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General Discussion => General Non-RP EVE Discussion => Topic started by: kalaratiri on 07 Apr 2014, 10:08

Title: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 07 Apr 2014, 10:08
More or less what you'd expect (https://forums.eveonline.com/default.aspx?g=posts&m=4444887#post4444887) after the previous frigate changes (http://backstage.eve-inspiracy.com/index.php?topic=5754.0).

Quote from: CCP Rise
I'm back!

Getting to finally show you guys these is very exciting! I hope you understand the delay. The drone changes outlined in this Dev Blog (http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/) had a big enough impact on the balance for pirate cruisers and battleships that we really wanted to wait on posting these. Thankfully, that's happened and we can get on with it!

So, there's a lot of changes here but the precedents set in the frigate pass should be mirrored fairly well. Here's some high level explanation on each of the Cruisers:

Phantasm:
  • Role bonus to Afterburner speed
  • Major buffs to base speed and slot layout
Ashimmu:
  • Infinite Energy Vampire (remember these are getting a buff as well, check the thread here (https://forums.eveonline.com/default.aspx?g=posts&t=333880&find=unread) for details
  • Web range bonus instead of effectiveness
  • Adding a low slot and losing a high - the low slot should be more useful in most setups
  • Added drone bay/bandwidth
Gila:
  • Medium drone powerhouse (remember the Medium Drone buff in the above linked Dev Blog)
  • We expect a lot of feedback here, I'll do my best to answer questions as they come, but the basic thinking is that this is new and interesting, very powerful, and frees it from overlap with the Ishtar (which simply does sentries better)
Vigilant:
  • Keeping the web bonus
  • Fixing strangenesses in the attributes by lowering PG some, adding some base speed to catch it up with other cruisers and finally giving it decent lock range
Cynabal:
  • Warp speed multiplier increased (moves through space more like a frigate now)
  • Slight fitting tweaks
And here's the details:

PHANTASM

Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed

Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Medium Energy Turret damage (was 100% energy turret damage)


Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
Fittings: 890 PWG(-35), 380 CPU(-45)
Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
Mobility (max velocity / agility / mass / align time): 228(+64) / .62(-.06) / 9600000 / 8.25s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
Sensor strength: 20
Signature radius: 120(-10)

========================================================================================

ASHIMMU

Amarr Cruiser Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Cruiser Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Medium Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
Fittings: 1300 PWG(-120), 350 CPU
Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
Drones (bandwidth / bay): 40(+30) / 40(+30)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
Sensor strength: 19
Signature radius: 130

========================================================================================

GILA

Gallente Cruiser Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)

Caldari Cruiser Bonus:
4% bonus to all shield resistances

Role Bonus:
500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)


Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
Fittings: 670 PWG(+40), 400 CPU(+50)
Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
Mobility (max velocity / agility / mass / align time): 195(+31) / .66 / 9600000 / 8.78s
Drones (bandwidth / bay): 20(-105) / 100(-300)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
Sensor strength: 22
Signature radius: 145(-5)

========================================================================================

VIGILANT

Gallente Cruiser Bonus:
10% bonus to Medium Hybrid Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:
75% bonus to Medium Hybrid Turret damage


Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1050 PWG(-150), 360 CPU
Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
Mobility (max velocity / agility / mass / align time): 242(+36) / .48 / 9830000 / 6.54s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
Sensor strength: 20
Signature radius: 130

========================================================================================

CYNABAL

Gallente Cruiser Bonus:
10% bonus to Medium Projectile Turret falloff

Minmatar Cruiser Bonus:
10% bonus to Medium Projectile Turret damage

Role Bonus:
25% bonus to Medium Projectile Turret rate of fire
note: This ship has increased warp speed and acceleration


Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 980 PWG(-120), 335 CPU(-15)
Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
Sensor strength: 18(+2)
Signature radius: 115(+5)

Look forward to hearing from you o/
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 07 Apr 2014, 10:12
That Gila.

looooool
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Makoto Priano on 07 Apr 2014, 10:40
Dat Gila.

Suddenly, Guristas! Guristas everywhere!
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Demion Samenel on 07 Apr 2014, 10:54
Hm Gila  :yar:
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Ayallah on 07 Apr 2014, 12:11
Already T_T 'ing in the thread to get the Cynabal fixed
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Katrina Oniseki on 07 Apr 2014, 13:03
Nice!
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Graelyn on 07 Apr 2014, 13:09
A Caldari....drone ship?

(http://i.imgur.com/qU1eAY0.gif)
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Makoto Priano on 07 Apr 2014, 13:14
The Guristas ships have been that way for a while-- but now they'll actually be combat effective! Hurrah!  :D
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Alain Colcer on 07 Apr 2014, 13:39
its kinda sad they hit the cynabal so hard.....i was leaning towards buffing all other pirate factions, but not downgrading the cyna or the other angel ships....


