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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Zuzanna Alondra on 07 Jul 2010, 19:24

Title: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 07 Jul 2010, 19:24
I just found out this thread is still going and not locked - if you haven't piped up on the thread, even if it's just a /signed; please do.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1244002
Title: Re: CCP - Let Us Free the Slaves!
Post by: Mitara Newelle on 08 Jul 2010, 13:46
.... And let us enslave others :)

It would be fun to have ships require X number of crew, and we pilots could fill them with whatever 'types' of people we wanted: {empire} citizen, slave, freed slave, etc.  A percentage would drop in wrecks and we could take them back to a station or something and have them 'returned home', freed, enslaved, or perhaps even executed with some minor standings changes and/or public record of what the pilot has done with the people.

/ramblings.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Ghost Hunter on 08 Jul 2010, 13:55
Overall, I like the idea a lot and I think it's weird its not in the game.

My sole concern is how much it will screw with the Sansha method of enslavement because of how total it is.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Arvo Katsuya on 08 Jul 2010, 14:00
Overall, I like the idea a lot and I think it's weird its not in the game.

My sole concern is how much it will screw with the Sansha method of enslavement because of how total it is.

What do you mean by that?
Title: Re: CCP - Let Us Free the Slaves!
Post by: Shalee Lianne on 08 Jul 2010, 14:03
I love that idea Mitara.  V. interesting.

I think it'd be pretty neat if the crew members could somehow give a boost to your ship.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Ghost Hunter on 08 Jul 2010, 14:08
Overall, I like the idea a lot and I think it's weird its not in the game.

My sole concern is how much it will screw with the Sansha method of enslavement because of how total it is.

What do you mean by that?

The fundamental of the True Slave technology is the complete and total enslavement of the person, body and mind. It has since evolved to become much more, but that basis is still there. It achieves this function in its invasive properties to the brain, as well as the presumed mental indoctrination/adjustment being apart of the Sansha network entails.

To be able to simply "right click -> liberate" a Sansha slave throws the entire process out the window. Sansha slaves are notorious for being unsaveable, or requiring such a vast amount of resources to 'bring them back' that it's just not economical on a planetary scale. You have to contend with not only the extreme physical modifications of the individual, but the mental adjustment they underwent being apart of something so 'transhuman' in nature.

I actually doubt if its possible for a deimplanted Sansha to ever adjust to a normal life. I will have to check the Burning Life, but I'm fairly certain the Sansha operative in there remarks on this exact subject. Will edit with it in a bit.

Edit; here it is. "No, it's...it's not even hard to get the old ones back. I don't know if it's proof of humanity's darker nature or what, but we agents always come back to Nation eventually."
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 08 Jul 2010, 20:35
Don't forget to post in the thread though?

Yeah, Sansha slaves mess with things.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Ghost Hunter on 08 Jul 2010, 22:31
Don't forget to post in the thread though?

Yeah, Sansha slaves mess with things.

I did my part in the post there, I think.

I'm probably being stingy about the whole True Slave distinction, but it is something important I think that should be addressed with the entire idea.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Mathra Hiede on 09 Jul 2010, 01:44
Ghost - As I currently understand the slaves that are in the game are Amarrian style standard human slaves, who to liberate via the "R-click" or whatever idea might be fine.

As for "Sansha Slaves" you could create a new item class that requires a PI style thing where you import them onto a "reformation facility" and run through a cycle (say a couple of hundred at a time) and after a set time period you get freed slaves?

Could even do that style of thing for creating slaves/freeing slaves - my 0.2 ISK worth
Title: Re: CCP - Let Us Free the Slaves!
Post by: Kaito Haakkainen on 09 Jul 2010, 03:46
If there's an option to convert people (living or dead) into high-grade biomass we might finally see the capsuleers get in on the cloning business and truly cut that umbilical.

Harvesting implants from capsuleer corpses, special crew-members, and certain True-Slaves could be introduced along with this.

Added options could be to install a batch of people into a facility and have them indoctrinated to a faction, enslaved, freed from slavery and retrained, press-ganged into crew, transferred to the authorities, etc
Title: Re: CCP - Let Us Free the Slaves!
Post by: Saede Riordan on 09 Jul 2010, 06:07
posted in thread.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 09 Jul 2010, 08:17
If there's an option to convert people (living or dead) into high-grade biomass we might finally see the capsuleers get in on the cloning business and truly cut that umbilical.

Wow - now that's interesting.  Make us get our own biomass for our clones or get a real game over...
Title: Re: CCP - Let Us Free the Slaves!
Post by: Casiella on 09 Jul 2010, 08:48
Or maybe you just get the default clone quality (900k SP) unless you provide higher-grade biomass.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Mathra Hiede on 10 Jul 2010, 01:48
Or maybe you just get the default clone quality (900k SP) unless you provide higher-grade biomass.

...with the option to "buy higher grade biomass" or "supply your own" so those stupidly high SP players could potentially have a way to get nice clones and not fork out 50m per clone :P

Nice idea.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Silver Night on 10 Jul 2010, 01:54
Or maybe you just get the default clone quality (900k SP) unless you provide higher-grade biomass.

...with the option to "buy higher grade biomass" or "supply your own" so those stupidly high SP players could potentially have a way to get nice clones and not fork out 50m per clone :P

Nice idea.

