Backstage - OOC Forums

EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Merdaneth on 20 May 2011, 12:25

Title: Alliance Tournament
Post by: Merdaneth on 20 May 2011, 12:25
Congrats to all the regulars that made it into the alliance tourney. CAIN didn't make it, but I see UK, CVA, I-RED, SF, Vanguard Imperium and Rote Kapelle, to name a few of the noise makers on the IGS nowadays, did.
 :D
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 20 May 2011, 12:27
A sincere 'good luck' to all of our RPers in the tournament! Some tough draws to be sure.

Title: Re: Alliance Tournament
Post by: Logan Fyreite on 20 May 2011, 12:27
Looks like some good matchups.  We are eager to face off against Black Legion.  We privately envy their use of Muninn's.  GL to all.
Title: Re: Alliance Tournament
Post by: John Revenent on 20 May 2011, 15:59
lawl "Mother of god... Ishuk-Raata Enforcement Directive"
Title: Re: Alliance Tournament
Post by: Bacchanalian on 20 May 2011, 16:29
 :psyccp: is fucking with us.  Black Legion doesn't exist, but Black Legion[dot] does.  STOP TRYING TO CONFUSE US CCP I DON'T WANT TO HAVE TO STOP DRINKING LONG ENOUGH TO FIGURE OUT WHO WE'RE ACTUALLY FIGHTING GODDAMNIT.   :D

Anyway, woohoo tournament. 
Title: Re: Alliance Tournament
Post by: Tyzzara on 21 May 2011, 20:35
Looks like some good matchups.  We are eager to face off against Black Legion.  We privately envy their use of Muninn's.  GL to all.

 ;)
Title: Re: Alliance Tournament
Post by: Akrasjel Lanate on 21 May 2011, 23:50
Let the games begin.


PS. Yea they forgot to add "DOT" when they anounced some of the alliances.  :psyccp:
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 23 May 2011, 09:33
Update from VI: Practice has been going very well, we've narrowed down our fittings and ship selections to a few different 'teams' that we can pick depending on our mood and how the oracles feel on game-day :)

Running up against our own guys we're about 10-0 right now, but our practice partners haven't had nearly the amount of time to brainstorm good counters. We also understand our volunteers that are helping out are not the same as dedicated tournament opponents.

We'll give them a good show though, that's for sure!

Title: Re: Alliance Tournament
Post by: Merdaneth on 23 May 2011, 12:05
Running up against our own guys we're about 10-0 right now, but our practice partners haven't had nearly the amount of time to brainstorm good counters. We also understand our volunteers that are helping out are not the same as dedicated tournament opponents.

We did the reverse and had our practice partners run our main setups while we flew different fleets against them. Our practice partners beat us each time. :)
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 23 May 2011, 13:00
Running up against our own guys we're about 10-0 right now, but our practice partners haven't had nearly the amount of time to brainstorm good counters. We also understand our volunteers that are helping out are not the same as dedicated tournament opponents.

We did the reverse and had our practice partners run our main setups while we flew different fleets against them. Our practice partners beat us each time. :)

Amarr Victor!

Title: Re: Alliance Tournament
Post by: Bacchanalian on 23 May 2011, 15:19
Anyone else being owned by Sisi?  My install corrupted while patching yesterday and I can't get it to re-install.  Using the Sisi launcher I get to about 90% on step 8/8 and then it errors out on me.  This happens even when installing from scratch.
Title: Re: Alliance Tournament
Post by: Merdaneth on 23 May 2011, 16:43
Anyone else being owned by Sisi?  My install corrupted while patching yesterday and I can't get it to re-install.  Using the Sisi launcher I get to about 90% on step 8/8 and then it errors out on me.  This happens even when installing from scratch.

There's a special detection system on SiSi. If the account owner has sufficient funds to hold practices on TQ, it fails to install. Either that or I don't know :)
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 23 May 2011, 20:25
We re-patched withe the launcher right after the new update yesterday, no issues :( Sorry if you are having problems. 
Title: Re: Alliance Tournament
Post by: Bacchanalian on 25 May 2011, 22:20
Made by Ridley Tree of Veto for Scaeva, one of the Rote guys.  Too good not to share.

(http://i430.photobucket.com/albums/qq24/RidleyTree/ruhoh.jpg)
Title: Re: Alliance Tournament
Post by: Kazzzi on 28 May 2011, 10:27
\o/ First match went well.

Wish they at least had audio for prequal.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 28 May 2011, 12:05
Congrats UK! Well played!

Title: Re: Alliance Tournament
Post by: Merdaneth on 28 May 2011, 12:36
\o/ First match went well.

Wish they at least had audio for prequal.

