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General Discussion => General Non-RP EVE Discussion => Topic started by: Seriphyn on 30 Apr 2011, 20:19

Title: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Seriphyn on 30 Apr 2011, 20:19
Okay. Today, I was invited to try some RP in Garry's Mod called "City 11". I was completely new to this, so was a total beginner. Someone has created scripts and basically has spawned a "mod" that works within the game, for the purposes of an RP environment

The story so far, that had started, as that the inhabitants of City 11 were temporarily moved out to this camp (Cs_Compound, modified in fact) and that we were stuck here until a toxin cloud and/or portal storm had cleared. Some played as Civil protection, and overseered over us. I had my character, Seth Miller, a shoe-in of myself, explore and get to know folk.

We were soon ordered to construct a walkway from the CP part of the compound to our quarters, which we got started on. The three of us who were doing so (others were slacking) were called up by the CP overseer and we were all bollocked for using the wrong material. Instead, we decided that we had to smash up the medical building for its wood, to finish the walkway. I decided to go and negotiate with the doctor in charge if we could move the equipment in the ward to elsewhere in the warehouse. Reluctantly, she let us.

While we were doing so, the eventmaster had a scream occur outside the front gates. I ran to investigate, and saw a sonichound thingy hopping about. In a panic, I ran to the nearest cop and asked him to come shoot it. He followed me, I pointed it out, and he wasn't impressed, deciding to dismiss the creature. At any rate, work continued as me and another individual moved equipment to a new room in the warehouse.

Soon enough, however, a rebel caused some trouble, and one of the cops started firing in the open street. In a panic, all of us unarmed civilians ran into the warehouse, avoiding the windows and hugging the walls. Eventually, one of those scaners were deployed, and we were all ordered to come outside and line up against the wall (Even the female announcer was scripted from the HL2 game itself). Many of us panicked, and we were torn between deciding to actually comply, run, or stay inside. Some of us complied, and a woman decided to RP a small panic, busting out pills and heading into shakes.

I stayed with her, another guy as well, which I ordered to head out and comply, to avoid him getting into trouble. We figured we would hide, until a cop came, shining his flashlight, and catching us. We were promptly taken outside, and had our IDs investigated. After which, we were ordered inside. I had my character go to bed, and subsequently quit for the night.

Anyway, I have to say, being able to physically control and SEE your character makes a HUGE difference to the level of immersion. I was completely drawn in, felt like I was really there, playing as an actor in a role. The physical restrictions were moot, as people would RP leaning on doors, facial/hand gestures regardless. If this was anything to go by, then Incarna might be pretty enjoyable.

Though I doubt we'd have the scripted, tabletop D&D style events going on, of course.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Desiderya on 30 Apr 2011, 21:34
The visual image helps. You don't have to describe, for example, clothing and appearance.
Right up until that point where you want your character to appear wearing something that is not part of the game mechanics, aka, physical boundaries.
EVE has retought me the immense value of channel RP.
First, it's something you can do while doing something else (Which is why Incarna won't kill it.).
Second, you can play out anything you want and are not limited by any boundary.
Third, you have to describe everything you do. This sounds odd, but believe me, people get lazy.

And most important:
All the perks of having a visualization of your avatar and it's interactions with the enviroment and other players will be tiny compared to the load of new boundaries you'll see, too. For example. Now you have an Avatar and can walk around the station. But you can't run, and you can't jump.
Any serious interaction will be done by two Avatars standing more or less blank faced next to each other, since they have to rely on emotes for anything nonetheless.
And think about it, even if the avatars allow visual emotes on cue - will you, part thanks to your camera perspective, really be able to see that that other character has winked?
Oh, and you can talk without using your mouth, too. All thanks to visualisation.


Don't get me wrong, I'm looking forward to it, but I think you are expecting too much if you compare it to the freedom of Gmod on a private server with admins.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Ken on 30 Apr 2011, 21:35
RP in Garry's mod.  I've now heard of everything.  Also, flinging people around with the physics gun and making a flying vehicle with a hundred balloons = hours of entertainment.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 30 Apr 2011, 21:38
Is there anyone who actually thinks that Incarna will not benefit RP? Is that a thing?
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Mizhara on 01 May 2011, 01:44
Is there anyone who actually thinks that Incarna will not benefit RP? Is that a thing?

