skyllian Blitz and apparently took his grudges quite seriously.  This guy hated me so much he went to the trouble of finding a lost wartime Alliance probe armed with a nuclear self-destruct and set it up as a trap.  Lucky for me, I've got two of the best electronics and decryption experts you could ask for as my wingmen.  Between Kaidan, Garrus, and myself, we defused the bomb.  Then I shot Haliat.

Better still, we were able to deal with a sticky situation for the ever-calling Admiral Hackett. A retired Alliance officer named Kyle had gone off the reservation and holed up in deep space with a group of biotics.  Made the idiotic choice to kill two negotiators the Alliance sent to meet with him.  He saw the proverbial light when a Spectre came calling.  The universe could use a few more bloodless resolutions like that...  Of course this success made me Hackett's new go-to for hostage negotiation.  With Alenko's help, we later talked down a group of L2 biotics holding a VIP hostage aboard the MSV Ontario in Farinata.  Just before reaching Virmire, we detected the signal of a ship registered to one Dr. R. Heart.  This "physician" was an old foil of Garrus' from his days in C-Sec.  The Salarian ran an organ smuggling ring from the Citadel and escaped capture by taking hostages and fleeing into deep space.  We boarded the Kowloon-class transport he had turned into a flying laboratory.  At least this time there was no negotiation.[/spoiler]

Virmire
[spoiler]
(http://img843.imageshack.us/img843/5793/me1wrexvirmire.png)(http://img848.imageshack.us/img848/8224/me1sarenslab.png)(http://img705.imageshack.us/img705/2802/me1sarenvirmire.png)

Saren's base of operations was on Virmire.  Was.  This past tense cost us a lot.  He was breeding an army of Krogan.  Possibly had worked out a cure for the genophage that inhibits natural Krogan reproduction.  This was the race that turned back the Rachni swarms.  If the Geth and their horrors weren't enough, Saren at the head of a Krogan legion would have been unstoppable.

But that wasn't all.  There was another beacon.  A working Prothean beacon just like the one on Eden Prime.  I was able to use it and...  Sovereign... the ship.  Saren's flagship... it isn't a ship.  It's a Reaper.  These things are alive.  Impossibly old.

If I could have, I'd have taken off and nuked the site from orbit.  Only way to be sure.  AA defenses were too strong, so we had to do it from the ground.  Even with the Salarian infiltration team under Captain Kirrahe, this was the fight of our lives.  Geth at the base had the combined strength of all the forces we faced in the Armstrong Nebula.  Chief Williams gave her life holding them back while we emplaced a tactical fusion weapon and prepared it for detonation.  Saren himself hit us at the bomb site.  We hit back.  In one of those awkward pauses when neither side is shooting, he tried to convince me to help him.  The Reapers are coming and he thinks he can somehow arrange for it that they won't wipe out all organic civilization this time.  He's deluded or indoctrinated by Sovereign's power or both.  The pause in fighting didn't last long.  It came to close quarters.  He waved off only when the nuke was about to blow.

It was a hot extract.

Aboard the Normandy, Liara asked to attempt a reading of the Prothean warning by joining our minds again.  She thinks this second beacon may have helped to fill in the gaps left by the one from Eden Prime.  Afterward she said she recognized places and landmarks in the vision from her research.  Ilos.  The Conduit is on Ilos and the Mu Relay is the only way to reach it.  This is why Saren was after the location of the relay, but we couldn't be sure which of the numerous systems it connected to were the right one.  Now we know.

Kaidan is upset about Ashley, but it wasn't his fault.  Wasn't my fault even though I made the call to return to the bomb site and cover him rather than rescue her.  The only one to blame is Saren.  And he's going to get what's coming to him.[/spoiler]

Ilos
[spoiler]
(http://img39.imageshack.us/img39/212/me1ilos.png)(http://img441.imageshack.us/img441/4029/me1normandycitadel.png)(http://img72.imageshack.us/img72/3154/me1sarenlives.png)

The Council recalled us to the Citadel and we came with the expectation that they would send a fleet after Saren now that we knew where the Conduit was and thus where he would be.  Instead, they grounded the Normandy.  The Mu Relay lies inside the Terminus Systems.  The Council can't send a fleet without risking war so it's easier for them to do nothing.  Captain Anderson risked his career and his life to get us off the station.  No time to worry about dithering politicians.  We jumped for Ilos as fast as possible.  If the Council won't deal with their rogue son when there is no longer any excuse not to, we will.  We were ready to do it from the beginning and we'll follow through with it now.

Add mutiny and theft of a prototype warship to my list of accomplishments.  If we're right about this, it won't matter.  If the Council is wrong, nothing will matter any longer.  Gamble worth taking.

Joker really is the best pilot in the Alliance.  He put the Mako down with only twenty meters of open ground and landed us right on top of Saren.  We fought through his Geth amid a Prothean ruin.  Found a working security console inside the ruins.  Garrus and Kaidan couldn't understand it, but I could.  The knowledge from the beacons must have enabled me to understand their language.  Eerie to hear these last messages left fifty thousand years ago by the desperate holdouts of that ancient empire.  Eerier still to hear in them a voice that for all its distance might as well be human.  This wasn't the only working Prothean technology we found, however...

We met Vigil, a sort of VI left by the Protheans to monitor and control this facility.  It told us that we must stop the Reapers' cycle of destruction and described the final decades of Prothean civilization in unbelievable detail.  The mass relays are not Prothean constructions, but were put in place by the Reapers themselves to shape and channelize organic civilization.  Worse still, the Citadel is actually a huge mass relay.  It's the lynchpin of the Reaper extermination plan, but the Protheans in their final act managed to seal it off from Reaper control.  The Conduit, a miniature relay linking Ilos to the Citadel can enable Saren to infiltrate the station and restore control to Sovereign.  If we don't stop him, the Reapers will pour through...  Feels like a tidal wave of sacrifices, Ashley, Anderson, the Protheans that built this final redoubt, all have been welling up to make this moment possible.  This instant in time, a mere cosmological blink, fleeting in the perception of an impossibly ancient race like the Reapers, is pregnant with potential.  The chance to break the cycle.

Saren has already jumped.

We're taking the Mako into the Conduit.[/spoiler]

Sovereign
[spoiler]
(http://img710.imageshack.us/img710/3125/me1thewalk.png)(http://img3.imageshack.us/img3/1163/me1sovereign.png)(http://img853.imageshack.us/img853/4959/me1anderson.png)

Saren killed himself.  After Virmire, Sovereign implanted him with cybernetics to reinforce the indoctrination.  Somewhere deep within he was still alive.  Still aware.  Maybe it was what I said to him, maybe it was all within him, but before he turned control of the Citadel's relay over to Sovereign he put his own gun to his head and played that single-note dirge.  Sovereign wasn't impressed.  The grip on its servant was too strong.  Saren's... husk tried to do what his body and mind refused to.  We destroyed the thing.

Outside, the Citadel fleet met Sovereign itself and a swarm of Geth ships.  Admiral Hackett brought the Fifth Fleet through in time to save the Destiny Ascension.  The Council was on board, having evacuated the Citadel during the opening shots.  Unable to open the station's relay and bring through its reinforcements, Sovereign fell to the combined guns of Alliance and Council fleets.  Turian and human warships, fighters, and the Normandy herself pounded the monstrosity into oblivion.  The debris from its death throes nearly did us in as well, but you can't keep a good soldier down.

Anderson is to serve as the first human representative to the Citadel Council.  As for us, we've got work to do.  The Reapers are still out there.  We must be ready for them.[/spoiler]

And with that I wrapped up this fresh playthrough of Mass Effect at Veteran difficulty on a clean install at Level 48.  Took Alenko and Garrus with me on all missions that didn't have a particular interest for one of the other party members.  I thoroughly enjoyed Jennifer Hale's voice acting as FemShep.  I've played through with a FemShep once before, but I wasn't paying as much attention to character and IC decision making as I was this time.  Never experienced any strange disconnect between the lines and the character because of gender, as others have mentioned here.  Shep seems just as "correct" as a woman as a man and is maybe even a bit more interesting as the former.  One thing I definitely noticed this time around...

[spoiler]The choice to save Alenko and allow Ash to die on Virmire was easy.  In almost a half dozen playthroughs of the game I never before realized that Ashley was a bigot.  It may reflect on me and changes in my own personality since I first played ME1 in 2008, but I simply did not like her.  Alenko is a much more interesting person.  If I had the choice to hang out with either in real life, he is the obvious winner in my book.  Of course, some of this may have been shaped by my choice to leave Ash on the Normandy since my Shep was a soldier and another full combat specialized character on the shore party was a redundancy.  Consequently there was a lot more in-game interaction with Alenko.[/spoiler]

Although ME3 just released yesterday, I'm going to take things nice and easy and spend some time with ME2.  For one, I have a bunch of business travel that's going to keep me away from the make-play-game-machine and I've enjoyed the slower, reflective experience of keeping an IC journal/log thing as Shep.  When brought to that ultimate conclusion, I think the experience will be worth all the more for it.  Looking out for other Mass Effect chronicles in this thread describing your 'canon' Shepard.  Bloodbird promises a whopper.  Looking forward to that.  Don't forget to post it.   ;)

Lazarus
[spoiler]
(http://img856.imageshack.us/img856/35/me2normandyfalls.png)(http://img826.imageshack.us/img826/5582/me2awakening.png)(http://img338.imageshack.us/img338/5192/me2castle.png)

They say that only the dead have seen the end of war.
Not even that holds, in this brave new world.

Recreate her as she was before.

Physical reconstruction complete.

Moved from simple reconstruction to biosynthetic fusion.

Cost of project: four billion credits.

Two years and twelve days since... I was killed in action.  This isn't a dream.  Waking nightmare hits closer to the mark.  I remember, but I don't.  Thinking about this is like... like being able to recall a series of impersonal facts with only faint detail but the facts are about intimate and intense personal experiences.  I know I was there, but my gut lies and tells me I couldn't have been.  My mind may still be cloudy but the events themselves are clear enough.  The Normandy was attacked.  Destroyed.  It was a surprise attack, a catastrophic kill, but I'm told most of the crew abandoned ship and survived.  Navigator Pressly and myself both KIA.  I don't know if died quickly or not, but I must have been floating in space for quite a while.  We were pretty far out when it happened.  The Alliance's rescue efforts turned into a recovery mission and eventually they just went home.  People are nearby and I can feel the buzz of this station underfoot, but this last thought chills me dreadfully.  I think it and the words echo inside my head.  It is a terrible and lonely emptiness.  Lost to oblivion.  A messy and informal burial in space.

Cerberus -- the same twisted group that ran so many dangerous experiments from their hideouts in the Traverse during the hunt for Saren -- that Cerberus is who found me.  And it was not by accident, if I am to believe what they've told me.  With my name safely engraved on a memorial plaque somewhere, their leader launched Project Lazarus, a program set up with one goal: to bring me back from the dead.  And why?  We are at war. 

I awoke from my final rest in the middle of a firefight.  Made my escape from the station where they rebuilt me with Jacob, a Cerberus hired gun, and Miranda, the officer charged with overseeing the project to bring me back.  Miranda killed her chief medical expert right in front of me, claiming that he was responsible for the attack that propelled me to consciousness and put a gun back in my hands.  Blood and fire saw me out of this universe.  Fitting that they welcome me back into it.[/spoiler]

Freedom's Progress
[spoiler]
(http://img94.imageshack.us/img94/4351/me2theman.png)(http://img571.imageshack.us/img571/6707/me2meettali.png)(http://img837.imageshack.us/img837/184/me2meetedi.png)

Everything is moving so fast, but it feels like I'm standing still.  Or maybe still floating.  I met with Cerberus' leader, someone called simply "The Illusive Man".  Even through a holographic image his influence was physically palpable.  And he reeked of danger.  Literally.  I am told it's probably just a side effect of the procedures Miranda's team was conducting and will abate soon, but I've been experiencing mild synesthesia since waking up.  They... somehow have made me a biotic.  My head is full of L5 implants, apparently, which is interesting because I thought L3s were the best thing going just two years ago.  Well, they've spared no expense on me.  I don't think I'm fully mission capable as a combat biotic yet, but that was obviously the intent.  Here's hoping this doesn't come with unpleasant side effects.  Like Kaidan's migraines...  Miranda claims she abstained from installing a control chip in my head as well when they were poking around rewiring things for biotic capability.  Can't help thinking that telling me that either means she actually has put a chip in my brain or "At least we didn't completely zombify you when we brought you back to life," is Cerberus-speak for building rapport.

The Illusive Man sent Miranda, Jacob, and myself to Freedom's Progress, a typical settlement in strategically insignificant space, to look for evidence that the Reapers are connected to a series of recent mass abductions at human colonies.  Freedom's Progress experienced a comms blackout just after some new military hardware was installed.  Could have been pirates.  Batarians maybe.  What we actually found was nothing of the sort.  First of all, we found Tali.

Tali'Zorah.  For me it feels like it's only been a few days, maybe only hours, since I last saw her.  For her it's been two years.  Our reunion was chaotic, however, as the automated defenses installed at Freedom's Progress were out of control and firing on everything that moved.  The human colonists were gone, having left their homes and lives eerily abandoned in mid-moment.  Tali and a team of Quarian soldiers were the only others on the site, having landed not long before us in search of another Quarian named Veetor.  There was serious and immediate tension between the Quarians and Miranda.  Something to do with Cerberus infiltrating the Migrant Fleet.  Killings.  We had an interest in Veetor as well, being the only survivor left at the colony, but the Quarians with Tali weren't interested in cooperating and rushed ahead to secure him before we could ask questions.  Their team got stuck in with a pair of heavy security mechs and were wiped out before we could back them up.  Tali held out though, and together we found Veetor holed up in a control room surrounded by monitors.

Looking through the surveillance data, Miranda recognized figures moving through the colony during the "attack".  They are called Collectors, an intelligent humanoid species thought to originate from beyond the presumably impassable Omega 4 mass relay.  They are highly reclusive, rarely seen in Citadel space, and possess advanced technology.  Veetor explained that the Collectors stunned the colonists at Freedom's Progress using a cloud of "Seekers", swarming machines or organisms that paralyze victims so they can be carried away by the Collectors.  Miranda insisted we take Veetor for debriefing by Cerberus.  Tali objected, but was in an obviously weaker bargaining position with the squad of escorts dead.  I promised her Veetor would be unharmed, and we called in a larger Cerberus ship with on board medical facilities for extraction.

Unfortunately, Veetor's debrief yielded no further intel and the Illusive Man said he would be returned to the Migrant Fleet.  The Man also filled in some of the gaps on the Collectors.  They are known to occasionally travel in the Terminus, quietly "collecting" a few dozen people here or there.  Now they've graduate to tens of thousands.  Rounding up entire human colonies all at once and taking them off to... somewhere beyond the Omega 4 relay.  What do they need with so many living human beings?  Simple slavery doesn't seem to fit in this case.  The whole thing stinks and if I wasn't currently working on this very problem for them, I'd think it was just sick enough to be a scheme cooked up by Cerberus.  Ironic that the Man wants to take the fight to the Collectors.

To pull that off, we'll probably be going through the Omega 4 relay.  Nobody survives that jump.  Guess that's why they needed a dead woman.  The Man has also suggested cultivating a team of specialists.  My old crew is spread around the galaxy and it doesn't sound like I'll be able to find or recruit any of them.  Kaidan was promoted and is working in a classified billet.  Garrus disappeared a few months after the Normandy sank.  Wrex is trying to reunite the Krogan clans.  Liara is working for the Shadow Broker.  Of course the Man has his own list of candidates.  A Salarian scientist, a veteran merc, a master thief, a convict, an assassin.  Exactly what I would have expected.  What choice do I have though?  If the Reapers really are motivating the Collector abductions as the Illusive Man thinks, we need to stop whatever it is they're doing, and it doesn't sound like the galaxy is going to come flying to the rescue.  A few daggers in the dark are worth a million swords at dawn.

At least we'll have to hope they will be.[/spoiler]
Title: Re: Cause and Effect
Post by: Alain Colcer on 01 Feb 2012, 05:56
i would really like to play these series, but i don't want to mess up with the whole bioware points for additional $$, is there no way to play it in a single purchase with all the DLCs?
Title: Re: Cause and Effect
Post by: Ken on 01 Feb 2012, 16:36
i would really like to play these series, but i don't want to mess up with the whole bioware points for additional $$, is there no way to play it in a single purchase with all the DLCs?

Afaik, there isn't.  The DLC scheme is a racket, but there's really no other option.  You can download ME1 and 2 through Origin and purchase BioWare points directly through Origin as well.  That's not really a single-source/single-purchase solution, but it's about as close as you can get right now.  To be honest, however, the DLC offerings for ME1 are fairly limited and not hugely significant to the storyline (one is a 1-2 hour bonus mission that introduces the Batarian race and the other is essentially a combat simulator that throws various scenarios at your for extra consequence-free pew pew).  You could easily play the first game without any DLC and wouldn't miss anything major.
Title: Re: Cause and Effect
Post by: Z.Sinraali on 02 Feb 2012, 11:41
Well, I suppose I did just finally finish Knights of the Old Republic for the first time, ME is on my gaming backlog too...anything a nubbin should know before diving into these games?
Title: Re: Cause and Effect
Post by: Mizhara on 02 Feb 2012, 12:00
Clear your calendar. In the first game, there's nothing all too important to know except that you should quickly explore/do side-missions until you can grab the special sub-class (you'll know what I mean once you get there) for your character. In the second game, however, exploration and 'taking your time' is only for the early stages of the game. There's a 'point of no return' where if you spend your time faffing about, you're going to be punished later. Not going to spoil when or where. Also, in the second game, you should take the upgrading of your ship and such seriously.

Oh, and in the first game, you are encouraged to pick a side (paragon or renegade) and stick with it. Also, train the talkie talkie skill that follows that choice to max whenever you can. It's very very useful.
Title: Re: Cause and Effect
Post by: Z.Sinraali on 03 Feb 2012, 15:46
"Hey Ma."

"Hello Francis! Back in civilization I see?"

"Yeah, they had us out in Exodus testing things out. Back now though, obviously. Dealing with some nonsense from on high."

"OPSEC, dear."

"Oh come on Ma, it's not like there aren't a half-dozen tabloids that don't already know every move I make."

"Your father and I raised you better than that."

"Yes Ma. Speaking of, how is Dad doing?"

"Busy playing with his computers."

"Oh, not out running around working on another heart attack?"

"Shush."

"Hey, you can't tell me he wouldn't be in better shape if he hadn't retired."

"So he could keep running around the galaxy getting shot at like you? I know they'd offer you a nice comfy gig doing PR or recruiting or some such if you asked..."

"Hey, I shoot back! Pegged one of them through the eye socket the other day. Granted, one--"

"That's gruesome, dear."

"Well it's not like any blood or brains went flying out, he was a synth after all."

"OPSEC!"

"Yes Ma..."

A dialogue inspired by my progress so far. I guess my Shepard's folks live on the Citadel. At any rate, I just finished the first mission, and something made me wonder...

[spoiler]Ashley: "Part of me feels guilty over what happened. If Jenkins was still alive, I might not be here."

WTF is she talking about? Can this woman break the fourth wall and see the 3-character squad size limit? Fascinating.[/spoiler]
Title: Re: Cause and Effect
Post by: Ghost Hunter on 03 Feb 2012, 17:01

[spoiler]Ashley: "Part of me feels guilty over what happened. If Jenkins was still alive, I might not be here."

WTF is she talking about? Can this woman break the fourth wall and see the 3-character squad size limit? Fascinating.[/spoiler]

[spoiler]http://en.wikipedia.org/wiki/Survivor%27s_guilt[/spoiler]
Title: Re: Cause and Effect
Post by: Caellach Marellus on 03 Feb 2012, 17:41
So I decided I hated all the games I'd ever played and had to start from scratch and chose to DELETEFUCKINGEVERYTHING in preference to making a Shepard story that was perfect to how I wanted it.

I now have 33 days to play through ME 1 and 2, doing ME1 twice so I can have the 50th rank attached to my character.

It's going to be a fun month  :bash:
Title: Re: Cause and Effect
Post by: Z.Sinraali on 03 Feb 2012, 18:10

[spoiler]Ashley: "Part of me feels guilty over what happened. If Jenkins was still alive, I might not be here."

WTF is she talking about? Can this woman break the fourth wall and see the 3-character squad size limit? Fascinating.[/spoiler]

[spoiler]http://en.wikipedia.org/wiki/Survivor%27s_guilt[/spoiler]

[spoiler]I get that part, it's the part where the counterfactual of him surviving leads to her not that's got me confused...err, I guess she could mean the part where it opened up his slot on the Normandy. Which at least makes in-universe sense, even if it is silly that they couldn't just find a spare bunk for her.[/spoiler]
Title: Re: Cause and Effect
Post by: Ghost Hunter on 03 Feb 2012, 19:09

[spoiler]Ashley: "Part of me feels guilty over what happened. If Jenkins was still alive, I might not be here."

WTF is she talking about? Can this woman break the fourth wall and see the 3-character squad size limit? Fascinating.[/spoiler]

[spoiler]http://en.wikipedia.org/wiki/Survivor%27s_guilt[/spoiler]

[spoiler]I get that part, it's the part where the counterfactual of him surviving leads to her not that's got me confused...err, I guess she could mean the part where it opened up his slot on the Normandy. Which at least makes in-universe sense, even if it is silly that they couldn't just find a spare bunk for her.[/spoiler]

[spoiler] To explain it better : She is probably commenting on feeling guilty about essentially taking what is Jenkin's place in the squad/Normandy as his replacement. She got there because he died. If he hadn't died, she would have been stationed elsewhere. While Shepard does go BIG DAMN HERO COME ABOARD MY VALIANT STARSHIP and everyone and their dog is stationed on there, she is Alliance military. I would wager her enjoying her time with Shepard and crew is triggering the guilt.

[/spoiler]
Title: Re: Cause and Effect
Post by: Z.Sinraali on 04 Feb 2012, 16:42
Yeah, Ghost, I guess that makes sense. As for my next mission...

[spoiler]We're all gonna get eaten by bugs, because I let the Rachni queen go. That was one of the most excruciating decisions I've ever made in a game. I sat there for five minutes staring at the screen, with Wrex on one side, telling me to press the butan, and Ash on the other saying the extinction of a species is a terrible thing to have on one's conscience. I actually pressed the 'kill it with acid!' button the first time, but then it made that one final plea and my brain went arglebargleblargpop. I think my Shep must be a Buddhist or something, doesn't want to get reincarnated into a bug himself and get squished for doing something like that. If it were me, I probably would've pressed the button as fast as I could reach it.[/spoiler]
Title: Re: Cause and Effect
Post by: Morwen Lagann on 05 Feb 2012, 02:05
Right, a little late on the posting, but here's the first chunk of the "journal". Some of this will just be placeholders, as I was a little quick at writing a bulletpoint list of things for the ME1 playthrough, and would like to rewrite it a bit more to flesh it out. ME2 stuff is a little more solidly-written, but I'll try and finish more of the ME1 stuff before starting to post more of it.

I was a little lazy on coming up with a name and just used Morwen. It's my generic pseudonym in games right now because people know me by that name. Sue me. :P

Journal Progress:
Last Updated ME1 Entry: Eden Prime (2/5)
Last Updated ME2 Entry: Awakening (2/5)


Cause and Effect Journal
Name: Morwen Shepard
Pre-Service History: Spacer
Psychological Profile: War Hero
Military Specialization: Soldier (Re-spec to Vanguard via Lazarus Project in ME2)

Born to a military family, Morwen grew up moving from post to post with her parents as they were reassigned. Following in their footsteps, she signed on with the Alliance military after her 18th birthday. A trip for shore leave in Elysium turned sour during the Skyllian Blitz; her quick and decisive display of leadership and courage in rallying the civilians to defend their home earned her the respect of many of her compatriots in the Alliance.

Keen to find a compromise or otherwise diplomatic solution whenever possible, Morwen prefers to attempt to negotiate when it might make her job easier without sacrificing the integrity of her team or the mission. Growing up in and around the military gives her a clear perspective on how its minds work, as well as those of the politicians who like to try and run things; over the years she has become adept at using this, as well as delicately and tactically-applied bending of the rules, to her advantage. Of course, she's also realistic - if negotiations fail or prove impossible, Morwen is perfectly comfortable with unloading several (hundred) rounds of weapons fire into whatever stands in the way of the completion of the mission. There is one small sticking point, however - she is also interested in causing as small a loss of life as possible; civilian casualties are absolutely out of the question except in the most extreme and dire of circumstances, and even then it is difficult for her to commit to such an action.

Having grown up with the attitudes harbored by many in the Systems Alliance regarding aliens, as well as the incident on Elysium, most would expect her to be less than civil towards non-human species; oddly, this is not the case - by and large, Morwen is open to interaction with and interested in learning about the other species that she shares the galaxy with. How else can one work together with someone else towards a goal, after all?
 

Mass Effect 1
Eden Prime
[spoiler]Somehow I don't think this is going to make for a very good first impression with the Council. The vast majority of the colonists are gone. Jenkins is dead. Nihlus, the Spectre that was observing me as a candidate for the program was killed by someone who should have been on our side - another Spectre named Saren. On top of all that, the Prothean beacon they'd uncovered near the colony is wrecked, no thanks to me.

We'd barely been on the ground for a few minutes when Jenkins was torn apart by Geth sentry drones. I've lost people under my command before, sure, but it never really gets easier no matter how many times it happens. Lieutenant Alenko and I continued onward, picking up one of the colony's surviving Marines on our way - one Gunnery Chief Ashley Williams. When we got to the dig site, it turned out that the Prothean beacon had been moved - apparently to the colony's spaceport. We encountered more Geth, and some odd... well, husk-like things. They looked human, mostly, but... well. They were more like husks of humans than anything else, so we'll just go with that.

We found a few more colonists on our way to the spaceport. One of them told us what happened to Nihlus - I'd heard a loud noise on our way in that direction, but couldn't tell what it was. Now I know. It doesn't make me feel any better. We disabled the explosive charges the Geth had set around the spaceport, and tracked down the beacon. My curiosity caught the better of me, and I moved closer to it to get a better look at it. Big mistake.

It's trashed. Utterly useless. It's my fault, and fuck if I remember exactly what happened, thanks to blacking out. We're on our way to the Citadel now to explain things to the Council, and I'm not intending to let Saren get away with what he did.[/spoiler]

The Citadel
[spoiler]In Progress[/spoiler]

Therum
[spoiler]In Progress[/spoiler]

The Citadel (Again)
[spoiler]In Progress[/spoiler]

Feros
[spoiler]In Progress[/spoiler]

Resolving Personal Issues
[spoiler]In Progress[/spoiler]

The Citadel (Again)
[spoiler]In Progress[/spoiler]

Noveria
[spoiler]In Progress[/spoiler]

Three-headed Dogs
[spoiler]In Progress[/spoiler]

Virmire
[spoiler]In Progress[/spoiler]

Recalled and Grounded
[spoiler]In Progress[/spoiler]

Race Against Time
[spoiler]In Progress[/spoiler]

Aftermath
[spoiler]In Progress[/spoiler]

Mass Effect 2
Awakening
[spoiler]I don't remember a lot of what happened just before I woke up. It's still fuzzy. I do remember being on a patrol, and coming under attack by some unknown vessel. Most of the crew - Liara included, thankfully - managed to escape the ship. I also remember that Joker needed some help getting from the bridge to the nearby escape pod; after I helped him inside, an explosion caused by the bow of the ship separating from the rest knocked me away from the hatch. I managed to seal it and get Joker out, but I hit my suit on something.

Suffocation is not something someone should remember. I wish I could forget that part.

I woke up in the middle of a medical facility with klaxons sounding all around me. I have a vague memory of some voices and faces; one of them, a woman named Miranda, I recognized immediately, as she was giving me instructions over the facility's intercom. Mech droids - the Loki model, I believe - were going rampant. Thankfully - though oddly - my armor and a pistol were nearby when I woke up. No complaints there, at least I had something to defend myself with.

After fighting my way past several more of these droids, I ran across a young man named Jacob. He seemed surprised to see me at first, but gave me a brief fill-in of what was going on. He seemed a little cautious about some things; I was about to push for an explanation when one of his colleagues - the other voice I remember, name's Wilson apparently - called for help. We found him and patched him up.

And then Jacob told me they were working for Cerberus. Cerberus. I'm glad Jacob felt like being honest with me about that, but I'm not interested in working for Cerberus; not after what I've seen them do. We made our way to the shuttle bay, through several more droids. When we opened the doors to get to the last shuttle off the station, Miranda appeared and shot Wilson at point-blank range.

Apparently he was the reason shit hit the fan. After reiterating my lack of enthusiasm for being a tool for Cerberus and receiving a blunt "this is the only shuttle off the station, your choice" ultimatum from Miranda, we left the station.

On the way to wherever it was that this "Illusive Man" was, Miranda insisted on checking my "personality and memories" to make sure they were "intact." No offense, but I think given what I've just been through, perhaps that isn't the first thing that should be a priority.

I spoke with the Illusive Man when we arrived; I don't trust him one bit, but I'm going to have to work with him for the time being. Apparently human colonies in the Terminus Systems are disappearing wholesale. Hundreds of thousands of colonists have been abducted already, and he thinks the Reapers are behind it. One colony - Freedom's Progress - just went dark, and he wants me to go with Jacob and Miranda to investigate and see if we can turn up any clues.

I spoke with Jacob and Miranda a bit more (or tried to, in the case of the latter) before we left, as I collected my thoughts. Jacob seems a decent sort, trustworthy even if he does work for Cerberus. Miranda, on the other hand, has a bug up her ass about something. I assume I'll find out what at some point.
[/spoiler]

Freedom's Progress
[spoiler]In Progress[/spoiler]

Normandy SR2 - Settling In
[spoiler]In Progress[/spoiler]

Omega
[spoiler]In Progress[/spoiler]
Title: Re: Cause and Effect
Post by: Vieve on 05 Feb 2012, 05:45

[spoiler]We're all gonna get eaten by bugs, because I let the Rachni queen go. That was one of the most excruciating decisions I've ever made in a game. I sat there for five minutes staring at the screen, with Wrex on one side, telling me to press the butan, and Ash on the other saying the extinction of a species is a terrible thing to have on one's conscience. I actually pressed the 'kill it with acid!' button the first time, but then it made that one final plea and my brain went arglebargleblargpop. I think my Shep must be a Buddhist or something, doesn't want to get reincarnated into a bug himself and get squished for doing something like that. If it were me, I probably would've pressed the button as fast as I could reach it.[/spoiler]


Counter point from my Shep's perspective:


[spoiler]You're right, Liara.  The extermination of a species is a terrible thing to have on one's conscience.  Nice to see that you're agreeing with me and Wrex on this.

No way am I going to let this bitch live.   The Krogan got screwed by idiots like you over after the last Rachni War.  As a result, there's not going to be enough of them around to use as cannon fodder if the bugs come back ... and I'd really not see my species get exterminated while trying to save your asses.[/spoiler]
Title: Re: Cause and Effect
Post by: Ken on 12 Feb 2012, 16:46
Updated.
Title: Re: Cause and Effect
Post by: Mizhara on 18 Feb 2012, 17:46
Mother of God... (http://www.youtube.com/watch?feature=player_embedded&v=3pShKKOV_gA)

Why anyone'd bother playing MaleShep as a main is beyond me. Jennifer Hale delivers such immensely superior voice acting.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 19 Feb 2012, 10:36
Femshep reminds me too much of Alice from the Resi Evil series, also Maleshep feels somewhat more believable when playing a thuggish brute style Renegade.
Title: Re: Cause and Effect
Post by: Lyn Farel on 19 Feb 2012, 11:42
Femshep romances are less interesting imho. And I usually prefer to play my usual Alliance posterboy (not the generic one). :3
Title: Re: Cause and Effect
Post by: Senn Typhos on 19 Feb 2012, 11:47
Mother of God... (http://www.youtube.com/watch?feature=player_embedded&v=3pShKKOV_gA)

Why anyone'd bother playing MaleShep as a main is beyond me. Jennifer Hale delivers such immensely superior voice acting.

Because no one likes the baited hook that is the FemShep campaign.
Title: Re: Cause and Effect
Post by: Gottii on 19 Feb 2012, 11:50
Femshep romances are less interesting imho. And I usually prefer to play my usual Alliance posterboy (not the generic one). :3

This.  I tried to play a female character.  The dialogue and choices didnt seem to translate well to me.  I felt I was playing a MaleShep in a FemShep's body (not being sarcastic). 
Title: Re: Cause and Effect
Post by: BloodBird on 19 Feb 2012, 14:35
Femshep romances are less interesting imho. And I usually prefer to play my usual Alliance posterboy (not the generic one). :3

None of my play-throughs of ME or ME2 ever involved any romance, at all. I've not even bothered to roll a maleShep for the sake of romancing a woman none ever see, and I like said woman very, very much.

So all my play-throughs end up as love-less Femsheps partially due to the nature of horrible voice acting (compared to Jennifer Hale) and partially due the nature of the situation - either a mostly by-the-book paragon Shep or the more likely love-is-a-weakness-to-me mostly-renegade shep who wastes no time being brutal, cruel and unforgiving to all but close allies. I love the idea of a 'thuggish brute style' renegade being a woman - no-one ever see it coming and everyone underestimates her, as if everyone were sad, heads-stuck-in-the-1970's wannabe-men who think with their cocks or not at all.

