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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Ashar Kor-Azor on 18 Apr 2010, 16:16

Title: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 18 Apr 2010, 16:16
I'm going to think about this some, but I don't think it's really a very good idea at all before:

-We write a good primer for new Amarr players
-We engage people at an individual level rather than corporations
-We ensure that no-one tries to play figurehead. No one corporation can be seen as the center of the bloc for at LEAST a good six-month period. Especially nothing as closed-off as PIE, which traditionally has been hell for the fringe to work with. I'm done picking up the pieces to the tune of ten recruits a week when core-bloc members turn people away for not following a draconian set of standards they can't even express.

It's messy and really not necessarily worth doing without support for such things. Honestly, if it's just quid-pro-quo bloc reorganization, fuckin' forget about it. That old structure is shot through with shit. It has to go if any kind of innovation is to reinvigorate roleplay in the game.
Title: Loyalist round table
Post by: Laerise [PIE] on 18 Apr 2010, 16:29
Honestly, if it's just quid-pro-quo bloc reorganization, fuckin' forget about it. That old structure is shot through with shit. It has to go if any kind of innovation is to reinvigorate roleplay in the game.

So much for being nice and civil.  :roll:
Title: Loyalist round table
Post by: Havohej on 18 Apr 2010, 16:34
I saw that as 'conversational profanity' rather than combativeness, myself.  Like, "Think the Habs are gonna win the cup?  Fuckin' forget about it!"  Based on the RP community's penchant for negative dramas in general, I think there's probably some merit to the idea that the old way of going about things carries a lot of heavy baggage that would be better off left behind.

That said, maybe rein it in a little if we can so it doesn't get out of hand :)
Title: Loyalist round table
Post by: Ashar Kor-Azor on 18 Apr 2010, 16:58
Lae...Lae, look.

I didn't insult you, I expressed an opinion of what would best serve the community.

The old bloc structure may have accomplished a few things, but it does not strike me as something worth preserving. If you feel it is, carry on in your interests, but do so without me. I would rather seek to build institutions than cults of personality if I have the capacity to do so.

For the sake of real civility, I will treat you as someone I can confide in with whatever language I feel is appropriate, rather than rattle off a long list of adjectives about how fuckhorribly the bloc wrecked my game for years by being the self-balkanizing and recruit-shredding thing it was.

I expect nothing and hold you to no standards in return, except, you know, that you don't impose a singular perception of civility that gets upset when the kid gloves come off for things central to the experience of others.

And hav, u so biased. Shoulda modded meee : /
Title: Loyalist round table
Post by: Havohej on 18 Apr 2010, 17:02
And hav, u so biased. Shoulda modded meee : /

It's not so much bias, really.. it's just that I like to drop a nice F-bomb every now and then (often) too; I might very well be overruled on this idea, but while I very, very much want the friendly, open, welcoming atmosphere we're all after I'd rather that not mean 'no cussing', y'know?

At any rate, my post above was personal opinion only...

[admin]...not an official comment ;)[/admin]

e: For my own information, could I ask you to possibly elaborate a little on what you mean when you talk about the old bloc structure, specifically in the recruit-shredding sense?  I wasn't around for that stuff (and would've been an outsider anyway), so I'm kinda curious about that stuff...
Title: Loyalist round table
Post by: Laerise [PIE] on 18 Apr 2010, 17:30
I think, and you may correct me here if I'm wrong, that Ashars main problem with the 'bloc' is that it does not conform to some corrupted hippie idealism :p
Meaning, we don't conform into one big apologetic group of people whose main goal is that 'everyone can express themselves the way they want, no matter the costs'.

What I do miss in your rant, if I may call it that, Ashar, is that you fail to see the ability of the bloc to work together if there is a real need to.
Very much like the empire itself the greater amarr community (GAA, or amarr bloc if you want), is split up into various sub groups - the most active ranging from fairly traditionalist (in the modern sense) corps like PIE or 1pg up to other entities of an even more liberal/lax attitude like, for example, Aldriths/Shalee's corp (the AM of the not so recent past might be another good example for the "shockingly" liberals).


And now specifically in regards to Ashars last post.

I don't care particularly much for what you call 'your game'. I am playing eve the way I think it's most enjoyable to me and my corp mates, and that's really it - you most likely do the same.
However, I see no reason to fall back into old modes of agression in ooc-discussions about ic matters, actually it's rather tiresome.

Oh, and re: 'gloves off', you know where to find me, bring it :P

Edit(h): Oh, and, before I forget about it...

It's the fracturedness of the bloc that makes it so much fun for me and many others.
Where would be the fun in a round table like the one proposed above (just to get us back on topic) if everyone was best friends and just after some tea and biscuits.

Edith(h II.): And, yes, yes, there will be tea and biscuits nonetheless  :D
Title: Loyalist round table
Post by: Ashar Kor-Azor on 18 Apr 2010, 17:34
Uh, no, and no, and no. Laerise, your interpretation of the content of my posts here deserves a response longer than I can give right this minute, but I'll be back in a bit.

Hav, I'm going to dinner, and then I will come back here and regale you with the grand tale of my perceptions.
Title: Loyalist round table
Post by: Ashar Kor-Azor on 18 Apr 2010, 20:14
Was hoping I'd get to use this.

(http://www.magma.ca/~hra/intermission.jpg)
Title: Loyalist round table
Post by: Laerise [PIE] on 18 Apr 2010, 20:23
->TANKRED STILL ENDURES ?
Title: Loyalist round table
Post by: Ashar Kor-Azor on 18 Apr 2010, 21:58
TANKRED'S GUNS HAVE BEEN FIRING FOR THE LAST TWENTY POSTS.

Havvo, the first poast goes to your question.

When I was actively recruiting for my corporation and those of others, I would regularly encounter players that were seeking to play Amarr-aligned characters, but were refused the in-character company or camaraderie of established characters on the basis of keeping their roleplay experience up to par. Some guy who'd committed no crime other than reading only five or six paragraphs worth of backstory on the official game website would have the temerity to start to roleplay his character, would meet some old-guard Amarr with a nice bio, happily greet them, and be brushed off and told to go back in the closet to lurk moar until he knew ALL his shit if he made an unfortivable mistake like thinking a citizen of the Evil Empire could be a nice guy. Sometimes he'd be referred to an OOC channel or given a shot, but half the time he'd get no information other than 'read what's on the fuckin' website' and be shown the back of someone's hand.

I'd recruit and educate these people; around mid-2007 I'd easily get a dozen a week on recruitment runs. A lot of them turned into superb roleplayers and mid-level Bloc and Fringe officer material once they left my corp. Their only flaw was that they'd refused to read fifty pages of badly organized shit on the Eve-o website and tried to be original about their character in front of some conservative Amarr.

Their Pavlovian response, without someone like me around to redirect them or give them a hand up (and there were a good number of people like me), would have been simply to get fed up with the Amarr roleplay scene and get the fuck away from it.
Title: Loyalist round table
Post by: Ashar Kor-Azor on 18 Apr 2010, 22:14
Lae-lae.

Let's play some quotefest!

I see no reason to fall back into old modes of agression in ooc-discussions about ic matters, actually it's rather tiresome.
Well, that's good. I wasn't falling back on them, which I hope is clear by now. The tone here is conversational; I conform to it. I just do it my way.

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Oh, and re: 'gloves off', you know where to find me, bring it :P
I don't know if you got this, so.

I meant I used strong language (like the word 'fuck') around you because I thought you could hear such things in a discussion and not flip out.

Right now, it looks like I was mistaken. I hope you can bring that particular question to a close so I can get back to typing the word 'fuck' as often as I feel necessary to maintain the appropriate level of literary flair >.>

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I think, and you may correct me here if I'm wrong, that Ashars main problem with the 'bloc' is that it does not conform to some corrupted hippie idealism :p
Meaning, we don't conform into one big apologetic group of people whose main goal is that 'everyone can express themselves the way they want, no matter the costs'.
Not so. Consequence is just fine, if it is reasonable and consistent at an organizational level; individual-to-individual consequences are fine too, and useful if they're varied. However, what I have experienced repeatedly is that individuals were told to conform to the decisions of their leaders both in and out of character; this robbed players of the ability to enrich their roleplay without significant penalties to their playstyle. It was allowing or disallowing people to be members of your club if they put a toe past the line.
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What I do miss in your rant, if I may call it that, Ashar, is that you fail to see the ability of the bloc to work together if there is a real need to.
You may not call it that, because the rant starts a bit below the text you're currently reading (it's clearly marked, you'll see it when you get there). You may call it a summary of grievances, if you like :P

I don't fail to see the history of certain goals being completed, actually. I merely fail to see the merit of preserving a group that gets internet spaceship things done and utterly fails to bring in new kinds of storytelling. It's just a hodgepodge of paramilitary shit with a few backseat story-tellers sitting around, from where I'm standing - and I get the juicy bits related to me over the grapevine juuuust fine.

There has been no public discourse on the politics of the Empire in a venue not dominated by private interests. There has been no good engagement of the potential audience at a group level. There hasn't even been a Providence to point to lately as an excuse for the community resting on its collective laurels.

If you're satisfied with pure capacity for force-projection and a bunch of static modes of interaction, Lae, then there you go. I need more in my game, so I guess that's that.
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Very much like the empire itself the greater amarr community (GAA, or amarr bloc if you want), is split up into various sub groups - the most active ranging from fairly traditionalist (in the modern sense) corps like PIE or 1pg up to other entities of an even more liberal/lax attitude like, for example, Aldriths/Shalee's corp (the AM of the not so recent past might be another good example for the "shockingly" liberals).
The trouble is that a cursory political analysis will reveal that EXTREMELY FEW new ideas have really arisen over the course of the bloc's lifespan and been disseminated to the community to any degree of prominence. There have been reactionary responses, shifts in opinion, and little else.

It's institutions are cookie-cutter. There have been no successful Heir House corporations. There have definitely been no masterful constructions of new platforms from the wealthy foundation that has been gathered in terms of our sense of what Amarr capsuleers are like and the world they live in that are not pan-Imperial or Emperor-centric.

All the old Sarumites are dead or liberalized thoughtlessly; a lot of the old Liberals are now with the Sarumites. My favorite member of the old guard is Lallara for a reason.

This is some wicked bland factionalism.

The practical differences explored by the current range of corporations, when compared to the overall range of available paths to explore as offered in the fiction, is disappointingly small. If a list of tropes were made from the data-set these corps represent, it would be tiny. Their distinctions are well documented, but there is little difference of note between a racially liberal industrialist corp and a racially conservative one.

To put it another way, the procedurally generated content that resulted from an exercise of some five years and survived the crucible created by its own framers is of too little merit to preserve.

The last truly innovative liberal corp I can point to was Oberon Incorporated, and they did it because they had bleeding hearts.

I do it to enable a broader range of valid methods of in-character interaction.
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I don't care particularly much for what you call 'your game'. I am playing eve the way I think it's most enjoyable to me and my corp mates, and that's really it - you most likely do the same.
Except that you don't know what I consider my game.

And except part of how I find the game enjoyable - a large part - is in finding ways to work with others and get them to share in as many elements of it as possible, and you just invited me to a summit to discuss loyalist interests or issues. How different are we in our goals, then? You can't have your cake and eat it too, I'm afraid. I'm either someone to brush aside, or I'm a like-minded player saying, 'Are there more ways to have fun here? Let's find them.'

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It's the fracturedness of the bloc that makes it so much fun for me and many others.
Where would be the fun in a round table like the one proposed above (just to get us back on topic) if everyone was best friends and just after some tea and biscuits.

That's about the only place where there's a bit of hope, really. Except that where there used to be different mindsets on political or religious interests, right now there's just a focus on survival and the sound of the old iron curtain of 'What's Amarr is for Amarr only!' being drawn.

We can't have that anymore.

End /quotefest.

BEGIN RANT.

My core criticism of any and all Amarrian undertakings lately is summed up in a recent quote by Grae. It is as follows.


 [ 2010.04.15 06:11:36 ] Ashar KorAzor > D'you know the kid from the threat we linked you the other night
 [ 2010.04.15 06:11:46 ] Ashar KorAzor > about the politics and justification of slavery, the original poster
 [ 2010.04.15 06:11:53 ] Graelyn > Nope.
 [ 2010.04.15 06:11:55 ] Ashar KorAzor > is tryina do some clever, liberal things?
 [ 2010.04.15 06:12:04 ] Graelyn > Godspeed then.
 [ 2010.04.15 06:12:11 ] Graelyn > That's a dead-end.
 [ 2010.04.15 06:12:24 ] Graelyn > Nuances within the PF are not appreciated.
...
 [ 2010.04.15 06:12:43 ] Graelyn > It's LOLSLAVERS vs LOLDARKIES in space.
...
 [ 2010.04.15 06:12:59 ] Graelyn > I got that bashed through my skull eventually.
 [ 2010.04.15 06:13:26 ] Graelyn > I remember I sat Nubulai down once and outlined my liberal RP.
 [ 2010.04.15 06:13:38 ] Graelyn > "Does this have a point? Is it worth persuing?"
...
 [ 2010.04.15 06:14:04 ] Graelyn > "Um...well...hey, didi you know we're giving you the Sacred Cross of the Throne Order? Yay!"
 ...
 [ 2010.04.15 06:14:44 ] Graelyn > And since he was running the plot department, and he found any liberal Amarr anything to be confusing and silly, now so do I.

---

This is the attitude that the bloc has, in large part, embraced. I'm not gonna roll with that, Lae. I'd rather try to build something better from the ground up.

The buck stops with me on that one.

Anyway. Specifics.

My main complaints about the old bloc as a whole are the same as my main complaints about the CCP plot department. They are as follows:

-The Amarr bloc is a collection of personality cults loosely held together by common ground and friendship.
-The most influential leaders of the Amarr bloc favored balkanization.
-The bloc has failed to leverage its assets in terms of visibility and access to the public to educate incoming roleplayers effectively about game information. Which endlessly fucks up recruitment.

In short, it is not primarily a group that seeks to engender fun for as many as possible; it seeks to sustain set avenues of roleplay and favors them over novelty and experimentation for the sake of its own continued existence, and at a great deal of cost to its members.

First, on personality cults. I'll give you a couple of examples - PIE and CVA.

There has always been a lack of capacity in the bloc to establish a strong institutional culture for the thousand-odd players affiliated with it; nobody has worked to build something that runs itself, which is perhaps the one real accomplishment of Star Fraction. CVA didn't, and none of the other alliances came close.

This is why the culture of CVA shifted by degrees away from roleplay and directly towards 0.0 management, and why by the time I had an office in an outpost and was dragging corpmates out to 0.0 I couldn't hardly get the core characters of CVA to respond to new and interesting stimuli in an in-character sense. These people were too busy playing a game that consisted of a load of treadmills and running petty industries at a fraction of the efficiency they could achieve by more clever means, and called themselves a roleplay alliance.

A recruit in CVA who was looking to roleplay within his corporation was doomed almost from the start because of all this. I have dozens of friends in the group who, over the years, felt more and more marginalized because the personalities running the show responded first to the pressures of local politics and second to their declared interest. So the recruits didn't get to roleplay the way you and I did very much, Laerise, without leaving their corp almost completely out of the bargain.

That's bullshit. I don't want to be around it in EVE.

