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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Silas Vitalia on 20 Feb 2013, 13:12

Title: 'Ancient Races' Arc
Post by: Silas Vitalia on 20 Feb 2013, 13:12
Figured we should start one on this subject.   This thread should cover sleepers, jove, and all the others.

I for one am quite happy that these things have taken a backside.  I find the EVE PF rich and wide-ranging enough.

Any time we read about ancient AI virtual reality ghost sleepers manipulating all of us I have difficulty not eye rolling into unconsciousness.

I wouldn't mind the rare Jove popping back in someday but I'm super happy we haven't heard or seen any of the ancients lately.
Title: Re: 'Ancient Races' Arc
Post by: Lyn Farel on 20 Feb 2013, 13:33
The ancients races (unlike the broker..) have at least their own flavor and originality. They also bring on the table a lot of post human concerns and interesting things. It also gives more depth to the timeline by adding a whole other dimension behind the current civilization, putting the emphasis on the fact that the current inhabitants of New Eden are survivors on another era living on its past long forgotten ruins. For RP focused on archaeology, it's a golden mine. Everything around Anoikis and what Apocrypha brought has a certain atmosphere of intriguing mystery wrapped around and I personnaly like it.

However, I am less fan of alien overmind manipulating everyone...
Title: Re: 'Ancient Races' Arc
Post by: Anslol on 20 Feb 2013, 13:35
Well, from what I can gather, I think the Yan Jung seriously have something to do with this....and I hope to gods they do. I want to know what the hell happened during the dark times. Were avetat and avenath (sp) an ancient human race or legit aliens? What happened to make the ancients disappear? What's on the other side of the Eve Gate? Are the Terrans alive? Was it closed on purpose?? DOES ADAM STILL EXIST?! I MUST KNOW!!!
Title: Re: 'Ancient Races' Arc
Post by: Safai on 20 Feb 2013, 13:41
But to bring all these answers forth would make it all so very mundane.
Title: Re: 'Ancient Races' Arc
Post by: Myyona on 20 Feb 2013, 13:49
But to bring all these answers forth would make it all so very mundane.
True.

That is why it should stay plausible theories/wild speculations.

To add; doing A'J and digging into the backstory og EVE was the best gameplay I have ever experienced. I am probably not a very good social RPer as I care little for character development, but I do like exploring and being immersed into a sci-fi world.
Title: Re: 'Ancient Races' Arc
Post by: Silas Vitalia on 20 Feb 2013, 13:49
Good points, and I should clarify I don't mind the archeology / digging up the past aspects, but I loathe the 'overmind' plot.
Title: Re: 'Ancient Races' Arc
Post by: Anslol on 20 Feb 2013, 13:52
I understand there should be some mystery behind it, but that shouldn't be a reason to simply keep it a mystery forever. For crying out loud it's been ten years. TEN YEARS. We've had one "reveal," the Sleepers. And we barely (ICly) know anything about them. Not a peep. Not to even mention the Yan Jung or any of the other races.

Is it going to take another ten years for the ancients to show up again in SOME kind of story?
Title: Re: 'Ancient Races' Arc
Post by: Lyn Farel on 20 Feb 2013, 13:57
I am mitigated on this. I would really like to see a bit more explained on what were actually all of these races (except the sleepers that we now know what they are thanks to TO), instead of just things like "The Tlalocan were masters of blablabla and the Takhmal were masters of yadayada". You know, just to make the difference between them a little more easily and flesh out the few bits that we now have discovered about them through archaeology.

However I wouldnt really like to see all the big mysteries being explained. It would spoil all the atmosphere. I for one, am like Gorda Hoje with that, I crave to know the Truth but I fear what it would mean.

Without even counting that finding an awesome explanation is a dream. It would most likely deflate like wet fireworks. More precisely, we would all soon find reasons to say "well, if that isn't disappointing...".
Title: Re: 'Ancient Races' Arc
Post by: Myyona on 20 Feb 2013, 14:02
There is an interesting twist to this "digging into the past" storyline wise. I mean, whoever wrote the earliest chronicles and the PF bits contained in the COSMOS missions/complexes might not all be working for CCP anymore and it is very likely that these bits of PF has been "forgotten" by CCP as well as the playerbase at large. As such, there are actually interesting bits you can dig out and show to the world.

As example, I never managed to get around to uncover the PF bits contained the zero sec COSMOS missions.
Title: Re: 'Ancient Races' Arc
Post by: Saede Riordan on 20 Feb 2013, 15:18
I obviously quite love the exploration discovery side of things, and I'd love to CCP add more content to forward the storyline in regards to what players know. It'd be really awesome to suddenly find some new peace of information in a sleeper site no one has ever seen before, or a wormhole to somewhere no one has ever been.

I think there will always be some deeper mystery to explore so long as CCP play their cards right. I don't really worry about running out of things to do :D
Title: Re: 'Ancient Races' Arc
Post by: Sakura Nihil on 20 Feb 2013, 16:49
We need more Jove.  We need more PF on these issues, at least the kind that our characters would know.