I see lots of traitorous Amarr contraptions in your setup. I mean lovely Amarr ships in your traitorous setups, traitor :P
Title: Re: Alliance Tournament
Post by: Victoria Stecker on 28 May 2011, 16:55
I see lots of traitorous Amarr contraptions in your setup. I mean lovely Amarr ships in your traitorous setups, traitor :P

Heathen Legion: Burning the Amarr with their own ships since 22/10/YC112
Title: Re: Alliance Tournament
Post by: Cheiftan on 29 May 2011, 09:57
Nice Work U'K

Best of luck to CVA VI and StarFraction
Title: Re: Alliance Tournament
Post by: Borza on 29 May 2011, 10:47
\o/ First match went well.

Wish they at least had audio for prequal.

I see lots of traitorous Amarr contraptions in your setup. I mean lovely Amarr ships in your traitorous setups, traitor :P

:D And a lot of `inferior` matari engineering in CVAs. You cant afford to be predictable :D
Title: Re: Alliance Tournament
Post by: Merdaneth on 29 May 2011, 11:18

:D And a lot of `inferior` matari engineering in CVAs. You cant afford to be predictable :D

I use Kameiras as my household guard. Works perfectly.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 29 May 2011, 11:40
I see lots of traitorous Amarr contraptions in your setup. I mean lovely Amarr ships in your traitorous setups, traitor :P

Heathen Legion: Burning the Amarr with their own ships since 22/10/YC112

VI: Showing matari's how to fly their own ships since today's alliance tournament match :)
Title: Re: Alliance Tournament
Post by: Cheiftan on 29 May 2011, 11:53
Nice Work Vangaurd and CVA

Better luck with you next fight Star Fraction.

Ile be putting up a link of I-REDs Fight Soon tm
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 29 May 2011, 11:58
Nice Work Vangaurd and CVA

Better luck with you next fight Star Fraction.

Ile be putting up a link of I-REDs Fight Soon tm

Ditto for CVA and UK, and next round will go better IRED and SF!

I'll have our fraps up at some point too.
Title: Re: Alliance Tournament
Post by: Merdaneth on 29 May 2011, 12:42
I'll have our fraps up at some point too.

I don't think we have fraps. Then again, the fight was over in a flash.

 [16:00:15] CCP Sreegs > 10
[16:00:16] CCP Sreegs > 9
[16:00:17] CCP Sreegs > 8
[16:00:18] CCP Sreegs > 7
[16:00:19] CCP Sreegs > 6
[16:00:21] CCP Sreegs > 5
[16:00:22] CCP Sreegs > 4
[16:00:23] CCP Sreegs > 3
[16:00:24] CCP Sreegs > 2
[16:00:25] CCP Sreegs > 1
[16:00:26] CCP Sreegs > GO
[+0:14] Shrapnell bomb hits, destroying all drones and scratching shields
[+0:32] first Rupture explodes
[+1:15] second Rupture explodes
[+2:06] our Cyclone explodes
[+2:36] Claymore explodes
[+2:40] Scimitar explodes
[+3:57] Hound explodes
[16:04:30] Merdaneth > Amarr Victor!
[16:04:37] CCP Sreegs > CVA Victory
Title: Re: Alliance Tournament
Post by: Cheiftan on 29 May 2011, 13:53
http://www.youtube.com/watch?v=qeM3u3l6mGI

Thats ou Fraps footage, please excuse the clicks, thats me talking however fraps wasnt set up right.

But this is our first Ally Tourny fight, we made a few mistakes but i think overall we did pretty well.
Title: Re: Alliance Tournament
Post by: Esna Pitoojee on 29 May 2011, 17:31
Ouch... sorry, Chief.  :(

Looks like most others pulled through (epic flying by RK there!); hopefully I-RED will make up for it 2nd match.
Title: Re: Alliance Tournament
Post by: Cheiftan on 29 May 2011, 20:03
We have got no plans to go out without a fight :twisted:


EDIT:

Bad Grammer fixed
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 29 May 2011, 21:50

Here's ours:


http://www.youtube.com/watch?v=xsMW28JOOA4
Title: Re: Alliance Tournament
Post by: Bacchanalian on 30 May 2011, 07:14
http://www.youtube.com/watch?v=qeM3u3l6mGI

Thats ou Fraps footage, please excuse the clicks, thats me talking however fraps wasnt set up right.

But this is our first Ally Tourny fight, we made a few mistakes but i think overall we did pretty well.

