Backstage - OOC Forums
EVE-Online RP Discussion and Resources => CCP Public Library => Topic started by: Morwen Lagann on 08 Dec 2011, 09:49
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Guns and PF (http://blog.us.playstation.com/2011/12/08/infantry-weapons-in-dust-514/). What more could a Dust player ask for for Christmas?
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So, on the foreground left, Gallente light armour suit and foreground right, heavy Amarr suit with the railgun?
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I can't wait to see how they'll balance Caldari suits. Light armour, heavy shielding, highly unwieldy/un-agile seems to be the trend, I hope they go against it.
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(http://farm8.staticflickr.com/7148/6473183165_dd82373744_o.jpg)
In case people don't know what Mithfindel is referring to (also, future sports gear Gallente armor???)
I'm counting the days til we get the full database :D
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Came expecting soldiers. Found hockey goaltenders.
Leaving disappointed.
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Came expecting soldiers. Found hockey goaltenders.
Leaving disappointed.
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(http://farm8.staticflickr.com/7144/6477401633_6746c65f2a_z.jpg)
[spoiler](http://soniceditions.com/library/daft-punk-T8WZ_o_tn.jpg)[/spoiler]
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I like that song where they say "around the world."
EDIT: Exclusive look at Caldari racial special weapon:
[spoiler](http://www.human-highway.org/wp-content/uploads/2011/11/Casual-pepper-spray-cop_John-Pike.jpg)[/spoiler]
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I like that song where they say "around the world."
EDIT: Exclusive look at Caldari racial special weapon:
[spoiler](http://www.human-highway.org/wp-content/uploads/2011/11/Casual-pepper-spray-cop_John-Pike.jpg)[/spoiler]
Some kind of a particle accelerator weapon? Obviously Gallente. :P
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Excuse me, but it's being used to violently oppress the proletariat.
Obviously Caldari.
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http://wiki.eveonline.com/en/wiki/Black_Eagles (http://wiki.eveonline.com/en/wiki/Black_Eagles)
But yeah, grey-and-black morality. Back to topic?
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There was a topic? :O
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(http://farm8.staticflickr.com/7144/6477401633_6746c65f2a_z.jpg)
[spoiler](http://soniceditions.com/library/daft-punk-T8WZ_o_tn.jpg)[/spoiler]
They from KK :Heth:
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(http://farm8.staticflickr.com/7148/6473183165_dd82373744_o.jpg)
In case people don't know what Mithfindel is referring to (also, future sports gear Gallente armor???)
I'm counting the days til we get the full database :D
Kinda looks like gear from Mass Effect 2
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Confirmed that hockey is popular in the future and has guns.
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:Picture of hockey players here:
Wow, that looks... so derpy...
Admittedly, I was never going to play Dust, but it's reassuring to know I won't be alone :P
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DUST 514 is a dissapointment to me.
When I first started playing EVE years ago I wanted to imagine that hand-weapons and vehicle-grade weapons for the different factions were the same as their in-space ships. Later this changed to the belief that the only really effective and trustworthy hand-weapons could be projectile based. What the ammo was, was up for debate, how complicated or advanced the weapons were, was up to debate, and stuff like tanks might have some versions that used heavier non-projectile weapons, and such.
But frankly, many of the reasons for this belief have something to do with the example made from the Empyrian age novel; The Caldari EMP's the planet and everything down to hand-guns, relying on power for their blaster-like rifles, are EMP'ed into non-functionality? W.T.F?
I mean sure, the Fed's are obviously so incompetent they can't even shield their weapons from EMP effects or utilize non-EMP'able weapons, to avoid this. Of course not. THAT WOULD MAKE SENSE. :bash:
Esentially, it boils down to this; There is no reason to make a laser-tank when the ability to damage the enemy is based on a direct line-of-sight and a single impact-point - better to use a shell-fedd cannon that can fire over obstacles and use ammo with a wide variety of functions, like armour-piercers, high explosive rounds, EMP shells, plasma charges for massive anti-armor damage etc. Direct-Fire laser weapons work fine in space with few if any obstacles between ships and no gass-based atmosphere where the intensity of the beam can be effected, and so on. Not so much on the ground. Also, there are power-needs, cooling systems etc. etc. Rail-gun tanks for long-range artillery is not to bad, but should in theory have many of the same issues as laswer weaponry.
