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EVE-Online RP Discussion and Resources => EVE Character Development => Topic started by: Seriphyn on 21 Apr 2011, 12:34

Title: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Seriphyn on 21 Apr 2011, 12:34
Building on my activism for character-driven and story-based RP (within the setting of the factions, of course), I figured I'd see if people could come up with three distinct endings if they suddenly had to leave EVE and needed an IC curtain call. To make it interesting, as opposed to just different possibilities, the endings will be of different karma levels. So, I'll start...

The Good Ending

Being able to break free of the psychological torment of Slave Heavenbound02, Seriphyn finally develops the emotional courage and liberation to cut off the manipulative influence the Gallentean military hold over him. Retiring from service after over a decade of continuing loyalty, he is able to forge his own destiny, and settles planetside in the Federation with his daughter and partner. Here, he becomes what he never was able to with Rhea and Jaidon; a husband and father.

The Neutral Ending

Never truly recovering from the loss of his kin and the haunting of the True Slave, Seriphyn attempts to escape the torture by simply trying to run. Parting ways with everything and everyone he knows, he ventures far from the world of capsuleers, and aimlessly wanders New Eden with the hope that, one day, he will come to terms with all that he has lost.

The Bad Ending (http://www.youtube.com/watch?v=A4duZjxusGM)

Nobody ever knew if the intrusions by Rhea and Jaidon Heavenbound into Seriphyn's dreams and psyche was a plot by Sansha Kuvakei, or simply the remains of their souls crying out for help, but the ultimate scar it left on him proved overpowering. Resigned to indefinite detention in a Federal psychiatric institute, Seriphyn is left imprisoned in his own mind, reliving the tragedy over and over again. The lords of war and government opt to let him suffer as their own little experiment, observing his pain, knowing that through his anguish, they may find a way to control the capsuleers themselves. For Seriphyn, only the good die young, but the best will never find peace.

See if you can be creative!
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Casiella on 21 Apr 2011, 12:51
We did something like this in SWG but turned our ending(s) into short or even flash fiction. Some folks might enjoy doing that, though it can be a bit more challenging with capsuleers.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Lyn Farel on 21 Apr 2011, 14:41
Interesting.

The Good Ending

I have no clear good ending for Lyn. Not sure. Something related to post humanity while she leaves alone in her eternal quest for answers ? Something related to a possible retirement because she suddenly discovered love ?

The Neutral Ending

Her walking on a razor blade everyday by claiming and advocating liberal tendancies eventually costs her her domain, her title, and she is shunned by all the amarrian bloc. She returns to her true loyalties and spend her time in a library.

Very dull ending.

The Bad Ending

Something twisted. She is already slightly twisted. Probably in the mood of the fallen white Paladin type. The circumstances are harsher and she loses something or people very dear to her, why not. She is also expelled from all of her SoCT connections, and loses her purpose in life. She is left alone and two solutions :

- She lets herself die in a last shot of glory or madness.
- She is taken in by imperialists and turned against her first loyalties. She is trained into an assassin or spy, and she executes her work zealously to forget everything.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Alain Colcer on 21 Apr 2011, 15:01
Seri, under eve's grim and dark reality, only your bad ending is suitable, at least in my view.

For Bruno Bonner, he became so obsessed to return to "normal" human condition that he went through a surgery to remove all cybenertic implants and interfaces from his body, something that in end became a fatal choice.

With all previous clones destroyed, all memory backups erased, dying on a hospital bed with no friends, no family.......just biomassed and used as guinea pig, since he was indeed one of the very few capsuleers who actually died.

As for my actual character.....there is no ending, he has achieved inmortality, and makes sure everything stays that way.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Rok-Yuni on 21 Apr 2011, 15:14
The Good Ending

This is perhaps the least likely of the endings that i would use, as at the moment it kind of breaks PF...

Unit is fully recognised by, and re-incorporated into CONCORD, ready to act as a diplomatic conduit to the original 6 Rogue Drones should they ever be required to do so.

The Neutral Ending

Unit decides that project 'Commune' at this time is of no further use, and discontinues the project, terminating their bio-hosts and returning to Haven, keeping a covert watch on the cluster from their secure home. Waiting for a time that it is ready for them to return once more.

The Bad Ending

Unit decides that their continued existence within the cluster is causing more harm than good, and that the most efficient way to ensure that they themselves do not contradict Directive One in the future is to terminate all Unit functions.

Bio-hosts are terminated as above, but in addition they move all objects in Haven to close orbit to the star, then, after this, all 12 Units fire Aurora Ominae (sp?) into the star, causing their WH's star to go nova, obliterating all trace of Unit from the cluster.

to be honest, if i ever have to leave EvE, it would likely be some variation of the neutral ending, as i am sure i would come back.

As for Rok and Dilaro... hmmm Rok doesn't really roleplay that much, but all his endings would probably be a variation on 'gets reborn again'

Dilaro... good - Retires to the Elder enclaves. Neutral - Retires to the Republic. Bad - gets shot in the face by someone who knows where his clones were stored :P
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Saikoyu on 21 Apr 2011, 16:19
Why not...

The Good:
Saikoyu retires after securing offical Republic funding for the New Life Program to help former slaves, and goes to live planetside among the former slaves being helped by New Life, content that she was able to help at least some life a better life.

The Neutral:
Saikoyu continues to bounce between space and planet side, always crushed under the weigh of the New Life Program, always hoping for something new to come and lift her out of the never ending rat race of trying to help former slaves.

