Since the breakout of the Empyrean War, planetary engagements between the empires escalated by orders of magnitude. In YC 111 alone, the Gallente Federation's spending on ground technologies rose 273%.
- Gen. Jenoth Flym (ret.) Excerpt from “Federal Defense Readiness Committee Report”
http://www.dust514.com/
So, it's starting... thoughts?
http://www.ccpgames.com/en/home.aspx
The artwork on the frontpage for DUST 514 is relevant, you can see inert clones there. That facility there looks Amarrian from the stuff to the right.
Dear CCP, please ban the name Master Chief, and any name containing the word Spartan. Also, lock out the names John 117, John-117, and John~117.
But... but... I really enjoy cooking! :PDear CCP, please ban the name Master Chief, and any name containing the word Spartan. Also, lock out the names John 117, John-117, and John~117.
And Master Chef.
Today's quote:
The payload is the message
-Serpentis High Captain Uvten
Today's quote:
The payload is the message
-Serpentis High Captain Uvten
epic.
Today's quote:
The payload is the message
-Serpentis High Captain Uvten
epic.
Serpentis asshole killed my McLuhan. >=(
We Fight. We Die. And then we get paid.
-Ahmik Dacio, Backbone Logistics
Orbital strikes are very, very accurate. They always hit the ground.
-Ranca Alugarr, Capsuleer
I call shenanigans on that quote! There is no such person! (https://gate.eveonline.com/Search/Index/Ranca%20Alugarr)
Venomous sarcasm among capsuleers? You mean like "your RP is wrong and a lie and your character is just deluded"? :PYeah, sure.
/me was just thinking of going and rolling that character upI call shenanigans on that quote! There is no such person! (https://gate.eveonline.com/Search/Index/Ranca%20Alugarr)I give that about a half day.
Hahaha, done. That Ranca is a real looker.
Politicians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5
QuotePoliticians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5
Because it looks prettier than Soter's
Maybe the mercs need the money to survive :PQuotePoliticians go to war for themselves. Soldiers go to war for their country. Mercenaries? We go to war to survive.
-Florek Chon, I-5
Because it looks prettier than Soter's
Buullllllllll****. BIAS! /me froths at mouth
Mercs go to war for money...everyone knows this >_>
Also, obvious reference to non-empire factions participating in DUST 514 is obvious.
The liquid router lets us talk to one another instantly over vast distances. And what do we do? Use it to order wars like they're meals in a station cantina.
- Kolar en Mereth, Board Member, Aidonis Foundation
I've never seen ground troops deployed so fast, so efficiently, and so effectively at barely a moment's notice...
- Lt. Arvald Dima, 175th Infantry, Home Guard
Here's a question.
If death is just an annoyance at worst and a learning experience at best, might some DUST 514 units employ "ultimate contingency" weapons? By that I mean, high-powered suicide devices. This is a tactic employed on modern battlefields where suicide attackers will use small arms until they exhaust their ammunition, are surrounded, or are mortally wounded, and then detonate an explosive vest in the hopes of causing additional casualties. IMO, this is the sort of last ditch tertiary weapon with which every DUST soldier should be equipped. Think they'd actually do it?
"Stop dying you a**holes, you're killing our score!"
"Stop dying you a**holes, you're killing our score!"
But will dying actually be a negative in DUST? I think there's a potential for a rather interesting take on small unit combat with the brainscan/respawn concept being a fully integrated part of not only the game, but also the story, as it is in EVE. Unreal Tournament explained respawns this way, but it was mostly tongue in cheek about it in favor of shuttup--moar shooting. The new tactics and new evaluations of certain actions taken during a fight that deathless soldiers would create might make DUST different enough to really stand out from the FPS pack. I for one hope they go for broke on the weird and unusual consequences of the technology.
Death walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal
QuoteDeath walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal
But will dying actually be a negative in DUST?It won't matter. Dying has no consequence in Star Trek Online PvP, yet people continue to act like it's a regular FPS. Same with Pirates Online (absolutely no death penalty, yet "Pull your weight or you'll be kicked" still gets tossed around).
