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General Discussion => General Non-RP EVE Discussion => Topic started by: Casiella on 27 May 2011, 09:45

Title: Cybernetic monocles and stripper poles
Post by: Casiella on 27 May 2011, 09:45
I will play this forever. (Read the dev blog (http://www.eveonline.com/devblog.asp?a=blog&bid=913) if you haven't already.)

Also note that your clothes get destroyed (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517440&page=2#44) when you get podded.
Title: Re: Cybernetic monocles and stripper poles
Post by: Louella Dougans on 27 May 2011, 09:51
1. Announce fabulous party at X location (there is a chokepoint)

2. Suddenly! Smartbombing Supercarriers!

3. "Oh, you were podded on your way to the party? How dreadful! Fortunately, I have this fine selection of fabulous outfits available, for modest prices. Well, modest compared to the difficulty of bringing them out here, that is."

4. Strenuously deny having anything to do with arranging 2.

 :D
Title: Re: Cybernetic monocles and stripper poles
Post by: Ken on 27 May 2011, 09:57
Glorious.
Title: Re: Cybernetic monocles and stripper poles
Post by: Shal Novastorm on 27 May 2011, 10:08
When I read the title my first thought was 'eeeengh' but that actually looks like a good way to do it! As long as they stick to 'no, really, it's all just looks stuff' I could care less, not much of an eyepatch or stripper pole dude myself, but I am interested!
Title: Re: Cybernetic monocles and stripper poles
Post by: Milo Caman on 27 May 2011, 10:09
Epic. Not a massive fan of the separate currency Idea, but I guess I'll have to see how this pans out before I start complaining.
Title: Re: Cybernetic monocles and stripper poles
Post by: Kaleigh Doyle on 27 May 2011, 10:16
Fabulous.
Title: Re: Cybernetic monocles and stripper poles
Post by: Z.Sinraali on 27 May 2011, 10:22
Also note that your clothes get destroyed (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517440&page=2#44) when you get podded.

This part made me WTF hard. I can understand that CCP wants destructibility in order for them to have a functional market. But there's no way a pod has storage space for clothing. Make it on ship destruction, that's where you'd keep your wardrobe anyways.

Oh, also the apparent decimation of what's currently available for clothing. Lame and space-gappy though the current selection is, that's just a dick move.
Title: Re: Cybernetic monocles and stripper poles
Post by: Saede Riordan on 27 May 2011, 10:26
Also note that your clothes get destroyed (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517440&page=2#44) when you get podded.

This part made me WTF hard. I can understand that CCP wants destructibility in order for them to have a functional market. But there's no way a pod has storage space for clothing. Make it on ship destruction, that's where you'd keep your wardrobe anyways.

Oh, also the apparent decimation of what's currently available for clothing. Lame and space-gappy though the current selection is, that's just a dick move.

Yeah, I wish they'd at least give us some more varied options before charging for something worthwhile.
Title: Re: Cybernetic monocles and stripper poles
Post by: Louella Dougans on 27 May 2011, 10:44
Clothing descriptions from virtual goods stores include things like:

Quote
The GDN line of safety and combat optical systems began humbly, used only by a small number of Caldari PMCs — that is, until the YC 113 action holoreel sequel Smash 4 the State shot the GDN-8 firmly in the public’s collective eye. Now, GDN-9 “Nightstalker” cosmetic goggles will fulfill your desire to own the GDN-8 without the need to purchase military-grade electronics or radiation-proofing.

Quote
Designer: Vallou For a traditional look with easy sex appeal, look no further than our “Minima” heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark “V” clasp securing the ankle assures the highest Vallou quality.

Quote
The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.

Quote
Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher.

Quote
Designer: House of Ranai Move with confidence in our two-toned Resothane® and spider-silk blend “Impress” skirt. Subtle detailing flatters the figure while unobtrusive back pockets preserve the slim-line silhouette.


