Backstage - OOC Forums
EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Seriphyn on 21 Feb 2011, 20:45
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I've been playing too much Deus Ex and looking forward to its latest installment but....
The Gallenteans are apparently the masters of body modification, replacing entire internal organs with canisters fill of liquid that do the same thing, then replacing the abdomen skin with something translucent so that you can see it yourself. Or add spikes to your wrists, and get a perfect body. All according to the TBL.
Those are of course the extreme cases, but in this post, I wonder two things...firstly, what are the more casual applications of bodymods, that teenagers might try out, or the average Joe but use? For example...
- Hardened liver: Drink all the fuck you want, baby
- "Stamina" enhancement: Infinite testes capacity
- Lungs: swim forever
- Leg muscles: run forever...
- <total lack of inspiration>
So on, and so forth. Then I thought of military applications. Perhaps the top FIO agents are extensively bodymodded? If the Gallente can replace internal organs with canisters in the civilian world, then they could easily do the same for agents if it means increased survivability. Take a shot to the gut, it doesn't really cause bleeding or any sort of internal organ damage....replace entire limbs with prosthetics...
It's not really mentioned anywhere at all other than the Burning Life (and in civilian use). But "biomechanical" Gallentean agents doesn't sound too farfetched, or maybe I'm playing too much DX.
Anyway, feel free to share you thoughts, most importantly, I challenge you to come up with creative bodymods that the Gallente might use (realistically, not camp tyvm), given that apparently the only limitations is your imagination.
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Interesting.
I have to feel that extensive cybernetics would be extremely cost-prohibitive for most any run of the run of the mill soldier, though. I imagine extremely well-trained special forces teams would have at least some basic ocular and physical modifications or other goodies. Some good room for inventive fiction here.
You'd quickly run into a cost / benefit senario though given the prohibitive cost of cybernetic combat modifications, so I would guess only the best of the best on the most important missions would have anything at say, a ghost in the shell level *shrug* But then again best of the best small teams are great places for stories to start sometimes ;)
Would certainly like more PF on this though, considering the whole Khanid 'cyber-knight' thing has been woefully underdeveloped. Religious zealot cyborgs running around ruining people's days? Yes please.
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Read "A Life in Three Acts".
http://www.eveonline.com/background/potw/default.asp?cid=19-05-08
Hello, DUST soldiers.
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Furries. :eek:
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I'd suppose things like wrist-mounted weapons, extendable claws/blades/spikes for personal combat. That sort of thing would be financially viable.
There is somewhere info about implanted explosives, so implanted cybernetic pewpew and stabbitty wouldn't be farfetched. Although, I'd hate someone to piss off a military modded Mei, she'd make a terrible mess, considering she already does with those nice, pointy teeth of hers.
I'll see if I can work something out.
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I imagine bodymods Joe Average might want would fall primarily into four categories.
1) Medical, such as replacement kneejoints or fixing bad eyesight or asthma
2) Small helpful appliances integrated to the body, such as PDAs
3) Stuff that increases control over personal bodily functions or immediate surroundings
4) Cosmetic changes/enhancements, such as selectable hair colour or makeup you can turn on and off at will
I suspect far more people would be willing to pay for control over their digestive system (helps with weight management!) than the ability to run forever.
Militarily, I would expect stuff like communication devices and cameras would be more popular than physical hand-to-hand combat enhancements like increased strength or weapons. I imagine majority of space-age combat might happen at longer distances than hand-to-hand combat, and that fog of war is still an issue.
Also, assuming the cost of bodymodding is not trivial, bodymodding the people who are going to do most of the dying is likely not as cost-effective as bodymodding the others.
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Ah, I forgot about the Khanid cyber-knight thing, and that is definitely something in addition. It's interesting to note the use of "Amarrian mastery of cyber implants"...Amarrian Heirs have significant cybernetics to support them right? So it sounds to me as if the Amarrians hold the leading technology in cybernetics, which is distinct from Gallentean mastery of medicine. While the Amarrians might use electronics and cyber thingies, the Gallenteans might rely on more "artificial-natural" replacements instead, biomechanical, not computer stuff, if you catch my drift.