Right. The suggestion I'm floating is whether they'll be willing to incorporate a suicide attack/failsafe as a gameplay option and thus redefine the usefulness of "being busy dying". Clones are expensive, but so is the squad/tank/aircraft/command bunker you saunter up to and detonate yourself on once the ammo's run out.But will dying actually be a negative in DUST?
It won't matter. Dying has no consequence... yet people continue to act like it's a regular FPS.
Dying in EVE isn't 'nothing'.Death isn't totally negligible, but as they've already shown, this is a setting where "[d]eath walks beside every man, but only the mercenary turns and waves."
Crashing planes, tanks, jeeps, etc. into targets could have the desired effect. However, I doubt that when presented with these options, people will carry around suicide bombs.Right. The suggestion I'm floating is whether they'll be willing to incorporate a suicide attack/failsafe as a gameplay option and thus redefine the usefulness of "being busy dying". Clones are expensive, but so is the squad/tank/aircraft/command bunker you saunter up to and detonate yourself on once the ammo's run out.But will dying actually be a negative in DUST?
It won't matter. Dying has no consequence... yet people continue to act like it's a regular FPS.
It's just... not efficient.Actually, it's rather efficient. One person with a suicide belt or vest can take out a lot of people. The costs add up to simply finding the explosives and someone stupid enough to blow themselves up. Idiots, explosives, and shrapnel are cheap. The payoff is the potential to generate mass casualties and disarming psychological impact on large groups. Why do you think the tactic is employed on modern counterinsurgency battlefields and by terrorists? It is effective and cheap. "The bomber will always get through."
...they'd not get all the 'experience' gained since the last update if they die. So, maybe they'd start to fall behind the SP/XP/whatever of others who survive the fights if they suicide too often.If so, and I'd support that dynamic being implemented, it would come down to the trooper/leader making an opportunity cost decision. Maybe a good use for throw-away DUST alts? :twisted:
QuoteDeath walks beside every man, but only the mercenary turns and waves.
- Troye-Ame-Ven, Writer, Philosopher, Mortal, Deadpool fan
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers
QuoteThey float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers
Which reminds me that the latest EON has some good knowledgebase stuff about pod goo.
The Vherokior is looking over her shoulder at me as she slides out of the dirty robes around her, revealing a head-to-toe capsuleer’s pod suit beneath, black with white linings. Must by a YC111 style.
QuoteThe Vherokior is looking over her shoulder at me as she slides out of the dirty robes around her, revealing a head-to-toe capsuleer’s pod suit beneath, black with white linings. Must by a YC111 style.
from jita 4-4 chronicle.
podsuits vOv
Well, I think "sticking out of ass" is just a figure of snarky speech.
Fixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.
QuoteThey float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers
QuoteFixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.
It is very much an exception to remain in the capsule.
Most of the restaurants offering Hanging Long-limb roe are situated within the Gallente Federation, as the demand for exotic food is highest there. These restaurants are frequented by the upper strata of Gallentean society: industrial tycoons, celebrities and the idle rich. Capsuleers, always rich though rarely idle, are also apt to be seen at these places
Dying is temporary. Losing is forever.
- Kasa Busryo, Founder, Forgefire Cabal
[/quote]QuoteDying is temporary. Losing is forever.
- Kasa Busryo, Founder, Forgefire Cabal
I wonder if revenge is what brings these monsters out here to the deserts and dust, far from anywhere of significance.
- Unknown
If his deeds are a mirror of a man's soul, I dare not look upon my own.
-Eisig Mala-Turiat, excerpt from "Squad Broken: A Memoir"
(http://images.icanhascheezburger.com/completestore/2009/1/15/128765063131637440.jpg)QuoteIf his deeds are a mirror of a man's soul, I dare not look upon my own.
-Eisig Mala-Turiat, excerpt from "Squad Broken: A Memoir"
They float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers
QuoteFixed an error in Chronicle “The Hanging Long-Limb” where it was implied that capsuleers routinely spend weeks or months at a time in the capsule without emerging.
It is very much an exception to remain in the capsule.
There are no winners in war? I think my record proves otherwise
QuoteThey float naked in their own piss with pipes sticking out of their asses. Sure, what's not to respect?
