Backstage - OOC Forums
General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Benjamin Shepherd on 09 Mar 2011, 20:50
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http://www.swtor.com/guilds
EVE IS BETTER BLAH BLAH BLAH, but still, you have to admit that's a nice touch.
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Saw this earlier, and my first thought was that the advanced search tool is awesome.
Also, I dunno if it's even valid to try to qualify one or the other as better. They're about as alike and different as chess and go. Much like I feel about other WoW/EQ type MMORPGs.
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I already set up a guild (http://www.swtor.com/guilds/11807/silent-fist). :)
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It will have subscription ?
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Yus, TOR will be another pay-monthly game from what I've read - which isn't much.
My partner's moving over to there and I might follow, the combat and class features look interesting. This Guild search thingy looks good, too. Hmm, looks like it'll be a semi-decent game, and the hype seems to concur. But I never really listen to hype. Especially after the Star Wars game it follows, SWOTR? Something liek that.
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Especially after the Star Wars game it follows, SWOTR? Something liek that.
Yep, i played SW KOTOR, and the skill system is like in other games i mean max lvl, exp grinding or maby something diffrent ?
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Apparently levelling is done/can be done entirely though quests with actual storylines rather than grinding.
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Being a bit of a Star Wars geek, I'll def be checking it out on a trial at least. I did apply for the Beta too. I have not been following it much, but it looks pretty cool.
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UNLIMITED POWER!
/me forcelightnings.
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I already set up a guild (http://www.swtor.com/guilds/11807/silent-fist). :)
I applied.
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I already set up a guild (http://www.swtor.com/guilds/11807/silent-fist). :)
I applied.
If I end up playing SWTOR at all I'll be sure to do the same. Sith are relevent to my interests.
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Han Solo is the Father of sci-fi smugglers. Count me in as one of them if this turns out to be a good game.
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I already set up a guild (http://www.swtor.com/guilds/11807/silent-fist). :)
I applied.
I almost forgot about this! :eek:
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I already set up a guild (http://www.swtor.com/guilds/11807/silent-fist). :)
while I won't be trying it until after its been vetted by a few people, this is relevant to my interests.
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Not related to the OP ...
... but one thing about SWTOR that appeals to me is that Bioware has promised a complete revamp of crafting. Yes, the thing everyone hates (I'm a level 50 warrior out gathering flowers :evil: ) is allegedly getting a facelift. You can have your NPCs do the gathering and manufacturing even when you're offline. You can also send them out on quests of their own; obviously the results will still benefit you but you have nothing to do with them in the interim period.
Sounds promising. More details here (http://www.swtor.com/info/systems/crew-skills).
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Funny, their crafting design is the main thing turning me off about the game.
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Funny, their crafting design is the main thing turning me off about the game.
It's an interesting concept, but I understand the main concerns coming from a game like EVE, and I know you played SWG as well.
The way I see it is more like a single player RPG crafting mechanic, expanded to an MMO. In KOTOR, you could craft an item yourself with your own skills or use your NPC allies to craft. It worked pretty well, especially playing a warrior type where you had to really consider which skills to focus on.
I think the crafting/harvesting mechanics in SWTOR really liberate a character to focus on playing the "role" it was meant for. On the other hand I do hope they include an option for the PC to do the crafting, because it's something I enjoy myself. I play Star Trek Online (two maxed Federation characters) and crafting/harvesting is one of the things I've mastered at the end game. Star Trek Online is going to implement a similar mechanic as SWTOR (probably to try and stay competitive with it's most likely major competitor) and hopefully it meshes properly.
Anyways, I'm going to work on some background and fluff for my guild this week (schedule permitting).
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It's not that I mind the option for, say, a trooper to have somebody else do his crafting for him.
But I dislike having the option to fiddle with all the stuff myself. If it turns out that having the companions do it all is only one way and PCs can still craft directly.
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Honestly their crafting system concept is one of the only things that got my attention in swtor. It looks interesting (and quasi passive, anti farm !).
The rest looks like wow-crap to me, consisting mainly to put characters (with little customization) in boxes with etiquettes everywhere. Whatever could be opposed to realism and coherence (thus roleplay), they take it and put it in their game.
NB : btw I am a starwars EU bible and a bitter original trilogy fan, having played to broken SWG too.
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I figure SWTOR will be, for me, an adventure game I play with RL friends from time to time. "Hey, this Friday after work, we're going to play some SWTOR guys. See if you can log in for a couple of hours and we'll finish that next leg of the storyline," or summat.
Unlike EVE, it's a game we'll play rather than a world we live.
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Unlike EVE, it's a game we'll play rather than a world we live.
This is pretty much my take on it. It's why I play Star Trek Online. :)
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My take on it too.