The Bad:
Deep in an Amarrian mine, surrounded by thousands of Minmatar slaves, sits an old Amarrian woman, kept alive by cybernetics and clones.  It is her sentence to sit there, and watch as the Minmatar around her are ground to death or acceptance of their fate, being able to do nothing to help them, nothing to free them, nothing but sit and cry tears for them, for the rest of eternity. 

Eh, now I wish that the neutral path wasn't mostly true these days. 
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Vieve on 21 Apr 2011, 22:04
And now for something over the top...

The Good Ending

[spoiler]Vieve quietly fades from history, both of her selves remaining ignorant of each other while remaining content in their individual towers.

Celeste succeeds in her current quest to "convert" influential individuals in Federation politics. Together, these individuals work together to root out and destroy the last vestiges of the Garoun-era vendettas that taint Federation politics, and if they're particularly lucky, manage to neutralize the remaining U-Nats, and get the Federation to relinquish its claim to Intaki -- right before it bans the Rebirth process throughout Federation holdings.  She openly returns to Mies, accepts a seat on the board of Mivo Essére, and sets about restoring the system to the pragmatic utopia that its Gallente and Caldari founders envisioned, no matter how many lawsuits and implied threats it takes.  She's a very patient woman.  She understands that things screwed up for centuries won't be fixed overnight.

Sabette makes a quiet new life for herself, her brother, her son, and her cousins (assuming that Lon survives his current situation) somewhere they won't be found -- particularly by the people who love them.[/spoiler]

The Neutral (Diet Bad) Ending

[spoiler]Jake suffers a degenerative illness that cannot be cured by swapping into a new clone, or experiences permanent brainlock. Since Vieve can't let him die, she makes a deal with whichever devil is necessary to have Jake's infomorph converted to an unfettered AI, and has that AI uploaded into her own brain. As a result, she suffers a personality split neither she nor the outside world notice. In her mind, she's always home. He makes breakfast. She cooks dinner. Everything is calm and peaceful, punctuated with shredded lingerie and absurd comedy.  In reality?  Well, that depends on which devil she made a deal with.  Said devil couldn't ask for a more dedicated employee -- one that wouldn't flinch at anything, even glassing planets.  Off screen, of course, since she'd be out of the picture.

Celeste gets fed up with the schizophrenic nature of the Angels (are they genuinely an emerging empire or are they just a bunch of thugs who were lucky enough to find some shiny toys?) and decides to do something about it.  She winds up being a bureaucrat in the Salvation Angels, focusing on primary education systems and planetary infrastructure.

Sabette's new life isn't so quiet: the FIO finds out who and where she is.  She, her cousins and the children are forced to spend the rest of their lives on the run.[/spoiler]

The Bad Ending

[spoiler]Vieve finds out about Vieve Prime.  Vieve learns how to fly carriers and motherships, and goes off into null sec in search of a brick that's of the right size, shape and motivation to drop on EM and squish it into paste.  Naturally, this could take quite a while. Possibly centuries, but damn if she wouldn't try to prove Evanda right about her being dangerous.

Either out of bloody minded curiosity ("how can we defeat them if we don't understand them?") or loneliness, Celeste goes over to Sansha. Vieve and Sabette put aside their considerable differences to hunt down their mother and have all of the hardware ripped out of her, leaving Celeste a near-cripple wracked by neurological DTs that don't go away when she's transferred into a new clone, but are mitigated by her remaining in pod.  Someone gets the bright idea of growing a baby girl from her stem cells (with an unwitting paternal contribution from a dangerously handsome Gallente male) and transferring her brain into the baby, a la the Rebirthing process.  When Celeste finds this out, she freaks out, has the helpful someone killed, and decides to raise the baby girl as her daughter (as much as anyone can do that while spending most of their time in a pod).  Yes, if you've read Rei's Sansha Cluster story, this ending might sound really familiar.

Zagamesh finds out where Sabette has run off to with their son, her brother (whom he loves like a father), her pretty blonde cousin who's allegedly dead, and the cousin that should have been killed for reals when was a teenager.[/spoiler]
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Amann Karris on 21 Apr 2011, 23:37
Good, bad or neutral ending?  Well, I guess in Amann's case it depends on where you end the story...

The Good Ending:
[spoiler]He smiled.  Her reflection brought back memories.  Some good, some bad, but all in all he accepted his fate.  The gun in her hand might as well have been a hammer, the bullet the nail.  Destiny had brought him to this place, and as he looked out upon the world of his birth, he knew the stinging, final truth.

The circle had become complete.

"I taught you well.  Now, end this.  Quickly."[/spoiler]

The Neutral Ending:

[spoiler]She hesitated.  Amann saw the confusion, the mix of feelings.  "It is okay, my dear.  I understand your dilemma.  Become the monster, or bring it to justice."

He turned slowly towards her.  He saw the fear in her eyes.  Smiling, he said, "Do what you feel is right.  In the end, that is the only thing that we can do,"  he took a step forward, "you are not a monster."

Nikilaiki dropped the gun, and fell to her knees.  A moment later she began to weep.  "Why?  Why did you kill him?"

Amann nodded.  "I owe you that much.  He was a good man, but he was a liability.  If I had not killed him, he would have been the death of many, many more of my kin."  For a moment, he contemplated walking over and putting a hand on her shoulder.[/spoiler]

The Bad Ending:

[spoiler]"Regardless, I don't think there will be any 'Justice' today, dear."