- Magin Ongrau, Privateer, commenting on capsuleers
This makes no sense - if the tube in the ass is to collect bodily waste before it goes into the ecto-plasma, then they will need one for the genitals as well.
Also, I'd not say that the old 'podders don't use suits' VS the new 'podders use suits' contradict each other - there is a good few years of development between these two and using suits, or partial suits, like only underwear, is likely a matter of choice. It might even have different levels of 'control ease' where no clothing/suit is perfect because the neutrients in the ecto-plasma then is taken up by the capsuleer's body directly, but at the cost of modesty, while a full suit allows only the face/head to be the contact area.
Having said that, I much preffer the older idea that suits are simply not used - seems far more logical and considerably more badass to me, but that's an oppinion.
As a matter of course, hydrostatic fluid is loaded with various kinds of nanotech, from bio-engineered organisms to more complex nanomachines that work to cleanse the fluid of impurities akin to an elaborate extra-corporeal immune system. Such a mix of nanites can be very complex, almost like an entire ecosystem designed to eliminate poisons and bacteria from the fluid in which the pilot is immersed, as well as material from the body that might be collected later by unscrupulous elements looking to utilize material that contains capsuleer DNA.
QuoteThere are no winners in war? I think my record proves otherwise- Shina Mor-Inrio, Ex-Ishukone Watch Special Forces
What do militaries do on the peacetime?
What do militaries do on the peacetime?
If nothing else they train.
...and train and train and train...
:bash:
They've given me eternity and all I want is to give it back.- Rikalen Kar, Mercenary
Money makes the world go 'round. And sometimes, it makes it blow up real good.- Niere Arnoche, Former Federation senator
Every man has his price. The only difference is that I tell people what mine is.- Caled Reiss, Darkside Logistics
This is a depraved time we live in. Technology threatens to eclipse the sanctity of our souls. God help us.- Quoted from a recent sermon by High Deacon Calinth, Penirgman VI
A soldier used to fight for country. Or for God. Or for nothing more the man next to him.
Why? Because, staring death in the face, he had to know he was fighting for something more, something bigger than himself.
Thankfully, we've evolved.
Now a soldier can fight for what really matters: profit.
- Somebody Whoever, Former Federation senator
That's an awesome name, there should be an egger named that.
"Who are you?"
"Somebody."
The quotes came from an internal competition or whatever among employees
War is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
I held him in my arms. Felt the life shake loose of his body, only then did I pull my knife free and walk away, my cloak field shimmering slightly as I did.
-Akran Sef, recounting the assassination that ended the Battle of Camtevei
I've never heard of a flinching war.QuoteWar is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
I've never heard of a flinching war.QuoteWar is what we should all aspire to be: honest and unflinching.
-Ciel Besrit, Historian
New worlds? Unlimited potential? There’s nothing out there but misery and death.
- Krilen Jekk, Civilian Contractor, Janus II
"What do you people know of sacrifice? Of loss and suffering? One day someone will show you what it is you've done."
Entris Alekran, Seyllin survivor
I don't know what they found on the other side, but apparently it was valuable. And they didn't bring it back in a freighter convoy. They brought it back in a handbag.
-Garsk Agalder
All that activity and they thought no one would notice? I don't care how careful you are, cloaks can't keep you hidden forever
-Brynn Jerdola, Chief Scout, Guardian Angels
I wouldn't read too far into it. There's already ways to uncloak people, and I guess the Angels (in fiction) are at least as resourceful as the players are ingame.Also, it mentions activity. If you are looking for something, you have to eventually drop probes. Which means you have to uncloak, get away from the probe, and cloak again.
The capsuleers. They will settle. They will understand the network eventually, and they will command it.There's quite a bit of evidence (even official news stories from CCP) regarding Amarr presence in W-space. Mining expeditions, covert operations, CONCORD involvement in keeping things quiet....
They will not be everywhere at once, and we can move undetected.
In this environment, so can they. We are all headed to the same destinations. We have no desire to be noticed, and no hope in conflict with them.
Then we will use these early months well.
"We are all EVE’s bastard children. And I, Dr. Marcus Jror, am the worst of them."
-Marcus Jror
Quote"We are all EVE’s bastard children. And I, Dr. Marcus Jror, am the worst of them."