PIE suffered from this sort of thing another way - there was an Admiralty, but it was just a collection of figureheads who were good at certain things. As such, the organization responded to their whims. When personal conflicts occurred, they were settled by the whims of the people in charge; when things went well in terms of co-operation with newer corporations struggling to build themselves up, it was also on the whims of leading members - and no, not just in my case.

The real trouble came for me when Konstantin Mort and I spoke of the changes in PIE under Rodj as opposed to Gaven. I'd just gone to the Praetoria's public channel and spoken to a few newer members of the organization who treated me differently than members had under other CEOs; I had thought of communication standards under Lallara for a moment, but it was the shift in policy behind the behaviors that got to me. Konstantin felt the same way; he maintained that the lack of a structure of policies the CEO of the year had to abide by had altered the membership of the organization when the new CEO could come in and wield a free hand, but the goals of PIE had not changed in step with these alterations and as such, the corp was a different beast trying to fit itself to the same yoke.

That sure didn't help bloc politics become any saner, and it wasn't Rodj's fault. But it would not have occurred with strong institutionalization.

As it is, the whole thing feels like it works by virtue of being an old boy network. When you say it can work when it needs to, this is simply an old boy network in action. I think we can do better.

Onto the second point.

Gaven Lok'ri's player was a bright guy, but he said to me one day that because of prior disagreements with the community at large, the leadership of the various segments of the community he felt were like-minded were knowingly contributing to the balkanization of the community to preserve their play-styles. That was two years ago.

Today, there IS no core bloc presence outside of FW on the Amarr side that anyone really recognizes, nothing that even piddlingly compares to the Matari group in terms of its degree of outreach, accessibility, and capacity to achieve objectives. I lay that at the feet of a pro-balkanization posture among the leadership of the Amarr bloc and little else - they were following along with their predecessors instead of responding to circumstance and deciding that no, it was time to build up the camaraderie and co-operation in new ways. It was always people like Evanda on the outside, it seems, who rebuilt the bridges.

That can go.

Finally, the lack of available and well-formatted summarial documentation on the Amarr at large and the bloc in particular, accessible to anyone who feels like taking a look, and accessible without first joining a corporation, has monumentally fucked everything.

There have been half-hearted attempts on many occasions to fix this; here, I share in the blame to a significant degree. However, while people HAVE people posted chunks of internal PIE threads to Chatsubo (and done other things like that from time to time), they'd still left the onus on a newcomer to find that thread, analyze it, and make from it a sound basis for satisfying play.

This is hilariously unfair.

The Amarr are the most complex faction in the game.

They had to be. The villian must be the most interesting player in a given story to be effective, and Talisman got at least that right with the Amarr.

It's not about how inherently evil or good they are; it's not about the people that want to play some sort of weeping peacenik and try to make amends with the enemy. It's about positively everyone who ever wanted a deeper plot arc, or more PF.

The understanding was that all you needed was soldiers and adoring fans of your play-style, so you went and got them without building a public structure to allow for some evolution. The expectation was, among bloc members and everyone else, that smart interpretations were something that organically came together after some new kid had read sixty-odd chronicles, news articles, stories and novellas.

That's fucking insane.

There was also all this stuff locked away on a private forum (PIE's internal boards, in several cases) that nobody ever dragged into the light because they couldn't be arsed to stop doing other things in the game. That's weak. It's a disservice to the community, and I simply won't associate with it. I can get critical OOC faction-related information out of a given member of Electus Matari and RE-AW easier and faster than I can out of one of the members of my own factional RP group, and I've asked repeatedly. What the fuck is that?

If the function of the group we refer to as the Amarr bloc is not to educate any interested party about an activity that only improves when more educated people and groups are involved in it, then that group is likely to wither on the vine. And the bitch of it is, I started talking about these things six weeks into my stay in the game. And I never stopped. And now the bloc's deader than a doornail, but I contend that it could have been twice the size it ever was with more able outreach.

We had this silver, and never did anything with it relating to casting a bullet. And this silver bullet could have destroyed allegiance drift in a group the size of CVA for a long time, or created a more robust political sphere, or generally been a drama-killer and a thing of value. We all collectively sat on our hands.

But the bloc had a lot more silver than the fringe.

Alright, dear reader, that's the end of it. You've beaten Backstage's first textwall. Be ye gratified.
Title: Loyalist round table
Post by: Myyona on 19 Apr 2010, 01:33
Might be a textwall, but I read through it all and found it very interesting. Applause is in order.

Never were a part of the Amarr block so I cannot provide any opinion on the topic my self. :|
Title: Loyalist round table
Post by: Ashar Kor-Azor on 19 Apr 2010, 02:31
Applause

Thank you.

I may or may not have read that as 'applesauce' the first time.

Don't think my brain likes the thought of me gettan applauded >.>
Title: Loyalist round table
Post by: lallara zhuul on 19 Apr 2010, 02:49
I was.

The analysis seems to be quite sound.

Especially on the old boys club front, lets take the Mito conflict for example.

CAIN was getting a beatdown from SF there, they had flown with the Amarr bloc a few times (against SF.)

As the current CEO I figured it would be fun to shoot SF.

I convoed Graelyn, expressed my intentions, he was going to do the same thing for the same reasons, I cooked up the Live fire exercises in the Mito constellation excuse and off we went.

I do agree with Ashar about the fact that PIE and its recruitment process turned away people, and as someone who took part and then later was head of the recruitment process I know exactly why.

It is because most of the people that show interest are blithering idiots.

I did hold hands with most of the ones interested in joining PIE and walked them through the PF, giving them enough information to make an educated choice on what they were going for. Basic information on the Houses, what they stood for, basic religious dogma that PIE was subscribing to, slavery issues and whatnot.

But a lot of them were disheartened by the fact that they would actually have to think about the choices that their character has made to get to the situation that they are in. And the fact that they liked pirating would not be kosher in a loyalist organization. Or that a basic level of literal expression was required to be able to actually convey what the hell was going on in their characters lives. The stories I could tell would probably take up a forum of their own.

I believe that there are possibilities for getting a roundtable together with Amarrian roleplayers first in an OOC setting, then in an IC setting (OOC first so that you could lay down ground rules so that nobody would get their panties in a bunch, for example the more hardcore Amarrians would not even interact with someone who is in a lesbian marriage or has non-Amarrian corp mates.) Just so that they know each other, and they can send those that are interested in certain aspects of the Amarrian RP towards those that are in organizations that reflect those.

So that nobody interested in the Amarrian RP would be turned away, they would be turned towards something, that would enrich their play and hopefully make them enjoy EVE more.

Personally I feel that FW pretty much killed the RP within the Empire and between the Freedom Fighters and the Loyalists.
But thats another story.
Title: Loyalist round table
Post by: Laerise [PIE] on 19 Apr 2010, 03:03
Lae-lae.

Let's play some quotefest!

Meh...

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I see no reason to fall back into old modes of agression in ooc-discussions about ic matters, actually it's rather tiresome.
Well, that's good. I wasn't falling back on them, which I hope is clear by now. The tone here is conversational; I conform to it. I just do it my way.

Aw, c'mon, whose the one playing thin-skin now?  :cry: Meanie!

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Oh, and re: 'gloves off', you know where to find me, bring it :P
I don't know if you got this, so.

Yep, I guess I did. *ahem* NO ONE HAS THE PROWESS TO FACE TANKRED IN BATTLE

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I meant I used strong language (like the word 'fuck') around you because I thought you could hear such things in a discussion and not flip out.

Right now, it looks like I was mistaken. I hope you can bring that particular question to a close so I can get back to typing the word 'fuck' as often as I feel necessary to maintain the appropriate level of literary flair >.>[/quote]

I suggest that we split this argument into a new thread.

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I think, and you may correct me here if I'm wrong, that Ashars main problem with the 'bloc' is that it does not conform to some corrupted hippie idealism :p
Meaning, we don't conform into one big apologetic group of people whose main goal is that 'everyone can express themselves the way they want, no matter the costs'.
Not so. Consequence is just fine, if it is reasonable and consistent at an organizational level; individual-to-individual consequences are fine too, and useful if they're varied. However, what I have experienced repeatedly is that individuals were told to conform to the decisions of their leaders both in and out of character; this robbed players of the ability to enrich their roleplay without significant penalties to their playstyle. It was allowing or disallowing people to be members of your club if they put a toe past the line.

There's just so much individuality that fits into a team Ashar.
I obviously won't comment on my predecessors, but I consider myself fair, sometimes even exceedingly and stupidly fair.
Being asked to conform to descisions of your leaders is nothing I see as particularly back breaking.
Actually it's something I do in my every-day-real-life quite a lot, its called having a job.

Respectively, if you don't like your employer, just look for another one that suits you better or go independant.

There are two roads you can go in this regard, in my eve-experience.

One is that you conform to anyones wishes and, over time, become dilluted into something else, I'll cite AM as a prime example here.

The other is to keep a hold to a strong central ideology and stick with it, even if it rubs some people the wrong way once every so often.

You can, of course, prove me wrong :) and I'd actually appreciate it to see a new, working, solution to this problem - so far I didn't see anything coming from you or OBSA for that matter though, again, if I'm wrong just give me an example.

´
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What I do miss in your rant, if I may call it that, Ashar, is that you fail to see the ability of the bloc to work together if there is a real need to.
You may not call it that, because the rant starts a bit below the text you're currently reading (it's clearly marked, you'll see it when you get there). You may call it a summary of grievances, if you like :P

I don't fail to see the history of certain goals being completed, actually. I merely fail to see the merit of preserving a group that gets internet spaceship things done and utterly fails to bring in new kinds of storytelling. It's just a hodgepodge of paramilitary shit with a few backseat story-tellers sitting around, from where I'm standing - and I get the juicy bits related to me over the grapevine juuuust fine.

Yeah, I can imagine internal stuff is hard to see from the wrong side of the walls of privacy, but I assure you, there are more story tellers in PIE than there are captains+admirals. ;)
And quite a lot of them are carving out their little, personal experience as we speak

No, most of our RP does not bring about world changing moments, oh my.

You sound more and more like Graelyn who wishes back the days when a single fart of a player woul make all five empires tremble :D

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There has been no public discourse on the politics of the Empire in a venue not dominated by private interests. There has been no good engagement of the potential audience at a group level. There hasn't even been a Providence to point to lately as an excuse for the community resting on its collective laurels.

Then please do explain why my unconditional invitation to such a discourse throws you into such a proto-rant. (not saying it's not enjoyable, but...)

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If you're satisfied with pure capacity for force-projection and a bunch of static modes of interaction, Lae, then there you go. I need more in my game, so I guess that's that.

Before we go further down -this- particular road of "yeah it is / no isnt!!" calling, who says we only have a set bunch of static modes of interaction?
Yes, of course, you do, but please give me some examples on this, because quite frankly, you are wrong.

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Very much like the empire itself the greater amarr community (GAA, or amarr bloc if you want), is split up into various sub groups - the most active ranging from fairly traditionalist (in the modern sense) corps like PIE or 1pg up to other entities of an even more liberal/lax attitude like, for example, Aldriths/Shalee's corp (the AM of the not so recent past might be another good example for the "shockingly" liberals).
The trouble is that a cursory political analysis will reveal that EXTREMELY FEW new ideas have really arisen over the course of the bloc's lifespan and been disseminated to the community to any degree of prominence. There have been reactionary responses, shifts in opinion, and little else.

This is not the case, and I think you should do some more research, especially on FW, if you think that everything is and has been just the same since '06.

Heck there even were people who actively opposed imperial decrees quite publically on the IGS !
The fact that it was solved peacefully and without a large news article does not mean that nothing happened at all.

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It's institutions are cookie-cutter. There have been no successful Heir House corporations. There have definitely been no masterful constructions of new platforms from the wealthy foundation that has been gathered in terms of our sense of what Amarr capsuleers are like and the world they live in that are not pan-Imperial or Emperor-centric.

Khanid-Provincial-Vanguard anyone?

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All the old Sarumites are dead or liberalized thoughtlessly; a lot of the old Liberals are now with the Sarumites. My favorite member of the old guard is Lallara for a reason.

This is some wicked bland factionalism.

Sorry, but we'll have to agree to disagree here.
Apart from a few IGS posts and outbursts in various chats I haven't seen lall's Path of Thorns do anything but being a silent reminder of the past.
Sadly she's still in a one man corp, I had high hopes from her to unite more people to her banner - still got unifnished business with her :)

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The practical differences explored by the current range of corporations, when compared to the overall range of available paths to explore as offered in the fiction, is disappointingly small. If a list of tropes were made from the data-set these corps represent, it would be tiny. Their distinctions are well documented, but there is little difference of note between a racially liberal industrialist corp and a racially conservative one.

And this is the same for every other factional RP.

For the minmatar you have the big players U'K (of whom most are too busy to do 0.0 games to post more on the IGS than "bloodyhand.gif" - no offense) and EM, who are just happily sitting in minmatar highsec doing... not much more than come out every highnoon to help the mini militia to outblob the amarrian even more, I see that hasn't changed either :P

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To put it another way, the procedurally generated content that resulted from an exercise of some five years and survived the crucible created by its own framers is of too little merit to preserve.

The last truly innovative liberal corp I can point to was Oberon Incorporated, and they did it because they had bleeding hearts.

Which I have never even heard of, qed :(

You mean, content that is more world changing than getting commendations by heirs/the emperor/empress him/herself , or that PF was changed towards more liberal waters, especially in regards to slavery?

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I do it to enable a broader range of valid methods of in-character interaction.

Yes, I know. I have had the pleasure to meet Ashar quite a few times already, and I think it'll stay at quite a few times, since the whole fed.-liberal schtik doesn't ring my bell (nor does it go well with laerise), so, sorry.[/quote]

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I don't care particularly much for what you call 'your game'.
marked bold

Except that you don't know what I consider my game.

And except part of how I find the game enjoyable - a large part - is in finding ways to work with others and get them to share in as many elements of it as possible, and you just invited me to a summit to discuss loyalist interests or issues. How different are we in our goals, then? You can't have your cake and eat it too, I'm afraid. I'm either someone to brush aside, or I'm a like-minded player saying, 'Are there more ways to have fun here? Let's find them.'

I should have thought my invitation to a discussion would point you to the later as my reason, maybe I didn't make myself clear enough.

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It's the fracturedness of the bloc that makes it so much fun for me and many others.
Where would be the fun in a round table like the one proposed above (just to get us back on topic) if everyone was best friends and just after some tea and biscuits.

That's about the only place where there's a bit of hope, really. Except that where there used to be different mindsets on political or religious interests, right now there's just a focus on survival and the sound of the old iron curtain of 'What's Amarr is for Amarr only!' being drawn.

We can't have that anymore.

It is very fitting to the amarrian spirit, being xenophobic and all, but that comes down to personal preferrance, I'll give you that.

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End /quotefest.

Aye

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BEGIN RANT.

My core criticism of any and all Amarrian undertakings lately is summed up in a recent quote by Grae. It is as follows.