Me. I am with Desi here on why.

There's no real benefits to Incarna. Avatar driven RP will always be utterly immersion-breaking for me as the characters just can't emote anywhere near what an ./emote can do. I hate doing something slightly complex or really simple like brushing hair back behind my ear before lighting a smoke in text and just watch my avatar stand there and stare stupidly at a spot right above and to the left of the other guy's ear.

Pure immersion breaking.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Seriphyn on 01 May 2011, 06:41
Perhaps, since we're used to channel RP, the bar has been raised exceptionally high? I wonder if CCP is aware of this freedom provided, and is seeking to make Incarna as unrestrictive as possible, not wanting to have people "step down".

But how about things such as walking up to someone in a bar, talking, then going for a walk in station, and eventually up to your captain's quarters, then resuming your conversation while watching your Armageddon? All while being able to visualize and see the environment (environment more than anything) would make a huge difference?

Personally at least, I find being able to see things in-game better than seeing a few paragraphs of text. In terms of "restrictions", actually, in bar RP, a lot of people just sit down and talk anyway, without doing much else so...
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Benjamin Shepherd on 01 May 2011, 09:16
Everytime something new happens, people say it won't be the same. From text-based games to pixels, then to 3D, and so on. Incarna won't let you /jump as you /highkickpirate while /smokecig and /scream. It's impossible in a technical sense, but the point of Incarna is that there is this new benefit to seeing what you would do in normal circumstances.

I also used to play for a few years on GMOD RP servers, and I can say that they are some of the best and detailed around.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 01 May 2011, 09:37
Miz, so you feel like adding the ability to see full-body avatars will take away from RP? I mean, you can still /emote and whatnot, but instead of a static portrait, you'll have at least some of the visualizations you don't have now.

I suppose I'm just incredulous about the view that "more is less" in this regard.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Ammentio Oinkelmar on 01 May 2011, 09:57
I mean, you can still /emote and whatnot, but instead of a static portrait, you'll have at least some of the visualizations you don't have now.
I share the concerns expressed in Desireya's comment. The problem is that the actions of the avatar might be contradicting with your meaning. When you say "Nice to meet you", it usually makes little sense to be staring at the wall with no expression.

To solve this issue, it'd be cool to have a list, where you could define keywords and match them with some avatar actions. Like the word "nice" would make your avatar smile, "Caldari" would make the avatar frown and saying "know" would produce hand waving. In addition to the static list, there could be a separate "chat window" or clickable panel for quick gesture commands, like /grin , /slapforehead , /touchear , /highfive .
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: lallara zhuul on 01 May 2011, 12:09
One thing that comes to mind with the avatar based interface.

The thing is, ummmm, you start to use your imagination less.

Please let me elaborate.

'I have heard of the situation at Oris station, but I did not know that it was that severe.', said Lallara, while going through her files.

First of all, you filled in the blanks.
You gave Lallara a voice, in your head, just like people can hear the Professor when Amann Karris writes stuff on these boards.
You gave her a body, arms, eyes, ears, clothes, a table or a computer, a room that she is in, you gave the whole situation an ambiance that fitted the message and the one delivering it.

Then you were already getting ready to react with your character.
How your character would react to this imaginary situation, could she get involved, how does it affect her worldview, but most of all, you imagined your character present in the situation.

How can you compete with that?
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 01 May 2011, 12:30
No one is prohibiting you from continuing to use chat channels, just as the existence of films does not keep you from reading books.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Benjamin Shepherd on 01 May 2011, 12:46
There will be no way to act out what you're thinking in a game that has limits on code. Until, of course, virtual reality becomes popular in 30 years. This argument is really just unnecessary in my opinion; for people to be upset that a few seconds of staring at a wall while typing is puzzling. To add to that, I don't understand disliking the WASD format because you won't be able to move to your chair while speaking seamlessly; Incarna is not for RP, it's for adding an additional gameplay element and focusing on expanding EVE's subscription base.

