Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

That high-orbit shuttle deployment is the most popular method of passenger and freight transportation from planets to space? Read more here.

Pages: [1] 2

Author Topic: Dev Post [Summer 2014] Pirate Faction Cruisers  (Read 2092 times)

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Dev Post [Summer 2014] Pirate Faction Cruisers
« on: 07 Apr 2014, 10:08 »

More or less what you'd expect after the previous frigate changes.

Quote from: CCP Rise
I'm back!

Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that's happened and we can get on with it!

So, there's a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here's some high level explanation on each of the Cruisers:

Phantasm:
  • Role bonus to Afterburner speed
  • Major buffs to base speed and slot layout
Ashimmu:
  • Infinite Energy Vampire (remember these are getting a buff as well, check the thread here for details
  • Web range bonus instead of effectiveness
  • Adding a low slot and losing a high - the low slot should be more useful in most setups
  • Added drone bay/bandwidth
Gila:
  • Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
  • We expect a lot of feedback here, I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Vigilant:
  • Keeping the web bonus
  • Fixing strangenesses in the attributes by lowering PG some, adding some base speed to catch it up with other cruisers and finally giving it decent lock range
Cynabal:
  • Warp speed multiplier increased (moves through space more like a frigate now)
  • Slight fitting tweaks
And here's the details:

PHANTASM

Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed

Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Medium Energy Turret damage (was 100% energy turret damage)


Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
Fittings: 890 PWG(-35), 380 CPU(-45)
Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
Sensor strength: 20
Signature radius: 120(-10)

========================================================================================

ASHIMMU

Amarr Cruiser Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Cruiser Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Medium Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
Fittings: 1300 PWG(-120), 350 CPU
Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
Drones (bandwidth / bay): 40(+30) / 40(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
Sensor strength: 19
Signature radius: 130

========================================================================================

GILA

Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)

Caldari Cruiser Bonus:
4% bonus to all shield resistances

Role Bonus:
500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)


Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
Fittings: 670 PWG(+40), 400 CPU(+50)
Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s
Drones (bandwidth / bay): 20(-105) / 100(-300)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
Sensor strength: 22
Signature radius: 145(-5)

========================================================================================

VIGILANT

Gallente Cruiser Bonus:
10% bonus to Medium Hybrid Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:
75% bonus to Medium Hybrid Turret damage


Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1050 PWG(-150), 360 CPU
Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
Sensor strength: 20
Signature radius: 130

========================================================================================

CYNABAL

Gallente Cruiser Bonus:
10% bonus to Medium Projectile Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Medium Projectile Turret damage

Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
note: This ship has increased warp speed and acceleration


Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 980 PWG(-120), 335 CPU(-15)
Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
Sensor strength: 18(+2)
Signature radius: 115(+5)

Look forward to hearing from you o/
« Last Edit: 08 Apr 2014, 11:07 by kalaratiri »
Logged


"Eve roleplayers scare me." - The Mittani

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #1 on: 07 Apr 2014, 10:12 »

That Gila.

looooool
Logged


"Eve roleplayers scare me." - The Mittani

Makoto Priano

  • Guest
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #2 on: 07 Apr 2014, 10:40 »

Dat Gila.

Suddenly, Guristas! Guristas everywhere!
Logged

Demion Samenel

  • Commander
  • Egger
  • Offline Offline
  • Posts: 154
    • 4TH blog
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #3 on: 07 Apr 2014, 10:54 »

Hm Gila  :yar:
Logged

Ayallah

  • Kameira
  • Egger
  • Offline Offline
  • Posts: 207
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #4 on: 07 Apr 2014, 12:11 »

Already T_T 'ing in the thread to get the Cynabal fixed
Logged

Katrina Oniseki

  • The Iron Lady
  • Demigod
  • Offline Offline
  • Posts: 2266
  • Caldari - Deteis - Tube Child
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #5 on: 07 Apr 2014, 13:03 »

Nice!

Graelyn

  • Ye Olde One
  • Veteran
  • Offline Offline
  • Posts: 1349
  • These things just seem to happen...
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #6 on: 07 Apr 2014, 13:09 »

A Caldari....drone ship?

Logged


If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Makoto Priano

  • Guest
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #7 on: 07 Apr 2014, 13:14 »

The Guristas ships have been that way for a while-- but now they'll actually be combat effective! Hurrah!  :D
Logged

Alain Colcer

  • Pod Captain
  • Offline Offline
  • Posts: 857
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #8 on: 07 Apr 2014, 13:39 »

its kinda sad they hit the cynabal so hard.....i was leaning towards buffing all other pirate factions, but not downgrading the cyna or the other angel ships....


Now the question is, what will happen to t3 balance  :?:
Logged

Joshua Foiritain

  • Serpentis Loyalist
  • Wetgraver
  • Offline Offline
  • Posts: 51
    • Coreli Corporation Mainframe
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #9 on: 08 Apr 2014, 03:24 »

Pretty sure the Gila is actually losing dps there.  :s
Logged

Elmund Egivand

  • Pod Captain
  • Offline Offline
  • Posts: 773
  • Will jib for ISK
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #10 on: 08 Apr 2014, 05:23 »

I want an Ashimmu. I want to catch, cripple and suck all the Amarr ships dry. I'm only sad that Ashimmu shoots lasers and not autocannons or missiles.
Logged
Deep sea fish loves you forever

Morwen Lagann

  • Pretty Chewtoy
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 3427
    • Lagging Behind
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #11 on: 08 Apr 2014, 05:50 »

Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.
Logged
Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Joshua Foiritain

  • Serpentis Loyalist
  • Wetgraver
  • Offline Offline
  • Posts: 51
    • Coreli Corporation Mainframe
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #12 on: 08 Apr 2014, 09:32 »

Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.

No it seems new gila with mediums + rapid light launchers does about 85 dps less then the old gila with ogres + rapid lights. So a 10% reduction in dps.
Logged

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #13 on: 08 Apr 2014, 09:56 »

Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.

No it seems new gila with mediums + rapid light launchers does about 85 dps less then the old gila with ogres + rapid lights. So a 10% reduction in dps.

85dps? The previous Gila was doing 902dps?

[spoiler][/spoiler]

You can also fit HAMs :D

[spoiler][/spoiler]
Logged


"Eve roleplayers scare me." - The Mittani

Makoto Priano

  • Guest
Re: Dev Post [Summer 2014] Pirate Faction Cruisers
« Reply #14 on: 08 Apr 2014, 11:08 »

Hm! I'm assuming that despite stacking penalties, a third DDA is still superior to a BCS?
Logged
Pages: [1] 2