Made up my mind. I'll resurrect my lost renegade Femshep play-through before ME3 and make the universe an emptier, crueler place to be. I might even share this boring tale in a log here. Who knows.
Title: Re: Cause and Effect
Post by: Lyn Farel on 19 Feb 2012, 14:52
None of my play-throughs of ME or ME2 ever involved any romance, at all. I've not even bothered to roll a maleShep for the sake of romancing a woman none ever see, and I like said woman very, very much.


I have never played a maleShep just for the sake of virtually getting laid with a NPC...
Title: Re: Cause and Effect
Post by: lallara zhuul on 19 Feb 2012, 18:44
I think that the fact that there is romance in a game like this is kind of sad.

Especially as a lauded feature and as something seen as the epitome of a game being an RPG.
Title: Re: Cause and Effect
Post by: BloodBird on 20 Feb 2012, 00:07
None of my play-throughs of ME or ME2 ever involved any romance, at all. I've not even bothered to roll a maleShep for the sake of romancing a woman none ever see, and I like said woman very, very much.

I have never played a maleShep just for the sake of virtually getting laid with a NPC...

And neither have I. However the fact that Tali is one of the romance options for maleShep was to me, a bit weird and a bit tempting at the same time - Think about it - Quarians can't even spend time with each other without suits because their immune systems can barely handle it when they are synchronized together in a contained environment, so how the hell do they practically romance anyone else?

While I'm not sure on the details atm (don't recall all of it anymore, been a while since I played ME/ME2) it's an interesting question. And Tali is a bad-ass character that puts Krogan to shame - Charging into battle with a shotgun when suit-rupture is more hazardous to you than most other factors? Bad-ass, and a bit suicidal.

So because I like her character, rolling a maleShep to see how the romance option goes is always mildly tempting, also due the fact any romancing adds more variables to the 'what did you do and how did it turn out' part of the game. It hasn't happened yet for a variety of reasons, one of them being, that I agree on Lallara's opinion.
Title: Re: Cause and Effect
Post by: Mizhara on 20 Feb 2012, 01:46
I think that the fact that there is romance in a game like this is kind of sad.

Especially as a lauded feature and as something seen as the epitome of a game being an RPG.

I don't think I've ever seen anyone refer to the romances as neither lauded features nor indicators of RPG epitomes.
Title: Re: Cause and Effect
Post by: lallara zhuul on 20 Feb 2012, 01:50
Then why are they referred to as lynchpin aspects of the character?
Title: Re: Cause and Effect
Post by: Vieve on 20 Feb 2012, 02:30
I tried to play a female character.  The dialogue and choices didnt seem to translate well to me.  I felt I was playing a MaleShep in a FemShep's body (not being sarcastic).


I had the opposite experience.  I tried playing a male character, but the dialogue and choices didn't seem to translate well to me.  Not that they're 100% for me as a female character either (e.g. the ME1 choices around Liara's rooting around in Shep's brain squicked me, and there was nothing in ME2 where Shep could say "why are you all crazy ass stalker hunting down my dead body and shit?  can't you get that I'm just not interested in you?").
Title: Re: Cause and Effect
Post by: Mizhara on 20 Feb 2012, 04:37
Then why are they referred to as lynchpin aspects of the character?

Where? By who?
Title: Re: Cause and Effect
Post by: BloodBird on 20 Feb 2012, 04:55
Then why are they referred to as lynchpin aspects of the character?

Where? By who?

I'd like to know this too. I can't recall hearing anything about this, other than the notion that romances have effect on the story, much like other choices. That however is something I've been told and not tried so I would not know if it's true.
Title: Re: Cause and Effect
Post by: Repentence Tyrathlion on 20 Feb 2012, 10:47
...I hate you all.  Now I'm twitchy and annoyed that I don't have ME available to me here.  I do have ME2, but now I really want to go from scratch again...
Title: Re: Cause and Effect
Post by: Mizhara on 20 Feb 2012, 14:53
Jesus... I'd forgotten how grimdark they went at times during ME2 and it's DLCs. Anyone here done the Project Overlord DLC lately? Masterful production.

[spoiler]How ridiculously unnerving the howls and screams of the "VI" is as you explore the three bases and how sickening the truth of it all is in the end. Delicious delicious delicious DLC.[/spoiler]
Title: Re: Cause and Effect
Post by: Lyn Farel on 20 Feb 2012, 14:59
I love the atmosphere in Overlord (and the music for once), but it was a little too much of drama for the sake of drama to my taste. The setting was still interesting though, and quite grim yeah.

None of my play-throughs of ME or ME2 ever involved any romance, at all. I've not even bothered to roll a maleShep for the sake of romancing a woman none ever see, and I like said woman very, very much.

I have never played a maleShep just for the sake of virtually getting laid with a NPC...

And neither have I. However the fact that Tali is one of the romance options for maleShep was to me, a bit weird and a bit tempting at the same time - Think about it - Quarians can't even spend time with each other without suits because their immune systems can barely handle it when they are synchronized together in a contained environment, so how the hell do they practically romance anyone else?

While I'm not sure on the details atm (don't recall all of it anymore, been a while since I played ME/ME2) it's an interesting question. And Tali is a bad-ass character that puts Krogan to shame - Charging into battle with a shotgun when suit-rupture is more hazardous to you than most other factors? Bad-ass, and a bit suicidal.

So because I like her character, rolling a maleShep to see how the romance option goes is always mildly tempting, also due the fact any romancing adds more variables to the 'what did you do and how did it turn out' part of the game. It hasn't happened yet for a variety of reasons, one of them being, that I agree on Lallara's opinion.

[romance spoilers following]
[spoiler]
Tali is the best romance available imo. Close one with Jack though. Yes, I may be a bit fucked up (especially regarding Jack), but they are actually the deepest ones you can find : Miranda is just a big-boobs fan-service bitch that ends up screwed in the elevator from what I have seen, no clue at all how you can romance Samara, Morinth is just lolcrazy hedonistic (and lolethal)... As for femShep, Jacob is Miranda's mirror testosterone absurd sex occasion on the boat (oooh look at my V shaped chest and all my muscles zomg), Garrus is just a one-night try (he admits that he is not particularily attracted to humans), though I have no clue at all how it is for Thane (might be good actually, but probably very awkward...). As for ME1, it was a little better, though that was not awesome either. A bit dull/cliché, but fun and in the B-series spirit of the game.

So yes, Tali, even if they spend their time speaking about how its dangerous and all for quarians to have flesh relations (even with their own species) and how to deal with it, and Jack because it is actually her fucked up mind that is interesting to soften in that romance. She ends up crying in the love scene at the end, which you may not be expecting as a player.
[/spoiler]
Title: Re: Cause and Effect
Post by: Mizhara on 20 Feb 2012, 15:19
I love the atmosphere in Overlord (and the music for once), but it was a little too much of drama for the sake of drama to my taste. The setting was still interesting though, and quite grim yeah.

None of my play-throughs of ME or ME2 ever involved any romance, at all. I've not even bothered to roll a maleShep for the sake of romancing a woman none ever see, and I like said woman very, very much.

I have never played a maleShep just for the sake of virtually getting laid with a NPC...

And neither have I. However the fact that Tali is one of the romance options for maleShep was to me, a bit weird and a bit tempting at the same time - Think about it - Quarians can't even spend time with each other without suits because their immune systems can barely handle it when they are synchronized together in a contained environment, so how the hell do they practically romance anyone else?

While I'm not sure on the details atm (don't recall all of it anymore, been a while since I played ME/ME2) it's an interesting question. And Tali is a bad-ass character that puts Krogan to shame - Charging into battle with a shotgun when suit-rupture is more hazardous to you than most other factors? Bad-ass, and a bit suicidal.

So because I like her character, rolling a maleShep to see how the romance option goes is always mildly tempting, also due the fact any romancing adds more variables to the 'what did you do and how did it turn out' part of the game. It hasn't happened yet for a variety of reasons, one of them being, that I agree on Lallara's opinion.

[romance spoilers following]
[spoiler]
Tali is the best romance available imo. Close one with Jack though. Yes, I may be a bit fucked up (especially regarding Jack), but they are actually the deepest ones you can find : Miranda is just a big-boobs fan-service bitch that ends up screwed in the elevator from what I have seen, no clue at all how you can romance Samara, Morinth is just lolcrazy hedonistic (and lolethal)... As for femShep, Jacob is Miranda's mirror testosterone absurd sex occasion on the boat (oooh look at my V shaped chest and all my muscles zomg), Garrus is just a one-night try (he admits that he is not particularily attracted to humans), though I have no clue at all how it is for Thane (might be good actually, but probably very awkward...). As for ME1, it was a little better, though that was not awesome either. A bit dull/cliché, but fun and in the B-series spirit of the game.

So yes, Tali, even if they spend their time speaking about how its dangerous and all for quarians to have flesh relations (even with their own species) and how to deal with it, and Jack because it is actually her fucked up mind that is interesting to soften in that romance. She ends up crying in the love scene at the end, which you may not be expecting as a player.
[/spoiler]

[spoiler]Haven't checked Jack out myself, (My own Maleshep went with Tali) but from what you're saying she sounds interesting. Thane's romance is very interesting as well, I found. As a dying man who suddenly discovers he finds someone else to connect with, love and desire and that it is reciprocated... well, it's emotional when Shepard and Thane face their inevitable loss and his inevitable death yet tries to eek out some joy between them. He is a very interesting character and one of the better romances I've seen yet.[/spoiler]
Title: Re: Cause and Effect
Post by: Louella Dougans on 20 Feb 2012, 15:40
there were xenobewbs in mass effect 1. mostly blue ones.
Title: Re: Cause and Effect
Post by: Graelyn on 20 Feb 2012, 20:01
Love Garrus: "So, uh, your hair looks good, and your waist is....very supportive..."
Title: Re: Cause and Effect
Post by: Valdezi on 21 Feb 2012, 16:40
So are people going to use Origin for ME3? I am trying to find another way.
Title: Re: Cause and Effect
Post by: Milo Caman on 22 Feb 2012, 02:35
So are people going to use Origin for ME3? I am trying to find another way.

Just looked into this. Kinda pleased my wallet doesn't have to suffer the day ME3 comes out now.
Title: Re: Cause and Effect
Post by: Repentence Tyrathlion on 22 Feb 2012, 07:18
...my computer was trying to hide them.  Both MEs are still installed and ready for action.

*cracks knuckles*  Reports shall be forthcoming...
Title: Re: Cause and Effect
Post by: Caellach Marellus on 22 Feb 2012, 08:51
My great replay through has so far gone without any romance plans, and quite frankly I'm not sure if my Shep will romance anyone (excluding the obvious Male Shep/Garrus Bromance)

However the new look Ashley in ME3 makes me  :bash: to the point where I'm tempted to leave her ass on Virmire. This is the character who in ME1 goes on about the Williams family being tough, even the females, and how they're trying to restore their family's honour and respect. Then next thing you know she's tarted up to the 9's, probably because she got jelly when she saw you with Miranda on Horizon.
Title: Re: Cause and Effect
Post by: Jev North on 22 Feb 2012, 09:04
Know what annoyed me about ME2?

The Illusive Man.

The name just seems plain wrong. I just can't shake the feeling that at one point, a conversation much like..

"Hey, Bob, about this Illusive Man character of yours.. didn't you mean Elusive Man? As in, hard to catch, not actually good with stage magic?"

"Eerm, um.. nono, that's wholly intentional! He's called the Illusive Man because.. he.. does a lot of stuff with illusions! Also he may be imaginary. Yeah. Or we'd need to change the spelling on about half a million localized strings and other assets at this point.  And redo about a quarter of the voice work. Not that it's wrong! Because I totally meant to use that word."

..occurred somewhere in the Bioware headquarters.
Title: Re: Cause and Effect
Post by: Gottii on 22 Feb 2012, 09:16


However the new look Ashley in ME3 makes me  :bash: to the point where I'm tempted to leave her ass on Virmire. This is the character who in ME1 goes on about the Williams family being tough, even the females, and how they're trying to restore their family's honour and respect. Then next thing you know she's tarted up to the 9's, probably because she got jelly when she saw you with Miranda on Horizon.


D: 

Why did they do that to her?  Any girl who quotes Tennyson and snipers any alien who backtalks you is a woman after my own heart...but...her new portrait is....not so good. 

Edit: the new Ashley Williams = if Sandra Bullock starred in those godawful starship trooper movies
Title: Re: Cause and Effect
Post by: Senn Typhos on 22 Feb 2012, 10:24
Know what annoyed me about ME2?

The Illusive Man.

The name just seems plain wrong. I just can't shake the feeling that at one point, a conversation much like..

"Hey, Bob, about this Illusive Man character of yours.. didn't you mean Elusive Man? As in, hard to catch, not actually good with stage magic?"

"Eerm, um.. nono, that's wholly intentional! He's called the Illusive Man because.. he.. does a lot of stuff with illusions! Also he may be imaginary. Yeah. Or we'd need to change the spelling on about half a million localized strings and other assets at this point.  And redo about a quarter of the voice work. Not that it's wrong! Because I totally meant to use that word."

..occurred somewhere in the Bioware headquarters.

You're thinking of "elusive" - tending to elude pursuit, difficult to capture.

He's "illusive" - based on, or having a tendency to, send people on suicide missions for reasons they don't understand.
Title: Re: Cause and Effect
Post by: Random Sentience on 22 Feb 2012, 11:08
Know what annoyed me about ME2?

The Illusive Man.

The name just seems plain wrong. I just can't shake the feeling that at one point, a conversation much like..

"Hey, Bob, about this Illusive Man character of yours.. didn't you mean Elusive Man? As in, hard to catch, not actually good with stage magic?"

"Eerm, um.. nono, that's wholly intentional! He's called the Illusive Man because.. he.. does a lot of stuff with illusions! Also he may be imaginary. Yeah. Or we'd need to change the spelling on about half a million localized strings and other assets at this point.  And redo about a quarter of the voice work. Not that it's wrong! Because I totally meant to use that word."

..occurred somewhere in the Bioware headquarters.

You're thinking of "elusive" - tending to elude pursuit, difficult to capture.

He's "illusive" - based on, or having a tendency to, send people on suicide missions for reasons they don't understand.
illusive - based on or having the nature of an illusion; "illusive hopes of finding a better job"; "Secret activities offer presidents the alluring but often illusory promise that they can achieve foreign policy goals without the bothersome debate and open decision that are staples of democracy"

Reasons why the name makes more sense than you think:
A. It was a name given by the Alliance, and it stuck.
B. It makes sense given some of the tie ins.
C. I'm sure it will all make sense after ME3 comes out.  :yar:
D. His eyes glow for a reason.  ;)
E.
[spoiler]Ashley and the Alliance are partially correct.  :twisted:[/spoiler]

Still wondering if what Admiral Kohaku(sp) said in regards to Cerberus is still canon;
[spoiler]That they were an Alliance black ops group that went rogue.[/spoiler]
Title: Re: Cause and Effect
Post by: Alain Colcer on 22 Feb 2012, 14:23
more and more i wish Bioware releases a single m1+m2+m3+all DLCs at some point in the future....
Title: Re: Cause and Effect
Post by: Caellach Marellus on 22 Feb 2012, 15:05
Problem is ME1 is nothing like 2 and 3 for me, it feels such a different game.

And it's not just the fact that everything is keybound in a completely reverse order.
Title: Re: Cause and Effect
Post by: Morwen Lagann on 22 Feb 2012, 19:46
And it's not just the fact that everything is keybound in a completely reverse order.

"Fucking hell, Shepard, why did you just run headlong into the bastards?"

"BECAUSE MY BRAIN IS WIRED IN FUCKING REVERSE THANKS TO YOU CERBERUS ASSHOLES, THAT'S WHY."
Title: Re: Cause and Effect
Post by: Repentence Tyrathlion on 23 Feb 2012, 06:08
Decided to do a replay of my original character.  Starting off with the best part of 8 million credits and lvl 48 is nice... and I could do with some boosts if I'm going to finish within a reasonable time of ME3 coming out :P

Cause and Effect Journal
Name: Holly Shepard
Pre-Service History: Earthborn
Psychological Profile: Sole Survivor
Military Specialization: Soldier

Most children born onto the streets tend to become hard cases, looking out for only themselves.  Holly Shepard was different - the hardships and scarcities that she suffered through childhood and gang life seemed to only make her more determined to look out for others.  She enforced the bonds of comradeship everywhere she went - but she was more than willing and capable of beating the crap out of anything that threatened her surrogate 'family'.

Such things cannot last forever, however, and when a police raid shut down gang activity across most of her home, she realised that this was not a way to live.  Signing up for the Alliance Military and passing basic training with flying colours, her first assignment was investigating a remote colony that had gone dark.

The Akuze incident became infamous.  The final death count, between the many soldiers and the colonists who were wiped out by the Thresher Maws, was close to three hundred.  Only Holly survived through guts, ingenuity, a fair share of luck, and rescue by a passing Asari frigate.  Her after-action report is still used as a prime example of tactics for evading Thresher Maws without additional ground support.

Shepard herself went through extensive therapy; the loss of many friends, including some from her gang days who had also joined up, was a harsh blow.  When she was finally returned to active duty, she threw herself into her work even harder.  Her blend of combat savvy and what some might call 'the common touch' made her an excellent commander, while her largely neutral or positive stance on aliens made a good impression during combined ops, and her promotions were swift.  Eventually, she was assigned to a shakedown run on the SSV Normandy...
 
Mass Effect 1
Eden Prime
[spoiler]My head feels like a Krogan's been using it as a drum kit - shattered into small lumps of agony and goo.  'Routine mission', my ass.  The whole crew knew something was up from the start... and it seems like we knew more than the bloody spooks.  Waltzed right into a Geth attack.  Fifteen minutes later and the colony would have been a crater when we arrived.

And Nihlus is dead.  Didn't know what to make of him.  Turians are always... a little off to me.  But he seemed like a capable soldier, until one of his own shot him down.  I've never heard of this Saren before, but he's clearly bad news.  So many dead... don't care what the Captain says, we screwed up big time.

Including Jenkins... poor sucker.  It looked like he froze up for a moment when those drones swooped in, and that's what killed him.  I thought he could handle it.  Just goes to show how good my calls have been lately.

At least Kaiden handled himself.  The guy seems all right, it'll be good to have a teammate that I can rely on.  And the girl we picked up on Eden, Ashley... well, we'll see how she turns out.

My gut tells me we're in for a rough ride.

Or maybe that's just the nightmares that damn beacon has been putting me through.  I need more sleep... don't like the idea of facing the Council like this...[/spoiler]

Citadel
[spoiler]I hate politics.  The first hearing was a nightmare... kind of lost my temper.

I really should have got more sleep before going.  Weird as that sounds after how long I was out.  But watching the Council just stand there, obstinate and without a scrap of initiative or curiosity made me sick.  Especially after how easy it was to put the pieces together when I went looking.

Honestly all I needed to do was lend a trigger finger.  Garrus did all the work, I just rode shotgun on his investigation.  I have to admit, Turians give me a twitchy feeling, but Garrus seems all right, the kind of guy I can get along with.  He's straight as an arrow, determined and a damn good shot.  I'll be glad to have him on the team.

As for Wrex... we'll see.  I've never dealt with Krogan before, and I'll admit it - he scares me.  There's more muscle in one arm than on my entire body, and he's ruthless as hell.  The way he shot down Fist... still, I've got some idea of where he stands, and after seeing him in a fight, I'll be glad to have that kind of backup.

Part of me feels a little sick about the whole business, though.  I know there are places like Chora's Den, people like Fist and Harkin everywhere... but that doesn't mean I can't wish them away.  The grand interstellar dream, all united on a place like the Citadel... and it's still reduced to sleaze.  Guess people will always be people.

At least thanks to Tali'zorah we got the Council to convict Saren.  Nice girl, she'll probably find some use, as a Geth expert if nothing else.

Then it all went a bit fast... yet here I am now, sitting in the Captain's quarters, blasting off for the Artemis Tau cluster.  It feels strange.

Still.  Finding this T'soni woman feels like the right first step.  Either she's in on it, in which case we should track her down while we have an idea of where she is... or she's innocent, in which case Saren might be going after her.  If nothing else, a Prothean expert will be useful to have on board.[/spoiler]

Exploration
[spoiler]Standing Alliance orders are to survey worlds without any official records in our databanks.  Since Artemis Tau is almost nothing but... ended up running into a planet with several unidentified readings, so decided to go down with the Mako.  Tali'zorah begged to come along, and I didn't think there would be any trouble, so I agreed.  There seemed to be some wreckage that she could help to analyse.

Ran straight into a pirate outpost.  Garrus and I sniped out the outer sentries, and we went inside - where Tali went head-to-head with a Krogan and blasted it down with her shotgun.  I think I misjudged her - she wears an environment suit all the time, and yet has the guts to do that?[/spoiler]

Therum, Artemis Tau
[spoiler]I called it.  Geth crawling all over the ruins.  Between Tali, Kaiden, the Mako's cannons and my assault rifle, we blasted through the perimeter and into the underground section itself.  This place is registered as an Alliance holding - doubt the brass will be happy to know that the Geth have taken over.  No trace of any of the workers in that sector, and with the volcanic eruption, a lot of infrastructure will have been trashed.  Ambassador Udina will love that.  Still, the capital seemed intact, so the Geth didn't do an Eden Prime job.  Thank god for small mercies.

Anyway, we managed to find Liara T'soni.  She's kind of cute in a bookish way, got very intense discussing the Protheans when we got back to the Normandy.  She seems to be able to handle herself - got through that Geth ambush comfortably, and between her and Kaiden, that Krogan was last seen floating through the upper rafters.  Was probably still there when the volcano blew.

The Council seemed positive, though the Turian chewed me out for blowing up the ruin and tried to imply that I couldn't do my job.  I can tell that dealing with them is going to be a real pleasure in future...[/spoiler]

Exploration
[spoiler]My heart is still thudding.

I've faced down a charging Krogan, I've wiped out an entire platoon of Geth, and I've disarmed explosives under fire.  I can take out a sniper threatening our position with one shot, and I can even deal with Joker's sense of humour.  I thought I could deal with anything.

Turns out a Thresher Maw isn't one of them.  I felt like I was back on Akuze... I tried to hide it, but my aim was way off.  Tali kept throwing looks at me as she tried to dodge the monster - then I felt a hand on my shoulder, and Liara started talking.  I don't remember what she said, something about biology and evolution, but suddenly I could focus again.  Took the thing down, and Liara went back to her post.  I don't know why I decided to bring her along on this trip, but... it was worth it.

We're heading back to the Citadel, got some things to clear up there.  Just picked up a message from Terra Nova, though... should probably check it out, something about a rogue asteroid...[/spoiler]

Asteroid X57 (Bring Down the Sky DLC)
[spoiler]Batarians.

Salarians I can deal with.  Turians I've got a thing about, but really, after the First Contact War, who doesn't?  I like Asari.  Hanar are weird but harmless.  Elcor are cute, though I'd never say it to one's face.  Krogan are scary bastards, but I can respect them - or maybe I should take out the 'but' there.

Batarians are just whiny, stuck-up four-eyed assholes.  I just saved a heavily populated planet from a terrorist group, and their leader had the nerve to suggest that we're the ones in the wrong.  A lot of people dead, and there would have been even more if I hadn't let them go.  Soldier or not, I don't often seriously want to kill someone, but him...

Still.  I'm done, and the Alliance will be hounding him.  Just wish I'd got there sooner.[/spoiler]

Citadel
Had a few matters to deal with, so went to the Citadel for debriefing.  Ended up doing the run around while the Normandy was resupplied.

A lot of random things.  A disgruntled admiral, an annoying journalist - who I wiped the floor with, thank you - and a C-sec informant that I had to rescue.  Not hugely interesting.

Apart from one incident.  Sha'ira.  I was hearing everywhere about 'the Consort'... poked my head in, and suddenly she asked me to come up.  Four month waiting list jumped.  She just needed me to help with a small situation with a Turian General, but still... interesting woman.

Time to be going.  Something about a rogue VI on Luna.[/spoiler]

Feros
[spoiler]Well, that'll give me nightmares.

The Thorian's dead and good riddance.  Maybe that Asari Saren gave to it was right, and it was an ancient and unique being... but I've read the files that say Thresher Maw can live practically forever, and I don't hesitate to shoot those.  Unless I freeze up.  Though I haven't lately - taken down two more recently, and just knowing Liara's at the driving seat is enough to make me calm.  Part of me doesn't like it.  We're in the middle of a battle that could mean the fate of the galaxy, I can't afford distractions...

I can't help it, though.  My brain is on fire, zapping between those confused visions from the beacon and the Cipher, and I can't help remembering the fact that I've had telepathic contact with two Asari now.  Doesn't help that Liara mentioned earlier that Asari sex is telepathic.

As if that wasn't enough hassle, Kaiden's been making eyes at me.  The guy's kind of cute, but... I don't know.  Complicated.

At least I can talk with Wrex and Garrus without worrying about whether they're about to start flirting with me.  Though knowing my luck...

I'll be glad to get back into a firefight.  At least there you can just aim at something that's marked red and pull a trigger.[/spoiler]
Title: Re: Cause and Effect
Post by: Caellach Marellus on 23 Feb 2012, 07:56
For those of you getting ME3 on PC, anyone up for starting a ... *almost vomits in his mouth* Origin *ugh* group for the Multiplayer side of things?
Title: Re: Cause and Effect
Post by: Random Sentience on 23 Feb 2012, 08:14
For those of you getting ME3 on PC, anyone up for starting a ... *almost vomits in his mouth* Origin *ugh* group for the Multiplayer side of things?
Yes.
Title: Re: Cause and Effect
Post by: kalaratiri on 23 Feb 2012, 10:58
http://tinyurl.com/876s7w4

 :lol:
Title: Re: Cause and Effect
Post by: Gottii on 23 Feb 2012, 18:10
http://tinyurl.com/876s7w4

 :lol:

 :lol:
Title: Re: Cause and Effect
Post by: Lyn Farel on 24 Feb 2012, 13:29
http://tinyurl.com/876s7w4

 :lol:

 :lol:

 :lol:
Title: Re: Cause and Effect
Post by: Caellach Marellus on 24 Feb 2012, 19:24
I'm so glad I'm not the only one here with a love for Garrus Vakarian. I'd actually consider a Maleshep/Garrus bromance if it was allowed in the game.

Also (spoiler below is related to the Day 1 DLC for ME3. If you don't know the details about it you have been warned.)

[spoiler]With the Collector's Edition coming with the DLC added for free, surely it should be renamed "Prothean Edition" as there aren't any Collectors in it!

*badum-tish*[/spoiler]
Title: Re: Cause and Effect
Post by: Morwen Lagann on 25 Feb 2012, 09:48
I'm so glad I'm not the only one here with a love for Garrus Vakarian. I'd actually consider a Maleshep/Garrus bromance if it was allowed in the game.

It is, you just have to fuck around with save files at various points. You also don't get any audio as they never recorded the lines for the scene with Mark Meer. Same goes for any of the other romance partners.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 25 Feb 2012, 11:36
I'm so glad I'm not the only one here with a love for Garrus Vakarian. I'd actually consider a Maleshep/Garrus bromance if it was allowed in the game.

It is, you just have to fuck around with save files at various points. You also don't get any audio as they never recorded the lines for the scene with Mark Meer. Same goes for any of the other romance partners.

I said bromance not romance.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 27 Feb 2012, 07:45
So I've been playing with the Multiplayer.

Oh god Krogan soldiers <33333
Title: Re: Cause and Effect
Post by: Random Sentience on 27 Feb 2012, 16:20
So I've been playing with the Multiplayer.

Oh god Krogan soldiers <33333
For me it's a Human Engineer...

...with an Avenger X.  :eek:
Title: Re: Cause and Effect
Post by: BloodBird on 27 Feb 2012, 16:45
I have this bizarre problem with Mass Effect 1 - no matter what graphics or resolution changes I make - setting it high or low - they remain crappy, smudged and of poor clarity. Quite frankly the game looks horrible. I know it can look considerably better than this because I've played it in the past (on a shittier PC even) with better graphics. Has anyone run into something similar and found a fix for it? This is really degrading my enjoyment of the game at this point.
Title: Re: Cause and Effect
Post by: Morwen Lagann on 27 Feb 2012, 16:50
I have this bizarre problem with Mass Effect 1 - no matter what graphics or resolution changes I make - setting it high or low - they remain crappy, smudged and of poor clarity. Quite frankly the game looks horrible. I know it can look considerably better than this because I've played it in the past (on a shittier PC even) with better graphics. Has anyone run into something similar and found a fix for it? This is really degrading my enjoyment of the game at this point.

Try making the changes directly in the config files. Also, use the launcher if you have it available. I had trouble recently getting ME1 to run at native resolution on my 1920x1080 display until I used the launcher, and I know I fixed the problem once before that by fiddling with the config file.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 27 Feb 2012, 17:22
ME 1 suffers from terrible graphic definition and more annoyingly a horrid UI.

I finally just finished the ME1 part of my playthrough (ok I'm 59 instead of 60 but fuckit) and starting ME2 just made me cry tears of joy as to how much better it is.
Title: Re: Cause and Effect
Post by: BloodBird on 27 Feb 2012, 19:55
I have this bizarre problem with Mass Effect 1 - no matter what graphics or resolution changes I make - setting it high or low - they remain crappy, smudged and of poor clarity. Quite frankly the game looks horrible. I know it can look considerably better than this because I've played it in the past (on a shittier PC even) with better graphics. Has anyone run into something similar and found a fix for it? This is really degrading my enjoyment of the game at this point.

Try making the changes directly in the config files. Also, use the launcher if you have it available. I had trouble recently getting ME1 to run at native resolution on my 1920x1080 display until I used the launcher, and I know I fixed the problem once before that by fiddling with the config file.

I'll try this. Weird thing is, I can try to swap weapons in the manager page in-game and there is this brief moment just when the weapon changes when the graphics improves considerably to it's top capable setting - showing an amazing difference - and then drops back down to shit. I keep changing weapons back and forth and just gaze in dis-belief at the absurd difference. If altering configuration files won't change anything I'll just have to grit my teeth and bare with it until I hit ME2. One thing is sure though, if it don't change this will be the absolute last time I play through ME1.
Title: Re: Cause and Effect
Post by: Z.Sinraali on 27 Feb 2012, 20:12
I used that fancy high-def texture pack (http://social.bioware.com/forum/1/topic/128/index/5314761/1), but I'm guessing your problem is something else...

(Interestingly, I only had to load it once...I got frustrated at how long it took to open and put the original .exe back in its place, but the textures stayed pretty.)
Title: Re: Cause and Effect
Post by: Lyn Farel on 28 Feb 2012, 12:43
ME1 is a terribad console portage, very hungry in resources and not optimized at all. When I played it the first time it started by a systematic crash after 1 min of cutscene tied to a nvidia driver fatal error, that had to be fixed by using an EXTREMLY OLD version of the driver waiting for them to patch it.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 28 Feb 2012, 14:39
So I've been playing with the Multiplayer.

Oh god Krogan soldiers <33333
For me it's a Human Engineer...

...with an Avenger X.  :eek:

Carnage + Shotgun pretty much solves all situations. I can see Vega being my third person on my team with Garrus and Shep in single player, it's THAT good.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 29 Feb 2012, 07:41
For anyone in the UK who had an order through Game/Gamestation. They will not be stocking ME3, or any other new EA title after SSX this week.

Had to ring them up myself to confirm this, having to order elsewhere  :bash:
Title: Re: Cause and Effect
Post by: Repentence Tyrathlion on 29 Feb 2012, 14:57
ME1 is a terribad console portage, very hungry in resources and not optimized at all. When I played it the first time it started by a systematic crash after 1 min of cutscene tied to a nvidia driver fatal error, that had to be fixed by using an EXTREMLY OLD version of the driver waiting for them to patch it.

Ah hah.  Hahahaha.  Hah.  Hah.

Sorry, I'm getting horrible flashbacks of Metal Gear Solid 2...

After the horror of trying to play that on PC, I'll forgive ME anything.  At least the controls work.
Title: Re: Cause and Effect
Post by: Caellach Marellus on 29 Feb 2012, 17:34
Metal Gear Solid 2 had Raiden. EVERYONE gets horrible flashbacks.

MGS1 had a great PC port though.


(MGS 3D out in 2 weeks in EU! \o/)
Title: Re: Cause and Effect
Post by: Milo Caman on 01 Mar 2012, 04:12
ME1 is a terribad console portage, very hungry in resources and not optimized at all. When I played it the first time it started by a systematic crash after 1 min of cutscene tied to a nvidia driver fatal error, that had to be fixed by using an EXTREMLY OLD version of the driver waiting for them to patch it.

Having played console ports like TFU (no mouse support, utterly, utterly unstable) and Halo 2 (lol newer versions of windows), I think Mass Effect is pretty good in the grand scheme of things.
Title: Re: Cause and Effect
Post by: Ken on 03 Mar 2012, 13:21
Updated.

Also, only three more days (http://youtu.be/81rrstNqgzU).
Title: Re: Cause and Effect
Post by: Gottii on 03 Mar 2012, 16:50
I've already told my boss I havent been feeling well recently in preparation for next weeks release...
Title: Re: Cause and Effect
Post by: Ghost Hunter on 03 Mar 2012, 16:57
I've already told my boss I havent been feeling well recently in preparation for next weeks release...

I found you a stand in (http://img7.imageshack.us/img7/9109/a203a6a210d6c89e1db0d02.jpg)
Title: Re: Cause and Effect
Post by: Gottii on 03 Mar 2012, 18:39
I've already told my boss I havent been feeling well recently in preparation for next weeks release...