She barely realizes that there is a gun in his hand before she sees the flash, feels the pain...

"It's the little things, you see.  Those annoyances.  You were one of them, and now I can slip away."

He savors the last precious moments of her life.  The look of hatred, the shock, and the slowing of her breath.  She tries to say something but she is too weak.

Leaning down, he whispered into her ear, "Embrace the Void, my child."[/spoiler]

...sometimes, endings aren't what you expect them to be.  ;)  Sometimes there's only one real potential end, because the momentum of what has transpired before makes no other end possible.

Shades of gray FTW.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: KJLLV on 22 Apr 2011, 00:42
Forgive me Ghost :-(

The Good Ending. (http://www.youtube.com/watch?v=mLOde_7ZtrA)
JiaLei's self uses the last reserves of will to reassert control in conflict with the enforced Nation-loyal personality long enough to send all relevant data for combating Nation, correspondences and information on the Foundations to Federal Intelligence. Before succumbing again to the invasive control, cancels all clone contracts and finds the nearest Nation station to dock at and self-destruct the largest ship she can loaded with as much explosive munitions as its cargo can hold.

The Neutral Ending. (http://www.youtube.com/watch?v=TR3v_eT8aCA&feature=related)
Malfunctions allow for her capsule to be recovered with herself incapacitated. Prolonged captivity in her own body has caused the original self to be irrecoverable and insane, and she is relegated to complete isolation in a special asylum for the remainder of her life after extraction of any useful information.

The Bad Ending. (http://www.youtube.com/watch?v=7vfiMQBslk8)
Overwatch notices Lian's continuing personality conflicts and measures increasing instability. While the foreign control is maintained on the host, Lian "returns to Nation" for processing. All residual traits of the original JiaLei are removed, allowing her to function as a perfectly loyal pilot forever.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Kaleigh Doyle on 22 Apr 2011, 02:04
Good
Kaleigh recognizes the perils of the universe and uses her considerable wealth and fame amongst the planet-bound in the Federation to become an activist, socially and politically for various causes. Maybe in her attempt to bridge the divide between the Federation and the State she gets assassinated...who knows?

Neutral
Kaleigh becomes a recluse while on an adventure of self-reflection and spiritual healing. You know, lot's of hokey spiritual junk that rich eccentrics get roped into because they're so out of touch with reality. Because she has such a black touch with everything, ultimately she'll end up forming her own cult of personality, where she'll spend the remainder of her years worshiped as a Goddess by millions of like-minded dirtside eccentrics.

Bad
Kaleigh lets the excesses of life consume what remains of her existence until the self-destruction leads her to a bottomless depression. After indulging in reckless mayhem and murder, her conscience gets the best of her, whereby she strands herself in a deadspace pocket far from civilization in a dormant state for years until she dies or someone finds her.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Mathra Hiede on 22 Apr 2011, 03:13
Hrm.

Good

Math'ra excises the demons of his past and finally purges away all of the torments from the years before he became a Capsuleer, his wife Hitome and he settle in the Kingdom where he begins to set about the general reform and development of the Kingdom into a proper Empire with his large fortune and... shady contacts, finally amassing immense power and wealth to see him and his now substantial family through the course of centuries.


Neutral


Finally confronting the event that destroyed his innocence he trips up and gets Hitome killed, his heart and will to live broken, only his stubborn spirt forces him to wander the universe as a merc for hire, wandering and fighting untill one of his old Mashtori contacts catches up with him, giving him a release he desperately wants.

Bad
Destroyed and broken by his search for answers, the demons of his past overwhelm him and he becomes one of the most lethal and feared Blood Raiders, working from the shadows and tormenting the Kingdom and Empire for their 'crimes' against him.


-----------------

Wow, of all of them I kinda like the last one the most... xD Math'ra finally becoming the evil person that he fights to keep down by dedicating himself to fighting for a cause.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Myrhial Arkenath on 22 Apr 2011, 06:05
Good ending
Myrhial retires from the life of a capsuleer and takes up a respectable position within the Cartel, after having played her part in growing Naraka into a force that is known and feared in the whole of Curse, something like the CVA glory days in Providence. A suitable replacement is found to carry on the banner as CEO of Ghost Festival. She becomes a name that future generations of (Angel) loyalists look up to as an idol.

Neutral ending
Myrhial appoints a successor to carry on the banner as CEO of Ghost Festival, happy with what she has achieved thus far, but leaving much to be done. Those she mattered to remember her, but over time her name fades into obscurity.

Bad ending
It turns out that you really cannot trust anyone. Everyone one way or another ends up backstabbing her, the corp falls apart, the alliance falls apart, and worst of all everything she once cared for gets a really bad name. If people need an example of how not to do it, she / PRETA / Naraka. will be used for it. Myrhial retires in shame and frustration and commits suicide soon after, a final act to save face (think Seppuku here).
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: hellgremlin on 23 Apr 2011, 10:04
Good Ending:

Istvaan Shogaatsu's aversion to the capsule builds to an intolerable point, and he hangs up his space suspenders. Retiring to the backwater system of Wirashoda, he never boards a capsuleer vessel again, content to while away his days in the Guiding Hand nightclub, sampling the finest narcotics and harlots the cluster has to offer.

Neutral Ending:

One shady deal too many has been the end of many criminals, and the great Istvaan Shogaatsu is no exception. His bullet-riddled carcass makes a fine trophy for the pirate who got the drop on the former master spy. With access to dozens of illegal clones, Shogaatsu could have woken up at any time - he merely elected not to.

