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Author Topic: What do you want your empire RP to rally around?  (Read 3325 times)

Pieter Tuulinen

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Re: What do you want your empire RP to rally around?
« Reply #15 on: 13 Mar 2013, 03:40 »

I would say that you absolutely cannot have another Federation betrayal of a peace initiative in the near future. After Malkalen it would make them look like all the worst features of Genghis Khan and Vlad the Impaler combined!

Ava's idea is, I think, the best so far - with the Matari focused on rolling up their sleeves and getting down to the serious business of making a Minmatar nation that is worthy of the name. If I were a Minmatar I could seriously get behind sorting out my tribe's problems. I could also get into some factional in-fighting too! Sebestior against Vherokior! Brutor against Nefantar!
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Samira Kernher

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Re: What do you want your empire RP to rally around?
« Reply #16 on: 13 Mar 2013, 03:53 »

And CCP, where the hell are the elders?

Ah yes. "Elders". We have dismissed that claim.


For my faction, I'm actually not that displeased with it right now. Heir politics seem to be rising, which is good. And we, like the Republic, have one of the better things to rally behind in FW... self-defense for the liberal-minded, and a renewed Reclaiming for the more aggressive elements. While the Gallente-Caldari war is hard to justify, Amarr-Minmatar peace is what is unfathomable for our side of space.

I just hope CCP makes sure to avoid the shit from TonyG's writing. The Amarr religion does both great evil and great good, and the Amarr themselves run on an entirely different moral paradigm than the other empires (and from standard Western ethics) which allows them to rationalize away certain darker elements in the name of spiritual enlightenment. We can actually be protagonists from time to time, you know, and without having to crack every time a starving Minnie kid is thrust in our face.


On the Republic side, I agree with Ava. While the anti-slavery thing is a big thing, it shouldn't be the only thing. Hopefully the Cover Stories chronicle will be the first of many steps in this direction. I'd also like to get some updates with how the groundside things are going. How has the refugee situation developed? What about the Republic's economy (we've heard some stuff from CCP in casual conversation, but nothing in PF). Let's get some Demographics/Economy/etc articles, please.
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Aelisha Montenagre

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Re: What do you want your empire RP to rally around?
« Reply #17 on: 13 Mar 2013, 03:57 »

I agree with Pieter and Ava primarily.  We've had several years of external conflict dominating our every day lives as capsuleers - now I would like to see the effects that 10 years of consumer-grade immortality and freedom has had on all of the Empires, above and beyond the internal stresses alluded to in the current live events. 

The Minmatar effort to build a nation, and Shakor's intimate knowledge of what it is to BE a capsuleer (and the part it might play). 

The Empire's acceptance of Jamyl as a force of divine intervention in defiance of the godflesh doctrine, and the effects it is having on houses from major to minor.  Are capsuleers gaining direct political influence from within the 'Military grade' ranks?  Are we as unbound entities starting to find ways into the hierarchy?

The State, with it's internal turmoil, is already engaged in some house-cleaning and outright aggression against and by immortal soldiers.  How is this changing the perception of capsuleers, already viewed with suspicion considering the unbound kind.  How are the roles of military capsuleers (those employed by the Empires) changing?

The Federation is seeing the involvement of grass-roots protest groups with high-quality immortal mercs and capsuleers alike.  The role of the capsuleer has always been malleable here, but it is clearly having a effect on the perceptions of due process and enforcement of laws.  The flagging of an entire fleet effectively marked thousands of crew for death, many of whom may never have known what they were escorting.  Summary execution is usually anathema to democracy, how is the population responding to this?  How are the heroic and villainous portrayals of capsuleers expressed and to what extent do they stick? 

Personally, I want to rally around what we are (capsuleers) and what that means to our heritage, society and culture.  We have been mostly passive, sporadically active agents in the futures of the Empires, which is understandable due to the manhour limitations that the community and LE teams are under.  But in fiction, especially chronicles, the first decade of capsuleers as an unbound, legally emancipated (from the bounds of common law) sub-culture of their own must be recognised and the effects it is having on the big four put under a lens that we as characters in the whole mess would perceive through. 