Hope you don't mind, but a couple of comments--FCing from a logi is hard on a good day, on a tourney day it's unpossible.  Too much going on, too many nerves, and you have too much to handle.  Let one of your DPS guys call the shots and advise him as things go (I force someone else to FC the match I'm flying in unless I'm in a point-and-shoot boat; ewar, logi, or anything requiring above-average manual piloting is a no-go)!  Also, they did exactly what I would have--pulsed MWD to leave you trailing when trying to orbit.  Drops his transversal to close to 0 (in the video you can see it drop into low double digits a few times for one of the Machs).  Manually pilot that baby! 

In any case, you came up against a pretty nasty setup for what you were running.  I'm not sure how you could have beaten that with your setup, not to say your setup was bad--just that the double Machariel+tackle setup is a pretty rough counter for anything that has to engage from less than 20km.  I'm glad we didn't come up against it--keeping alive while TDing those Machariels would probably have proven close to impossible given the fact that you can't exactly outrange their DPS inside an arena that small.

(epic flying by RK there!)

That was hands down one of the best fights I've been a part of in the tourney.  The ten minutes flew by--I didn't realize we were almost out of time until they were giving the 1 minute warning, and at that point we had to start counting points to see if we were technically winning or not.  Lot of things went our way tbh--we primaried one of the two ships on their team that had a web fit first without knowing it--when you're flying Cyclones against a mix of Cyclones and Brutixes, you want to not be webbed down for those Brutixes to get up close and personal.  The second web-cyclone burned out his MWD chasing my Curse around the arena.  So while we lost our logi and one of our two Cyclones straight away (Scimitar dropped 2 minutes in, first Cyclone of ours about 3.5--at that point we had dropped one of their Cyclones and had their first Brutix into hull--it was looking fairly grim tbh), we were up against 1 Cyclone with burned out mids, one Cyclone that was damped down to ~10km lock range (again, luck that we damped the one with working mids), and two Brutixes that had so little capacitor they'd forgotten the meaning of the word.  Absolutely nuts.  They had ECM drones, so our Cyclone was jammed for over half the remainder of the fight, and I was jammed enough that our Keres finally chased me down and started popping the ECM drones off my back since I was safely away from hostile Cyclone AC ranges.  Their second brutix dropped nearly 9 minutes into the fight, but at that point our Cyclone could close in on theirs because their Brutixes were off the field.  Managed to take one of their remaining Cyclones to ~30% shields before time was called. 
Title: Re: Alliance Tournament
Post by: Bacchanalian on 30 May 2011, 08:40
The IRED fight from the other side:

http://www.youtube.com/watch?v=BPgdPEgc1Fk
Title: Re: Alliance Tournament
Post by: Cheiftan on 30 May 2011, 12:29
Quote
Hope you don't mind, but a couple of comments--FCing from a logi is hard on a good day, on a tourney day it's unpossible.  Too much going on, too many nerves, and you have too much to handle.  Let one of your DPS guys call the shots and advise him as things go (I force someone else to FC the match I'm flying in unless I'm in a point-and-shoot boat; ewar, logi, or anything requiring above-average manual piloting is a no-go)!  Also, they did exactly what I would have--pulsed MWD to leave you trailing when trying to orbit.  Drops his transversal to close to 0 (in the video you can see it drop into low double digits a few times for one of the Machs).  Manually pilot that baby! 

In any case, you came up against a pretty nasty setup for what you were running.  I'm not sure how you could have beaten that with your setup, not to say your setup was bad--just that the double Machariel+tackle setup is a pretty rough counter for anything that has to engage from less than 20km.  I'm glad we didn't come up against it--keeping alive while TDing those Machariels would probably have proven close to impossible given the fact that you can't exactly outrange their DPS inside an arena that small.


Thank you for your input, it was our first ever ally tourny fight so its apreciated

From the logi point of view, thats isnt me FCing That was the loki Pilots, i do feel we could have won this fight if we didnt make the errors we did, the most obvious being me trying to orbit a mach that was pinned, we took point of him and suddenly im in a world of pain.

Also we had that second mach pinned but the tackle went after the last sabre, this allowed that mach to pull away which was the end of our last loki. if we kept all the tackle on the mach im sure the loki orbiting could have kept enough trasnversal to take him down.

All in all was a good fight and an excellent learning exsperience.

Title: Re: Alliance Tournament
Post by: Bacchanalian on 30 May 2011, 16:10
Ahh, okay.  And yeah, watching both sides of that video it looks like it was very intense.   :)
Title: Re: Alliance Tournament
Post by: Borza on 31 May 2011, 11:07
http://www.eveonline.com/en/tournament/prequalround2
Well no RP vs RP matches in pre-qual round 2. So good luck guys :P
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 31 May 2011, 13:07
I'm pretty annoyed with the 'seeding' they are doing. This swiss chess-tournament style rankings is complete nonsense. 