Bad ending:

The Terrans have swept through New Eden, bursting from Eve's maw, burning worlds to cinders and smashing out every trace of their less-evolved kin. But fear of extinction has led one member of this dying subspecies to take drastic steps.

Taking his heavily Jovian-Terran-modified supercarrier and the few people he trusts into wormhole space, the master criminal Istvaan Shogaatsu decides to ride out the holocaust unseen. Weeks turn into years, and occasional recon flights back to New Eden reveal that the Terran invaders are unmaking worlds and stars.

At first dependent on cloning to extend his life, Shogaatsu turns to advanced, cannibalized technology to augment and liberate his consciousness from its deteriorating fleshy prison. As his crew die off over the decades, he continues to change, first wiring himself ever-closer into his vessel, then finally becoming one with it, and utilizing its drone wings as his eyes and ears. The ship burrows ever-deeper into wormhole space, the now utterly demented machine-mind within locked in an eternal search. What it searches for, it does not remember. It doesn't find anything anyway. It is completely alone.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Saede Riordan on 23 Apr 2011, 18:16
The Good

Nikita Manages to forgive herself for her past transgressions and over time makes peace with herself and her history, leaving first the capsuleer program to a more stable position in the cartel, before leaving them altogether and finding a home on a quiet backwater world where she quietly fades away into obscurity. An old immortal, watching the galactic seasons turn in peace and isolation with her lover(s)

The Bad

Nikita never comes to grips with her loss and it eventually causes her to completely retreat from humanity and merge with her computers and machines, working towards strange goals in isolation.

The Ugly

Nikita Never comes to grips with her loss and it eventually shatters her mind. As she grows more and more insane, her friends and even the cartel abandon her to her madness, she pushes herself too far and is destroyed by her own emotions; putting a bullet between her eyes out of desperation to make it all just stop.

The Rediculous

The Jovians return from isolation, merged with the Sansha and the Rogue Drones and Sleepers into an unstoppable force. Nikita gathers up a small band of trusted survivors of the initial onslaught, and using stolen technology and hacked CONCORD protocols, they flee into the dark end of Cache, and sabotaging gates behind them so the destructive armada cannot reach them as quickly, leave New Eden in slower then light ships, specially designed to survive the long journey into the darkness beyond the explored cluster. Nikita and the other capsuleers merge themselves completely with the ships of the fleet, forming a higher conciousness and governing body, watching carefully over the development over what may be the last hope for humanity.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: orange on 23 Apr 2011, 21:50
The Good
Dex's, LDIS's, Lai Dai's efforts to develop Black Rise allow Lai Dai to challenge Heth's claimed leadership of the Patriot bloc.  Under Lai Dai's guidance, the patriot bloc focuses its efforts inwards and on promoting the meritocracy.  With the homeworld "secured," Lai Dai begins to looking for ways to compete with Ishukone's Syndicate operations and targets Pure Blind and Cloud Ring for exploration and development.

Eventually, Dex retires in a Black Rise he helped shape and develop.

The Neutral
Despite efforts to build up the strength of other internal powers within the State, Heth is able to consolidate power.  Dex manages to move funds, property, personnel, etc out through Mordu's Legion (including his daughter*) and then on to Syndicate as Heth tightens his grip on the State.  When a CPD hit squad closes in on Dex, they happen find him (a clone) seated at a tea table.  He smiles, lifts a tea cup, "Uaaka."  Dex watches himself die from a Intaki Police station and so begins the long war.

The Bad
Dex fails to take the precautions necessary to escape an extremely paranoid Heth's reign of terror.  Dex is thrown in with the rest of the old guard as traitors to the cause.  His State clones are destroyed and all State-side assets seized.  Dex barely escapes the State in a ship, only to be caught by a null sec gate camp on the way to Mordu's Legion.  Dex is podded and doesn't wake up.

*Dex has a daughter with a now Hyasyoda security agent.  The daughter was raised in the CN's education system and unaware that both her parents independently watched her grow up and care very much for her.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Bong-cha Jones on 23 Apr 2011, 23:46
The Good
Simon comes to feel that his people's fortunes have been secured and he retires from capsuleer life to enjoy his wealth and success.

The Neutral
Simon realizes that being a capsuleer won't secure his people's fortunes, so he leaves to continue his efforts planet-side.

The Bad
Simon realizes that his people's way of life can't be preserved, so he returns home to tear it down himself, because no outsider should be allowed to have the honor, dammit.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Seriphyn on 26 Apr 2011, 05:00
Heh, the "Good ending" is pretty much universally retiring from capsuleer life...though I did mention this is "if you had to leave".

It's interesting how RP pans out. With current IC developments, the bad ending I created pretty much can no longer happen, along with the neutral ending to some extent.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Saede Riordan on 26 Apr 2011, 15:19
I suppose there are a few other good endings, that don't necessarily preclude ditching capsuleerdom, but anything that results in us staying a capsuleer means we don't leave
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Logan Fyreite on 28 Apr 2011, 11:06
I was just going to say that most endings seem to include retiring to planetside because the OP mentioned you get pulled out of eve, either unwillingly or quickly.  Going planetside seems to match that closest.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Crucifire on 28 Apr 2011, 16:57
Returning planetside made the most sense for my character as a good ending, and might happen when I retire Cruci for a somewhat peaceful ending, though not necessarily.