I found you a stand in (http://img7.imageshack.us/img7/9109/a203a6a210d6c89e1db0d02.jpg)

He's far too cute to pass for me...
Title: Re: Cause and Effect
Post by: Caellach Marellus on 03 Mar 2012, 20:05
My motherboard and graphics card conspired to self destruct together today.

I won't be getting that PC back till the 19th,  :bash: /repeat
Title: Re: Cause and Effect
Post by: BloodBird on 04 Mar 2012, 02:24
Combo-suicide best suicide, C/D?

Less jokingly, I feel ya... I was in a similar state of randomPCdeaththroespreventedmefromdoingstuffIwanted some time ago, it's not very fun at all.

Good luck with getting it fixed/replaced, will hold off on any un-marked spoilers, as always.

In more personal news my quest to play ME1/ME2 and chronicle it has taken considerably longer than expected since my log ended up being way more detailed and IC than I had ever imagined, and ME2 that I'm about to START ON NOW is a far bigger and more filling game than ME1. I expect I will be done with about 2/5 of the game and the log by the time ME3 hits. Oh well, I can wait, even if it's not optimal.
Title: Re: Cause and Effect
Post by: Lyn Farel on 04 Mar 2012, 05:40
My motherboard and graphics card conspired to self destruct together today.

I won't be getting that PC back till the 19th,  :bash: /repeat

Thats when I read this that I am glad I am able to fix my computers myself...

Sorry for your loss. :/
Title: Re: Cause and Effect
Post by: Andreus Ixiris on 04 Mar 2012, 12:55
I always used to like using the vintage car metaphor, in that when they were first introduced, cars were useful but exceptionally glitchy and prone to breakdowns. Nowadays, however, cars are pretty damn sturdy, well-built, well-designed and reliable. The problem is that I don't think that actually really applies to PCs. Component systems are becoming geometrically more complex without becoming more reliable. A big problem is that quite a lot of technology is built around staggeringly obselete solutions to problems we haven't had for twenty years, because no manufacturer wants to be the first to try and replace these systems (although it actually causes very few problems, the entire xwindows system on Linux is a brilliant example of this).
Title: Re: Cause and Effect
Post by: Caellach Marellus on 05 Mar 2012, 11:23
Epic fucking success.

It'll be back on Sunday, I'll only be 2 days* behind release!





*Before any of you smug faced people from the other side of the Atlantic note that it came out today for you lot, sod off  :P
Title: Re: Cause and Effect
Post by: Morwen Lagann on 05 Mar 2012, 13:30
*Before any of you smug faced people from the other side of the Atlantic note that it came out today for you lot, sod off  :P

I know everybody hates Mondays, Cael, but we're still working on removing them from the week. Tuesday the 6th is tomorrow.

Two other things. Those on Twitter ought to be following @AllianceNewsNet (https://twitter.com/#!/AllianceNewsNet). Also, I think I've discovered why the Reapers are coming (http://t.co/AhRr54sn).
Title: Re: Cause and Effect
Post by: Gottii on 05 Mar 2012, 13:57
Epic fucking success.

It'll be back on Sunday, I'll only be 2 days* behind release!





*Before any of you smug faced people from the other side of the Atlantic note that it came out today for you lot, sod off  :P

You're not getting ME3 tomorrow?? It's like you live in the past or something....

Dont worry, I'll tell you how it ends... :P
Title: Re: Cause and Effect
Post by: Caellach Marellus on 05 Mar 2012, 14:23
Epic fucking success.

It'll be back on Sunday, I'll only be 2 days* behind release!





*Before any of you smug faced people from the other side of the Atlantic note that it came out today for you lot, sod off  :P

You're not getting ME3 tomorrow?? It's like you live in the past or something....

Europe is the Third World when it comes to Gaming.

Except for Nintendo RPGs where we get them before the Americans.... though sometimes the Americans don't even get them at all xD
Title: Re: Cause and Effect
Post by: Random Sentience on 05 Mar 2012, 19:24
Also, I think I've discovered why the Reapers are coming (http://t.co/AhRr54sn).
Dude, we're all doomed, yo. #ReapersGonnaReap  ;)
Title: Re: Cause and Effect
Post by: Ken on 05 Mar 2012, 20:42
Impressed with the https://twitter.com/#!/AllianceNewsNet campaign.  CCP should do something like this (again; see TEA) for future expansions or even just to support live events.  Hell, tweets are short, why not restart regular Scope news as a microblogging that throws out a few daily headlines?  I know Mercury staff read these forums...  Super low overhead (you can write a lot of 160 character snippets ahead of time) and nice payoff for loreheads like us.  :le sigh:
Title: Re: Cause and Effect
Post by: Morwen Lagann on 05 Mar 2012, 20:45
It's exploded into a Twitter-ARG, actually - take a look at the #solcomms (https://twitter.com/#!/search/realtime/%23solcomms) hashtag, which is apparently trending in Australia now.
Title: Re: Cause and Effect
Post by: Ken on 05 Mar 2012, 21:43
RIP Emily Wong
Title: Re: Cause and Effect
Post by: Lyn Farel on 06 Mar 2012, 12:56
But i dont want to use twitter .-.
Title: Re: Cause and Effect
Post by: Ken on 06 Mar 2012, 21:29
Updated again (http://backstage.eve-inspiracy.com/index.php?topic=3057.msg45724#msg45724).
Title: Re: Cause and Effect
Post by: Caellach Marellus on 14 Mar 2012, 22:09
Probably the best thread for any to do this.

For anyone who's on the PC version and needs people for MP on Origin, pop your names down here.

This thread cannot be held acceptable for the quality of your teammates, especially me. I'd like to think it's not me and it's just my shitty laptop (yes, PC still not returned  :bash:)

Anyway, NorthernGoblin here.
Title: Re: Cause and Effect
Post by: Graelyn on 15 Mar 2012, 11:14
I play the hell out of the multiplayer.

GraeWraith is the name.
Title: Re: Cause and Effect
Post by: Morwen Lagann on 15 Mar 2012, 11:40
MorwenLagann (duh) for me.
Title: Re: Cause and Effect
Post by: Random Sentience on 17 Mar 2012, 19:25
dark_matter79

I'm normally taking the fight to Cerberus on Noveria.
Title: Re: Cause and Effect
Post by: BloodBird on 31 Mar 2012, 18:32
Not sure if I will ever finish this log, so I figured it's about time I share what I've made so far, at least.

Words of warning to any readers; this crap is crappy and long. I will not be held responsible for your wasted time.

(http://i883.photobucket.com/albums/ac34/Terenin_Amatiril/NxA%20Avatar%20Album/Random%20stuff/DaisyShepard-Paragon-ME2.jpg)

Systems Alliance Navy Record; D.H.Shepard

Name: Daisy Helene Shepard
Species: Human
Gender: Female
Age: 29
Basic information: Caucasian, roughly 1.4 tall, blond, dark-blue eyes, slim build, physically fit
Military specialization: Soldier

Born and raised on the colony world of Mindoir in the Attican Traverse, Daisy was named by her parents, Richard and Diane Shepard. She spent her teenage years in a hard-working, but fruitful farmer's life with her parents and two-year older brother, Randell Shepard. The Batarian slaver-raid of 2170 cut her entire existence to pieces, and she found herself the sole survivor, saved by a passing Alliance patrol, orphaned at age 16.

Enlisting in the Alliance military as soon as she could, Shepard demonstrated great prowes in several fields, among them combat and leadership skills. Her revenge was at hand when in 2178 the response to the Skyllian Blitz came in the form of a long campaign to cleanse the Skyllian Verge of pirates and slavers, culminating in the siege of Torfan.

As commander, the 24 year old Shepard led the charge on the underground bunker-complex miles below the moon's surface. Some have criticized the facts she lost three quarters of her force in the assault and the tactic of coldly executing any slaver who surrendered. However most agree the odds were stacked against them to begin with and taking prisoners would strain their numbers even more, granting the slavers more time to fortify their positions. Nevertheless, Torfan earned her a reputation for merciless, ruthless efficency and a get-the-job-done no-nonsense attitude. She has maintained this ethos for her entire career and are highly valued by her superiors for it, though it makes her fellow soldiers somewhat wary of her.

In regards to aliens and foreign powers a sense of open-mindedness has been noted, though this has exceptions. Due to the events on Mindoir and her bloody-handed handling of Torfan, as well as her own statements it is safe to assume Commander Shepard hates Batarians and wastes no chance to kill any of them whenever ability and justifiable conditions allows it. She has a noted dislike for Asari, stating they are "to full of themselves" and "suffering from a universal tendency to look down on 'lesser' races". While many Humans dislike Turians due to the events of the first contact war, Shepard is noticeably more civil than most who do, maintaining a calm respect for their work-ethic and personal and collective honor, citing these to be two respectable and predictable positives of Turians in general.

Personal log, Daisy Shepard – Executive Officer, SSV Normandy.

Regarding the Eden Prime mission.

[spoiler]Eden Prime was far more than a simple shake-down run. I knew it, the crew knew it, Nihlus and Captain Anderson knew it. Once I was briefed on the importance of the actual mission however, I realized why we were kept in the dark, and why a Citadel Spectre was assigned to our mission. Apparently a Prothean beacon – a working one – was discovered by an archaeological team on Eden Prime. A major discovery by all accounts, not just for Humanity, but all the Council races as well.

The mission itself was a disaster, however. From the briefing, things looked promising. We would recover the unearthed Prothean beacon, Nihlus would evaluate me and we would get a good start on a possible career-advancement. I will admit I don't like the idea that others decide for me what I do with my life, but the prospect of possibly becoming a Spectre was very tempting. Since then, things only went down-hill.

The first sign of trouble was the distress call. Eden Prime was under attack, conveniently at the same time as our drop to pick up the beacon. I did wonder how the information about it got out. Upon planet-fall, I could not help but be reminded of Mindoir. I was a scared, helpless child back then. A child that could not do a thing. This time however, this time I was a well-armed marine on a mission. I would not fail. Soon after landing the very first opposition killed Jenkins. He was eager, willing and well trained, but that don't exclude anyone from the possibility of a sudden death. His was... quite sudden, cut down by hostile scout drones. After this brief skirmish we left Jenkins' body behind, and our initial search took us to the dig-site, picking up Gunnery Chief Ashley Williams of the 212th Marine regiment on the way. She was of great help, if a little shell-shocked as a result of being the only one left of her whole unit.

Our enemy was Geth, of all things. I'd never seen one before. I doubt anyone of us had. Whatever they decided to leave the Persius Veil for, it likely involved the Beacon and the rogue Spectre, Saren. By the time we made our way to the tram station leading to the space-port we had run into plenty of them, and found Nihlus, dead. A traumatized dock-worker by the name of Powell apparently witnessed his death; shot in the head by a friend and fellow Spectre, Saren. Pathetic. I guess Turians are not immune to betrayal either.

Powell also proved to be the head of a local smuggling-ring stealing supplies from the local garrison – and survived the attack because he was avoiding his duties, sleeping behind a stack of crates. I must admit, I was severely tempted to shoot the man then and there, but he was a witness, and the Alliance – as well as my sense of duty – don't really allow gunning down a defenseless civilian over a simple impulse. Least he pointed us in the right way.

Upon arriving at the space-port we found more geth and a set of bombs they planned to destroy the whole place with. We managed to disarm them, even under fire and secure the damn Beacon. Kaiden Alenko, one of my squad-mates, got to close to it and it... I don't know, it activated somehow.  I managed to push him out of the way, but then I was the one to be mind-raped instead. The beacon literally lifted me off my feet and forcefully inserted this... warning, or vision or whatever into my head, then it exploded and threw me off. I guess I should consider myself fortunate that Alenko and Williams was there to drag me back to the ship, because I was unconscious for 15 hours straight.

When I woke up, the Captain of course wanted a debriefing. I told him everything I knew and now we are on our way to the Citadel to inform those strung-up aliens about our miss-fortune. I don't think they will be very happy to hear about this, or Saren. Well, they will have to.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the visit to the Citadel.

[spoiler]So I'm a Spectre now. Amazing. Amazing, and somewhat bothering – I have moments when I feel like I'm nothing but the Council's pet. And I hate that feeling, the annoying feeling of being a tool, just an instrument for someone else. Least when I was 'just' a marine I felt pride in my service to Humanity. I guess it's a feeling that will gradually go away. After all, I am now the first human Spectre.

At first the Council didn't believe us. Very predictable and understanding of them, honestly – we had no hard evidence. That problem was dealt with though, with allot of unexpected help from a Turian, of all things. The turian honor is quite predictable in some situations, but I think this guy – Garrus Vakarian, as he's named – did it mostly out of his own sense of justice and duty. I will admit, I like his attitude, and his drive. He's not exactly unskilled either, so when he wanted to come along I had little reason to deny him.

Along the way we found that a human criminal named 'Fist' – pathetic handle for a pathetic man – was very much involved with this. Turns out a Quarian had evidence of Saren's guilt and a local doctor, when asked for a safe place to go, pointed her towards Fist, an agent for the Shadow Broker. Well, he used to be. He worked for Saren now, and he planned to have the quarian dead and the evidence destroyed when she showed up to sell the info to the Shadow Broker for safety. After we fought our way into Fist's disgusting little night club and pried this info out of him I planned to have him shot. I was about to kill him with my pistol when a Krogan we brought along – Wrex – executed him with a shotgun. Very messy. He did say he would kill him however, so at least he keeps his word.

About Wrex, he too decided to come along. He was hired by the Shadow Broker to kill Fist for his betrayal, so I considered him a useful adition. He wanted to come along after too, hunt down Saren. I'm not sure why he would want that or how trustworthy he is, so I'll keep my eyes on him. However, as long as I have no concrete reason to turn his help down, I'm not going to deny an eager Krogan his right to help us out.

After saving the quarian and securing the evidence, the Council revoked Saren's spectre status and declared him an outlaw. Right after that, I had the... honor, of being elected the first human Spectre. My first mission would be to track down and stop Saren. I am very happy to oblige in this – I planned on going after him anyway, so this makes things allot simpler and easier for us all.

So we are now on the Normandy again and about to take off. Captain Anderson was forced to stand down so that I could have a ship and crew to do my duties as a Spectre. I am not at all happy about that either – I feel like... like I stole the ship, the crew, and his career from him. Turns out Anderson was a Spectre candidate 20 years ago, but Saren put a stop to that by deliberately messing up the mission and blaming him. I will have to get him back for that too.

The ships crew, by the way, is now supplemented by 3 new members, a Turian, a Krogan and the Quarian, named Tali'zora nar Rayya. She asked to come along, claiming her pilgrimage - a rite of passage proving willingness to help the greater good of her people – would be dishonored if she declined this chance. Well, that's one way to say it. She's proven herself a highly capable tech expert and pretty good in a firefight as well, surprisingly, so I've no real reason to turn her down either. It remains to be seen how useful these new additions are. They will have their chances soon enough.

We are now on our way to the Artemis Tau cluster to find Liara T'soni, an Asari and the daughter of Matriarch Benezia, an ally of Saren involved in his affairs. I hope this Asari has information we need, and that she won't be as annoying as that "Consort", Sha'ira.

I took care of some minor issues on the Citadel and one of them involved cleaning up a mess that... glorified prostitute had got tangled into. The first time we met, she got very... personal, with me. Very touchy-feely. I had a powerful urge to shoot Powell, that lazy-ass smuggler on Eden Prime, when I spoke with him. He was nothing to Sha'ira, however. I'm fortunate that over a decade of service has brought me emotional control and to restrain impulses, otherwise I'd likely have drawn my pistol and shot the pompous whore in the stomach while she was at it.

I can only imagine the fallout that would make, the political upheaval, and how swiftly I'd be incarcerated and any chance to become a spectre had flown away. Fortunately, she was not as annoying the last time – making a good try at being very astute and intuitive. She wanted to leave the impression she could see into my soul. Right. She told me nothing she could not have extrapolated from my not-to-classified files about Mindoir and the rather public info about Torfan. I smiled at her and said she had quite a gift – a compliment I'm sure she gets often – and left for more important matters.

We should arrive at our destination in a few hours, I'll get some rest until then. I have a feeling I will need it.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the search for Liara T'soni.

[spoiler]So we scoured the Artemis Tau cluster's systems for our missing archaeologist, and eventually found her in a Prothean ruin on Therum. Her and a huge load of Geth – pretty much every section of the nearby Alliance heavy metals mining complex was overwhelmed by them, easily a dozen Armatures, a Colossus, a Krogan commander, and several dozen infantry. That Saren would send such a huge force to find one woman would indicate her use to him, I think. Or possibly how dangerous she is to him. Well, finding and saving her, she requested to be allowed to remain on-board as she claims to feel safer here.

Leaving her anywhere would be irresponsible and nearly guarantee she fall into Saren's hands. No matter why he wants her, I don't want him to have her, so I'm stuck with an easily swooning Asari on my ship now. Great. I hope she can be of some use, though even with her biotics I won't hold my breath about that. She knew terribly little about the conduit as well.

The Quarian, Tali, claimed the Geth revere the Reapers as gods, and that this conduit, whatever it is, was involved in the Prothean extinction millenia ago. T'soni claimed this was accurate as well, so I'm inclined to believe it. I will endeavor to find it before Saren and deny it to him, as such we are on our way to a prothean derelict-world, Feros, to investigate why a Human colony there has gone silent. Geth was reported in the area before they did, so I think we had better hurry.

I'm going to see if we get time for a swift trip to the Citadel again after Feros. I have need of better supplies, and to speak with a woman named Nassana Dantius – she contacted me when the Normandy entered the Athens system during our search, and wished to offer me an important job, it seems.

While we were on the Citadel the first time, I ran into an alliance Rear Admiral by the name of Kahoku. He was trying to get information on some of his missing men, and asked me if I could help him find them. I found them in the Sparta system on a desolate world while looking for Doctor T'soni. They were lured to the planet's surface with a distress beacon and killed by a Thresher maw. Huge, monstrous creature, but we managed to put it down with the Mako's main gun. I'll need to report this to the Admiral as well when we return.

Almost arrived at Feros now. Better suit up and prepare.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the visit to the Feros colony.

[spoiler]For the longest time, I was left clueless about the Geth's interests in this sad, derelict hole. Or why ExoGeni would set up a colony here at all. The ruins on Feros were picked clean millenia ago, and there is little space to develop anything new or fresh. The ruins are likely to come dropping down some day too.

Of course, once we had cleared the geth out of the colony and pushed into ExoGeni's HQ and learned the truth, we knew why they and Saren were so interested in this pile of rubble. Appears there was an age-old creature called a Thorian, on the planet. From before the Protheans, even. This creature had the ability to release spores that would gradually enslave sentient beings to it's will, and when the protheans were made extinct it absorbed many of them and thus gained something... don't know, a state of mind, perhaps, called a Cipher. This cipher was granted to Saren by the Thorian to make sense of the random images from the beacon. Once Saren had what he wanted, he left, and ordered his geth to kill the Thorian to halt our progress.

The colonists - enslaved by the Thorian - would have none of that. They parked a freighter over the entrance to the thorian's lair and fought off the geth until we arrived and cleared the geth out. What is interesting is, a servant of Benezia  - who was gifted to the thorian and performed the role of mediator, between it and Saren – was in a way cloned or copied by the creature to lead his personal... what to call it. Army? Well his own forces to stop us. These 'creepers' or whatever they are called attacked like mindless animals, in droves, much like the husks used by the geth. At first I though they were husks, even. When this failed and the thorian died, this Asari slave was freed, or so she claimed.

She explained all this and gave me the cipher, same way she gave it to Saren before. Essentially it involved a whole lot more of messing in my head and forcing about those damnable visions again. It was very uncomfortable and did not even help make any more sense of the visions from the beacon. Of course, after this she claimed to be on my side now, having been abandoned by Saren to be the thorian's slave. I am not a fan of letting the servants of my enemies live, not after all she, Benezia and the Thorian have done. She didn't even try to fight back – just sat down and let me shoot her in the head, twice. Disgusting – I fully expected her to resist, not just surrender her life like that.

However, the good news is, while ExoGeni prepared to purge the colony and cover up their crimes, they failed. The colony was saved, the Thorian died, we got the Cipher - if that is indeed a good thing - we killed a few dozen more geth and destroyed one of their ships, and my evaluation of Liara T'soni's abilities was positive. I took her and Tali'Zora with me on this mission to see their skills. They are quite formidable, so perhaps Dr. T'soni won't be as useless as I initially feared.

After the debriefing T'soni wanted to try and make more sense of these images. I didn't want anyone else to mess with my head anymore, these visions are bothersome enough as they are, but she made a compelling argument; the visions are already in my head, and if we can make sense of them it could well help us. While reluctant, I think it did help a little, but only time will tell, I guess.

Our success was reported to the Council, and we are heading back to the Citadel now for re-supply and a few errands, we should arrive in a few hours. I need sleep. Sleep and time to calm my violated mind down.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the return to the Citadel.

[spoiler]I should have sent some crew here to deliver my message for Rear Admiral Kahoku, gather supplies and speak with Miss Dantius, among other things. No sooner have I made land-fall this Rear Admiral Mikhailovich presents me with the request to perform an inspection of the Normandy. He was not very pleased with the ships cost, it's CIC, my crew or the combined Human/Turian aspect of it's design and construction. I argued the strong points and positive aspects of every point he had to make, I think I might have enlightened him a little. Still, being informed of exactly how costly and groundbreaking the ship is has only made me appreciate it even more.

No sooner are we done with this and arrived at the C-sec academy, an annoying little sensationalist reporter, Khalisah al-Jilani, ambush me and interview me with this anti-alien bend. Seemed like she wanted me to practically tell her I have become the Council's pet, no longer working in humanity's favor. I dislike that idea intensely, and to have this reporter try and rub it in was quite offensive. Still, being interviewed or filmed is not news to me and I know how to respond to situations like this. I doubt she was happy with how this went. I however was happy to see her go.

Reported the bad news to Kahoku. He was predictably unhappy with his men dying to a Tresher maw due to an Alliance distress beacon. I hope he finds out who is responsible for this.

While moving to the Wards markets, I stumbled over this guy again, Conrad Verner. He's... a bit of an over-exited fan. Dear gods, how old is he? Gave me the impression he was 12 – when we first met I was quite preoccupied and did not have time for him. He took it like an offended child who didn't get his will. This time around... I'm not entirely sure why I agreed, but I let him have a picture of me. He was quite happy and left, stating his wife would love it when he hanged the picture in his living-room. Does the man have any idea how creeped out that makes me feel?

After doing some shop-visiting I realized upgrading all our gear will cost allot of creds. It's nearly hilarious that Spectres have to fund themselves, but then again with my position I'm free to acquire funds in a variety of ways that a Systems Alliance marine could never do. It's a double-edged sword, as such. I can get vastly better gear than marines get issued – but I have to pay for it myself. Currently I'm not to well funded.

It's for this reason I accepted the job offer from Nassana Dantius. It appears her sister, Dahlia, was kidnapped when privateers assaulted a cargo freighter she worked on. They killed all the crew, while sparing her, a member of a very rich family. Nassana already paid the ransom, but as expected of criminal scum her sister was never returned. She tracked the ransom payment to their base, and she would like me to go rescue her sister from them. This mission would provide good pay, the chance to loot any gear from the kidnappers, and the opportunity to kill the scum. A good deal for me, but I will have to find the time – there are more important things to deal with.

Another small job I did while on the Citadel was planting a small audio/video bug in the traffic control section for a reporter, Emily Wong. Back when we took down Fist, I handed over his private files to her and she used them to uncover a great deal of criminal activity on the Citadel. I'm hoping this info can help be of equally good use, but for now I'm just happy to be paid – and I would appreciate if no-one found out about this anytime soon, this activity is effectively miss-using my Spectre status for the sake of payment.

While shopping, I received a call from one Lieutenant Girard of C-sec. Appears there is a woman barricading herself on the docking port for the Normandy. The officer contacted me as she was apparently an escapee from the Batarian scum who enslaved her... on Mindoir. He wanted my help as a fellow native of Mindoir to calm her down and hopefully prevent her from killing herself. I agreed to do what I could before I had even fully considered the situation, and the ride up the elevator was a very turbulent emotional trip.

When we arrived at the top, I went in alone to talk to this woman on the officer's request, and administer a sedative, calm her down. Her name is Talitha, she was a slave for the Batarians for the 13 years since the raid. I'm a little conflicted over this. On one end seeing how broken this poor woman is made her quite the wretched sight - however that's not her fault. It's no-ones fault but the slaving scum who killed those they could not capture, who implanted those they captured with control implants, and treated her worse than a beast of burden for over a decade. This wrecked, broken woman suffered Stockholm syndrome and I suspect, also a mild case of split personality – likely a coping-mechanism for her miserable situation.

During our talks, I told her that I too was from Mindoir, so I knew how it was like to see one's parents gunned down, your home burned to the ground, and all you hold dear destroyed. Her response was surprising; if I suffered the same, why wasn't I broken too? Good question. While the line pretty much dropped out of my mouth in bewilderment, "perhaps I am broken too, I kill aliens for the sake of humanity's safety after all" was nothing I expected I'd ever say. Eventually I earned her trust, and she agreed to take the sedative. Lieutenant Girard was happy to note I managed to prevent her from hurting anyone, herself included. Talitha will get the institutionalized help she will need to re-build herself and have a chance at a proper life. I needed a year and a half to get over the worst of it. I think she will need a bit longer. This incident made me thing about my position again, however.

I would not have joined the military if it was not for Mindoir. I'd never have worked that hard to advance in ranks, excel at all I did, and I'd never have wanted revenge for anything. I would never have been at Torfan, all those worthless slavers would not have been killed by me. I've done this sort of introspective soul-searching before, it likely won't be the last time either. Anyhow, time to move on. I have several small jobs in a multitude of places to finish before we move for Noveria. It will be good to get my mind on other things. I do know one thing however.

If I am broken, the responsible parties will never be rid of a problem they created for themselves. I will make sure of that.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the fund-raising exploration trip.

[spoiler]By now we have spent a full week running all over the galaxy from one sector to another performing all the tasks and needs required of us by Alliance command. It a little absurd, they have asked us to fix one problem after the other – we do have a greater goal in mind here.

Back on the Citadel, before we left to find Dr. T'soni, I ran across a woman named Helena Blake. She made no secret of her position as a senior member of her own crime syndicate, and quite directly and bluntly asked me to go kill her two co-leaders, citing that they had 'over-stepped their bounds' by drug trafficking and slavery. After she gave me the coordinates, I obviously made these wretches targets along with the Dantius kidnappers. She also provided me with the coordinates of her own base, and wanted to see me there after I dealt with the other two leaders. Foolish woman. She likely expect she can buy me or somehow convince me to let her go.

Because of her assistance in pointing the locations of the other two out I considered doing something I've never done before; allow her to live by having her arrested, instead of killed. Of course, she refused, and I was happy to gun her down as well. 3 bases full of pirates wiped off the map, and all their loot and assets are now ours. Along with these, we also busted up the group who 'kidnapped' Dahlia Dantius. Turns out Dahlia was the leader of the group and that they were heavily involved in slavery. Nassana has a few questions to answer once we return to the Citadel.

I will also need to return there to deliver the body of the late Rare Admiral, Kahoku. He sent me a message while we explored and informed me of the locations of several Cerberus bases, but they were after him for it. After shutting down 4 of them and their grotesque experiments, we found the Admiral, dead. I will make a note to kill any Cerberus scum I run across in future. Kahoku claimed they are an Alliance black ops group that has turned rogue – this seems to be a popular choice these days – and if this is true these men are traitors to the Alliance regardless of their actions. Nevertheless, by now I've shut down 3 bases on Binthu, one bigger base on Nepheron, cleared out a Husk infestation on Chasca that they caused, and we now know they were the ones that lured Kahoku's men to the Tresher maw nest where they died. Why exactly they commit to these horrible crimes is beyond me, but it's not terribly important – they will die for it, regardless.

There was an extra added bonus for us as well; Elanos Haliat, a notorious pirate and traitor to humanity tried to kill me and my team. Haliat was the instigator behind the Skyllian blitz, and now that he is dead the odds of another major pirate invasion has diminished even more. His plan was actually quite impressive – he had located an old espionage probe launched by the Alliance during the First Contact War, meant to gather Intel on the Turians, an enemy we did not know anything about at the time. To avoid our technology falling in their hands, the probe was equipped with a nuclear device for self-destructing upon capture. Haliat hoped this bomb would kill me when we came to recover it, lured in by it's "mission complete" signal. Obviously he failed, and the universe is now a tad safer.

It has been a very long week now, multiple battles, a long list of planets visited and several problems solved. Among them, funds. All the pirates, slavers, Cerberus operatives and criminals we have killed generously provided us with their creds, weapons, mods, armors and other gear. What has not been utilized by my team will be sold back on the Citadel. Funding should not be a major issue from now on.

A couple tasks yet remain, then we will return. Once we have stopped by the Citadel we will head for Noveria and see if we find any leads for our actual mission. It will be good to get back on track.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the end of the exploration trip and the ghost from the past.

[spoiler]So we had only a couple of stops left to make. Or so I though. Admiral Hackett of Fifth Fleet has become synonymous now with "The Alliance needs your help Commander Shepard. Again." He took the opportunity to call us on pretty much any occasion he could and ask for our assistance dealing with a surprising number of issues, among them a whole sector worth of Geth outposts and bases in the Armstrong Cluster that needed destruction. We were happy to oblige him.

While looking into the deaths of a number of scientists who previously worked for the Alliance, we found the last of them in a small compound on Ontarom. This facility was over-run with mercs and the corpses of the defenders. Neither had any identifiable markings, so I could not determine who either of them were. After we gunned our way into the center of this facility, we ran into the last of the scientists, Dr. Wayne, and a man with a gun to his head, a former Alliance marine, Corporal Toombs. Toombs claimed he was a survivor from the massacre at Akuze, and that the scientists – working for Cerberus now – were not only responsible for Akuze to begin with, but also for kidnapping him after, and utilizing him as a lab-rat for years, performing a variety of gruesome tests on him.

Apparently he escaped in the confusion from Cerberus' bases being destroyed one after another earlier this week, and began hunting the responsible people down. Dr. Wayne was the last of them, and Toombs wanted to shoot him as well. As I had promised myself, I wanted to kill any Cerberus I found after all their hellish experiments with husks, those insect-like bugs and the Thorian's creepers. This man was not an exception. I managed to convince Toombs that if he killed Dr. Wayne he would be a criminal, but if I did it – a Spectre – none could prosecute me for the deed.

He objected at first, predictably, but soon accepted that the only way to show Cerberus who won, was to live on a free man. With that, he accepted, and I put the scientist down. Toombs seemed visibly relieved that it was over, and Admiral Hackett promised he would be provided the treatment he needed to get his life back. Seems neither of them bother to consider his guilt for killing the other scientists before this one. I don't blame either of them, honestly.

Another issue was a small biotics commune led by none other than Major Kyle, my CO during the Torfan purge. Apparently the former Major could not handle the casualty ratings and became unfit for neither command nor service. He was honorably discharged and given early retirement. He later re-surfaced on a small moon in the Century system, as the leader of an increasingly militant biotic group.

By the time Admiral Hackett sent me and my team in, this group had become increasingly anti-Alliance and blamed the HSA for all of their problems. They also killed two Alliance negotiators who arrived to speak with him and convince him to come with them for his much-needed PTSD treatment. He reacted badly to this, killing the negotiators. He also reacted badly to my presence, referring to me as "The butcher of Torfan", conveniently forgetting the situation we were in at the time, his part in it, and the need for all our actions.

Then again "Father Kyle" – as the fanatical biotics refereed to him as now – was nothing like the man I knew. I recall a steady, reliable military man who got the job done as effectively as possible and as safely as able for his men. He was not one to waste lives for no reason, and neither am I. This wreck of a man I met was clearly in need of help, but he would have none of it. I tried appealing to his sense of protecting his charges – arguing that he could surrender for treatment peaceably, and no-one would get hurt anymore. His responce was a raving accusation that I was a "blasphemer" who had to die. That was my signal to shoot him in the head before he killed me, we had to gun down every biotic in the facility at that point. Seems Major Kyle was more broken than I am, if Talitha's claims hold true, that is.

Upon completion of our trip we returned to the Citadel, laden with gear, much more than we ever needed for ourselves. After sorting it all and keeping the best of it we sold the rest and looked for anything that was even better. When we started shopping we had no less than 3.8 million credits. And by the time we were done we had purchased the best, most functional and reliable gear we could find on the Citadel markets, and were down to 1.3 million. We will not have issues with our gear anytime soon, and if we do, we have the funds to replace and repair as needed.

The C-sec requisition officer provided me with 4 pieces of hardware I am most impressed with – a pistol, shotgun, assault rifle and sniper rifle, all Spectre-grade weaponry using prototype tech and production methods to be superior in all ways. I tested these weapons and compared them to the best of what we had before – they were easily in a league well above everything else in reliability, power and efficiency. Unfortunately he only had those 4 weapons, otherwise I would have acquired as many sets as I could afford, even if they were easily the most expensive weapons I've ever seen.

On our way back from the markets we ran into that guy again, Conrad Verner. Once again, in the interest of not alienating civilians, I heard him out. He actually wanted me to pass his name on as a spectre – no joke, entirely serious. I can hardly state what an absurd idea that is; Verner is a civilian, not even an enlisted man, and quite unprepared for a military life, let alone being a Spectre.

