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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Silas Vitalia on 27 Apr 2011, 19:34

Title: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Silas Vitalia on 27 Apr 2011, 19:34
If we were to wave our magic ccp wands and grant you ability to change the PF in any direction you like, perhaps retcon a bit, but more take the story in new directions, what would you change and like to see? I'm particularly interested in the 'main' story with regards to the Empires, pirate factions, and main players (Roden, Heth, etc). 

How would your version of Eve future play out?

Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Alain Colcer on 27 Apr 2011, 20:13
By "change" meaning that i would correct, rectify or adjust previous prime fiction details or aspects then i think these 2 would be the top of the list:

- Tritanium does not react with "air", and all minerals mined are used to make alloys, to build up ships rather than being used directly (perhaps a better explanation as to how the manufacturing process take place)

- A slight adjustment in the way all factions regard "past" history and rediscovery their origins as former space civilizations. Details might have slipped in time in their homeworlds, but after soaring the stars humanity rediscovered their origin as being from outside this galaxy, and a general sense to discover where we came from (something that might spark a lot more people to EXPLORE).

Now if you are asking as to where i would like to direct the overall story arc of the whole game...well.....i would say:

1) Every "main" empire should have a "minor" ally, say Amarr and Khanid, Republic and Thukkers, with their minor allies being 0.0 entities who own a small number of constellations 2-3 somewhere just in the outer limits of the empire (best example would be federation + syndicate, but just spawning half the region the syndicate currently owns). This minor allies would be the main artifacts to creat plot, intrigue, betray and all that, facilitating players to relate with these rather than with the more established empire factions (enticing everyone to go for that 0.0 border)

2) Jove and SoCT would still be active in some way or another, enigmatic, all mighty, and not really aligned with anyone but still looking for clues (see first section). Their relation in CONCORD something of a contradiction yet still accepted.

3) Normal storylines would revolve around politics, diplomatic incidents, economic downturns, technological breakthrougs and cultural events. Each empire would have their own, and would cause ripples in their neighbors.

4) The "grand" unyfing story arc would be the discovery of revelations and prophecies sporadically that advance the riddle of humanity origins in this galaxy cluster (relics found, w-space, etc). And these would cause inflextion points in the storylines of point 3), stirring a lot of events happening.


But it would never happen, as CCP would need to tackle development and storyline as a single concept to drive the game. So no magic wands exists and will never be an option.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: IzzyChan on 27 Apr 2011, 20:17
I wouldn't change much.

I'd add a space traveling Ringling-like circus into the lores though.  That would be freaking awesome.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Esna Pitoojee on 27 Apr 2011, 20:28
Option 1: Balance out the storyline a bit. Right now it seems like certain factions are being played to death for certain storyline aspects, while others are left to lay silent because they don't fit with the storyline fotm. While there's nothing wrong with associating certain factions with certain tropes (I don't want to homogenize the factions, after all), but when the same factions keep doing the same things repeatedly it starts to build inaccurate assumptions about those groups, to the detriment of newer arrivals to the community.

Option 2: Finish. The damn. Dropped. Storylines. Anyone here remember when Uriam Kador invaded the Federation? They opened a whole expansion with that incident, then just kind of... left it be. What about the Insorum Imbroglio (put on a bus in TEA, left with many unanswered questions), or the Empress' Concert (stuffed under the couch with a brief news article after the build up with the Bloody Hands attack), or even the story of Abel Jerak's converts in the Republic (dropped after several articles).
I get that CCP can't indefinitely continue every single storyline they create, but the abruptness with which some things are dropped and loose ends are left hanging is... troubling.


More specific examples may be forthcoming, if I can bother.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 27 Apr 2011, 20:52
First off, I'd balance off all the factions with a core amount of PF on their infrastructure, culture, military structure, lifestyles, just basic stuff so everyone knows where the factions stand and where they are within the factions and we're not fumbling in the dark so much.

I'd finish the damn dropped storylines. Insorum, sleepers, Zombie Empress, FACTION WARFARE, it needs to not just get ignored.

Sort out the backstory and the history of the factions so they make sense and leave room for expansion so new stuff isn't just McGuivered onto to the side of it with duct tape, staples, and good intentions.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Kaleigh Doyle on 27 Apr 2011, 21:02
More lesbians, tbh.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 27 Apr 2011, 21:04
More lesbians, tbh.

I'm in favour of this.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: IzzyChan on 27 Apr 2011, 21:15
More lesbians, tbh.

I'm in favour of this.

(http://cdn3.knowyourmeme.com/i/000/099/025/original/1292447139622-(n1292503796113).jpg)

Already have so many. #_#
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ghost Hunter on 27 Apr 2011, 21:20
I would probably spend most of my time inventing ways of allowing player driven content to be better designed. Artificial mission creators (where the players have to input the isk for everything, thus making it a type of isk sink), etc.

Edit: This is presuming the head of story can actually get game mechanic support or not.

[spoiler=Complex answer]I'd change every reference to the word Caldari in the universe to Caldarian[/spoiler]
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Z.Sinraali on 27 Apr 2011, 21:33
More corporate shenanigans!