GOOD
   Having become disillusioned with Sansha's Nation never attaining its goal of complete unity, Crucifire escapes on a drop induced spirit journey that leads her to the homeworld of her tribe. She reconnects with the people her mother left behind years before starting a troubled life aboard space colonies, and feels at peace for the first time in her life. She begins an agricultural lifestyle with a tribe that welcomes her, and attempts to forget her callsign along with her sins. She accepts a new name from the tribe and, becoming acclimated to Matari culture, marries a tribesman. Within a few years she has a family of her own.
   However, gruesome memories of the atrocities she has committed haunt her for life, reminding her that failing the Nation comes at a cost. She lives with a sinking feeling in her heart that one day she might see the spikes of Sansha's Nation spacecraft poking through the clouds in the sky, blackening the firmament to adbuct her from the life she earned. Whether this ever happens is unknown.

NEUTRAL
   Having become disillusioned with Sansha's Nation never attaining its goal of complete unity, Crucifire uses her knowledge of booster trade to reshape a failing pharmaceuticals corporation into a successful and prominent trader of drop. The company is acquired by the Angel Cartel and she begins to live a comfortable lifestyle as a kingpin with brief moments of fame, but her combat skills deteriorate as she is engulfed in schemes, underhanded dealings and unhealthy habits.
  After a year of an excessively affluent and hedonistic lifestyle, Cruci goes missing somewhere in the Great Wildlands region. Her last communication was with an associate of her crime family, she said she was "about to board a ship full of dreams." Her medical clone never receives any data and with Sansha's Nation hot on her heels foul play is suspected.

SANSHA
   Master Kuvakei's great vision is starting to become a reality, and Crucifire is an important piece of the war board along with the best of what Nation has to offer. As fully devoted she is, Cruci never expected to become a True Slave. She expected to retain a degree of freedom as a citizen of Nation and is taken in by the messianic message of Sansha Kuvakei like the other True Citizens. In a move to secure Crucifire as an asset to Sansha's Nation forever, Kuvakei has her forcibly turned into a True Slave. It's a terrifying machination - her organic flesh layered on a rolled tungsten skeleton, organs replaced with efficient hardware and dangerous weaponry, her eyes lifeless and unmoving.
   Crucifire now roams asteroid belts in Succubus craft with officer markings, typically with an escort, although anyone who engaged her in combat would never be able to recognize her for who she used to be. She achieved her goal of being fully connected with a hive mind at a terrible cost.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Ghost Hunter on 30 Apr 2011, 01:49
heohoehohohoho

The Good

A cure for Ghost's neural disorder is finally found, enabling him to obtain a completely normal human state of being. Now entirely of a sane mind, he ends up investing more of his energy into the cultural aspects of the Nation to explore the full depth of human emotion. Consequentially, he becomes something of a well known name for his emotionally primal artworks in the Nation.

The Neutral

A cure is found for Ghost's neural disorder, but it only removes the potential harm the disorder could bring to him. Unable to obtain the full spectrum of human emotion ever again, he commits himself to the totality of being a True Slave in Sansha's Nation.

The Bad

[spoiler]There is no death in Nation.
[spoiler=double spoiler!]this is not a troll spoiler
[spoiler=t-t-triple spoiler]seriously[/spoiler][/spoiler][/spoiler]
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Mizhara on 01 May 2011, 14:54
The Good:

[spoiler]The fleet is standing by. The CONCORD breakdown happened on schedule and everything was in place. Only the Gods and Spirits might know what might be the consequences of this day, but one thing was certain... it was too late to back down now. The clone contracts were shut down and most capsuleers were staying away from danger... except these two factions. Mizhara sat in her Loki, the Matar Invictus, ready for the jump. She looked around at the assembled fleet... a Chimera class carrier piloted by her sister. A Ragnarok standing by for the jump. More carriers... dozens of battleships... even more cruisers and frigates... The Tribes were coming.

The signal went out. The Cynojammers in highsec were down.

They jumped... and found themselves looking at Amarr Prime. The seat of the Empress and the Faith... and the Imperial Fleet protecting it. She smiled a bit to herself as the fleets clashed with more furious power than even the Elder Fleet had managed to bring to bear.

No immortality anymore... but no matter how this day ends, the Empire would suffer a grievous blow and the dozens of smaller fleets hitting other systems would bring home our people. She locks on to her targets as the drums and wild warcries of her people sound across all channels in the system. Her heart swells as she finally feels it... she's Matari in every manner now, mind, body and soul.

A death that's worth it.[/spoiler]

The Neutral:

[spoiler] The fight will never end... the war have brought us all beyond our capability of being human. For years now, I've tried to do everything. Connect to the people of my blood... destroy those who broke me away from my people many hundreds of years before I was even born... save those who are still in bondage... try to eek out a small piece of happiness for myself and my beautiful Khanid mate. I don't think I've succeeded in any of it. Only partly. A little here... a little there... and still I go on without end. Without success in any of it, really... and for every day that passes I'm less human. I'm willing to go just a little further every day to succeed at any of these things.

Every time I do gain an inch in one... I lose an inch in another. I'm alienating my people with my methods. I'm giving my enemies relief when I try to mend my bond with my clan. I cause my mate and myself unhappiness when my dreams snarl and growl at me with the faces of hundreds of years of my kin, demanding justice and vengeance... and I obey. With a cold grin. The Horned Mask covers my face almost permanently now. Only my mate manages to slip it off me and raise an emotion within me that isn't hate. I wish she wouldn't, because I can see the hurt on her face when the mask inevitably slips on again.