RP is never perfect for anyone in any MMO, because the MMOs were not intended to be created just for RPers. I think EVE does a good job at acknowledging what exists, though.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Mizhara on 01 May 2011, 14:21
Miz, so you feel like adding the ability to see full-body avatars will take away from RP? I mean, you can still /emote and whatnot, but instead of a static portrait, you'll have at least some of the visualizations you don't have now.

I suppose I'm just incredulous about the view that "more is less" in this regard.

I can /emote but when I /emote there's a massive difference between what I say the character does and what it actually does.

/me sits down, lighting a cigarette before looking you in the eyes through a streamer of smoke.

Character sits down in a static pose, staring straight ahead dumbly.

See the jarring between the two? That's immersion-breaking to me. If I only have the text from the other guy, I can vividly imagine it, and see it with far more clarity and immersion than any avatar in any game can provide. I can -smell- the smoke from the cigarette and see the eyes narrow slightly as the smoke passes across them.

So yes... I think Avatars will detract from RP in Eve as people will break off into separate camps on the matter and RP becomes fractioned.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Kaleigh Doyle on 01 May 2011, 15:30
I started my roleplay experience in EVE and its text only environment and felt the same way as some have suggested here, that literal behavior from avatars will create an immersion breaking experience that limits our imagination.  To a degree I still think it's true, but having rp'ed in other virtual environments like wow and second life, I think it has potential for good and bad. The good being a pragmatic blend of text interaction emoting in a nice visually pleasing environment, and the bad where people only respond to the literal and visual.

Im looking forward to it anyway. I have a couple projects depending on incarna, so just bring it and see what happens.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Benjamin Shepherd on 01 May 2011, 16:04
I don't want to be moderated, but:

It's a fucking game.


RP is secondary to CCP, and this argument will not change the programming mechanics of what constitutes Incarna. It's silly to me, because it's similar to the argument that we had when "talking pictures" came out versus silent films, or black and white to color.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Mizhara on 01 May 2011, 16:10
I don't want to be moderated, but:

It's a fucking game.


RP is secondary to CCP, and this argument will not change the programming mechanics of what constitutes Incarna. It's silly to me, because it's similar to the argument that we had when "talking pictures" came out versus silent films, or black and white to color.

The fact that the coming changes are inevitable, and not meant directly for the RP crowd, that doesn't mean it's impacts on RP can't or shouldn't be discussed.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Ammentio Oinkelmar on 01 May 2011, 20:33
I don't want to be moderated, but...
Please take a look at this (http://backstage.eve-inspiracy.com/index.php?topic=2084.0) thread, Monsieur, you might enjoy it.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Lyn Farel on 02 May 2011, 03:48
Physical avatars do not annoy me. I have the same imagination potential with or without it. But I prefer with it though, it is a much richer basis for common interaction in common places (like stations, corporate generic halls, etc). It is not very good for virtual realities or fancy places, though, but this will probably continue to be done on special channels even after Incarna (like for example a place on the surface of a planet, or whatever).
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Aria Jenneth on 02 May 2011, 13:23
I do not like purely text-based interaction. Why?

It's said that the camera, as in cinema, etc., is condemned to forever show us too much. The lack of same in games, however, suffers from the opposite: the lack of a camera is condemned to show us too little. As a longtime tabletop roleplayer, high on my list of frustrations with the medium is the difficulty of getting everybody on the same page as far as what a scene looks like and what is going on.

This is not such a problem if there is only one person, a writer, acting on an environment, so I agree with Mizhara on the power of text when I am reading a book. However, the moment you add a second person, inevitable differences in imagination become crucial.

Consider a crowded bar, like The Skyhook on a busy night. Who is sitting next to whom? In what order? Are there vacant stools in between? How many can sit at that table, there? What colors are the bottles? If I stand behind Mizhara, am I then over Kyoko's right shoulder or her left-- or am I still ten feet away?

Without a thousand finicky little details, your visualization will not match mine. Everybody's vision of the bar and the spacial relationships of objects within it, as they /emote, becomes kaleidoscopic.