And So Begin the Fashion Wars
Title: Re: Cybernetic monocles and stripper poles
Post by: Esna Pitoojee on 27 May 2011, 13:05
1: Alright, the selection looks interesting. I'll wait to see what CCP brings out before passing judgement on all of it, though.

2: Can clothes be left behind in our stations if we don't want them lost on podding? I mean, we're not exactly wearing that fine silk jacket into the pod...

2: I am really, REALLY, REEEEEEEEEEEALLY not a fan of using the PLEX as a transactive factor in this. I can imagine several reasons why this will NOT be beneficial - the continued inflation of PLEX prices, increased demand of PLEXes favoring those with oodles of RLisk to dump into the game, and the unneccesaryness of adding this "Aurum" currency when the Dev Blog outright states we can buy it with ISK (albeit from other players) anyhow.
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 27 May 2011, 13:06
2: Can clothes be left behind in our stations if we don't want them lost on podding? I mean, we're not exactly wearing that fine silk jacket into the pod...

Yes, just change to your noob clothes before joining that fleet fight.
Title: Re: Cybernetic monocles and stripper poles
Post by: Seriphyn on 27 May 2011, 13:11
How tedious. To buy something for 10 million, i have to get 300 million for a PLex, convert that, then spend aura.

Also these paint jobs...like those scorpion paint jobs shown off ages ago?
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 27 May 2011, 13:17
No, Seri. You can also buy it for 10m off the market from somebody who bought a PLEX and then 400m Aurum from the store before putting 40 of them on the market.
Title: Re: Cybernetic monocles and stripper poles
Post by: Crucifire on 27 May 2011, 14:10
I get podded all-the-friggin-time, so I don't use implants. But now the vanity clothes I was looking forward to will get destroyed too?

I think that's the one thing that bugs me about this. :(
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 27 May 2011, 14:17
Again: just use the free customization before you go to a party or a meeting, then change back. I don't think it's unreasonable to assume that your flight clothes and your social clothes will differ. :)
Title: Re: Cybernetic monocles and stripper poles
Post by: Crucifire on 27 May 2011, 14:24
I suppose that's true.
Title: Re: Cybernetic monocles and stripper poles
Post by: Shal Novastorm on 27 May 2011, 15:58
Yea works for me realism wise, when you're going to a party you put your nice shirt and pants on, when you're going to blast people in the face you toss on comfortable combat gear.
Title: Re: Cybernetic monocles and stripper poles
Post by: Z.Sinraali on 27 May 2011, 16:07
Yea works for me realism wise, when you're going to a party you put your nice shirt and pants on, when you're going to blast people in the face you get naked and put on warpaint.

FTFY.
Title: Re: Cybernetic monocles and stripper poles
Post by: GoGo Yubari on 27 May 2011, 17:00
Everybody who didn't know this was coming, wasn't paying attention.

I'm pretty ambivalent about it. The idea of real money for goods doesn't really disturb me, but you can look at my general discontent about the Incarna expansion and the design going into it in that other thread about it.
Title: Re: Cybernetic monocles and stripper poles
Post by: Shal Novastorm on 27 May 2011, 18:29
Yea works for me realism wise, when you're going to a party you put your nice shirt and pants on, when you're going to blast people in the face you get naked and put on warpaint.

FTFY.

That...is also acceptable!
Title: Re: Cybernetic monocles and stripper poles
Post by: Ciarente on 27 May 2011, 18:36
I'm on the whole pretty positive about this. Unlike other MMORPG stores, the items don't affect game-play. They can still be bought IG for IG currency, or at the store for IG currency converted to plex converted to aurum. Yes, those willing/ able to spend large amounts of RL currency to buy plex will be able to have more stuff than those who don't, but that situation currently exists at the moment (buy a titan alt! buy a titan!)