And yet... it'll never end. There'll never be an end to the fight and every day... we're all a little less human. Maybe one day we lose enough of our humanity that we'll stop caring about that.

... I find myself hoping that happens.[/spoiler]

The Bad:

[spoiler]The chains I'm hanging from, keeping me from falling face first on the ground, are getting slick and wet around the shackles. I don't know how long I've been hanging here. I don't really care... I failed. It's over. I betrayed my clan in order to free my people... and it would have been worth it... if I hadn't failed. If I hadn't trusted in someone I shouldn't have. I look out upon the crowd staring at me with fear and disgust. Some are courageous enough to jeer with scorn. Other faces... Matari faces... are hard and determined. I can't tell which ones hate me for my betrayal of the clan, and which ones have had their blood lit on fire and now hunger for freedom. I try to ignore those on the dais with me, focusing on the primarily Khanid crowd. I fail at that too.

I look up, wishing dearly I hadn't used the one clone who's eyes work... as I look into my mate's teary face. She tells me she couldn't do it. She couldn't let me succeed. All those innocent Khanids that would die as a result meant she had to stop me at any cost. In this case... the cost of her mate. This act would cement her as a Holder of Khanid again... She'd take slaves... try to change the system from within.

Gods... my heart, how I wish it would just stop beating. I can see in her eyes that she doesn't believe it.

I don't even say goodbye as she aims the gun at me with the local magistrate looking at her in approval.

I don't even hear the shot.[/spoiler]
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Z.Sinraali on 18 May 2011, 21:08
Paragon Ending
A lucky biomedical breakthrough allows Ze'ev to pay off his 'debt' to Ishukone. Seizing the opportunity to retire from the dangers of capsuleering, he takes a position with the Servant Sisters of EVE managing a wide variety of projects and programs, from disease prevention campaigns to lobbying CONCORD for increased restrictions on capsuleers. His children all continue to speak to him.

Renegade Ending
The senseless loss of one or more of his loved ones to capsuleer violence drives Ze'ev to despair and rage. Engineering a series of high-profile thefts, he disappears into nullsec with a smorgasboard of the most lethal pathogens known to man and a sample of C3-FTM. They will pay for their crimes. They must.

Sequel Ending
"Hey sis! It's been too long, how's Solitude treating you?"
"Dad's missing, Sullis. I think he needs our help."
"...I'll be on the next flight out."

Watch as the Sinraali family--Annara, beautiful and brilliant DED fleet officer; Sullis, leading his Provist paramilitary squad; and the twins, tomboyish Toma and streetwise Akichiya--team up to rescue their father from the clutches of vile terrorist ninjas. Coming Summer 114.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Senn Typhos on 19 May 2011, 00:46
Since I'm currently cut off from actual EVE due to :stuff: I actually had some time to think about this one. And no, I'm not leaving, so none of you can have my stuff, I just want to see how good of an end I could put to my character. Anywho.

The (Irritably) Good
Senn reaches a mental awakening thanks to a fateful meeting with a kind-hearted woman native to the Placid region. He recognizes the folly in his perceptions of the State's original plan for him and abruptly sells off his assets, safehouses and vessels. He uses the accumulated ISK to replace his poached citizen ID and grease enough palms to disappear. He secures employment as a factory worker for a Kaalakiota subsidiary, living on a meager income in a tiny apartment with his mate and slaver hounds, fading away peacefully after his offspring successfully enlists with the Home Guard.

The Neutral
After continuing his work for the Serpentis and falling to a -10 status, Senn succeeds in assisting the roots of the Placid criminal network and becomes a moderately powerful figure in the underground. Though he isn't quite the soldier he wanted to be, he proves to be a worthwhile boss. His rising profile forces him planet-side, where he controls a group not unlike the Gurista set he once belonged to. After years of service, he is finally taken into custody by an FIO raid, where he awaits trial by the Federation.

The Bad
Senn's mental awakening arrives not from human care, but from his increasing frustration and disillusionment in dealing with the political sphere and the shortcomings of the State and Federation. Instead of achieving humanity, he loses his last shreds of morality and becomes a brutal tool of the Serpentis. Recognizing no worth in even the basic ethical code he once followed, "Senn-Guri" gradually becomes a name synonymous with inhuman cruelty and grim deeds carried out in secrecy.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Half Cocked Jack on 19 May 2011, 12:33
I haven't been around for long, but if my budding career should be forced into wrapping up one way or another:

The  Good
Jack becomes loved and trusted enough among a Sebiestor sub-clan to be allowed to undergo the Voluval and become a full-fledged tribesman. This gives him a clear sense of purpose and belonging--something on which to focus his abilities and and efforts. By making his clan rich through peaceful mining and courier work, sponsoring numerous academic and economic enrichment initiatives, he becomes a local hero known for his good deeds and awesome hat.

The Neutral
Jack grows ever more detached from humanity, focused solely on growing his company and attaining knowledge for knowledge's sake. Once all his trusted associates are dead, he becomes a typically apathetic aging capsuleer and moves to nullsec where nobody gives a damn about his hat.


The Bad
Jack's obsession with obtaining information--and the power that comes along with it--leads him more and more into the fold of the Sani Sabik. He loses his hat on the path to becoming a Neferite.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Silas Vitalia on 19 May 2011, 19:59
This is a fantastic thread!