The only downside of this discussion is the sudden appearance of a bunch of Mary Sues with their rocket gun arms and laser eyes :P
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Enhancements through <isert proceedure> are a common theme in the EVE universe. Capsuleers themselves afe just people with the right genetics to prevent wetgrave and a heavy amount of hardware wired directly yo their nervous systems.
Then take a look at the Nation, "improvments" are the status quo via use of implants of various types. The serpentis are masters of biological/chemical improvements, boosters for Capsuleers and other variations for non-eggers. The State is listed a using 'mobile suits' of some type, as well as 'power armor', both that are likely (though, not necessarily) use a cybornetic interface.
Personally, I RP Inara as having auditory implants, allowing her to hear better and filter out extraneous noises.
Further 'options' could include visual implants, to improve sight or allow viewing of different spectrums of light (would be useful for combat as well as many engineering purposes); not to mention optional recording abilities.. Bone replacement or enhancements to allow more strain (lifting more, injury prevention in atheletics, etc...).
Likely, many enhancements are cheap/common it's simply up to the individual whether or not they want to spend the excess Kredits on them.
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I'd posted a nice reply here, but I think it was lost in the site migration. Anyway...
I've noticed a few things in PF over the years that seem to point towards Amarrian/Khanid body modifications being largely cybernetic, while Gallente/Caldari modifications being largely biological. The Khanid cybernetic knights, Holders and the Emperor's life extension cybernetics, and the like all point toward an extensive and well developed cybernetic program in Amarr society.
At the same time, you have the modifications in the Burning Life, which seem to be mostly non-mechanical and non-cybernetic. You have the obviously high development in biology and biotechnology in the State, which led to in vitro fertilization and gestation of babies on a massive scale. Considering this happened soon after the end of the first Gallente-Caldari war, I'd imagine both civilizations shared similar levels of development here. Also note the focus that both the Serpentis and the Intaki Syndicate have on boosters, which also speak to a high level of understanding of biology.
In my own case, Shin's backstory says that her "family" were subjects in a program to produce humans better developed to life in space, immediately prior to the outbreak of the first G-C war. That fits well with the idea that Caldari and Gallente biological technology is well developed.
One thing I've always liked about Ghost in the Shell has been Shirow's claim that the greater expense involved in extensive body modification is in maintenance. Because of that, I can easily see the average Gallentean adopting useful low-maintenance modifications: implanted data links, medical modifications, etc. Specialized soldiers and the like might have more extensive ones, while pod pilots would, of course, not even notice the expense.
Also, Ian M. Banks' Culture stories provide some good insights into the sorts of modifications the average Gallentean might value.
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While the Amarr implantation of holders is meant to be both flashy and useful, medically it doesn't fundamentally differ from the Gallentean approach. An artificial liver or a heart is an artificial liver or a heart, no matter where it is installed. Some very old sources do indicate, though, that purely decorative implants were also a trend for younger Holders, since implantation is associated wit power in the Amarr society.
For the military, I'd most certainly assume that the most useful implants would be C3I (Commond, Communications, Control and Intelligence) related implants, interfaces to different equipment and sensors. A soldier that could hear like a dog and see in the dark, for example - with a built-in radio interface to report to the command post. Kind of an equivalent to what we see in space - near-total battlefield awareness by almost instinctive reports from soldiers. Some commando types might have strength modifications, such as enabling them to cross terrain at superior speed compared to regular soldiers.
And then, since people like things that make other things go boom, perhaps such things as integrated ocular implants to smart guns. In PF a quick draw implant has been mentioned, I believe. In addition, there might be other similar applications, such as automatic targeting implants. A sniper detects a target with his enhanced senses, assigns the implant suite a target which checks the integrated rangefinder on the cybereyes, calculated wind strength based on available cues and then starts to track the target. On command, the weapon is fired. Target down.