I pushed him up against the wall with barely any effort and shoved my new pistol in his face, stating that this was how it was like being a spectre; this happened to me on a daily basis, and he was not ready. This supposedly grown man broke down into sobs, asking if this is what "heroes were supposed to do". Clearly he has entirely the wrong impression, and he left, stating he wished he never met me. Good. I hope I never see this crying man-child again. The rest of the trip back to the Normandy was thankfully uneventful.

We are currently en-route to Noveria, and should be arriving in an hour or less.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the visit to Noveria.

[spoiler]Noveria. Sad, frozen corporate shit-hole. I wonder who reported Geth sightings here, because when we arrived nothing seemed out of the ordinary and no-one panicked over any geth or anything, really. Benezia had come through however, and as such we were handed a wonderful chance to go silence her. The first task was to gain permission to leave the port and head for Peak 15, one of the 17 installations on Noveria for corporate research, and the one Benezia left for.

This proved to be harder than expected, with a blizzard going and all other options down, we had to drive. This required a pass, and we soon gained one. No sooner had we entered the port this Hanar trader quite bluntly asked me to utilize my Spectre status to smuggle for him. I agreed, had his contraband delivered to my ship, picked it up, and went right to this sleazy little Salarian administrator, Anoleis, with it. His payment was pathetic, but I did get a pass. And I kept the contraband; a military-grade weapon mod.

After my initial conversation with him however, his secretary tells me Anoleis is not the only one with a pass. This secretary, Gianna Parsini, advised me to speak with a Turian manager for the Synthetic Insights corporation, Lorik Qui'in. I initially ignored this because I did not want to get involved in corporate drama and intrigue, looking for another way to gain a pass - and soon found the hanar merchant and that means of gaining passage.

However, as I moved about the port, I ran across the turian and had a word with him. Seems the Administrator is quite the corrupt little bastard, and I very much dislike people who miss-use their position or power for personal gain. So I helped the turian as well; entering the part of the port reserved for his corporation after cutting the power to the security, my goal was to find Lorik Qui'in's office and download the evidence of administrator Anoleis' corruption to an OSD. I had to gun down the administrator's corrupt guards, looking to destroy the evidence, but that was not a problem. More like a pleasure, to be honest, and a good live-fire test of our new gear – the poor little bastards did not stand a chance.

After we left the SI offices, Anoleis' secretary, Parasini, wanted a private chat before I talk to Qui'in again. Might as well. Turns out she works for Noveria Internal Affairs, and investigated Anoleis' corruption while undercover. Wanted me to convince Lorik Qui'in to testify against the administrator. Why not, I think. I do. At this point 3 separate chances to gain what I needed to leave the port had presented itself, I only needed one. It was however, very satisfying to watch Anoleis get dragged off in chains.

With this little bit of drama and corporate intrigue over, we prepare to leave – only to be ambushed in the garage by Geth. When Benezia arrived she waltzed through with several Asari Commandos and plenty of heavy crates that passed screening. Those crates were obviously packed full of geth, I swear corporate security is quite horrible. The drive to the peak was what one would expect; geth at every corner. If I ever left any of them alive, maybe they would learn they can't stop the Mako, it's turret, or me and my team. It's almost to bad that I don't.

Upon arrival we found the facility in quite a poor shape. Several sections had suffered structural damage and the cold from outside were swooping in. It was also choke-full of geth – as to be expected – and later we ran into plenty of strange insect-like aliens I've only seen one other place – one of the Cerberus labs we destroyed. Whatever these things were, Cerberus had gotten a hold of some of them.

After fixing the central station's landlines and power supply we headed for the research facilities themselves, where we found the tired remains of the researchers and their guards. They had spent over a week locked up in the installation, isolated from the outside world while I spent my time scouring the galaxy for funding and doing every task asked of me by Alliance brass. I felt a little guilty about that, but honestly these people, for the most part, brought this on themselves.

Our greatest discovery so far was the realization that the insect-like aliens were in fact cloned Rachni – Binary Helix, who utilize the Peak 15 installation, reportedly found a derelict rachni ship, adrift in space for thousands of years, with intact, living eggs inside. Apparently instead of stamping out the remains of what the whole known universe needed the Krogan to stop for them, they decided cloning them to make a domesticated army was a great idea. Morons.

In short, Benezia was sent here to assume control of the Queen they used to birth the initial batch, and utilize her for the same means – only this time Saren's forces would gain the use of the Rachni, not the Binary Helix corporation. Once we made our way into the labs holding this queen we were faced with Matriarch Benezia and her troops – geth and her asari commando units.

I've heard asari commando's are supposedly extremely deadly enemies. That may well be true, but we killed a dozen of them and their geth allies and eventually, Benezia herself, and we got away with our lives. Benezia however surprised us more when she was bleeding and dying, than when she fought.

Appears that Saren's ship, named Sovereign, has the ability to indoctrinate people to his will. It takes time and it is subtle, but according to Benezia it is absolute. If her words can be trusted, she was apparently enslaved to Saren's will and went here to find the Rachni queen. The purpose of this visit was initially to assume control of the beast; Benezia was a powerful biotic and the rachni was sensitive to biotics. From the queen, however, Benezia learned of the location of the Mu Relay – apparently lost in space for thousands of years. The rachni knew where it was, and Benezia extracted this knowledge from the beast. Of course, she sent information about this to Saren, before we arrived. However she did give me the coordinates to the relay as well, so this info is either proof that she was really indoctrinated and gave us intel in a moment of pre-death clarity, or an elaborate trap somewhere in space. Time will tell.

After Benezia's death, the rachni queen somehow utilized one of the dead asari commando's as a speaker to communicate. It claimed that the rachni stolen by Binary Helix could not be saved, they were savage and with minds "shattered by fear". I will admit I did not understand exactly what she meant, but I would have followed her advice to destroy them on my own accord. As for the queen, predictably it begged me to let her go.

I am not a fool. The rachni was, in times long gone, a problem so severe the unified military of the Council could not stop them. They needed the Krogan, and we all know how that eventually worked out. I will not be the one blamed for unleashing the rachni so they can become a danger to the galaxy once again, so I initiated the purge-sequence on the queen's cage – bathing her in acid and killing her. After that, I started the Neutron purge system on the cloned rachni, exterminated them, and left Noveria with our work there done.

Saren is down one of his most powerful allies, he did not get the rachni added to his forces, and he lost all the forces sent to Noveria, quite a few geth and all the asari to boot. We have one more lead to follow to find him and stop him – a unit of Special Tasks Group operatives sent to gather intel and leads on Saren, tried to make a report to the Council over a mission-critical channel. The message was just static but because of the channel used, they know it was important. We are on our way to the location of that transmission now, the planet Virmire in the Sentry Omega Cluster, Hoc system.

Only a few hours out. Time to look over our gear and get some rest, while we can.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the mission on Virmire.

[spoiler]When we approached Virmire, the first thing we noticed was several Anti-Air batteries stationed around a large compound, making close-range landing impossible without the Normandy taking serious damage or at worst, being destroyed. We had to go in from the ground, so Wrex, Garrus and I touched down in the Mako and made our way towards the defensive perimeter.

After breaching the first gatehouse easily enough, the second one was more heavily defended, and also contained one of the AA guns and it's controls. We neutralized the Geth defending it and silenced the AA guns, allowing the Normandy to slip in through the hole in their defenses, and land by the Salarian camp. A short run in the Mako and one more gatehouse silenced later, we arrived only to find ourselves grounded. With the defenders poked, we had drawn attention to ourselves and every anti-aircraft weapon available to Saren homed in on the Normandy. If we tried to leave, we would be shoot down before we broke atmosphere.

Upon landing we met with the STG team, led by a Captain Kirrahe. He informed us this was Saren's base of operations, containing a Krogan breeding facility where he cloned an army of them to be his troops. The message they send was a detailed report and a request for a Citadel fleet to help destroy it. Needless to say, he was not happy to see we were the only reinforcements he would get due to the scrambled message. We were grounded there, trapped and stranded with the salarians until something could be done.

In the meantime there was Wrex. He had problems with conflicting loyalties because the notion that Saren had cured the Genophage meant his race might be saved. I had a word with him and managed to make him see the truth; our enemy here was not true Krogan, but Saren's mass-produced or enslaved servants. Fortunately, I did not have to kill him, though for a moment it looked as if it might just have come to that. It would have been exceptionally unfortunate - I like Wrex, and value him as a good soldier and capable companion, as I do all my crew.

Soon after this small incident Kirrahe came up with a plan – he divided his men into 3 teams, and set me and my team up as the 4th, an infiltration team. While his teams made a frontal attack to draw off most of the geth, krogan and other troops at Saren's command my team went in from another angle, disrupting their defenses as much as we could while we went, and made our way into the facility.

It soon became apparent that this first installation was not the krogan cloning labs, but a facility to study the effects of indoctrination. Apparently Saren is worried that his Reaper ship, Sovereign, might be affecting him as well. Their studies were horrific and mostly done on captured and indoctrinated salarians from the STG team. We silenced the guards, killed the scientists and pressed deeper into the installation, until we found Saren's private lab. In it, we found another Prothean beacon, fully functional. I knew fully well what it would do, but I moved closer anyhow.

A short mind-invasion later a few more pieces of the puzzle was dumped in my head. It was highly uncomfortable, but there were honestly no other option available. We prepared to leave, when I got the greatest revelation in my life. A hologram activated, taking the form of Saren's Reaper ship. It started talking to us.

Appears that Sovereign is not a Reaper ship, but an actual reaper. I have to admit, while I aimed to stop Saren, I did not honestly, truly believe the story about the reapers. It seemed to far-fetched, to unlikely. So I kept pressing the mission as an attempt to stop a miss-guided, rogue Spectre rather than the herald of our collective extinction. I was entirely wrong. The reapers are real, and they are seeking to kill us all. The stakes just got allot higher, here. Sovereign tried to scare us with his sad little thunder-speech about the eternity of his kind and the inevitable destruction of all organic life. I saw through his bullshit easily enough.

The reapers may be powerful and capable, but they are machines. Someone somewhere built them. They were once made from simple, lifeless materials just like they made the mass relays and the Citadel. That is, if Sovereign's claims holds true. I am not entirely sure of that, but for the sake of not underestimating my enemy I'll assume it's true until I see damnable evidence of the opposite. And just like the reapers built the Citadel and the relays, someone built them. Or at least the original reapers. Everything that can be created can be destroyed, including the reapers. They can be stopped, and we will see to it that they are.

Soon after our uncomfortable little conversation with Sovereign Joker contacted me and updated me on the mission – Sovereign was moving, coming our way, and we had to finish the mission fast before he arrived. We got out and headed for the cloning labs as soon as we could.

When we arrived, Gunnery Chief Williams and the Marines from the Normandy off-loaded Captain Kirrahe's trump-card into Saren's cloning facility – a 20 kiloton nuke, jury-rigged from the core of the salarian's ship. With this, we would blow up the whole facility. This was the reason we fought our way in here. At this point however, we got more bad news.

Lieutenant Alenko was picked to assist Kirrahe's team and maintain coms between us. While my team and the other two STG squads made it to the Normandy, the team led by Alenko was pinned down after disabling another AA battery, enabling the Normandy to escape. I was half-way there to assist them, when the geth made a powerful counter-attack and nearly overwhelmed the forces guarding the nuke.

I was forced to fall back to protect the nuke and ensure the mission's success, and while I did Ashley Williams activated it, ensuring that it WOULD go off and destroy the base. Because I had to fall back and abandon Alenko and his team, they were cut off from escape and still in the base when the nuke exploded.

When we arrived by the nuke we helped kill the attacking geth - powerful Destroyers, several troopers and a Prime. Moments after killing the last geth, Saren arrived in person, floating on an anti-grav board. He tried to convince me his actions were justified; that his example served to prove to the Reapers how useful organics could be to them as slaves, and hoped we could be spared as servants instead of being exterminated like the countless races that had come before us. My responce was simply what any sane, non-indoctrinated person's responce would be; I told him I'd rather die than be the reaper's slave, I doubted they would spare us anyhow and pointed out how worthless the words of an indoctrinated wretch like Saren was. Then I did my best to kill him. Lucky for him he's fast, and rather hard to kill. He soon flew off a few holes richer, and the rest of us loaded on board the Normandy and fled before the nuke went off. I'm quite sure Saren survived to bother us again.

After this, I had a word with most of my team, consoling them about Kaiden's death. They were, obviously, not happy about it. I'm not sure what I think about it. I value my troops and companions highly, but sometimes leadership requires hard choices like this to finish the mission. I know that better than most. I think I miss him, I'm not sure I would be able to avoid that feeling no matter who it was that died. But it's nothing more than that either. Kaiden Alenko was not my personal friend. Nor were Richard Jenkins. I'm not sure any of these people on board qualify as one, to be honest.

Captain Kirrahe, his XO and the remaining survivors of his STG team was happy to be off Virmire and saved from the blast. I doubt they expected to get a ride home on an Alliance warship when they set out, though. Irrelevant, really – they did their job admirably, and have earned my respect as capable soldiers. I think we earned theirs too.

Lastly, Dr. T'soni wished to meld her mind with mine again; see if she could find out more now that I had 'gained' bits from both beacons. I allowed this quickly as it might prove to be key to stopping Saren or know where he went. While I'm not sure I like her zeal for this activity, it did prove useful to us; Liara T'soni claimed that with knowledge from both beacons and the cipher she recognized land-marks from a fabled Prothean planet called Ilos, supposedly where the conduit is and where Saren is going. Now we know our destination through the Mu relay and where the relay is. I say its' time to go stop Saren for good.

We are almost back on the Citadel now. The Council is finally taking action against Saren, and I want the Normandy leading the fleet to stop him. I can hardly wait. I and the whole crew of this ship has sacrificed much to bring that sad joke of a Spectre down.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the trip to Ilos.

[spoiler]It is over. Saren Arterius  is dead, Sovereign is destroyed, the Citadel and the Council is saved... and a huge load of stress is off my shoulders. Only to be replaced by another load; It's not truly over yet. There are still the Reapers out there somewhere in the black, and we have to prepare for their return, and possibly preventing it. First however, I will finish this log.

By the time we arrived back on the Citadel the Council had made up it's mind to post monitoring and security forces around the Citadel to guard against any attack by Saren. They did not intend to go after him, nor let me go, and did in fact wish to impound my ship and ground me and my team on the Citadel. Anderson wished to warn me not to land, but they would not allow it. For a time, it looked like the Council had doomed us to sit on our hands while Saren did as he pleased.

Captain Anderson came up with a good plan, however. He messaged me and wished to speak with me in a club in the wards, Flux. Once there, he proposed a plan; breach Citadel control and release the Normandy, or enter Ambassador Udina's office and over-rule the order he made to place my ship in lock-down. Udina was the one who was responsible for the Council's decision to ground me and my team, so I voted in favor of storming his office. Anderson agreed. I later learned he ran into Udina in his office and had to knock him out to get the job done. I wish I could have seen that, but one can't have everything, sadly. My team and I had returned to the Normandy and awaited the Captain's success. We did not have to wait long.

Once the lock-down was lifted, we wasted no time fleeing the Citadel and were effectively stealing an Alliance warship, to go after Saren on our own. There would be no back-up, no fleets. Just us, alone to find the little bastard. Typical. Fortunately we were prepared and quite capable of pursuing him alone, and very used to it. The trip to the Mu relay did not take long, and once on the other side we found ourselves in a small system comprising of 4 planets, one of them a small planet named Ilos.

Ilos was everything I expected. A derelict planet filled with crumbling cities and structures, over-grown and deserted. Except of course, for Saren's Geth crawling all over it. Navigator Presley insisted we needed 100 meters of open clearing to land, and the closest clearing to Saren was over 2 kilometers away. Unacceptable, he would get away if we had to land that far off. Joker however, insisted he could touch us down in the Mako right on top of Saren, in a small 20 meter wide clearing. Our only acceptable option, so we went with it, nearly dropping the mako right on top of Saren's head.

He was lucky however, locking himself into a bunker, closing the door on us. With insufficient firepower to break it down, we were forced to open it again the way he did. Obviously to prevent this Saren trusted his geth to stop us. Please. By now I'm sure he realized they might slow us down, but would not stop us. For this final mission I took with me Tali'Zora and Liara Tsoni, for the most balanced strike-team I could - I'd take with me everyone else as well if they would all fit in the mako – and this strike team of biotic, weapons and tech experts made very short work of the geth.

We soon found the security center for the bunker complex, and activated it, opening the huge doors Saren had sealed. At this time I realized the beacons and the cipher had impaired an understanding of Prothean language to me, and I understood bits and pieces of a message intended for the staff in this facility – a heavily damaged warning against the Reapers and an urging to seek shelter inside the "archives". I assumed that is where we were going now. We returned to the mako, silenced any geth between us, and pushed inside.

The path we followed led far down and away from the initial landing site. After a long time of turns, paths and a few geth to oppose us we ran into an impregnable energy-barrier. Another activated behind us and we feared a geth ambush. When no ambush hit us, we realized the barriers were likely not the workings of Saren's geth, and made our way on foot down a side-passage. What we found there was entirely unexpected.

At the end of the path, there was a console with an age-old Prothean AI construct of some kind. This AI, called Vigil, had isolated us from the path to speak with us, warn us not to repeat the mistakes they did. It provided us with a detailed account of the previous Reaper invasion an the fall of the Prothean empire millenia past. It was a depressing, grim tale. The methods utilized by the Reapers are extremely effective and designed to end any battle before it truly starts.

It would appear that the Citadel is a massive mass-relay that links to the area in dark-space where the reaper armada has rested for millenia, awaiting the signal to invade again. As the Citadel is utilized as the capital of any civilization that finds it, it's the perfect trap. Sovereign, left behind as the vanguard for the reaper's return, would signal the Keepers on the Citadel to activate it's massive relay gateway. In the initial attack all relays are disabled from the Citadel, the leaders and other forces stationed there are killed, and transport and communications are crippled. Each sector is then isolated and easily overwhelmed by thousands of reapers assaulting the locals, one area at a time. The extinction of the Protheans was a slow, centuries-long process. In their genocide of the Protheans however, the reapers were not entirely victorious.

On Ilos the Protheans worked to discover the secrets behind the mass relays and the Citadel, when the reapers struck. All information about Ilos was lost in the original assault and so the planet was spared, while the rest of their empire was systematically exterminated around them. Centuries after the initial invasion the reapers left, allowing the last survivors from the long wait to awake from cryogenic freezing and committed to their last resort – as there were only a dozen of them left, their race was doomed, but because they had survived they would ensure that they were to be the last in the long chain of genocide.

The Conduit Saren had been looking for is not a weapon as we originally feared, it's a one-way Prothean-made relay to the Citadel. A back-door. Saren, as Sovereign's agent, needed this door to get himself to the Citadel undetected to strike from within. Because of the efforts of the last protheans, the keepers did not respond when Sovereign awoke centuries ago and ordered the Citadel's master relay activated. They were harmless, and the reapers were thus trapped in dark-space, unable to return. To counter this, Saren had to sneak into the Citadel and return control to sovereign manually, while sovereign itself lead the geth to attack the Citadel and it's defensive fleet. With manual control restored, sovereign would activate the Citadel and the reaper's mass-invasion would start, a little delayed. That is, this would happen if we were to fail in stopping Saren – the Turian renegade was instrumental to the reaper's plans.

The protean construct, Vigil, passed on a data-disk to us before we left, claiming it would surrender control over the Citadel to us if we utilized it in the Citadel's control center. We returned to the mako and pushed on, found the cipher and entered before it closed down. Some time later, though it felt like seconds, we arrived on the Citadel's presidium level, exiting from the "relay monument" right next to the Citadel tower.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the final battle.

[spoiler]After we crawled out of the wreckage of the mako we found ourselves alone at the base of the Citadel's tower. There were a pair of Geth securing the entrance but they were smashed by the mako's landing. Besides a few Husks nothing stopped us from entering the elevator. Seemed our ascension to the Council chambers and the Citadel's controls would be a smooth ride. Nothing is ever that simple, however.

Half-way up the elevator stopped, forcing us to break out and move up along the side of the tower, utilizing magnetized boots and air-tight helmets to advance further up. Of course, the way was paved with geth and Saren's loyal Krogan who desperately tried to halt our advance. The pitiful scum didn't stand a chance opposed by our combined powers, superior tactics and equipment. But regardless of how easily they died, there were a seemingly never-ending number of them all along the way up, some even dropping directly from geth frigates to the side of the tower. To stop this flood of enemies we utilized the automated defense turrets along the tower's hull to force the ship away.

For a long time I was worried we would not make it in time, every geth we killed was another wasted moment spent gunning down Saren's troops instead of Saren himself, but eventually , we made it to a hatch that led to the side of the elevator in the Council chambers. While there were more geth inside, it was nothing near the numbers we faced earlier, and we now fought in gravity again, speeding up our advance considerably.

At the very top of the Council meeting platform Saren stopped our advance by throwing a grenade at us, flooring us momentarily. He expressed relief that we had made it "in time" and claimed we had lost. He was different from when we faced him on Virmire; upgraded, he said, better and absolutely clear in his purpose. The deluded ramblings of an entirely indoctrinated wreck of a mind was all I heard, and I tried to convince him of this. I have no idea why I even bothered, to be honest. Perhaps a small, merciful part of me hoped he would wake up, realize his mistake, and stop himself, maybe? I don't know, but it means little now; he would not listen, and a brief fire-fight broke out. One of us scored a direct hit, sending him toppling from his hover-board down into the small park under the Council's meeting platform, shattering the glass over it and impaling him with one of the pieces.

We wasted no time at this point, and utilizing the over-ride command Vigil provided us with we assumed full control of the Citadel, stopping any chance for the reaper to activate it's mega-relay. For now. Having done this we opened a com-channel to hear how the battle outside was doing.

The Destiny Ascension, the Citadel fleet's flagship that currently housed the council, was critical. Their engines were disabled, kinetic barriers were down to 40% and they would soon be over-whelmed by geth if not reinforced. Additionally, Joker and the whole Systems Alliance 5th fleet were only one mass relay jump away from reinforcing the Citadel's defenders.

I don't know if it was the right choice in the long run, but I made the split-second decision to call in the fleet instantly, as a result the geth forces attacking the Destiny Ascension was overwhelmed and destroyed, though they did destroy a couple Alliance ships in the process. At this point my command for the Citadel to open it's arms were obeyed, and the fleet soon started pounding Sovereign into oblivion.

I'm not really sure what the hell happened next. I'd told my companions to go ensure Saren was perma-dead. Tali jumped down, walked over to his body, and shot him in the head - through the throat and out the top of the skull. About as perma-dead as you get. Even so, moments later, Saren body twitched and spasmed about for a moment while his flesh dissolved and the platform I was standing on collapsed. By the time I got on my feet again, Saren's body had transformed into a skeletal cybernetic husk, and attacked us again.

This final fight was more an annoyance than a direct challenge – Saren's husk would leap and run about rapidly to try and avoid getting hit. However, while it did, it did not attack. It was soon apparent the trick was to keep your eyes on it and stay close to any cover; once it stopped to attack, you got behind cover as fast as you could and bombarded the husk with as much firepower, biotic assaults and tech blasts as you could. It was practically immune to biotics, but each assault seemed to slow it down a little more, and tech assaults seemed to have an effect, if brief. After a few minutes, we had finally delivered enough firepower to "kill" it again, or perhaps the destruction of sovereign outside broke it. I don't know, and frankly I don't care.

A huge piece of debris from the dead reaper nearly killed us when it smashed into the council chambers, but we all survived, if battered, bruised and with minor injuries. I found myself honestly worrying for Tali'Zora the most, if she had not contained her small suit-rupture swiftly her pitiful immune-system could have been the death of her.

In the end however, none of my team died or received permanent injury from the final confrontation. That's more than one can say for the number of crew lost on the dozens of Citadel ships and Alliance ships lost in the battle, and all the dead all over the Citadel. Sovereign's destruction and all these ships lost rained debris down on the wards. I can only imagine all the losses incurred, and the time it will take to repair all this damage.

For now however, we rest, and prepare for the days to come. For our actions and assistance humanity earned it's place on the Council, and by my advice former Captain David Anderson is soon to be Councilor Anderson, Humanity's representative on the Council. I hope this makes up for how I technically caused him to lose his position as the Normandy's captain. I have no doubt he will make a fine representative, and that as a military man he will keep his priorities right. There will be a war with the remaining reapers. I don't know when or where, but we must be ready to stop them. Because they will try again.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the Saren-mission's aftermath.

[spoiler]It's been a month now, the cleanup of the Citadel and the re-building is in good gear, and our ship has been dispatched along with others to hunt down Geth hold-outs and stragglers across the Traverse. Besides a few skirmishes and a couple of battles it's been mostly quiet. The political shift on the Citadel is in full swing, the repairs to the Citadel tower and the presidium ring has a higher priority to the wards due to it's political and functional importance to the smooth operation of Council space.

I must say I'm rather enjoying the pace. Patrols can be boring, but there is no denying that it beats the constant stress of having to find and stop one man in particular. The Alliance assumes this state of affairs will go on for a little while now, until we have cleaned the traverse out of geth hold-out elements and stabilized the situation regarding Humanity's joining of the Citadel Council fully. By then, I'm sure there will be more "important" assignments for us.

My alien crew-members have not disembarked yet. Of the four of them, I'm not sure who is likely to leave before the others. Tali'zora's oath to stick with me until Saren has been stopped is over a long time ago. I think she tags along mostly because of the chance to kill geth and learn from them – perhaps she's hoping to find more information about them, like the catch of data-files that we recored while silencing outposts in the Armstrong Cluster. That event pretty much offered her the chance to finish her pilgrimage with one of the most valuable assets a Quarian can give her people – enemy intelligence information.

Wrex appears to tag along for the fighting and possibly because he don't have much to return to. I actually feel sorry for him, to an extent. He told me of his past – he was betrayed by his own father and nearly killed – killed – by his own kindred. I can't imagine why his father would consider such a deed, but I've limited experience in parentage or having them. Since we recovered his family armor from that Turian profiteer, he stated that with it, he had everything he needed and there was nothing to go home to. If so, he might remain part of my crew for a long time to come. I can't say I mind.

Dr Liara T'soni however, is starting to get a little questionable. For an Asari archaeologist she's awfully fond of tagging along on mundane military clean-up ops instead of departing for new digs and sites. It's not like Saren's around to be a danger anymore either, she don't need to hide out on my ship. She could go to Ilos through the Mu relay and study the place, it's not like the relay or the planet's is going anywhere. But that's it isn't it? She has hundreds of years ahead of her to do that, and she did say she found me interesting. Thinking on the various different meaning such a statement may have makes me somewhat uncomfortable, but her abilities are far to useful for me to chase her off the ship based on a personal feeling. At least not yet.

As for Garrus Vakarian, the Turian ex C-sec officer seem to have become something of a protégé of mine during the mission to stop Saren. He's highly talented and eager to be of help, and interested in how Spectres operate. Still, our over-laying mission is over a long time ago, and he could go on to other things. I honestly think he's tagging along for the sake of habit and who knows, being a useful addition to this crew, perhaps a quirk of the Turian honor at work. I don't mind. I have to admit, I like his attitude and his commitment. Far as I'm concerned he can stay on as long as he likes. All of these aliens can.

As for Gunnery Chief Williams, she's one I've had the least contact with, simply because I have never considered it to important to know her. She is human and I essentially know what makes her tick. Still, she don't seem to mind her duties on this ship and she has not filed for transfer of the Normandy either. I don't turn down the assistance of talented soldiers, so she can stay around as long as she sees fit.

We have nearly arrived in the Amada system and will patrol it as part of our mission to scour the Omega Nebula of geth and other vermin. Better go see if the scanners pick anything up when we arrive.[/spoiler]
Title: Re: Cause and Effect
Post by: BloodBird on 31 Mar 2012, 19:58

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the resurrection.

[spoiler]I am alive.

Last thing I recall is the Normandy blowing up and the air escaping my suit. Painful. Very painful way to go. I can only recall the beginning of that problem, fortunately. Next thing I know, I'm waking up in a space-station, in a world of pain.

The Normandy was destroyed by an unknown cruiser, it was somehow able to detect us despite our cloaking systems. Charged right at us and opened fire. Surprise was near-total and we did not last long; a few salvos was all that was needed. Powerful weapons, cut right through the kinetic barriers, the armor-plating and the hull with little trouble. Fortunately, we had time to launch a distress beacon and get most of the crew into the life-boats. In total, 20 crew-members perished, the rest made it out alive, among them all the non-human crew.

When I awoke, the station I was on was being attacked from within. Appears someone had hacked the station's security-mechs and told them to kill everyone. A woman named Miranda contacted me over the local network and got me up and tried to guide me off the station. I lost contact with her early, then ran into the station's security chief, some guy named Jacob.

Due to confusion and no habit to charge around without knowledge of what's going on, I assisted him in stopping the local hacked security-mechs, then confronted him about information. He told me much about the attack on the Normandy, about the status of my crew and how I got here; his organization recovered me and brought me back to life using a variety of different methods and technology. Apparently I had been the sole focus of a project named Lazarus, and this group spent two years and 4 billion credits to revive me, brought me back from a state where I was little more than pieces of meat.

We soon pushed on for the escape shuttles and ran into another survivor – man named Willson. I have a hazy memory about this guy and the woman, Miranda. I think I woke up once before, apparently not in any state where it was wise to do so. We patched up his leg-injury and were about to move on, then... Jacob claimed that, in order for me to be able to trust him, I needed to know who he work for. Then he revealed this facility and everyone working in it belonged to Cerberus.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the return to service.

[spoiler]I've been resurrected by Cerberus, and thus owe a despicable terrorist entity a favor. This feels allot worse than it should have to; some would say I owe them my life, but that's a foolish idea. I never asked to be resurrected, I did not expect it, and when the Normandy blew up I accepted that it was over. I took solace in knowing most of my crew would likely survive. And I was right, most did.

Jacob however, his only solace will be that I did not shoot him where he stood. I owe Cerberus a favor now... that favor will be letting them live, at least until I've decided what to do and know what they want. No-one spends 4 billion creds and 2 years to resurrect a single person for the hell of it. Guess I've got questions for whoever run this organization.

Fighting our way off the station was not hard; mechs are very limited combatants and can't replace well-trained, living soldiers. However, I got a bad feeling about Willson. He took a bullet from what mech, when? From the moment he said he got shot over coms to the moment we found him, mere seconds passed. When we found him, he was alone – no destroyed mechs anywhere nearby. The mechs only attacked after we patched him up; they waited outside the door. Furthermore, on our way to him we ran right into a mech ambush – along the path he suggested we take. I did not trust him even before Jacob told me who he worked for. Didn't trust Jacob or Miranda either for that matter.

Soon however Willson stopped being a problem; last door to the shuttles, and we run into Miranda. She shoots him dead before anything else has time to happen. Another corpse to rot on the station, along with all the others. I should likely care that so many perished. I can't. Especially not now that I know their allegiance. Miranda claimed Willson was responsible for hacking the mechs and that he specifically wanted me dead. Seems he wanted to sabotage the project, and I guess now we will never know why.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the meeting with the Illusive man.

[spoiler]We ride a shuttle off the station, heading for another to see the head of the organization. Cerberus detonates the station behind us to "cover their tracks and deny intel". Whoever runs Cerberus has absurd numbers of creds to push around; at least 2 stations, hundreds of staff, hundreds of mechs, the ability to remote-detonate a station instead of just clearing it out and re-purposing it, 4 billion creds to revive me, all those operations we destroyed 2 years ago. Funding don't seem to be a problem at all.

Miranda and Jacob wanted to question me more on the way to the next station. To evaluate the status of my memory, they say. Why not, I humored them. Asking about Virmire, the human representative on the Council and other things, it helped me clarity that I had not forgotten anything. I am in other words, still myself. We finished this little ask-and-tell session just as we landed in the station.

The Illusive man was quite the... disappointment. They say first impressions are important, and I remain wholly unimpressed. The leader of Cerberus is a self-important man, supremely used to giving orders, being obeyed, and having his will. He reminds me of... a spoiled-rotten rich child that has never been denied a thing. His information network seems impressive, and he knows what he needs to know. And that makes him even more intolerable; by design or slight he lords his better-intel over you and withholds information for seemingly no reason other than keeping as many people out of the loop as he can. He holds to bad habits that has had three centuries of documented cons and no pros, for apparently no other reason than "because he can".

Our conversation was only mildly rewarding. He reinforced the claims of Jacob and Miranda regarding Cerberus and the Lazarus project's purpose; apparently I'm quite vital to the survival of the human race. Bullshit. For 4 billion creds he could easily have trained an army of thousands and geared them with the best weapons and equipment available, or acquired several teams of highly-trained and geared specialists. Essentially that means I owe my new-found existence to the whims of a delusional fool with near-unlimited funding who assumes I'm the key to continued human survival. That is a very disturbing idea.[/spoiler]

Personal logg, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the trip to Freedom's Progress.

[spoiler]The Illusive Man informed me that a number of human colonies have simply vanished with no trace. According to him, the Council and Alliance mostly ignore it because the attacks are random and so on... bullshit. There is no way the Alliance would ignore this. I can't say the same for the Council, but then it's not entirely their concern. The only question is, how well can the Alliance prepare for or counter these attacks, and how effectively do they act on this? I will soon find out.

The last colony to be hit was a place called Freedom's Progress – the Illusive Man asked that I at least go there to see for myself, possibly find out who is responsible, before I'd take my life and walk out the door on him. There is nothing I would have liked to do more than that; walk away. Return to the Alliance, let everyone know I was alive. But I were concerned. Concerned that his claims were accurate, so I went to see for myself.

