Backstage - OOC Forums

General Discussion => General Non-RP EVE Discussion => Topic started by: Benjamin Shepherd on 26 Jul 2010, 17:27

Title: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 26 Jul 2010, 17:27
You've all heard this at one point during a random search on the forums: "What will I do after EVE Online cannot be supported anymore?" Or, more realistically: "eve sucks lol fuk this patch im going to wow bai". I don't want this thread to be a bunch of conflicting predictions of when EVE will cease to exist, but instead act as a discussion on what could be achieved in the near and far off future for the MMO, from an economic, technical, and social view.

Some of my questions regarding the future of this game, and the eventual end are this:


Discuss.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jozana on 26 Jul 2010, 17:50
Or, more realistically: "eve sucks lol fuk this patch im going to wow bai".
I lol'd IRL.

  • What technologies will exist one year from now; five years from now? How will these influence EVE Online?
I do not believe at all that the technological advancement over the coming few years is going to have a massive noticable impact. There will always be small enhancements becoming available and being applied, but mostly transparent. Most of the aspects you're talking about when you're looking at the majority of more substantial improvements are good for new games, but not nearly as much for existing games. If we're looking at for instance graphics, getting the absolute most out of new developments (and I'm not talking about a new version of DX - whoop whoop) would require rewriting large portions of the game engine.

  • Will Iceland's volcanos combine to form a supervolcano that ultimately destroys every living thing on the island? of course not.
I wouldn't quite say of course not., but I would agree it's very unlikely seeing as it was really only a miscommunication to begin with.
Our government (the dutch government, that is) asked for cash - we never really asked for ash.

  • What will the gaming culture be like, with more and more use of cloud computing and consoles retaining their value long after they first went on the market?
Cloud computing in regards to gaming is a very slippery surface which I'm not going to risk my words on at this point.

As for consoles I believe they will always be no more and no less what they are now and that is a budget solution.
People can say all they want about there being more difference between PCs and consoles like the controls and the much more truly PnP sort of experience, but in the end if you really have enough money to invest in a PC it will always be better. Don't get me wrong, I will not deny at all that any of the consoles aren't great products in that they are indeed great solutions looking at price vs. quality, but if price doesn't matter the PC is still the way to go and I really dont believe that is going to change.
Add to that the fact that consoles are being developed and improved largely using hardware (in some cases modified) designed for PCs and you'll realize that one day one of our brilliant friends over at, say, Sony will put the finishing touch to his latest and greatest Playstation, he'll put it down on the table, take a step back, enjoy the sight for about 5 minutes and then raise his eyebrow and go: "Houston, we have a problem - or rather, a PC.".



Edit: I forgot this was actually about the complete vision on EVE and I'm guessing what I just responded to were just a few examples of what questions you could come up with on the subject. In conclusion: I have absolutely no clue really.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 30 Jul 2010, 01:50
I agree with most of what you are saying, however PCs may be dropping in price. Look how fast graphics cards go down in price only half a year after they're released, TB hard drives that used to cost huge amounts now can be purchased easily. Moore's law is coming true, and it'll be reflected in the price of PCs in five years.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 30 Jul 2010, 06:55
Quote
Moore's law is coming true, and it'll be reflected in the price of PCs in five years

"Coming true"? Moore's law has been true for 40 years, it's rapidly approaching its endpoint as it is starting to become more expensive to pack more transistors in, which is why they're starting to shift focus from smaller and smaller transistors to more efficient computing. Which is right on time, really, as Moore's Law was laid out expecting to hit its top point at 2015.

Also HDDs and such have little relevance to Moore's Law, it only deals with transistors one CPUs.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: orange on 30 Jul 2010, 21:28
  • Will the technologies that CCP Games has utilized in EVE Online transfer to any other future MMO? (single-shard technology, memory usage, dynamic gameplay)
So, I think a lot of this depends on the success of the DUST 514 and Eve-Online integration.

I was talking to one of my corpmates a week ago, and he mentioned that PI could be an interesting mobile-device game/app, integrated into the larger Eve-Online world.