I think Seriphyn's endings were extremely well-written and interesting.

Also Mizhara's 'good' ending was amazing; great idea and would love to see how it turned out :)

Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Silas Vitalia on 19 May 2011, 21:11
 
The Good:

Silas watched with a smile from the observation deck of Khanid II's Avatar as the combined Imperial fleet took up firing positions in orbit over Matar.  That the heathens would fight to the end this time surprised no one. That they would refuse to surrender, making them bleed for every system they took, she begrudgingly respected. The last year had seen upheaval on an unprecedented scale. Jamyl's assassination at the hands of suicidal terrorists as the opening act of a second Elder invasion, the ensuing turmoil, dissension and in-fighting amongst the heirs as their territories were invaded... The Elders had been genius, invading only specific houses, making them resent each other as they took the brunt of the fighting and their fellow heirs hesitated to intervene.....Instead of combining forces the Heirs had retreated to their own borders, drastically reducing the effectiveness of the Imperial Fleet. The fleet itself was rudderless, leaderless,and  had been smashed repeatedly in a series of poorly organized engagements.  Billions had died across the Empire, for the Republic had vengeance in its heart.  Then, when hope had begun to fade... the return of the King. Khanid had quelled the chaos, united the houses, and rallied all to his banner. Defeat turned to stalemate, stalemate turned to advancement, advancement turned to Reclaiming. The relentless push outward, and the clarion call of the faithful to arms. The final crusade.  All that had transpired had lead to this day.  Her King gave one final chance to the Elder leaders below, on an open frequency: "Convert, Kneel, or Burn."

Silas couldn't resist a smile minutes later as the first 'Judgement' beams began piercing the atmosphere of Matar. Thy will be done.


The Neutral:

The marriage had been a masterstroke of political maneuvering. For 100 years her family had been planning towards this. The right words here, the right gifts there, the right seductions and agents planted in advance.... The Vitalias were always plotting, always positioning.  Khanid's nephew was not terribly unnatractive, not that it mattered to Silas in the slightest.  That she would have to give up her capsuleer life to 'live' at the Imperial palace court on Khanid Prime was a small price to pay. House Vitalia would be merged, and her position, and that of her family, forever secured.  Of course the fact that Khanid's nephew would not likely survive the next year, well....accidents do happen, afterall....

The Bad:

It was bound to happen eventually. Rumors are rumors for reasons, always a seed of truth. To be exposed to such power, such wealth, it was to no one's surprise things took the turns they did.  She never so much came out and 'said' what she was, but rather her actions began to speak for themselves.  "For God" became "For King" became "for I."  Stories, hushed whispers. 'Rituals' some said. 'Hedonist' said others. Far on the frontier, away from any government, one can only be exposed to an enemy for so long before being tainted by it, and eventually embracing it. 

The mining convoy didn't stand a chance.  From the shadows of the asteroid emerged the terror of Silas' Bhaalgorn. Tonight it would feast, and so would she.


Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Victoria Stecker on 20 May 2011, 10:53
The Bad:
The mining convoy didn't stand a chance.  From the shadows of the asteroid emerged the terror of Silas' Bhaalgorn. Tonight it would feast, and so would she.

*Victoria nods approvingly* Why is this always "The Bad"?  :twisted:  Anyhow....

The Good:
Victoria looked at Victoria and smiled. “Well… I guess this is it.”
Victoria smiled back. “Nice to have your own mind again, isn’t it?”
The first nodded in agreement. “Yeah… if Sarah ever forgives me, tell her I said thanks.”
The second laughed and grinned, “I’ll let her know.” There was a long, silent pauses as Victoria and Victoria gazed at each other, then each shook her head and chuckled a little.
“Let me know if you ever need anything, Victoria.”
“You too, Vicky. Fly safe.”
Victoria watched with a wide grin as the other turned and walked away. Neither would ever be whole, but at least now they could each be at peace.

The Bad:
Victoria opened one eye and tried to remember where she was. The world felt blurry, faint voices in the background sounded muffled, like someone speaking through a pillow. She forced her eyes open and they snapped shut again, wincing in the glare of a blinding light pointed at her face. What the hell is that…
Suddenly a voice pierces through, “Doctor? Doctor! It’s awake! It’s body must have already metabolized the anesthetic.”
Another voice, perhaps a little further away. “That’s fine, that’s why it’s restrained. If she’s smart, she’ll go back to sleep.”
Victoria forced her eyes open in the light again and looked around, trying to move without success. She looked up as far as she could and spotted the outline of the steel frame that held her head still. A brief attempt to wiggle each limb found that she was completely immobilized, and her mind filled with an alien emotion – fear. She struggled against her restraints as hard as she could manage, her mind still swimming through pea soup as the anesthetic wore off.
“Holy shit…” the first voice returned.
“Now what?” That must be the doctor… doctor… that’s a bad thing…
“Well… it’s a good thing we went with the two inch solid steel – she’d be bending the one inch frame we tested initially.”
“Impressive. Give her another hit, knock her out good, and let’s open her up.”
Victoria whimpered pitifully as the world became cloudy once more and then went dark.

The Ugly:
“Everyone has their limit. At some point, there’s only so much that a person can take. And for some people that limit is reached much sooner than most. Psychosis doesn’t help.