True story. A few poddings and I'll be in the poor house.  :cry:
Title: Re: CCP - Let Us Free the Slaves!
Post by: Z.Sinraali on 10 Jul 2010, 02:32
Yeah, the giving away a billion ISK a month has nothing to do with that at all.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Merdaneth on 10 Jul 2010, 09:12
As I suggested previously, in keeping within the eve codebase the following solution would be most elegant and expandable:

enslavement and free slave blueprints

takes several ingredients and then produces slaves from other people, freed slaves from slaves, profession people from freed slaves etc. 5 Homeless, 1 slaver hound, 1 slaver produces 5 slaves for example.

blueprints can be found on missions, but also redeemed from LP stores. You can even happen upon Sansha enslavement blueprints, which, for example, have transcranial microcontrollers as added ingredient next to human livestock.

In fact, some wastage may occur in the process of making slaves.

Title: Re: CCP - Let Us Free the Slaves!
Post by: The Cosmopolite on 10 Jul 2010, 11:24
http://games.chruker.dk/eve_online/item.php?type_id=28318

http://games.chruker.dk/eve_online/item.php?type_id=28319

They certainly did go so far as to design the above...

These days, of course, they could make it an addition to PI.

Cos

PS. http://games.chruker.dk/eve_online/item.php?type_id=28321
&
http://games.chruker.dk/eve_online/item.php?type_id=28320
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 10 Jul 2010, 13:23
Those links give some hope - seems like they started the project and scrapped it - wonder why?
Title: Re: CCP - Let Us Free the Slaves!
Post by: Louella Dougans on 10 Jul 2010, 14:00
It may be beneficial to think what other purposes there would be to having personnel as usable items.

The obvious one would be that building ships would require some crew units. The crew units would themselves be generated using a mix of personnel types.

E.g. Megathron - would require say Ship's Crew, Gallente Ship Specialists, Gallente Officers.
Apocalypse - require Ship's Crew, Slaves, Amarr Ship Specialists, Amarr Officers.
That sort of thing.

Ship's Crew is an existing ingame item.

Racial Ship Specialists would be produced in groups, made up from various other personnel types.
e.g. Gallente ship specialists produced from Civilians + Exotic Dancers
As would Officers.


Then, have the personnel types all used in some other gameplay aspect. I suggest Space Cities. Build cities in space, as attackable facilities, to provide small gangs and individual raiders with targets. Cities produce the personnel required to build ships. Cities also provide opportunities for such things as aesthetic competitions.
Much of the required art for space cities is already ingame, in the form of all those mission structures - habitation modules, astrofarms, warehouses, asteroid-colonies, etc. etc.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Matariki Rain on 11 Jul 2010, 00:03
Just to keep some of the history of the idea together:

One of the EVE forum threads about freeing slaves: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=989827&page=1 (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=989827&page=1)

And an addition to The Cosmopolite's links to the once-designed items: http://img514.imageshack.us/img514/986/slaveposmodsyf2.jpg (http://img514.imageshack.us/img514/986/slaveposmodsyf2.jpg)
Title: Re: CCP - Let Us Free the Slaves!
Post by: Tomahawk Bliss on 11 Jul 2010, 15:37
I use to eject slaves in front of gates in federation space, they notice in local would say something about “illegal items would not be allowed in the Federation” and then the NPCs would blow up the jet-can (slaves and all)

Hilarious solution to slavery in the Federation.

Anything happen now?  It has been a few years.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 11 Jul 2010, 16:31
Not yet, but I'm trying to get more posts on my thread linked in the OP still.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 23 Jul 2010, 16:09
Shameless poke to further the cause.

Get your non-backstage corpies to sign it too - This should live on everyones corp forums.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Saede Riordan on 23 Jul 2010, 18:05
this is pointless, from the latest devblog, its clear that even with the ENTIRE eve community united behind an idea, CCP will ignore it
Title: Re: CCP - Let Us Free the Slaves!
Post by: Isobel Mitar on 23 Jul 2010, 18:16
Freeing the slaves (and enslaving people etc) is an example of exactly the kind of content I'd love to get for RP in Eve: A tool for making our own stories.

I see Eve as a sandbox game. While pve content and live events are cool, what I'd personally love most are RP tools for that sandbox. Ways for roleplayers to make our own sandcastle stories instead just participating in the stories game developers write.

Imagine being able to run a massive slave-freeing operation at a, say, a chain of POSes, where those evil Amarr terrorists could assault it. That has the makings of a beautiful long-term pvp story and struggle right there, with the opposing player factions actually having something to fight over, and a way to measure the success of the fight.

Edited to add: On second thought, going to post this in the thread as well.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Casiella on 23 Jul 2010, 18:39
this is pointless, from the latest devblog, its clear that even with the ENTIRE eve community united behind an idea, CCP will ignore it

When the idea is "scrap your huge project for the last three or four years", then yeah... this thing sounds cool but it's still opposed to what most of that feedback has been: take the time to polish what we already have, before adding new things.
Title: Re: CCP - Let Us Free the Slaves!
Post by: Silver Night on 27 Jul 2010, 16:27
I know that CCP, as far back as beta, had sort of floated a crew idea. It is probably one of those things on their to-do: someday list.

I think PI is the start (whatever its current flaws) of steps in that direction.

Ultimately a system where you have crew, and they gain XP for things you do (and also surviving) could be a delightful sort of sub-game that satisfies the occasional urge that I (and I suspect some others) sometimes have for a 'traditional' RPG element, here and there. Also, it makes it a bitch when you lose that ship and the crew-member you shepherded from Assistant Technician to Chief of Engineering bites the dust.

Bit off topic, I guess  :P
Title: Re: CCP - Let Us Free the Slaves!
Post by: Zuzanna Alondra on 10 Sep 2010, 15:14
I'm giving this a bump in hope for more posts on the link in the OP.  I really hope enough posts will catch CCP's attention.