The "Big Idea" with this could be something directly related to the single-shard/world concept.  A collection/series of games spread across platforms and game-styles that all interact on the "back-end."*

So, if the D514 & EO integration works and more integration follows, it could lead other developers down a similar path.  I think this could pay dividends and build more immersive brands and games.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Mizhara on 01 Aug 2010, 09:11
What I'm far more interested in is how Eve's philosophy of handing so much power to players will affect MMOs and games of the future. I mean, look at nullsec and alliance building in general. Politics. Actual logistics, landholding/spaceholding, diplomacy, warfare and community building through relatively simple game-mechanics (which could use tune-ups, but hey, nothing's perfect) and so on... Combined with the financial aspect, free markets (and don't get me started on regional separations and so on) and more.

These things are unique to Eve, and completely mindboggling in it's complexity and depth. The freedom in training, in choices to make, in paths taken to achieve goals... and not having the developer hold your hand by setting in a hundred safeguards to prevent your stupidity from fucking you over.

These are things that Eve Online not only provides in the game, but encourages and uses as a main theme. Will this affect other MMOs? Will it affect the gaming industry? In 20 years, will it be seen as an aberration or as something groundbreaking MMO wise?

I don't know... but I know it's something I consider to be CCP's greatest achievement. Setting it up, and actually making it work.

Edit:

And Industry... I mean come on. Almost everything in the game being player generated is bloody insane. Name one game that does all these things, please.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 01 Aug 2010, 14:31
What I'm far more interested in is how Eve's philosophy of handing so much power to players will affect MMOs and games of the future. I mean, look at nullsec and alliance building in general. Politics. Actual logistics, landholding/spaceholding, diplomacy, warfare and community building through relatively simple game-mechanics (which could use tune-ups, but hey, nothing's perfect) and so on... Combined with the financial aspect, free markets (and don't get me started on regional separations and so on) and more.

These things are unique to Eve, and completely mindboggling in it's complexity and depth. The freedom in training, in choices to make, in paths taken to achieve goals... and not having the developer hold your hand by setting in a hundred safeguards to prevent your stupidity from fucking you over.

These are things that Eve Online not only provides in the game, but encourages and uses as a main theme. Will this affect other MMOs? Will it affect the gaming industry? In 20 years, will it be seen as an aberration or as something groundbreaking MMO wise?

I don't know... but I know it's something I consider to be CCP's greatest achievement. Setting it up, and actually making it work.

Edit:

And Industry... I mean come on. Almost everything in the game being player generated is bloody insane. Name one game that does all these things, please.

This is exactly what I'd like to see in future MMOs. Who knows, in twenty years maybe we'll be able to go into virtual reality a la the Matrix and be super pilots with wealth and power, then come out of the game and continue to live as losers.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jozana on 03 Aug 2010, 05:06
Look how fast graphics cards go down in price only half a year after they're released, TB hard drives that used to cost huge amounts now can be purchased easily.
This has always been the case though.

Moore's law is coming true, and it'll be reflected in the price of PCs in five years.
Moore made a public statement about this several years ago saying his the most significant pillar of his law had already come true. This was the event he predicted would break the lineair line of performance progression in CPUs due to upscaling of clock speed mostly.
The turn point for this where he took distance and said he could no longer predict further developments was when the transistors hit 40nm causing trouble to further increase the amount of transistors in the CPUs. This was when the massive shift to multi-core CPUs really started to kick in.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Wanoah on 03 Aug 2010, 12:50
I fully expect EVE to continue to have precisely zero influence on other MMOs. Publishers will endlessly chase ever-diminishing returns from their tedious WoW clones, just as they have done for the last 5 years. Of course, it would be fucking marvellous if others took a leaf or two out of CCP's book, but it hasn't happened yet and I see little reason for optimism. I shall continue to keep one jaded eye open for people willing to prove me wrong, but I think there was a time for EVE and there was a time for the perfect MMO for me, and that time is gone. Chasing another experience to match it is likely to end in perennial disappointment.

Time will tell, but I tend to see Eve as the MMO equivalent of Deus Ex: a groundbreaking herald of a brave new gaming paradigm that never actually materialised, while we wallow in a creative slough of dumb games for sofa-dwellers with only thumbs and we marvel at how pretty it all is.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 03 Aug 2010, 13:16
Actually there's pretty much one thing that MMOs are taking from EVE and trying to replicate:

Single-shard persistent world.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 03 Aug 2010, 19:46
Actually there's pretty much one thing that MMOs are taking from EVE and trying to replicate:

Single-shard persistent world.