That being said should be a lot of fun matchups. Only comment I have right now is Babylon 5 were renters in Querious before we booted them out, IRED shouldn't expect too much trouble from them.

Long as we all get a few kills I think the majority of the RP block will get to the televised round! woo!

Title: Re: Alliance Tournament
Post by: Merdaneth on 31 May 2011, 15:18
I'm pretty annoyed with the 'seeding' they are doing. This swiss chess-tournament style rankings is complete nonsense. 

Swiss ranking is great, but not for a 2-round tournament, needs 5+ rounds imo.
Title: Re: Alliance Tournament
Post by: Invelious on 31 May 2011, 15:52
I'm pretty annoyed with the 'seeding' they are doing. This swiss chess-tournament style rankings is complete nonsense. 

Swiss ranking is great, but not for a 2-round tournament, needs 5+ rounds imo.

We should have a chess tourny
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 31 May 2011, 16:04
Aye, it just seems to almost reward mediocrity of performance.  Kill a few ships get a decent score, then paste the floor with your next opponents to secure the ten-man slot.

I can promise a few teams that went 5-0 last round are going to lose the next round and not make it, while some mediocre teams will muddle through onto the televised event.

*shrug*

Title: Re: Alliance Tournament
Post by: Cheiftan on 31 May 2011, 16:24
I agree silas

What this means is that the top 28 will fight each other, only 14 teams will go through with 2 wins, 14 others will be done on points, providing I-RED gets a full 62.5 points we have a very good chance of getting through.

It should be done on an avrage perfomance over a series of multiple matches.

Anyways i would like to wish you all the best of luck in all your matches, lets show them suckers "LOLplayers" can kick some serious back side  :twisted:.
Title: Re: Alliance Tournament
Post by: Bacchanalian on 31 May 2011, 16:36
Aye, it just seems to almost reward mediocrity of performance.  Kill a few ships get a decent score, then paste the floor with your next opponents to secure the ten-man slot.

I can promise a few teams that went 5-0 last round are going to lose the next round and not make it, while some mediocre teams will muddle through onto the televised event.

*shrug*

Honestly, I'm not sure you could call it rewarding mediocrity.  The match we drew against Black Legion was one of the harder pairings we could have faced.  I fully expect them to be on the bubble for qualifying after their second match.  Without meaning to sound too self-absorbed, I don't think there was much mediocre about either team in that pairing, but the outcome on paper was "mediocre". 

And you are absolutely right that teams that earned 62.5 points in round one will lose and not advance.  There are 32 teams with 1 win right now.  16 of those will earn a guaranteed berth with a second win, leaving 16 teams 1-1 and opening 12 spots to 1-1 teams.  Without double checking the standings, there are 27ish teams that scored full points in their first match.  So 5 that won without full points.  Which means 2.5 teams will advance with less than a perfect win in their first round (2.5 because there is one matchup between a 62.5 point team and a <62.5 point team).  After that, the remaining 11.5 spots will be fought over between the 16 first-day winners/second-day losers and the 16 second-day winners/first-day losers.  And obviously while the 62.5 headstarts going into day 2 will have a significant advantage, a shutout or heavy loss could result in failure to advance.  Similarly, a win like ours (37.5 points) leaves us in a very precarious position going into the next round.  If we don't win, we need to go down with guns blazing and pray that quite a few other teams simply fail to score points.  The most we could possibly finish with if we go 1-1 is 85.5 points, which is a very small 13 point margin ahead of the 62.5 shutout wins.  And that would be a best-case, extremely unlikely scenario.  More likely we wind up with 70-80 if we wind up in a bloody slugfest that we lose.

Not that I've spent a lot of time analyzing the standings and possible permutations of the second weekend or anything.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 05 Jun 2011, 13:24
Congras to SF, UK, and ourselves on our wins, sorry IRED :( CVA I hope you can make the bubble.

Title: Re: Alliance Tournament
Post by: Senn Typhos on 05 Jun 2011, 13:51
Some brutal fights out there this year. :O
Title: Re: Alliance Tournament
Post by: Kazzzi on 05 Jun 2011, 14:25
The 5 man gangs make nice lil slug matches.
Title: Re: Alliance Tournament
Post by: Senn Typhos on 05 Jun 2011, 14:47
The 5 man gangs make nice lil slug matches.

I'm sure someone will smack me with a halibut for saying this, but I like the 5-man setups. Its kind of like the difference between in-game battles between skirmishing fleets and 1v1 frigate fights. They both take skill, strategy and guts, but the latter one is over in a few seconds of savage bullet-spraying.