-Marcus Jror
Marcus Jror is a player character.
"I'm getting closer to understanding this," she said. "I wish Marcus could see what the empyreans are about to discover. His work would be vindicated."
Oi, have none of you people read The Empyrean Age? Seriously, if you had, the name would have stuck out like a sore thumb.
Marcus Jror is the guy who discovered Jamyl's Superweapon. :evil:
Oh, I think you are quite right:
Until the construction of this ship – a project funded by Jamyl Sarum before her death, run by Falek Grange, and executed by Marcus in complete secrecy – hunting for relics of the Old World was all but impossible. Knowledge that a place called ‘Terra’ ever existed, or that the origin of New Eden’s trillions of inhabitants came from worlds on the other side of EVE, was considered legend or fable by many. The governments of nation states were content to keep it that way, perhaps because the truth was too painful for humankind to accept.
-Gonzales, Tony (2010). EVE: The Empyrean Age (p. 434).
Some more intelligently formed reasoning:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1515779&page=2#35
So... yeah. For better or worse, all the evidence is there, but as the old Monty Python line goes, Camelot is a silly place. :psyccp:
It's been some time since this was last pointed out: Which planet has a moon called "Europa"?It is a Jovian moon.
That's no moon...It's been some time since this was last pointed out: Which planet has a moon called "Europa"?It is a Jovian moon.
It's a giant cookie! OM NOM NOMYou know, that would be a good explanation as to how Jamyl Sarum (http://en.wikipedia.org/wiki/Zombie_cookie) could track down people (http://en.wikipedia.org/wiki/HTTP_cookie) and put voices in their head (http://en.wikipedia.org/wiki/Malware)... wakka wakka!
http://bayimg.com/daigmAAdH (http://bayimg.com/daigmAAdH)
http://bayimg.com/DAIGNAaDH (http://bayimg.com/DAIGNAaDH)
http://bayimg.com/daigOAadH (http://bayimg.com/daigOAadH)
http://bayimg.com/DaIGPAadh (http://bayimg.com/DaIGPAadh)
http://bayimg.com/EaIGaAaDh (http://bayimg.com/EaIGaAaDh)
http://bayimg.com/eAiGBAaDH (http://bayimg.com/eAiGBAaDH)
http://bayimg.com/eAigdAaDH (http://bayimg.com/eAigdAaDH)
Looks like crappy HALO clone.
Hoping the Sony logos aren't implying it will be console specific.From Kotaku (http://kotaku.com/5808577/will-eve-onlines-console-shooter-be-ps3+exclusive)
And the countdown itself ends at 5 p.m. Pacific time on Monday which is, lo and behold, when Sony's E3 presentation kicks off.I predict massive failure with DUST. Console gamers are notoriously fickle and those screenshots look worse than the demo released couple of years ago. How they are going to compete for players with titles like BF3 and MW3 coming out?
How they are going to compete for players with titles like BF3 and MW3 coming out?
What is the differentiator? Pencil skirts?
I predict massive failure with DUST.I agree. It is too early in the development of the total New Eden system to introduce the game. The community of Eve players, especially 0.0 alliances, should already be asking for the system-level mechanics that Dust 514 is supposed to fill. We shouldn't be left scratching our heads as to how these elite ground troops and their support equipment fit into the system we play.
AMARR - Imperial Armaments, Carthum Conglomerate, Viziam
CALDARI - Lai Dai, Wiyrkomi, Kaalakiota
GALLENTE - CreoDron, Duvolle Labs, Allotek Industries (Roden subsidiary)
MINMATAR - Boundless Creations, Core Complexion, Freedom Extension
TonyG said that "while the Gallente can make a laser weapon, for the best, you'd want to go to Viziam"
How they are going to compete for players with titles like BF3 and MW3 coming out?
What is the differentiator? Pencil skirts?
The selling point versus BF3, MW3, Halo:Reach, any-FPS should be there are battles where the outcome has an impact beyond individual K:D ratios, team/clan/guild/corp pride, and increasing the wallet size. Even if it is just a dot changing colors.
