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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Andreus Ixiris on 30 Jun 2011, 07:32

Title: Sins of a Solar Empire
Post by: Andreus Ixiris on 30 Jun 2011, 07:32
Who has this? I'd love to play a few games with someone.
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 30 Jun 2011, 08:03
I do. Haven't touched it in ages, never played much/any multiplayer so I probably suck, but I recall it being a fun game. Might have to install in on the new comp and see how it runs.
Title: Re: Sins of a Solar Empire
Post by: Kybernetes Moros on 30 Jun 2011, 08:13
I love Sins. It's one of the few RTS games I own in which I enjoy playing every faction pretty much equally, though I'm tending towards the TEC when I play at the moment, if only for lolexponential growth in credit income.

That being said, while I'm not awful (but hardly good) at comp stomping, I've played multiplayer maybe twice, ever. Neither occasion ended well for my empire, but hey, it was hilarious. :p
Title: Re: Sins of a Solar Empire
Post by: Raze Valadeus on 30 Jun 2011, 08:41
Sadly, the only RTS experience I have is Stacraft: Broodwar and Starcraft 2. I'm looking at the gameplay for Sins and I might consider playing it, but it will be a while before that happens.
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 08:56
I have SoaSE and the two expansions.  Strongly recommend the Distant Stars mod for the greater variety of worlds/relics, the longer research trees, and dynamic combat movement.

The Vasari says, "Entering phaazzze ssspaccee..."  :twisted:
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 30 Jun 2011, 08:57
Sins actually is one of the few games that I wish had a story-based campaign. They wrote up some interesting backstory for each of the factions, but aside from what you hear them say as you give orders and such, it seems not to matter.

... alright, time to get creative. How do you build an RP campaign around Sins?
Title: Re: Sins of a Solar Empire
Post by: Raze Valadeus on 30 Jun 2011, 08:59
Sins actually is one of the few games that I wish had a story-based campaign. They wrote up some interesting backstory for each of the factions, but aside from what you hear them say as you give orders and such, it seems not to matter.

... alright, time to get creative. How do you build an RP campaign around Sins?

That's something I have significant experience with, actually. I am already half-way finished with designing a table top RP game for EVE. >.>
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 09:07
... alright, time to get creative. How do you build an RP campaign around Sins?

1) Use Galaxy Forge to create several multiple star system maps
2) Call them 'constellations'
3) Collect a few players
4) Organize them into teams
5) Compete for galactic hegemony and :flex: on forum somewhere
6) ???
7) RProfit!
Title: Re: Sins of a Solar Empire
Post by: Gottii on 30 Jun 2011, 09:32
Times of war are upon us

I love this game.  I think almost all RTS are lame muscle-memory click-fests that really have little to do with actual no kidding strategy, particularly in PVP.  Sins plays much more like an old 4X game back in the day.  Cant recommend it enough.
Title: Re: Sins of a Solar Empire
Post by: Gottii on 30 Jun 2011, 09:34
I love Sins. It's one of the few RTS games I own in which I enjoy playing every faction pretty much equally, though I'm tending towards the TEC when I play at the moment, if only for lolexponential growth in credit income.

That being said, while I'm not awful (but hardly good) at comp stomping, I've played multiplayer maybe twice, ever. Neither occasion ended well for my empire, but hey, it was hilarious. :p

So Kyber, you go from playing Sins of a Solar Empire, to EVE on Kyber, which could rightly be called Sins of a Balding Imperial.   I sense a theme  :P
Title: Re: Sins of a Solar Empire
Post by: Kenpachi on 30 Jun 2011, 09:46
I have it, never played online though
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 30 Jun 2011, 09:50
7) RProfit!

This almost got me in trouble at work for laughing.

Fortunately, it's a slow day, so the fact that I'm no longer thinking about my work at all is alright....
Title: Re: Sins of a Solar Empire
Post by: Andreus Ixiris on 30 Jun 2011, 10:56
I think I could set up a pretty good roleplay campaign for us to engage in, actually, with a little help from people like Raze.
Title: Re: Sins of a Solar Empire
Post by: BloodBird on 30 Jun 2011, 11:26
Sins was fun when I played it, but what has been alot more fun and alot more interesting, imho, is Sword of the Stars, and their expansions. SOTS 2 is in the works and promise to be epic-grade stuff, I can hardly wait.

While SOTS I is a pretty damn good game, my two biggest arguments about it is borked AI and all 'solar-systems' comprising single planets... fucking boring. Setting that apart however, it's a pretty damn good game and in multiplayer the AI issue can be removed entierly if only players take part.