Now the question is, what will happen to t3 balance  :?:
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Joshua Foiritain on 08 Apr 2014, 03:24
Pretty sure the Gila is actually losing dps there.  :s
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Elmund Egivand on 08 Apr 2014, 05:23
I want an Ashimmu. I want to catch, cripple and suck all the Amarr ships dry. I'm only sad that Ashimmu shoots lasers and not autocannons or missiles.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Morwen Lagann on 08 Apr 2014, 05:50
Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Joshua Foiritain on 08 Apr 2014, 09:32
Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.

No it seems new gila with mediums + rapid light launchers does about 85 dps less then the old gila with ogres + rapid lights. So a 10% reduction in dps.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 08 Apr 2014, 09:56
Pretty sure the Gila is actually losing dps there.  :s

Only for non-medium drones.

No it seems new gila with mediums + rapid light launchers does about 85 dps less then the old gila with ogres + rapid lights. So a 10% reduction in dps.

85dps? The previous Gila was doing 902dps?

[spoiler](http://i.imgur.com/mzVRLE8.jpg)[/spoiler]

You can also fit HAMs :D

[spoiler](http://i.imgur.com/vgibxQK.jpg)[/spoiler]
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Makoto Priano on 08 Apr 2014, 11:08
Hm! I'm assuming that despite stacking penalties, a third DDA is still superior to a BCS?
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 08 Apr 2014, 11:11
Updates! (https://forums.eveonline.com/default.aspx?g=posts&m=4448829#post4448829)

Quote from: CCP Rise
Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!

With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.

The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.

We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.

We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.

Hope this makes you Angel fans more excited

OP updated to reflect this, should also correct a few typos in the initial stats.

Hm! I'm assuming that despite stacking penalties, a third DDA is still superior to a BCS?

Correct, swapping to a BCS results in a loss of ~25 dps.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Silas Vitalia on 08 Apr 2014, 11:28
Anyone running the numbers on the new Ashimmu for damage and vamping?

Interesting changes.  I assume when they make the same nos changes to the Bhaalgorn... lord have mercy.

Ashimmu was always completely 'meh' and kind of only good for gatecamping with double webs and remote seboing on it.  Anything you locked was instanly not going anywhere.


Still completely underwhelmed by the Sansha changes though.  Stick that AB bonus onto the Angel ships, come up with something creepy and more borg-like for the Sansha ships. 

Codebreaker modules on Sansha vessels cause random hi/mid/low rack modules to malfunction on target ships or something.  *shrug* *nanites*

Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 08 Apr 2014, 12:11
Anyone running the numbers on the new Ashimmu for damage and vamping?

Interesting changes.  I assume when they make the same nos changes to the Bhaalgorn... lord have mercy.

Ashimmu was always completely 'meh' and kind of only good for gatecamping with double webs and remote seboing on it.  Anything you locked was instanly not going anywhere.

[spoiler](http://i.imgur.com/abU2MW4.png)[/spoiler]

Still completely underwhelmed by the Sansha changes though.  Stick that AB bonus onto the Angel ships, come up with something creepy and more borg-like for the Sansha ships. 

Codebreaker modules on Sansha vessels cause random hi/mid/low rack modules to malfunction on target ships or something.  *shrug* *nanites*

Know what's fun?

(http://i.imgur.com/gYgTSL4.jpg)

This is fun.

(Dat sig radius)
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Morwen Lagann on 08 Apr 2014, 12:23
This is fun.

It's all fun and games until someone theorycrafts a kitey 100MN AB Phantasm. Then someone's getting kneecapped with the nerfbat.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 08 Apr 2014, 12:43
This is fun.

It's all fun and games until someone theorycrafts a kitey 100MN AB Phantasm. Then someone's getting kneecapped with the nerfbat.

m8.

[spoiler](http://i.imgur.com/A4jgKfG.jpg)[/spoiler]

[spoiler](http://i.imgur.com/DHsWGC3.jpg)[/spoiler]
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Katrina Oniseki on 08 Apr 2014, 12:58
Glad to see the Angels get a better niche area (warp speed) along with their generous flexibility.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: kalaratiri on 08 Apr 2014, 13:00
Glad to see the Angels get a better niche area (warp speed) along with their generous fittings.

Speaking of...

With a bit of money thrown around, you can do this:

[spoiler](http://i.imgur.com/Cyu4U3J.jpg)

For context, a Buzzard warps at 8.0au/s[/spoiler]

Can you tell I love this time of year?
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Morwen Lagann on 08 Apr 2014, 13:04
Glad to see the Angels get a better niche area (warp speed) along with their generous flexibility.
Me, I just love the tears flowing over people complaining about a nerf that was long overdue.

Because 3 LSEs, a medium neut and 425mm ACs is totally not OP. Nope. Not at all.
Title: Re: Dev Post [Summer 2014] Pirate Faction Cruisers
Post by: Ayallah on 08 Apr 2014, 13:24
If you put 3 LSEs on a Cynabal to begin with....

Anyway.  My QQ'ing and that of my brethren in the solo community has unnerfed the Cynabal.  Todaywasagoodday.png

Also I totally don't own a stack of Cynabals that I bought after nerf announcement to sell after buff announcement, nope.  Only in eve lol