 [ 2010.04.15 06:11:36 ] Ashar KorAzor > D'you know the kid from the threat we linked you the other night
 [ 2010.04.15 06:11:46 ] Ashar KorAzor > about the politics and justification of slavery, the original poster
 [ 2010.04.15 06:11:53 ] Graelyn > Nope.
 [ 2010.04.15 06:11:55 ] Ashar KorAzor > is tryina do some clever, liberal things?
 [ 2010.04.15 06:12:04 ] Graelyn > Godspeed then.
 [ 2010.04.15 06:12:11 ] Graelyn > That's a dead-end.
 [ 2010.04.15 06:12:24 ] Graelyn > Nuances within the PF are not appreciated.
...
 [ 2010.04.15 06:12:43 ] Graelyn > It's LOLSLAVERS vs LOLDARKIES in space.
...
 [ 2010.04.15 06:12:59 ] Graelyn > I got that bashed through my skull eventually.
 [ 2010.04.15 06:13:26 ] Graelyn > I remember I sat Nubulai down once and outlined my liberal RP.
 [ 2010.04.15 06:13:38 ] Graelyn > "Does this have a point? Is it worth persuing?"
...
 [ 2010.04.15 06:14:04 ] Graelyn > "Um...well...hey, didi you know we're giving you the Sacred Cross of the Throne Order? Yay!"
 ...
 [ 2010.04.15 06:14:44 ] Graelyn > And since he was running the plot department, and he found any liberal Amarr anything to be confusing and silly, now so do I.

Oh for christs sake, leave Graelyn out of it, he's even more of an old grumpy man than Gaven... and that says quite a lot!

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---

This is the attitude that the bloc has, in large part, embraced. I'm not gonna roll with that, Lae. I'd rather try to build something better from the ground up.

The buck stops with me on that one.

Anyway. Specifics.

My main complaints about the old bloc as a whole are the same as my main complaints about the CCP plot department. They are as follows:

-The Amarr bloc is a collection of personality cults loosely held together by common ground and friendship.
-The most influential leaders of the Amarr bloc favored balkanization.
-The bloc has failed to leverage its assets in terms of visibility and access to the public to educate incoming roleplayers effectively about game information. Which endlessly fucks up recruitment.

In short, it is not primarily a group that seeks to engender fun for as many as possible; it seeks to sustain set avenues of roleplay and favors them over novelty and experimentation for the sake of its own continued existence, and at a great deal of cost to its members.

I think especially Louella and Aldrith/Shalee will disagree with you here.
Hey, my character might not run up to them to give them an (in Shalee's case) unwanted hug and a kiss on the cheek out of happiness, but I sure appreciate what they're doing.

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First, on personality cults. I'll give you a couple of examples - PIE and CVA.

There has always been a lack of capacity in the bloc to establish a strong institutional culture for the thousand-odd players affiliated with it; nobody has worked to build something that runs itself, which is perhaps the one real accomplishment of Star Fraction. CVA didn't, and none of the other alliances came close.

This is why the culture of CVA shifted by degrees away from roleplay and directly towards 0.0 management, and why by the time I had an office in an outpost and was dragging corpmates out to 0.0 I couldn't hardly get the core characters of CVA to respond to new and interesting stimuli in an in-character sense. These people were too busy playing a game that consisted of a load of treadmills and running petty industries at a fraction of the efficiency they could achieve by more clever means, and called themselves a roleplay alliance.

A recruit in CVA who was looking to roleplay within his corporation was doomed almost from the start because of all this. I have dozens of friends in the group who, over the years, felt more and more marginalized because the personalities running the show responded first to the pressures of local politics and second to their declared interest. So the recruits didn't get to roleplay the way you and I did very much, Laerise, without leaving their corp almost completely out of the bargain.

That's bullshit. I don't want to be around it in EVE.

The last paragraph is bullshit I don't want to have around in EVE either.

First off, I do agree on some of your statements regarding CVA, but we're seeing the same changes in UK as well, so I'll just put it down to problems with exponential corp/aliance growth and 0.0 Realpolitik.

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PIE suffered from this sort of thing another way - there was an Admiralty, but it was just a collection of figureheads who were good at certain things. As such, the organization responded to their whims. When personal conflicts occurred, they were settled by the whims of the people in charge; when things went well in terms of co-operation with newer corporations struggling to build themselves up, it was also on the whims of leading members - and no, not just in my case.

The real trouble came for me when Konstantin Mort and I spoke of the changes in PIE under Rodj as opposed to Gaven. I'd just gone to the Praetoria's public channel and spoken to a few newer members of the organization who treated me differently than members had under other CEOs; I had thought of communication standards under Lallara for a moment, but it was the shift in policy behind the behaviors that got to me. Konstantin felt the same way; he maintained that the lack of a structure of policies the CEO of the year had to abide by had altered the membership of the organization when the new CEO could come in and wield a free hand, but the goals of PIE had not changed in step with these alterations and as such, the corp was a different beast trying to fit itself to the same yoke.

That sure didn't help bloc politics become any saner, and it wasn't Rodj's fault. But it would not have occurred with strong institutionalization.

As it is, the whole thing feels like it works by virtue of being an old boy network. When you say it can work when it needs to, this is simply an old boy network in action. I think we can do better.

Onto the second point.

Gaven Lok'ri's player was a bright guy, but he said to me one day that because of prior disagreements with the community at large, the leadership of the various segments of the community he felt were like-minded were knowingly contributing to the balkanization of the community to preserve their play-styles. That was two years ago.

Today, there IS no core bloc presence outside of FW on the Amarr side that anyone really recognizes, nothing that even piddlingly compares to the Matari group in terms of its degree of outreach, accessibility, and capacity to achieve objectives. I lay that at the feet of a pro-balkanization posture among the leadership of the Amarr bloc and little else - they were following along with their predecessors instead of responding to circumstance and deciding that no, it was time to build up the camaraderie and co-operation in new ways. It was always people like Evanda on the outside, it seems, who rebuilt the bridges.

I don't think sitting in your highsec while the other side is down in the dirt and unable to reach you due to standings mechanics is reaching out, but then I guess you just don't have any idea of FW realities  :s
In regards to PIE I'd like to ask you to stop thinking in the past and to learn to live in the present.
I'm not going to say much else because I'm already getting sick of the distinct possibility of seeing this conversation c/p'd to the IGS by a certain kind of people who do not inhabit this forum quite yet.

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That can go.

Finally, the lack of available and well-formatted summarial documentation on the Amarr at large and the bloc in particular, accessible to anyone who feels like taking a look, and accessible without first joining a corporation, has monumentally fucked everything.

There have been half-hearted attempts on many occasions to fix this; here, I share in the blame to a significant degree. However, while people HAVE people posted chunks of internal PIE threads to Chatsubo (and done other things like that from time to time), they'd still left the onus on a newcomer to find that thread, analyze it, and make from it a sound basis for satisfying play.

This is hilariously unfair.

I agree with you wholeheartedly, to a degree.

There have been some attempts to write up accords of one kind or another, but not all information should ever be revealed - it simply takes out the novelty of RP to ooc'ly know everything in advance.
I guess you'll get a big headache when I tell you that I expect our members to dig around our forums if they want to get some juicy ooc-tidbits, but to me thats another experience to enjoy - heck I did a lot of reading during my time as (back then) an ensign as well and it didn't hurt me in the slightest.

Yes, it is more effort, but not everything should be avaiable at handsreach.

Also, where do I find a concise and complete history of Ashar's exploits?smells a bit like double standards to me here

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The Amarr are the most complex faction in the game.

They had to be. The villian must be the most interesting player in a given story to be effective, and Talisman got at least that right with the Amarr.

It's not about how inherently evil or good they are; it's not about the people that want to play some sort of weeping peacenik and try to make amends with the enemy. It's about positively everyone who ever wanted a deeper plot arc, or more PF.

The understanding was that all you needed was soldiers and adoring fans of your play-style, so you went and got them without building a public structure to allow for some evolution. The expectation was, among bloc members and everyone else, that smart interpretations were something that organically came together after some new kid had read sixty-odd chronicles, news articles, stories and novellas.

That's fucking insane.

No, it's called hardening the ef up and putting some effort into something.
In my time as a recruitment officer I have never sent someone away for lack of PF knowledge, apart, of course, from cases that went along the lines of "Long live the God emperor, lets slaughter the xenos, I FIGHT FOR THE BITCHES" :D
And if people got sent back to the drawing board the sole effort we required was for them to do maybe 15 minutes of reading. If you can't abide that you don't really belong into my corp, I have to deal with people who have ADS on a weekly basis and my patience doesn't extend far enough for me to care for ADS in internet spaceship games.

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There was also all this stuff locked away on a private forum (PIE's internal boards, in several cases) that nobody ever dragged into the light because they couldn't be arsed to stop doing other things in the game. That's weak. It's a disservice to the community, and I simply won't associate with it. I can get critical OOC faction-related information out of a given member of Electus Matari and RE-AW easier and faster than I can out of one of the members of my own factional RP group, and I've asked repeatedly. What the fuck is that?

It's sensible.
And it's also a slow development that happened over the years, mostly due to metagaming of emeies which made IC interaction, especially on the IGS, a very bland and annoying experience.

Unlike EM we have/had to deal with people like SF (especially Jade/Jasmine) and various lolrp merc groups hired by Revan over the years.
We don't have the allencompassing fluffarmour of "oh, I was kidnapped and raped by an evil slaver" on our side, so we'll have to make up for that somehow :)
And, yet again, if you want to know something, why not just ask?
You surely haven't asked me about anything like this in the last... year or two.

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If the function of the group we refer to as the Amarr bloc is not to educate any interested party about an activity that only improves when more educated people and groups are involved in it, then that group is likely to wither on the vine. And the bitch of it is, I started talking about these things six weeks into my stay in the game. And I never stopped. And now the bloc's deader than a doornail, but I contend that it could have been twice the size it ever was with more able outreach.

Just because a few corps have gone inactive doesn't mean that the bloc is dead.
PIE has been on a recruitment surge for, well, actually ever since we joined FW, with sometimes more applications than we can handle immediately.

Again you fall down the tarpits of your uneducated POV, making assumptions and pointing fingers at things that either have no factual evidence or that you misunderstood.

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We had this silver, and never did anything with it relating to casting a bullet. And this silver bullet could have destroyed allegiance drift in a group the size of CVA for a long time, or created a more robust political sphere, or generally been a drama-killer and a thing of value. We all collectively sat on our hands.

But the bloc had a lot more silver than the fringe.

Alright, dear reader, that's the end of it. You've beaten Backstage's first textwall. Be ye gratified.

Yes, we did, and mostly because noone I know of (except Kost and a few others) did think of it as a major problem.

In conclusion, why did you not just change things your own if you dislike them so much?

You had your own corp, OBSA, running for quite a while and the only thing OBSA ever did was create an ofspring corp that introduced me to half a dozen new characters.. and that's all, really.

Sure, its very simple and comfortable to just sit on your white horse, eat some BLT and point down the hill towards your imaginary fairy castle, but it doesn't change anything.

As much as I enjoy your discourse, only action can make changes to t he ingame reality, and the amarr bloc has brought quite a lot of changes about.

Your opinion on PIE is completely uneducated and more of an account of  fraction of our past than anything else. Quite frankly, I find it a bit insulting when you point towards a past leadership that has been at odds with your ideals and then project this at the present situation.

I'll tell you whats the most mindboggling about your wall of text.

It's all I've ever seen from you except some random blurbs on chat screens and maybe the odd occurance in local back in 07.

Meanwhile the loyalist bloc has been uniting the bag of cats that is the amarr militia for two years now, been instrumental in the continuation of the timeline and in bringing about significant changes (Brother Joshua and the Kourmonen campaign being two prime examples here).

We've been working our collective arses off and we've been doing, you may permitt me to say so, quite a satisfactory job.

Let me bring my own little quotewar/rant thread to an end though, I don't want to tire the audience.

1.) The simple fact is, the amarr bloc as you know it does no longer exist the way it did back in 06/07.

2.) There are significant changes on the horizon that may well bring about a massive change in our own little habitat and in extension in the whole of EVE.

Thats it from me for now, my coffeemug is empty and if I don't go to uni now I'll be stuck here the whole day.
Title: Loyalist round table
Post by: Ciarente on 19 Apr 2010, 03:10
[mod] Thread locked for a deep breath on everyone's part, please. While you're waiting, maybe take another look athttp://backstage.eve-inspiracy.com/index.php?action=page;id=2 (http://backstage.eve-inspiracy.com/index.php?action=page;id=2) and http://backstage.eve-inspiracy.com/index.php?action=page;id=4 (http://backstage.eve-inspiracy.com/index.php?action=page;id=4)We appreciate your support of our efforts to set a tone of civility and respect here.    [/mod]
Title: Re: Amarr Bloc Discussion
Post by: Ciarente on 19 Apr 2010, 04:24
[mod]Thread unlocked. Please keep the tone civil, respect each other's opinions, and generally act like grown-ups. [/mod]
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 19 Apr 2010, 05:22
This one's for Havvo.

(http://img526.imageshack.us/img526/6369/brutorlifeguard.jpg)

Swim careful.





EDIT:
...and generally act like grown-ups.

.........


......


...Fuck ><
Title: Re: Amarr Bloc Discussion
Post by: Lillith Blackheart on 19 Apr 2010, 09:00
I would strongly suggest that one thing that the Amarr Bloc should be looking into doing is getting some push behind that fellow that just switched to EoM. Help him grow his corp. Help him become a more prevalent entity.

This is the sort of thinking you need to breathe some life into the otherwise stagnant Amarr Bloc.

Get some House warfare going on.

Get something going on other than "Slaves YAAARRR!!" and "Matari Terrorists! BOO!!" and the more recent "Slaves......please?" from the 'liberal' side.

From an IC standpoint this is virtually impossible to do, but from an OOC standpoint you all need to start working with these people splitting out to attempt other things to help get them some publicity and perhaps if you have people applying that don't fit PIE or 1PG or what-have-you that would be better fit with something like EoM or whatnot (they don't like the idea that they can't pirate with PIE, is that the core of what they want to do? EoM might be perfect for them) and get it going.

I would suggest that factionizing (I made up a word) the Amarr Bloc as a whole would be beneficial to you. Internal Strife should be growing within the Empire with the changes that have been going on. These have not been gradual. The Empire has shuddered with massive shifts in perspective recently. Why are the Amarr still so focussed on the Matari and specifically the Ushra'Khan when they've got paranoia and in-faction distrust growing?

Where are these aspects?
Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 19 Apr 2010, 09:09
Interesting post there Graelyn.

Regarding the amount of PF on the PIE forum, yes it was a valid point a couple of years ago, but pretty much all of the important stuff there is now on the Eve wiki.

A big part of the problem was that a lot of us bitter old vets never properly documented stuff with history in mind, even to our own people.   As a result, a lot of the past is locked away in people's heads - and a lot of them don't even play the game any more.

A while ago I did make an effort to pull things together, and the result is the PIE timeline which can be found at http://www.pieinc.co.uk/community/board/index.php?showtopic=22073 (http://www.pieinc.co.uk/community/board/index.php?showtopic=22073).  I'm reasonably certain that it's visible to the public.   Whilst it's centred around PIE, I hope that others with an interest in Amarr will find it of use.

As for the balkanisation of the Amarr bloc: yes, you make some valid points.  There have historically been some personality clashes that have lead to divisions between us and I hope that these can be healed in the future. I reject, however, the claim that PIE is in any way a "cult of personality" - if nothing else we change CEO far often for that!

Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 19 Apr 2010, 09:12
I would strongly suggest that one thing that the Amarr Bloc should be looking into doing is getting some push behind that fellow that just switched to EoM. Help him grow his corp. Help him become a more prevalent entity.

This is the sort of thinking you need to breathe some life into the otherwise stagnant Amarr Bloc.

Get some House warfare going on.

Get something going on other than "Slaves YAAARRR!!" and "Matari Terrorists! BOO!!" and the more recent "Slaves......please?" from the 'liberal' side.

From an IC standpoint this is virtually impossible to do, but from an OOC standpoint you all need to start working with these people splitting out to attempt other things to help get them some publicity and perhaps if you have people applying that don't fit PIE or 1PG or what-have-you that would be better fit with something like EoM or whatnot (they don't like the idea that they can't pirate with PIE, is that the core of what they want to do? EoM might be perfect for them) and get it going.

I would suggest that factionizing (I made up a word) the Amarr Bloc as a whole would be beneficial to you. Internal Strife should be growing within the Empire with the changes that have been going on. These have not been gradual. The Empire has shuddered with massive shifts in perspective recently. Why are the Amarr still so focussed on the Matari and specifically the Ushra'Khan when they've got paranoia and in-faction distrust growing?

Where are these aspects?

Oh, there's internal strife alright.  It's just that we Amarrians choose to keep it internal  ;)
Title: Re: Amarr Bloc Discussion
Post by: Lillith Blackheart on 19 Apr 2010, 09:18
Then effectively it doesn't exist.

It needs to be visible and apparent to the outside world, or it's just a circle jerk that isn't relavent on the grand scheme.

I realize you were being tongue-in-cheek there, Rodj, but that is a serious issue that is plaguing the Amarr Bloc and has been since I started playing four years ago.

What the rest of the world sees is just the UK and the Amarr Bloc having an ePeen contest, and that is all they see as being the goings on in Amarr, so it appears stagnant. Occasionally the SF/Amarr Bloc conflict shows up.

Beyond that all anyone sees is "We like slaves. YAY!!"

Bring these things out to the public, otherwise the Bloc will continue to wither as it has been.
Title: Re: Amarr Bloc Discussion
Post by: Laerise [PIE] on 19 Apr 2010, 09:26
While I see your reasoning Lilith I beg to disagree.

Just because it's internal and because we do not make a big igs drama fest out of it, does not make it less relevant.
Maybe you, and many others, will just have to accept that it's not 'our game' to provide the public with amusing annecdotes the same way others do.
Actually, if you pay close attention, you will soon see the ripples of the narrative created by our actions, be that on killboards, various fora or even the ingame news.
Yes, its not being put on a silver plater, but does that make it nonexistant?
I dare say it does not.
If a tree falls in the forest there is a noise, even if noone's there - the solution to see tree's falling is, you guessed it, to go to the forest, or talk to people who do.
Title: Re: Loyalist round table
Post by: Havohej on 19 Apr 2010, 09:29
Might be a textwall, but I read through it all and found it very interesting. Applause is in order.

Never were a part of the Amarr block so I cannot provide any opinion on the topic my self. :|

I please can has PM answer?  :(

(Dunno if you have the pop-up notification on, the base notification is pretty subtle)
Title: Re: Amarr Bloc Discussion
Post by: Lillith Blackheart on 19 Apr 2010, 09:38
While I see your reasoning Lilith I beg to disagree.

Which you are, of course, free to.

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Just because it's internal and because we do not make a big igs drama fest out of it, does not make it less relevant.

Well, see, that's the thing. It actually does. If you're hoping to expand your dynamics or ranks, then people need to see what's going on. It doesn't have to be a "big IGS Drama Fest" by any stretch. Anyone who thinks the IGS is the core of what the RP community involves in is blinding themselves, but the public needs to be able to see it. Even if they are just seeing it from an OOC perspective of after-the-fact storytelling, it needs to be visible. Otherwise it plain does not exist.

It is, in a nutshell, a private circle jerk with a bunch of people going on with each other about how great they are, and NO ONE ELSE GETS TO PLAY TOO!!

This is detrimental in all aspects to any sort of shift or dynamism in the Amarr Bloc as a whole.

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Maybe you, and many others, will just have to accept that it's not 'our game' to provide the public with amusing annecdotes the same way others do.
Actually, if you pay close attention, you will soon see the ripples of the narrative created by our actions, be that on killboards, various fora or even the ingame news.

And that's a problem. You're making people hunt for something that they might find interesting -- especially from an OOC perspective their character is unaware of -- that might make them want to get involved. You are effectively shooting yourselves in the proverbial foot and forcing stagnation by taking your ball and going home. You are effectively limiting yourselves and choosing to let your entire effort die under the weight of its own collective ego.

This is a problem. Links in peoples' sigs to storyboards that give after-action novella-style accounts of the goings on is more than sufficient. Giving people direction to find the information is necessary. If it is all happening behind closed doors you are destroying yourselves.

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Yes, its not being put on a silver plater, but does that make it nonexistant?
I dare say it does not.

I dare say that you are arguing semantics.

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If a tree falls in the forest there is a noise, even if noone's there - the solution to see tree's falling is, you guessed it, to go to the forest, or talk to people who do.

If there is no one to hear it, then the noise was completely irrelevant. If you want to be anything other than a stagnant entity that many people view as a collective joke because they only see posturing between yourself and the Ushra'Khan, then you need to not make them hunt for the information. You need to bring it to them. Claiming that the IGS is the only source just makes it clearly evident how out of touch people can be with the way that it works.

Edit: Broken quote tags are for the lose.
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 19 Apr 2010, 09:38
Interesting post there Graelyn.
Try again, Archbishop.
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Regarding the amount of PF on the PIE forum, yes it was a valid point a couple of years ago, but pretty much all of the important stuff there is now on the Eve wiki.
Only half of the point was related to the stuff on your internal forums. The other half was that the best that was done with it was a throwing up of hands and a dump into the EVE-wiki, or a chatsubo thread, or an EVE-library thread, and that this was weak tea.

Another point is that the collective bloc forums, and especially the PIE forums, are such a cavernous and wasted landscape of dead database segments and labyrinthine histories that some potentially essential shit would likely elude all efforts smaller than perhaps community-spanning ones.

We got the Holder Oath from a single event, as far as I know. We got the crux of the nature of the scriptures from a chat with a Tetrimon character. We got Holder relations from some bullshit peace summit in Kor-Azor. There's evidently real potential for a pot of gold under every upturned dustbin, and all one can do is rope others into a collective shrug about it.

It's a mite frustrating.

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A big part of the problem was that a lot of us bitter old vets never properly documented stuff with history in mind, even to our own people.   As a result, a lot of the past is locked away in people's heads - and a lot of them don't even play the game any more.
Precisely why I am suggesting you either start again now, or be careful about claiming your labors are worth preserving. If none of it's going anywhere, it's worthless. Might as well burn it.

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A while ago I did make an effort to pull things together, and the result is the PIE timeline which can be found at http://www.pieinc.co.uk/community/board/index.php?showtopic=22073 (http://www.pieinc.co.uk/community/board/index.php?showtopic=22073).  I'm reasonably certain that it's visible to the public.   Whilst it's centred around PIE, I hope that others with an interest in Amarr will find it of use.
Well done - looks to be an excellent job.

YOINK.

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As for the balkanisation of the Amarr bloc: yes, you make some valid points.  There have historically been some personality clashes that have lead to divisions between us and I hope that these can be healed in the future.
Peachy-keen.

I'm seeing more potential every day now I'm back for some sort of reshuffling along the lines of a 'bloc' and a 'fringe.' Not political lines so much as large, organized corps going in one pile and smaller corps without real purpose settling into the other. But that's for some other discussion.
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I reject, however, the claim that PIE is in any way a "cult of personality" - if nothing else we change CEO far often for that!

(http://img156.imageshack.us/img156/2772/terminatorfacepalm.jpg)

It's been over four years for me, and far longer for everyone else.

Trust me on this. I've run plenty of cults of personality, and seen plenty more. If personality cult status spoke to gender or liberality, PIE'd be more flamin' than lit napalm on thermite.

*snip* - Havo
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 19 Apr 2010, 09:49
Re: visibility of Amarr roleplay inside the bloc -

The only valid reason to keep in-character conflicts quiet in-character, and I am speaking here with whatever measure of guru-voice I get after a few years of integration and study, is that Amarrians value privacy and the outward appearance of restraint in interpersonal matters; it is seen as a virtue to some degree across all cultures deeply rooted in the Amarrian faith.

That's it. That's fucking it; that is the only reason.

Anything that goes beyond the interpersonal is free to be made public, and the only reason it isn't is because the bloc's old boy network either can't figure out how to make peace with the larger community or can't figure out how to control its own press except to restrict it to the bloc itself.

This has, once again, done irreparable damage to recruitment.

Non-Amarr aren't supposed to get to SPEAK to Amarr matters. That's true. There is, however, no real need to prevent them from seeing Amarr matters that aren't interpersonal. The result of policies that back never giving the foreigners a chance to glimpse racial affairs is simple: potential recruits and roleplayers have a much harder time learning what Amarrian roleplay constitutes.

There is really not a good reason for things to be this way anymore, but in the end, people who equate being a contender in faction war first and roleplay second aren't primarily committed to the latter. As such, rather than upholding the way of the loyalist, they take on the mantle of the sellsword.

Which is fine and dandy, if you're playing for that sort of thing.
Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 19 Apr 2010, 09:53
I reject, however, the claim that PIE is in any way a "cult of personality" - if nothing else we change CEO far often for that!

(http://img156.imageshack.us/img156/2772/terminatorfacepalm.jpg)

It's been over four years for me, and far longer for everyone else.

Trust me on this. I've run plenty of cults of personality, and seen plenty more. If personality cult status spoke to gender or liberality, PIE'd be more flamin' than lit napalm on thermite.

*snip* - Havo

It's probably a minor point in the greater scheme of things, but a cult of personality requires a personality to be a dictatorial subject of adoration.    PIE is run more as an oligarchy where ultimate power is shared between an inner circle.    You'd probably be quite surprised at how little power the PIE CEO actually has.
Title: Re: Amarr Bloc Discussion
Post by: Laerise [PIE] on 19 Apr 2010, 10:00
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Just because it's internal and because we do not make a big igs drama fest out of it, does not make it less relevant.

Well, see, that's the thing. It actually does. If you're hoping to expand your dynamics or ranks, then people need to see what's going on. It doesn't have to be a "big IGS Drama Fest" by any stretch. Anyone who thinks the IGS is the core of what the RP community involves in is blinding themselves, but the public needs to be able to see it. Even if they are just seeing it from an OOC perspective of after-the-fact storytelling, it needs to be visible. Otherwise it plain does not exist.

It is, in a nutshell, a private circle jerk with a bunch of people going on with each other about how great they are, and NO ONE ELSE GETS TO PLAY TOO!!

Of course you get to play as well, I wouldn't want to keep anyone out of it :)

Your chain of argument is sound, it just fails to accept that information gathering of any kind might entail some sort of effort.
There are multiple public venues in which you can run into loyalists, some of them accept even really bad people like pirates and terrorists.

To give you a better idea of what I mean I'll compare the bloc to the ISGC.

Every now and again a public post is made somewhere while most of it is dealt with under the wraps.
Of course there are some tidbits which I can find on your public forums, but most of it is, as you call it, "a circle jerk".
If I want to find out more about pod pilot racing in the ISGC I will have to actually engage characters who take part in these races / know more of them than me in a conversation and/ or visit a place where I can find out more by simply listening to conversations, Daredevils used to be such a place.

So, in a nutshell, if you want to play too all you have to do is get involved in one kind or another - and I'd be surprised if anyone turned an ooc request for information away (as long as it is not sensitive that is).

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Maybe you, and many others, will just have to accept that it's not 'our game' to provide the public with amusing annecdotes the same way others do.
Actually, if you pay close attention, you will soon see the ripples of the narrative created by our actions, be that on killboards, various fora or even the ingame news.

And that's a problem. You're making people hunt for something that they might find interesting -- especially from an OOC perspective their character is unaware of -- that might make them want to get involved. You are effectively shooting yourselves in the proverbial foot and forcing stagnation by taking your ball and going home. You are effectively limiting yourselves and choosing to let your entire effort die under the weight of its own collective ego.

This is a problem. Links in peoples' sigs to storyboards that give after-action novella-style accounts of the goings on is more than sufficient. Giving people direction to find the information is necessary. If it is all happening behind closed doors you are destroying yourselves.
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No, I am merely making it a little bit harder to get to the prize they desire.
Requiring someone to put some effort into research is not bad at all, I have done more than enough research in my studies to know the warm feeling coursing through my veins whenever I finally tap my fingers into knowledge that was hidden from me before.

Also, not everything happens behind closed doors, there are a few open ooc character blogs of PIE members out there, you'll just have to either go look for them or ask.

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Yes, its not being put on a silver plater, but does that make it nonexistant?
I dare say it does not.

I dare say that you are arguing semantics.

Agreed.

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If a tree falls in the forest there is a noise, even if noone's there - the solution to see tree's falling is, you guessed it, to go to the forest, or talk to people who do.

If there is no one to hear it, then the noise was completely irrelevant. If you want to be anything other than a stagnant entity that many people view as a collective joke because they only see posturing between yourself and the Ushra'Khan, then you need to not make them hunt for the information. You need to bring it to them. Claiming that the IGS is the only source just makes it clearly evident how out of touch people can be with the way that it works.

Edit: Broken quote tags are for the lose.

I don't feel responsible if people choose to be willingly ignorant.
If they're not interrested enough into the amarr bloc and/or its conflicts to do at least the very basics of research, then I don't think anyone can help them really.

Just as a clarification, I never claimed that the IGS was the only source, there are various ways to spread knowledge, my personal favorite is personal convos - others preferr blogs, making movies or writing stories. Maybe I just preferr to tell our stories myself, in private, but I'm starting to ramble, so lets stop before everyone falls asleep :)
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 19 Apr 2010, 10:03
[admin]Please avoid presenting opinions or inherently unprovable perceptions as absolute fact, especially where the subject of these is actual people.  In almost every case, this will cause those people to lash out.  Express your opinion, but please don't try to force someone to acknowledge it as fact :)From The FAQ (http://backstage.eve-inspiracy.com/index.php?action=page;id=4):Q: What about free and frank debate?A: Strange as it may seem, given some of the forums on the internet, but it is possible to have an honest exchange of views without being rude, hostile, offensive, aggressive or bullying. That kind of behaviour destroys communities, virtual and otherwise, and Will Not Be Tolerated.Thread unlocked.[/admin]
Title: Re: Loyalist round table
Post by: Ashar Kor-Azor on 19 Apr 2010, 12:03
Now I have to wade through Lae's reciprocal textwall, as is expected.

Let this be a lesson to ye, who would textwall - the mason of textwalls will only find textwalls in life.

A quick foreword -

Insofar as I am concerned, the bloc is a structure before it is a group, Laerise, and I analyze it as a structure devoid of the qualities lent to it by whoever made up the group at the time unless I include a summary of germane behavioral patterns from the whole of its existence in my time in the game.

If you had thought I was criticizing the group, you thought wrong; if you had sought to defend the group, you did wrong by my argument.

With that in mind, let's just wade the fuck back in, hey?