In short, relying on constantly improving the potency and usability of missile/projectile based weapons in dirt-side combat is far more practical and reliable than the more high-tech options of laser/hybrid weapons, lasers more so than hybrids.
Bit of a ramble... second annoyance is the showcased uniforms so far. At first it was all 'generic sci-fi/Caldari-like' now it's more like clown-suits. WTF happened to practical uniforms with camo and who knows what manner of available assets? This folks in those images look like they carry less gear than your average infantry grunt in today's battles. Nor does it look like any of any kind of strong armor.
They can do so much better than this.
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Camo is already used in space, herpaderp. Shortage.
And for lazors on planets, it could be lazors like in Deus Ex that can shoot through walls and obstacles.
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Actually, grazers (hello Istvaan!) should be able to shoot through pretty much everything. (Dealing with the ratiation effects is left to the future owners of the structure.) Also, pulse lasers or electrolasers should be viable in athmosphere even according to our current understanding (sufficiently advanced tech is magic anyway, so ponies).
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Stealing from modern day.
-Blinding lasers.
-Sound guns.
-Electric neural disruptors (Don't taze me bro! :P )
-Crippling Gas and Bio agents. Puking for the next 24h unless you get the antidote!
So called 'non-leathal' weapon systems. And suprise, suprise I think these coul be pretty much shared between Caldari, Gallante, Nation and Amarrians. :twisted: Matari? Well they get a club. :lol:
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http://blog.us.playstation.com/2011/12/19/dropsuits-in-dust-514/ (http://blog.us.playstation.com/2011/12/19/dropsuits-in-dust-514/)
Drop suits.
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http://blog.us.playstation.com/2011/12/19/dropsuits-in-dust-514/ (http://blog.us.playstation.com/2011/12/19/dropsuits-in-dust-514/)
Drop suits.
Nice link... I hope we can use some of them to... I like the look.
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Somehow I'm not getting the amunt of rage and dissapointment in this thread.
But anyhow, my two iskies, Battleships irl used to be cammed up, for obvious reasons. But then along comes rader and fucks that idea brutally.
Its not entirely inconcievable that detection systems can find people on the battlefield, thus rendering camo relevant, but not a game-changer.
In any case, who cares? It looks cool and looks fun.
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Although, top of my wishlist:
A Minmatar Minigun.
For the lulz.
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Is it just me or in the original post are they implying that the Caldari heavy weapon is based in mining technology :eek:
Tbh I love the idea that each race has its own weaponry. Like the naval forces I'd like to think that the weapons key into each faction preferred fighting styles
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A note on battlefield detection systems: We do already have infrared scopes and radar capable of detecting people (as long as they are standing up). I'd assume that those heavy suits would be more like walking tanks, anyway - I believe it was mentioned that the heaviest suits could take a shot from vehicle-mounted weapons and the wearer could still keep fighting?
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They've added a few more weapons to the list - a minigun (yes, it's Minmatar), a plasma shotgun, and a very awesome knife.
Read more here (http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/).
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They've added a few more weapons to the list - a minigun (yes, it's Minmatar), a plasma shotgun, and a very awesome knife.
Read more here (http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/).
Love the mini-gun. The knife seems kinda lightsaberish, but I'll go with it. The shotgun looks like a Gallente shotgun, in that I could see the person who looked at the Tristan and said "yep, thats what a starship looks like!" would have designed the CRG-3 Plasma Shotgun and said "yep, thats what a shotgun looks like!".