And ancient mysteries of space and time!
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 27 Apr 2011, 22:13
[spoiler=Complex answer]I'd change every reference to the word Caldari in the universe to Caldarian[/spoiler]

(http://t0.gstatic.com/images?q=tbn:ANd9GcRX7i5iRO9HmmUDgMOXG_hT_LfH4uLmUcKatcp046r7RSbrE62n&t=1)
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Kaleigh Doyle on 27 Apr 2011, 22:14
On a serious note I'd probably add more lesbians. No, really, I'm kidding. (not really) I'd probably take out the Eudhanni (or however they spell it) secret conspiracy crap out, but that's just me.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Seriphyn on 28 Apr 2011, 03:43
Get rid of the Jove
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Horatius Caul on 28 Apr 2011, 03:51
Rename the Khanid bloodline.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: GoGo Yubari on 28 Apr 2011, 06:52
Seriously. No more lesbians. But that's the player community's fault and not CCP's.

NEVER FORGET.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Casiella on 28 Apr 2011, 07:01
[mod]While I realize that many (all?) of you are joking, please keep in mind that this is not a laughing matter (http://link=http://backstage.eve-inspiracy.com/index.php?action=page;id=4) here.
Quote from: Backstage Rules
Rule 3: Respect other users of Backstage.EVE-Inspiracy.com. Do not make attacks, either in the forums or through Private Messages. Challenging ideas is fine, but do not attack individuals or groups. Racist, ageist, sexist, homophobic (including the use of "gay" as a pejorative) and other slurs are prohibited. Ad hominem attacks are prohibited. Challenging ideas is fine, but do not attack individuals or groups.
Let's please focus on the substance of the OP and not on whether EVE has enough "space lesbians".[/mod]
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ken on 28 Apr 2011, 08:42
If I could write it all from scratch, I'd make all the factions much more... factional.

Patriot, practical, and liberal blocs in the State; political camps, activist and interest groups, and megacorps in the Federation; tribes, clans, and Amarrian convert groups in the Republic; houses of the heirs in the Empire... they would all be after each other in a shifting, changing, and never quite definable storm of conflicting interests.  Pirate factions would be better defined as rogue states and might even have set up a sort of shadow CONCORD of their own.  Jove wouldn't have an empire in space that anyone knew about and nobody would know what they looked like a la the Vorlon from B5.  Capsuleer sov would be tied to factions (pirates included) in a colonization privateering sort of thing.

Also, capsuleers wouldn't run missions "for real".  They'd be training simulations.  Missions in space would be against much tougher and rather fewer NPCs in target systems much farther away from the agent (5-10 jumps avg).  Enemy factions could assign the same deadspace pocket to their own mission runners, bringing PvP into the mix.  Rewards would be dramatically increased per mission.  That would I wouldn't have to ignore almost everything I do while running missions from an RP perspective.

There would be a lot more low sec.  In fact, high sec islands with a few rare and rather important direct connections between them would be the norm.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 28 Apr 2011, 09:31
Maybe I should have Mark-All-Read this thread instead of actually reading it.

Ahem.

I'd start with missions.  Since missions are very likely many players' first introduction (and sadly, in some cases only) to PF, I'd want to make sure that they were consistent and credible with regards to established content.

[spoiler]I'd be looking to fix/get explained via chrons or news articles/enhance things like:

Courier Deliveries That Don't Make Any Damn Sense
Examples:
Yes, I know the destination stations are randomly generated.  I believe it could be possible to code an 'exclusion list' based on faction or corporation, though.


Encounters That Don't Make Any Damn Sense/Why Hasn't The Media Found Out By Now?
Example:

Encounters That Should Be More/Less Difficult
Example:

Courier/Encounters That Could Be More Interesting
Example:
On that note, I'd want some chron/corp description text generated to explain why some corporations besides the SOE/Concord/pirate factions have members from different factional races (e.g. Spacelane Patrol's Gallente agents).[/spoiler]

After missions, I'd move on to the next thing that first involves players:  races.  All of the ones mentioned in PF would be described and made playable, or there'd be a reason stated why playing a capsuleer version of one is impossible (e.g. Udorians are indistinguishable from Amarr, Ealurians suffer from the cognitive inability to become capsuleers, CONCORD just can't trust the Starkmanir with capsule technology).  If I managed to survive being tossed into a volcano after that, I'd move on to legitimizing hybrids (a.k.a. Heritage), introducing the concept of Origins (as a superset for the existing "bloodlines") and allowing for some cross-faction flexibility in starting school registrations.

I'll assume I won't be allowed to give the pirate factions schools of their own, or permit the folks in Khanid/Ammatar/Syndicate to have their own either.   Though, you know, I'd really want to.  I'm like that.

[spoiler]I'd allow players at character creation to set themselves as little as 1/4 of any playable race (as long as the other race(s) added up to 100%).  This wouldn't be wholly without penalty: different choices would limit (or prevent) choosing Origin options and/or starting schools.

The default setting (the one automatically assigned to 25% Empire, 25% Caldari, 25% Federation and 25% Republic hybrids) would be Federation Origin with a Mixed Heritage, an Immigrant Bloodline and a choice between Federation schools.    Hey, got to get new Federation RPers somehow, right? :P

Here's an example of what I'm thinking.  Feel free to run away scared.  I know I probably will once I read it after posting.

INTAKI

100% Intaki ("Intaki Heritage")

- Federation Origin, with existing Diplomat, Artist or Reborn Bloodlines (and Federation Clothing Choices). Starting Schools: any Federation ones.