I think the pricing of items will affect how well it works in practice.
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 27 May 2011, 19:34
Even a capsuleers clothes are more valuable than most planets annual GPD.
Title: Re: Cybernetic monocles and stripper poles
Post by: Kasuko on 27 May 2011, 20:08
I am completely fine with microtransactions for cosmetics. If they start microtransactions for things that actually affect in-space gameplay there will be mouth-foaming rage, though/
Title: Re: Cybernetic monocles and stripper poles
Post by: Kyoko Sakoda on 27 May 2011, 20:23
Even a capsuleers clothes are more valuable than most planets annual GDP.

While this may be true, it probably deserves a thread of its own just for brainstorming. One wonders how expensive a designer blouse can get, for instance.
Title: Re: Cybernetic monocles and stripper poles
Post by: Ember Vykos on 27 May 2011, 21:44
I am completely fine with microtransactions for cosmetics. If they start microtransactions for things that actually affect in-space gameplay there will be mouth-foaming rage, though/

Totally agreed. I am really looking forward to this though. btw if they give is swimsuits who's game for a swimsuit calendar?  :lol:
Title: Re: Cybernetic monocles and stripper poles
Post by: Shal Novastorm on 27 May 2011, 22:25
I can see a lot of the wealthier players 'flipping' cosmetics for us RPers and such, buy up a bunch with Plex, then sell them off for a 'reasonable' price, I have a feeling even if you never want to touch Plex (or at least don't want to break the ones you have) the market will have a good amount.
Title: Re: Cybernetic monocles and stripper poles
Post by: Lyn Farel on 28 May 2011, 04:06
Quote
We're going to start selling vanity items for a new currency called Aurum (which is created from PLEX). We hope you enjoy it but, if you don't, you're in no way forced to take part in it. This will launch within the next couple of months.

Fucking hypocrites.

Nope. This has been coming for a while.

I perfectly knew it was coming and have already been voicing against it here and there. Not everyone does that, to begin with, it is just the actual fashionable thing for video games editors with microstransactions and DLC, and all the like. I can't stand that. Even if it is just for cosmetic purposes. Question of ethics for me. You do not develop only for a part of your players. If you don't want to play in a battleship for example, sure, you are not forced to to it. But if you want, you do not have to use microstransactions though. It is the same thing for me here. If I want to use a pair of clothes, I pay for it in isk or whatever is the ingame currency, but not with a currency tied to any microtransaction related to RL stuff. In my opinion it is utter bullshit. Second life, anyone ?
Title: Re: Cybernetic monocles and stripper poles
Post by: Kaldor Mintat on 28 May 2011, 05:24
Again: just use the free customization before you go to a party or a meeting, then change back. I don't think it's unreasonable to assume that your flight clothes and your social clothes will differ. :)

I am gone forget doing this....i just know it....

Considering i have several times gone on fleetroams, forgetting to switch out of the +5 carebear clone and once even been podded while in that clone..... :oops:
Title: Re: Cybernetic monocles and stripper poles
Post by: Ciarente on 28 May 2011, 05:28
I think it would make more sense if you lost your clothes when you lost your ship, even if you saved your pod ... but probably difficult to implement?
Title: Re: Cybernetic monocles and stripper poles
Post by: GoGo Yubari on 28 May 2011, 06:47
There's something a bit strange in the arguments that people don't want micro-transactions for in-game benefit. While I most certainly agree that I don't want some uber t4 missiles to be available for real money, but to some extent this has already been possible. The introduction of PLEX has made it possible to buy real advantage in-game with real money. Yet that has not caused a shitstorm of epic proportions.
Title: Re: Cybernetic monocles and stripper poles
Post by: Graelyn on 28 May 2011, 08:24
Hmm.

The whole idea works for me as a whole, but there's another aspect that applies to us RPers.

What is Aurum? IC-wise, it sounds as though we are transferring spacecash (ISK) into dirtcash (AUR). One would expect such a transaction to incur a hefty transfer fee.

