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Author Topic: Dev Post: [Odyssey 1.1] Command Ships  (Read 1001 times)

kalaratiri

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Dev Post: [Odyssey 1.1] Command Ships
« on: 01 Aug 2013, 11:23 »

Also late, sue me.

Quote from: CCP Fozzie
This is one of a few threads discussing issues surrounding our changes to Command Ships, warfare links, and local repair modules for Odyssey 1.1 and beyond.

The other threads are :
Warfare Links, Mindlinks, Gang Bonuses
Local armor and shield rep changes
Command Ship model changes

We posted the general plan for the command ships in a dev blog late last year, and most of what was said there stands. The goal remains to make each command ship an entertaining and engaging ship to fly by giving them all the bonuses to gang links and all bonuses for combat. Their specialization is derived from the gang link bonuses, with a strong subtheme of durability as befits a ship class that lends itself to FCing and that is a very valuable target.

All the command ships have two unbonused highslots that can be used for two gang links, or as general utility highslots. The tension between the two free highslots and the three simultaneous link role bonus is intentional, giving people options to make tradeoffs. There's one command ship that covers each of the lead weapon systems for their race with Amarr getting a missile boat with a drone subtheme instead of a dedicated droneboat because of Khanid.

All of the command ships are also getting the full strength t2 resists that were formerly only on the fleet commands. This means more resists for the old field commands.

One significant change from the proposal last year is the link bonuses on the Amarr and Gallente ships, which we've swapped thanks to player feedback. Amarr gets armor and info, Gallente gets armor and skirmish which fits them much better.

Absolution:
Amarr Battlecruiser skill bonuses:
4% bonus to all Armor Resistances
10% bonus Medium Energy Turret capacitor use

Command Ships skill bonuses:
5% bonus to Medium Energy Turret rate of fire
10%(+5) bonus Medium Energy Turret damage

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Information Warfare links
Slot layout: 7 H, 3 M, 7 L, 5 turrets (-1), 0 launchers (-1)
Fittings: 1500 PWG (-75), 400 CPU
Defense (shields / armor / hull) : 3100(-263) / 5200(+595) / 4500(+176)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+7.5) / 87.5(+6.25)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+9.38) / 80(+10)
Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5
Mobility (max velocity / agility / mass / align time): 150 / 0.71(+0.006) / 13300000(-200000) / 13.09s(-0.09)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+25) / 210 / 7(+1)
Sensor strength: 21 Radar (+5)
Signature radius: 265
Cargo capacity: 375 (+25)

Damnation:
Amarr Battlecruiser skill bonuses:
4% bonus to all Armor Resistances
10% bonus to Heavy Assault Missile and Heavy Missile velocity

Command Ships skill bonuses:
10% bonus to all Armor hitpoints
10% bonus to Heavy Assault Missile and Heavy Missile damage (Was link bonus)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Information Warfare links
Slot layout: 7 H, 4 M, 6 L , 2 turrets (-2), 5 Launchers
Fittings: 1300(-290) PWG, 500(+25) CPU
Defense (shields / armor / hull) : 3500(+37) / 5000(+395) / 4300(-24)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 87.5
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80
Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5
Mobility (max velocity / agility / mass / align time): 150 / 0.7(-0.004) / 13500000 / 13.10s(-0.08)
Drones (bandwidth / bay): 50 (+25) / 100 (+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+20) / 210 / 7(+1)
Sensor strength: 22 Radar (+6)
Signature radius: 265
Cargo capacity: 645

Nighthawk:
Caldari Battlecruiser skill bonuses:
4% bonus to all Shield Resistances
10%(+5) bonus to heavy and heavy assault missile kinetic damage

Command Ships skill bonuses:
5% bonus to Heavy Assault and Heavy missile launcher rate of fire
5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Information Warfare links
Slot layout: 7 H, 5 M, 5 L , 2 turrets (+1), 5 Launchers (-1)
Fittings: 825 PWG (+115), 550 CPU (-5)
Defense (shields / armor / hull) : 5500(+695) / 3200(-163) / 3700(-144)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+10) / 70(+7.5) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+6.88) / 62.5(+9.38) / 10
Capacitor (amount / recharge rate / average cap per second): 2812(-187.5) / 625s(-41.7) / 4.5
Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.02) / 14810000(+800000) / 13.35s (+1.15)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km (+20) / 195 / 9(+1)
Sensor strength: 24 Gravimetric (+5)
Signature radius: 285
Cargo capacity: 700

Vulture:
Caldari Battlecruiser skill bonuses:
4% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range

Command Ships skill bonuses:
10% bonus to Medium Hybrid Turret optimal range
10% bonus to Medium Hybrid Turret damage (was link bonus)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Information Warfare links
Slot layout: 7 H , 6 M, 4 L, 5 turrets, 2 launchers (-3)
Fittings: 1275 PWG, 545 CPU
Defense (shields / armor / hull) : 5300(+495) / 3400(+37) / 3900(+56)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 80 / 70 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25 / 62.5 / 10
Capacitor (amount / recharge rate / average cap per second): 3000 / 667s / 4.5
Mobility (max velocity / agility / mass / align time): 140 / 0.67(+0.042) / 14000000(-10000) / 13s (+0.8)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km (+20)/ 195 / 9(+1)
Sensor strength: 23 Gravimetric (+4)
Signature radius: 285
Cargo capacity: 400 (+55)

Astarte:
Gallente Battlecruiser skill bonuses:
10%(+5) bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness

Command Ships skill bonuses:
5% bonus to Medium Hybrid Turret rate of fire (was damage)
10% bonus to Medium Hybrid Turret falloff