Or, back to my other example, a commander might be receiving coded messages from the front-line soldiers about a group of enemies detected. The commander lays his hand on a self-propelled gun and gives bombardment targets via implanted connection. Field gun executes orders, the other people die for their whatever.
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[stuff]
I was going to say about fire-control systems.
Personally, I think a GitS-style Khanid would be sexy, but yah, I've been reading up a little about cybernetics and biological bodymods and can only think of two things for 'Joe Average'; it depends on how far they're willing to go, and on their bank balance.
Body modding isn't limited to replacement parts, you can include tattoos and piercings in that list. I think that a society with EVE's level of technology can go as far as GitS-style cyborgs and genetically modded freaks with 37 arms and blue-green-pink skin.
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Huh... I made a big long post here, and it's gone now.
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Huh... I made a big long post here, and it's gone now.
Yeah...thats odd. I was gonna post something in response to it. Now I cant find it.
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Looks like my natterings also disappeared. I remember responding to Shin's comment about Banks' Culture novels (and the original comment about maintenance of mods potentially being aggravating) with a remark about one of the scenes that stuck in my head from Greg Bear's Queen of Angels. The bodymodded policewoman character spends a tidy chunk of time inspecting and ruminating about the work done to give her dark skin.
I'm fairly sure I then segued into some brilliant commentary about how the clash between the 'therapied' and 'non-therapied' folks in that book's future Earth might look a fair bit like some of the conflicts going on between the 'have money to have surgical self-improvement" vs. the "don't have money to have surgical self-improvement" folks in Federation culture. Yep, it was likely brilliant.
I do remember Istvaan's long post. It too was brilliant, and thank you for reminding me who wrote that damn story that inspired me to write about 'tweaker parties' when I was flailing around trying to figure out how in the hell Sabi was still alive (this after Soter fished her out of one of my old character applications and dropped her in my lap). Oh, yeah, and thanks for the story too, in case that wasn't clear from the previous demented sentence.
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Huh... I made a big long post here, and it's gone now.
the forum migrated.
and like the migratory swallow, some of the posts didn't make it and died en-route :(
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I too must declare that my post of utter brilliance seems to have disappeared :lol:
Not really :(
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I think there might be two broad and sometimes overlapping categories here:
Body modification for decortaive, cultural, or artistic purposes; and body modifications that serve a purpose or do something themselves.
Pierced ears and pacemakers, basically.
Like I said, they do overlap.
I've always hoped that a variety of body modifications (of both types) are relatively common throughout Eve. Given that there are huge companies that specialize in cybernetics for each empire, it seems likely that at least certain sorts of inexpensive implants and the like are fairly common.
There are factors that make it seem likely that each empire embraces some forms of body modification, practical, decorative, or both.
We know that the Amarr are masters of cybernetics, given that they managed to keep the emperor before last alive so long. That might also mean that, particularly among the upper echelons, implants could hold some social significance (Aridshapur right hand, etc.).
The Gallente seem like good candidates too, probably more expansive on the decorative front than any other empire, but also in military and medical fields. I could see the Gallente and the Amarr both, actually, having the greatest level of overlap between modifications that serve a useful purpose and are status symbols or decorative at the same time.
The Caldari, with their love of and need for force multipliers seem the most likely to focus on practical, useful, effecient military implants. It seems to me though that corporations do a great deal to hold onto valuable employees. Advanced medical implants, and perhaps even ways for the corporation to monitor the well being (and status, and location, and incolinations) of particulrly valuable employees might not be unommon. Ishukone is also the big distributer of the TCMC, which seems like a very sophisticated implant that is at least cheap enough to use on slaves and Senators.
Tthe Minmatar have incorporated fairly advanced body modifications into their culture in the form of nano-tattoos and the Voluval already. Body modifications seem to play an important cultural role. That might have interesting implications for how practical body modifications and viewed and executed.