I arrived on the colony by shuttle-insertion along with Jacob and Miranda – If any of my old team was available, I'd gone with them in a heart-beat. With these people at my sides, I kept an eye on them perhaps more than I remained on guard for any surprises or enemies. I found it hard to concentrate and do my job well with them at my side – I didn't trust them, did not trust the man flying my ride off the planet, nor the man who suggested I go here in the first place.

Perhaps the distrust towards my new... team-mates... helped amplify it, but I felt an amazing sense of relief and joy when, shortly after landing, we stumbled over a team of Quarians, including Tali'zora. To me it had barely been a day since I last saw her on the Normandy, but to her, it had been two years and more.

The quarians were very hostile and suspicious of me and Cerberus. I can honestly say I don't blame then, though I don't know what Cerberus did exactly to get them this riled up. Regardless, between me and Tali we managed to calm them down enough, and I convinced Tali I was really me by telling her of the Geth intel I let her have. Quarians use full-body environment suits, and I could still see how visibly relieved she was to know it was me.

After a brief conversation and history lesson about Cerberus' sins towards the quarians we agreed to split up to get to our target; a quarian on pilgrimage named Veetor. He had apparently been spared in the attack on the colony, and hid in a warehouse at the end of town, from where he re-programmed the local security mechs to attack anything in sight. We had to move through many on our way to said warehouse, and along the way the quarian team, led by Prazza – Tali's second in command – disregards her orders and rushed on ahead to find Veetor and leave before we arrive.

By the time we got to the warehouse, a re-programmed heavy mech finish the extermination of Prazza's entire team, minus a mere 3, including Tali herself. I hold Cerberus entirely responsible for this as well; their actions towards the quarians caused Prazza to move recklessly, getting himself and 6 others killed in his eagerness to save a comrade from what he was likely to consider a grim fate.

After dispatching the heavy mech I checked on Tali and the survivors, it seemed likely the other two quarians will survive, and Tali was unharmed. When we spoke to Veetor, he was delirious and in shock, much like Prazza said he was when we met. We got some sense into him however and learned from him and his manually assembled security footage that the ones hitting human colonies were Collectors. We had the evidence we looked for, though Miranda wanted us to capture Veetor and bring him with us for questioning. Tali naturally objected to this when she arrived, stating Veetor needed treatment, not an interrogation. I agreed fully with this and trust Tali sufficiently to risk losing any information, so I agreed with her and ordered that Veetor goes with her back to the flotilla. Miranda was obviously unhappy with that choice. I could honestly not care any less what she thinks.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the acquisition of the Normandy SR2.

[spoiler]Tali returned to the flotilla with Veetor and the survivors, I returned – reluctantly, but out of need – to the Cerberus base and the Illusive Man's little holographic projector. Not surprisingly Tali forwarded all information Veetor held to us. I feel like a tool again – Cerberus' tool. They would never have received that information if not for Tali's trust in me. Another fact that was not to surprising either was that Cerberus seemed to know about the Collectors already, though now they have definitive proof. They suspect the Reapers are behind the abductions, and the Collectors to be aiding them much like Saren and the Geth assisted them 2 years ago. If so, it would be my job to stop them.

The Collectors possess advanced technology and according to Veetor they utilize swarms of small bugs or robots of a sort to get into all places in a settlement and disable all residents with some sort of stasis technology before the Collectors arrive to simply pick up the hap-less residents. Quite insidious but highly effective for the job. Obviously we didn't yet know why they went about abducting all these people, but as far as I was concerned the "why" is entirely irrelevant.

I made up my mind. I'm going to co-operate with Cerberus so long as they fund the mission to stop these Collectors, and the moment the threat is over I'll take off with as much of their funds, assets, tech and intel as I possibly can. If I get the chance to take them down later on I really could not ask for much more, I hope the time I have now will help me bring them down once I can.

In order to stop the Collectors I would need a ship, crew, and a task-force of several highly capable individuals, or an army. The Illusive Man of course handed me a list of "highly capable individuals", he had a plan in mind, and I went along with it. I hate manipulative assholes, worst part being that I had fairly little choice in the matter – he knew as well as I did I would never walk out on something as important as this. I asked about my old team at this time, and learned that they had all moved on and were quite preoccupied, thus not available, far as Cerberus knew. At least I received one piece of good news – Cerberus had spent allot of time and effort to build a new Normandy. Nearly twice as large as the old one, and considerably more sophisticated and powerful in most respects. It still had the ability to remain undetected to radar. I swore to make damn sure Cerberus never saw this ship again when I am done with them.

The ship's designated helmsman however, gave me some pause. Seeing Flight Lieutenant Moreau again wearing a Cerberus uniform felt like a direct betrayal. Joker and I had been through much together, and in some ways I might have held his stubborn nature regarding the first Normandy responsible for my death. What joy I had seeing him again was mired by that feeling of betrayal. Fortunately however, there were no urges to have the man shot. Joker is not Cerberus. At least, not in my mind.

Before the Normandy was unveiled to us Joker told me about his reasons for joining Cerberus and what happened politically after the loss of the first Normandy. Seemed the Alliance and Council effectively gave up on me and the work my team did, declared me KIA and re-assigned everyone who made it off the ship. Joker was grounded. Well, he got back what he wanted; piloting the Normandy once again. At least, I know I can trust his piloting skills.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the return to Normandy SR1.

[spoiler]It appears I have an official mail address. After arriving at and integrating myself in the new Normandy, I checked my console to see why Yeoman Chambers claimed I had messages. Several people had apparently sent me messages at this address, including Admiral Hackett. His mail stated they had located the exact location of the Normandy SR1 wreckage on Alchera. He wondered if I wished to have the honor of delivering a memorial monument to the location. Of course I agreed.

After arriving at Normandy SR1's final resting location on Alchera, I placed the large monument there to honor the fallen, after that I spent some time exploring the wreck. So many memories of the past will remain here for the foreseeable future now. My memory has a 2-year hole in it. It seemed to me I was on board the Normandy 2 days ago, not two years. Further, I found my old helmet. Broken, ruined, and scarred by battle as well as time and the elements here. It's like I'm staring at my own skull, gazing on my own mortality, a ghost from the past made flesh once again. I was dead. Quite properly dead.

About the only productive part of my trip here was the recovery of the crew dog-tags I found, as well as the old console storing my old logs. I managed to extract them and transfer them to my new omni-tool's memory banks, and have retroactively updated it with all my newer log updates. It's eerie – the last entry from the old log is a mere hour before the ship is hit.

With the monument placed among the crumbling remains of my not-so-distant past, I will now move on with my new-found life, into the future, minding the tasks before me today.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding Omega.

[spoiler]The dossiers informed us there were three promising people on Omega that might be recruited for our mission to stop the Collectors, so after Alchera we headed straight for it. I had never been to Omega before, but during my service I would constantly hear about it. A sad hole filled with the worst the Terminus Systems have to offer in merc, slavers, renegades, dealers, drug abusers, filth and all manner of low-end trash. Further it's host a large population of Batarians, along with pretty much every other species available in this universe, among them plenty of Vorcha. Vermin with sentience is about the best one can say about those wretches.

No sooner had we arrived on the station some sleazy Salarian greeted us and welcomed us to Omega, like we were expected, important guests who needed his "service". Filth was lucky a Batarian chased him away before he got shot. Said Batarian however, whined about us seeing his boss, Aria T'loak. That name was known to me; the de facto ruler of Omega, and likely someone I would not want to anger before I was ready to kill everyone she could send to make my life worse, including herself. I told the Batarian thug I'd see his boss whenever I pleased, not her, and went on.

First on the list or recruits was a renowned Human merc by the name of Zaeed Massani, whom we found molesting a Batarian he was hired to capture alive. Most people would give a damn about a sentient being being treated like this. I didn't. Zaeed told me he had an outstanding deal to complete with Cerberus and asked that I assist in getting it done whenever we can. We could likely find the time for that, so I agreed, and he came with me.

Second on the list was a round of shopping, and surprisingly this rusting slum-filled station had shops that carried quality gear. Should likely not have been to surprised, nor should the idea of having to pay batarian traders anything have eluded my mind for so long. The gear he sold me was in good shape though, I will give him that.

I also purchased high-quality gear from a Quarian named Kenn, after convincing him his prices were way to high. He agreed with this and expressed his dismay that he couldn't sell his gear lower as he made a deal with another trader, an Elcor named Harrot, not to undercut him. A verbal-only agreement based solely on Harrot being on the station from before Kenn arrived. So I simply told Kenn I'd go look into it, then directly threatened Harrot with breaking his much-needed legs unless he gave up his "deal" with the quarian. He soon agreed, and offered me a discount as a sign of no ill-will. That helped when I purchased what Harrot had of interest as well. Kenn was happy to know he could now afford a ticket off Omega some day, since he could now start actually earning creds.

Only when I was done shopping did I go see Aria of Omega - boss, CEO, queen if I felt dramatic. After a short time spent scaring off some wannabe-thuggish batarians and a short brush with Aria's guards did we get to actually sit down with this pompous whore of a gangster and ask some questions regarding my recruitment targets.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of Archangel.

[spoiler]Immediately after speaking with Aria we went down to the Blue Suns recruitment ledger and signed on as freelance mercs. As desperate they are to get new meat-shields to stop a single person, they hired on anyone, even the run of the litter on Omega with 50 creds worth of SMG that think they can handle someone that has the mercs running scared. Signing on with them was the easiest, most direct way to find Archangel. Seems this Turian Vigilante has managed to annoy and hurt the three biggest merc group on Omega in only a few months - they hate each other and never socialize, but for this one person they would ally together to overwhelm him. Whoever the hell this guy were, I liked him already.

The mercs were happy enough to sign me on without asking any questions like who I were, what I could do or anything, they were also quite happy to drive us directly to the front. I wonder if they were as happy when they realized what we were there to do. Probably not. On our way through we had a few chats with the local leaders and identified 3 core personalities; Jaroth, leading the Eclipse, Garm, Leading the Blood Pack, and Tarak, a Batarian who leads the Blue Suns. Putting down mercs with no appreciation for professional work ethics - or honor or anything to really separate them from common criminal thugs – is a pleasure. I am a professional soldier, and my job often require me to kill. Killing is hard work, but sometimes, this work can be fun. Ending these leaders as well as their rank-and-file would be pure enjoyment.

On our way through the merc's staging area presented a wealth of chances to sabotage their mechs, their gunship, steal intel, steal their assets, and stage and ambush on the other freelancers presented itself. All of these were acted on, and by the time we reached Archangel, the freelancers were dead and the merc plan thoroughly sabotaged.

We might have surprised the mercs on our way in, but now we had to work our way out – stuck in the same trap Archangel was in. The turian however presented the biggest surprise of the day. He removed his helmet once we had secured the local area, and revealed himself as Garrus Vakarian, one of my companions from the mission to stop Saren two years prior. It was strange. Seeing Garrus again combined with the chance to fight the merc scum of Omega was quite a dose of... pure happiness. It was blissful to be in such a situation, despite our rather desperate position, entirely outnumbered and trapped in an isolated location.

Garrus proposed that we simply held against their attacks until we had depleted their numbers and cracked their defenses, then make a break for it once we had a good chance of escaping. It seemed a good idea to me. With only a small bridge leading to the building we were entranced in, and few other approach options we had the advantage in terrain, so to say, and bunkered down.

Soon we were attacked by the first group to try; Eclipse. Favoring mechs, tech and biotic abilities Eclipse soon sent waves of troops over the wall leading out and over the bridge, rushing to get to our location. For this mission I brought  Massani and Lawson along and combined with Garrus we had three snipers in good cover as well as the tech and biotic powers of our 4th member. The mercs died in droves, and our position combined with a heavy mech with sabotaged IFF transponders ensured that none of them, not even their Asari Vanguards or Jaroth himself made it over the bridge and up the stairs to our location alive.

Mowing down a full third of their available man-power was quite enjoyable, but eventually the others would catch on. The bridge was nearly impassable with several dozen bodies and the debris of a dozen destroyed mechs littered it and the approach to our building. At this point however an explosion resonated from below; the mercs had breached the buildings lower levels and were ascending to our location. I left Lawson to cover Garrus – reluctantly, but I needed Zaeed's rifle-skills more than her abilities – and we went to secure the lower level and shut down and seal the 3 possible approaches leading further down. To reach it we had to gun down a large number of Blood Pack; Vorcha, some Varren and a couple Krogan leaders. Challenging, but nothing amazingly hard. By the time we got back up again however, Garm and his lieutenant was nearly on top of Garrus. He proved to be considerably harder to silence, but not impossible.

In the end only the Suns were left. Tarek decided to assault us directly as fast as he could, his thugs rappelled down the sides of the building while he spent his time trying to keep his heavily damaged gunship under control. Much like his allies in Eclipse and Blood Pack Tarek's Blue Suns mercs proved easy prey, but he kept dropping in more in an effort to overwhelm us. It failed, but in one of the runs past the windows he managed to hit and seriously hurt Garrus. Fortunately we put his gunship down in short order after that, killing the batarian filth. With the mercs dead and leaderless, there were essentially no resistance. We swiftly picked up Garrus and rushed him to the Normandy for treatment as fast as we could.

In the end Garrus lived, though not without a seriously damaged suit of armor and an equally scarred face. We had to opt for some cybernetics and other treatments to repair the damage incurred by Tarek's gunship, but in the end Garrus and the rest of us walked away with our lives and no permanent function-inhibiting damages. Garrus being Garrus, he swiftly noted his concern for my involvement with Cerberus, and asked if I could recall the hellish experiments they performed when first we met them. I was not happy to tell him of the need for Cerberus' assistance, but I was quite glad to know Garrus had my back. Finally I had the company of someone I knew I could trust.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of The Professor.

[spoiler]After spending two days letting Garrus heal up a bit we head for the slums where Mordin works. I brought along Garrus and  Massani – I know I can trust Garrus and I'd sooner trust a well-paid professional mercenary like Zaeed who who actually has a reputation to uphold, then any goon in Cerberus. The plague affected everyone bar humans and Vorcha, so taking Garrus along came with a great deal of risk. After asking him if he wished to go, he stated that if I needed him he would go. I did, and he came along. Garrus Vakarian – the turian who braves a turian-killing plague because you need him.

The elevator to the right district was guarded by one of Aria's thugs, as predicted by EDI. After persuading the guard to let us go in, we headed down and made our way deeper into the district. This area of the station were in considerably worse shape than the rest of Omega, the corpse-fires were ever present, along with the sickening smell of burning flesh and synthetic clothing. Many apartments were sealed shut, hacked or burned-out to seal the occupants inside. Keep the infected in, or the infection out? A few dead littered the streets as we passed, many of them Blue Suns who had been unfortunate enough to be infected.

Then there were the still living occupants of the streets, all of them Blue Suns or Blood Pack Vorcha, with a few Krogan in fully sealed suits. No civilians were fools enough to wander the streets when the gangs would shoot anything that moved, barring perhaps themselves. As we moved Blue Suns would become scarcer and the Blood Pack took over. Resistance also gradually worsened along the way as we delved deeper into territory taken by the Blood Pack, but noticeably evaporated entirely just ahead of the clinic run by Solus.

In the clinic proper we were greeted by an eager and able Salarian hard at work trying to cure the plague – a task he had reportedly finished. First thing he did was cure Garrus's plague infection – for a while I regret bringing him, even if I don't fully trust anyone else here. Mordin wondered who sent us, expertly deciphering that the odds that we would be here for the Vorcha were low – and also deduced we were sent by Cerberus. Given his many scars, he was either tortured or has seen more combat than most salarians, and is still alive and able to tell the tale. He made a great first impression, I could hardly wait to see his skills in action.

When we asked him to come with us for the mission to stop the Collectors, he requested we assist him first by going to the environment system for the district, releasing the cure into the fans for an air-borne solution to the plague, as well as to find his assistant, Daniel again. A fair enough request, if somewhat tedious for us – I may not care for all the batarians in Omega - but the turians, salarians, asari and others don't deserve to die here.

Dr. Solus provided us with more powerful pistols as a "bonus, in good Faith", handed us the cure and we headed for environmental control station. Blood Pack opposition became gradually more intense as their Vorcha patrolled the streets in packs, eager with the decimation of their Blue Suns enemies. After a while and a few encounters, we ran into Dr. Solus' assistant, being threatened by a trio of batarians. They assumed he was spreading the plague, due to the cure-vials in his bag and his status as human. By their own admission they threatened to torture him so he could say he spread the plague. How typical of thugs.. "If you won't tell us what we want to hear, we will make you tell us what we want to hear."

We confronted them and predictably they instantly threatened to kill their hostage if we got any closer. I informed them that if they shot him, I'd shoot them, and both sides would lose. If they let him go, I'd spare them. It was a lie, but one they went for – we silenced them the moment they lowered their guns. Daniel was not pleased with our actions, despite the fact we just saved his life from people who wanted him dead, and were willing to torture him to gain the excuse to do so. I berated him his naiveté and sent him back to the clinic the way we came, then we pushed on.

By the time we arrived at the environmental controls the Vorcha were preparing to break the fans and sabotage the system – we had to act fast. Our first task was the elimination of all Vorcha in the room and installing the cure into the system. Once we had done that, another major wave of Vorcha arrived to challenge us. Fortunately they were not to much of a match for a well-trained soldier, mercenary or turian agent, and we had soon finished the second task; starting both fan controls and pump the cure into the air in the station, curing everyone and neutralizing the plague.

Dr. Solus was quite happy to know that the plague was dealt with and that his assistant survived, even if Daniel was noticeably shocked to learn of his teacher's viewpoints and morals, embracing a highly practical means of aiding the world – assisting those he could, eliminating those he must. I was sure he would be a great addition to out team. Once on-board the ship, he correctly identified EDI as an AI soon after hearing her for the first time, and were quite exited about our on-board laboratory, getting right to work. I wish I had half of his energy. We are leaving Omega and head for the Citadel, to pick up another recruit. I will also need a word with Anderson and the Council before I do anything further.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the visit to the Citadel.

[spoiler]The Citadel was a swift visit this time around. Upon arrival I went to the location specified by our next recruit, a supposed "master thief", and played a short cloak-and-dagger game with her. Her name is Kasumi Goto, and I was introduced to her through a hacked advertisement board. Not a very good first impression, but given her... "job" that may very well be deliberate on her part. After a short conversation Goto went to get get settled on the Normandy while the rest of us made our way to C-sec for a short stop. The man in charge, Officer Bailey, soon corrects my status as deceased, and we move for Anderson's office.

The Council was understandably worried for my new... "affiliation" with Cerberus. Arguing that I'm only working with them and not for them, seems a poor excuse at this point. Despite my disappointment with their reaction and claims, I was happy to have my Spectre status reinstated. My freedom of movement would not be hindered – so long as I restricted my operations to the Terminus Systems. I might not be able to keep to that in the long run. The Council's most frustrating error however is dismissing the Reaper threat. Sovereign was a Geth ship, they say, the Reapers are a myth, they claim. It's easy to live with the horrible truth swept ahead of you, it won't however be so easy to live at all when the Reapers come to kill us all. Their blind ignorance is a major problem, but for now my position is not one to argue from. I will have to find a way to convince them once the Collector problem no longer exists.

Anderson, now being Councilor Anderson, provided a better conversationalist. He believes me at least, and he is working to improve our chances in the coming Reaper invasion. It was good to see him again. In my memory, it's not to long ago that we last spoke, but much has changed. We talked about his position as councilor, the attack by Sovereign and it's aftermath, and everything that has happened. It is a great relief to me, knowing the Human councilor is a talented and competent man, fit for his job. Soon after this we made our way back to the Normandy and left. There are many places to go and we have more recruits to gather.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Kasumi Goto.

[spoiler]When we left the Citadel the closest location to visit was Bekenstein, a prosperous Human colony in the Boltzman System of the Serpent Nebula. Kasumi Goto had a deal with Cerberus – she would help us on our mission if Cerberus assist her in a heist on Bekenstein. During this heist, my impression of Kasumi went up, while my impression and respect for Bekenstein died a quiet death.

While a seemingly nice place to live, Bekenstein has several negative features, one of them being the two-faces white-collar criminals maintaining the air of legality while doing what they can to get ahead, including a long list of vices like cheating, bare-faces lying and murder. Our firs stop was purchasing an assuringly expensive dress for the party, then we went straight for Donovan Hock's huge residence. When we arrived, I assumed the Alias of Alison Gunn, with a fabricated background of the caliber our host respects; ruthless, honorless, practical taker of lives and maker of incredible numbers of money. Our gift for him was a large golden statue of Saren Arterius, a fitting cover for our weapons and my armor.

Hock did not like Kasumi's appearance and asked her to wait outside. This was hardly a problem for a thief of Kasumi's caliber, it appears. She simply cloaked and went inside, maintaining radio contact along the way. Once inside, I looked for the entrance to Hock's vault, holding our target – a small neural implant known asa greybox, supposedly holding all the memories and info gathered by Kasumi's deceased partner. On my way to the vault, I had the great pleasure in overhearing the gossip from my fellow party-goers; practically competing to be the more ruthless and uninhibited "businesspeople" around. The numbers of lives these people have ruined in all would be quite high, not to mention the ones who have died because of them. I briefly considered returning to the party to kill all of them after I acquired my weapons again, but there would likely not be time nor chance to do that. Such a pity.

A short while after arrival, we found the vault entrance. Protected by three different security measures. A kinetic barrier we disabled by cutting the power to it, a DNA scanner and a voice-coded password. DNA was easy to get; sneak into Hock's private rooms and gather it from anything the cleaners had not cleaned up. The password was found in a security-room after we silenced the guards. Eclipse. Useless amateurs. The voice activated password required a voice-sample to generate however, we needed to chat up Hock. I played on his ego and while talking to him, pointed out his security and how I felt it was brave of him not to have it tighter. He went on this sad little speech about the need for people hip-deep in as much crime as he and all his guests were, for the sake of "the galaxy's delusions of peace". He was praised with thunderous applause from his disgusting guests. I really wished I could kill all these wretched people, but we had a more pressing mission here.

With the need for a voice-sample more than satisfied and Hock's other security brushed away we armed ourselves and entered the vault. It was delightful to wear my armor again, I feel safer and more capable in it, fancy dresses are honestly not my thing. I was a farmer's daughter, I like it practical and simple, not needlessly expensive and flashy. Hock's vault was interesting, it contained mostly art and statues. The man owns the head of the Statue of Liberty from Earth – I do wonder how he got that. Soon after finding the graybox and a rather famous submachine gun, Hock appeared via a huge viewing screen and revealed that he noticed that it was Kasumi by the door and expected she would get in regardless of security, and waited for us. After cutting off another-one of his self-serving speeches he sicked his guards on us, more Eclipse mercs.

Ending the lives of Hock's guards, including Chief of security Roe, was not hard by any means. The Mercs swiftly lost several men and this made them overly careful, easy prey for Kasumi's stealth strikes. Between the two of us, we decimated his guards along the way to a cargo-loading pad on the far-side of Hock's little installation. There were a huge warehouse full of weapons underneath his mansion, the very base for his weapon smuggling endeavors. Once we made it outside, we were faced with even more guards, and Hock himself, piloting a gunship. A fierce, but brief battle ensured, and while I dealt with the guards, Kasumi used the opportunity to disable the shielding system on Hock's gunship. Impressive work done – with the shields down crippling Hock's gunship and forcing him to crash it was not hard. He died in the explosion, and the universe is rid of another criminal "businessman" and a large number of mercs.

On our ride back to the Normandy, Kasumi investigated the greybox's contents. Seems her partner found information that might seriously implicate the Alliance if revealed, he urged Kasumi to destroy the greybox. I did not check what the implicating information was, nor do I care to know. I asked that we destroy it, and offered to do it for her if it made things easier for her. Though sad to lose the stored memories of their time together, Kasumi agreed and I ensured that it was destroyed, incriminating evidence and all. While Kasumi was sad to lose the greybox I was confident she would get over that soon, and that she would be a great addition to the team, her skills and abilities are very impressive.

Our next stop is going to be the nearby Eagle Nebula, we are going to Korlus in the Imir system, to pick up our next recruit; a Krogan Warlord named Okeer.[/spoiler]

Personal logg, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of the warlord.

[spoiler]The second-last dossier spoke of a Krogan Warlord named Okeer, who were supposedly quite capable and might be willing to assist us in our mission. I would be the judge of that. I landed on Korlus with Solus and Garrus via shuttle insertion and we made our way towards a derelict spaceship in use by the Blue Suns mercenary band as an installation of some sorts. Okeer's last known position was inside, so that is where we were headed.

Almost immediately we ran into a small patrol of Blue Suns, and silenced two out of three. The third was hit and wounded, but gave up his weapon. A brief interrogation later we learned that the local Suns leader, Jedore, were breeding an army of Krogan to serve in a mixed-unit army composing Krogan warriors and the Suns as specialist infantry. Their problem was that the tank-breed Krogan were mindless, insane and quite hostile. Soon after being armed and armored they turned on the Suns, and we arrived in the middle of the conflict. The merc knew nothing of Okeer, but did reference "the old one" inside the facility – a cloning lab. Our destination was still inside, so we pressed on.

The opposition from the Suns became gradually harder as we pushed inside, and the captured merc radio allowed us to tap directly into their battle-net. Jedore's incompetence became gradually more clear as her orders over loud-speakers became ever more frustrated and desperate. I have rarely seen such incompetence, and almost pity her men who died in droves, to our raid and the hordes of Krogan. From a surprisingly non-hostile Krogan clone we ran into on our way in and the messages over the Suns battle-net it became clear Okeer had likely released the Krogan on his own allies. Why he would do this was unclear, but there were no reports of his death, and no reason for us to stop until we finally found him inside the labs.

Once inside, Okeer explained his actions; he did not seek to cure the Genophage, like Saren did on Virmire, he sought to "perfect" his species, as he found that the only quality for what constituted a "good Krogan" was survival from the genophage. This was unacceptable to him, as in his views every weak and frail Krogan, every unsuited Krogan, indeed every Krogan that even lived was rendered precious and valuable. This was unacceptable to him, so he sought to create a template for a super-soldier who would become the basis for his army of Krogan more powerful than the hordes active during the Rebellions. He cared nothing for the rejects he did not consider to be perfect; granting these to Jedore, providing her her requested army. These Berserkers however were out of her extremely limited ability to command, and soon they found them more useful as targets for live ammunition train.

Jedore herself however cough on to Okeer's actions and tried to gas the lab, forcing us to go kill her to stop Okeer from dying – he would not abandon his prized legacy, the one final Krogan he considered to be perfect. By the time we had ended that disgrace of a woman and made our way back into the lab, Okeer had suffocated and left us with a failed mission and a tank containing a Krogan that is, for all we know, as blood-thirsty and mentally questionable as all the others that we had to kill to get into the labs. We decided to take it with us regardless of the risks, and called for transport back to the Normandy.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding Project Firewalker.

[spoiler]While I considered what to do with the Krogan we brought on board, we went to the nearby Ismar Frontier sector to visit two different locations. The first was the planet Zeona in the Elysta system, where a Cerberus survey vessel named the MSV Rosalie was last observed. The ship was carrying a prototype armed exploration rover named Hammerhead. Cerberus officials wanted us to go find and recover this prototype along with any research data we could find. I fully intend to collect this asset due to the fact that it might be of great help to us on our mission, but I have no intentions of letting Cerberus have this vehicle – once the mission to stop the Collectors is over, it comes with us back to the Alliance.

On the ship were a pair of scientists named Manuel Cayce and Robert O'loy, who had explored several worlds and located a Prothean site on one. We would have to go explore all of them to find out what planet the site is on, after this mission.

We touched down with shuttle, right next to the ships' storage container marked by an active beacon. No sign of the scientists, but the Hammerhead was here. Upon activation, I was granted a swift guide in controls by the integrated V.I, and soon piloted it with ease. It's a hover-craft armed with a missile launcher, considerably more mobile, agile, swift and better armed than the Mako. With this, exploration and maneuverability should prove to be no problem. We easily gathered all the intel left by the scientists and learned of three specific planets that they had visited, we would have to explore them all.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Zaeed Massani.

[spoiler]While we were in the sector, we went straight for the Faia system and soon landed a shuttle on Zorya. There were a Eldfell-Ashland refinery on this planet that the Blue Suns had taken control over, and Zaeed had been hired to clear them out. I brought Mordin Solus along and together the three of us inserted by shuttle to deal with this issue. Upon arrival Zaeed tapped into the Blue Suns battle-net and monitored their coms – our landing did not go unnoticed and we would soon get company.

Pushing towards the refinery we stumbled over a few bodies; executed and left to rot in the humid jungle. Zaeed informed me this was "Vido's style". Vido Santiago were the shadowy head of the Blue Suns, and it seemed he was here on Zorya. As we pushed on we ran into several Suns and silenced them, soon a message goes over the battle-net, "If anyone of you retreats while the intruders are alive I'll kill you myself". Charming. Zaeed were absolutely positive Vido gave the order and that he was on the planet. We activated a bridge to move for the Refinery, but before crossing it Zaeed informs me he founded the Blue Suns with Vido 20 years ago. After serious disagreements about hiring Batarians for the Suns, Vido took over the organization in a coup; paid 6 men to restrain Zaeed while he shot him in the head. The story seems truly fantastic, but I've survived worse. Granted however there is a major difference. Regardless, Zaeed's main focus changed from liberating the refinery to killing Vido at that moment.

Once we crossed the bridge we made our way to the refinery entrance unopposed, the Suns had fallen back to the inside, waiting for us. Once we entered, all hell literally broke out. Vido bragged at us from a catwalk above, surrounded by Suns, goading us to attack, confident his amateurish thugs could stop us. Zaeed had other plans; he shot holes in a a pipe-line for refined fuel and ignited it, starting a chain-reaction that would soon bring the whole refinery down. This killed several of the Suns with Vido, forced him to flee, and blew open a way for us to push inside.

While I berated Zaeed for his recklessness and complete lack of tactical foresight in effectively destroying what we came here to liberate, he argued that killing Vido for his betrayal was essentially all he ever wanted, and if he could not have that his deal with Cerberus and his assistance for our mission was effectively over. I made a split-second choice to go after Vido and ensure he die – not only for Zaeed's revenge but due to his danger to the universe at large, and striking a blow to the Suns leadership.

In the process of hunting Vido down, the refinery were torn apart in the chain-reaction and we later learned it had been completely destroyed, all personnel were lost. I dear hope Zaeed's help in the mission has a positive impact, because his damnable peace of mind has cost a great many lives. Vido was found a few meters from his shuttle, he did not manage to escape in time. Zaeed shot him in the leg - immobilizing him - then expended a spent thermal clip into the puddle of spilled fuel he collapsed on top of, burning him to death.

Now back on the Normandy, I'm sure Zaeed will be able to sleep quite soundly at night. I wonder if I will have any problems with sleep. I have never lost sleep over the death of others before, but most people who have died in my presence were enemies, or allies who were never killed by me anyhow, and they all knew the risks. The workers on Zorya however died because I effectively abandoned them when they needed me, and because I did not realize a man I brought to help liberate them from the Suns was liable to ensure all their deaths instead, for the sake of personal revenge. I consider Torfan to be the major revenge for Mindoir, but the only "innocent" people who died in that massacre were trained soldiers, not civilian workers. I guess I will know the answer to this questions tomorrow morning, for now we move to the Osun system in the Hourglass Nebula.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of the convict.

[spoiler]Woke up in my quarters today after sleeping like a baby. It would seem that  Talitha was correct, I am pretty broken. This strange revelation has actually taken me by surprise; I did not expect I'd ever be this cold. However, in the long run how I feel about things are pretty irrelevant, so long as I keep in mind what I am doing and what it is all for. For instance, today was another day spent preparing to go after the Collectors and stopping them. Nothing else truly mattered.

In order to prepare I decided to activate the tank Okeer stored his pet Krogan in. I felt it was time to know who it was and how useful he would be to our mission, if at all. At first he reacted violently. Quite predictable, though I did not think he would be able to react so soon after exiting the tank. He threw me up against a few crates and asked for a name before he kill me. I told him mine – he wanted one for himself, so he came up with one; Grunt. A short and simple name with little meaning, much like the Krogan that bears it. This "Grunt" seems a bit naive and eagerly violent, something that can be a dangerous combination. He claimed he wished to fight, but had no purpose, so I told him that if he fought for me he would have a purpose and enemies that threatened galaxies. He seemed quite thrilled at the prospect and agreed.

In the interest of the mission to stop the Collectors we arrived on Purgatory, a Blue Suns prison ship in the Osun system. We came to purchase a prisoner that Cerberus claimed would be a very good addition to our team. I seriously dislike paying these wretched scum, even if it's Cerberus' money, but it would be easier to get what we needed this way instead of gunning our way into the ship. Shortly after arriving and insisting we keep our weapons – none of us is a brain-dead morons after all – the local Suns leader, Warden Kuril, gave us a short tour on our way to out-processing, to pick up our new comrade. We stopped after a while to ask questions. Turns out the whole prison is a huge extortion racket; each prisoner is paid for by their homeworld, because if they don't the Suns release the prisoner back on their homeworld at an unspecified place and time. Ergo, they scare them with inserting the criminals directly back into their society, and are well paid to prevent that from happening. Not much better to expect from the Blue Suns, I swear none of these merc scum deserve to live.