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Skirmish Warfare links
Slot layout: 7 H, 4 M, 6 L, 5 turrets (-2), 2 launchers (+2)
Fittings: 1350 PWG (-100), 440 CPU
Defense (shields / armor / hull) : 3400(-444) / 4800(+476) / 5000(+195)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+10) / 85(+7.5) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+8.13) / 83.75(+8.13) / 10
Capacitor (amount / recharge rate / average cap per second): 3000(+187.5) / 667s(+41.7) / 4.5
Mobility (max velocity / agility / mass / align time): 155 / 0.7(+0.03) / 12300000 (-950000) / 11.94s (-0.34)
Drones (bandwidth / bay): 50 / 75(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+20) / 200 / 8(+1)
Sensor strength: 23 Magnetometric (+5)
Signature radius: 300
Cargo capacity: 400


Eos:
Gallente Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints (was 5% MHT damage)

Command Ships skill bonuses:
7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus)
7.5% bonus to Medium Hybrid Turret tracking (was link bonus)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Skirmish Warfare links
Slot layout: 6 H (-1), 4 M, 6 L, 4 turrets (-1)
Fittings: 1200 PWG (-225), 425 CPU (-25)
Defense (shields / armor / hull) : 3600(-244) / 4600(+276) / 5200(+395)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 85 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5 / 83.75 / 10
Capacitor (amount / recharge rate / average cap per second): 2812 / 625s / 4.5
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13000000(-250000) / 12.69s (-0.24)
Drones (bandwidth / bay): 125 (+50) / 250 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 8(+1)
Sensor strength: 22 Magnetometric (+4)
Signature radius: 300
Cargo capacity: 400


Sleipnir:
Minmatar Battlecruiser skill bonuses:
10% bonus to Medium Projectile Turret damage (was 5% RoF)
7.5% bonus to shield boosting amount

Command Ships skill bonuses:
10%(+5) bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret falloff

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Skirmish Warfare links
Slot layout: 7 H (-1), 5 M, 5 L, 5 turrets (-2), 2 Launchers (-1)
Fittings: 1300 PWG (-160), 425 CPU (-50)
Defense (shields / armor / hull) : 4500(+176) / 3600(-244) / 3500(+137)
Base shield resistances (EM/Therm/Kin/Exp): 75(+12.5) / 60(+10) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 90(+5) / 67.5(+8.13) / 25 / 10
Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000(+300000) / 12.49s (+0.3)
Drones (bandwidth / bay): 25(-15) / 25(-15)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+25) / 220 / 7(+1)
Sensor strength: 20 Ladar (+4)
Signature radius: 240
Cargo capacity: 475

Claymore:
Minmatar Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was MPT RoF)
7.5% bonus to shield boosting amount

Command Ships skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was link bonus)
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Skirmish Warfare links
Slot layout: 7 H (-1), 6 M, 4 L, 2 turrets (-3), 5 Launchers (+2)
Fittings: 1100 PWG (-290), 525 CPU (+10)
Defense (shields / armor / hull) : 4700(+376) / 3800(-44) / 3400(+37)
Base shield resistances (EM/Therm/Kin/Exp): 75 / 60 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 90 / 67.5 / 25 / 10
Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5
Mobility (max velocity / agility / mass / align time): 170 / 0.7(-0.004) / 12500000 / 12.13s (-0.07)
Drones (bandwidth / bay): 50(+10) / 75(+35)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+20) / 220 / 7(+1)
Sensor strength: 22 Ladar (+6)
Signature radius: 240
Cargo capacity: 575 (+100)
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Kyoko Sakoda

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #1 on: 01 Aug 2013, 19:21 »

Glad the Vulture and Eos are no longer shit.
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DeadRow

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #2 on: 01 Aug 2013, 19:26 »

Dual Op range bonus is still rather shit. Other than that looks good and interesting.

Would have been fun if each CS got a different set of bonus. Set as; Abso gets Info + Armour, Damnation gets Armour + Skirmish, etc.
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orange

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #3 on: 01 Aug 2013, 20:05 »

Dual Op range bonus is still rather shit. Other than that looks good and interesting.

Would have been fun if each CS got a different set of bonus. Set as; Abso gets Info + Armour, Damnation gets Armour + Skirmish, etc.

Totally agree.  It would create a non-weapon difference for each race's commandships.
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Desiderya

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #4 on: 02 Aug 2013, 04:42 »

Agree on the split of the bonuses.
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Karmilla Strife

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #5 on: 02 Aug 2013, 08:25 »

That would be nice. Has anyone suggested the different bonuses on the forums?
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DeadRow

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #6 on: 02 Aug 2013, 10:58 »

That would be nice. Has anyone suggested the different bonuses on the forums?

Saw a guy say something similar and echo'd the idea on there, yeah.
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[12:40:50] Kasuko Merin > He has this incredible talent for making posts at people that could be <i>literally</i> quoted straight back at him and still apply.

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #7 on: 04 Aug 2013, 04:27 »

I mostly find the idea that Damnations, already some of the toughest monstrosities out there, can now actually do more than plink at people... well, that's mildly scary.

Also can anyone else see incoming Eos FOTM?  Extra-tough Ishtar with bonuses for two damn good links?
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DeadRow

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Re: Dev Post: [Odyssey 1.1] Command Ships
« Reply #8 on: 04 Aug 2013, 16:53 »

I mostly find the idea that Damnations, already some of the toughest monstrosities out there, can now actually do more than plink at people... well, that's mildly scary.

Also can anyone else see incoming Eos FOTM?  Extra-tough Ishtar with bonuses for two damn good links?

Yup. Eos is price is silly right now.
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[12:40:50] Kasuko Merin > He has this incredible talent for making posts at people that could be <i>literally</i> quoted straight back at him and still apply.