The selling point versus BF3, MW3, Halo:Reach, any-FPS should be there are battles where the outcome has an impact beyond individual K:D ratios, team/clan/guild/corp pride, and increasing the wallet size. Even if it is just a dot changing colors.Let's assume, for a second, that an average FPS player actually would care about dot changing colors. He gets together a clan and says: "Hey guys, let's capture this system for Empire!"
The next morning, they wake up to find out that PL was in the neighborhood and cynoed 50 supercarriers into the system for the lulz, switching the dot right back in 30 min.
The whole concept of DUST is completely idiotic. Put yourself in place of a typical representative of average FPS console demographics. Why the fuck I, console player, should fight to support these guys playing this lame internet spaceship game, on PC, of all things? A game in which one can convert RL cash to buy a big ship that can then annihilate a planet in one shot from orbit? They even had a video (http://www.youtube.com/watch?v=45mlVuLs_Nw) showing how it would work!
:psyccp:
As for the cynicism with relative market success, there is a high sales bar to meet and I think CCP knows that very well considering how much they've invested in all their studios.How much CCP has invested? Last time I checked, EVE Shanghai (the DUST development team), was half-a-dozen Chinese 20somethings skinning a 5-year old Unreal Engine 3 (same engine used to power such groundbreaking titles as Zumba Fitness).
The preceding post brought to you by:If I am Glenn Beck, then CCP is what, Barack Obama?
[spoiler](http://rift.chromebits.net/wp-content/uploads/2011/06/dramaticglenn.gif)[/spoiler]
( :P )
As for the cynicism with relative market success, there is a high sales bar to meet and I think CCP knows that very well considering how much they've invested in all their studios.How much CCP has invested? Last time I checked, EVE Shanghai (the DUST development team), was half-a-dozen Chinese 20somethings skinning a 5-year old Unreal Engine 3 (same engine used to power such groundbreaking titles as Zumba Fitness).
Does anyone seriously think that such obscure developer as CCP can find (and retain, in China of all places) talent that is good enough to develop something that can be even remotely comparable to HALO/Battlefield/CoD? This is like a retarded kid on a tricycle entering Tour de France.
DUST is nothing but the PR exercise to show investors that CCP can develop something, anything than permanently broken internet spaceship game. Same with Captain's Quarters, a technology/payment model demo for IP that is completely unrelated to EVE.
With departure of original EVE devs, CCP completely lost capability to deliver compelling content, so they thrashing about, grasping here and there, trying to latch onto the "next big thing" before enough EVE subscribers catches on what's going on and leave in disgust. Worst case scenario, there is always WhiteWolf IP to milk until current management can cash in and retire.
Right, the list of DUST corps are...
AMARR - Imperial Armaments, Carthum Conglomerate, Viziam
CALDARI - Lai Dai, Wiyrkomi, Kaalakiota
GALLENTE - CreoDron, Duvolle Labs, Allotek Industries (Roden subsidiary)
MINMATAR - Boundless Creations, Core Complexion, Freedom Extension
TonyG said that "while the Gallente can make a laser weapon, for the best, you'd want to go to Viziam"
So, we've seen KK stuff so far? The Forever trailer has that turret that gets destroyed, and that looks Gallente at least.
Honestly, conceptual questions aside, making this thing PS3-exclusive was one of the dumbest things CCP could have done. In the aftermath of the latest intrusion into PSN, hopefully CCP will reconsider...
I ...
* Own a PS3. And am happy with it. THBBBBBT!
* Love a good FPS-- particularly if it's got a good stealth component.
* Don't agree with the "bittervets" on most game-related subjects, and certainly not on this one.
Let me put it to you straight: if CCP were as incompetent as you people let on, Eve would not be "dying" at some time in the distant, misty future. It would not be struggling with hosts of bugs. It would be dead. Now. In the present. More likely still, it would have been vaporware, an aborted mass of unworkable code that never saw the light of day.
Far as I can tell, today's CCP = good (though not always excellent) people working with bad code. If they weren't, you people wouldn't have a good game to whine about, and, if you did, it wouldn't be worth the trouble.
However, I'm happy enough to see these folks crying apocalypse: at this rate of lowering expectations, if CCP delivers a flawed but enjoyable product we'll be able to count it as a massive win.
