On the other hand, it wouldn't take 'many Bothans' dying to obtain the plans for the Death Star - just one Spai with a disposable alt and director rights to the Empire.
Emperor Palpatine might control the Force but I get the idea he might be someone that ignores the metagame.
Oh, in terms of weapons technology there's no real comparison - anti-starfighter weapons in the era of the Galactic Empire have similar yield to the supercapital turrets in EVE. An Imperial-I class Star Destroyer has a peak power output of 7.7x1024 W, compared to 6.5x1011 W on a Revelation.
In terms of mobility there's a weird paradox: Stargates and jump bridges can transit considerably more mass in a single instant, but are also fixed objects with considerable support requirements; in contrast, hyperdrives require individual installation on each vessel, but this also means all ships with one can travel independently.
Because of differing FTL technologies, interdictors would not function against either side.
The one respect in which New Eden truly stands out is its industrial capacity; while the loss of hundreds of capital ships would be a crippling blow the Galactic Empire, it is only a relatively minor setback for a significant capsuleer alliance or one of the Big 4; while only a few tens of vessels in the 10-20 km range were ever produced by the Galactic Empire, titans are practically churned out by the dozen. What is not clear is to what degree the same manufacturing techniques could be applied to Star Wars' technology should the two ever meet.
So make up for the lack of firepower with sheer weight of numbers?
As for mobility, the understanding on how wormholes work and the exploitation of the same should give New Eden fleets a minor advantage against the Empire. The Galactic Empire does not even know such a thing exist, likely because they had never encountered such a thing. Us in New Eden exploit the damned thing all the damned time. A well-placed wormhole, something covert ops with a Cynosural Field Generator and some world in the Galactic Empire is going to see a supercapital fleet in orbit while the Imperial battle fleet is still having a tea break many light years away.
Sansha's Nation will have a field day with this.
So make up for the lack of firepower with sheer weight of numbers?
Because firepower does not work that way.
Here's the comparison I am working with:
The Acclamator-class assault ship carried a main battery rated at 200 gigatons/shot, or around 8.4x1017 Joules. In contrast, a dual giga pulse laser consumes 3.2x1011 Joules per shot. This means that for each shot an Accalmator's main battery fires, a Revelation would have to fire over 2.5 million shots in return.
Let's be generous; maybe the numbers we are seeing don't constitute the Revelation's full power consumption. If we scale up the Revelation's damage output by 100 times, they would still need to fire 26,250 shots to equal a single shot from an Acclamator.
Now keep in mind that not only was the Acclamator designed to absorb tens if not hundreds or thousands of such shots, but by the era described in the OP's link - well into the Galactic Empire's rule - the Acclamator was considered under-powered and unsuitable for fleet engagements. Think, for a moment, about the kind of firepower more 'modern' ships must be both capable of firing and absorbing.
That's the kind of insane numbers we're looking at.QuoteAs for mobility, the understanding on how wormholes work and the exploitation of the same should give New Eden fleets a minor advantage against the Empire. The Galactic Empire does not even know such a thing exist, likely because they had never encountered such a thing. Us in New Eden exploit the damned thing all the damned time. A well-placed wormhole, something covert ops with a Cynosural Field Generator and some world in the Galactic Empire is going to see a supercapital fleet in orbit while the Imperial battle fleet is still having a tea break many light years away.
Sansha's Nation will have a field day with this.
Fair point on the wormholes; although they do appear in Star Wars, they do so only as anomalies created momentarily by strong force powers or extremely powerful explosions.
However, I in turn have to wonder how Wars' Interdictor ships would interact with wormholes. During the Incursion events, significant progress was made in disrupting wormholes by using massed gravitic ECM and graviton smartbombs; Interdictor cruisers, in turn, work by creating a false mass shadow of a planet to disrupt hyperdrive activation.
Yeah, while I don't necessarily subscribe to the SW being designed for kids idea
This isn't to say that Eve is entirely coherent, either, and it's pretty clear that the capacitor juice required to fire a weapon has absolutely no bearing on it's yield. Consider the 1000mm (or one meter) railgun. I assume that Eve railguns are vastly more efficient than our own. In this case, I presumed that they are firing at roughly 50% of the speed of light
Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed.
This would also explain how, in a rather infamous Chronicle (EDIT: Xenocracy), a capsuleer could threaten to wipe out a city with a couple shots from a comparatively puny 425mm railgun.
Instant-hitting weapon with fast reload time. Deals Kinetic and Thermal damage types.
Mixing different IPs operating under different universe rules is ultimately just a game of 'nuh uh this ship wins, no way that ship wins' even if an interesting idea :)
SW is pulp fantasy adventure with the tech and universe rules thought of after the fact. Is it cool? Does it pew pew and look neat and serve the story? Go for it!
Eve is similar, but just under different sci fi 'grimdark' rulesets.
When one side has entire orders of insane magic space monks though, you know... time to quit.
Mixing different IPs operating under different universe rules is ultimately just a game of 'nuh uh this ship wins, no way that ship wins' even if an interesting idea :)
SW is pulp fantasy adventure with the tech and universe rules thought of after the fact. Is it cool? Does it pew pew and look neat and serve the story? Go for it!
Eve is similar, but just under different sci fi 'grimdark' rulesets.
When one side has entire orders of insane magic space monks though, you know... time to quit.
But can insane magic space monk defeat resurrecting immortal supersoldiers slinging miniature suns with a shotgun?
Mixing different IPs operating under different universe rules is ultimately just a game of 'nuh uh this ship wins, no way that ship wins' even if an interesting idea :)
SW is pulp fantasy adventure with the tech and universe rules thought of after the fact. Is it cool? Does it pew pew and look neat and serve the story? Go for it!
Eve is similar, but just under different sci fi 'grimdark' rulesets.
When one side has entire orders of insane magic space monks though, you know... time to quit.
But can insane magic space monk defeat resurrecting immortal supersoldiers slinging miniature suns with a shotgun?
"The power to sling suns is insignificant next to the power of the Force"
Or something *shrug*
I want magic space monks into my corp for counter intelligence careers.Lord, just imagine Jedi/Sith corp spais.