Sak would be a Jove fangirl if she had more to work off of.
Title: Re: 'Ancient Races' Arc
Post by: Safai on 20 Feb 2013, 19:52
Well now that I'm thinking about it, anyone know why information on the Statics (http://eve.wikia.com/wiki/Statics) and Modifiers (http://eve.wikia.com/wiki/Modifiers) just sort of ... disappeared? I could have sworn there was an official page about them once. With pictures!
Title: Re: 'Ancient Races' Arc
Post by: Saede Riordan on 21 Feb 2013, 02:16
CCP has been retconning stuff left right and centre lately. Other then the information revealed in Templar One, I'm not sure how much of the really old stuff we can expect to rely on.
Title: Re: 'Ancient Races' Arc
Post by: Ghost Hunter on 21 Feb 2013, 02:21
Well now that I'm thinking about it, anyone know why information on the Statics (http://eve.wikia.com/wiki/Statics) and Modifiers (http://eve.wikia.com/wiki/Modifiers) just sort of ... disappeared? I could have sworn there was an official page about them once. With pictures!

Jovian info in general got sent to a quiet corner, and a lot of 'hidden' Jovian characters in the game were redesigned out of their Jovian race. This happened a year or so ago. Not sure whats up with that, probably cleaning relics and stream lining them.
Title: Re: 'Ancient Races' Arc
Post by: Aelisha Montenagre on 21 Feb 2013, 04:05
I'd like for CCP to step out of their shell of 'enabling players through skill mechanics' in this area.  By that, I mean if we get a 'Yang Jung Data Fragment' in an EVA mission (real hopeful thinking here), it is actually part of a large set of such data fragments, and they require some really low level (heuristic) decryption like a real puzzle. 

Basically recover in game lore item, try to obtain copies (or annecdotal accounts) of others and build up a picture of part of their history, as dictated by CCP, over the course of a few months (easily modified by spawn rates for lore items).  When the players decode that puzzle, stop spawning that series of items and insert a new puzzle. 

I'd be much more excited about discovering lore, than reading it on the fiction portal.  Hell, possession of a good number of data fragments would indicate a good investment (paying or scamming) or effort (working exploration COSMOS?  some new site that makes farming ludicrously hard?) and may even mean 'Breaking News' that adds to YOUR arc, after all, you found and helped decrypt words from the ancients. 

The beauty of this is that the lore itself need not impact the present, beyond the historical importance.  After all, finding out the name of the mummified corpse in a Pyramid doesn't send shock waves around the world, BUT it is noteworthy and media enabled civilians pay attention to that kind of thing.  Inserting UNIQUE (it must be unique or exceptionally rare imo) back story into exploration content opens up a brave new world for role players, and allows CCP to pace their 'peripherally related' prime fiction based on player interest.  Those interested in uncovering ancient lore will look for it, and the sum of their efforts will determine how fast a lore-thread expires as all components are found and decrypted. 

More power to us.  I know CCP wants to tell it's story and agree that is the way it needs to be, but I want to be at the forefront of uncovering what was, collaborating with people who possess specialist OOG skills and interests to bind our community closer and have REAL scholarly/investigative content that engages me beyond writing up a hand waved paper or activating a code breaker module. 
Title: Re: 'Ancient Races' Arc
Post by: lallara zhuul on 21 Feb 2013, 04:28
The problem is that, I think, roleplayers lack the power of doing insane tedium of grindage to the power of ten.

At least the number of roleplayers able to do that is quite small because as a percentage the roleplayers are a minority.

The chances for the roleplayers to get access to all the rarely spawning unique stuff would be quite small.

Hence the effort put into them would be wasted.
Title: Re: 'Ancient Races' Arc
Post by: Aelisha Montenagre on 21 Feb 2013, 04:37
True, but as it is a numbers game, the spawn rates can be calibrated.  Not only that, non-rpers can sell the items on the open market still.  I guess the main issue would be making it some form of possession locked inter-actable object so you can't just 'show info' and decode, but there's still nothing stopping screen shots being taken. 

That is the key issue with putting lore discovery into player hands, but I am just increasingly bored of 'ah, space CNN says X happened to Y, great *zero care*'.  I think the main reason I suggested it here is that 'ancient' lore, not being majorly game impacting, can suffer the slings and arrows of calibration and rejigging until it reaches an acceptable uptake rate - whereas day to day event lore is totally unsuited to a 'build it and they will come' approach. 
Title: Re: 'Ancient Races' Arc
Post by: Lyn Farel on 21 Feb 2013, 04:48
I'd like for CCP to step out of their shell of 'enabling players through skill mechanics' in this area.  By that, I mean if we get a 'Yang Jung Data Fragment' in an EVA mission (real hopeful thinking here), it is actually part of a large set of such data fragments, and they require some really low level (heuristic) decryption like a real puzzle. 