Warden Kuril left "to ensure the funds from Cerberus cleared" and we moved to the end of the line where we were supposed to pick up our "package", Jack. Once there Warden Kuril contacted us over the speaker-system and claimed we were more valuable as prisoners than customers, and that if we gave ourselves up we would not be harmed. I swear these people never learn.

From this point on we had to gun down a large number of Suns mercs and their FENRIS mechs to get to the controls where we could release Jack. When we got there, we found we had no other options than to open the master-override, this would not just release Jack, but every prisoner in the whole cell-block; hundreds of captives. Obviously with no other alternative, we did. And from there everything went to hell. Jack is not just a powerful human biotic, but perhaps the most powerful human biotic alive. She tore apart four heavy mechs in seconds and then proceeded to tear apart the whole prison-ship to get out. We chased after as fast as we could, following the trail of destruction, but we soon lost her, running into ongoing battles between Blue Suns guards and the now free prisoners. Pure chaos reigned supreme for quite some time, the Suns were desperately trying to restore order, but the further Jack went, the worse the damage became. Soon, her rampage had destroyed several wards, cut life support to several levels, and even caused the ships' reactors to go critical; at that point the destruction of the ship was only a matter of time.

Eventually we reached Warden Kuril, still no Jack in sight. He claimed he could have sold me and lived like a king, but would have to settle for re-capturing Jack. He was not able to do either after we executed all his guards and drilled a hole through his lying face. After ending the warden, we faced very little resistance and managed to make our way back to the Normandy as soon as we could, just in time to find Jack outside it. Seems this angry little woman has a history with Cerberus, one she's not at all happy about. I were, and still am, entirely unsurprised about this. Nothing about Cerberus surprises me anymore, and when Jack asked to gain access to Cerberus' files on her in return for coming with us, I had no problem making the absolute easiest promise of my whole life. With Purgatory going down in flames and Jack receiving what she wanted, we got on board the Normandy and left as fast as we could. We got who we came for, hundreds of Blue Suns are dead, their organization has lost a major revenue source, and several thousand of the worst murderers, rapists, pedophiles, thieves, arsonists, white-collar criminals and other filth is gone. This mission was a complete success, in every conceivable way.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the intervention on Horizon.

[spoiler]We barely had time to return to the Normandy, debrief Jack and hand her the requested Cerberus files, before I was informed that the Illusive man wanted a word with me. While I were not thrilled to see him again, he did have information that an independent human colony in the Terminus Systems – Horizon – had gone dark. If it was not already under attack, it would be soon. He also informed me that Ashley Williams, one of my old crew, was on Horizon. No coincidence, none at all. We made best speed towards Horizon, it was not to far from our position.

Before I went to suit up again, I had to have a word with Mordin regarding the seeker-swarm's paralyzing attacks. There would be no point in going down to the planet without the countermeasures ready, we would just get captured like the colonists. Mordin did not disappoint, however – his countermeasure came in the form of a modification to our armor that would render us virtually invisible to the Collector's seeker-swarms, or so they were supposed to. It was experimental tech, and the only way to know for sure would be to test it, live. That part worried me, but we would never know unless we tried.

I notified Jack to prepare, this was as good a time as ever to bring her and evaluate her skills for myself. Mordin had to come along as well. Not only due to his skills in combat, but if anything went wrong with our counter-measures, he would be best suited to fixing it in the field.

We touched down on the colony's outskirts, with the Collector ship looming overhead. An imposing sight, but a very effective land-mark for what way we were to go. Our plan here was very simple. We would fight our way from our location towards their ship and prevent them from capturing the colonists, hopefully making our way inside and bring them down if able. Somewhat unrealistic, but it was good as any other plan, and it was more likely they would cut their losses and pull out long before that.

Initial resistance was surprisingly light. We assumed that our arrival would be noticed by Collector scanners and to receive heavy opposition at our arrival – instead, a few collectors was all we faced initially. Soon however we pushed deeper and found our communications with the Normandy being disrupted. We were on our own, and soon ran into serious resistance, and a large number of colonists – all in a form of stasis. Mordin claimed that they were aware and could see us, but they were unable to move or speak. In a way this helped on our morale; every colonist we passed by, either in stasis or locked in the collector's pods, was another that would not be kidnapped. The collectors themselves were... a disappointment. Apart from their numbers and their unwillingness to retreat, all they had going for them were their technology and their disdain or apathy towards their own losses. They really did not care how many of them we killed, and putting them down were not hard. Geth fights about as well as they do, though the collectors do offer a harder fight than most mercs, barring perhaps Blood Pack Krogan.

Generally collectors were nothing impressive, however there were one exception – every now and then random collectors would be, well, possessed by some form of leader or commander. Whatever the collector could do before, it was now suddenly much hardier and much more powerful, utilizing many biotic attacks to try and kill us. It also proved to be the only collector to be able to speak; I wished it didn't. It limited itself to explaining it's name – Harbinger – and taunting us, me in particular – claiming their losses did not matter, our attacks were meaningless and so on and so forth. It did not happen often, but we soon developed a knack for shutting Harbinger up as soon as it appeared.

For this reason and due to the average skills of most other collectors, it did not take us long to enter the colony's central areas, where we found a sole non-frozen survivor inside a small generator room. While annoyingly anti-Alliance for no reason he chose to share, he did inform us about the colony's defense batteries, gifted to them by the Alliance. They had not yet managed to calibrate the targeting systems, and as such seemed to have dismissed them as "guns that couldn't shoot straight" and worthless gifts from an entity they clearly despised. He even went as far as stating that the reason the attack occurred at all was because of the turrets and thus, it drew attention to the colony. The Collectors? A shocking revelation was that they are real, and not Alliance propaganda to keep colonists in Alliance space. Hey, who knew? This moron could thank my mother that I did not go ahead with my desire to gun him down where he stood. Once again, impulse control saved the day.

While meeting him was highly annoying and taxing on my patience, the run-in with this mechanic gave us a new, useful plan – activate the GUARDIAN defense weapons and train them on the stationary collector cruiser. As we left the generator room and pushed on collector resistance increased and the number of frozen colonists dropped sharply – they had brought many on board the ship already. We made our way to the spaceport with the turret controls in the middle. Once there we were able to reestablish coms with the Normandy and let EDI gain control over the turrets, powering them up. It was up to us to hold the collectors off until the GUARDIAN turrets were live and firring.

This proved to be somewhat harder than expected. Besides the Collectors themselves, they employed more advanced versions of the Husks that were in use by Sovereign's Geth. We had encountered them earlier on Horizon and took this as further proof that the collectors answer to the Reapers. Here, they crawled out of every crevice and hide-away available, assisted by collectors and new types of husks that I have never seen before. One is a suicide husk – instead of releasing energy-pulses at close range or attacking in melee these rush ahead and explode violently when close enough. Another type we faced is a bigger, slower type of husk that keeps it's range and bombarded us with what appear to be biotic powers, noticeably a more powerful version of shockwave.

The final type of husk to attack was one that landed by the controls soon after the GUARDIAN turrets opened fire on the collector ship, and we had by this time killed all other opposition. This was a good thing, because the last husk was a very dangerous enemy. A Massive, armored beast, this creation looked to be comprised of several husks fused together in the creature's core. It was protected by a barrier and used two different attacks, a long-range concentrated beam attack, same type as the collector's particle-beam rifle, and a dangerous close range blast that could hit anything nearby. After this grotesque construct knocked Jack over despite the two meters of range between them, I ordered Jack and Mordin to maintain range, while we brought it down from afar. That was hard, as the barrier would re-charge often and we had to keep at range and in cover. Eventually however we took it down, and soon after the collector's ship started up and left. About a third of the whole colony was abducted. Better than losing all of them, worse than losing none.

Soon after the collectors fled, the mechanic we met earlier came running over yelling at us to do something about the people on board the ship. Well, we did. We fixed the Alliance's turrets and used them to heavily damaged the enemy ship, chased them off, killed several dozen collectors single-handedly, and we saved two thirds of the colony from being abducted.

None of this impressed him in the least, and gratitude was apparently far to much to ask for. Some good news however, was the revelation that Ashley Williams, one of my old squad members, had survived and arrived at the spaceport. It was great to see her again, though the situation was less than ideal. Our dear local mechanic managed to claim it was to bad she was left behind when they lost so many great people. I swear the temptation to either shoot him in the face or give him a solid ear-full were nearly irresistible, but he soon left and removed the temptation entirely. Ashley however, had more complaints to offer.

It appears this colony was selected to receive GUARDIAN turrets from the Alliance because they had received a tip it might be next. They had also been informed about me being alive and working along Cerberus, the Alliance suspected it might be Cerberus abducting colonies for some reason, as well. I smelled the Illusive Man's doing in this, and Ashley were not pleased. Her anger with Cerberus were understandable, but clouding. She did not seem to be happy with the explanation about the collectors nor who order them around, focusing on Cerberus and my involvement with them. It would appear I'm quite thoroughly flagged as a member of Cerberus now, and the distrust I saw in Ashley's eyes hurt me more than I'd like to think about. At this time my reputation is entirely ruined, and my allegiance is in serious question.

We bade Ashley farewell and departed Horizon, I went to have a word with the Illusive Man once I were back on board. He was indeed behind the leak on my status, he arranged things so that the most likely colony hit would be Horizon, taking the guesswork out of where we had to intervene in the next collector attack. While I could agree that this method heightened our odds of assaulting the collectors, and the fact that they would have hit another colony eventually is also true, I informed him about my severe... displeasure, of being branded a member of Cerberus. As expected he did not seem to give a damn. He made it clear he intended to find a way into the Omega 4 Relay, and to the collector's home. Meanwhile, I had to keep building our team, to be ready to go through the relay for our mission. I received three more dossiers for this task.[/spoiler]
Title: Re: Cause and Effect
Post by: BloodBird on 31 Mar 2012, 20:42
(http://i883.photobucket.com/albums/ac34/Terenin_Amatiril/NxA%20Avatar%20Album/Random%20stuff/DaisyShepard-Renegade-ME2.jpg)

-------------------------------------------------

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the personal favor to Admiral Hackett.

[spoiler]Soon after this exchange with the Illusive Man, we received a call from Admiral Hackett on Arcturus Station. He wanted a word with me in private, so I went to my quarters to speak with him alone. It would appear a personal friend of the Admiral, one Doctor Amanda Kenson, is held prisoner in a Batarian prison, on charges of terrorism. With batarian scum this happens quite allot, to nearly every human found anywhere near their space. That or "spy".

It would appear that Dr. Kenson claimed to have evidence of an imminent Reaper invasion. She was a deep-cover operative for the Alliance and searched for a Reaper artifact of some kind. According to Hackett, her last report said she had found it. He asked that I go in to save her – alone, or not at all. I asked him why I could not enter with a team, they are all competent. Hackett is concerned however that a squad will scare the batarians into killing her, and asks for discretion, or no help at all. I agreed to help him, and we headed for planet Aratoht, in the Bahak system of the Viper Nebula.

I arrived on Aratoht alone and undetected. I swear batarians are entierly incompetent – I have no training in stealth, have no gear enabling me for stealth, wear bulky, heavy, loud armor, wear easily identifiable Alliance insignias, I'm bristling with weapons and still not one guard saw or heard me until it was far to late. The first that saw or heard me was the interrogator, and he was floored with a single blow to his head. Through his helmet. After freeing Dr. Kenson and arming her we made for the easiest escape option; steal a shuttle from the batarians and simply flee. To do that, we gunned down a dozen guards and hacked into their security systems, disabling local security and the orbital-tracking network while I hold the batarians at bay. I enjoyed every minute. After a while Dr. Kenson is finished hacking, and we catch an elevator ride to the shuttle-bay. The doors were locked shut, but simply destroying the locking-mechanisms forced them open. We then commandeered their shuttle and took off, with no pursuers.

While in the shuttle, Dr. Kenson and I have a brief conversation. She told me how she was captured a few days ago by batarians while she and some of her men were in a scouting mission – the actual base of operations was not discovered. Their base was a collection of thrusters, coupled together by guidance systems, run by a good VI and powered by an after-market Eezo core – it's purpose was to accelerate the gigantic asteroid the base was on, aiming it towards the system's mass relay, and destroy it. The reason for that was that the local relay was the Alpha Relay, a key to the Reaper's invasion, and that the only way to stop them was to remove the relay and thus deny them near-instant travel across the galaxy to invade wherever they please.

Because the explosion the destruction of a relay could cause were likely to destroy the whole solar-system and thus kill all the people on Aratoht, I needed to see proof that the reapers would invade. To provide this, Dr. Kenson brought me to Project Base – the location of the reaper artifact and the results of long hard work on the part of Dr. Kenson's team. Upon arrival, I was introduced to a count-down timer on a wall over the first door. A little over two days, and the count-down were for the reaper's return. When I asked why they were sure of this, Kenson explained that the beacon had given off steady pulses that decreased in intervals; reacting to the proximity of the reapers and when they arrive, the pulse from the artifact would be a constant signal.

In barely two days, the reapers might be all over Earth. We had no time to waste. Dr. Kenson led me to the artifact at all haste, claiming the proof I needed was in the room with it. When we arrived by it, I was shocked – the artifact was simply sat in the middle of the room in the open, with no security measures or shielding at all. I have never felt a colder chill go down my spine than realizing nearly all – if not all – the people on this station might be indoctrinated by this point. A split second later, the artifact pulsed, and when it hit me, it showed me a vision – the reaper armada traveling to the alpha relay and spreading all over the galaxy – ergo the evidence I looked for.

Having this vision forced into my mind was painful and had a stunning effect on my nervous system for a brief moment. I found it hard to stand, vision was blurry, and muscles felt numb and unresponsive for a moment. My hearing however was still excellent, and what I heard were a clearly indoctrinated Dr. Kenson pointing a gun at my head, claiming I could not stop the arrival. We would just have to see about that.

Now it became clear to me why Kenson was a Dr and not a Sir – she took her eyes off me to look at her companions, all the time I needed to flip the gun out of her hands and break her wrist. Her companions pinned me down with gun-fire for a moment while she fled, ordering my death. At this point, the hardest fight of my life took place around this pile of reaper tech.

The Project troops flooded the room in waves, half-dozen every time. Trying to avoid getting shot while taking down multiple enemies while entierly alone was a major challenge, but I persisted – at the time I was convinced it was the last fight of my life, I was going to die, taunted by the artifact itself, with indoctrinated fools attacking me from multiple sides at once, while Kenson urged me to put down my weapons and give up. If I were to die, all these wretches would die before I did. After several of them died and the fresh reinforcements had to avoid tripping in the many bodies, they sent in a YMIR heavy mech to kill me. It nearly achieved what all the others could not do, but I somehow managed to down that one as well. They soon ran out of troops they were willing to risk, and locked the doors. I had just finished looting for ammunition and devised a plan to blow open a door with my Geth plasma shotgun, when the reaper artifact pulsed again, knocking me out.

By the time I woke up, two days had passed. I got off the bed, gathered my senses and knocked out the two guards sent to restrain me. The third one, apparently a tech responsible for keeping me sedated all this time, sealed me in the room with a forcefield. I soon found a way past this however. In one end of the room I were sealed into there were a mech command and control station. I used it to commandeer a LOKI mech. The mech killed the tech, the four other mechs sent to stop it, and then overloaded the power-junction feeding the forcefield keeping me locked in. I wasted no time to get out and pick up my gear,, stored in a locker.

Alarms went off all over the complex, so they knew I was up, and they were eager to stop me. I had less than an hour and a half until the reapers would arrive, I had to start this asteroid's attack and get out of here before that happened. The first two guards that tried to stop me fell easily enough. Kenson commanded over the intercom system and told the remaining guards to mass ahead and stop me before I got to project control. The pressing need to push through these indoctrinated troopers before the reapers arrived and the fact I was entierly alone presented a unique challenge, but I persisted eventually, fighting my way to and into the project control room. Humanity and the galaxy at large can count itself fortunate that none of these people came up with the idea to destroy the controls or otherwise sabotage the system's ability to start. The station's VI asked me if I really wanted to start the asteroid – it would kill the 300 thousand batarians on Aratoht, something it reminded me off with very accurate numbers – and I ordered it to do so. The engines came alive and a gigantic rock bigger than a mass relay suddenly started accelerating towards the alpha relay.

The dear Doctor Kenson, however, would have none of this. She claimed over the intercom that because I insisted on activating the project, she would now have no choice but to destroy the asteroid, citing that an element zero core meltdown will be sufficient to do this. From this point onwards I had to fight my way down into the reactor core and find a way to abort the core overload process that Kenson had just started. When I arrived in the core, I asked the VI for advice, and it informed me the only way to prevent a core meltdown would be to insert cooling rods A and B from their respective stations. I inserted rod A, then fought my way to rod B and inserted that one too. The core's temperature was returning to normal and a meltdown was averted. However, Kenson were entierly lost to the reapers and cooked up one last chance to stop me – overriding the power to the engines.

Getting to the engine control section was not a hard or time-intensive task – a few moments of elevator and a door – then I finally came face-to-face with Kenson again since she pressed her gun to my head in front of the reaper artifact. She ranted on how I had ruined everything, and the moment I saw her detonator I shot her dead. Unfortunately, she still managed to press it and destroy the engine control, the blast also knocked me out for a moment.

When I came to, I realized the damage to the engine section was, fortunately, not sufficient to stop the asteroid's already considerable momentum and thrust, and the alpha relay would be destroyed, the only question was if I would live to tell of it. I swiftly consulted the VI, asking it to contact the Normandy. When it replied that communications were damaged and for all personnel to evacuate by shuttle, I asked for directions and received them. I did not have much time, impact with the relay would occur in less than thirty minutes.

Once outside I followed the VI's instructions, and headed towards the shuttle evacuation station next to the external communication's tower. In the middle of combat with a small handful of surviving guards I got to watch as the last shuttle took off and fled in the direction of the relay, abandoning their fellows to die on the asteroid. They were not happy about that, though that only lasted until I killed them soon after. The final obstacle between me and my new objective – the coms tower – was another heavy mech. Again, challenging but not unstoppable. I activated it, hoping to contact the Normandy for pick-up. Instead I was greeted by a large hologram of the Collector's leader, Harbinger. It ranted at me, offering the same shallow taunts it did during combat, explaining that our time was ending, they would soon be here, so on and so forth. The claim that we should prepare for their arrival pretty much told me the collector general either speak for the reapers or are directly controlled by one. It was nevertheless indisputable proof that the collectors answer to the reapers, if that was not already clear. Once the hologram died down the Normandy swung by, responding to my message through the open coms from the tower, and picked me up. Joker got us out of the system mere seconds before the relay were destroyed – this impact proved Dr. Kenson right; the detonation obliterated the whole system, destroying the relay, planets and likely the sun itself. At that point the alpha relay did not exist anymore and the reapers were delayed by several months, or perhaps years.

Once back on the Normandy I had a very surprising visit. Admiral Hackett came aboard an official Cerberus ship in person to debrief me, naturally he had many questions. I answered them as well as I could, explaining the situation and the sequence of events. Hackett however had bad news. While he believed me and saw the need for the relay's destruction, the deaths of 300 thousand batarians meant the Batarian Hegemony would want blood, these worthless filth have looked for an excuse to make war since humanity first appeared in the galaxy, it might easily lead to one – a war we don't have time for with the reapers coming in months or years. When I finish with this mission and the collectors have been stopped, I can expect a court-martial and charges for the destruction of a batarian colony. Even now I can hardly believe it. I realize where we – humanity – stand now and why this is needed, but I can't help but feel betrayed. Charges and trial, when by any rights, if I cared for medals I'd ask for one. They should be thanking me, we lost 300 thousand batarians, we might save trillions of sapient being all over this galaxy, the Batarian species might very well survive in the long run thanks to my efforts. But no. No thanks, and no freedom once this is over. My reputation is in ruins, my life is in turmoil and when this is over I'll be a scape-goat to enact damage-control. There is no god-damned justice in this universe.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Jack.

[spoiler]A day went by after the destruction of the Alpha Relay and the halting of the Reaper's arrival, and life moved on much as it normally does. Jack wanted a word with me and I indulged my curiosity despite the events of the past days weighting on me. Turns our Jack had a bit of a story for me. I had only a little time to even speak with her previous and knew only that Jack had a history with Cerberus and that it was not pretty, ergo she wanted files on Cerberus – files I handed her as soon as I could – and she were hoping to find dates, names, places etc. Turns out her plan is not very original – much like corporal Toombs; find the ones responsible and kill them, their associates, friends and everything. A bit more extreme than I would have liked, but if Jack wanted to kill Cerberus I for one would never get in her way.

This time however Jack informed me of why she hated Cerberus. It was not a pretty story; she had been raised in a Cerberus facility on Pragia since she was a small child – countless experiments were done on her to boost her biotic powers, any means needed were used. There were other kids as well, and according to Jack, all of the guards, scientists and even the other children tried to kill her when she eventually escaped – only to be found, raped and sold as a slave by the ship that found her. "Uplifting escape story" indeed. Jack asked for time to go to Pragia, now long abandoned, set up "a big fucking bomb" in the middle and blow the place to hell from orbit. I was only to happy to accept and have Joker adjust our course. Perhaps reminding me how much I also hate Cerberus can get my thoughts back on the mission and our task at hand, instead of the depressing welcome I will get when I return to the Alliance.

I decided to be careful with this one, Jack may have wanted this visit to clear up her head and be ready for our mission, but she is still a highly powerful biotic with an unstable mental condition – I would not want to risk my neck with her possible freak-outs on Pragia without trustworthy backup. I brought Garrus along, and in hind-sight I am glad I did. Upon approach our scanners picked up several life-signs in the facility, but none near the landing-zone. Either the facility received a visit from others than ourselves, or large packs of wild animals made their homes inside.

Jack was eager to explain the use and purpose of each area we passed by as we made our way inside, much to the disgust of myself and Garrus hearing what Cerberus is willing to do to "preserve and advance" humanity. Her memories however were not always trustworthy. Many times we would find indications for one transgression or another or proof of Cerberus' crimes that told a story slightly different than Jack's, and this would visibly confuse her, or anger her, in some cases. I've not known of Cerberus for as long as Jack has, but I will stand by my earlier claims and beliefs – I hate Cerberus. I can understand their desire to protect humanity, but I have that same desire and I did not torture and kill children in an extreme variety of ways in this facility. What Cerberus has done and likely still does is unacceptable – as a result I will kill all of them. This facility is another example of their guilt, and their uncaring attitude towards human lives and suffering. Garrus said it best, when we passed through their morgue. "I'm saying, some sick son-of-a-bitch killed allot of children here, and then studied his handi-work." Entirely unforgivable.

The first indication of other visitors were a pair of dead Varren, shot to death by other guns than ours. We soon found the responsible party – a small band of Blood Pack mercs, apparently looting the facility. They proved some sport but by now killing blood Pack Vorcha and even Krogan is not very hard to neither myself, nor any of my companions. We pushed deeper, wary of any mercs we might run into, and kept checking the consoles for any more logs. Early on we found a log that might indicate the facility here on Pragia went rogue and started working on it's own. This might have alleviated some of Cerberus' guilt in the atrocities that took place here, but it makes little difference. The different logs we found painted a grim picture.

The facility's main purpose was to utilize kidnapped children with biotic potential to discover any and all means to build up their powers and make them as biotically strong as possible. They were willing to do anything for this, and tested all possible solutions on the children here, besides Jack. Jack, or Subject Zero, was the key to their efforts – the one with the greatest potential and thus the catalyst. If a means were found to have good results and none or acceptably few side-effects it was applied to Jack, who was held in solitary confinement behind a two-way mirror; her isolation was part of the training regime, as were the gladiatorial battles where they pitted her against other children. She would be tazed for hesitating, rewarded for attacking, and usually pumped full of drugs while fighting anyhow. Any methods that had a fatality-ratio was not used on Jack – and as a result of many tests having very high fatalities, they killed a very great number of children here. Once they had what they needed – a long list of functioning means to boost Jack's biotic skills to their absolute greatest hight – this could be used as a blue-print on every other biotic capable person to reach the hight of their skills as well. The deaths of hundreds, maybe thousands of kidnapped kids was apparently an acceptable prize. There is little that is not an "acceptable prize" to Cerberus.

Just outside the area holding Jack's cell, we ran into the leader of the Blood Pack, a large Krogan. He notified his boss, whom he named Aresh, over radio that he had found us, and argued a prize to bother killing us. They soon agreed to something and the Blood Pack attacked us. Big mistake. Once we were done ending the sad would-be mercs, we moved into Jack's cell and called out for Aresh, asking him to get out of cover, as we knew he was there. It was at this moment that we found the saddest remnant of Cerberus' sins on Pragia.

It turned out that Aresh is another survivor from this facility. Along with all the other kids he attacked his guards in unison when they were all moved one day, and started the riot that enabled Jack to escape. He was the most broken person I've seen so far, and by now I've seen quite a few. In his warped mind, the injustice and suffering he and his fellow children suffered in this hole had to have been worth something. He had hired the Blood Pack to go back here and salvage the facility and re-start it, stating that if something useful could come of it, all their suffering would be worth it. I was not about to let that happen.

Jack wanted to kill him, bury this part of her past and move on with some peace of mind. Jack – or whatever she was named by her parents before her abduction – is an incredibly powerful biotic and the more stable she is the safer others will be around her. Furthermore the more stable she is the better it will be for our mission. Ergo she could move on an unstable killer or a useful asset to ensure the survival of humanity throughout the galaxy. Jack asked if it was okay to shoot Aresh and if it would fix her head. I was quite sure it would help greatly, and told her to kill him. She was visibly relieved when she complied with that request, and after spending a few moments reminiscing about her past in the cell, we left for the Shuttle and planted our "big fucking bomb". Then we left, and blew the place to hell along with a large section of jungle.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the search for the Prothean site and doctors Cayce and O'loy.

[spoiler]After we returned from Pragia, I wanted to accelerate our completion of any useful secondary objectives. The locations mentioned in the data we recovered from the crashed MSV Rosalie were not far off, so we set out for the closest one and explored it. This location was a small research station the good doctors had set up inside an active volcano on Karumto, of all places. Dangerous, unstable location, but the Hammerhead gunship took us in as safe as possible and we found the coordinates for the Prothean site they looked for, along with much research data regarding the protheans. Collecting all of this we set out for the second site.

On the planet Lattesh, the harsh sub-zero temperatures makes for an entierly unforgiving environment. According to the data left by Dr. Cayce, these anomalous weather patterns might be the workings of prothean technology of some kind, and he had deposited several probes on the planet to find out. When we went to recover these we had to work swiftly, the temperatures were freezing the Hammerhead and if the engine failed we would be trapped on this world, doomed to die in the extreme cold. Fortunately, we worked fast and found the probes, extracted their collected data and left before this happened. While the data did not reveal any prothean tech at work on the planet, it might prove useful in many fields, such as terraforming methods. We had one location left to check before heading to the supposed prothean site, however a message from the Illusive Man changed our priorities around quite badly.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the discovered Collector ship.

[spoiler]The Illusive Man contacted us in the middle of our search for the prothean site and informed us that he had intercepted a signal from a Turian patrol that ran into a Collector ship. Apparently the turians managed to disable the vessel before they were destroyed, providing us with a great chance to enter and extract as much information as we could about our enemy. We wasted no time, and immediately set our new course for the disabled collector vessel. According to the Illusive Man the turians did receive the message their patrol sent, but they were being fed false reports from Cerberus, this gave us the time we needed to arrive first.

Upon arrival, the collector ship did indeed seem to be disabled. Engines were cold, no emissions came from it, weapons and most other systems were off-line. The ship was sitting silently in space, not far from the wrecked turian ship that apparently crippled it. We moved up the side of the ship and entered by shuttle, again I brought Garrus and Jack. After landing we began to move into the ship. There were no activity anywhere, no collectors in sight, not even bodies. Erie, but we had no other choice but to press on. According to EDI the ship's signatures matched the one attacking Horizon, it seemed the GUARDIAN defense towers might have damaged it and softened it for the turians.

We still encountered no collectors or anything else that moved, however we did run into a large pile of dead bodies after a while. Grim. Soon we ran into another cruel fact. Further into the ship we found a console monitoring a pod, much like those seen on Horizon. These pods were everywhere in the ship, however the one monitored by these machines had a dead collector in it. EDI ran an analysis and determined that the collectors DNA match that of the long-extinct protheans. It appears that after – or perhaps even during – their eradication of the prothean empire the reapers captured several protheans and re-purposed them as their mutated slaves. They are entierly at the reaper's will and according to EDI have extensive genetic re-writes to their DNA.

Saren Arterius once believed that organics could prove their worth to the reapers and be spared. At that time, I told him I'd rather die than live a slave. The grizzly sight before me now is a grotesque example of how right I am in that regard – killing a collector is likely doing it a huge favor. Benezia claimed being indoctrinated is like beating one's fists against a barrier, while helplessly watching one's own actions, powerless to stop it from happening. I wonder if the collectors are aware of their actions, somewhere deep down in their shackled minds. If so, I pity them their miserable existence.

Despite this cruel revelation we had to move on. Our objective in the ship were to find a way for EDI to tap into the collector ship's data-banks and take what we could for ourselves before getting out and, if able, destroy the ship entierly. We soon found a terminal we could bridge to EDI and establish a connection, and did so. This terminal was on the bottom of a gigantic room several kilometers in diameter, with pods lined along the walls as far as th eye could see. The collectors had room for considerably more than even all the humans in the terminus systems. Garrus hypothesized that the collectors would hit Earth. With this possibility literally hanging over us, we linked EDI to the collector ship and started the data-mine. At that point, the trap most of us expected for so long was triggered.

Soon after starting the data-mining the Normandy experiences an overload attempt from the Collector ship; likely intended to fry electronics and cripple the Normandy. EDI managed to divert most of it to non-critical systems and the result was a very brief power-surge, followed by attempts to hack into the Normandy's systems from inside the collector ship. My squad and I were at this point lifted far into the air as the platform we stood on moved up to meet and link up with several others, full of collectors. According to EDI, she would have to finish the download before she could over-ride any systems on board the collector vessel – we would have to hold our ground until then.

A short but fierce battle followed. Harbinger assumed control of a minion often, directing his troops towards us in person, and several long-range husks and collectors assisted him in the battle. After some intense fighting we beat them off however, and re-activated the panel to allow EDI access to the collector's systems. She then lowered the platform down towards ground-level, allowing us to make our way off the ship – we had what we came for.

While moving down however, EDI informed us that there could be no way the Illusive Man did not know it was a trap all along – she explained that the signal originated from the collector ship and contained an error clearly identifying it as a non-turian signal. She discovered this using Cerberus detection signals that the Illusive Man himself wrote, he would know it was false and chose to send us to the ship regardless. I were looking forward to having a word with him when we were off the collector's ugly excuse for a ship.

After touching down the way out was relatively straight-forward. We ran down the winding corridors as fast as we could, Joker informed us the collectors were activating their ship's weapons and powering up. Besides Harbinger trying to stop us along with his troopers, the greatest danger were another of those huge death-machines we faced in the spaceport on Horizon, along with a few more collectors. It took a while, but tried and true tactics helped us bring this beast down as well. Now, between us and the shuttle was a final human-wave attack comprised of several dozen husks. Please, I have a shotgun. So did Jack – that and biotics like shockwave. We made it on board the shuttle, then on board the Normandy, after that we managed to dodge a particle-beam attack and retreat to FTL speeds before we were hit.

Once back on-board the Normandy I went to have a stern word with the Illusive Man about waltzing into a trap with no information available. This disgustingly self-loving scum has one use I'll respect – information. If I can't trust that his information is good, he has no use to me. His argument of course were that things are never that simple, that it was a calculated risk and that he had "faith in my abilities". Really. He sure work hard to get me and my team killed despite how valuable I seem to be to him. The only good thing to come from that conversation was the discovery of how the collectors travel back and forth between the Omega 4 relay, enabling us to enter. However we would still need an advanced Identify Friend/Foe beacon to enable us to land in the safe-zone on the other end – the other end is in a reportedly shielded area in the galactic core. It would appear that the reapers have a station or base there that somehow survives the black holes and nova explosions that comprise the core. We will need the IFF to enter safely, and Cerberus knows where one can be found – a derelict reaper, long dead.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the finding of the Prothean site.

[spoiler]When we were sent to the trap on the "disabled" collector ship, we were in the middle of finishing our search for doctors Cayce and O'loy and the Prothean site they supposedly found. Now that we were done and knew our final objectives – finish building our team and acquire the reaper IFF, then head through the Omega 4 relay to fight and stop the collectors – finishing our side-tasks would be a good idea. The trip to Corang, in the Veer system of the Hawking Eta cluster took little time, and we touched down in the Hammerhead. On this planet there were five artifacts of prothean origin that Dr. Cayce wished to study. As well as several Geth trying to claim them for themselves, apparently. I love the Hammerhead's mobility and ease of firepower, it's absolutely a major improvement over the Mako. We made swift work of the geth, then brought the artifacts with us for study. Sadly, no traces of the good doctor. However, we already have the location of the main dig, and headed there.

Our final destination was the moon of Kopis, in the Hoplos system of the Hades Nexus. Upon arrival, we are greeted by a large kinetic barrier over the dig-sites entrance, and had to destroy the four generators maintaining it. A large force of rocket drones hid in the ground all over the area and dodging missiles while trying to neutralize them all and make it to the generators wasn't easy. They would likely have killed us all in the open terrain if we had gone in on foot.