NwN had static faces and limited emotes, but it at least made it easy to keep track of who to ask to pass the bottle of habsmefaaj. This was a massive boon to RP, since physical relationships became ever so much clearer. All the actors occupy the same stage.

Now, I do worry that Incarna's advent will drop interactions of the sort Mizhara describes into the "uncanny valley." NwN avoided that neatly by lying way over on the far side of it, graphically-- your characters provided markers and a certain amount of visual data, but, with characters less emotionally expressive than your average cartoon, your imagination had to provide an awful lot. Incarna won't be like that; it's going to be pretty near photorealistic, so CCP is going to have its work cut out for it if it wants us to empathize with our avatars rather than be creeped out by unsettlingly not-quite-human qualities.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: IzzyChan on 02 May 2011, 13:43
Unless CCP includes a /picknose emote, I am unsure of what to think of it. ._.

Give me back my meatball hair you jerkz.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Louella Dougans on 02 May 2011, 14:37
Positive aspects:

considerably easier visualisation of relative positions of characters.
dolls r fun.

Negative aspects:

limited range of actions - severe consequences.
be there or be square.



But really, I'd need to see it in action. The amount of stuff shown so far is just not enough to form much of an opinion.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Seriphyn on 02 May 2011, 14:49
Consider a crowded bar, like The Skyhook on a busy night. Who is sitting next to whom? In what order? Are there vacant stools in between? How many can sit at that table, there? What colors are the bottles? If I stand behind Mizhara, am I then over Kyoko's right shoulder or her left-- or am I still ten feet away?

Without a thousand finicky little details, your visualization will not match mine. Everybody's vision of the bar and the spacial relationships of objects within it, as they /emote, becomes kaleidoscopic

+1000000000000
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Louella Dougans on 02 May 2011, 14:53
example would be:

Characters A and B have an "altercation" in a venue.

Characters C and D are also present.

Character C is in A&B's group, and agrees that A and B had a big dust up.

Character D observes a bunch of people standing around staring blankly at each other, and for reasons known only to them, records it on fraps or whatever.

A topic appears on IGS, wherein A, B and C relate the goings on.
D turns up with the video, and says "they are all liars, nothing happened."

That sort of thing will eventually occur when incarna appears.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Aria Jenneth on 02 May 2011, 15:13
A topic appears on IGS, wherein A, B and C relate the goings on.
D turns up with the video, and says "they are all liars, nothing happened."

That sort of thing will eventually occur when incarna appears.

Heh-- yeah, probably. Some will depend on how communications are handled: if /emotes like "A sucker-punches B in the gut" appear as floating text over an avatar's head (ala older Bioware games), FRAPS should just end up confirming it.

... at the cost of realism, however. Of course, the day of real-time internet lip-syncing is probably a ways off yet. 
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Saede Riordan on 02 May 2011, 15:16
I'm really hoping people will be mature enough not to cause that sort of issue.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 02 May 2011, 15:25
I wish I could share your optimism.

Instead, I will simply note that I will do my best to cooperate appropriately with folks around me.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Louella Dougans on 02 May 2011, 16:17
People (used to) argue the exact same thing regarding the use of chat channels.

"that didn't happen, you didn't really get out of pod and do all that" is what they said.

So, based on that, someone somewhere is going to say that these things didn't happen the way participants said it did.

Or they'll spin in circles while being talked at, or some other really, really petty action like that.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Wanoah on 02 May 2011, 16:55
People will find reasons to argue, that's a given.

I think the main concern with Incarna has to be that it will simply turn out to be a bit shit. Not an RP implication, just a meh implication. Much as I like the idea in theory, and as much as it's the next thing that will make me resub (again) I still haven't seen anyone make a real case for it. What's it for? What does it actually add to a spaceship game? How will I have fun with this? Will it ever be anything more than a briefly interesting alternative to ship-spinning? It has the potential to become something very cool indeed, but then so did many other abandoned facets of Eve that were introduced with much fanfare. /VoiceOfDoom

Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Ulphus on 02 May 2011, 17:19
Much as I like the idea in theory, and as much as it's the next thing that will make me resub (again) I still haven't seen anyone make a real case for it. What's it for? What does it actually add to a spaceship game? How will I have fun with this?