- State/Syndicate/Mordus Option, with new Mentat, Mercenary or Merchant Bloodlines (and State Clothing Choices). Starting Schools: Bloodline-dependent.  Mentats = SAK, Mercenaries = SWA, Merchants = STI.

75% Intaki ("Intaki Heritage")
Same options as 100%.

50% Intaki
- Federation Origin is still an option, but the Reborn Bloodline gets locked out.  ("Mixed Heritage") 50% of any other race permits access to those Bloodlines (with the exception of "Liberal Holder" from True Amarr and "Unionist" from a revised Khanid Origin side of things: an idea which I won't torture you with right now).  Starting schools are any Federation ones.

- At least 25% of another Caldari Factional Race ("Caltaki Heritage") keeps the State/Syndicate/Mordus Origin and two of its associated Bloodlines/schools open.  The Mentat Bloodline/SAK option gets locked out.

-At least 50% Republic Factional Race (not including Nefantar) opens a Republic Origin option, and Republic starting schools. ("Mataki Heritage") It also permits picking from the Bloodlines of the Republic Factional Race contributor if it's also 50%.  For example, a Sebiestor/Intaki could be a Tinkerer just like his or her Sebiestor parent.  An 50% Intaki/25% Sebiestor/25% Brutor will just have to be happy with being a funny looking Artist (or Diplomat, but not Reborn), or a 50% Intaki/25% Deteis/25% Sebiestor will just have to put up with being a stunning Mercenary (or Merchant, but not Mentat) ... provided they're in the State instead of the Federation.

25% Intaki
-Becomes a flavor for another race.  None of the bloodlines unique to it are unlocked during character creation. While the Federation's always an option for these poor souls, other places might not be -- it depends on what the other 75% of the character's made of.[/spoiler]

And while everyone sitting in the storyline meeting was staring open-mouthed at the presentation and thinking 'there's no way to code this shit!' (while feeling grateful that I didn't bring up corporate storefronts), I'd be busily tying up some loose storyline ends.   Say, oh ... what's Haatakan Oiritsuu up to?  And does the Republic actually have a Parliament these days, or has it gone wholly tribal?  If so, who's footing the bill for the intra-tribal organizations like the Navy and the RSS?  Anyone?  The Angels?  And why are the Sansha making repeat visits to constellations (or at least it looks like it from here)?  Is CONCORD actually working with Sansha or a Sansha-proxy so as to keep the Empires from getting funny ideas that it's weak?   Why haven't we heard from any of the Heirs except for Ardishapur lately?   Is Ardishapur on the verge of pulling a Khanid with Ammatar?  Should "pulling a Khanid" be put into Evelopedia?
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Silas Vitalia on 28 Apr 2011, 09:34
I've got a lot of things to add here's my first salvo:

Game-Play Wise:

"Declaring Allegiance" mechanic.  

Each capsuleer upon character creation or at a later point much like signing up for Faction Warfare, would be able to declare allegiance to various factions/sub facitons. There would always be an option for 'no allegiance.' Would diversify the player-base and get us a bit out of this 4 groups only nonsense.

For example an Amarr supporter would have the option to declare support for any of the 5 houses, a Caldari could declare support for any of the Megacorps, or Heth, etc.

This would NOT grant a permanent state of war, or be similar to faction warfare, rather as the story line progresses each 'allegiance' group would -occasionally- call for it's pilots to

1. perform a task
2 attend an event
3. participate in TEMPORARY wardecs with limited objectives vs other factions.

in order to advance the 'plot' and provide dynamic content.

So for example when Kador invaded Gallente Space, you could have players gunning for both Kador and the Federal Navy for a few days, and let the players determine the outcome.

Or perhaps some clandestine Megacorp conflicts suddenly go 'hot' for a week and their capsuleer supporters are required to secure a trade route or eliminate competition, etc.

You could use most of the FW code for aggression but limit the 'combat zones' or locations to a few systems for the duration of the events.  

So, dynamic hotspots in specific locations for pilots to participate in and determine storyline progression.  



Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ken on 28 Apr 2011, 10:05
Should "pulling a Khanid" be put into Evelopedia?
Totally (http://wiki.eveonline.com/en/wiki/Pulling_a_Khanid).
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ammentio Oinkelmar on 28 Apr 2011, 10:06
If I could write it all from scratch, I'd make all the factions much more... factional.

Patriot, practical, and liberal blocs in the State; political camps, activist and interest groups, and megacorps in the Federation; tribes, clans, and Amarrian convert groups in the Republic; houses of the heirs in the Empire... they would all be after each other in a shifting, changing, and never quite definable storm of conflicting interests.  Pirate factions would be better defined as rogue states and might even have set up a sort of shadow CONCORD of their own.  Jove wouldn't have an empire in space that anyone knew about and nobody would know what they looked like a la the Vorlon from B5.  Capsuleer sov would be tied to factions (pirates included) in a colonization privateering sort of thing.
It's hard to say it better than this. And a bit like Silas Vitalia suggested, there should be loyalist mechanics. Sanshas, drones, serps are all experiencing injustice because the game assumes that all the players must be against these groups. There should me more ways to support your favourite kind of evil.