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I really need to go back and re-read the relevant chapter in The Burning Life that went into detail on all this. Hrm.
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I do remember Istvaan's long post. It too was brilliant, and thank you for reminding me who wrote that damn story that inspired me to write about 'tweaker parties' when I was flailing around trying to figure out how in the hell Sabi was still alive (this after Soter fished her out of one of my old character applications and dropped her in my lap). Oh, yeah, and thanks for the story too, in case that wasn't clear from the previous demented sentence.
Well, at least someone saw it ;f
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Yeah, sorry about that, I shoudl have stuck the old backstage in maintenance mode earlier. :X
This topic seems to have suffered the most as there were several good posts in the hours that were lost.
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The Mantis fighter-bomber desc describes the three pilots as being "heavily augmented", and Silas already brought up the CDIA video.
Also, the Xenocracy artwork. Created to be intimidating, but the administrator wasn't exactly like "Hm I've never seen this before"...so, I guess "augmentations" do very much exist.
I imagine areas of Gallente society, like bars, that are dedicated to those with extensive cyberpunky bodymods. Similar to Minmatar tattoos.
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I imagine areas of Gallente society, like bars, that are dedicated to those with extensive cyberpunky bodymods. Similar to Minmatar tattoos.
Since my last post got nuked I guess I'll relink:
http://eve.klaki.net/fiction/infection.html (http://eve.klaki.net/fiction/infection.html)
One of my stories, featuring just such a joint.
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The Mantis fighter-bomber desc describes the three pilots as being "heavily augmented",
Linky please? I've never seen this description.
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http://wiki.eveonline.com/en/wiki/Shadow
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The Minmatar have incorporated fairly advanced body modifications into their culture in the form of nano-tattoos and the Voluval already. Body modifications seem to play an important cultural role. That might have interesting implications for how practical body modifications and viewed and executed.
I think they also used fairly heavy body modifications for soldiers from the time of the rebellion. The Minmatar introduction (http://www.eveonline.com/races/minmatar.asp) from CCP features a photo of a Minmatar soldier during the rebellion sporting what looks like extensive modifications.
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Something that wouldn't be obvious to an observer but would be impossible not to notice for a user would be Augmented Reality mods. It's shown in sci-fi movies as something that looks like a HUD in the user's field of view, the stuff that overlays what they see with information.
It would be insanely useful in a space environment. There's the small stuff like just knowing what time it is without have to look at a watch, sure. But, think of a tourist finding himself on a station or colony. There could be signs everywhere in dozens of local languages, people all around talking in even more, lights, activity, advertisements, announcements, intimidating security types in black body armor, exotic smells - information overload! So confusing and overwhelming; how can he ever find his way? But, it's cool. It's ok. He has AR, so his connection to the station's wireless network lets it overlay a line that he can follow all the way to the door conveniently glowing green in his vision. Yay! He just found his hotel without getting lost in the crazy press of people.
Now, later, this same tourist is on a ship going somewhere else. Oh, no! Pirates are attacking. "Our cruisers can't repel firepower of that magnitude!" There are only seconds until the ship ends in a blue flash. Everybody is scrambling and racing to the escape pods. The artificial gravity is bouncing all over the place in wild fluctuations until it dies completely. The alarm to abandon ship is blaring, and the lights snap off, on, flutter, and the die. The only thing letting him see where he's going are the flashing warning lights and the flicker from a fire. Fire! Ohmygod, fire in space! It's pure chaos and hell with nothing but a horrible death unless he can make it to a pod. But, he has one lifeline: his AR overlay that still has information stored from just before the local network died with the rest of the systems. Follow that line for your life! Don't open the red door; red means there's open vacuum on the other side. Take the green one and go until you see the blue arrow pointing to the lifeboat's hatch.