Once the rocket drones were destroyed the the generators down, we landed the Hammerhead and went in on foot. There was not much inside, a handful of dead mercs – Blue Suns to be exact – and the artifact. The logs we found provided more questions than answers – they spoke of geth, among other things, but we found no signs of them, the artifact was still here and we took it with us when we left without trouble. I still wonder who killed Dr. O'loy, who killed the mercs, and what even happened. I guess I will never know, and truth be told I don't care enough to know. The final artifact was recovered and will apparently be of great help in the development of new tech. I have it here in my cabin on board the Normandy – like everything else here, I will be handing this item over to the Alliance when we are done.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of Tali'Zorah vas Neema.

[spoiler]With the search for the Prothean site and the collection of artifacts and research concluded, it was time to get back to our job. The three dossiers I had left required me to travel to Illium, for two of them, and Geth space to find Tali. With geth space being what it is, I decided to go find Tali first, Illium is a considerably safer place than Haestrom. Upon arrival in the system we were instantly greeted by our most dangerous foe; the sun. Haestrom's sun, Dholen, is maturing into a red giant, bathing the system with intense radiation, this has overwhelmed Haestrom's magnetosphere. Seconds in the sun will overload shields, minutes are liable to kill electronics, hours will prove fatal to organics. With the handicap of having to fight in the shade at any and all times, I, Grunt and Garrus set out to find Tali on a hostile world overwhelmed with geth. The geth themselves had no problem adapting to the dangers of the world. Typical.

Our first obstacle was a gate, locked down and blocking our way. Luckily the door was locked from our side and we soon found the means to open it, along with a dead Quarian and a dead geth – obviously Tali did not come here alone. Pushing on soon revealed plenty more geth, these ones fully functional. We fought on through several of them until we ran into a few more dead quarians, one of them had an active radio and their commander tried to hail them through it.

After picking it up we got in contact with the quarian commander, Kal'Reegar, and were briefed on the situation. The quarians arrived with a dozen marines and a team of scientists including Tali. They were here to study the phenomenon of the sun, apparently destabilizing and erupting prematurely into a red giant. The geth found them when they were nearly done and so the quarians were now in this desperate situation, fighting for their lives. The good news was Tali were among the ones who were still alive. We agreed on a simple strategy – the quarians held their ground, while we pushed on, rolling up the geth forces from the rear.

There were no shortage of geth to try and stop us, they had even blocked the way forward behind a thick pillar they collapsed in front of the door leading on. This forced us to make a detour to acquire two sets of demolition charges, and subsequently kill even more geth. The down-side were that, by the time we had destroyed the pillar and pushed on, only two quarians were left alive, Kal'reegar and Tali'Zorah. Eventually we made our way to Kal'reegar's position – the geth had managed to get between him and Tali, who were locked into a room on the far end of a large, open area filled with geth. According to Kal'Reegar the geth colossus at the end was the greatest concern, shelling us with heavy weapons fire and if damaged, huddling up and repairing the damage in the field. Nasty. Getting past it to save Tali would be challenging, but not impossible – Kal'Reegar had a plan. He would utilize his rocket launcher to keep the colossus occupied or in a state of repairing itself while my team pushed on, killed the geth infantry and flanked the colossus from close range, killing it swiftly before it could fix itself. This plan worked nearly flawlessly, except Kal'Reegar was hit during the fight and died, leaving only Tali as the last surviving quarian on Haestrom.

She was naturally saddened to hear of this when we had silenced all the geth and made our way inside to her, but claimed that they knew the mission was high-risk. Brave of her, putting up a front, but even with her envirosuit I could easily tell she would need some time to work this over. In an attempt to get her mind on other things I inquired about their mission here, and Tali filled me in better than Kal'Reegar did over the radio. The mission to Hastrom was conducted for the Admiralty Board on the flotilla, they were concerned that the instability of the Haestrom's sun was artificially created by the geth and wanted to send a team to this lost quarian observation post to learn the truth. Well, the mission was a success and they got the readings and information they wanted, though at a near-total cost to the expedition.

Tali came along with us to the Normandy and sent her findings to the flotilla from there. She was concerned for me and the fact I work alongside Cerberus. She reminded me about the experiments Cerberus did on Thorian Creepers, Rachni and more. I had not forgotten, but it was good to know I could still trust Tali to be hostile to Cerberus and look after my back. With both her and Garrus with me now I feel far better, and safer, than I did before. Before we go to Illium, we have two reasons to go to Tutchanka.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Mordin Solus.

[spoiler]Tutchanka. Bombed out, ruined, crumbling homeworld of perhaps the most violent and brutal species in the galaxy. Both Mordin and Grunt had requested some help from me – Mordin had heard one of his assistants while working on the modified Genophage, Maelon, was captured here. He was naturally worried, if the Krogan learned that Maelon was involved in an update for the genophage his entrails would likely be decorating a wall somewhere soon. Grunt however was restless, agitated and more aggressive than normal. This worried him, as he said it, "fury is my choice, not a sickness". We decided it would be best to consult an experienced krogan on this matter.

Mordin was first up. I brought along Tali as well, to see her in action again and have one provenly reliable companion with me. Mordin had by now proven himself as well, but I've known him for a considerably shorter time than Tali. We set down in a deep underground complex underneath the crumbling ruins of a krogan city. A grim back-drop to our visit, but I had to admit, it gave you some perspective on the krogan species, as well as providing some grim reminder of the consequences of constant war, especially nuclear war. I had to wonder how many times this city has been bombed and fought over.

Krogan on Tutchanka are generally very hostile to alien outsiders, with few exceptions. Once we had made our way to the Urdnot clan-leader we were in for a good surprise; it was Wrex. Despite his previous claims that he had no-where to return home to, it would seem he chose to do just that regardless after the destruction of the original Normandy. When first I inquired about it, the Illusive Man did state that Wrex had returned here, but I never expected he would be clan-leader, of all things. Suits him just right.

Wrex was happy to see me, a strange prospect for me to consider after Virmire and everything that happened in the past. It did however give us time to chat. Wrex told me of his plans for the krogan and his achievements to this end. Strange. I agreed, and still agree absolutely about the need for the genophage, but hearing about Wrex's successes in uniting the clans and re-building his species makes me glad. There is a line between wanting everyone else safe from the krogan and the desire for all krogan to die. At the time, I was glad to note that I am not an unfeeling genocidal monster. At least not yet.

After a pleasant conversation with Wrex I inquired about Mordin's problem, the Urdnot clan-leader pointed us to his chief scout and we bid our farewell. The chief scout however, had interesting news. It would appear that a different krogan clan, the Weyrloc – the founders of the Blood Pack merc band – had captured a Salarian, likely Maelon, and held him in their fortified hospital some distance away. He also spoke of a scout he had sent to check on the situation who had not reported back, likely captured by clan Weyrloc. We prepared for the trip then took a large, armored krogan truck out to the hospital.

Upon arrival we had to walk the last distance to the hospital, and ran into some local wild-life then several Blood Pack Vorcha and a couple krogan members. Either they noted us coming, had good intel or perhaps the gun-shots from killing the native wild-life alerted them. Most likely it was the latter. Tali made a good accounting of herself, constantly disrupting the enemy with her combat-drone and providing heavy fire support with her shotgun. Mordin as usual provided a great deal of tech abilities and between the three of us the Blood Pack died very quickly.

Right inside the the hospital proper and down the very first flight of stairs we found a dead human body, nonchalantly disposed here to rot in the middle of the entry. Very vorcha-like behavior to simply leave the poor guy here like this. Mordin scanned and examined him and found that he had been heavily tested on, apparently he was used as a control-case for experimentation. The signs indicated a high likelihood that the Blood Pack aimed at curing the genophage. Entirely unacceptable, for obvious reasons. As we pushed on, we ran into a big room with a cat-walk above. A so-called "Speaker" for clan Weyrloc entered from the other end and ranted at us about our situation – their salarian would cure the genophage and clan weyrloc would conquer the galaxy and so on and so forth. Should have named himself the clan weyrloc "braggart" instead. I grew tired of his bullshit faster then I'd expected and decided to end it swiftly.

Underneath the Weyrloc speaker ran a gas-line. Shooting it once caused a leak. Shooting it twice with incinerate active caused ignition. I swear, death by incineration looks... painful. With their speaker a charred corpse the remaining krogan and vorcha wasted no time in opening fire on us. When I told them that running away as they requested would bring the danger of tripping in several dozen dead Blood Pack, I did not lie. The ones facing us here were no different, and krogan buildings, having no electronic security, is easy to move around in when the guards are all dead.

Shortly after incinerating the speaker and killing his companions we ran into a room with information about their attempts to cure the genophage, and a dead krogan female. She was apparently infertile and volunteered to undergo the testing in hopes of a cure. Mordin was clearly distressed and ultimately considered her to have died a painful, pointless death. He felt responsible because while his actions were needed, they did bring desperation and suffering to the krogan on a wide scale as a result. Mordin had long struggled with the ramifications of his actions, seeking solace in religion, having a crisis of faith, and ultimately deciding to run a clinic on Omega, where we originally found him. I offered some comfort to his distress, or so I hoped. I reminded him about why the updated genophage was needed, and that while he was responsible for it's creation, the fallout was inevitable and unavoidable. After a while Mordin gathered himself, and we pressed on; we still had to find and save Maelon.

A few rooms later, we ran into the only decent opposition available in the entire Weyrloc clan; it's leader, Chief Weyrloc Guld. We had nearly arrived by the labs and gunned down another group of Blood Pack when several krogan, showed up and attacked us. Most of them were no harder to kill then your average krogan, but Guld was harder. Utilizing biotic skills like barrier and warp, armed with a powerful shotgun and being an exceptionally hardy krogan, it took severe volumes of fire to bring him down, he got close to killing Mordin in the process. Unfortunately for Guld, he sent his troops at us while he himself lingered in the back for a while, and by the time he cough up, all his krogan were dead, giving us a hefty 3-on-1 advantage in firepower and tactics. When we walked past his perforated corpse and headed inside the lab, I had this strange feeling; this here was another corpse in the wake of my passing, but one that I knew for a fact had family. The Urdnot chief scout informed us that Guld's followers considered him to have a special destiny because, to a krogan, having a child is very rare, two is therefore special – especially as one of them were female. I don't believe in destiny, and Guld's inglorious and pointless death is proof.

However, even now while back on the Normandy, I have problems describing that feeling. Did I care that his kids had lost their father? Was it guilt? I know how it feels to lose one's parents. It's not a nice situation to be in, however my father did not die because he charged three well-armed enemies with a shotgun, he did not deserve to die. Guld however, did. I've killed countless other people already, at this rate I will without a doubt kill countless others as well. At least in the case of sapient species all the people I've killed were someone's offspring, and many were likely parents as well. So why would I now start to bother with this fact, looking at this bleeding piece of armored meat on the floor? I did not know, still don't, and ultimately, it is irrelevant. We came to Tutchanka for a purpose after all.

When we entered the lab Mordin was in for an unpleasant surprise. Maelon had not been kidnapped, he had come to Tutchanka to to cure the genophage of his own free will. As Mordin's assistant, he had been part of the team that updated the genophage, and the guilt weighted to heavily on him. Maelon believed that, because he helped create it, he could end it, and with his hands already bloody, a little more for the sake of curing the genophage was an acceptable price to pay. This was unacceptable to Mordin – the simulations the STG ran showed that an increase in the krogan numbers always led to war, always. He concluded that the only option left was to kill Maelon and destroy his work. He did, and then considered what to do with the research Maelon had already done. I argued that if the STG was clear on the results of the krogan adapting and their numbers increasing, then the destruction of the data was the only solution. Mordin agreed, deleted the data and followed us back to Urdnot territory.

Once we arrived back in the Urdnot clan's compound I had the displeasure of telling the chief scout about the fate of his companion that we found in the hospital. The Blood Pack had used him as a test-subject, and in his unstable state he concluded that he had to stay and persist to help the krogan species overcome the genophage. When he learned we were there to stop the cure, he became enraged, attacked us, and we were forced to kill him. Needless to say, he was not very happy about that. After this we headed to the Normandy in orbit to get some rest.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Grunt.

[spoiler]After some rest and recuperation, I notified Tali and Grunt, and we headed back down to Tutchanka to have a word with Wrex again. It turns out there is nothing really wrong with Grunt; he is merely aging, and are now at an age where normal Krogan go through a rite of passage. He directs us towards the shaman, while an envoy from the Gatatog clan, Gatatog Uvenk, protests Grunt's status as a tank-born clone. Wrex was unfazed and did not care for his protests, resulting in Uvenk storming off.

By the time we finished with Wrex and reached the shaman Uvenk was already arguing with him, invoking a denial. At this, I and Tali agreed to be Grunt's Krantt, his companions in arms while he undergo the rite of passage. Uvenk whined that being unnatural, the dangers of the rite may as well ignore him like a lump of plastic. He did not get much further in his crying before I lost patience with him and head-butted him into submission. He was clearly offended by the act. The shaman was clearly amused. Having prepared as well as we could we got into the trucks and headed for the site used for clan Urdnot's rite of passage.

In the last surface-city to fall in the rebellions there was a small arena-like area with a huge piston at one side. When prepared, we pressed a button on, activating it, and starting the rite. The first test, comprising of several waves of Varren, represented the krogan conquest of Tutchanka itself. Given that both Grunt, Tali and I had shotguns, these wild animals were absolutely no match. The next one however was somewhat more interesting.

The second wave, was meant to represent the Rachni wars, and several waves of Klixen – a fire-breathing bug-race that have a tendency to have their bio-fuel sacks ignited when dying, resulting in a violent explosion – served as our opponents. These were a far greater challenge, but we overcame those too with cool heads and steady aiming. The third trial however, was a great challenge.

The piston stated that since all krogan now bear the genophage, survival is the number-one goal and a high aspiration. For a few seconds I wondered what it might be where survival, was the number one requirement. Then the Tresher Maw showed up. Intense fight. We spent most of our time dodging the acid-globs is spat at us, any direct impact could easily be fatal, especially in Tali's case. The test called for surviving for five minutes. We managed to kill it in four. It was highly unexpected; we kept dodging it's attacks and firring away with all we had when it suddenly toppled over and died. Perhaps one of the rounds from my anti material rifle finally hit something important, I don't know. But it died, and we had achieved the results of the rite.

A few minutes after we had killed the Tresher Maw and re-gained our breath, Gatatog Uvenk arrived with four of his warriors. I fully expected him to attack us, this was his perfect chance to re-pay his earlier humiliations. He was impressed with Grunt's performance and the killing of the tresher maw. It became clear that he wanted to offer Grunt the supposed "merciful" position as Uvenk's pet, a trophy treated more like a glorified item than a person, and he only considered this because his own predictions about grunt were proven false. I was sure Grunt's reply would be swift and painful. I was right.

When Grunt turned down Uvenk's offer and told him where he could stick it, a fight broke out. Putting down Uvenk's Krantt was not hard, and killing Uvenk himself was in fact considerably easier than killing Weyrloc Guld yesterday. With Uvenk and his troopers rotting in the dusty wastes of Tutchanka, we signaled the Urdnot honor-guard to pick us up, and returned to clan Urdnot's camp.

The shaman was happy to welcome Grunt to the clan and congratulate him for killing a tresher maw, a feat that appears to be rare, last who did it was Wrex himself – I'm not surprised at all. We then went over and talked to Wrex, who recognized Grunt's position in the clan. I was dearly tempted to ask him if he wanted to come with us. I could absolutely need him for our mission, and I know only one other krogan I might come to trust as much as I trust him. However, I decided against it – clan Urdnot, and all krogan, needed Wrex where he is. Besides, if he did Urdnot would need a new chief, and I might one day benefit greatly from having a powerful krogan clan as allies. The reapers are not exactly getting any further away from the galaxy. With both Grunt and Mordin happy to have their respective problems solved, though it was not in ways they had imagined, we departed Tutchanka for a quite different place; the Asari trade-world of Ilium.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of the Assassin.

[spoiler]It has been said about Bekenstein that it's "The Humans' Illium" because it's a haven for business that is not always legitimate, but highly profitable to those who manage, and poor for the rest. In truth, Noveria should have this title, being founded by a large group of human corporations and technically not being part of Council space, ergo it can operate with a variety of lenient or non-existing laws, much like Illium. This world was founded by a large group of Asari corporations and lies in the Terminus, ergo it is not technically a world in the Asari Republics, or under Council regulation, for that matter. Everything can be found here, legal or otherwise. Including slavery. "Indentured servitude" they call it. Stuck-up asari would never get comfortable about the fact it's essentially the same thing, likely because it proves these long-lived, supposedly morally-sound people are anything but. This fact surprises none but the naive and gullible.

Our first objective on this glorified Omega was to gather information about our two recruits, to do that I had a word with an old friend. Liara T'soni seem to have set up a respected info-broker business on this planet, in just two years. I'm quite impressed, honestly. Liara paid all fees related to our docking in Nos Astra and asked the greeter to inform us that she wanted a word with us – this was not only a good reunion, as I had, perhaps strangely, missed her – but also a far simpler way to gain intel on my targets.

Liara informed me that the assassin I'm here to recruit, a Drell named Thane Krios, is on Illium to kill a corporate executive, Nassana Dantius. I remember when I killed Nassana's sister, Dahlia Dantius, the slaver. If Thane wanted to kill Nessana, I would not get in his way, though I still had to go and ensure he survived his hit, I have no use for a corpse. Liara told me Thane contacted an asari who work in the docks, Seryna, and she might know more. I thanked her for the info, and we made our way to the docks area.

Seryna was originally skeptical of us, but soon became very cooperative when she learned we were here to find our assassin, not hinder him. It appears Seryna was head of security for Nessana then got fired, after confronting Nassana about her strategies of killing rivals and even government officials if beneficial to her. She told us much about the Dantius towers, still under construction, and even helped by driving us to the base of the towers right in the center of Illium's capital city. There were no electronic security in the unfinished tower so we only had to worry about Eclipse mercs hired to guard the place. Not a problem.

Tali and Garrus came with me for this one, and we had barely exited Seryna's skycar before we heard gun-shots and watch as the Eclipse's mechs gunned down the salarian workers. It would seem Nassana were so worried about the assassin out for her life she wouldn't even give her own workers time to get out of the towers before they got gunned down. Being an uncaring asshole is a Dantius family trait, apparently.

After silencing the mechs and the few Eclipse we found on the bottom floor, we administered some first aid to patch up the worst damage to one of the salarians, who had survived the massacre. His information about the towers layout helped us greatly in scaling it in far less time than we would have needed otherwise. Along the way, we periodically ran into Eclipse and the mechs, but no heavies. Mostly techs, soldiers and vanguards, only the latter was somewhat challenging. We also ran into a couple pockets of salarian workers who had survived. It would appear Thane locked them into the rooms he found them hiding in, to keep them save. That's interesting to me – a person who treats his lethal job as just that; a job. Thane is out here to kill only one person and anyone who gets in his way, and do in fact care what happens to others, even total strangers. A person like that is respectable, it might mean he is more than an unprincipled thug.

Eventually we had worked our way to the top of the unfinished tower 2, hitching a ride in the elevator after killing it's former occupants, a Krogan bounty hunter and a pair of Eclipse techs. On the top, we ran into a single Eclipse trooper who were occupied forgoing situational awareness to ensure his bosses he would "handle us" alone. Sure he will. We walked right to him and interrogated him. I gave him the options of either walking down alive if he told us what we needed, or taking the express through the window. He was stupid, tested to see if my threat was idle and denied us any useful info. I never make idle threats, shoving him through the window's glass was not hard considering my strength-enhancing implantations and cybernetics. After this we made our way to the bridges.

This area was interesting, if only because there were no guard-rail or security net of any kind to stop a fall, we had to be careful not to drop off and fall to our deaths, a more likely prospect than Eclipse killing us. I swear Nessana must have hired the most incompetent mercs I've seen to date. The biggest danger was in fact a pair of rocket-turrets that I noticed on the other end of the bridge – if we got into their range the explosions could bring down the bridge. Garrus and I sniped them from a distance, actually a challenge in the strong wind, then we pushed on to Nessana's penthouse.

Nassana were not happy to see us, especially not me, whom she believed to be dead. Obviously she did not believe me when I told her I wasn't there to kill her, and her paranoia was easily apparent, though justified in this case. Eventually she concluded that because I was not there to kill her I was there for money. Please, money? Earning creds is not hard. The scene that followed was quite entertaining and impressive. After ordering one of her three remaining guards to check on the other entrances, Thane dropped down from the the ventilation shafts above, silently. Within seconds he had snapped the neck of one, killed another with a crushing punch to the throat, and shot the third in the face before he grabbed Nessana herself and shoved his pistol in her gut, shooting her at point-blank range. In a few seconds, he had ended four lives and completed his work.

Thane then did something unexpected. He stopped over Nessana's body, whom he had laid down on her desk carefully, praying. When I asked him why he did so, he responded that prayers for the wicked should never be neglected. To the notion that Nessana did not deserve that, he replied that it was for him. When he was done and had thanked us for proving able distractions for his infiltration,  we explained who we were and why we wanted to recruit him. He informed us that he was dying, and that since he had less than a year left, a mission considered suicidal would be just fine. He agreed to work with us, at no charge and accompanied us back to the Normandy.

Back on the ship, Jacob greeted Thane's arrival, but were suspicious of him, claiming an assassin was just a hired gun, a merc. One hired gun complaining to another. Hello pot, I am kettle. Thane was unfazed and asked if we had a place on the ship that was dry. EDI informed him the most arid location was the life-support section, and Thane made his way there, settling in. For my part, I returned to my quarters for some hours of rest, and updating my log.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the recruitment of the Justicar.

[spoiler]Back on the streets of Illium Tali, Garrus and I headed for Tracking Officer Dara's office, directed by Liara's information provided earlier. Dara grants us some information about Justicars in general and directs us towards the commercial spaceport, where our recruit supposedly spends her time right now. We hail a cab and move over.

Upon arrival we meet with the local police division and one Detective Anaya. The detective informed us that Justicar Samara is in one of the local back-alleys, investigating a crime-scene where a volus was killed not to long ago. Eclipse mercs in a local band known as the Sisterhood, all of them Asari, control this area, the detective warned us about them, but gave us permission to go in after Samara. Before we did, we had a word with a detained volus trader named Pitne For, as it was his parter who was killed earlier. He claimed to know nothing about the murder or the sisterhood except that all of them supposedly kill someone to earn their uniform. With this in mind, we set out.

Navigating the alleys , we soon ran into our first opposition; a small band of Eclipse sisters and their mechs, concerned for one of their teams who went to stop Samara – they were not responding anymore. I lined up the shot with my anti-material rifle and blew the leaders' head clean off her shoulders as a greeting, then we silenced the rest and moved on. These mercs would not be responding either. Further in we found the remains of the first Eclipse squad, all dead save for one, about to be interrogated by Samara.

The last Eclipse sister refused to cooperate with Samara and were promptly killed for the offense. Samara inquired with us who we were and what we wanted, stating she had no quarrel with us, but rather the Eclipse sisters in the local area. We explained our errand and our need for Samara's skills in stopping the Collectors, and she agreed to the need to help us, however stating she had an important job on Illium first. It appeared that Samara tracked a dangerous fugitive out of asari space, and will follow this fugitive wherever she goes. The Eclipse smuggled her off the planet just before Samara arrived, and she needed to know the name of she ship used to track her prey, before the trail goes cold. At this time, detective Anaya arrived and said she wished Samara would go with us, as she has been ordered to detain her.

Under the Justicar's code, Samara were allowed to cooperate with Anaya for one day, after that she must continue her investigation, even if that means killing her way out of custody to do so. The prospect of being killed by a Justicar because of opposing orders and ideals were not pleasant, but the rule allowing for one days worth of cooperating proved to be a saving grace; Samara would accompany us on our mission if we could find the shipping manifest in the Eclipse sister's base and bring it to her. She would then be able to leave, her code satisfied, without having to gun down a drove of cops.

Samara claimed that the volus merchant, Pitne For, was involved with the sisters and may know something about their base of operations. A swift application of persuasive gun-diplomacy and stern words reveals he smuggled narcotics and drugs to the sisters, one of them, Minagen X3 is a biotic-boosting drug that is also toxic. He did not mention that last part to the sisters and they wanted him dead for it, they already killed his partner. For gave me a copy of the pass card he used to enter, before he did returned the original to the sisters, he made a copy. No idea why, but it would prove useful to us.

Following For's directions and using the passcard we soon made our way to and inside the sister's base, where we were met with the predictable initial resistance. After silencing these we ran into a small room where a sisterhood initiate, Elnora, were trying to hide. As I prepared to shoot her and my companions did the same, she excused herself by claiming she had not yet killed anyone and were only pretending to fire her weapon due to the others, not knowing how the others really were like. I did not buy that claim, nor did Tali or Garrus, but Elnora soon made a damning mistake – she moved for her weapon. The three of us gunned her down and moved on.

We were looking for a shipping manifest, but despite the fact the sisterhood's base was a series of docking bays we found no evidence of what ship Samara's prey was smuggled on. What we did however find evidence that Elnora was the one who killed Pitne For's partner as part of her initiation-rite and further evidence of Pitne's smuggling for the sisters. We held on to this evidence, intending to give it to detective Anaya when we were done here.

After plenty of fruitless searching we ran into a former companion of Pitne For, another volus that the sisters had pumped full of drugs as punishment, or testing, we did not know. He was delusional and high, claiming to be a biotic god of all things. He claimed he would charge into Sister's captain Wasea's office and "toss her around like a rag-doll". Suicidal plan in his case. A gentle tap at the back of his head was sufficient to knock him over and prove how foolish his plan would have been. After he left the way we came, we entered Wasea's office and prepared to stop her.

Wasea was not very happy to see us, nor were her few remaining companions. After drinking a glass of liquid that seemed to be distilled Minagen X3, she opened the fight by tossing containers of the drug towards us, the clouds of gas it generated made it hard to see anything. This engagement lasted for several minutes, but eventually we had found and killed the Eclipse captain and put down the few remaining sisterhood initiates in the area. The information Samara looked for were on Wasea's personal datapad. We brought this with us and left for the police-station again.

Samara was happy to see the information she looked for, detective Anaya were happy to see her leave and to have her murder case solved and Pitne For charged with smuggling, and I were happy to be done with this business. Samara claimed she could come with us, but only if she swore an oath she called the Third Oath of Subsumation. This oath supposedly over-ruled her code with my orders as long as it was in effect. Samara warned however, that she would still offer her opinion when applicable and eventually she would be freed from this oath and return to her code – when that happened she would likely have to hunt me down and kill me if my actions were highly dishonorable and of the nature that would usually provoke a response from her.

Back on the Normandy, Samara requested that she be placed in a room with a view of space, so we let her set up in the starboard observation room of deck 3. Jacob was wary of Thane as a hired gun, but an asari Justicar who kill people for violating her order's code of honor was a welcome sight on a Cerberus ship? I wonder, if I had a long chat with Samara about the nature of Cerberus and what they have done, would Jacob be as eager? Somehow I don't think so.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Miranda Lawson.

[spoiler]Soon after our arrival on Illium, Miranda asked me for a personal favor, and after recruiting Samara and Thane, I decided to grant it. I don't like Miranda, I hate Cerberus, and I can hardly stand living on this ship when it's run by Cerberus – but ultimately, Miranda is a person too, and she did ask a favor of me – someone she don't like in return – thus this means she has no other options available. I decided to hear her out, at the very least.

It would appear that Miranda was engineered from her creepily ego-maniacal father to be the start of a dynasty, not a daughter in the proper sense of the word. Miranda fled from this life as soon as she could, but took with her Oriana, her younger sister made to replace her when her father was unsatisfied with her. Oriana had lived in hiding until now, and it seemed Miranda's father had caught up with her, and found Oriana. Miranda wished for my help in ensuring that the re-location of Oriana and her "new" family went off with no hikes. Very well, Cerberus lover, if no-one else can do it, why not.

Miranda came along obviously and I notified Thana. Then we set out and EDI informed us where we could meet Miranda's contact on Illium, a bar named Eternity. Very original. I wonder how many places use that name on Thessia or other asari worlds. Miranda's contact, an asari by the name Lanteia, was very informative and warned that Eclipse mercs hired by "an organization we know to be wary of" was on their way to interfere. We could likely look forward to a running gun-fight. Again. I wonder if anyone's favors are ever simple.

An old friend of Miranda whom she trusts, Niket, were going to be involved in the transfer for Oriana's family. We had to hurry to intercept the mercs and stop them before they got to Niket and his charge. On our way to the cargo-loading area for the spaceport's terminal we were passed by several Eclipse gunships, they dropped off troops ahead of us, and these opened fire, crashing our skycar behind them. At this point, a cocky Eclipse engineer greeted us with a short rant; his boss, Captain Enyala, were moving in on Oriana and that Niket would be of no help. Miranda accused him of lying, to that the engineer gloated that his men had gained enough time to line up shots on us. Worst mistake of his life.

I'm a marine. I've trained for combat and practiced for well over a decade. Before I was killed and rebuilt by Cerberus I already had several enhancements and implants to boost performance, strength, speed, endurance and much more. Since accepting my role as a soldier I've never stopped improving myself towards this role, this includes several enhancements like Heavy bone weave, heavy skin weave and Heavy muscle weave implants. I am far more durable than I look and considerably stronger – snapping a grown man's neck is not a problem for me.

Most mercs are not ex-military. If this fool had been military he would know how incredibly dumb it is to reveal something like "I have men lining up shots right now" while standing no more than two meters away from me. That kind of claim triggers an mediate reaction based on self-preservation and the defense of my squad. He might also have realized that kinetic barriers don't stop physical contact at considerably less than muzzle velocity and when you don't wear a helmet your head is fairly exposed... in a single second I had taken a step towards him and wrapped my hands around his head, in the next I snapped his neck like a dry twig, while Miranda gunned down his amateurish, hapless companion.

Eclipse are to used to getting their way, been in to little serious combat. The reaction they had for the loss of their engineer and his closest trooper was nothing less than shock. It was shocking that their opponents not only could fight back and were willing, but did it well. As usual, killing Eclipse proved no real challenge and there were no heavies to bar our way, only vanguards, engineers and troopers, for the most part. Infantry. Poorly trained infantry at that. With Thane's sniper rifle and Miranda's skills in combat combined with my own mowing down any Eclipse in our way to Niket's position was incredibly simple. The situation with Niket proved less simple however.

Early on we picked up one of the radios used by the Eclipse and listened in on their coms. We were a short elevator-ride from Niket's position when it became clear Niket were aiding the Eclipse, he intended to hand the family and Oriana over to them. Miranda was incredibly frustrated by this, she trusted Niket and every time I asked if he could be trusted, she would respond with the same message "There is no way Niket would betray me". Well now he was doing just that, and we had little time. Miranda hacked the elevator and speed it up, cutting down on our travel-time.

Upon arrival in dock 94 we were faced with Eclipse captain Enyala, Niket and a docks official. When we confronted the three of them and guns were armed and pointed, the dock official wisely tried to flee. Enyala used the chance to shot her in the back, killing her. Unprincipled asari whore – this is the difference between a marine and a merc – I would never gun down an innocent person for kicks. Enyala essentially signed her own death-warrant at that moment, and right after, so did Niket.

Niket's response to Miranda's accusation of betrayal was that he helped Miranda escape because it was her own free choice. Oriana however, as Niket claimed, had never asked for it and were "kidnapped from a life of luxury and wealth" by Miranda who wanted to get back at her father. When I pointed out that moving the family was pointless if Miranda's father knew, Niket quietly said that he did not know – Niket had arranged the whole thing without letting Miranda's father know. Being her friend, one would think Niket knew what Miranda would do in such a situation – silence the only lose end. She promptly did, shooting Niket dead right there and then. Then it was Enyala's turn.

It should be said for captain Enyala that she was slightly harder to kill than her many troopers. Only slightly. After silencing her and another dozen of the  Eclipse's happy-go-lucky murderers, we left the area and ensured that nothing further prevented Oriana's family from leaving safely, observing them from a distance. No further dangers presented themselves, and after a while, Miranda wanted to leave, so we did.

On the Normandy however, Things were heating up. I had barely got out of my suit and were almost by the mess to get some food, when Joker informed me a fight were brewing between Jack and Miranda in Miranda's office. I came in time to watch furniture being tossed between walls with biotic powers and threats being made. Rather unacceptable. Jack were pissed that Miranda would not agree that the treatment Cerberus gave her were wrong, and Miranda were rather unhappy to hear Cerberus being accused when the facility on Pragia technically went rogue.

These arguments were both rather irrelevant to me. I would be leaning towards Jack's anger for Cerberus and way of thinking, but right at that time the only thing that mattered were their wasted energy – they could save that kind of anger and drive for the Collectors, so long as they both serve on the Normandy, a ship I am supposedly in charge over. So long as this is reality my opinion and my orders are all that should matter to either of them, and if they want to kill each other, they can feel free to do just that – after we are done dealing with the collectors. I informed them of these things and managed to break it up, setting things back to it's normally tense, but manageable standard. After that, I finally got my food, then I returned to my quarters to update this log, and now I'll get some rest. There is one last thing to do on Illium tomorrow.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the hunt for the Shadow Broker; Illium.

[spoiler]The last visit to the streets of Nos Astra took us right to Liara's office again. In between recruiting Thana and Samara we gathered some information for her, and again between recruiting Samara and helping Miranda we did so again, exposing Liara's assistant, Nyxeris, as a Shadow Broker agent code-named the "Overseer". One guess on who she oversaw. This time, we returned to cut Liara's hunt for the broker short. I got right to it once we were in Liara's office, handing the data Cerberus found over to her right away.