So for me, our role in each of our factions (big four or otherwise), should be the anchor point for the near future.  Our very existence is a catalyst to events, we may not have direct control, butj ust by existing and doing the bidding of agents, exploring or fighting one another, we send indirect ripples through the fabric of the cluster.  I want to see an indication of what ten years of ripples has done, relative to the century of controlled, consolidated capsuleer presence beforehand. 
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Arnulf Ogunkoya

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Re: What do you want your empire RP to rally around?
« Reply #18 on: 13 Mar 2013, 16:10 »

I haven't read Templar One and don't know a great deal about what it has to say on the subject of the Elders. As I recall they are some sort of Jove faction scheme. If they are to be kept as a plot thread they really should make an appearance and be inspirational enough to get people to follow them.

I would prefer that the Minmatar tribes get down to a bit of serious wheeling and dealing, but that it doesn't descend into anything as crude as fighting. For a while now there have been only two strands of thought within the Minmatar. It would be good if the individual tribes and their philosophies could be expanded on.

There also seems to be some hints about tensions between those devoted to keeping the tribal bloodline "pure" and those that find this less of a concern. As the player of a mixed heritage character I could get right behind stomping on some Minmatar equivalent of the BNP (who are current day British fascists for those who aren't familiar with them).

Eventually ending faction warfare and re-purposing the militias would seem like a good idea. Maybe a general pirate faction assault on low-sec with high-sec militias pitched against players in formal service to the pirates? Hopefully this might draw off some of the more ratty elements of the existing militias to a more natural home. Hopefully access to shiny Pirate faction gear in their LP stores might be balanced against the expenses of operating out of low and zero-sec hellholes. Plus, gate gun free pew-pew against core militias (who would, of course, be at war with them as well as each other). Add in the traditional rivalries between the big pirate faction blocs and you'd have a recipe for endless carnage that wouldn't need any territorial exchanges to work. You could have the game shift to defending your own low-sec supply convoys whilst raiding those of the enemy.
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Sakura Nihil

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Re: What do you want your empire RP to rally around?
« Reply #19 on: 13 Mar 2013, 17:43 »

The OP pointing out how generally useless or evil the empires are actually motivates Sak to flip them all the bird and go anarchist.  So from that perspective, I hope they remain as bad as they currently are, so Sak can generally hate on them all!
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scagga

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Re: What do you want your empire RP to rally around?
« Reply #20 on: 13 Mar 2013, 17:51 »

When it was the case that I was engaged in Ammatar RP, I would say the main rallying point would have been activity, and elucidation of hypothetical factionalism within the Ammatar state during times of conflict and strife, such as during the elder terrorist strikes against the mandate.  The few storylines I remember, one from circa 2007, bombings at Egbonbet, were left unfinished too.

Too often news regarding the Ammatar only concerned one party (e.g. loyalists) or the other (nefantar traitors), with little temporal proximity and continuity between the individual reports.  Factions didn't seem to interact with one another.  Granted, the Ammatar are not widely considered a major faction, but it was many a time the case that one is left hanging, not being able to appreciate the state of the nation.  Naturally improvisation did it's part etc., but I would think that the degree of uncertainty due to lack of information and explicit extrapolation of internal heterogeneity is one of the bars to involving newer players in taking up the Ammatar cause against rebellious heathens and peasants.



 
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Graelyn

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Re: What do you want your empire RP to rally around?
« Reply #21 on: 13 Mar 2013, 18:25 »

I want my faction's RP to center around something that has >5% chance of going anywhere.

EVE had a healthy RP community, long ago. Then came years of teasing, followed by years of half-finished beginnings, followed by years of absolutely nothing. Throughout that, creative and energetic minds rallied other creative and energetic minds to a multitude of banners, then watched the best crop in all MMOs wither and die on the vine.

Once I see a SINGLE THING that does something, and follows through, I'll be investing time, money, and effort towards that. I've put too many years towards it in the past, for zero return, to just go bouncing after it like an abused child offered a moment of paternal affection.
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Graelyn

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Re: What do you want your empire RP to rally around?
« Reply #22 on: 14 Mar 2013, 01:45 »

Bah, don't mind my generic bittervet rant #4.

But...yeah.
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If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Lyn Farel

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Re: What do you want your empire RP to rally around?
« Reply #23 on: 14 Mar 2013, 03:11 »

When it was the case that I was engaged in Ammatar RP, I would say the main rallying point would have been activity, and elucidation of hypothetical factionalism within the Ammatar state during times of conflict and strife, such as during the elder terrorist strikes against the mandate.  The few storylines I remember, one from circa 2007, bombings at Egbonbet, were left unfinished too.