Later, he's made it back home. It's such a boring job repairing life support systems in this mining colony on some moon. He's walking down a long tunnel full of wires and pipes until he finds what he's looking for: a junction panel conveniently marked with an electronic sign that says, "Hey! Something's wrong here." Just by looking at it, he can see that the power line going into the panel is running at 98% efficiency, but the line going out is only at 0.9%. It's time to get to work and fix it. How helpful it is that a pop-up of the schematics and every bit of information he needs appears off to one side of his vision.
If he's lucky, he can get done in time to meet the woman he met on a social networking site for dinner. He even copy and pasted her details, so that when he looks at her, he can instantly see that fried Caldari seafood is something she likes. The cook is already starting to make some, and he's able to see the nutritional information, expiration date, and preparation instructions thanks to the information encoded on the package's RFID. Meanwhile, she works on a safety crew and is tracking down the dot from the RFID chip of a child that got lost after going to explore the mines. And, in the park area on the main level, a group of teenagers are running around, pointing at each other, and shouting, "Pew pew!", while they play Halo 9847865 AR Edition in a multiplayer deathmatch.
That's all with just vision. Imagine someone wired for sound (literally), or touch, smell, and taste.
Of course, there's always the opportunity for spam and malware. Who wants to walk along a station level full of casinos all blaring pop-ups of how "YOU COULD BE A WINNER!" or walk down the grocery store aisle with things shouting at you that they offer "33% more for the same price as the leading competitor!"? Or, more dangerously, you could be 'jammed' by someone overloading you with illusionary lights and sound like an electronic flashbang. Worst would be a hack with a realistic overlay of reality - what looks like the bathroom door to you is actually an airlock!
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The Minmatar have incorporated fairly advanced body modifications into their culture in the form of nano-tattoos and the Voluval already. Body modifications seem to play an important cultural role. That might have interesting implications for how practical body modifications and viewed and executed.
I think they also used fairly heavy body modifications for soldiers from the time of the rebellion. The Minmatar introduction (http://www.eveonline.com/races/minmatar.asp) from CCP features a photo of a Minmatar soldier during the rebellion sporting what looks like extensive modifications.
I just had a strange thought about the Voluval thing.
Let's look at it from an outside perspective. A tribal culture, with a deeply ingrained tradition, where they mix weird chemicals and shoot themselves full of nanites. As a result their body is marked and, socially, they're treated accordingly; some become leaders, others are outcast.
Now, if you were a superior race, say Jovian, with god-like technology levels, and you were interested in cultivating a genetic stock for yourself, possibly to refresh your own diminishing genetic stock, you'd want to promote certain traits and reduce others to make the basic stock compatible with your own genome. If you were a superior race few in numbers, you'd want to engineer this process of multi-generational genetic tinkering to be a self-running affair, without much of your own interference required.
The process would continue over generations, thousands of years, until that basic genetic stock became worthwhile. Even if you're an advanced race which has relied on cloning and genetic engineering to become something far different from the people that crossed into New Eden 20k years previous, you might still have samples of what your genome used to look like before you mutilated it. So you seed worlds with newborn humans grown from that stock.
After a while you approach a tribal culture you've created at an early point in its evolution (this advanced race works in timeframes of millenia,) and impart upon them the knowledge (or at least use) of these nanites. You establish a ritual in their cultural background; the Voluval. Your genetic stock self-administers a genome test disguised as a ritual, with the test's result manifested as a Voluval mark. Those marked with bad marks, triggered by possessing undesirable genetic traits, are cast out, diminishing their contribution to the gene pool, and those with desirable traits are promoted in society, with all the seed-sowing benefits that entails.
Mind: blown.
edit: It's interesting that the Ray of Matar, the awesomest Voluval mark to get, looks like a blinking light or button or something.
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Notes on AR: Some of that is already being tested. What New Eden adds is likely more customization option (say, choose the language of the ads you want to see, more efficient tagging, animation or interactivity of the virtual reality part etc.). Also, when I was in a conference where one of the presentations was about AR, a few professors stated after the conference, pretty flat out, "that would have useful applications in porn".