Naturally she was ecstatic about this info, more so because it changed her objective. It was revealed to me that Liara's original purpose for finding the broker was to kill him as punishment for the death of Feron, Liara's Drell companion. Feron had helped Liara save my body from the broker, who had hoped to sell it to the collectors. That was quite the revelation to me, and when I asked how Cerberus ended up with my body instead, Liara told me she handed it over to Cerberus because they claimed they could revive me. I have mixed feelings about this – on one end Liara's choice did get me back to life, but on the other, my current predicament with Cerberus and the ruination of my reputation and all the other consequences of my work with them can effectively be blamed on Liara. Well, I would have to consider this at another time.

Cerberus' intel for Liara changed her primary mission – it was a recent conversation between broker operatives, speaking about Feron, it indicated he was still alive. Liara's mission was now a rescue operation, and if Feron was partially to blame for my return to life, I owed it to him to help Liara save him. Liara went home to formulate a plan, and after a brief round of shopping for upgrades to our gear, we took a skycab to her apartment to meet with her.

When Tali, Garrus and me arrived however, the apartment was a crime-scene under investigation by the Nos Astra police force, under the leadership of an Asari Spectre, Tela Vasir. Vasir swiftly dismissed the police force, and allowed me to enter the apartment. According to her there were an assassination attempt on Liara moments before, using a high-powered rifle to snipe her. Liara had established a kinetic barrier behind the thick, armored glass to her apartment, and while the glass was pierced the barrier were not. Despite the danger Liara had lingered in her apartment for nearly four minutes, apparently for a good reason. Neither Vasir nor the police had found anything, and the spectre offered to let me look around.

After some searching I found a picture of the Normandy SR1 on Liara's night-stand – it changed when I picked it up, apparently coded to my personal I.D. The new picture was of a Prothean dig, a hint meant for me to look around the apartment at Liara's many prothean artifacts. After touching the surface of one montage, another apparently I.D coded reaction was a small slot opening, revealing a back-up data disk. After inserting this disk into her drive, we found that all that was on it was a copy of a conversation Liara had with one of her contacts, a Salarian named Sekat – he claimed he could narrow down the shadow broker's base to a sector, or even a system, and Liara wanted to meet with him in his office located at the Baria Frontiers in the Dracon Trade Center. We wasted no time to get there, hoping to find Liara and the info we needed before anyone else did.

When we arrived at the Dracon trade center and moved to get inside, a massive explosion pushed out of the building, and despite our heavy armor the shockwave knocked us off our feet. Vasir claimed the explosion was apparently powerful enough to take out three floors. Sekat's office would be on the third floor, so we rushed inside to work our way up while Vasir took her skycar to the top to work her way down.

The trade center was a disaster scene, the dead were everywhere and the building had taken massive damage. Elevators were expectedly out of order so we took the stairs, we only needed to get three floors up after all. After a while we found a man who did not die in the explosion – he was shot very recently – whoever set up the bombs were still around. We made our way to the entrance to the Baria Frontiers offices and noted that Liara had signed in mere minutes before we arrived – she would likely be inside. We turn a corner and are instantly greeted with a flash-bang grenade, prompting us to take cover.

The shadow brokers personal army proved to be responsible for the bombings, and now they were shooting at us, trying to stop us from getting the info on the broker's base or finding Liara again. A few minutes of combat would prove the broker's army to be only marginally more dangerous than most mercs I've fought – their tactics, training and gear made them more challenging. Despite that, we made steady progress onwards and soon found our way to Sekat's office. We came in time to meet Vasir again, who just killed one of the broker's agents after the latter killed Sekat. Vasir asked about Liara body and I was about to tell her we had not found her and that it was foolishly early to assume she was dead, when Liara appeared from behind us and pointed her gun towards the asari spectre. Liara told me how she doubled back after a sniper tried to kill her, to find that it was Vasir, who soon set about looting her apartment for clues. Seems I was used, and the broker's men hit the Dracon center because I showed Vasir what she needed to know in order to silence Sekat and take the intel – it was likely to be on her person still. Tela Vasir, however, was not interested in surrendering quietly, smashed the window behind her with biotics, and shower us with the pieces.

Liara's biotic barrier shielded us from the glass, I then used the chance to jump after the traitor spectre and tackle her in mid-air. The landing three floors below was softer than expected due to Vasir's biotics slowing the fall. I tried to subdue her, but asari biotics are not easy to beat down, especially not spectres. Vasir broke off and tried to flee when Liara arrived, jumping out the window and cushioning her own fall with biotics as well. More of the shadow broker's agents arrive to stop us at this point, Liara blows past a couple of them with her biotics, while Tali, Garrus and I are pinned down, losing valuable time gunning down the broker's private troopers.

By the time we catch up to Liara, Vasir has reached her personal X3M skycar and boarded it, taking off. Liara quickly commanders a cab and allows me to drive, being the more experienced pilot. Unfortunately the X3M we took were a 3-seat version and I picked Tali to come along on a split-second decision, Garrus had to remain behind. I have to admit the following chase was quite entertaining, despite the severity of the situation. Vasir tired to lose us in heavy traffic, sharp turns, and eventually even proximity mines she recklessly dropped from her skycar in the middle of traffic. We did not hit any of them, but I barely dared to hoped no-one else did either. Eventually, she tried to ram our X3M and crash us, only to be pushed into an approaching car herself, losing control and crashing on the roof of a local hotel. We swiftly land on the roof as well and vacate the cab to pursue her.

Nearly instantly after landing the broker's personal goons catches up and lands several troops to cut us off, costing us time. After fighting them off we found Vasir's crashed car, and noticed a dripple of purple asari blood trailing away, as well as the steady rate of destroyed mechs from the hotel. Following this trail was child's play, however by the time we finally catch up to Vasir, she grabs one of the hotel guests and use the frightened woman as hostage.

Tela Vasir had by now proven beyond doubt that her Spectre status would be revoked and she herself would be put to trial. Aiding and abiding the Shadow Broker, detonating bombs in a public trade center, killing multiple innocents, deploying military-grade mines from her skycar into oncoming traffic, vandalizing her way through a hotel, using a civilian as hostage and threatening her life. There would not be a trial however; I would do to her like I did Saren Arterius. In order to get her hostage lose I told Liara we would resolve this issue "the normal way" and she understood what I meant. While Liara prepared, I drew Vasir's attention by going on a short monologue about how taking a hostage was - just - like an asari would do it – no spine for a stand-up fight. I further angered her by being apathetic towards her hostage, pointing out how little value one life had to me in the longer run and how I were going to kill her hostage, then show her how a "real" spectre does things. At this point Vasir was rather distressed and angry, and did not see the biotically lifted table from behind before it was far to late, and Liara slammed it into Vasir, knocking her off her feet and away from her hostage.

Tela Vasir were still a Spectre however. Cornered up here with no way out and no future unless she somehow kill us and get away, she would fight back as well as she could. Despite her loss of blood, she proved a highly able and dangerous enemy to confront and it took all our skills to stop her. There were a few close calls as well, especially as the battle dragged on and a last few of the broker's troops arrived to help Vasir. Eventually however, despite her speed, agility, backup and endurance, we managed to put her down, and found Sekat's data on her, intact and working. It was time to leave Illium for the broker's base.[/spoiler]
Title: Re: Cause and Effect
Post by: BloodBird on 31 Mar 2012, 21:54
Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the hunt for the Shadow Broker; Hagalaz.

[spoiler]In the Sowilo system of the Hour glass nebula there lies a planet named Hagalaz. It is a second-tier garden world with extreme weather. It's orbit takes a long time, creating an incredibly hot and an incredibly cold side, with permanent, violent storm cells along the twilight band where the hot and cold air meet. The Shadow Broker utilize this area to hide his base; a ship permanently traveling just ahead of the sun, engulfed in the eternal storm. Were it not for the highly accurate information we utilized it's possible no-one would ever have found this ship.

Shortly after landing in our Kodiak shuttle, Liara, Tali and me start making our way towards the rear end of the ship, from the front section we landed on. According to Liara she detects a massive communications array at the rear end, below it there are maintenance areas, so that is where we would go to make entry. Along the way we are initially met with maintenance drones, but soon we say another hello to the broker's private army.

All along the hull of the ship we keep running into resistance from the broker's army, the area we now fight in made it harder because there were no security-handles or guard rails anywhere, making it very easy to slip and fall off the ship – but it also made it easier, because the ship exploited the storm to capture power in great capacitors all over the hull, and shooting at these would temporarily discharge massive electric bolts that stunned any of the broker's troops who happened to be near. We pushed on like this until we reached the side of the ship and a small interior maintenance area. This area held many revelations about the ship itself, aside from engine components that had to remain online at all times to avoid a fatal crash, to the power-capacitors that fueled the ship with the storm's electric energy, even a small section of motion-dampeners. It would seem like the people inside the ship would not even hear or feel the constant storm outside. Very practical, when you try to focus on running a galaxy-wide information network.

Back outside waited even more broker goons, I swear he had hundreds of them, doing their utmost to stop us from gaining access to the ship's interior. Eventually we made our way to a door leading inside, and Liara applied an experimental hacking device to breach the door. I really miss the times I could use omni-gel for most jobs like this. Instead, we had to hold off the broker's troops until the door was hacked. Not a very easy job, but eventually the door was unlocked and we went inside, locking the door behind us.

Obviously there were more troops inside, and we fought our way onwards until Liara guided us to the detention area, where we found Feron. The Drell was locked into a chair, rigged to give him a powerful, but non-fatal electric shock at regular intervals. He claimed that if we tried to get him out now, the device was rigged to deliver a massive, deadly shock. We would have to cut the power from central operations, first – that meant storming the broker's office, likely killing the Shadow Broker himself.

So we did – few extra troopers between the detention center and the broker's office, apparently there were a limit to how many he could have on the ship. When we entered the broker's office, we were in for quite the revelation. The Broker was waiting for us. A large, massive creature with four pairs of eyes and a triangular, toothy mouth, the broker calmly asked if we were here for Feron, claiming my actions were reckless, even for me. He clearly wanted to put me off balance, playing at the know-it-all. He even dismissively mentioned Tali's nearly failed mission on Haestrum and how he was surprised I "brought the Quarian" like it was a mistake. Then he dismissed Liara's efforts, before she simply demanded that Feron walked out with us. Obviously the broker claimed none of us would be walking out at all, and that Liara fumbled in the dark about him, while he knew everything about her. To that, Liara had a very well-placed rebuttal.

She guessed the broker to be a Yahg, a pre-spaceflight species from a world quarantined for massacring the Council's first-contact mission sent down to it. The broker, Liara discerned, likely killed the original broker after being taken from his world to be the first brokers slave... or pet. This was a bit more than the broker could handle, and he dropped his polite, calm manners, smashed his own desk in two and hurled the pieces at us. Liara and I managed to dodge, Tali however were hit directly and knocked out, pinned under the ruined desk.

While I wanted to, I had no time to go get Tali up. The broker opened fire with a M-76 Revenant LMG, saturating the area we were in with a lethal hail-storm of rounds. We were fortunate to find any cover, because combined with this firepower the broker had considerable defenses and it took us quite some time to tear through it. By the time we did, the broker activated a nasty back-up device; a barrier resistant to both bullets and energy-based abilities like Liara's biotics. Oh well, we still had our fists. Beating on a creature easily a massive head taller than myself, over twice as broad and double in weight was great, watching him stagger and stumble under my blows... delightful. He re-activated his earlier biotic barrier once again and fired away with his revenant, but we managed to whittle him down a second time. This time the broker took the initiative after activating his specialized barrier, and we met in the middle for our fist-fight. The broker were big and powerful however, after a bit he knocked me away once again. Luckily by now Liara had found a good chance, and the third time we forced him to re-activate his special barrier and attacked in melee, Liara destroyed the sealing – bringing a powerful electrical current down on top of the broker, killing him outright.

I moved to pick Tali up from the floor and wake her up, while I did Liara checked out the broker information terminals. It was then that Tali and me witnessed an historical event that few, if any, will ever know. The broker's terminal light up with a few, then several, then several dozen agents, all asking for updates at the same time. Liara seemed to be overwhelmed for a time, then she sent a reply to all the broker's agents at once, fabricating a small story to excuse the brief cut in communications due to the power-outage to free Feron. The broker was dead... and no-one would ever know Liara was now the new one. Feron came storming into the broker's office, clearly thinking we failed, when he heard the manipulated voice of the broker over the coms. He was about as shocked to learn about Liara's new job, as I were.

I asked Liara if she was sure this was what she wanted, and she said she were. Were she ready for it, though? Well, that would remain to be seen. Feron was free, and our objective was met. While the death of the shadow broker and Liara's self-instatement as the new one was unexpected, it was a positive turn-out, overall. And now I could really expect good intel from the new broker – for free. Liara seemed a bit overwhelmed. After helping her realize that her two year long obsession and work were not just over, but had an incredible result, I prepared to leave. Liara would need some time to work out her new job after all, and Feron could need the time to recover. Tali and I soon departed for the Normandy again. We still had allot of work to do.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Jacob Taylor.

[spoiler]From the Hour-Glass nebula, the Rosetta nebula is, relatively speaking, not far away. Jacob had notified me of a "ghost from the past" not to long after our intervention on Horizon, and expressed an interest in going to investigate an old SOS signal from a ship that supposedly vanished ten years ago. His father, whom he had not spoken with for another three years before that, served as XO on the ship, the Hugo Gernsback. We were close by, and I had already helped Miranda out, I figured I may as well help Jacob out while we were "in the area". If it put his mind at ease and prepared for our mission, it will be worth the trip.

The distress call took us to the second planet of the Alpha Draconis system, 2175 Aeia. It looked like a promising garden world, but looks can be deceiving, as I've seen plenty of times. We sat down a bit south of the Gernsback's derelict hull, and moved in on the wreck. We found several old logs and a distress beacon VI. It painted a grim, disgusting picture of the situation, further exploration verified this and filled in the blanks. By the time we were off this false paradise we had the complete picture.

Apparently the captain died in the crash, and Jacobs dad was promoted to Acting Captain in the field. It took them about a year to repair the distress beacon, but by then, it had become apparent that ingesting the local food, regardless of preparation or cooking, would impair higher brain functions, causing memory loss, mental retardation, and worse. Early on when this was discovered, the officers were left with the food from the ship, while all the crew had to eat the local food and hope for a cure later, as there were not enough food for all until the beacon was fixed, and if everyone got infected, none of them would ever see home again. However, about a month after the beacon was fixed, it had still not been activated, and all the officers, bar Jacob's dad, were dead. Things rapidly went down-hill from there. Bar a few loyal guards, all the men were either killed or exiled within a year. The women, all heavily affected by eating the local food, were assigned to those loyal to the captain like pets, objects.

****Author's note****

Jacob Taylor's loyalty mission has severe continuity errors in it, and as a result, I simply could not manage to finish writing the log of his loyalty mission with any kind of in-universe correctness to it. I've tried hard to remain in-character and in-universe for the entire time I've been writing this, but damn it all, I can't write this part with a straight face, and I've tried. I have a half-finished version lying on my drive, but I'll only try making it again if it's requested of me. Otherwise, just assume that Commander Shepard and Mordin accompanied Jacob to 2175 Aeia and found the Gernsback, leading eventually to Ronald Taylor receiving a gun and blowing his head off, dun dun dun, end of story.

Moving on...[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Samara.

[spoiler]From the Rosetta nebula, Omega is not far. Samara wished to speak with me while in transit to assist Jacob, and when I did, she told me of her daughters, and their condition. Samara was a pure-blood Asari, as were her three daughters, Falere, Rila, and Mirala. The asari relate a negative stigma to pure-bloods, perhaps because only pure-blood asari can be born as Ardat-Yakshi, an asari with a genetic disorder. Ardat-Yakshi are sterile, instead of a gentle bonding when mating, their nervous-system overpower that of their victims, hemorrhaging their brains, burning out their nerves, and leaving them a brain-dead wreck, soon to die. Each time they do, they become a little faster, stronger, smarter, and they gain a powerful high. Basically, the asari don't like it to be known that a part of their population are pleasure-seeking vampire-esque killers who murder by bonding.

When this condition was found out, Falere and Rila chose to spend their lives in solitude. Mirala made a run for it, and started mating and killing. Samara forsook family possessions and her life, took the oath and became a Justicar. Then she spent the following 400 years or so hunting Mirala down, whom goes by the name of Morinth, these days. Samara has tracked the ship that smuggled Morinth off Illium – the HML Demeter – to Omega.

Arriving on Omega EDI made a search to see if it was possible to locate Morinth by death records. I'm not sure why she bothered. A shit-hole like Omega has so many deaths in a single day a task like that is near impossible. Sadly, with her search turning up nothing, we would be better served talking to the one person on Omega that sees and knows the most – bitch-in-chief, Aria T'loak. Our visit to her was very brief, but we did learn that a local girl was killed recently and that it seemed to Aria that an Ardat-Yakshi was behind it. We got directions to the girl's home and went there.

Once we arrived, we had a word with the grieving mother, Diana. While she was distressed, she could tell us all we needed to know. Her daughter, Nef, was socially recluse but artistically gifted, and had meet an asari she couldn't stop speaking of – Morinth. After the explanation we asked if we could examine Nef's room, and were granted permission. Her logs helped fill in the picture; Morinth arrived on Omega and soon Nef caught her attention, being the shy, talented artist she was one of the things Morinth looked for in her victims. She confused Nef with her presence, manipulated her through her feelings and sex apeal, helped along with a bit of drugs to make her more pliable. The two went to the VIP section of Afterlife often and eventually, Morinth took Nef with her to her apartment, where she melded with her and subsequently killed her for her own pleasure's sake. A tragedy identical to all the countless victims in Morinth's wake. Using what we had learned, Samara and I devised a plan to lure out and trap Morinth, and the following evening we made our way to the VIP section of the Afterlife club.

Samara's plan was simple and elegant. I'd make my way into the club, gaining access with the password we learned from Nef's logs, and once inside behave in a manner that would attract Morinth's attention. Once she contacted me, I had to overpower her caution by making myself seem more desirable to her, without coming on to hard, neither could I do anything that would bore her off or make her lose interest. Once I'd tempted her enough that she would bring me to her apartment, I would have to keep her busy until Samara arrived to kill her. Simple, but hard to execute. Only one shot, and only one way to find out.

After entering I was careful to keep my eyes open for possibilities to attract Morinth's attention, while actively suppressing how disgusted I were with the place. Clubs like these were never my thing, I prefer more solitary or controlled environments for my relaxation, comfort, and personal entertainment. Also, the Afterlife nightclub on Omega is known to attract some of the most repulsive scum known. I soon found an example. A twitchy, edgy man asked me to help him save a friend of his. This friend was a journalist, doing "a piece" on Omega gangs. Idiotically dangerous, but what the hell, I'd help her. To warn her that the gang leader she were talking to planned to kill her, I approached and worked th two codewords "Terminal" and "Eternity" into two sentences, warning her to take off. She soon did. Later, I came up with this idea; Morinth liked the type that could work others around their finger, right? So convincing the bartender that occasionally treating people to free drinks would have a positive reputation effect, thus generating more visitors in the longer run, seemed a good idea. I did, and lo and behold, soon after, on my way to the dance floor – I am a horrible dancer – Morinth makes an appearance. I could instantly tell it was her; she was strikingly like her mother.

Morinth expressed an interest and invited me to chat with her. Now came the challenging part – not the part of the trap where I overpower her caution with desire by appearing more desirable – that one was child's play given what we knew. No, the truly challenging part, was repressing my desire to murder Morinth with my own two hands right here in this bar. I hate people like her. Hedonistic scum who will do anything to their won pleasure and entertainment, using anything from drugs to the lives and feelings of others to get their fix. Morinth was nothing special – just another junkie like the millions of junkies around the galaxy and through time all the back to the origin of sentient life. She was no different than a drug-using sex-offender and lust-murderer from any world one might want to mention or any society of any age. I knew as I spoke with her that observing Samara smearing Morinth's face all over the walls would be a pleasure. All I had to do, was lure her with me to her place.

I carefully dropped one hint after another – art, music, exotic but dangerous travel, movies – all things Morinth liked. Soon she could not wait, and invited me to tag along to her apartment. I was happy to accept, and once there, I had to keep her attention while Samara get into position. I took some time to engage in small-talk about the various different objects in her apartment, before I sat down next to her and made every effort to pretend I wanted her. Nothing could be further from the truth. In the end, Morinth was so take up in her desire she did not seem to see or hear anything but what was right in front of her – me. She did not hear Samara readying by the door, until I broke my cover and told her I was not the victim she looked for.

Morinth had clearly had her way for far to long, being entirely to confident she would elude her mother forever. She did not notice the danger until I practically told her, mere seconds before Samara stormed in the door and assaulted her with biotics. I got out of their way as both of them started tearing into each other, waiting to see if I had to join the fight at any point. I did not want to deny Samara the end of her 400 year long hunt, but neither did I want Morinth to win. When it was eventually clear that Morinth compensated for her age-difference from her mother with the power she had gained through all her victims, and were her equal in power, both requested my help. For a short while, I considered the idea of saving Morinth – Samara had made it clear to me that her code dictates she punish those whose actions are wrong according to it, and as a soldier I had violated that code several times through my actions and methods. There would be a fight with Samara some day, somewhere. But I don't care. If we both survive the mission through the Omega 4 relay, Samara will be released from her oath to me and we can deal with our differences. Until then, I would need her, and I despised Morinth anyway.

I grab hold of Morinth's arm and snap her wrist, granting an opening in her defenses that Samara was not slow to exploit. Morinth was smacked to the ground and desperately tried to crawl away from Samara, backing into a corner like a wounded animal. Samara swiftly got on top of her, grabbed her and killed her before she could escape. And just like that, a 400 year old purpose was over. I don't know how Samara feels about this, but when we eventually made our way back to the Normandy she expressed relief that it was over, claiming that for the first time in over 400 years, she was free. I am glad to know she will be unburdened and have her mind set on surviving our coming mission.[/spoiler]

Personal logg, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Garrus Vakarian

[spoiler]After leaving the slums of Omega we headed for the Citadel again. I had a few errands to run there, among them a favor to Garrus and Thane. Garrus requested his first, so it was only proper he received help first. During our many operations all over the terminus, Garrus had a word with me regarding his previous team on Omega. His traitor, Sidonis, had apparently traveled to the Citadel where he vanished. This was apparently the work for a criminal named Fade, who masterminded the disappearance of anyone who could pay him.

Upon arrival to the Citadel, our first task was to see what C-sec knew about Fade. It was not much. Captain Bailey was noticeably frustrated with this as it seemed Fade either had a contact in C-sec or he could tap into their coms and network – he did not know what would be worse of the two. He did know however that Fade had a contact in a warehouse on the local ward, and directed us to it. Upon arrival we found a Volus, with a pair of Krogan as bodyguards. He posed as Fade, asking whom among us wanted to disappear. When we made it clear we wanted to have a person reappear instead and that were a threat, the volus yelled for his guards – a bit to late. We effortlessly dropped the two of them in seconds, then we interrogated the volus, who revealed he was not Fade, and that Fade could be found in the old pre-fabrication unit factory further down on the ward. He also let it slip that Fade's real identity was Harkin, a former C-sec officer kicked from the job. Both Garrus and I recalled him with no trouble, and moved for the factory to have a word with Garrus' former co-worker.

We had barely arrived by the factory's entrance before Harkin saw us, sicked his Blue suns goons on us and tried to flee. He could have made his life so much simpler if he had just cooperated, but no, he had to be his usual asshole self, and waste several dozen lives in the process – obviously he hoped ours would be among them. Fat chance. We removed his two guards with surprising ease then pushed inside, Harkin kept running, and his hired mercs and their mechs kept getting in our way, constantly slowing us down. Sadly for them Tali, Garrus and I were by this time a well-oiled team and would not be stopped by mercs, or their mechs.

The only serious fights they offered were one instance where they used a heavy mech supported by several Suns and their infantry mechs, and the final approach to Harkin's office, of a kind. There he tried to stop us with a final trick – two heavy mechs at a time. Sadly for Harkin he did not consider an exploitable flaw with these machines – if you damage thir heads enough, they will often activate a self-destruct sequence that detonated the mech's core for a powerful explosion, hoping to kill their enemies nearby. We focused our fire on one, and forced it to detonate far from us, but right next to the other mech, destroying it in the process. The way was now clear to go grab Harkin and get Sidonis' location out of him.

As expected Harkin did not want to co-operate with us. Shame for him we were the ones with hard armor, guns and little love for this miserable pig. I still remember this sad excuse for a C-sec officer or even a human being from his time drinking in Chora's Den. I had no compulsion to stop Garrus' heavy-handed methods of making him talk. If anything, I was happy to note that the Turian I once met who were willing, eager, but somewhat naive and foolish, had matured into someone who were still eager and willing, but far more realistic and willing to do the hard, dirty work needed.

Harkin was somewhat smarter than he looked, and did not wait long to give us what we wanted. He called Sidonis and told him his cover may have been broken, and he would send one of his agents over to help him. Sidonis wanted to meet outside the Orbital Lounge at noon, a good enough location for Garrus and me. We soon leave to deal with Sidonis, Garrus grants Harkin a shot to the leg as a parting gift, to "slow him down". He also warned that if Sidonis got away, he would be back to finish the job. Something told me there would be no complication.

Once we arrive by the Orbital Lounge at the specified time, Garrus gets out of our skycar and sets up in a good position, while I go over to where Sidonis is and wave him forward, into the street. When Garrus notifies me that he's ready, I assure a worried Sidonis that this would not take long at all, and got out of the way of Garrus' scope. Sidonis seemed to have realized what went on, or perhaps he even spotted Garrus. However all he did was turn around and walk away. He did not run, or dodge or try to avoid it at all, he just turned on the heel and let Garrus shot him right in the back of the head. I have no idea what he was thinking, but, right now it's irrelevant. Garrus did not seem to be to relieved or sad about this, but he did express his interest in leaving, so we did.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the favor to Thane Krios.

[spoiler]Thana had told me of his family life, what little there was of it, and how his son were mostly neglected after his wife died. Thane was away on business. Always, away on business. I could not imagine how this would have affected me, as I never experienced anything like it, but it did not seem to bring about very happy results. Thane's son, Kolyat, had received a package from him, it was supposed to go to him once Thane was dead, prepared years before. Kolyat acquired it earlier than expected, and had managed to find his way to the Citadel to work as a hit man. Thane had heard through his contacts that Kolyat was hired to kill someone, we would go to the Citadel to stop him from becoming a criminal and murderer.

Upon arrival, our first objective was to figure out who Kolyat was hired by. Thanks to the help of Captain Bailey of C-sec we learned that a former "duct rat" – a child that uses ventilation shafts and ducts across the station to move about with packages and info for criminals and other undesirables – named Mouse, had spoken with Kolyat previously and might know more. He also informed me Mouse sells glitchy VI programs based on me. Cute.

When we found Mouse he freaked out for a short moment – apparently Thane had utilized his skills as a duct rat a decade earlier when he performed a series of hits on the Citadel. Mouse was somewhat glad to see Thane again, but not to happy about why we were there to see him. I was not interested in his "not talking to you about my boss" bullshit and a swift application of modest force was sufficient. Kolyat was apparently hired by a former small-time now big-time criminal named Elias Kelham, to hit a target. I considered dealing with Mouse's selling of VI's based on me, but really – I was amused, not offended, and don't honestly give a damn.

Back with Bailey, he reveals that Elias Kelham being the one who hired Kolyat leaves him in an awkward situation; Elias bribes the captain to lay off him, in exchange Elias don't cause to much trouble. How great, I could not wait to meet him, and we soon would as Captain Bailey had to bring Elias in for interrogation regardless, but would let us do it. Once we had him in our grasp, Thane wondered how we were to proceed. I had a plan in mind and simply motioned for him to follow and watch. Once well inside, I confronted Elias with my name, rank, and Spectre status. I could do whatever the hell I wanted to him, and no-one could lay a finger on me for it. I informed him of this, and Elias instantly gave us his target's name; Joram Talid, a barefaced – literal in both cases – Turian politician who ran an anti-crime and strong anti-human run. Very cute. We might have time to save him thanks to what Thane called "perhaps the fastest interrogation in history." Now we had to find and follow Talid to stop Kolyat.

Bailey provided us a ride to Talid's location, and while Thane follows from afar I shadow Talid from the catwalks above the street. Along the way it becomes apparent Joram Talid is both a sad case of rasicm, and a disgusting hypocrite, letting his bodyguard shake down human-run shops for money, while he keeps away and can deny involvement. Smooth. This is the "I will remove crime from the ward" turian who rally voters to stop the very thing he claims is the human's fault? If Garrus here here to see this he would drop to his knees and weep to see how pathetic turians can be. Or perhaps he would do what I did when I saw Harkin again – be revolted, but otherwise not care to much.

I kept updating Thane on Talid's location as he moved on, having no problem keeping up with him. Eventually Talid was headed home, and we spotted Kolyat. Thane's son was quite suicidal – he rushed Talid right on the open street, and despite the fact we yelled out to him – stopping him for a second – he shot and wounded the hilariously incompetent Krogan bodyguard Talid had hired, then pushed him into his home, where Thane and I soon followed. Inside we were met with a classic hostage situation – Talid on his knees with Kolyat's gun to his head. Right about now C-sec arrived and I valued my options. As a Spectre, I could easily have shot Talid dead and walked away with it, leading to Kolyat being taken in alive, unharmed and without having actually killed anything at all.

But I decided against it. As hypocritical and annoying as Talid was, Alliance marines are better than shooting politicians based on nothing but personal opinion, and I happen to be a Spectre and a marine both. Instead, I exploited Kolyat's freshness by shooting a lamp next to him, surprising him long enough for me to get close and knock him down. Talid was saved, Kolyat did not die, and Thane was allowed his long-overdue family reunion. He told his son about the true fate of Kolyat's mother, and who was to blame, and what Thane eventually did to the guilty party. He was about to go on, when Bailey decided it would be better for them to have their conversation somewhere more private. I would have to agree with that.

Back on the station Thane had a conversation with his son, while I conversed with captain Bailey what were to happen with Kolyat. I argued that the captain could be well served with Kolyat's services, working for the law. Bailey believed I said to hire him for C-sec, something that was rather unlikely with his murder-attempt now. I corrected him; not C-sec, but Bailey, directly. I believe he could be of great use and do some good, and the captain seemed to consider this. Thana came by again, pointing out that their father and son problems could not be fixed with a few words, but that he would keep working on it. I was honestly glad to hear that, and we made our way to the Normandy again.[/spoiler]

Personal log, Daisy Shepard – Commanding Officer, SSV Normandy.

Regarding the Citadel shopping trip.

[spoiler]Before we left for the terminus systems again, I wanted to make a brief trip to the shops around the Citadel, get whatever mods gear and items we might need and did not already have. This trip was mostly uneventful, except for two annoying events.

First we ran into a Volus, accusing a Quarian on pilgrimage of stealing his credit chit. He explained that when he exited a shop, the quarian bumped into him, using this as cover to steal his chit. He explained this to a C-sec officer who could confirm that she did not have it, but could of course have stashed it somewhere else. The quarian objects to this, obviously, stating her innocence. Tali was with me, and was quite furious about the quarian's treatment, naturally, citing this as standard fare for quarians on pilgrimage.

Because I'm generally sick and tired of seeing quarians being treated like second-rate shit wherever I go, I decided to figure this one out. The volus explained what he was doing, so did the quarians, and the C-sec officer remained antagonistic to the quarian, though it was clear he was getting tired of the volus' loud and aggressive attitude.

So I back-track the volus' movements. Were the chit in the Sirta Foundation store where he claimed to be last? No, and he did not buy anything either. Next shop, Saronis Applications. Did a volus drop a credit chit there? Why yes, yes he did. He left it in the shop like a forgetful moron, later bumped into a quarian because apparently, to him they barely exist, being beneath him. And then he called a cop. And accused her of theft, even stating "I felt her hand go into my pocket, when i looked my chit was gone." Utter bullshit.

So I returned, told him how the story was, where his chit was, and who was innocent. The replies from the volus and the officer was down-right insulting – the former claimed the quarian "could" have stolen it, and the officer prepared to close the case, stating that he would be keeping an eye on the quarian and possibly file her for vagrancy. The arrogant volus was bad enough, but an officer with a biased view, hoping for a crime to report on a race he don't like? That is unacceptable, entirely. Of course, when I grabbed him and told him this, he threatened to run me in for "obstruction of justice". You don't run in Spectres, you incompetent moron.

We wished the quarian well and Tali wished her good luck on her pilgrimage, then we left. Due to this my mood was already pretty sour by the time we finished shopping and ran into the second event of the day.

Khalisah Bint Sinan al-Jilani. Of Westerlund News. Once again, she wanted to have an interview. Once again she proved she wanted to ask me loaded questions, this time concerning the Alliance's losses in the battle over the Citadel. She dared. I told her the sad truth; saving everyone only ever happen in fiction, and there are times when the hard reality of leadership and war means someone ends up dying so others might live. All the lost people from the Alliance and the Citadel's fleet were heroes who died for their peoples and everyone else, and Khalisah dared to sully that for her slander journalism? They deserved so much better than her. Sick and tired of her bullshit, I walked off and returned to the Normandy. We were finished with the Citadel, though I had to admit sometimes, just sometimes it's sad to see how shitty this galaxy I'm trying to save can be.[/spoiler]