* Am looking forward to hearing CCP's plans, one way or another. The company's not short on vision. What remains to be seen (as always) is whether they can pull it off.
And ...
* Am willing to withhold judgment on their efforts until I actually see something more than a preview. Back in the day, Devil May Cry 2 looked pretty damn gorgeous until you actually PLAYED the goddamn disappointing piece of ... you get the idea. Correspondingly, the Chronicles of Riddick games seemed to have a great deal running against them (not least being the curse of the movie license), but turned out rather well.
I'll be taking the "wait and see" approach, friends.
* Don't agree with the "bittervets" on most game-related subjects, and certainly not on this one.
Far as I can tell, today's CCP = good (though not always excellent) people working with bad code. If they weren't, you people wouldn't have a good game to whine about, and, if you did, it wouldn't be worth the trouble.
I am writing this angry stuff because I still believe that original concept EVE can be saved from the scourge of the current (mis)management. And speaking of maturity... Customers need to be mature enough not to be distracted by CCP dangling shiny stuff in front of their noses. "Oh, look, pencil skirts! Pink thoraxes!"
If you have a difference of opinion, state it, AND BACKUP YOUR ASSERTIONS.CCP cares enough to switch from "number of subscriptions" metric to "revenues" metric. CCP cares enough to introduce Microtransactions in attempts to maintain short-term cash flow.
CCP cares enough to switch from "number of subscriptions" metric to "revenues" metric. CCP cares enough to introduce Microtransactions in attempts to maintain short-term cash flow.
And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?
Microtransactions are still kind of a new thing for companies and they're all piling to milk the fat cow. This can be handled well or it can be handled badly, but just offering "Rose Tinted Glasses" to your avatar for real money isn't going to destroy the game.
The fact that you can legally buy ISK in Eve is an interesting conundrum and one which has already existed in-game (without causing server wide chaos) for quite some time.
I say the jury is still open on how that plays out, but the fact that there isn't rioting on the streets is one indicator.
Until the console generation leaps foward again, which I wager we'll start hearing about in a year or two, then what? Another game on the shelves entirely? Dust 514 Two?And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?DLC and Digitial Distribution solve that problem completely. Updates and additional content are easily supplied.
Until the console generation leaps foward again, which I wager we'll start hearing about in a year or two, then what? Another game on the shelves entirely? Dust 514 Two?And yes, I dont know how DUST is meant to be sustainable. EVE you can update, but how do you stop DUST from becoming outdated and outrun?DLC and Digitial Distribution solve that problem completely. Updates and additional content are easily supplied.
I really want to be excited for this shit, I really do. I'd love to get some of my friends into New Eden one way or another and Dust 514 could be the perfect vehicle for that. Just seems like there a lot of hurdles it will have to cross in order to keep up with the console FPS market let alone the life expectancy of EVE Online itself.
And I only wish I were a bitter vet, I haven't been around that long yet.
You know what else was "kind of new thing"? Credit Default Swaps.
You're entirely missing the point: CCP is a business. They don't care what one customer thinks. They might care about what a percentage of customers thinks, but certainly not one.
9 times out of 10 consoles are backwards compatible. Even more so when there's no physical media and everything is digitally distributed onto a built in hard disk.I suppose so. A pure digital distribution approach would certainly add a lot of room for the content to adapt and grow, especially when it comes to crossing the generation gap. Here's hoping they take that route.
It wouldn't surprise me if CCP have noticed this with Sony, and their comparability reliability from PS3>PS2>PS1.
Sure, consoles move on, but I know probably over a hundred people who still drop some of their favourite PS1 games from the mid 90s into their PS3 to play them.
All CCP have to do is create a winner. Even if they don't, they're more than likely happy in the knowledge that the vast majority of Eve players own consoles and most 0.0 alliances will be setting up a DUST wing to deal with any Sov related stuff they need to.
I do think CCP is a business--they just assume that their current customer base is pretty secure and spend a lot more time caring about new potential customers than those of us with 1, 2, 4 paid accounts.
Why is cordoning off the EVE economy from the Dust economy a good idea?
Last I heard, CCP has metrics on average customer subscriber time and it was about 8 months.
I think they're well aware it needs to be longer.