Also, capsuleers wouldn't run missions "for real".  They'd be training simulations.  Missions in space would be against much tougher and rather fewer NPCs in target systems much farther away from the agent (5-10 jumps avg).  Enemy factions could assign the same deadspace pocket to their own mission runners, bringing PvP into the mix.  Rewards would be dramatically increased per mission.  That would I wouldn't have to ignore almost everything I do while running missions from an RP perspective.
I wouldn't mind seeing major changes in mission system. There's no causality and only the standings and the details of the mission briefings are really useful. There could be more choices, randomness, sharing options and escalations, some PvP could be mixed in and generally the missions should better reflect the current state of affairs in New Eden. Maybe, if people chose to do a lot of certain kind of missions, this could have some influence on the game world, along the lines of FW?

There would be a lot more low sec.  In fact, high sec islands with a few rare and rather important direct connections between them would be the norm.
I know that low sec combatants need more targets, but I just wonder what might be the effect on high-sec based industry and mining? Would players be ready to change their habits, or would they simply quite the game and find something that better fits their play style?

It could be interesting to have more pilots in the remaining high-sec systems, but then also more roid belts + industry and research slots should be added. If these activities were to move to low-sec, then there might be a need to make changes to the map, stabbing mechanics, jump gates, insurance system and properties of the transport ships, to keep the game experience of the former high-sec dwellers on the same level as before.

Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 28 Apr 2011, 10:11
Should "pulling a Khanid" be put into Evelopedia?
Totally (http://wiki.eveonline.com/en/wiki/Pulling_a_Khanid).

I gave it 5 stars.   :twisted:
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ken on 28 Apr 2011, 10:12
It could be interesting to have more pilots in the remaining high-sec systems, but then also more roid belts + industry and research slots should be added. If these activities were to move to low-sec, then there might be a need to make changes to the map, stabbing mechanics, jump gates, insurance system and properties of the transport ships, to keep the game experience of the high-sec dwellers on the same level as before.
I think it would require people to work together more and would lead to the creation of more "strong" lowsec blocs like the one that exists in and around Viriette, for example, with the ILF and I-RED.

In general I would significantly increase risk and reward for all actions across the board.  Sure, you have to go to lowsec to get at any belts that are worth your time, but they'd be much more worth your time.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Amann Karris on 28 Apr 2011, 10:18
I wouldn't change anything, actually.  I would however like to see one thing implemented:

An EVE Tabletop RPG.

What would it be about?
1.  "Normal" people.  No Capsuleers, no DUST soldiers.  I wouldn't even call it "EVE".
2.  Fleshing out day-to-day realities of EVE.
3.  ALL bloodlines.  Yes, even the ones ignored by CCP.

Inspiration?
1.  Chronicles:  Mercenaries 1-4, Kameiras and...
2.  AURORA (http://www.eveonline.com/background/potw/default.asp?cid=24-may-04).  A wonderful place to start, and a good narrator group for an RPG line taking place in the EVE IP. ;)

Finally, as head of the Storyline department for a day, as my last duty as storyline lead I'd hire myself on to produce said RPG.   :twisted:  I have tons of ideas and stories that could easily be told regardless of what happens in EVE or DUST.  I also have a pretty set vision for what I would accomplish with an EVE tabletop RPG line.

Sadly, I'll never get the chance to make this a reality.  I'm terribly depressed now.  :cry:
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saikoyu on 28 Apr 2011, 10:42
I would probably spend most of my time inventing ways of allowing player driven content to be better designed. Artificial mission creators (where the players have to input the isk for everything, thus making it a type of isk sink), etc.

Edit: This is presuming the head of story can actually get game mechanic support or not.

Slightly edited quote but this, this, one thousand times this.  Player says, I want to support endevor X (anything from any faction, set up an Amarrian base in Minmatar space, hire pirates to raid Caldari areas, etc.)  Player dumps in enough isk to buy a few NPC battleships and stuffs.  Mission gets entered into the mission cue for the chosen area.  Another player comes along and shoots up the misssion, and gets the isk that the first player put into the mission as bounties.  Or, if the mission isn't defeated in a certain amount of time, first player gets back the origional isk plus a small profit, like return on investment.  And if one player kept giving out missions against a particular faction, their standign with that faction would eventually drop enough that they would be KOS in that area. 

Oh, and make faction standing equal sec status in the empires, so if you are -10 to Amarr, anyone in Amarr space can blow you away and get "thanked" by the Amarrian government. 

That and more player run events like with the Sansha invasions.  Next time someone invades someplace, temporary set the system to 0.0 and declare it a free for all or let people sign up for a side like Silas's declaring alliance mechanic.

Actually, everything in this thread.  Including the lesbians.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: hellgremlin on 28 Apr 2011, 11:02
I'd speed the bloody thing along. This game's story unfolds over what feels like geologic ages - and lately it seems to have been forgotten altogether. Goddamnit, hurry the Enheduanni up, I could have committed a dozen genocides in the time they've been building up suspense!
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ammentio Oinkelmar on 28 Apr 2011, 11:09
I think it would require people to work together more and would lead to the creation of more "strong" lowsec blocs like the one that exists in and around Viriette, for example, with the ILF and I-RED.
Exactly. This is where greatest barrier is. It's extremely difficult to find the right people and build up a good team. IPI, I-RED and Moira have been around for some time, and I can't even try to guess how many similar projects have failed during the same period. There are social reasons (http://www.shirky.com/writings/powerlaw_weblog.html), why it works this way and it is hard to change by any game mechanics.

