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Author Topic: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers  (Read 6112 times)

Lyn Farel

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #15 on: 19 Jul 2013, 14:13 »

I may be wrong of course but I still do think that "chasing things" all around with a blaster ship is completely doing it wrong. Dx
« Last Edit: 19 Jul 2013, 14:16 by Lyn Farel »
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kalaratiri

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #16 on: 19 Jul 2013, 14:23 »

I may be wrong of course but I still do think that "chasing things" all around with a blaster ship is completely doing it wrong. Dx

Unfortunately in this world of kiting supremacy, "chasing things" is more or less mandatory unless you manage to land on them at 0.
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Ghost Hunter

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #17 on: 19 Jul 2013, 15:43 »

I dislike the Kitey mechanic of video games because it's so binary : either it works and nothing can stop it, or you're screwed and throw your fighting capability. Brawling is in a similarly bad situation, forcing the two in a very simple rock/paper/shotgun situation...
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kalaratiri

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #18 on: 19 Jul 2013, 15:47 »

Quote from: CCP Rise
Hey guys, I'm back at work after having nightmares all night of running out of Ishtar CPU

We're reading all this, as usual, and will iterate based on it, as usual. We have some time (because everyone here is on vacation so I can do what I want #yolobalancing) so I want to wait until after the weekend to commit to anything. I might post again in a bit about some of our high level strategy as there is clearly some frustration about the contrast between HACs and the nice powerpoints about T2 specialization.

Please keep up the discussion and I'll be back soon with more info.

This is possibly the scariest thing I have ever read.
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Esna Pitoojee

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #19 on: 19 Jul 2013, 19:47 »

Did a CCP member seriously just use the phrase "yolo"?



Somebody find him, gank him, pod him, and throw the corpse off the top of the CCP headquarters.
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Katrina Oniseki

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #20 on: 19 Jul 2013, 20:05 »



My reaction to most of the changes.

Lyn Farel

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #21 on: 20 Jul 2013, 05:07 »

I am glad he at least recognizes that HACs do not fit their so called T2 specialization concept. Thats what I was expecting in the first place...

NB : Kat, your pic doesn't show.

I may be wrong of course but I still do think that "chasing things" all around with a blaster ship is completely doing it wrong. Dx

Unfortunately in this world of kiting supremacy, "chasing things" is more or less mandatory unless you manage to land on them at 0.

That's why you usually don't try to chase them around since it's more or less doomed if the guy knows what he is doing at least a little. Either you engage at 0, either you avoid engagement until better situation arises.

That's why I also agree with Ghost. There are so many things that made me stop pvp in Eve, and this is one part of it.
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BloodBird

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #22 on: 20 Jul 2013, 05:29 »

These changes definitely have a hint of "Welp, brawling is dead, may as well make everything kitey now, otherwise it will be shit!"

This. I find myself agreeing with Prom 100%. I liked the changes here until I got to the Deimos. But as you say, seems CCP would rather make everything uber at kiting because the game has forgotten what it was like to do some brawling.

RIP my favorite play-style. Maybe in a few years players will have the spine to go out in brawl fits again, but I honestly don't think we will ever see that again.


*edit*

I may be wrong of course but I still do think that "chasing things" all around with a blaster ship is completely doing it wrong. Dx

There was a time when I did this on a daily basis and it worked just fine, flying an 'all purpose' Thorax was doable and fully functional - MWD, point, web, blasters, active tank, light attack and light jam drones, 1-2 nos and you were set to engage just about anything in your own weight category, anything below, and the occasional BC and BS depending on situation/fit. As you might have noticed, this play-style is practically extinct by now.

Anyhow, I'll keep this information in mind, re-fit my ships again when I get online next (I've done a lot of this recently) and compensate. We all pretty much have to.
« Last Edit: 20 Jul 2013, 05:36 by BloodBird »
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Lyn Farel

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #23 on: 20 Jul 2013, 06:18 »

By chasing things I mean running desperately around trying to catch something too fast for you.

And I never really enjoyed old pvp much too since it was totally crippled by its lot of problems. Vive le nanonerf.
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DeadRow

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #24 on: 20 Jul 2013, 20:09 »

Eh, I'm sure it'll all get changed up again if the rage continues.
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Katrina Oniseki

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #25 on: 23 Jul 2013, 01:18 »

Eh, I'm sure it'll all get changed up again if the rage continues.

More than likely.

CCP's already said they post upcoming changes in F&I because they want to know what we think and it's not set in stone yet.

Balancing is something easier to change as far as workload, I'd think. Doesn't mean wasted art assets and code if they don't go for the initial plan as presented. Just change the numbers and have more coffee table group talks on how this-n-that ship will be affected in the meta.

DeadRow

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #26 on: 23 Jul 2013, 17:02 »

Balancing is something easier to change as far as workload, I'd think. Doesn't mean wasted art assets and code if they don't go for the initial plan as presented. Just change the numbers and have more coffee table group talks on how this-n-that ship will be affected in the meta.

No doubt. But some of the changes don't even seem that well thought out, even for an initial pass. I think it comes from HACs not really having a specialised role, but I think that was stated earlier.


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[12:40:50] Kasuko Merin > He has this incredible talent for making posts at people that could be <i>literally</i> quoted straight back at him and still apply.

Kazuma Ry

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #27 on: 23 Jul 2013, 18:47 »

I haven't flown HAC's at all, so I can't weigh in on if these changes are good or bad, but....

When I hear HAC, I see a cruiser size ship that can take a beating and dish out it's own. If finding HAC's a role, the only role I could think for them would be to get rid of Battle cruisers, and put HAC's in their place. This is of course just going off the name of the Class of ships, and not their actually stats.
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Silas Vitalia

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #28 on: 23 Jul 2013, 19:25 »

I would love if there were some 'web bombs' or some similar new area effect devices to counter all this kitin'

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Kyoko Sakoda

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Re: Dev Post: [Odyssey 1.1] Heavy Assault Cruisers
« Reply #29 on: 23 Jul 2013, 21:01 »

Mai Eagle! Mai Die-most!  :cube:
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