Sometimes the larger AT battles kinda... drag on way beyond my attention span. >>
Title: Re: Alliance Tournament
Post by: John Revenent on 05 Jun 2011, 15:47
Our FC DCed before the fight  :lol:
Title: Re: Alliance Tournament
Post by: Graelyn on 05 Jun 2011, 17:41
Seems like every vid I've seen of any team in the tourney so far has no method of repping damage done to logis.

No local rep, no transfer from others.

It pains me.  :cry:
Title: Re: Alliance Tournament
Post by: Ishukone Ratter on 05 Jun 2011, 18:32
Seems like every vid I've seen of any team in the tourney so far has no method of repping damage done to logis.

No local rep, no transfer from others.

It pains me.  :cry:

The RAZOR team had an active tanked scimitar against Clockwork Pineapple on the first weekend.
Title: Re: Alliance Tournament
Post by: Yoshito Sanders on 05 Jun 2011, 19:18
Seems like every vid I've seen of any team in the tourney so far has no method of repping damage done to logis.

No local rep, no transfer from others.

It pains me.  :cry:

AFAIK you can't have transfers from others. Only 1 ship with logistics allowed, right?
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 05 Jun 2011, 19:23
only one ship can fit remote reppers, must be a logistics ship or a t3 only.  Repair drones are legal as well.

Here is our video by the way:

http://www.youtube.com/watch?v=UhsssFmiEUk

Also it seems we are right next to U'K on the charts, let us hope we get some fantastic IC pew soon :)

Title: Re: Alliance Tournament
Post by: Silas Vitalia on 05 Jun 2011, 21:07
Seems like every vid I've seen of any team in the tourney so far has no method of repping damage done to logis.

No local rep, no transfer from others.

It pains me.  :cry:

Most of the logi deaths I've seen look to be to pilot error or fitting choices.  Regarding scimis, if it isn't doing 2k/s + and kiting at 70km with max transversal, it's going to die immediately. 
There are also quite a few nice local-tank logis to use, just becomes a matter of how many other ships you want to hamper to keep them going.

Title: Re: Alliance Tournament
Post by: Borza on 06 Jun 2011, 02:20
Also it seems we are right next to U'K on the charts, let us hope we get some fantastic IC pew soon :)

Finger crossed :)

Edit: though seems seeds are reset for next round:
Quote
These 32 teams will be divided, at random, into 8 groups of 4 teams.

And OOC commiserations to CVA, woulda been nice for you guys to get through too.
Title: Re: Alliance Tournament
Post by: Graelyn on 06 Jun 2011, 13:53
only one ship can fit remote reppers, must be a logistics ship or a t3 only.  Repair drones are legal as well.

They're illegal, is what you're saying I think?

Ah, I did not know that.

Still, local-rep should be vital, don't you think?
Title: Re: Alliance Tournament
Post by: Mithfindel on 06 Jun 2011, 14:27
The full limitations on RR are, as far as I am aware:
- There can be only one - Logistics-class ship per team
- There can be only one, Mk.II - Only one ship per fleet may have remote armour repairer modules or shield transfer modules.
- Hull limitation - the ship with the remote armour repairer(s) or shield transfer(s) must be either logistics-configured Strategic Cruiser or a Logistics ship.

Therefore:
- All drone are legal on any ship
- Energy transfer is legal (I think we saw a few capacitor chains last year, would have to check if this is legal this year from the rules, not sure)
- The Logistics ship can also be a block-tanked bait, and a T3 the real logistics ship. (At least one such setup was fielded last year.)
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 06 Jun 2011, 23:34
Baits tend to not really be worth it because you find out really fast if they are giving out reps or not. You only need to watch the ship you are shooting and follow the gfx to the ship giving it shield/armor

You might lose a bit of time chasing the 'bait' logi down but they've wasted 12 points.

Cap xfers are very much legal and many setups use them to keep local tanks on larger ships going or to power the friendly logis for longer.

Careful observance of the cap chains can let you break them up, but in all honesty with the change to logi rules you don't have the long-term chess matches of impenetrable RR webs you had in years past.  I'm very happy about this, as it forces the fights to be more fun and dynamic instead of watching 3 domis RR each other for 15 minutes.


Title: Re: Alliance Tournament
Post by: Borza on 07 Jun 2011, 06:32
Following on from Mith's post:
Quote
All T1 and T2 modules are allowed, with the following exception:
All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of EITHER a logistics ship or a strategic cruiser.
Seems you can remote hull rep as much as you want :)
Quote
All drones are allowed, including Logistics drones, with the following exception:
Augmented and/or Integrated drones are NOT allowed.
And not quite all drones.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 07 Jun 2011, 13:29
Final groups/schedules are up.