Seriously, let me get this straight... CCP are good people working with bad code? Where is that bad code appears from? CCP writes excellent, well-documented, reliable code, but this code then falls under influence of bad people and falls with the wrong crowd and goes bad?
What about LOLsecure forums? Or boot.ini fiasco? Was this "bad code" planted by original devs? Or was this the result of gross incompetence of current "good" people?
I am writing this angry stuff because I still believe that original concept EVE can be saved from the scourge of the current (mis)management.
Because exposing typical DUST player to market manipulation that routinely happens in EVE is such a great idea, CCP may just go for it! And just imagine all that ISK from botting and RMT pouring into DUST. What can possibly go wrong?!?
Was that before or after buddy system exploit? ;)
And everyone knows the best way to retain existing customers is not to fix existing issues, but redirect resources to other projects, while blatantly nickel and diming current playerbase for worthless cosmetic stuff...
Maybe someday it'll be worth CCP's while to go and rebuild Eve's heart, but, unless they want to just redevelop EVERYTHING from the ground up, that's likely to be comparable to open-heart surgery: complicated, dicey, and undertaken only as a last resort.
Maybe someday it'll be worth CCP's while to go and rebuild Eve's heart, but, unless they want to just redevelop EVERYTHING from the ground up, that's likely to be comparable to open-heart surgery: complicated, dicey, and undertaken only as a last resort.
But isn't that exactly what all this Carbon business is about? I'm pretty sure it is.
A graphic designer has nothing to do with 3D modelling, except perhaps with primitives that need to be included, but nothing more. They are not responsible for modelling the visually accurate meshes included in a game, and typically work in functions of marketing.
Actually "graphic design" is broad and totally meaningless term saying that you are qualified for (one of) the artistic department(s), but nothing more. It's kind of my job.
With about an hour (http://www.dust514.com/) remaining, just for a little bit of perspective... This (http://www.youtube.com/watch?v=XdjudNMzxHc) is what DUST514 will be competing against.
Also remember that BF demo was revealed on a beefy PC.Nope, DICE has stated that Metro demo was a mix of PC and console footage.
Good exposure nonetheless.Exposure of WHAT?! 99% of the audience had no clue what EVE is and why anyone should care about the planets.
I wonder what "adapt or die" is in Japanese.
However, am I understanding correctly that it's also going to be on an upcoming portable? That's interesting, if true.They "extending the experience" to an PS Via. Most likely one will be able to look up stats, impulse-buy upgrades for their soldier and connect with clan members (assuming there are any, and that's a big assumption).
Well, if it flops, maybe that'll mean a port of DUST to the PC and free access for all EVE account holders. After all, if sov is tied to it, that's the only way to keep EVE alive if it tanks.
P.S. This is how you deliver :vision:, "Thunder Run" (http://www.youtube.com/watch?v=vbzpnMy-zww) singleplayer from BF3.
Well, when it flops, maybe that'll mean a port of DUST to the PC and micro-transaction access for all EVE account holders.FYP, with aimbots released within a week.
create a game that appeals to a niche market of consumers, in which they develop their characters extensively over time, and thereby construct a community of loyal players who'll pay the subscription fee and sign in to go to war on a regular basis, thus perhaps avoiding the standard FPS half-life (no pun intended).
If, on the other hand, it goes for more of the (original) Deus Ex model, making it so that weapon accuracy and damage are character skill-based, that will be something else again.
The former would seem to lend itself to getting a strong following right off the bat, but will have little other than merc corp finances to tie the player to the game. The latter is more likely to attract a cult following that gets much more attached and will likely stick around longer.
Considering CCP's approach to this, my guess is that they'll go for the latter: create a game that appeals to a niche market of consumers, in which they develop their characters extensively over time, and thereby construct a community of loyal players who'll pay the subscription fee and sign in to go to war on a regular basis, thus perhaps avoiding the standard FPS half-life (no pun intended).
...
But it seems like CCP will want a good emotive "hook" to keep players around for the long term-- if not to acquire subscription fees, then at least to keep DUST relevant to the Eve universe.
AN IMMORTAL SOLDIER
Death is a learning experience. Fight, die, and develop your skills to become the character you want to be. Use skill points earned as you play (and even when you’re offline) to train skills that improve your battlefield effectiveness; make you proficient in the use of specialized gear; or enhance your ability to modify and upgrade existing gear.