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That shotgun honestly baffles me. It looks so structurally unsound I don't know how it would handle being thrown around.
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That shotgun honestly baffles me. It looks so structurally unsound I don't know how it would handle being thrown around.
Looks like the user's arm slips into the back sling making it very compact.
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Yeah - seems they intended everything but the oversized-pistol bit up front to be "recoil absorbing pneumatic armature" that straps to your arm. Of course, given the geometry of the thing, that it's supposedly strapped to your lower arm, and where the trigger is, I can't really see how it would not pulp your wrist and arm when fired.
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As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.
Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...
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Looking at these, has anyone ever felt that the choice of weapons in Eve is rather boring? Why don't we have giant plasma shotguns for our ships :|
I wish they'd add more weapon types.
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Multiple bolts of super-heated gas at the enemy at a short range in a wide spread no less.
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Multiple bolts of super-heated gas at the enemy at a short range in a wide spread no less.
Directional, longer ranged, smartbombs? 15km directly in front of the ship at a 20 degree angle. Requires some actual player skill to aim properly :D
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As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.
Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...
Firing superheated-gas at high speed will generate recoil just fine. Currently existing Explosively Forged Projectile mines fire vaporised copper in a stream that will penetrate stupid amounts of armour. That vaporised copper is also known as plasma. :)
Not really sure how much recoil though. Lots of variables.
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As a plasma weapon I'm assuming it fires bolts of super-heated gas (Plasma :P) at the enemy at short ranges.
Ergo, it has no recoil and should therefore be as safe to fire as anything you don't point at yourself...
Firing superheated-gas at high speed will generate recoil just fine. Currently existing Explosively Forged Projectile mines fire vaporised copper in a stream that will penetrate stupid amounts of armour. That vaporised copper is also known as plasma. :)
Not really sure how much recoil though. Lots of variables.
Depends mostly on the efficiency of the mechanism used to fire the weapon, I'd think? I'm not 100% on my physics, but one of the reasons current weapons have so much recoil is that the superheated gasses resulting from the detonation expand in all directions at once, so a lot of the force is more or less wasted (or, alternately, put to use cycling the weapon in automatic designs - though this still uses a fraction of the force generated). If you could get a more efficient system of accelerating your projectile - like, say, magnetic rails - the only "recoil" generated would be true recoil, i.e., the newtonian "equal and opposite reaction" to the force of the shot being thrown outward.
After that, it'd just be a matter of how fast and how much mass you're throwing out.
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The knife reminds me more of some Kzinti weapon descriptions, or perhaps the ones in Warhammer 40K, circa 1990s (in function/shape, not size :lol:).
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The knife reminds me more of some Kzinti weapon descriptions, or perhaps the ones in Warhammer 40K, circa 1990s (in function/shape, not size :lol:).
Variable-swords ftw.
Just finally got around to finishing Revenge of the Patriarch last week, actually. After having had it for like, 12 or so years. >_>
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Depends mostly on the efficiency of the mechanism used to fire the weapon, I'd think? I'm not 100% on my physics, but one of the reasons current weapons have so much recoil is that the superheated gasses resulting from the detonation expand in all directions at once, so a lot of the force is more or less wasted (or, alternately, put to use cycling the weapon in automatic designs - though this still uses a fraction of the force generated). If you could get a more efficient system of accelerating your projectile - like, say, magnetic rails - the only "recoil" generated would be true recoil, i.e., the newtonian "equal and opposite reaction" to the force of the shot being thrown outward.
After that, it'd just be a matter of how fast and how much mass you're throwing out.
Esna, it depends what you mean by efficiency. If you get all the plasma headed in the same direction, then you'd increase the recoil. Current recoiless weapons usually achieve that by sending hot gasses backwards to counteract the projectile going forwards.
The mass of the weapon can affect the amount of recoil the user feels from the weapon, but essentially you are correct that it's all dependent on the velocity and mass of whatever you're sending forwards.