My heart goes out to U'K, you guys got a -nasty- draw, very very unfortunate :(

Title: Re: Alliance Tournament
Post by: Borza on 07 Jun 2011, 13:53
Hey at least if we get put out it'll be by top-seeded teams, and we might still manage to get through :D
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 07 Jun 2011, 14:04
Aye, seriously pulling for you guys, give 'em hell.

Title: Re: Alliance Tournament
Post by: Invelious on 07 Jun 2011, 14:42
The full limitations on RR are, as far as I am aware:
- There can be only one - Logistics-class ship per team
- There can be only one, Mk.II - Only one ship per fleet may have remote armour repairer modules or shield transfer modules.
- Hull limitation - the ship with the remote armour repairer(s) or shield transfer(s) must be either logistics-configured Strategic Cruiser or a Logistics ship.

Therefore:
- All drone are legal on any ship
- Energy transfer is legal (I think we saw a few capacitor chains last year, would have to check if this is legal this year from the rules, not sure)
- The Logistics ship can also be a block-tanked bait, and a T3 the real logistics ship. (At least one such setup was fielded last year.)

So two Logi, one for shield or armor(depending on the tank of the gang) and the other is a guardian with cap transfer.  Rest of the fleet with local dual reps. Should make for a resiliant fleet.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 07 Jun 2011, 14:57
Sorry if this wasn't clear, but that's illegal, only one ship can provide any remote armor or shield repair per team. It can be either a logistics class ship or a t3 fit for RR. Nothing else, and only one of the two.

Title: Re: Alliance Tournament
Post by: Invelious on 07 Jun 2011, 15:00
Sorry if this wasn't clear, but that's illegal, only one ship can provide any remote armor or shield repair per team. It can be either a logistics class ship or a t3 fit for RR. Nothing else, and only one of the two.

There is only 1 providing remote armor or shield, the second logi, the guardian, is only providing cap transfer, and drone repair.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 07 Jun 2011, 15:32
one logistics class ship per team :/

Even if you could have an additional one for purely cap xfer, it's a big hole to sink 12 points into, for a ship that will do no damage. The 12 points worth of dps you'd lose will make a huge hole in your output. 

With the rules the way they are and the current balancing I think the teams that move on will be extremely hard-hitting; much more gank than tank so to speak. with up to 10 on the field it's going to be all about how fast you get dps on target and making the right calls or dice rolls for tackle/damage/etc.

Expect walls of tengu missile spam, hard hitting matari spam, and the occasional big guns backing them up from the rear.


Title: Re: Alliance Tournament
Post by: Invelious on 07 Jun 2011, 15:58
I need to stop posting while I work lol, I over read the "one logi"  :bash:. So one navy Augoror then? Would that work?
Title: Re: Alliance Tournament
Post by: Bacchanalian on 07 Jun 2011, 16:01
Rest of the fleet with local dual reps.

You'll get about 400 dps local tank as long as cap lasts (which depending on the ship, won't be very long), you'll be range-limited, and you'll have next to no buffer, making you vulnerable to missile volleys/alpha.  Local tanks are generally bad for anything involving more than three ships.  That said, for the 5 man format there was a pretty disgusting Golem setup I tinkered with that involved the Golems circle-jerking cap and locally tanking ~1300 DPS, which is pretty solid against low-dps setups.  5 BCs would steamroll it though.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 07 Jun 2011, 16:15
Right, but also taking a dice roll for no heavy neuting heading your way ;)

It seems like the more versatile setups are doing well, ones that can lose a few pieces of the team and still keep kicking, without one central lynchpin ship holding the whole team together.

That being said 'gimmick' setups with super-powerful ships and unique setups still do fantastically well if the enemy isn't prepared for it, but it can come crashing hard if they have the right ships.

It's a really fantastic head-chess game and I'm loving every minute of it pouring over fits with my team members.



Title: Re: Alliance Tournament
Post by: Mithfindel on 08 Jun 2011, 02:33
As a note, the Navy Augoror provides cap transfer just as well as Navy Osprey mines or Navy Exequror repairs armour.

However, I assume that technically, a Guardian/Basilisk providing cap + T3 for repairs would be within the letter of the rules, if not exactly within the spirit of the rules. For the five-ship fleets that's a good part of the points, though, but not necessarily for the ten-ship setups. The thing that doesn't exactly work there is that the T3 has no range bonus for repairs, only repair amount bonus - so if it's used to rep the ships, you'll have to be pretty much in a tight ball.