“So let this be a lesson. If you see your friends struggling like this, step in. Get them help. Because if they hit that limit…”

The lecturer motions to the screen where the now-infamous case of Victoria Stecker was displayed. When her mind broke, she had gone on a rampage, turning a food court into a bloodbath, a hangar into a mass grave, and a station into a ghost town as the survivors left en masse. When she had finally been gunned down, her clone activated in another station and the same horrific violence began again, without warning. And so it had gone, for hours, until an emergency order could be given to disconnect every clone she had across the empires and in lawless space, finally bringing an end to her.

“Admittedly, most of your friends aren’t Madam Stecker, but the point remains.”

The Fun:
Victoria hated being patient, but this time it paid off. The outbreak of war between the Empire and the Republic had made everyone thirsty for the blood of the Faithful, but she had held them back, even forced the Raiders of Querious to hold back. They made themselves as little a threat as they could, until the Kingdom could no longer justify heavy defense of the western flank in the face of all-out war to the northeast.

As the Faithful committed themselves completely to the war with the Matari, Victoria had let loose the hounds, her own Cult of the Bloody Queen leading them like the tip of a spear. The depleted defenders had been consumed, an appetizer that only fueled the bloodlust of the horde.

Victoria laughed as another station fell – literally - towards the burning world below. Tomorrow they would strike the homeworld, and then they would feast.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: John Revenent on 23 May 2011, 04:03
The Good:

John retires from service in Ishukone after peace with the Gallente Federation, and Minmatar Republic is finalized. With retirement he then revokes his status as a capsuleer finds a wife and lives out the rest of his years in peace.

The Neutral: (No I am not a Gallente RPer  :roll:)

John is forced to make a decision to serve the State, or his Conscience. He decides to follow his heart and in turn is forced to flee the State, with the help of friends is able to create a life on Intaki V learning the teachings of Ida. While aiding groups by acting as a middleman supplying information to people who actively oppose Tibus Heth.

The Bad:

John succumbs to his constant struggle to define lines with his conflicted conscience. Detained in a hospital for the mentally insane, then is never heard from again..
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Ava Starfire on 25 May 2011, 16:50
The Good:

Ava returns home to Matar, finally able to realize her dream of getting married, having children, growing old and dying just like everyone else, to take her place among her ancestors.

The Neutral:

Ava is unable to handle the responsibilities of being in an organization like Electus Matari, and returns to a life of crime as a roaming pirate. She spends the rest of her (likely very short) life floating from seedy bar and club to seedy bar and club, high, drunk, and out of control.

The Bad:

The cure for Vitoxin (Insorum or whatever that stuff was called) was little more than a temporary treatment in certain cases, and Ava's is one of them. Unable to fly anymore, unable to return to her home due to its remoteness, she lives for a few years aboard a station in a Vitoc haze, before eventually commiting suicide one evening.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Louella Dougans on 29 May 2011, 09:26
Good:

Louella is named as (another) patron saint of Lost Travellers. Statues and things appear all over the place.
Meanwhile a reformed Empire gradually wears down the rest of the cluster with persuasive pamphlets, shoved through the letterboxes of any and all settlements. The Reclaiming Is Complete.


Neutral:

The Order of St. Katherine becomes a cluster wide search and rescue organisation, rivalling the Sisters of Eve. A reformed Empire gradually converts the rest of the cluster through acts of unparalleled compassion. The Reclaiming Is Complete.


Bad:

During a visit by the Empress to the SHOSK Abbey, the Sacred Brick splits asunder with a mighty flash of lightning, and Louella is possessed by the Angel of Vengeance, who proceeds to tell the Empress that she is doing it wrong, before smiting her with lightning. Louella becomes simultaneously the Angel of Mercy and the Angel of Vengeance, rescuing those who are Righteous and smiting those who are not., as is written in the Book of Reclaiming 4:45. Through a combination of hugging and smiting, a reformed Empire converts the rest of the cluster, who are both in awe and terrified of the Hugging Angel.
The Reclaiming Is Complete.
Title: Re: The Good, Bad and Neutral Endings (if you had to leave)
Post by: Vieve on 29 May 2011, 18:17
Good:

Louella is named as (another) patron saint of Lost Travellers. Statues and things appear all over the place.
Meanwhile a reformed Empire gradually wears down the rest of the cluster with persuasive pamphlets, shoved through the letterboxes of any and all settlements. The Reclaiming Is Complete.


Neutral:

The Order of St. Katherine becomes a cluster wide search and rescue organisation, rivalling the Sisters of Eve. A reformed Empire gradually converts the rest of the cluster through acts of unparalleled compassion. The Reclaiming Is Complete.


Bad:

During a visit by the Empress to the SHOSK Abbey, the Sacred Brick splits asunder with a mighty flash of lightning, and Louella is possessed by the Angel of Vengeance, who proceeds to tell the Empress that she is doing it wrong, before smiting her with lightning. Louella becomes simultaneously the Angel of Mercy and the Angel of Vengeance, rescuing those who are Righteous and smiting those who are not., as is written in the Book of Reclaiming 4:45. Through a combination of hugging and smiting, a reformed Empire converts the rest of the cluster, who are both in awe and terrified of the Hugging Angel.
The Reclaiming Is Complete.

Alternate:

Celeste has tea with Kathryn, where they compare Notes on their Wayward Children and discuss What To Do About Them.   Through a surface-level inexplicable chain of events, Louella is soon married off to Julianus Soter.  The newlyweds retire from capsuleering, buy a home in a Villore suburb, and take jobs as medium-level bureaucrats in some obscure Federal agency dedicated to government reform.

The Corrections grow nearer to completion.