Yep, I guess I did. *ahem* NO ONE HAS THE PROWESS TO FACE TANKRED IN BATTLE
TANKRED DEMANDS A DUEL. TANKRED IS IN THIS WAR FOR THE BITCHES.
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I suggest that we split this argument into a new thread.
Fuck that. Been done.
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There's just so much individuality that fits into a team Ashar.
And so little that fits into gridlock.
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I obviously won't comment on my predecessors, but I consider myself fair, sometimes even exceedingly and stupidly fair.
Being asked to conform to descisions of your leaders is nothing I see as particularly back breaking.
Actually it's something I do in my every-day-real-life quite a lot, its called having a job.
The only people you're asked not to speak to in executing your job are parties you're precluded from sharing protected information with.
The people your predecessors - and likely yourself - have been pushed not to interact with, whether by rulesets and directives or by simple cultural accretion, are like potential new talent for your employer's company.

It's a-may-zin what's goin' on, here in this analogy.

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Respectively, if you don't like your employer, just look for another one that suits you better or go independant.
For example, if I think my employer has a monopoly on a public good, I might independantly work to break it? If my employer, or a potential employer, has demonstrated less-than-satisfactory stewardship of a central resource, I might try to put the rights of ownership to said resource back in the hands of a larger variety of parties?

You're defending the bloc as the rightful leader of the pack, here. I would suggest you cease to backpedal if that's your position.

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There are two roads you can go in this regard, in my eve-experience.

One is that you conform to anyones wishes and, over time, become dilluted into something else, I'll cite AM as a prime example here.

The other is to keep a hold to a strong central ideology and stick with it, even if it rubs some people the wrong way once every so often.

You can, of course, prove me wrong :) and I'd actually appreciate it to see a new, working, solution to this problem - so far I didn't see anything coming from you or OBSA for that matter though, again, if I'm wrong just give me an example.

I suppose it's not enough of a testament to my involvement in seeking new play-styles that I have been embracing experimentation and innovation at every single level of the structure of roleplay, especially Amarr roleplay, for nigh on three and a half years, on every forum I've posted on, both in-character and out.

However, your statement that one must either give a lot of things or very few things over to the whims of the group at large does not strike me as germane, nor as terribly weighty, in the question of how one structures behavioral rules and reward systems. I have, however, already answered; I have suggested that strong institutionalization is the untested option for creating truly useful codes of organizational conduct.

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Yeah, I can imagine internal stuff is hard to see from the wrong side of the walls of privacy, but I assure you, there are more story tellers in PIE than there are captains+admirals. ;)
And quite a lot of them are carving out their little, personal experience as we speak
Here is your fiddle, Nero.

Go unto the forum in the city and play your song; after all has burnt but the Gemonian stairs, I suggest you do the traditional thing.

(And they say HE'S dramatic.)
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No, most of our RP does not bring about world changing moments, oh my.

You sound more and more like Graelyn who wishes back the days when a single fart of a player woul make all five empires tremble :D
Well, that was disingenuous. Exploring new opportunities and concepts is something done by degrees; it is a studious methodology devoted to uncovering more of the topology of a place or an idea-structure, just like science is something used to achieve a greater degree of rightness by systematically eliminating faulty elements of a present model.

No need to take things that way.

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Then please do explain why my unconditional invitation to such a discourse throws you into such a proto-rant. (not saying it's not enjoyable, but...)
You asked me what I thought of the idea; I laid down some things we needed to do and a structure we needed to get away from. You defended the structure, I defended my points. Here we are.

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Before we go further down -this- particular road of "yeah it is / no isnt!!" calling, who says we only have a set bunch of static modes of interaction?
Aside from people in this thread, who will make their points themselves (HAI LILLITH), and aside from former members of the bloc that left in a huff that you old boys convienently tend to ignore (HAI LALL), and aside from old opponents you could never make peace with?
Well, the folks who roleplay in the other three core factions, for one. Should I name names? Will that be embarrassing enough?

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Yes, of course, you do, but please give me some examples on this, because quite frankly, you are wrong.
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Before we go further down -this- particular road of "yeah it is / no isnt!!" calling...
This is a closed loop. The circuit it runs on is made of irony. Oops, Laerise, I think you accidentally the point.

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The trouble is that a cursory political analysis will reveal that EXTREMELY FEW new ideas have really arisen over the course of the bloc's lifespan and been disseminated to the community to any degree of prominence. There have been reactionary responses, shifts in opinion, and little else.
This is not the case, and I think you should do some more research, especially on FW, if you think that everything is and has been just the same since '06.
First, let's take out all the mechanics and so forth. Roleplay through in-space and mechanical action, by its very nature, is more up to the developers to innovate than anyone else. Those who do manage are usually not bloc members - go ask Azia Burgi what she thinks of the Empire.

Out of what's left, well. I'd remind you that factional chest-beating is nothing new. What exactly are you defending, the implications of more varieties of naval vessels being handed out as loyalty point rewards? You're just going to have to go out on that limb and be specific about this one.

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Heck there even were people who actively opposed imperial decrees quite publically on the IGS!
The fact that it was solved peacefully and without a large news article does not mean that nothing happened at all.
Heh.

There was this Amarr corp called Oberon Incorporated? It opposed imperial decrees and rhetoric pretty vehemently on IGS, and did so around the time of the GNW era.

Oberon conquered 0.0. They set up the Syndicate-Placid commonwealth before they lost their taste for roleplay. They held Esoteria.

CVA pales in comparison to them on the novelty totem pole, brah. It's not that things being resolved peacefully invalidates their happening at all; it's that it has all been done before, and no-one can even be bothered to learn the history, and from it, the difference.

The fact that you haven't heard of a specific thing and independently developed it because you were working from a point of ignorance only makes it new to YOU. Like any insular community, the bloc has lost the benefit enjoyed by more communicative groups - the shared knowledge that comes with an increased number of peers. This unfortunate bloc-wide posture skews the perspective of its members.

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Khanid-Provincial-Vanguard anyone?
And what is the virtue and the novelty in yet another Kingdom corporation in a long chain of like-minded Kingdom corporations? Silas is pretty okay, but he's also pretty samey when it comes to the broad strokes. He breaks out of no rut, I am sad to say. Tablaren stood a better chance with the Kingdom of Kador bunch, whom you failed to mention, but they're flat on their backs.

Three years ago, there were dozens of prominent fringe startup corps tinkering away at setting conventions. Now, there are almost none. I put that at the feet of the supposed vestiges of power - after all, they could have done something about it.

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Stuff about Lall
I'll let him speak for himself when it comes to addressing your points. I referred to his leaving the bloc because of jarring changes and looking for another way. It was more interesting than rolling over and following yet another empress to yet another center. More valid. Better done.

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And this is the same for every other factional RP.
Presenting the wealth of evidence to the contrary would be a staggering task fit for dozens of authors.

Regardless, a lack of competition or a perception that one's peers are also lazy is hardly an excuse to rest on one's laurels when it comes to something as inexpensive as thinking.

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For the minmatar you have the big players U'K (of whom most are too busy to do 0.0 games to post more on the IGS than "bloodyhand.gif" - no offense) and EM, who are just happily sitting in minmatar highsec doing... not much more than come out every highnoon to help the mini militia to outblob the amarrian even more, I see that hasn't changed either :P
Many of the supports for your counter-points are mechanical in nature; most of my position concerns itself with roleplay, whether free of mechanical elements or integrated with them.

I think I'm getting close to being justified in drawing a causation from that correlation, frankly.

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Which I have never even heard of, qed :(
Ignorance is never a defense, and it should never be held up as a shield when someone is trying to point out some new phenomena to you.

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You mean, content that is more world changing than getting commendations by heirs/the emperor/empress him/herself , or that PF was changed towards more liberal waters, especially in regards to slavery?
Why yes, I do mean content that's more world-changing than a line in a news-post or six, or a pat on the back from an AURORA NPC.

Your character lives in an everyday world, albeit a more volatile one than you do. Inside your char's head, news articles and thank-you notes from important people do not make up the majority of what your character knows, or decide the bulk of what your character does on a daily basis, nor do they alter the course of the world your character lives in - merely your character's lot in that world.

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Yes, I know. I have had the pleasure to meet Ashar quite a few times already, and I think it'll stay at quite a few times, since the whole fed.-liberal schtik doesn't ring my bell (nor does it go well with laerise), so, sorry.
...Every time we interacted, I was doing my best to humor you and sate your tastes as related to me by others that knew you.

You want someone to blame for your negative experience with my character's attitudes and the way I chose to interact? Lay the blame squarely at your own feet. I'm a facilitator; when I'm on my game, I vary my play-style to create something I can enjoy with others.

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...Except that where there used to be different mindsets on political or religious interests, right now there's just a focus on survival and the sound of the old iron curtain of 'What's Amarr is for Amarr only!' being drawn.

We can't have that anymore.

It is very fitting to the amarrian spirit, being xenophobic and all, but that comes down to personal preferrance, I'll give you that.
Absolutely not, it fucking doesn't.

The point of the above was that out of character interaction was not being sufficiently well separated from in-character interaction if the motivation in selecting one's out of character group was primarily an in-character one.

Sheesh.

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Oh for christs sake, leave Graelyn out of it, he's even more of an old grumpy man than Gaven... and that says quite a lot!
I should abandon the experiential evidence presented by someone who's actually had far-reaching responsibility and seen into how things work to a rather significant extent? I should abandon the input of someone that knows more than you because they're crusty and rough around the edges?

How convenient. You know, I don't think I will.

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In short, it is not primarily a group that seeks to engender fun for as many as possible; it seeks to sustain set avenues of roleplay and favors them over novelty and experimentation for the sake of its own continued existence, and at a great deal of cost to its members.

I think especially Louella and Aldrith/Shalee will disagree with you here.
Hey, my character might not run up to them to give them an (in Shalee's case) unwanted hug and a kiss on the cheek out of happiness, but I sure appreciate what they're doing.

...Except that everything I've heard of them being involved in has been done to death before. Some of it, in my main's own corp.

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I do agree on some of your statements regarding CVA, but we're seeing the same changes in UK as well, so I'll just put it down to problems with exponential corp/aliance growth and 0.0 Realpolitik.

I suppose it's easier to put a problem down to an answer featuring the least common denominator than actually examine the suggested solution.

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I don't think sitting in your highsec while the other side is down in the dirt and unable to reach you due to standings mechanics is reaching out, but then I guess you just don't have any idea of FW realities  :s
Ignored this statement for this round, because you need time to catch up regarding my points on faction warfare's place in roleplay-centric considerations.
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In regards to PIE I'd like to ask you to stop thinking in the past and to learn to live in the present.
I'm not going to say much else because I'm already getting sick of the distinct possibility of seeing this conversation c/p'd to the IGS by a certain kind of people who do not inhabit this forum quite yet.
Well, that was quite meaningless, then.

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I agree with you wholeheartedly, to a degree.
I really didn't think anyone could ever agree with anything wholeheartedly, to a degree.

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There have been some attempts to write up accords of one kind or another, but not all information should ever be revealed - it simply takes out the novelty of RP to ooc'ly know everything in advance.
Half the function of roleplay is to create new content. As such, one can never run out of novel content; a lack of such things is a problem with the roleplayer, not the setting.
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I guess you'll get a big headache when I tell you that I expect our members to dig around our forums if they want to get some juicy ooc-tidbits, but to me thats another experience to enjoy - heck I did a lot of reading during my time as (back then) an ensign as well and it didn't hurt me in the slightest.

Yes, it is more effort, but not everything should be avaiable at handsreach.
First off, not everyone enjoys the experience of doing a chore for the sake of doing a chore.

Second, people benefit from comparative analysis moreso than from searching for primary sources. This is hard to facilitate when one makes them search for primary sources.

Third, it wouldn't matter if you had the best-organized private forum in the world. It is still private; I am speaking of community benefits.

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Also, where do I find a concise and complete history of Ashar's exploits?smells a bit like double standards to me here
Her bio. It has every public event she's involved in IC or OOC that made a real impact on anything ingame.

Funny thing is, everything relevant to affecting the game-world that my character was involved in is out in the open, and here I am listening to you essentially justifying keeping public information secret on the grounds of preserving character secrets - like you have no conception of what's useful to the community at large and what's just part of a given player's latest arc. There's a few good heads in the Amarr bloc; I'm sure they can figure out how to disentangle private details from public information.

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No, it's called hardening the ef up and putting some effort into something.
Don't give me that stupid bandwagon shit, ever again, as justification for a reason to make roleplay harder to get into in this game.

It's bad enough with a shrinking community, a third-rate writing staff, a shit system for organizing PF, and no primers.

What a waste.
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In my time as a recruitment officer I have never sent someone away for lack of PF knowledge, apart, of course, from cases that went along the lines of "Long live the God emperor, lets slaughter the xenos, I FIGHT FOR THE BITCHES" :D
And if people got sent back to the drawing board the sole effort we required was for them to do maybe 15 minutes of reading. If you can't abide that you don't really belong into my corp, I have to deal with people who have ADS on a weekly basis and my patience doesn't extend far enough for me to care for ADS in internet spaceship games.
An impatient recruiter and disseminator of information hurts the community.

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There was also all this stuff locked away on a private forum (PIE's internal boards, in several cases) that nobody ever dragged into the light because they couldn't be arsed to stop doing other things in the game. That's weak. It's a disservice to the community, and I simply won't associate with it. I can get critical OOC faction-related information out of a given member of Electus Matari and RE-AW easier and faster than I can out of one of the members of my own factional RP group, and I've asked repeatedly. What the fuck is that?

It's sensible.
And it's also a slow development that happened over the years, mostly due to metagaming of emeies which made IC interaction, especially on the IGS, a very bland and annoying experience.
It is not sensible to hoard. Bloc corps have a communal sharing track record so bad, and so intricately linked to your getting-along-with-others record, that were they young children, they'd be thrown out of kindergarten.

Ex-SF members have shared more than you guys lately. Do you know how badly I'm stymied by that?

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Unlike EM we have/had to deal with people like SF (especially Jade/Jasmine) and various lolrp merc groups hired by Revan over the years.
We don't have the allencompassing fluffarmour of "oh, I was kidnapped and raped by an evil slaver" on our side, so we'll have to make up for that somehow :)
Somehow, I don't think curling into a ball and telling everyone to go away unless you were trying to beat on them was the right solution.
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And, yet again, if you want to know something, why not just ask?
You surely haven't asked me about anything like this in the last... year or two.
Laerise, when I've talked to Amarr roleplayers in the last year or two, they've been...different than you, and different than a lot of bloc rank and file. Because I value going to the source, for one thing; because I value novelty, for another. And because I've already asked for the insight of a lot of bloc rank and file on a wide variety of topics and the answers have generally been less novel, varied, or well thought-out than asking more diverse groups, thanks to all the indoctrination.

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Just because a few corps have gone inactive doesn't mean that the bloc is dead.
Again, your group's internal logic and your group's opinion of itself count for less than communal perception and opinion.
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PIE has been on a recruitment surge for, well, actually ever since we joined FW, with sometimes more applications than we can handle immediately.
Sadly, numbers do not equal clout. Telling me that you're turning into some new version of CVA after admitting CVA's inability to maintain itself as a roleplay organization is...troubling, if you fail to see the connection.
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Again you fall down the tarpits of your uneducated POV, making assumptions and pointing fingers at things that either have no factual evidence or that you misunderstood.
...
Yes, we did, and mostly because noone I know of (except Kost and a few others) did think of it as a major problem.