Edit: The rule is actually spelled out "you can have only one logistics ship". So I'd assume that the GMs would say "no, that is not legal".
http://www.eveonline.com/en/tournament/match-rules (http://www.eveonline.com/en/tournament/match-rules)
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 08 Jun 2011, 09:49
I'd be extremely cautious of using t3s for effective logistics. They can take much more of a beating but the extra points might be painfully missed elsewhere.  My reasoning tends to think of that as being 16 points worth of dps spent healing things at no range that could be spent on a command ship or offensive t3 ship, or BC+Inty , etc.  *shrug*




Title: Re: Alliance Tournament
Post by: Ladel Teravada on 10 Jun 2011, 02:30
Was fun sparring with CVA, even if they never figured out how to beat my Tengu-setup ;) 100mn AB Tengus are badass ships if piloted well.

 Sucks to see so many people being kicked out and U'K landing such a tough group.. But at the same time, if you want to win, you'll have to be able to beat the best teams so go get them =)
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 10 Jun 2011, 09:06
We've worked out some fun solutions for 3x 100mn tengu setups :)

Some fun new setups for us, extremely looking forward to Sat and Sunday's matches, depending which ones we use where ;)

Title: Re: Alliance Tournament
Post by: Sinjin Mokk on 10 Jun 2011, 10:13
Good luck Silas!

Khanid Prevails!

 8)
Title: Re: Alliance Tournament
Post by: Lyn Farel on 10 Jun 2011, 11:11
Was fun sparring with CVA, even if they never figured out how to beat my Tengu-setup ;) 100mn AB Tengus are badass ships if piloted well.

 Sucks to see so many people being kicked out and U'K landing such a tough group.. But at the same time, if you want to win, you'll have to be able to beat the best teams so go get them =)

Do you have any record at hand to show ?
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 11 Jun 2011, 16:03
Man we got worked hard today, ouch!

Long story short they had a ridiculous amount of damps on us, chopped our dps in about half. Our damps got taken out quickly and it was bad news from there.

I made a poor last minute module switch which would have destroyed the damps on me, but such is life. We'll do better tomorrow :)



Title: Re: Alliance Tournament
Post by: Borza on 11 Jun 2011, 16:14
PL's ECM overload pwned us. Though imo it probably would have beaten any of the set-ups I saw today. I can think of only a couple that would counter it well without being very gimped against other compositions.
Title: Re: Alliance Tournament
Post by: Silas Vitalia on 18 Jun 2011, 10:25
Hmm I'd like to know what math genius got the point-values for faction cruisers wrong. Oh wait, that was me!  We fielded like 118 and had to dump like 3 ships, what a joke.

Title: Re: Alliance Tournament
Post by: Senn Typhos on 19 Jun 2011, 15:45
http://www.youtube.com/watch?v=oHg5SJYRHA0&feature=fvst (http://www.youtube.com/watch?v=oHg5SJYRHA0&feature=fvst)

HD vid of the final match between Hydra and Outbreak
Title: Re: Alliance Tournament
Post by: Katrina Oniseki on 19 Jun 2011, 16:00
Wow! I managed to catch the very last match, and I was not disappointed!

What a great twist for the tournament. I thought it was great to see these two teams working together. People complain about 'match fixing' and 'rigged matches'. Which... is true, but only for this very last match. Aren't the two the very same entity though? I mean, they worked together, but still had to actually win the various lower matches before getting to this point. If someone curbstomped Outbreak earlier for example... Hydra would have had to face off against someone else, and no rigging would have taken place.

I know there was the dastardly metagame going on behind the scenes the whole time, but hasn't that happened in almost all the tournies? Two allies just happened to make it to the top together this time.

Anywho, I found this last match to be wonderfully exciting. I enjoyed it!
Title: Re: Alliance Tournament
Post by: Andreus Ixiris on 19 Jun 2011, 16:01
I don't approve of what was done, but I do approve of the fact that they're allowed to do it.
Title: Re: Alliance Tournament
Post by: Kasuko on 19 Jun 2011, 19:25
I don't approve of what was done, but I do approve of the fact that they're allowed to do it.

+1

Would've been better if they'd at least made the last match INTERESTING.
Title: Re: Alliance Tournament
Post by: Mithfindel on 20 Jun 2011, 02:44
There's a really good writeup about the alliance tournament metagame at http://failheap-challenge.com/viewtopic.php?f=23&t=2349 (http://failheap-challenge.com/viewtopic.php?f=23&t=2349). Apparently, they knew that at zero, the Vindis would decimate the other team, so they were compensating for it to make a good show, but compensated too much and ended having the Vindis decimated instead.

And yes, it was fixed to have HYDRA win.
Title: Re: Alliance Tournament
Post by: GoGo Yubari on 20 Jun 2011, 04:22
They had already won before the final, that much is clear, but I can't for the life of me understand why they didn't just put up a proper fight in the final. It didn't matter who won the last fight and it would be fun for all involved to have a good scrap.