That is to say, EVE Online players can join DUST 514 corps. Likewise, DUST 514 players can join EVE Online corporations.
I am going to do a neck-snapping 180 degree turn and actually say that one bit of info makes me relatively optimistic about Dust (other than revealed skill-based system)...
The Creative Director of Dust is Atli Mar Sveinsson, former Lead Designer at DICE...
"(Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)"
There is no subscription fee. There may not even be a one-time install fee. Virtual goods sales fund the project. Said virtual goods are likely to be groups of unique weapons, ships, modules, or skills (say, 100 guns for a couple USD).
'Course, they do need to leave something to overlap with the Eve economy. Still....
Some items are even ISK exclusive and some yet are Aurum exclusive.
As for meeting the time constraint of 1 year, i'm confident it will be met. This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
Actually "graphic design" is broad and totally meaningless term saying that you are qualified for (one of) the artistic department(s), but nothing more. It's kind of my job.
Never heard it used that way, even in design school. But OK.
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
Yeah because they give time during THEIR conference to games and devs they're completely unacquainted with.
K, so that was basically the same thing as the last trailer that got released.
Color me unexcited.
This game is going to be a corner stone for Sony PS3, it being exclusive means they are no doubt pouring devs onto the project to help CCP launch this.
I somehow doubt more than a couple people at Sony have dedicated more than 30 minutes to the existence of Dust.
Yeah because they give time during THEIR conference to games and devs they're completely unacquainted with.
The fact that Sony gave Dust (as with nearly every other game to be released in the next decade) a 30 second spot does not mean the Sony CEO has Dust posters on his office walls.
If CCP had a presentation like the guys with the NBA game and Kobe Bryant, I'd be a little more inclined to agree with you. As it stands, however, Sony aired a 30 second YouTube video for CCP in a long stream of a few dozen such 30 second YouTube trailers for a few dozen different games that no one has ever heard of.
Okay, so I feel a little better. One of our guys who went to fanfest mentioned to me that it will only be a PS3 exclusive for the first year, after which it will be available on the PC.
Shadowrun (http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)) had this from the start. I never played it, but there was concern that the precision of a mouse would put the console users at a disadvantage vs the PC users. There may have been a mechanic to limit it, but it was there.
Shadowrun (http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)) had this from the start. I never played it, but there was concern that the precision of a mouse would put the console users at a disadvantage vs the PC users. There may have been a mechanic to limit it, but it was there.
This is why you can't have console and PC shooters play with each other. The advantage that the mouse gives means that an above-average PC player is on par with the best console gamers*, and an excellent PC gamer can't be touched by anyone on a console. I've yet to hear of a game that found a way to balance this and permit them to play competitively together.
*Note: Refering to looking around and aiming, obviously a PC doesn't automatically make you smart.
I'm not really expecting them to have NZ servers, and if they do, I can't see an equitable way for us to play against Euro players. I'm expecting that they might have servers in the US and Euro, but that it's also possible that they'll just have a big server farm in the UK and it will suck to be in NZ.Except the servers are like Eve?
Except the servers are like Eve?
I'm not a software developer or computer engineer, but I don't think such low player numbers will justify keeping the game's servers going for any long period of time. I could end up being proved wrong, i'll certainly be watching how this game develops.
It takes a graphic design intern two weeks to create some funky new art asset which can then be sold for the equivalent of five euros. That's one powerful money making scheme for the industry (which Blizzard has been really getting into lately, to name one company probably making wild moneyz off this).
Just remembered what I wrote some time back and decided to re-comment on it now that Incarna is here with the macro transactions and monoclegate.It's not just artists. It's programmers, the fact that the artist could be working on other projects, etc. If they have a small art budget and have nothing else at the moment for an artist to do, how do they justify keeping them around?
Think about it. How long does it take for a graphic artist to create that monocle? Not long. What are they doing, trying to recoup the costs with price of up to five monocles? As an example, Blizzard introduces far more complex models into the game and sells them for far less money (making far more money in the process, though).
I'm just flabbergasted at what's going on.