In a way, I'm glad we won't be paying direct ISK. It's pretty immersion-breaking to try to think that your shoes cost as much as a mile-long piece of military hardware. Now, this will not be the case. A plex may cost a lot, sure, but you're transferring it to a planet-based currency, the taking a sliver of that sum and buying something nice.

Plex, to me, always seemed to be the IC/OOC divide made manifest. Now, our ISK will be paid IC, vanish to the other side of the 'wall', and come back as something IC, that doesn't seem retarded. It's not perfect, but it's a lot better than what it could have been.
Title: Re: Cybernetic monocles and stripper poles
Post by: hellgremlin on 28 May 2011, 09:30
Quote
We're going to start selling vanity items for a new currency called Aurum (which is created from PLEX). We hope you enjoy it but, if you don't, you're in no way forced to take part in it. This will launch within the next couple of months.

[mod]content of moderated post removed.[/mod]

Nope. This has been coming for a while.

I perfectly knew it was coming and have already been voicing against it here and there. Not everyone does that, to begin with, it is just the actual fashionable thing for video games editors with microstransactions and DLC, and all the like. I can't stand that. Even if it is just for cosmetic purposes. Question of ethics for me. You do not develop only for a part of your players. If you don't want to play in a battleship for example, sure, you are not forced to to it. But if you want, you do not have to use microstransactions though. It is the same thing for me here. If I want to use a pair of clothes, I pay for it in isk or whatever is the ingame currency, but not with a currency tied to any microtransaction related to RL stuff. In my opinion it is utter bullshit. Second life, anyone ?

Ethics?

Strange place to be applying ethics. I'm not sure what's un-ethical about including optional content. Don't like, don't buy, non?

I've been screaming for content devoted to only a part of your players for ages. I have nothing better to spend my infinite ISK on besides cyber-monocles and vanity items. I just hope there's elite +3 monocles for players with 100m SP or more.
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 28 May 2011, 10:28
So you can still buy anything with ISK, it doesn't provide a game-mechanical advantage in any way, and you can completely ignore it all if you prefer.

I fail to see an issue. At worst, this is like the RP-type items in game that do nothing mechanically but find their way into hangars (e.g. exotic dancers / janitors / marines, etc.)
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 28 May 2011, 10:55
I think it would make more sense if you lost your clothes when you lost your ship, even if you saved your pod ... but probably difficult to implement?

I think it would make more sense if your entire wardrobe over your extremely extended life time cost at most a few hundred ISK as was not something that you even thought about after getting podded.

I just checked at at most 1.5 cubic meters of poly textiles goes for 6k isk.
Title: Re: Cybernetic monocles and stripper poles
Post by: Ken on 28 May 2011, 10:58
I think it would make more sense if your entire wardrobe over your extremely extended life time cost at most a few hundred ISK as was not something that you even thought about after getting podded.

Ohhh... you're looking for the making sense game...  that's... uh, that's not here. :psyccp:
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 28 May 2011, 11:00
Yea *handwaves*
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 28 May 2011, 11:02
That's the equivalent of the "free" clothes. Not the super-mega-expensive designer shit.
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 28 May 2011, 11:04
And by super-mega-expensive you mean a pair of pants more than it cost to build and equip some warships or to construct a colony.
Title: Re: Cybernetic monocles and stripper poles
Post by: Ken on 28 May 2011, 11:07
(http://www.details.com/images/style-advice/perfect-wardrobe/201105/blazers_sized/blazers_1bluestripes_vss.jpg)
Don't pod me, bro.





[spoiler]Methinks this is a good reason for higher ransoms...  :yar:[/spoiler]
Title: Re: Cybernetic monocles and stripper poles
Post by: Aria Jenneth on 28 May 2011, 11:10
Just because it's ridiculous doesn't mean it's unrealistic.

See, e.g., Ms. Palin's shopping habits on the McCain campaign dime, way back when. Does anyone happen to recall what the price tag was, aside from "silly?"