I'll be fine with that, even if it was as lame as unicorn races.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silver Night on 03 Aug 2010, 19:50
I have trouble taking MMOs seriously that don't use a single shard.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Wanoah on 04 Aug 2010, 13:39
I have trouble taking MMOs seriously that don't use a single shard.

Yeah. That is a game-breaker for me. As is PvE only (just make it single-player FFS!). I'm too hooked on the good stuff to let go now. :)
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 04 Aug 2010, 14:40
I'm just going to point out EVE was the turning point on that one, now a lot of newer MMOs are trying (with varying degree of success) to replicate it. It has advantages and disadvantages, both from the end user perspective and the developer perspective.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Wanoah on 06 Aug 2010, 10:53
http://www.escapistmagazine.com/videos/view/extra-credits/1906-The-Future-of-MMOs
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 06 Aug 2010, 11:13
He's pretty close to spot on, though really he's just regurgitating what's already been happening for the past few years.

Let's face it, with DDO Online: Eberron Unleashed, Turbine introduced the Western World to the idea that Microtransaction-based systems with a VIP option that gives added perks is not only "ok" to have, but a really fucking good idea, and it was, in fact, so successful for them (turning DDO into a slowly dying MMO into a major profit center for them) that they are doing the same thing with LotRO.

So nothing he's saying is news, it's the way the markets have already been moving. I don't fully agree with his assessment of WoW's dominance though, WoW will remain the dominant MMO force until either a: they make a new one (tbh, I would play Starcraft Online. . .) or b: an actual WoW Killer comes out.

Thing about B, though, is that an actual WoW Killer won't be a WoW clone, it will be something entirely different. A WoW Clone can't kill WoW. The only thing that can kill WoW is something that is innovative and very different from WoW, because, as EQ2 was to EQ, people will see it and just think to themselves, "This was a lot better the first time..."
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Louella Dougans on 06 Aug 2010, 11:39
I don't see how microtransactions would work in EVE. Don't microtransactions work by restricting access to a lot of content unless you pay for it? i.e. that the free to play bits aren't that big?
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 06 Aug 2010, 12:06
In part, yes, but not entirely, they also allow you to purchase perks you could otherwise get by playing the game. Whether or not they would work in EVE is notwithstanding.

I will give a few examples. In DDO, there's a certain amount of core content (and certainly enough to get to max level) that everyone has access to, and then certain dungeons or areas that you would have to pay for. They are sold in packs of an entire adventure set at a time, and they average a couple bucks a pop. You can get Turbine Points in two ways. 1. Give them money. 2. As you finish quests, you gain Favor. At certain favor milestones, you get free Turbine Points. So you can play the game 100% free forever if you don't mind a little grind to get all the Turbine Points you'd need.

On top of that, you have little perks you can buy. Certain races or classes. If you want a really nice item you can buy it. Resurrection cakes. Etc. None of these are necessary to be bought. Beyond a few things (mostly XP pots and such) everything is accessible in the game via in-game currency, but if you are sick of waiting on drops or don't have the in-game currency, you can drop RLD (real-life dollars) and get a +3 sword or whatever.

On another vein of Microtransactions is the way APB has their monthly fees designated. You get an unlimited amount of time in their social zones where you can make car decals and so on and so forth, which you can sell for their MicroTransaction Currency, or in-game currency if you want. You can also drop some cash to buy this currency. Then, you're given X number of hours of play in their action districts, where the pewpewpew happens, and for a few hundred points you can buy time in 10-20 hour allotments, or for ~$15 worth of points, you can buy unlimited play for a month.

The APB method is easily xferrable to EVE, and tbh spending RLD for buying items already happens in a nutshell. To be entirely technical EVE already includes Microtransaction purchases, we just call them "PLEX".
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: orange on 06 Aug 2010, 13:37
So, what could you introduce in Eve in exchange for micro-transactions?

This may lead to some mashing of teeth by veterans, but...

A potential microtransaction could Skill Points.  It may be as simple as spend 15 USD, get 500,000 SP (less than a single month's time assuming you train more than 1000 SP per day).  These might be limited to those skills that can be trained on trial accounts, thus requiring actual time investment for the high end skills, but also reducing the amount of time a new character has to train to catch up.