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"genetically enhanced fast-twitch muscle fibres" "modified muscle and bone", feature in a blood raider assassin in that novel.
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I've always sort of RPed that genemods are common as sin on a small level, for instance, Nikita has naturally blue hair, and has a whole slew of minor genetic tweaks to make her stronger, faster, age slower, and be more resistant to illness, that seems to me like something that would be practically standard when having a child in New Eden. On top of that, Nikita's got a whole slew of cybernetic enhancements installed. She's basically a walking electronics warfare platform, and thats not getting into the weirder stuff.
For instance, I have a friend who rp's a catgirl, like, full on, and sure it could be done badly, but to be honest, it totally makes sense within fiction, with the way she plays the character. And its actually inspired me to make a fiction post on "genemods in Gallente culture" or something of that ilk, haven't done it yet because :effort: but might poke seri to conspire about it.
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She's basically a walking electronics warfare platform, and thats not getting into the weirder stuff
Eh, yeah, that's my issue...because if it's easy to do, then EVERYONE can be walking electronic warfare platforms...
Seri himself has minimal augmentations. Just irises for interfacing with Neocom, and skeletal mass stuff for going between planet/space.
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She's basically a walking electronics warfare platform, and thats not getting into the weirder stuff
Eh, yeah, that's my issue...because if it's easy to do, then EVERYONE can be walking electronic warfare platforms...
Seri himself has minimal augmentations. Just irises for interfacing with Neocom, and skeletal mass stuff for going between planet/space.
Well to be fair, a lot of Nikita's cybernetics are illegal, homebrew, military grade, or bleeding edge, its not the sort of thing a normal person would have access to. Cybernetics and modding are part of Nikita's "thing" or I wouldn't say she has anywhere near that level of stuff.
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I don't really see the purpose in any such things for a capsuleer.
For starters, they'd have the money to hire people to do all that for them.
Furthermore, I'm not really seeing how it would come up in RP anyway, what purpose it would all serve.
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Any mods are completely pointless to a capsuleer, the meatbody gets blown up time and again so going through all the procedures to get new stuff for the meatsack. Even brain modifications would be fleeting because of the cloning process.
Only reason I see for mods is that the player wants their Mary Sue to be a little bit more of a snowflake.
Which is fine, as long as you do not mix other people in your self-confidence games.
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Lallara, you're forgetting three things: Tradition, vanity, and carebears.
Tradition comes into play with Amarr. First with extensive implantation being a status symbol. Then niche things like cyber knights, some lines of tradition of which might even want to be ultimate close combat fighters just because that's what the Heir tasked them to be five thousand years ago.
Then vanity. A proficient capsuleer has available funds comparable to smaller current-day countries. (And then some have funds comparable to current-day Earth, no doubt.) Admitted, I find some excesses disturbing, if we accept the Burning Life as Prime Fiction, then specially for the Gallente these kind of things might just be available. Not practical, of course, but then again, vanity usually isn't.
And finally, the people commonly called carebears. Attracted to capsuleerdom not for the old catch of superior combat efficiency, but simply to make money. Not all capsuleers get regularly blown up. Once the tech has be deregulated (eight years + training time ago in the ingame timeline), the amount of "everyman" capsuleers has been in a sharp increase.
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It does not really bother me (not yet) as I have not seen a lot of walking/ambulating living armories around there. If it is well played, it adds a little more tense when we come to a rude argument with someone enhanced like this. But I definitly don't want to see that everywhere.
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I really don't see what's terribly Mary Sueish about it, I mean, in my case, I've had reasons to apply it, like twice, and the rest of the time, the only thing anyone notices is her OC tattoos and her haptics interfaces. Sure it could be Mary Sue if played poorly, but I'm not using it to godmod, Its just a tick of the character. She likes to fuck with things, herself included.