In conclusion, why did you not just change things your own if you dislike them so much?

You had your own corp, OBSA, running for quite a while and the only thing OBSA ever did was create an ofspring corp that introduced me to half a dozen new characters.. and that's all, really.

Sure, its very simple and comfortable to just sit on your white horse, eat some BLT and point down the hill towards your imaginary fairy castle, but it doesn't change anything.

As much as I enjoy your discourse, only action can make changes to t he ingame reality, and the amarr bloc has brought quite a lot of changes about.

Your opinion on PIE is completely uneducated and more of an account of  fraction of our past than anything else. Quite frankly, I find it a bit insulting when you point towards a past leadership that has been at odds with your ideals and then project this at the present situation.

I'll tell you whats the most mindboggling about your wall of text.

It's all I've ever seen from you except some random blurbs on chat screens and maybe the odd occurance in local back in 07.
All this shit up there above this line? It weighs in at about second level on the ol' disagreement heirarchy.

(http://img693.imageshack.us/img693/9933/disagreementheirarchysm.jpg)

If I were to go into my personal list of projects, it would be longer than my arm. The degrees of diplomatic outreach, the extent of initially private writings (once again, INITIALLY private) that have fueled the work of others, the attempts to create alliances...they've been significant. I could take credit for all sorts of shit, including the formation of a good few active and interesting corporations that you'd likely callously dismiss. But I'm simply not one to toot my own horn in quite that way unless you REALLY want me to partake in such an idiotic and self-aggrandizing exercise...Except wait, no, I won't - because you're asking me to weigh my personal accomplishments, and not those of myself and my affiliates, against the whole of a bloc - not against, say, your's, or those of a seminal figure within the bloc, but of the bloc as a whole.

Strikes me as rather presumptuous of my capacities, and hardly germane to the discussion. I don't have to be accomplished to have valid criticisms of something; I don't have to be anything but sufficiently observant to see something's flaws.

This is like when I told Jade that his character's constant mackin' on Revan wasn't terribly clever and he turned around and questioned my sexual preferences, Laerise.

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Meanwhile the loyalist bloc has been uniting the bag of cats that is the amarr militia for two years now, been instrumental in the continuation of the timeline and in bringing about significant changes (Brother Joshua and the Kourmonen campaign being two prime examples here).
Brother Joshua affected a figurehead and little more, Laerise. Unless you have access to the G-unit's files, you really cannot comment on storylines. And, for the last time: greater involvement in factional war does not equal clout in the roleplay community; accomplishments in faction war are no more accomplishments in roleplay than are accomplishments in holding 0.0, and many of the points you have presented suggest that every gain regarding the capacity to wage factional conflict is a loss in the capacity to innovate in roleplay.

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1.) The simple fact is, the amarr bloc as you know it does no longer exist the way it did back in 06/07.
Frankly, I would prefer it. The bloc I'm criticizing is less able by extremes than the bloc you evidently think I'm criticizing.

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2.) There are significant changes on the horizon that may well bring about a massive change in our own little habitat and in extension in the whole of EVE.
The future's the future, and mechanics are still mechanics. The ability to build something on a planet simply isn't going to affect my capacity to innovate in any real degree. Feature changes that allow walking in stations affects my character's appearance, not its substance.
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 19 Apr 2010, 12:11
It's probably a minor point in the greater scheme of things, but a cult of personality requires a personality to be a dictatorial subject of adoration.    PIE is run more as an oligarchy where ultimate power is shared between an inner circle.    You'd probably be quite surprised at how little power the PIE CEO actually has.

I acknowledge that the definition is altered by context; it still boils down to many people responding to the actions and personality of one in a fashion reminiscent of the formal etymology, used out there in the real world where people drink kool-aid.

What would you like to call it when outsiders see a marked change in the running of an institution that corresponds to the changing of the guard - or of administrators, figuratively - that dovetails nicely with the predilections and attitudes of said guardsmen? And I might have many words for it, but none of them end up being relatives of 'illusion.'

And yeah, I remember a cursory explanation of admiralty responsibilities or some such out of date thing along those lines. This does not change perceptions, merely interpolations from the perceptions.
Title: Re: Amarr Bloc Discussion
Post by: Mitara Newelle on 19 Apr 2010, 12:46
What is the point of this thread exactly?  I've been in PIE for almost 2 years now, and Amarr Bloc means next to nothing to me, and I play several hours almost every single day.  I equate Amarr Bloc with the loose association of several Loyalist organizations, that's it.  We fly sometimes with others in the Bloc as things come up; CVA for Provi runs, 1PG for FW stuff.  There may have been more to it back in the 'good ol days', but I haven't seen it.

I would venture to say a majority of PIE pilots share that perception. There was an Amarr Bloc channel at one point that was required for PIE pilots to be in, more often than not the only people I saw in there were other PIE people.  After much bitching by us(read: post FW PIE pilots) to the Admiralty, the requirement for our presence in that channel was lifted.

So I guess the question is, "What is the Amarr Bloc thing you speak of?"  :)

As for how PIE pilots behavior changing with CEO changes, ala cult of personality syndrome, I've seen 4 CEOs since joining and the policies outlining Praetorian behavior has not altered one bit.


Title: Re: Amarr Bloc Discussion
Post by: Havohej on 19 Apr 2010, 13:11
I think, Mitara, that what you're saying is part of Ashar's point.  Ashar is expressing distaste for a 'structure' of behind-closed-doors RP that he asserts led to a great deal of uninteresting play and stagnation.  I think it's somewhat supportive of his points that several corporations have gone inactive or mostly inactive over the last few years.

1PG was mentioned - I planned on wardeccing them because I saw their roster number said 83 ingame, so I combed killboards and eve-search looking for names, then copying those names ingame, verifying that they were still IN 1PG and adding them to the addressbook in preparation.  Out of 83, I found 65 or so that were still on the 1PG roster.  Out of those 65 or so, I regularly see 4 or 5 online.  And by regularly, I mean once or twice a week.  It's not even worth the 2 million ISK to wardec a corporation that looks that inactive.  The 20 names I didn't find might be plenty active, but if so, they didn't appear on any killboards on either kill or lossmails, so I dunno what they're doing :p

Speaking of killboards, Ashar's arguments seem to be focused on achievements in terms of new and interesting roleplay while some of Laerise's arguments seem to center around RP achievements in terms of mechanical/PvP objectives.  Not every RPer is a PvPer; I don't think it's necessarily useful to require an RP entity have a proper K:D ratio on battleclinic or a certain number of FW Victory Points in order to legitimize their characters' roleplay.  At the same time, I also don't think it's fair to disregard a group's RP because they choose to use those metrics to measure their "RP Achievements", especially when that group is a militant one like PIE Inc.

One small comment about the personality cult opinion; I saw one thing Ashar said in an earlier post that gave me the understanding that he didn't mean that the cult of personality (as he perceives it) was necessarily kowtowing to the one central figure who happened to be in the CEO spot at the time, but rather that regardless of who is technically the CEO, the main two or three influential people remain and their influence prevails.  The PIE members that have posted attest that no such cult of personality exists, of course, and as it's all opinion/perception/speculation anyway there's no need to really drag on an argument over that.  I only mention it at all because it seemed like an important brick of distinction that seemed to get lost in the great walls of text :)

edit:

Basic information on the Houses, what they stood for
WTB Thread just for this.
Title: Re: Amarr Bloc Discussion
Post by: Laerise [PIE] on 19 Apr 2010, 13:45
Speaking of killboards, Ashar's arguments seem to be focused on achievements in terms of new and interesting roleplay while some of Laerise's arguments seem to center around RP achievements in terms of mechanical/PvP objectives.  Not every RPer is a PvPer; I don't think it's necessarily useful to require an RP entity have a proper K:D ratio on battleclinic or a certain number of FW Victory Points in order to legitimize their characters' roleplay.  At the same time, I also don't think it's fair to disregard a group's RP because they choose to use those metrics to measure their "RP Achievements", especially when that group is a militant one like PIE Inc.

And thats the gist of it, really.

The one and only reason why I entered this little quote-exchange with you, Ashar, is because I have an exceedingly strong dislike towards people who approach me with a gridlocked opinion (ie. Amarr bloc is stagnant because it is).

In the beginning of this whole discussion was a simple wish to find out where the amarrian loyalist corps stand, what they want and how they can collaborate to make things happen in a coordinated effort.

You made a pair of very reasonable arguments which I might just as well quote again:

Quote
-We write a good primer for new Amarr players
-We engage people at an individual level rather than corporations

Now that is all fine and dandy with me, but being involved in some of our corp administration I also know that this is a whole metric ton of work.
However, as you have so kindly informed me in your last quote-wars post you have quite a long history of accomplishments in leadership and administrative skills.
I'd be delighted to see you put them to good use to bring the two things you outlined earlier to fruition.
Not only because it's more productive than hacking each others posts apart, but also because it enriches the greater community, which, as you have made abundently clear, is your main driving force.

I hope you won't mind if I stay an insignificant cog in the machine for now though, you know, defending the empire and all that. ;)
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 19 Apr 2010, 14:27
Mitara - what Havvo said.

[admin]Paragraph removed to Catacombs. Name calling isn't constructive, even when directed at an idea. - Silver[/admin]

As for written policy governing member conduct in your corp, I think it wasn't quite what I referred to when I framed my arguments. However, you're an insider - try talking to a former insider, like Lall or Konstantin Mort. The lion's share of my support seems to be coming from their corner, despite my own experiences.

Havs.
I think, Mitara, that what you're saying is part of Ashar's point.  Ashar is expressing distaste for a 'structure' of behind-closed-doors RP that he asserts led to a great deal of uninteresting play and stagnation.  I think it's somewhat supportive of his points that several corporations have gone inactive or mostly inactive over the last few years.
Kinda, yeah.
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1PG was mentioned - I planned on wardeccing them because I saw their roster number said 83 ingame, so I combed killboards and eve-search looking for names, then copying those names ingame, verifying that they were still IN 1PG and adding them to the addressbook in preparation.  Out of 83, I found 65 or so that were still on the 1PG roster.  Out of those 65 or so, I regularly see 4 or 5 online.  And by regularly, I mean once or twice a week.  It's not even worth the 2 million ISK to wardec a corporation that looks that inactive.  The 20 names I didn't find might be plenty active, but if so, they didn't appear on any killboards on either kill or lossmails, so I dunno what they're doing :p
Most likely, non-forum-using alts or rookie pilots they just didn't kick.
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Speaking of killboards, Ashar's arguments seem to be focused on achievements in terms of new and interesting roleplay while some of Laerise's arguments seem to center around RP achievements in terms of mechanical/PvP objectives.  Not every RPer is a PvPer; I don't think it's necessarily useful to require an RP entity have a proper K:D ratio on battleclinic or a certain number of FW Victory Points in order to legitimize their characters' roleplay.  At the same time, I also don't think it's fair to disregard a group's RP because they choose to use those metrics to measure their "RP Achievements", especially when that group is a militant one like PIE Inc.
Yeah, two things.

1) This is a text board devoted to roleplay first, and mechanics second. I am prepared to say that it caters to a community that has a vested interest in the development of roleplay more than mechanics. I am a member of that community, while I won't begrudge you your FW accomplishments or whatever else, I won't let you claim credit as a group that has significant bearing on anything related to novel or innovative roleplay because of how many kills you have. Concepts of the sustainable, however, are useless to the discussion for reasons that could fill another textwall.

2) If PIE's a FW leader kinda corp, they can go keep the Amarr end up in FW; traditionally, they lead the loyalist bloc because they had prominent members with commitments to developing things for the community. That time has passed on by, and as such, the attitudes that accompany it need to be laid to rest so as to make way for new ones more fitting to its role.

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One small comment about the personality cult opinion; I saw one thing Ashar said in an earlier post that gave me the understanding that he didn't mean that the cult of personality (as he perceives it) was necessarily kowtowing to the one central figure who happened to be in the CEO spot at the time, but rather that regardless of who is technically the CEO, the main two or three influential people remain and their influence prevails.  The PIE members that have posted attest that no such cult of personality exists, of course, and as it's all opinion/perception/speculation anyway there's no need to really drag on an argument over that.  I only mention it at all because it seemed like an important brick of distinction that seemed to get lost in the great walls of text :)
Not quite. The kowtowing you can leave out of the equation altogether. It was merely that, without changing policy, a new leader or set of leaders evidently coincided with a shift in what we might call the feeling evoked in interaction with the corporation at large, or the corporation's nature. And this happened more than once.

If no policies were changed during these times of percieved alteration, it means the attempt to create a strong institutional system failed; this might be because a few earlier influential figures had, in building the system's structure, created a precedent of altering de facto policy without altering written rules. I can't goddamn tell, in the end. All I know is that I have a nice little platter of details we could get into if we wanted to skirt real disaster. If someone wants to talk to me about them, first, talk to Konstantin Mort. Then, talk to me privately.

Laerise.
The one and only reason why I entered this little quote-exchange with you, Ashar, is because I have an exceedingly strong dislike towards people who approach me with a gridlocked opinion (ie. Amarr bloc is stagnant because it is).
And I came to you with the opinion that the Amarr bloc was a net negative and a ragged corpse and gave reasons, so Christ only knows what you mean by a gridlocked opinion.
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You made a pair of very reasonable arguments which I might just as well quote again:

Quote
-We write a good primer for new Amarr players
-We engage people at an individual level rather than corporations

Now that is all fine and dandy with me, but being involved in some of our corp administration I also know that this is a whole metric ton of work.
However, as you have so kindly informed me in your last quote-wars post you have quite a long history of accomplishments in leadership and administrative skills.
I'd be delighted to see you put them to good use to bring the two things you outlined earlier to fruition.
Not only because it's more productive than hacking each others posts apart, but also because it enriches the greater community, which, as you have made abundently clear, is your main driving force.

I hope you won't mind if I stay an insignificant cog in the machine for now though, you know, defending the empire and all that.
Good.
Title: Re: Amarr Bloc Discussion
Post by: Myyona on 19 Apr 2010, 14:35
If anybody minds a word from an outside observer:

In my memory, PIE were more distinctive in their RP and as a corporation, while these days I see little of what characterize being a member of PIE to any other corporation engaged in the horrible limited* Factional Warfare games.

The PIE timeline looks awesome, but most of the big achievements seems to be riding the waves generated by the CCP storytelling team. Rarely making the waves themselves, though I do remember the Society for the Prevention of Cruelty to Slaves and the Amarrian Loyalist of the Year Awards, and they are/were creative and distinct RP elements that opened up for other. These showed us what kind of Amarr organization PIE really is on their own merit, and not just a group that jumps on any and all CCP directed event.

P.S. I want to see more of SPCS, please.

*: My opinion entirely.
Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 20 Apr 2010, 03:10
If anybody minds a word from an outside observer:

In my memory, PIE were more distinctive in their RP and as a corporation, while these days I see little of what characterize being a member of PIE to any other corporation engaged in the horrible limited* Factional Warfare games.