It will add to RP in much the same way voice fonts did.

It will be awesome!
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Mizhara on 02 May 2011, 17:24
Another thing to consider is the trolls.

Right now, RP channels are largely well moderated and fairly simple to keep the worst trolls out of. Dock and start RPing with someone in a station, and you can be fairly sure there'll be someone trundling up and spamming "trolololo RPLOL!".
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 02 May 2011, 17:50
Just like with private / moderated channels versus local, I'm confident that CQ and establishments will have management tools vs the "open areas" of a station.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Wanoah on 02 May 2011, 17:58
It will be interesting to see how the comms side is handled. Currently, Eve's channels are a real strength compared to other MMOs I have played. They all seem to have a pretty horrible and clunky communication system that they have copied from each other.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Benjamin Shepherd on 03 May 2011, 00:19
Easy to spot them, and report.

Also, we can establish an RP hotspot before Incarna, and have everyone meet there. A 0.4 system or something.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Ghost Hunter on 03 May 2011, 01:45
Easy to spot them, and report.

Also, we can establish an RP hotspot before Incarna, and have everyone meet there. A 0.4 system or something.

Have they confirmed intra-system Interbus is not going to happen?
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Saede Riordan on 03 May 2011, 07:08
they haven't yet, it will probably happen, but if it doesn't...well, I'd think CCP deserves a sticker.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 03 May 2011, 07:21
I haven't seen any confirmation but I'd be shocked beyond words if they implement Interbus as many RPers use it.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Lyn Farel on 03 May 2011, 11:09
Yeah looks not very probable. Or it would be a free jumpclone system without any maluses.

Need holograms though T_T
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Seriphyn on 03 May 2011, 12:30
I haven't seen any confirmation but I'd be shocked beyond words if they implement Interbus as many RPers use it.

Well... http://wiki.eveonline.com/en/wiki/Interbus_Shuttle

What else would the point of InterBus be, and why would that shuttle desc talk about growing awareness of the iB brand amongst capsuleers?

I wouldn't be too surprised...would be pretty awesome tbh.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Casiella on 03 May 2011, 13:03
...that was a pre-order item for a boxed EVE set. I have it on one of my dozen+ alts.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: KillJoy Tseng on 04 May 2011, 07:05

It will add to RP in much the same way voice fonts did.

It will be awesome!

Hey, voice fonts added a lot to the game.  Just ask anyone in ReAw that were around when I was on Petra and had been drinking.   :D
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Morwen Lagann on 04 May 2011, 09:22

It will add to RP in much the same way voice fonts did.

It will be awesome!

Hey, voice fonts added a lot to the game.  Just ask anyone in ReAw that were around when I was on Petra and had been drinking.   :D

Or out of Re-Aw but managed to cajole you into coming and saying hi in OOC voice.

Everybody from back then should remember that Petra looooooooooooves the cock! :lol:
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Misan on 04 May 2011, 09:52
Oh god, now I do. /o\
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Hamish Grayson on 04 May 2011, 11:35
Is there anyone who actually thinks that Incarna will not benefit RP? Is that a thing?

Me. I am with Desi here on why.

There's no real benefits to Incarna. Avatar driven RP will always be utterly immersion-breaking for me as the characters just can't emote anywhere near what an ./emote can do. I hate doing something slightly complex or really simple like brushing hair back behind my ear before lighting a smoke in text and just watch my avatar stand there and stare stupidly at a spot right above and to the left of the other guy's ear.

Pure immersion breaking.

This.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: KillJoy Tseng on 04 May 2011, 13:20
Oh yeah, WIS itself.

Meh.  They're not going to have the same range of stuff that would be possible were players allowed to fiddle with stuff at a deeper level like some Source mods, and sure it would be nice to have more arbitrary details sometimes but in general I don't see it adding much.
Title: Re: Why Incarna might actually be awesome, and Garry's Mod RP
Post by: Graanvlokkie on 04 May 2011, 14:00

It will add to RP in much the same way voice fonts did.

It will be awesome!

Voice fonts? I had no idea this even existed :\