That light pits, used to hold ships in place, are filled with complex electronic equipment, have no safety boundaries, and are lit with a dim blue light when not in use? (The Burning Life p. 77)
Trying to figure out what this version is truly bringing to the table over Civ III. Dissapointing, I feel like I'm just playing the same game again.
You haven't experienced a friendly civ suddenly becoming hostile then immediately going to war with you, even after you've traded and had defensive pacts for hundreds of turns?