From the EVE quarterly economic report,
~*~*~
Type | Population Q3 2010 Population Q4 2010 Q3 % of Total Q4 % of Total Change
High Sec | 553502 611732 79.56% 79.61% 0.05%
Low sec | 48346 51342 6.95% 6.68% -0.27%
Null sec | 76999 86487 11.07% 11.26% 0.19%
Wormhole Space | 16846 18812 2.42% 2.45% 0.03%
~*~*~
Although one can talk about the biases in this kind of estimates, the GM's should be very careful when there's a risk that they can upset 80% of the player base. A large scale dissatisfaction in this sector would be very likely to have effects on the other sectors as well.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: scagga on 28 Apr 2011, 11:18
Vaari

(Edit: I'm serious)
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Chowda on 28 Apr 2011, 14:02
I would make the state of the Gallente-Caldari conflict at the start of TEA more like Europe vs China than US vs North Korea. 

The megacorps should have been "cheating" in the Gallentes' eyes by dumping cheaper goods on the market, making secret deals to stifle competition, and poisioning Gallente corp heads to get an unfair advantage, slowly bleeding the Gallente economy and affecting their lifestyle.  When the President is is inspecting the teraforming, he shouldn't have been thinking "that was easy, lets do a thousand more next month".  He should have been lamenting the fact they couldn't afford anymore such projects and there was a refugee placement problem on the horizon. 

The stuff with Heth could have still have gone down, the lower classes swelling so megacorps can keep on winning in the marketplace...  It's not how I would have wrote it, but it was the setting that I found most appalling about TEA.  Besides, having the empires on near equal footing makes a lot more sense when its based on a game that tries to balance the empires out.   
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Boma Airaken on 28 Apr 2011, 19:22
Moar COSMOS PF, moar third bloodline PF.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 28 Apr 2011, 20:01
Maybe I should have Mark-All-Read this thread instead of actually reading it.

Ahem.

I'd start with missions.  Since missions are very likely many players' first introduction (and sadly, in some cases only) to PF, I'd want to make sure that they were consistent and credible with regards to established content.

[spoiler]I'd be looking to fix/get explained via chrons or news articles/enhance things like:

Courier Deliveries That Don't Make Any Damn Sense
Examples:
  • Amarr/Ammatar/Khanid agents giving out 'deliver genetically modified livestock missions' (or Gallente/Caldari/Minmatar agents having the destination for such things be an Amarr/Ammatar/Khanid station).
  • Caldari agents' shipping Kamieras to Core Complexion or RSS stations for medical examinations.
Yes, I know the destination stations are randomly generated.  I believe it could be possible to code an 'exclusion list' based on faction or corporation, though.


Encounters That Don't Make Any Damn Sense/Why Hasn't The Media Found Out By Now?
Example:
  • The Gallente mission sequence where capsuleers are told to blow up CONCORD ships and then a slave colony in order to frame the Amarr for the purposes of a documentary.  While this sequence might make a reasonable amount of sense if it was run for a Federation agent in Amarr/Ammatar space -- it also turns up in Federation (and likely State and Republic space, too).  Then, of course, there's the whole blowing up of CONCORD ships thing.  One would think that organization would have noticed by now (or the media would have).
  • The Thukker shooting at Federation ships in Republic space.  Still.  Despite the Thukker détente with the Republic.   Nobody's complaining about this?

Encounters That Should Be More/Less Difficult
Example:
  • Shouldn't shooting, for example, Federation Navy ships in a Federation system attract the attention of local security forces?
  • Shouldn't having a low standing with the local pirate faction get someone more personal attention in their asteroid belts?
  • Shouldn't someone -- for another example -- with high Wiyrkomi/WPS standing get offered assistance by any local Wiyrkomi Peace Corps NPCs if that someone was running a mission against pirates or opposed megacorp folks in a system patrolled by WPC?  (Assuming that the mission wasn't issued by a rival megacorp, of course.) Also of course, this would assume that those NPCs were created and sent off patrolling Wiyrkomi territory.

Courier/Encounters That Could Be More Interesting
Example:
  • Intra-megacorp conflicts.  FIO surveillance-gone-wrong missions against Material Acquisition?   Ishukone trying to screw with Lai Dai?  Kador going after the local RSS office? There's a wealth of stuff just in the NPC corporation descriptions that could be adapted to make missioning for different corporations more than just 'go kill <insert local pirates or Factional enemy here>'.
  • Time/Event/Personal Standing based missions.  Once upon a time, we'd get news stories about how agents in a certain system had limited buy orders up in response to events or disasters.   I also (vaguely) remember getting mails from Federation Customs agents that I had high standing with offering me goods or opportunities.    These things used to suggest to my more naive self that the player-level storyline was in sync with game-level story actions.  I'd like to be that naive again, and I'm almost certain a number of other players would too.
  • Proximity Based Missions. See the above example about the WPC offering assistance?  What if one of their patrols in the area of a player with sufficient standing requested the player's assistance with a problem?
On that note, I'd want some chron/corp description text generated to explain why some corporations besides the SOE/Concord/pirate factions have members from different factional races (e.g. Spacelane Patrol's Gallente agents).[/spoiler]

After missions, I'd move on to the next thing that first involves players:  races.  All of the ones mentioned in PF would be described and made playable, or there'd be a reason stated why playing a capsuleer version of one is impossible (e.g. Udorians are indistinguishable from Amarr, Ealurians suffer from the cognitive inability to become capsuleers, CONCORD just can't trust the Starkmanir with capsule technology).  If I managed to survive being tossed into a volcano after that, I'd move on to legitimizing hybrids (a.k.a. Heritage), introducing the concept of Origins (as a superset for the existing "bloodlines") and allowing for some cross-faction flexibility in starting school registrations.