The PIE timeline looks awesome, but most of the big achievements seems to be riding the waves generated by the CCP storytelling team. Rarely making the waves themselves, though I do remember the Society for the Prevention of Cruelty to Slaves and the Amarrian Loyalist of the Year Awards, and they are/were creative and distinct RP elements that opened up for other. These showed us what kind of Amarr organization PIE really is on their own merit, and not just a group that jumps on any and all CCP directed event.

P.S. I want to see more of SPCS, please.

*: My opinion entirely.

Yes, historically we were very good at jumping onto any storyline that CCP produced.  As far as I'm concerned a big part of serving the Empire (or any faction for that matter) is responding appropriately when the Empire calls.  That was also the rationale for us getting involved with FW despite it's many flaws.

Personally, I'd quite like to see PIE do more stuff away from FW, and we are looking at one or two options for diversification, but it wouldn't be appropriate to give the specifics here before it's been done internally.
Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 20 Apr 2010, 03:17
Going back to basics for a moment, the main issue here seems to be one of communication.   The complaint is that the older Amarrian corps don't involve the newer ones in their plans as much as the latter would like.

I think that whilst this is in some cases a valid point, it also cuts both ways.    If you're a loyalist don't just sit there and wait for PIE or 1PG or the CVA to include you in their plans.    Make your own plans, work out how you're going to help the Empire.    And if you think that it might be of interest to a wider audience, then invite the old-timers along and show them how it's done!

Also, are there currently any active generic RP channels for loyalists?   And if not, is there demand for one?   It might be nice to have a place to just chill out with other Amarrians as a first step to greater communication.

Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 20 Apr 2010, 11:12
What there exist plans for, Rodj, (and I'm tipping a few hands here) include a broad church concept that I've been kicking around for a long time, a few writers coming together for a lot of what we used to call 'my little pony' plots to flesh out a few smaller corporations, and some talk concerning new ideas on the moderate platform as opposed to the usual conservative and liberal and progressive and traditionalist sides.

The main complaint isn't about newer or older corps, and at the risk of sounding like a broken record I'll just say again that it's about not making a serious effort to create a good access point for roleplayers; I'm working with a few people to change that, and I know some others are. The other valid complaints include Graelyn's, and we now have a sufficiently thin-blooded base audience and unconcerned developer cadre to have a decent shot at altering base perceptions if anyone actually wants to take a crack at it. I know I've about got a fight for that in me; what I don't know is how many people want a more complex faction.

Essentially, I think it's about time to realize that the old school of thought featuring ideas like "a faction with some eight thousand years of history which values knowledge to such a degree it considers a paper on optics to be a holy text has not yet progressed beyond medieval-era ethics" need to be replaced with, well...better justifications, in a way that doesn't invalidate being a bastard, an Amarrian, and a character with a minimum number of black boxes in one's background.

I guess that's what. It doesn't really ask anything of the older groups.

The channel thing is plagued by the issue of common tropes. There's enough churches and bars and slave markets.

We might have a brainstorming thread, or something.
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 20 Apr 2010, 11:26
'my little pony'
Speaking strictly as a roleplayer, this is one of our community's little memes that I'd dearly love to see die.  I've never once seen it used in a manner that was not intended as derisive toward an entire playstyle of roleplay and the players who enjoy it (the way Ashar uses it here is an obvious exception).  It feels like a "your RP is wrong" writ large.

what I don't know is how many people want a more complex faction.
While I'm not an Amarr RPer, I want a more complex faction for the Minmatars.  Just like how you lot used to have some rich and interesting Rival House/house supporter roleplay stuff going on, I wish we had Rival Tribe/Tribe Supporter stuff.  The whole slavery thing is just such a strong point of common ground, there's no major/visible Minmatar RP group trying to push that sort of stuff.  Partially off-topic for this thread, I know.  Just trying to say that I'd love to see more complex factional RP across the board... the whole "We're all loyal to X so we all love each other" shit is stale - the highlight of EVE RP for me in the last six months was different corps in the Gallente RP sphere disagreeing and taking sides over Moira vs. ILF (until I-RED publicly supported ILF with this big thread and forced all "good, loyal Gallente" to join Moira in condemning the "traitorous Intaki terrorists".  The diversity was interesting to see and fun to watch, and it was sad to see it end so quickly.
Title: Re: Amarr Bloc Discussion
Post by: Casiella on 20 Apr 2010, 11:34
'my little pony'
Speaking strictly as a roleplayer, this is one of our community's little memes that I'd dearly love to see die.

Maybe in another thread, but could somebody explain what this actually means? (I realize that that question probably needs an answer on more than one level.)

Quote
I want a more complex faction for the Minmatars.  Just like how you lot used to have some rich and interesting Rival House/house supporter roleplay stuff going on, I wish we had Rival Tribe/Tribe Supporter stuff.  The whole slavery thing is just such a strong point of common ground, there's no major/visible Minmatar RP group trying to push that sort of stuff.  Partially off-topic for this thread, I know.

If somebody (*cough*forumadmin*cough*) starts that thread, I'd be all over it.
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 20 Apr 2010, 11:44
That's just it. More complexity does not necessarily presuppose more sub-faction groups interacting.

It presupposes more ways for these groups to interact.

We've had corp one against corp two before in every way imaginable. Perhaps the first step in finding out what's truly new and reviving the old and underused for another run would involve plumbing the history some more.
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 20 Apr 2010, 11:51
Yeah, I agree that more groups for their own sake isn't automatically a good thing.. I guess my bitch as regards Minnie RP is that there don't seem to BE different Tribal groups in the first place.  Anyway, maed new thread (http://backstage.eve-inspiracy.com/index.php?topic=221.0) specifically for Minnie RP discussion so as to stop derailing this one   :oops:
Title: Re: Amarr Bloc Discussion
Post by: Nauplius on 20 Apr 2010, 12:01
I'm a noob, but noobs can write States of the Amarr RP, too (just no one has to read them):

I cannot see emergence or reemergence of heterodox or minority Amarr RP happening at this point.
— CCP's own writers have largely abandoned the theme.
— Since the end of the event system, there is really no in-game way to play such opinions.  (Back in the old days, I gather, people were more naive or at least more willing to play things that didn't square with game mechanics; these days people are pretty realistic or cynical about what they can do).
— Noob-specific problem:  anyone going into to this area is walking into a minefield of ancient chronicles, ancient in-game events, and bitter old vets who nonetheless have hundreds of millions of skillpoints and long memories.  Why the hell would any noob commit EVE-suicide like that?

Given all that, anyone going for alternative Amarr RP is facing a lonely road that is going to be mostly based in fiction writing, not events.  That's fine for some people.  But not for others, and especially not for those people — the noobs — who still have the energy to do some stuff.

But even those in the mainline of Amarr RP face some of the same problems.  While CCP continues to produce Amarr PF, most of it is essentially unusable in space, at least for today's cynical no-in-game-event-having generation of EVE player.  The one exception was FW, but even there CCP's writers seem to have slacked off production.  And we all know the problems with FW in general.  (Perhaps because I've played many other MMOs I can recognize how strangely useless CCPs lore is.  It is just out there, with little to no connection to what players actually do.)

And thus it is the unifying principle for Amarr RP has long been nothing to do with CCP's PF at all, but instead commitment to a certain style of NRDS, anti-pirate rules of engagement.  And that's something that certainly can be fought in space.  These brought Amarr RP a certain power and fame way, way out of proportion to its size.  But it came at a cost:  cut loose from lore and any kind of character-player separation, what you have are real people arguing about real life !@#$.  And they came to hate each other.  Really hate each other; not their characters — they themselves.  Take a look at IGS and just try to step back; why the !@#$ would anyone want to be part of that?

I don't know what the way out is.  I know two things I like to see, though, although neither is particularly realistic:
— On the small corporation scale, maybe it would be possible to start doing something semi-cooperative or semi-arranged with some people on the "other side", using what few "props" we have available to us to get at some normally inaccessible lore.  Of course, events of this sort are anathema to tons of people and there's game/metagame mechanics that make it hard, but....
— I wanna see some ex-Prov corp, somewhere, go north, join the NC, go NBSI, AND still retain some Amarr RP identity, however "light".  I don't know that there are any candidates for this, but it would be cool.
Title: Re: Amarr Bloc Discussion
Post by: Aldrith Shutaq on 20 Apr 2010, 12:29
As the CEO of a new Amarr-Rp corp, I feel like I should be paying attention to this thread.

Should I really though!? I don't want my young mind to be tained! D:
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 20 Apr 2010, 12:30
By the way, is this some Ardishapur vs. Empress Sarum rhetoric?  I think so: http://www.eveonline.com/news.asp?a=single&nid=3826&tid=4

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Through the penance of deeds, the sins of forefathers may eventually be washed away. [Slavery] is the Amarr way and it is the future, if the Empire is to thrive

Quote
The heir closed his speech thanking those for attending and promising that he would “never forget the sacrifices made by the true faithful in times of falsehood.”

As the CEO of a new Amarr-Rp corp, I feel like I should be paying attention to this thread.

Should I really though!? I don't want my young mind to be tained! D:
I think so.  There's a lot of back-and-forth between a few old-timers about what's come before, but I think it lays a foundation for what should hopefully be a very productive topic in general :)
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 21 Apr 2010, 00:20
Alright.

I'm a noob, but noobs can write States of the Amarr RP, too (just no one has to read them):
Your level of bitter is admirable for a newer player. I award you honorary vet status, so I can pull no punches.
Quote
I cannot see emergence or reemergence of heterodox or minority Amarr RP happening at this point.
I sure hope you don't mean, say, liberalism, when you say 'heterodoxy.' And all Amarrian roleplay except world-level event roleplay has been minority roleplay.

The guy Graelyn referenced in the quote I supplied up above was Nebuli. Or Nebulai, I can't recall. He ran the plot department for AURORA for what I recall as nearly the entirety of its lifespan; it was at least the entirety of my time ingame. In his day, the attitude was that mainstream Amarr was the only kind of Amarr; the folks in AURORA all worked for a guy whose actions supported the empirical observation that he understood only one line of valid roleplay, and that was roleplay at the faction level. The posture of the man in charge of AURORA encouraged reciprocal postures that got no more complex than "I'm an Amarr."
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— CCP's own writers have largely abandoned the theme.
— Since the end of the event system, there is really no in-game way to play such opinions.  (Back in the old days, I gather, people were more naive or at least more willing to play things that didn't square with game mechanics; these days people are pretty realistic or cynical about what they can do).
These two points are tied together.

Aside from the fact that people still roleplay at all, in any conceivable way, and aside from the fact that I know a ton of people who are in player-led arcs without dev or volunteer involvement, down to the level o the news crew in MERCURY, and aside from the fact that other than Talisman, who was tied to the world arcs by the nature of his position, the writing staff never really engaged the roleplayers terribly directly in tier-three events in terms of good ol' fanservice (cue pics of Eris in panties, I'm sure), there's simply this: You can't DO much that directly correlates with a lot of the PF.

You can visit the locations mentioned in PF, but most of the people involved were never accessible.

Frankly, fiction submissions to E-ON magazine getting adopted to be in PF is probably the most significant way a player can affect the setting unless that player becomes a dev or CCP staffer in the right departments.

In short, people have just about never been able to not play things that didn't square with game mechanics; this is because game mechanics have little to no bearing on the setting. Now, things that are presented mechanically (where certain rats spawn, how long an average asteroid takes to deplete, the breadth of market fluctuations), that's one thing. But I'm not sure what an undock counter gets you. Active people in the community have also never really gone for the mainstream with terrible enthusiasm, though they've consistently ended up in it. But this isn't to get shit done, which moves us into the next point.

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— Noob-specific problem:  anyone going into to this area is walking into a minefield of ancient chronicles, ancient in-game events, and bitter old vets who nonetheless have hundreds of millions of skillpoints and long memories.  Why the hell would any noob commit EVE-suicide like that?
If there was a real history of being unable to find allies in EVE, for anyone, especially anyone in the roleplay scene, this'd be a valid point. But there's simply too many people looking for a good fight to put on your own side if you have even a bone worth of charm in your body that frankly, the concerns of such groups are a bit of a joke unless they're just plain unlikable. And in that case, the school of hard knocks may be required.

Do you know how far off the deep end my primary corporation was? I was as far from the mainstream corporations in my faction as I could possibly be, and I still got support. I once invited a bunch of corporations to an event while being ostracized. They came; I was given the chance to command a fleet of mixed forces made up of corp members. These people represented political enemies; they were from all points on the continuum of Amarr politics, eclipsing the bloc. They still came; they still flew where asked. I still got to trade with loyalist corps; I still got assistance in wartime.

Frankly, the elephant in this part of the room is Star Fraction, but the truth is if you fight them and don't act the asshole, they'll treat you alright.

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Given all that, anyone going for alternative Amarr RP is facing a lonely road that is going to be mostly based in fiction writing, not events.  That's fine for some people.  But not for others, and especially not for those people — the noobs — who still have the energy to do some stuff.
I can't stress this enough, but.

In the absence of developer and storyline events, player events have only GAINED legitimacy and clout in the eyes of the remaining roleplayers in the game.

Took me a while to wrap my head around that one myself, mind.

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But even those in the mainline of Amarr RP face some of the same problems.  While CCP continues to produce Amarr PF, most of it is essentially unusable in space, at least for today's cynical no-in-game-event-having generation of EVE player.  The one exception was FW, but even there CCP's writers seem to have slacked off production.  And we all know the problems with FW in general.  (Perhaps because I've played many other MMOs I can recognize how strangely useless CCPs lore is.  It is just out there, with little to no connection to what players actually do.)
Look, a sandbox is a sandbox. In the end, if you don't seek to build yourself that sandcastle, you simply won't get one to play with.

I've played plenty of other MMOs. Most of them have never even had events teams, which means generating a store of useful precedents to draw upon is entirely dependent on conflicting player lore which must be judged on a level field and the extremely occasional fiction update.

The one real contender for the degree of input EVE has is probably Asheron's Call, or whichever early MMO it was that had monthly content updates, on the dot, every month.

In the end, if you're just not comfortable with treating your own stories as legitimate for more than your own character despite the degree to which your actions might affect the experience of a significant number of other players, which includes writing quality fiction if you're shit at doing it mechanically...that's your trouble. I can find newer people that aren't in the grip of that particular mindset, I can train them, give them the skinny on IC information, and send them forth. I can create a feeling quite similar to any event.

So can you.
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And thus it is the unifying principle for Amarr RP has long been nothing to do with CCP's PF at all, but instead commitment to a certain style of NRDS, anti-pirate rules of engagement.  And that's something that certainly can be fought in space.  These brought Amarr RP a certain power and fame way, way out of proportion to its size.  But it came at a cost:  cut loose from lore and any kind of character-player separation, what you have are real people arguing about real life !@#$.  And they came to hate each other.  Really hate each other; not their characters — they themselves.  Take a look at IGS and just try to step back; why the !@#$ would anyone want to be part of that?
Community conflict isn't really my concern unless I can halt or end it. Certainly, I take preventative measures. But.

If you thought the community was EVER free from drama, go read the archives until you hit the GNW era.

Then come tell us what you find.
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I don't know what the way out is.  I know two things I like to see, though, although neither is particularly realistic:
— On the small corporation scale, maybe it would be possible to start doing something semi-cooperative or semi-arranged with some people on the "other side", using what few "props" we have available to us to get at some normally inaccessible lore.  Of course, events of this sort are anathema to tons of people and there's game/metagame mechanics that make it hard, but....
Why do I detect an undercurrent in your words that such things are to be settled for? Why do you strike me as feeling that it's second rate to stake your own money and ships, instead of asking the devs to stake some for you through volunteering the time and energy of an AURORA member?