Basically recover in game lore item, try to obtain copies (or annecdotal accounts) of others and build up a picture of part of their history, as dictated by CCP, over the course of a few months (easily modified by spawn rates for lore items).  When the players decode that puzzle, stop spawning that series of items and insert a new puzzle. 

I'd be much more excited about discovering lore, than reading it on the fiction portal.  Hell, possession of a good number of data fragments would indicate a good investment (paying or scamming) or effort (working exploration COSMOS?  some new site that makes farming ludicrously hard?) and may even mean 'Breaking News' that adds to YOUR arc, after all, you found and helped decrypt words from the ancients. 

The beauty of this is that the lore itself need not impact the present, beyond the historical importance.  After all, finding out the name of the mummified corpse in a Pyramid doesn't send shock waves around the world, BUT it is noteworthy and media enabled civilians pay attention to that kind of thing.  Inserting UNIQUE (it must be unique or exceptionally rare imo) back story into exploration content opens up a brave new world for role players, and allows CCP to pace their 'peripherally related' prime fiction based on player interest.  Those interested in uncovering ancient lore will look for it, and the sum of their efforts will determine how fast a lore-thread expires as all components are found and decrypted. 

More power to us.  I know CCP wants to tell it's story and agree that is the way it needs to be, but I want to be at the forefront of uncovering what was, collaborating with people who possess specialist OOG skills and interests to bind our community closer and have REAL scholarly/investigative content that engages me beyond writing up a hand waved paper or activating a code breaker module. 

Sounds awesome;
Title: Re: 'Ancient Races' Arc
Post by: Aelisha Montenagre on 21 Feb 2013, 04:51
Also needs a lot of hole poking before I'd take it near a suggestions thread touched by CCP.  Go nuts finding issues!
Title: Re: 'Ancient Races' Arc
Post by: Saede Riordan on 21 Feb 2013, 05:15
I'm 100% in agreement with Aelisha. +1000
Title: Re: 'Ancient Races' Arc
Post by: Alain Colcer on 21 Feb 2013, 05:53
We need more Jove.  We need more PF on these issues, at least the kind that our characters would know.


this +1
Title: Re: 'Ancient Races' Arc
Post by: Tiberious Thessalonia on 21 Feb 2013, 08:18
We need more Jove.  We need more PF on these issues, at least the kind that our characters would know.

Sak would be a Jove fangirl if she had more to work off of.

Quote from: @CCP_Eterne
Read the words "need more Jove" and fell into a gibbering mass.

 :lol:
Title: Re: 'Ancient Races' Arc
Post by: Desiderya on 21 Feb 2013, 08:40
Mh... Jovians.

Not really, pwease. I'm in favor of more development of the ancient races. Space-archaelogy is an interesting aspect.
But not as hive mind space wizard mind control club please.
Title: Re: 'Ancient Races' Arc
Post by: Anslol on 21 Feb 2013, 08:47
I'm in favor of anything that reduces Eterne into more hilarious states.
Title: Re: 'Ancient Races' Arc
Post by: Saede Riordan on 21 Feb 2013, 08:57
Lets have a hypothetical scenario. In what I would consider the ideal system.

Lets say that players start occasionally finding some sort of Maguffin item in certain sleeper sites. If the players manage to get 1000 of them and can put together all the information in them, they can find a way into a wormhole that will lead into Sansha w-space, or out into Jove space, or somewhere else that no one has ever been before. CCP doesn't announce any of this new content, they just quietly as possible slip it in and let players trip over it trying to figure it out. Leave it completely up to us.
Title: Re: 'Ancient Races' Arc
Post by: Sakura Nihil on 21 Feb 2013, 15:49
Yes please, more Jove.  Ancient races are dead and relics of history, while the Jove are still (as far as we know) alive and kicking.  They have the potential to influence events without pulling the "ancient evil awakens!" trope that other games do, like Mass Effect, Halo, etc.

Not saying its a bad trope, just common.  I still kind of like Ripard's proposal that "maybe the Jove are all dead by now", and that as such, nothing's keeping us out of their space anymore except game mechanics.  If that was the case, imagine the land-rush that could occur if Jove space was somehow opened up, the exploring and harvesting of technology.

Me gusta.
Title: Re: 'Ancient Races' Arc
Post by: Silas Vitalia on 21 Feb 2013, 17:06
Aye. There's plenty of evil in New Eden as it stands without needing to awaken any.

Title: Re: 'Ancient Races' Arc
Post by: Khloe on 21 Feb 2013, 18:17
I couldn't agree more with Aelisha's suggestion. CCP has always had tremendous difficulty in getting its playerbase active in events, mostly because they hold their projects too close to their chest, meaning only a handful of players who happen to be onine can participate when they do live events. They took a horrible turn away from player participation when they stopped doing events and focused on a storyline rather than getting people invested in their game. Integrating a larger story using game mechanics would be an awesome way to resolve that problem.