I'll assume I won't be allowed to give the pirate factions schools of their own, or permit the folks in Khanid/Ammatar/Syndicate to have their own either.   Though, you know, I'd really want to.  I'm like that.

[spoiler]I'd allow players at character creation to set themselves as little as 1/4 of any playable race (as long as the other race(s) added up to 100%).  This wouldn't be wholly without penalty: different choices would limit (or prevent) choosing Origin options and/or starting schools.

The default setting (the one automatically assigned to 25% Empire, 25% Caldari, 25% Federation and 25% Republic hybrids) would be Federation Origin with a Mixed Heritage, an Immigrant Bloodline and a choice between Federation schools.    Hey, got to get new Federation RPers somehow, right? :P

Here's an example of what I'm thinking.  Feel free to run away scared.  I know I probably will once I read it after posting.

INTAKI

100% Intaki ("Intaki Heritage")

- Federation Origin, with existing Diplomat, Artist or Reborn Bloodlines (and Federation Clothing Choices). Starting Schools: any Federation ones.

- State/Syndicate/Mordus Option, with new Mentat, Mercenary or Merchant Bloodlines (and State Clothing Choices). Starting Schools: Bloodline-dependent.  Mentats = SAK, Mercenaries = SWA, Merchants = STI.

75% Intaki ("Intaki Heritage")
Same options as 100%.

50% Intaki
- Federation Origin is still an option, but the Reborn Bloodline gets locked out.  ("Mixed Heritage") 50% of any other race permits access to those Bloodlines (with the exception of "Liberal Holder" from True Amarr and "Unionist" from a revised Khanid Origin side of things: an idea which I won't torture you with right now).  Starting schools are any Federation ones.

- At least 25% of another Caldari Factional Race ("Caltaki Heritage") keeps the State/Syndicate/Mordus Origin and two of its associated Bloodlines/schools open.  The Mentat Bloodline/SAK option gets locked out.

-At least 50% Republic Factional Race (not including Nefantar) opens a Republic Origin option, and Republic starting schools. ("Mataki Heritage") It also permits picking from the Bloodlines of the Republic Factional Race contributor if it's also 50%.  For example, a Sebiestor/Intaki could be a Tinkerer just like his or her Sebiestor parent.  An 50% Intaki/25% Sebiestor/25% Brutor will just have to be happy with being a funny looking Artist (or Diplomat, but not Reborn), or a 50% Intaki/25% Deteis/25% Sebiestor will just have to put up with being a stunning Mercenary (or Merchant, but not Mentat) ... provided they're in the State instead of the Federation.

25% Intaki
-Becomes a flavor for another race.  None of the bloodlines unique to it are unlocked during character creation. While the Federation's always an option for these poor souls, other places might not be -- it depends on what the other 75% of the character's made of.[/spoiler]

And while everyone sitting in the storyline meeting was staring open-mouthed at the presentation and thinking 'there's no way to code this shit!' (while feeling grateful that I didn't bring up corporate storefronts), I'd be busily tying up some loose storyline ends.   Say, oh ... what's Haatakan Oiritsuu up to?  And does the Republic actually have a Parliament these days, or has it gone wholly tribal?  If so, who's footing the bill for the intra-tribal organizations like the Navy and the RSS?  Anyone?  The Angels?  And why are the Sansha making repeat visits to constellations (or at least it looks like it from here)?  Is CONCORD actually working with Sansha or a Sansha-proxy so as to keep the Empires from getting funny ideas that it's weak?   Why haven't we heard from any of the Heirs except for Ardishapur lately?   Is Ardishapur on the verge of pulling a Khanid with Ammatar?  Should "pulling a Khanid" be put into Evelopedia?

I'm just going to offer to bear your children now, and we can work out the logistics of that later. If that happened, perhaps along with a onetime blood change, I would be in spaceship heaven.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Ember Vykos on 28 Apr 2011, 20:49
I would give a massive infodump on all the factions and bloodlines. Add more PF for the pirates. The faction allegiance thing Silas mentioned is total win along with having to do things to help your faction and move their storyline along. I would also switch things up a bit with who works with who. In my eyes the Caldari and Minmatar have always had alot in common. So maybe having them get together on some things would be possible. Given the Amarr and Gallente dislike of each other switching up the empire ally list would be almost impossible, but strengthening Caldari and Minmatar relations would be nice. Maybe even just have all the Empires have a bit of a falling out and make it every man for himself.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Boma Airaken on 28 Apr 2011, 22:52
I am not even remotely ok with any sort of mixed-breed action at character creation. I don't even like it in RP. There is a reason that the level of xenophobia exists in this game and while it can get obscenely boring, and doesn't make a lot of sense in the current scheme of things, shittons of 25%'ers would really ruin the tension behind the idea in my opinion.

If anything, the bloodlines need to be further removed, to create even more of a feel of diversity. Homogenous bullshit gray people would really ruin the game for me.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: lallara zhuul on 29 Apr 2011, 00:43
One day, hmmmm, what could you do in one day.