Other than that, expect the AI to ignore Destroyers and for the most part, cruisers, in favor of Dreadnougt spamming when the tech is available to them. Also expect them to totally ignore any and all defencive fleets around planets in favor or sactifising perhaps dozens of ships to burn it down, THEN perhaps shooting the defenders. Absurd shit is absurd. SOTS 2 allready confirmed to fix the planets issue and likely fixed the AI issue as well, beyond generally improving everything else and making it a greater 4X game.

Have fun in Sins, folks. I've not touched that game since last year iirc, and I don't currently have it, either.
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 13:13
Couple of SoaSE mods to check out:

http://sinsdistantstars.wikia.com/wiki/SoaSE_Distant_Stars_Wiki (with the dynamic combat add-on, this really enriches the gameplay and visual experience, which is already quite good)

http://www.moddb.com/mods/sins-of-new-eden/videos/trailer-1
Title: Re: Sins of a Solar Empire
Post by: Alain Colcer on 30 Jun 2011, 13:16
I got the Trinity expansion, so Sins + Entrenchment + diplomacy.

Never played online and i've been trying to beat the AI on hugemaps (5 stars, 100~ planets) on the third level of difficulty....but not good enough yet.

I quite like the game....
Title: Re: Sins of a Solar Empire
Post by: Saede Riordan on 30 Jun 2011, 13:17
I was a bad girl and pirated it. >_>
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 30 Jun 2011, 13:27
got entrenchment, never new there was another expansion, is it worth checking out?
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 13:31
I was a bad girl and pirated it. >_>

That's really unfortunate because Stardock is pretty firmly in the anti-DRM camp.

got entrenchment, never new there was another expansion, is it worth checking out?

Yes, definitely worth it.  http://sinsofasolarempire.wikia.com/wiki/Diplomacy
Title: Re: Sins of a Solar Empire
Post by: Saede Riordan on 30 Jun 2011, 13:48
I was a bad girl and pirated it. >_>

That's really unfortunate because Stardock is pretty firmly in the anti-DRM camp.


If I had money I'd buy it.
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 14:01
There is apparently a third expansion in the pipe: Rebellion.

I was a bad girl and pirated it. >_>

That's really unfortunate because Stardock is pretty firmly in the anti-DRM camp.


If I had money I'd buy it.

I know cash flow is a concern for you right now and whether you pirate a piece of software is your choice, but Stardock goes out of their way to trust the average gamer by not dropping nasty rights management shit on their machine with the games they publish.  It's a conscious stance and one that makes them stand out in a field dominated by evil faceless megacorps like EA.  Besides indies, if there's any game publisher you should consider giving your money to when you can afford to do so, it's them.
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 30 Jun 2011, 15:39
There is apparently a third expansion in the pipe: Rebellion.
  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships: A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships: Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins' frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.


While EVE may have biased me against supercaps  :evil:, the idea of different victory conditions is really appealing, especially if we were going to try and to any sort of RP thing that involved more than "I control everything, I win."

I will have to look into these expansions, they sound tasty.
Title: Re: Sins of a Solar Empire
Post by: Ghost Hunter on 30 Jun 2011, 15:55
The new capitals, according to the rumor I buy into, are apparently some sort of specialty capitals that fill in logistical gaps. Haven't heard anything about supercaps or caps+1.

Also, Vasari player here. 5 minutes in planet killing of the enemy's homeworld has never been more fun
Title: Re: Sins of a Solar Empire
Post by: Esna Pitoojee on 30 Jun 2011, 15:56
http://www.moddb.com/mods/sins-of-new-eden/videos/trailer-1

This trailer alone has awoken the urge in me to go back into the modding community.
Title: Re: Sins of a Solar Empire
Post by: Alain Colcer on 30 Jun 2011, 18:28
There is apparently a third expansion in the pipe: Rebellion.

It's a new game altogether, they are not using the existing engine.
Title: Re: Sins of a Solar Empire
Post by: Ken on 30 Jun 2011, 18:41
I see it billed as a stand-alone, but nothing about it being a new engine entirely. ???
Title: Re: Sins of a Solar Empire
Post by: Victoria Stecker on 01 Jul 2011, 07:18
Yeah, I went and downloaded Diplomacy last night, it was cheap. Looking at Rebellion though, I'm a little hesitant. It's only up for preorder yet, and it's $40 - not that that's a huge sum, but it's a little less palatable than a $20 game and two $10 expansions over a few years.

We'll see what it looks like when it comes out and there are a few reviews.
Title: Re: Sins of a Solar Empire
Post by: DeadRow on 02 Jul 2011, 01:51
Only have the original sans expansions here ._.
Title: Re: Sins of a Solar Empire
Post by: Ken on 02 Jul 2011, 10:15
Sins: Trinity (the original with the Entrenchment and Diplomacy expansions) is available for 20USD from Stardock Impulse.

http://www.impulsedriven.com/sinstrinity