Too often news regarding the Ammatar only concerned one party (e.g. loyalists) or the other (nefantar traitors), with little temporal proximity and continuity between the individual reports.  Factions didn't seem to interact with one another.  Granted, the Ammatar are not widely considered a major faction, but it was many a time the case that one is left hanging, not being able to appreciate the state of the nation.  Naturally improvisation did it's part etc., but I would think that the degree of uncertainty due to lack of information and explicit extrapolation of internal heterogeneity is one of the bars to involving newer players in taking up the Ammatar cause against rebellious heathens and peasants.

What the hell is an ammatar ?


* Lyn Farel flees.
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Merdaneth

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Re: What do you want your empire RP to rally around?
« Reply #24 on: 14 Mar 2013, 16:12 »

I want my Empire RP to rally around capsuleers, not interplay between NPCs, which may, or may not lead anywhere. I want the NPCs to take a backseat and allow meaningful influence over faction storylines by capsuleers (and thus players), instead of giving 90% of the Empires' meaning to NPCs.

I'd like to have more tools available to construct my own stories and allow me to share them with other through means different than the everpresent 'chat channel' or 'pew' RP that 90% of EVE RP consists of.

Basically I feel that the NPC world of EVE and the capsuleer/player world of EVE have a huge disconnect that many players often try to bridge but feel frustrated in not being able to do so properly.
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Arnulf Ogunkoya

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Re: What do you want your empire RP to rally around?
« Reply #25 on: 15 Mar 2013, 04:15 »

I want my Empire RP to rally around capsuleers, not interplay between NPCs, which may, or may not lead anywhere. I want the NPCs to take a backseat and allow meaningful influence over faction storylines by capsuleers (and thus players), instead of giving 90% of the Empires' meaning to NPCs.

I'd like to have more tools available to construct my own stories and allow me to share them with other through means different than the everpresent 'chat channel' or 'pew' RP that 90% of EVE RP consists of.

Basically I feel that the NPC world of EVE and the capsuleer/player world of EVE have a huge disconnect that many players often try to bridge but feel frustrated in not being able to do so properly.

OK. So, question. How should this express itself? In the Fed I suppose you could have eggers running in the elections.  But what would we end up controlling and what sort of work would we have to do to get it?

And don't forget the DUSTies. They will want in on this as well.

Also, how do you guard against the Goon-like tendencies of some that want control of the core empires in order to be able to break them?
« Last Edit: 15 Mar 2013, 04:18 by Arnulf Ogunkoya »
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Alain Colcer

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Re: What do you want your empire RP to rally around?
« Reply #26 on: 15 Mar 2013, 18:35 »

I'll diverge a bit from the OPs original idea

I want the empires to start feeling threatened by the outer-rim sovereign nations

Their economies feeling the pressure of unimaginable ammounts of wealth comming from the lawless frontier.

Caldari Megacorps cutting each others throats as to which markets share they wish to acquire
Fed Lobbyst groups clamoring for faster trade routes inside fed space, better access space-based services and Fed Navy presence in Everyshore
Matari Clans creating monopolies inside Minmatar Space and establishing more recurrent caravans
Amarr Holders dealing more with external pressure and overcoming their rigid rules
Khanid warring Blood Raiders to try claiming more space towards current null-sec
Intaki Syndicate being approached by the Fed goverment for new diplomatic relations
ORE wiped out of existance and just plain absorbed by Serpentis (it has been like 5 years since the hostile takeover ffs)
Ammatar having a breakdown of political identity

I want the NPC nations to actually feel crushed under the weight of the bastard child they created, capsuleers.
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Ollie

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Re: What do you want your empire RP to rally around?
« Reply #27 on: 15 Mar 2013, 19:12 »

Basically I feel that the NPC world of EVE and the capsuleer/player world of EVE have a huge disconnect that many players often try to bridge but feel frustrated in not being able to do so properly.

OK. So, question. How should this express itself? In the Fed I suppose you could have eggers running in the elections.  But what would we end up controlling and what sort of work would we have to do to get it?

Been lurking in this thread but thought I'd comment on this as it's an idea I've been playing out in my head for a while now. Take a capsuleer who's got a public profile, throw a war-chest of tens of billions of ISK (a currency that dwarfs most planetary currency systems) and see how they run.

I wouldn't expect them to win of course, despite the massive resources they could muster, because that would be CCP putting too much power/potential for game-breaking herpderp in one person's hand. And also because it's a game about spaceships not space political procedure. But the race might make for some good RP and some shady behind-the-scenes events which would involve Internet spaceships and possibly some ugly clone troopers.

That would be one of the things I'd like to see in empire RP.
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