When I chose the race I am playing I chose it on the basis of what the ideals that the races had.

Caldari had their capitalist fairyland.
Gallente had their freedom.
Amarr had their Faith.
Republic had their vengeance.

I would have the Heirs rise up and drive out the zombie heir on the Golden Throne.
I would have the proletariat in the State use their stocks in the megas to oust Heth.
I would have the Gallenteans have a revolution where the people would strike down the power elite that has been running things since the start of the Federation.
I would have the Minmatar catch the Empress and do all kinds of nasty things to her.

Then the Ardishapur would start to rebuild the Empire according to the Faith, the council of Apostles would be reinstated, internal purge would start. Inquisitors would purge the corrupt Holders, all would be in the fear of God.
Then the megas would start furious competition on which one could entice the majority of stockholders to give them the power over the State, in the end the infrastructure of the State would have been built to a level that the average Caldari would have quite high living standards and the State would be run by a representative democracy, but instead of votes the representatives would have stocks behind them.
Then the Federation would hit a renaissance where all the involved races would mix, learn from each other, teach each other, create magnificent beautiful things in an orgy of colour and happiness.
Then the Minnies, with their bloodlust sated for the time being, would rise against the oppressive Elders and destroy them. Finally being free for the first time since the collapse of the EVE gate.

All this happening because the Jove outmaneuvered the Enheduanni and eliminated their core agents through a series of events with the help of the capsuleers. The capsuleers involved disappear as their genetic material is added to that of the Jove.

Enheduanni gather their forces and launch a counter attack.

Power struggle in each of the empires causes a civil war to rise, capsuleers are the only ones outside the power structures with enough power to actually affect the balance of the civil war. DUST soldiers are deployed when a battle for the planetside resources rise. Battleships tear into Navies of npc corporations, pirate factions take their place as dog soldiers of the Enheduanni ravaging the empires for their resources.

The capsuleers that disappeared reappear as a new faction of the Jove, playing a game within a game, EVE within the EVE. Being in war against the Enheduanni they enter places where no capsuleer may go, they may recruit capsuleers to join them and those that have enough SP, after getting enough LP could become one of the Jove.

This war decimates the pirate factions leaving nothing left but ruins, discovered atrocities and the fear of the dark.

New Eden has been ravaged by war, all the empires can barely take care of themselves, not to even think about invading another empire. CONCORD is given more power and it uses its powers to end the civil wars, causing more death and destruction.

There is nothing left but four empires and CONCORD, all of them reeling from the onslaught of wars and immense amount of suffering that has gone on in the empires for years.

Then the EVE gate opens.

Okay, got a bit carried away :D
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Mithfindel on 29 Apr 2011, 04:43
Good stuff, Lall.

Admittedly, only Mr. Gonzales could make all that happen in a day.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 29 Apr 2011, 05:13
I am not even remotely ok with any sort of mixed-breed action at character creation. I don't even like it in RP. There is a reason that the level of xenophobia exists in this game and while it can get obscenely boring, and doesn't make a lot of sense in the current scheme of things, shittons of 25%'ers would really ruin the tension behind the idea in my opinion.

If anything, the bloodlines need to be further removed, to create even more of a feel of diversity. Homogenous bullshit gray people would really ruin the game for me.

I don't think that's fair. It limits what you can do within the game and within the settling for no damn good reason. My character is a mutt, but she was born and raised outside the Big4, her parents don't give a damn about the ancestry of the other.

I don't see any reason not to do this other then to shoehorn people into fitting into neat little boxes that people just don't really fit in.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 29 Apr 2011, 06:02
I'm just going to offer to bear your children now, and we can work out the logistics of that later. If that happened, perhaps along with a onetime blood change, I would be in spaceship heaven.

Thanks for the offer, but I've already spawned.  I'm not sure the universe could handle that happening again, even in the interests of SCIENCE!
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Kohiko Sun on 01 May 2011, 16:34
Moar COSMOS PF, moar third bloodline PF.
So much this.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Silver Night on 02 May 2011, 11:59
I would retcon TonyG out >>

Then I would sort out the leadership in the State and Empire both. Then I would work on creating marketing-unfriendly complexity between all the different factions, major and minor.

I'd also come up with some basic civics material on each empire, and a few lists of things, like animals, plants, etc.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Seriphyn on 02 May 2011, 13:22
Holy crap, Vieve. Firstly, I just noticed Spacelane Patrol has Gallente agents. Bizarre.

 :psyccp:

Also, those "slider" options are AWESOME
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Mithfindel on 02 May 2011, 13:44
On odd-bloodlined agents: Ary Welfken of the Emperor Family is Brutor, if my memory serves me right. (In Akes.) So those are rare, but things happen.

Also CBD owns part of CreoDron.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Wanoah on 02 May 2011, 17:55
Clearly, one day is not enough. There's a lot of damage to undo and a lot of squandered goodwill to try and regain.

I think I'd simply appoint a panel of hard-nosed editor types to ruthlessly hack at the background material after I depart until all the ridiculous and fantastical elements had been excised and the remaining material had a degree of consistency to it. I'd also task a second committee with establishing a comprehensive style guide and guidelines for future endeavours.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Kaleigh Doyle on 02 May 2011, 18:08
Vote Wanoah for President!
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 02 May 2011, 18:47
Clearly, one day is not enough. There's a lot of damage to undo and a lot of squandered goodwill to try and regain.