If I were CCP, I would seriously consider some form of punishment. This isn't supposed to happen in sports - which the AT9 definitely is, with fans, viewers, sponsors and all. Deciding on the right thing to do however isn't quite that easy.

Also, for the future, limiting the possibility of fielding multiple teams should be considered, but the problem with that is that it is pretty difficult to do without severely changing how teams are placed into the tournament.

Still, a lot of work went into the Hydra/Outbreak and it paid them with the prize of two final slots which is impressive.
Title: Re: Alliance Tournament
Post by: Milo Caman on 20 Jun 2011, 05:01
Would've been better if they'd at least made the last match INTERESTING.

QFT  :|
Title: Re: Alliance Tournament
Post by: Alain Colcer on 20 Jun 2011, 09:02
They had already won before the final, that much is clear, but I can't for the life of me understand why they didn't just put up a proper fight in the final.

hahahah , it was the ultimate form of griefing actually, pissing on everyone else who was watching  :lol: :lol:

obviously they did it because THEY COULD, not because it was the proper thing to do.......thats the definition of everything in EvE.
Title: Re: Alliance Tournament
Post by: GoGo Yubari on 20 Jun 2011, 10:57
They had already won before the final, that much is clear, but I can't for the life of me understand why they didn't just put up a proper fight in the final.

hahahah , it was the ultimate form of griefing actually, pissing on everyone else who was watching  :lol: :lol:

obviously they did it because THEY COULD, not because it was the proper thing to do.......thats the definition of everything in EvE.

Sure, but I can't wrap my head around the mindset of the two teams. They had already won and were given a further chance for pew pew with over twenty thousand spectators. I'd be glad for the opportunity to shoot at some of my friends for entertainment value. My e-honor > 0, I guess.  :bear:

I doubt CCP will punish them, but if I were the one running the tournament they would face some consequences. That's not emorage, just a fact. I would be lolling all the way to the whipping, too. Grief the griefer. CCP prolly don't want to do that because the folks losing their shinies would likely emoragequit their accounts and I doubt they want such publicity right now.

But all in all, interesting times in Eve as always.
Title: Re: Alliance Tournament
Post by: Raze Valadeus on 20 Jun 2011, 10:58
I don't approve of what was done, but I do approve of the fact that they're allowed to do it.

LOL - As much as my character loathes yours in the IC IGS forums, I'd have to say that I agree wholeheartedly with this assessment.
Title: Re: Alliance Tournament
Post by: Victoria Stecker on 20 Jun 2011, 11:01
I think the only thing that really bugs me about this is that they're jumping up and down on the forums about how they were one team anyways and it didn't matter who won, blah blah blah.

Here's the thing - each alliance only gets to field one team. Hydra basically fielded to two teams in order to improve their chances of winning, and in the end, they didn't even have to bother winning the final, only had to get there.

Note: I respect the effort they put into this, I respect the victories they had to earn along the way. I just think it's silly that Hyrda essentially fielded two teams.
Title: Re: Alliance Tournament
Post by: Senn Typhos on 20 Jun 2011, 11:40
I don't approve of what was done, but I do approve of the fact that they're allowed to do it.

This should be the new motto of EVE. Just sayin'.
Title: Re: Alliance Tournament
Post by: Mithfindel on 20 Jun 2011, 12:12
To be quite honest, when I was watching the match, I didn't quite approve of it. However, while I generally do not approve griefing, all the tears in the forums are very well worth having a boring final match. Is it me, or did HYDRA and Outbreak get more butthurt out of the community in 15 minutes of the match than the DDOS for a few hours of downtime?
Title: Re: Alliance Tournament
Post by: Jade Constantine on 20 Jun 2011, 13:26
10 thoraxs vs 10 ruptures would have been a much better final ...

just saying.
Title: Re: Alliance Tournament
Post by: GoGo Yubari on 20 Jun 2011, 13:42
To be quite honest, when I was watching the match, I didn't quite approve of it. However, while I generally do not approve griefing, all the tears in the forums are very well worth having a boring final match. Is it me, or did HYDRA and Outbreak get more butthurt out of the community in 15 minutes of the match than the DDOS for a few hours of downtime?

It is true, but not really surprising. This is sports and twenty eight thousand spectators is not insignificant (even if it is ultimately about Internet spaceships). Can you imagine the Champion's League finalists throwing the final game for some reason? There would be rioting and quite likely people dead at the end of it all (even if it is ultimately about kicking a leather ball).
Title: Re: Alliance Tournament
Post by: Senn Typhos on 20 Jun 2011, 13:52
The next time this happens, we could always take a page from the Romans and make the match interesting by making it ridiculous.

Exchange the FCs to their respective former opponents 1 minute before the match actually begins.