Recently, Hav ran an event where he asked for a million units of slaves to be delivered in exchange for a thousand elite slaves.

The elite slaves were Amarrian hostages; the slaves were traded to them at the rate of at least a thousand a day, consecutively, to secure the release of an Amarrian hostage. One per day. Or they'd be killed. No exceptions.

There was a nice IGS post about it. Then the thread was filled with counter-threats and chest beating.

Now, what happened in-game was, someone bit.

Someone spent in the neighborhood of a billion/multiple billions, anonymously, or however much that kind of slave item type went for. And gave it to a loyalist, and biomassed the character they used to deliver the damn things. The logistics of delivery of this cargo were left up to the loyalist; so was the choice to act on their options.

You might have read about the results of the arc, but you likely did not learn about the behind-the-scenes operations. Loyalists petitioned Hav's character for all kinds of things, from more time to the opportunity to get the slaves back in the Empire and publicly demonstrate a willingness to negotiate for the safe transfer of hostages for the sheer sake of strengthening the standing of Imperial liberals.

It was epic; everyone involved was struck by it. It didn't even need to get in the news to become significant, though if we had a better player news organization, we'd be putting it in there. In every other way, EVERY other way except the involvement of volunteers with CCP's backing, this event was just like one undertaken by AURORA.

Especially in terms of the number of people involved. Fuckin' AURORA events were almost always fleeting affairs. Made me raeg, hard.
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— I wanna see some ex-Prov corp, somewhere, go north, join the NC, go NBSI, AND still retain some Amarr RP identity, however "light".  I don't know that there are any candidates for this, but it would be cool.
All I can do is repeat my refrain - look up Oberon. They were semi-faction-aligned until perhaps a few years to a good few months ago ago; they were in Esoteria; they fought BoB and lost, and went to Morsus Mihi in the north.

Ex-Provi corps have done that some, too, but I'm not sure what the result is.

Anyway, look. I don't know you; I don't know how deeply these sorts of notions grip you. All I can say is, if you want to get involved with some of my stuff, or some of anyone else's stuff, just say the word OOC or IC and we'll do what we can.

If you want to assure a way in and leave the results up to character interaction, ask about precisely that OOC, though. I reserve the right to have my character decide whether to involve you or not when approached in-character.

(And no, it doesn't goddamn cheapen the roleplay to arrange a couple of hooks.

[mod]Discussion of moderation moved to appropriate board[/mod]

That idea is idiotic. Now, practicing the idea does not render the practitioner idiotic, but fuck, that idea's bad.

Plot hooks are ROUTINELY handed out by people in author roles, in game management roles, in roles of leadership. They come in things as big as the ol' Living Greyhawk campaigns; they come in things as small as short stories. If you accept them enough in fiction to consume the rest of an arc, why must they be given the legitimacy of being developer plot hooks ingame?)

/END SPEW OF POTENTIALLY OVERBEARING BULLSHIT
/LOWER LEVEL OF OPTIMISM BACK DOWN TO 'BITTER VET'
Title: Re: Amarr Bloc Discussion
Post by: lallara zhuul on 21 Apr 2010, 00:43
 Just like how you lot used to have some rich and interesting Rival House/house supporter roleplay stuff going on, I wish we had Rival Tribe/Tribe Supporter stuff.  

I'd like to clarify this misconception.

There was never such animal.

There were the Sarum followers and the rest.
Individual Amarrian roleplayers chose to follow the 'virtues' of the different Houses and build their characters around those.
Later on most of the Sarum followers turned into Sarumites, which was basically giving lip service to the 'virtues' of the House Sarum while casting the 'sins' of the House into the wind.
Basically they were the most liberal Amarrian roleplayer group around, interracial corps and whatnot.
From Sarumites people like Tomahawk Bliss, Revan, Yoshito, Graelyn and a few others flexed their wings into their more specific worldviews on the Amarrian RP.

Just a short primer on the Houses and their virtues:
Kor-Azor, diplomatic cloak and dagger folk.
Tash-Murkon, Udorians, most merchantile of the Houses.
Kador, traditionalists.
Ardishapur, most religion focused.
Sarum, most militant.

According to the PF the Sarum and the Ardishapur are the ones with the closest ties and they have created the oldest school in the Empire together, Royal Amarr Institute, and basically the agricultural Ardishapur supplied the Sarum, and Navy in general, with food. Ardishapur also are the makers of the Amarrian implants.

Which is one of the reasons that the stuff going on in Empire after TEA does not really make sense, which is another thread altogether :D
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 21 Apr 2010, 00:57
while I didn't read TEA past p.96 because fuck the Broker, that stuff seems very much at odds with the progression of news items that have come out since the novel.. like, :wtf: at odds.  But yeah, that's probably for another topic hehe

As far as the perception of more diverse RP between houses, I'd be thrilled if even one tribe among the Minmatars had some kind of representation the way the Sarum/Sarumites were.  Instead, we seem to just have one big happy Minnie family.  I'm trying to change that but the intersection between Motivation Street and Effort Road is tough to find sometimes.

Inspire me, Amarrians!  Show us tribal RPers how it's done!
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 21 Apr 2010, 03:13
Just like how you lot used to have some rich and interesting Rival House/house supporter roleplay stuff going on, I wish we had Rival Tribe/Tribe Supporter stuff.  

I'd like to clarify this misconception.

There was never such animal.

Lall's half-right here. There was never such an animal at the corporate level.

What did exist was nice, but had all of a piddling impact on the macroscale. It's time to level that shit up.

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Just a short primer on the Houses and their virtues:
Kor-Azor, diplomatic cloak and dagger folk.
Tash-Murkon, Udorians, most merchantile of the Houses.
Kador, traditionalists.
Ardishapur, most religion focused.
Sarum, most militant.

There's a lot more to say here than whatever I'll cram in below. But.

Kor-Azor are diplomatic, and as such they have to be racially liberal; their current status may make them economically liberal out of desperation. They're also likely pacifists; they had to develop their diplomacy because they had one of the weaker militaries, in the opinion of Gaven and, lately, myself.

Tash-Murkon are racially liberal when they're not being racially conservative to cover their asses. They are economically liberal by nature; if Catiz took over the Empire, the State wouldn't stand a chance in terms of economic supremacy.

Kador aren't just Traditionalists. They're also the house that created the most Emperors - not only did they keep winning trials, but they acted to prevent others from gettin' down on them for winning so many trials and got their winners on the throne. This means their politics are very astute - they're the glue that holds the other houses together, and the Imperial house that isn't the emperor Family.

As such, they're what passes for centrists and moderates in pre-war, pre-Jamyl Amarr.

Ardisharpur may have begun as farmers, but at some point they went and got the power to burn the shit out of an entire tribe of Matari - a very numerous tribe. The logistics of this are staggering; genocide is the hardest game around. They're likely enough war-hawks because a commitment to religion is a commitment to the Reclamation. And the Khuumak is all them, you Brutor wanna-bes :P

Sarum, well.

Today's Sarum is necessarily liberal.

The Sarum of Doriam's day was a bunch of conservatives, warmongers, and military brats. Scattered among them were the profligate doubters who saw Jamyl's death (yes, death, Hardin saw a corpse) at the Trials of Succession and decided that while it would affect their beliefs to whatever extent, they wouldn't get together and shake the Heir House until it shifted to a better position.

Sarum was proud. Secure. The Kingdom secession left them without rivals, but possessed of a border state to function as a bulwark, and a poorer one at that. Vak'aithoth or howeverthefuck it's spelled was a century behind, and the great clusterfuck caused by the Grand Admiral that screwed the Jovian pooch forgotten. And then, they had ANOTHER border-state between them and the republic! Lucky bastards.

The new sarum is, well, first centrist - it's the Imperial house, like it or not, and the Emperor defines the de facto center of Amarrian politics without having to occupy the ideological center. And the Imperial house follows well enough, in times of war. Second, liberal, because of prior point - that's right, the center shifted left. Third, likely in uproar for about a hundred reasons - so the volatility of house politics is interesting to say the least.

And finally, Ardisharpur may be turning racially liberal in desperate times; the heir just advocated conversion in a newspoast, but he was kind of known for shit like this IIRC.
Title: Re: Amarr Bloc Discussion
Post by: Rodj Blake on 21 Apr 2010, 03:29
Technically, Sarum isn't the Imperial House.   When an Emperor takes the throne, they leave their old family behind and join Emperor Family.
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 21 Apr 2010, 04:04
Sure. But while there's an Emperor Family corporation, they don't do much other than eat dinner at Jamyl's table, and while Sarum got a new heir, they're not going to forget that in the end it was apparently THEIR champion that was favored by god sufficiently to take the throne for the entirety of her reign unless she turns out to be a total loss - and as it is, her early victories are quite something for them.
Title: Re: Amarr Bloc Discussion
Post by: scagga on 21 Apr 2010, 06:03
Someone asked a page back 'what is the Amarr bloc', while a member of pie mentioned that they felt it meant nothing to them.

It means a lot to me, and the time I have available will not do it justice, but here goes:

The term 'Amarr bloc' was originally a derogatory term used by fractionites against the traditional corporations of the Amarr faction, which to my knowledge would be PIE, CVA, 1PG, and by the definition of the SF, probably Aegis Militia too. The label stuck.  In the later years, I would include Delictum 23216 (now AFC) as being within the 'Amarr bloc', particularly after the advent of Factional Warfare.  I would also not include Aegis Militia in my definition of the 'Amarr bloc' these days.  I am hesitant to include any other organisations under that term, the closest I could think of would be the Ordo Quaesitoris.

The 'Amarr bloc' is essentially a loose collection of mutually trusting corporations, that would cooperate in the execution of various tasks as the need arose in an almost masonic manner.  We cooperated in bolstering and organising the Amarr Militia response to the initial victories of the Minmatar militia, coordinating our forces and eventually taking back every last system from their cold hands.

Trust is an extremely important aspect of the 'Amarr bloc', to me it symbolises shared values, a larger network of friendly corporations who 'understand' the problems we face in the form of IGS-frothing, meta-gaming and general poor form. Call it elitist, and I wouldn't disagree. I see it as a group of organisations that wish to preserve what they view as the true path of Amarr RP. While the average member of any of the involved corporations may not see the value in the 'bloc', I believe that the director/CEO levels would have a much greater appreciation of it.

For the outsiders looking in, it may seem like stagnation, but that is all one sees when the blinds are down.  Ashar seems to suggest that refraining from publicising our activities makes them less worthwhile, i.e. 'burn them'. I refute this - they are valuable to those who do them, and at the end of the day, my enjoyment is more important than yours. If I jeopardise my enjoyment by publicising my activities because of the behaviour of others, then I shouldn't in any way have regrets for the lack of enjoyment that this causes others.  I don't have time to sit in a ship and camp an idiot who insists that I behave like some hyper-belligerent teenager. It's a worthless expenditure of my time.
Title: Re: Amarr Bloc Discussion
Post by: Mitara Newelle on 21 Apr 2010, 11:36
Scagga, I both asked the question and said that the Amarr Bloc meant next to nothing to me.  Your description roughly fits with what I *thought* the Amarr Bloc to be.  I am aware of the joint efforts in FW, Provi, and some others, but haven't had opportunity to participate in most of those as they usually don't happen during my 'shift'.

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While the average member of any of the involved corporations may not see the value in the 'bloc', I believe that the director/CEO levels would have a much greater appreciation of it

That may be part of the problem there.  For about the last year, myself and a small handful of others, have been the ones doing the day-to-day running of PIE, so I would consider myself well above the 'average' member in the corp.

I know that Rodj, Ruah, Archie, Shaikar, and probably Lae all have stronger ties to the Amarr Bloc members because they were around during it's heyday.  But outside of simply naming, and maybe once or twice saying hello to Grr, Gangreli, and youself, I've had no contact with anyone in the Bloc.

Out of sight, out of mind I guess :(

I don't know what my point is really, just rambling on over lunch  :s
Title: Re: Amarr Bloc Discussion
Post by: Ashar Kor-Azor on 21 Apr 2010, 12:06
Scagga -

The bloc's active membership in recent years does not overlap well with its roleplayer membership. Especially in the case of CVA.

And frankly, you're one of the more open groups affiliated with it in the sense of making yourselves accessible to outsiders. But lately your core group has been nowhere in sight.

Accomplishments mean little in terms of present day effects if they have no lasting impact except circumstance; faction warfare has little effect on roleplay. It's currently the first and only iteration of a flawed idea system, and CCP has a lot of history in terms of adopting such things and leaving them be at the fundamental level when they suck.

The 'true path' of Amarr roleplay? Sounds like bullshit to me. What's so exclusively right about your thinking if you can't present a concise argument to those around you about it?
Title: Re: Amarr Bloc Discussion
Post by: scagga on 21 Apr 2010, 12:30
Quote from: Ashar Kor-Azor
But lately your core group has been nowhere in sight.

What did you mean by 'active' membership, and what did you mean by 'nowhere in sight'? I think it is appropriate to ask: Where are you looking? IGS? Chatsubo? Our internal forums? Our public channels? Our stomping grounds?

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Accomplishments mean little in terms of present day effects if they have no lasting impact except circumstance; faction warfare has little effect on roleplay. It's currently the first and only iteration of a flawed idea system, and CCP has a lot of history in terms of adopting such things and leaving them be at the fundamental level when they suck.

If you think FW means little, could you be so kind as to explain what actions would mean something significant in your view? If we have divergent views of what 'significance' is, then we'll be doing 'yes it is/no it isn't' arguments, which rarely get anywhere.

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The 'true path' of Amarr roleplay? Sounds like bullshit to me. What's so exclusively right about your thinking if you can't present a concise argument to those around you about it?

It's the same right that you have to suggest that my view of the true path is 'bullshit' without presenting a factually-substantiated argument.
Title: Re: Amarr Bloc Discussion
Post by: Havohej on 21 Apr 2010, 12:32
Quote from: Ashar Kor-Azor
Accomplishments mean little in terms of present day effects if they have no lasting impact except circumstance; faction warfare has little effect on roleplay. It's currently the first and only iteration of a flawed idea system, and CCP has a lot of history in terms of adopting such things and leaving them be at the fundamental level when they suck.

If you think FW means little, could you be so kind as to explain what actions would mean something significant in your view? If we have divergent views of what 'significance' is, then we'll be doing 'yes it is/no it isn't' arguments, which rarely get anywhere.
Just so it's not missed, I've split off the FW significance topic to OOC Summit; you can find the new thread here: http://backstage.eve-inspiracy.com/index.php?topic=256.0

:)
Title: Re: Amarr Bloc Discussion
Post by: lallara zhuul on 21 Apr 2010, 14:40
I would just like to add that there is a lot of speculation on the Houses of the Empire.

Their motivations, their different ways of achieving their goals and whatnot, the problem is that they are treated as archetypes by CCP (just like the whole faction is lolebilslavers.)

Also the nature of the Scriptures may explain very well the Ardishapurian power base.

The clergy in the Empire are not just the shepherds guiding the flock.

They are the scientists, military historians, political historians, lawyers, teachers and advisors to the powerful.