I think I'd simply appoint a panel of hard-nosed editor types to ruthlessly hack at the background material after I depart until all the ridiculous and fantastical elements had been excised and the remaining material had a degree of consistency to it. I'd also task a second committee with establishing a comprehensive style guide and guidelines for future endeavours.

damn, that's an awesome idea.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Silver Night on 02 May 2011, 19:58
Clearly, one day is not enough. There's a lot of damage to undo and a lot of squandered goodwill to try and regain.

I think I'd simply appoint a panel of hard-nosed editor types to ruthlessly hack at the background material after I depart until all the ridiculous and fantastical elements had been excised and the remaining material had a degree of consistency to it. I'd also task a second committee with establishing a comprehensive style guide and guidelines for future endeavours.

damn, that's an awesome idea.

Use my keycard to let in Wanoah's team of attack-editors.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Andreus Ixiris on 04 May 2011, 18:20
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 04 May 2011, 18:39
  • GIVE AGENTS SOME PERSONALITY, FUCKING GODDAMN

A-freaking-hell-yeah-men.

I'd also love to see an option to "report one's agent" to a corporation for being unethical (like as in Rancorous Researcher (http://eve-survival.org/wikka.php?wakka=RancorousResearcher1)) or deranged (e.g. Lost That Bet).  (http://eve-survival.org/wikka.php?wakka=LostThatBet1)
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Andreus Ixiris on 04 May 2011, 18:55
Oh, also:


Fuck them.


Fuck them too.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Kaleigh Doyle on 04 May 2011, 20:03
This discussion seems to have changed to "how you would change the game" from how you'd change the story.

Also, another aside, I wish I could be as venomous and vitriolic about how CCP has ruined the story, but personally it's never had a large enough impact on my characters for me to rant.  :ugh:
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Mathra Hiede on 04 May 2011, 22:30
This discussion seems to have changed to "how you would change the game" from how you'd change the story.

Also, another aside, I wish I could be as venomous and vitriolic about how CCP has ruined the story, but personally it's never had a large enough impact on my characters for me to rant.  :ugh:

Same here Kaleigh - however if they make King Khanid II an actual Khanid... raeg will follow, and much screaming and smashing of valubles will be had.

If I was going to be head of CCP's Fiction for a day it would be to hire twenty new people, create a dedicated live events team and bring a very large whip to the table and order them to get these 'story-corrections' done.

I would also then give the Endhuaianeaine-things a massive and explosive death against the Jove that basically added another wormhole-EVE gate style INTO a stable section of new W-Space, making the cluster a bit bigger and nuking the more annoying things in one fell swoop.

Oh, and have a MASSIVE Chron on the Mashtori >_> and make them the ACTUAL people who killed the brother of Khanid II in the rebellion... and then all sorts of nefarious things. Bwahah.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Mebrithiel on 12 May 2011, 08:54
Why haven't Blood Raiders got an R&D division?  :psyccp:
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Amann Karris on 12 May 2011, 09:25
Why haven't Blood Raiders got an R&D division?  :psyccp:
"Greetings, Raiders! You have no idea how lucky you are." (http://www.eveonline.com/background/potw/default.asp?cid=16-02-09)

I rest my case.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Graelyn on 12 May 2011, 10:13
Is that not the ugliest proto-Omen you've ever seen?  :|
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Saede Riordan on 12 May 2011, 10:18
Is that not the ugliest proto-Omen you've ever seen?  :|

I rather like it. Curious why they didn't use the Ashimmu though.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 12 May 2011, 10:18
Why haven't Blood Raiders got an R&D division?  :psyccp:

They do.  It's called Catering.

Nobody wants to work in Catering.   Especially when the boss is running short of ingredients.

(But seriously, they should have an R&D Division.  So should Poteque and Eifyr.)
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Amann Karris on 12 May 2011, 10:54
They do.  It's called Catering.

Nobody wants to work in Catering.   Especially when the boss is running short of ingredients.

(But seriously, they should have an R&D Division.  So should Poteque and Eifyr.)
Now, think about this very, very carefully; Poteque and Eifyr are both fairly advanced.  I'm sure the do have R&D divisions; however, I think what you mean is player accessible R&D divisions, which would be a bit beyond the scope of simply being in charge of storyline changes.  ;)

Also, tiny raspy voiced leader who's always cheerful?  Creepy as hell.  Bloody Omir, man... I swear.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 12 May 2011, 13:52
Now, think about this very, very carefully; Poteque and Eifyr are both fairly advanced.  I'm sure the do have R&D divisions; however, I think what you mean is player accessible R&D divisions, which would be a bit beyond the scope of simply being in charge of storyline changes.  ;)

You managed to read my earlier blather about wanting to change the storyline starting at the player mission level without coming away with that impression?

Crap, I have begun to channel the governmentese I've been reading lately. ;)
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Amann Karris on 12 May 2011, 13:59
You managed to read my earlier blather about wanting to change the storyline starting at the player mission level without coming away with that impression?
I... may have... skimmed a bit.
Title: Re: IF you were CCP head of 'the story' for a day what would you change with the PF
Post by: Vieve on 12 May 2011, 14:16
You managed to read my earlier blather about wanting to change the storyline starting at the player mission level without coming away with that impression?
I... may have... skimmed a bit.

\o/!