Edit:

It was about $150,000, mostly from sprees at Saks and Neiman Marcus.
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 28 May 2011, 11:18
I suppose.
Title: Re: Cybernetic monocles and stripper poles
Post by: Aria Jenneth on 28 May 2011, 11:37
Also, while stuff like the following might be too over-the-top (in multiple ways) for most contemporary human beings, it does seem like something a capsuleer would want to own.

Just, you know, because.

http://en.wikipedia.org/wiki/For_the_Love_of_God (http://en.wikipedia.org/wiki/For_the_Love_of_God)
Title: Re: Cybernetic monocles and stripper poles
Post by: Ken on 28 May 2011, 11:37
7 Products Telling the World You're a Capsuleer (http://www.cracked.com/article/188_7-great-products-telling-world-youre-rich-dick/)
Title: Re: Cybernetic monocles and stripper poles
Post by: Gottii on 28 May 2011, 12:28
EVE is a game about acquiring power and wealth. I dont mind the "bling" clothing.  What good is being mega-wealthy if you can instantly be recognized while standing among the merely wealthy?
Title: Re: Cybernetic monocles and stripper poles
Post by: Lyn Farel on 28 May 2011, 18:44
There's something a bit strange in the arguments that people don't want micro-transactions for in-game benefit. While I most certainly agree that I don't want some uber t4 missiles to be available for real money, but to some extent this has already been possible. The introduction of PLEX has made it possible to buy real advantage in-game with real money. Yet that has not caused a shitstorm of epic proportions.

I personnaly think that PLEX are a plague (more harm than good), but thats just me from what I have seen.

So you can still buy anything with ISK, it doesn't provide a game-mechanical advantage in any way, and you can completely ignore it all if you prefer.

I fail to see an issue. At worst, this is like the RP-type items in game that do nothing mechanically but find their way into hangars (e.g. exotic dancers / janitors / marines, etc.)

Probably because I have a personnal issue with any kind of microtransactions, be it directly or indirectly related to it. I just can't support any game introducing or forcing RL inegalities ingame.
Title: Re: Cybernetic monocles and stripper poles
Post by: Ciarente on 28 May 2011, 19:19
I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.
Title: Re: Cybernetic monocles and stripper poles
Post by: Victoria Stecker on 28 May 2011, 20:08
I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.

This is generally how I look at it, the extreme examples being the problem. My only issue comes in when someone with genuinely excessive (by my standard) amounts of disposable income can dump huge amounts of money into it and get anything they want while I struggle along to make the isk to replace the ships I lose. I love that it's possible for people with no RL money to buy game time, I just wish there were something to keep someone from simply spending hundreds or thousands of dollars and buying whatever toys they want.
Title: Re: Cybernetic monocles and stripper poles
Post by: John Revenent on 28 May 2011, 21:57
[spoiler](http://i.imgur.com/h12oo.png)[/spoiler]

OMG OMG OMG!
Title: Re: Cybernetic monocles and stripper poles
Post by: Akrasjel Lanate on 29 May 2011, 00:08
[spoiler](http://i.imgur.com/h12oo.png)[/spoiler]

OMG OMG OMG!
Haha... I see you happy  :psyccp:
Title: Re: Cybernetic monocles and stripper poles
Post by: Lyn Farel on 29 May 2011, 05:54
I weirdly have the feeling that this uniform jacket looks like a mailman's jacket. Oo

I have a somewhat different attitude to in-game inequalities, I think because my early gaming experiences were in MMOs that both had absolutely zero real money interaction with the internal economy and were grind-based advancement games. Real life financial constraints provided an absolute barrier to any participation for some, with no options to buy subscription time for in game currency; while for those of us fortunate enough to afford the entry fee for the 'level playing field' , the crucial currency became time - the more time you had to spend, the more you had and the more you advanced in game. I view the possibility of the time rich and cash poor paying for everything, including playtime, with in game currency to be much more equitable; I also view the possibility for those who are time poor to not be continually disadvantaged in game because of their real life circumstances to be more equitable.