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There's only 2 things i've ever seen such things used in in RP.
1: Attempting to god mode out of a situation, e.g. bar security:
Places like The Last Gate, and others, have security to stop people being a jerk.
a character having Super Combat Implant Doodads are a declaration that the player doesn't want to play by the same rules as anyone else. They want to be able to defeat the bar security that stops them being a jerk to other players.
Same for hacking/electronics implants
E.g. Someone's place of residence has locks and secure safes and so on. Super Hacking Implant is a declaration that the player doesn't want to be defeated by locks, and wants to go into places uninvited, not play by same rules as others.
"oh that's off limits, staff only" /emote hacks doorlock. Godmode or just being a rude player.
2. Pre-arranged consentual situations:
In which case it's just a big "wheeee, look at meee!!!". You want to do that in private, then sure, whatever, be the star of your own private fiction.
Doing it in public places however, is being rude to other players. "look how ~awesome~ i am!".
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I think for 1) it can be argued it would definitly be bad "implant/enhancements" RP.
I think for 2) you are a bit unfair. As everything that forges a character, implants and such can add some depth to a character if executed wisely. Like anything.
Though I understand fully that your concerns are well founded because a lot of people are obvious living proofs of what you said.
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Le shrug. Implants and bodymods of all stripes seem a very good fit with the setting, and are referenced frequently in chronicles and such; I'm having a hard time imagining capsuleers not being permanently connected to local networks through some kind of augmented reality, for example. Bodymodding's fine too, although I'll look at you funny if it just seems like a thin excuse to shoehorn your catgirl into EVE Online.
Deciding where adversarial RP ends and tomfoolery begins is a hard call, but in general, "implants" shouldn't be an excuse for dickish behaviour. But that's not specific to implants, in my opinion - nothing is an excuse for dickish behaviour. "My super hacking implant" is just as cheesy as "my super hacking AI back on the ship" as "of course I can do whatever I want, I have Hacking trained to IV!"
I don't really see capsuleers themselves walking around with large implanted arsenals, though. It might make sense in some situations, maybe, but it mostly seems like a great way to get yourself locked out of capsuleer clubs; surely those places have the kind of dosh to equip their security staff with nifty scanners for that sort of thing, and it's not like you can hand your eye-lasers in at the door. Even if you manage to sneak in your subdermal knife or nerve gas gland, what're you gonna do with it? Try and kill someone? It'll just annoy the capsuleers, and who gives a damn about the non-capsuleers?
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It would only be a bit unfair if I ever saw any of it executed wisely.
But all the times I've ever seen it used, it is not done well.
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I dunno, Casi has a mod that she discusses once in a while. It's, erm, basically the cybernetic equivalent of a vibrator. Exclusively done to excuse that character from any relationship RP. Not sure if that's god-moding, but I have fun with shocking some Amarrian's conscience once in a while. :P
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..poor Casi. I hope there's more to human relations for her than just gettin' off.
On the up side, whatever else that is, I'm pretty sure it's not godmodding.
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Not for her, there's not. Like most RPers (I hope), that comes from some issues I know about and have written up, but I don't just parade them around.
Anyway, it has an odd OOC purpose rather than a way to make her more powerful.
/me heads off to get a male alt going for Incarna exotic dancer action.
Now THERE'S a place for bodymods.
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I expect it's got similar origins as Jev's ground rule regarding romance - "no romantic entanglements with anyone who can't be easily disposed of with a neck shot and burial in a shallow grave. Eggers can't be disposed of with a neck shot and burial in a shallow grave." Wise.
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Really, as far as I'd go with body mods IC would be:
Dossie; cyber eye implant things to halp with NeoComm & vision and maybe a few more tattoos.
Mei; sharp pointy teeth and maybe strength enhancements.
I haven't really come up against people God-moding with bodymods & other st00f of that kind as of yet, but it would be funny to just troll them about it.