Yes it is different. Though in others MMOs ingame wealth does not mean a lot of things compared to Eve. But linking ingame money to RL money is still totally wrong to my eyes, because it might serves the extremes, but it favors a minority over a majority. Plus the fact that is microtransaction, because at the end you buy gametime with RL money, and you sell gametime for ingame money.

Oh btw I am glad to see that a CSM guy is actually sharing at least a little my views, just discovered it recently. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1395464 (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1395464)
Title: Re: Cybernetic monocles and stripper poles
Post by: Louella Dougans on 29 May 2011, 08:24
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1517440&page=3#62

Quote
The free clothing and accessories in the character creator are for choosing your character's default appearance. If you get podded, your new clone will awaken with this outfit. We don't intend to keep offering the full free clothing line each time you step into the character creator. Eventually you will see just the one free set and whatever clothing you have acquired.

A bit meh, possibly.

compels people to use the item shop, and thus to break Plex into aurums, which also removes any obligation to provide the service that Plex were originally for.
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 29 May 2011, 08:30
Well, you can buy the stuff for ISK on the market. Nothing ever compels you to use PLEX or aurum, even if you want the stuff.
Title: Re: Cybernetic monocles and stripper poles
Post by: orange on 29 May 2011, 10:11
[spoiler](http://i.imgur.com/h12oo.png)[/spoiler]

OMG OMG OMG!

I think the question there becomes is it going to be our corporation insignia or will it be "tailored" if you will.
Title: Re: Cybernetic monocles and stripper poles
Post by: Hamish Grayson on 29 May 2011, 10:35
Aslo long as a get my bright pink hello kitty Falcon I'm totally cool with microtransactions.
Title: Re: Cybernetic monocles and stripper poles
Post by: Lyn Farel on 29 May 2011, 11:19
Well, you can buy the stuff for ISK on the market. Nothing ever compels you to use PLEX or aurum, even if you want the stuff.

Well thats like buying a PLEX basically. It will be damn expensive, has no real credibility or realism, no justification either PF wise. But yes definitly expensive.
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 29 May 2011, 12:03
has no real credibility or realism, no justification either PF wise.

Why do you think this? I'm sorta curious about this viewpoint.
Title: Re: Cybernetic monocles and stripper poles
Post by: Myrhial Arkenath on 29 May 2011, 12:10
I mentioned at Fanfest that corporate uniforms would be quite cool. I will squeal like a fangirl if I get them, oh yes! I'm going to go so fucking broke on Incarna and love it to bits.
Title: Re: Cybernetic monocles and stripper poles
Post by: Casiella on 29 May 2011, 12:20
I did a double take from the current item names, "ShirtMilF" or summat.

Now for business stuff! \o/
Title: Re: Cybernetic monocles and stripper poles
Post by: Ember Vykos on 29 May 2011, 15:22
[spoiler](http://i.imgur.com/h12oo.png)[/spoiler]

OMG OMG OMG!

I wondered when you were gonna notice that.
Title: Re: Cybernetic monocles and stripper poles
Post by: Seriphyn on 29 May 2011, 16:36
Damn nice jacket, is that on duality? what other uniforms are available?
Title: Re: Cybernetic monocles and stripper poles
Post by: orange on 29 May 2011, 16:59
WRT custom paint jobs for ships, do we think this will be just gaining access to the existing skins (such that one could have a KK Hawk/Harpy/Merlin) or will it be more customizable?
Title: Re: Cybernetic monocles and stripper poles
Post by: Esna Pitoojee on 29 May 2011, 17:09
I did a double take from the current item names, "ShirtMilF" or summat.

Now for business stuff! \o/

Someone at CCP has a sense of humor.