Another potential is taking things offered in the LP stores and offering those via RLD transactions as well.  This makes it possible for someone who really wants to fly a CNR when they do their 2 or 3 missions each night to do so.  Alternatively, it allows a PvPer who really wants to fly FN Vexors in FW to do so without having to mission every night to pay for his weekend loses.  Again, I would probably limit what you can purchase via these means; Empire LP stores yes, pirate not so much.

The critical thought for me in regards to micro-transactions in Eve would be to ensure they enable those who have not been playing as long or who lack similar amounts of play time, to access items that they can get at with lots of play time.

Does it punish those who have been playing since the beginning? A little, but it also means we might have some more fun (losing CN Ravens in PvP?).  At least it won't be like DDO where I was required to pay to gain access to my post-launch character (a Warforged).
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 06 Aug 2010, 14:34
As I said, PLEXes are a form of microtransaction already. You hand them money, you get isk for it.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 07 Aug 2010, 01:23
I don't like the whole microtransaction thing in MMOs (aside from PLEX, which is tied in beautifully). LOTRO is doing it later this year, and DDO has been doing it for some time. Given the current trend of MMOs and the economy, I believe we have entered a phase in which games are treated like tiered packages of entertainment. No longer will we have the full game, but instead a shell of progamming code and graphics. For the whole experience, you'd average about $100 worth, excluding the actual game price.

Is this viable for future MMOs? I'd say no, but considering the overall approach to gaming that's been going on since 2004 - 2005, we may soon be in for a rude awakening.

On a side note, give me World of Starcraft already, Blizzard. I wouldn't mind grinding Zerg all day.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Mizhara on 07 Aug 2010, 04:50
Damn you all to hell...

The Warcraft series were excellent RTS games with good storytelling and a fascinating universe. WoW was a natural extension, right? Not so much... storytelling's gone down the shitter and there's about as much left of the Warcraft universe and it's original awesome as there's excellent PvE in Eve Online. Which is to say none.

Don't you even dare make them consider a Starcraft MMO to kill off that universe too. Have them ressurect Starcraft: Ghost. Have them make Adventure games from it. Singleplayer RPGs with coop. A few FPS spinoffs and coop 'battlefield' style games. Whatever... but never.... never... ask for a Starcraft MMO.

It is the small death.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Casiella on 07 Aug 2010, 09:10
But you know it's gonna happen, right?
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Mizhara on 07 Aug 2010, 14:19
Silence, wench! Speak not heresy for... it... I....
*breaks down into sobs*

They'll do it... won't they? They'll bloody go ahead and do it...
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 07 Aug 2010, 17:14
Silence, wench! Speak not heresy for... it... I....
*breaks down into sobs*

They'll do it... won't they? They'll bloody go ahead and do it...

They'll do it if Starcraft 2 has good sales, and people are interested. EVE is my home though, and I predict that by March 2011 we'll be loving CCP.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 07 Aug 2010, 23:15
As to StarCraft Online: They'd be damn stupid not to do it. Also the story is great, sure, but meh. If they only care about the story they'd make a feature film, animated. Otherwise, they'll thwomp out the game.

Also it wasn't WoW that made the story of Warcraft suck, it was people growing up and realizing it sucked to begin with. ;)

I don't like the whole microtransaction thing in MMOs (aside from PLEX, which is tied in beautifully). LOTRO is doing it later this year, and DDO has been doing it for some time. Given the current trend of MMOs and the economy, I believe we have entered a phase in which games are treated like tiered packages of entertainment. No longer will we have the full game, but instead a shell of progamming code and graphics. For the whole experience, you'd average about $100 worth, excluding the actual game price.

Sooo... the difference between that and buying expansion packs is....? Also with DDO and LotRO they're not that bad, you have access to a rather large amount of content without paying extra money, your microtransactions are inexpensive ($2-$7 per adventure) and they net you a decent amount of content for your money. It's a pretty good deal, especially if you don't play the game very often.

I also think your numbers are exaggeration, especially since you've had the shell issue going on well before the idea of microtransactions hit the US.

Quote
Is this viable for future MMOs? I'd say no, but considering the overall approach to gaming that's been going on since 2004 - 2005, we may soon be in for a rude awakening.

Why not? It's a very small step from expansions, which already in nearly every MMO (save for two I can think of off the top of my head, EVE and Fallen Earth) has you pay for as well. In fact it is, in many ways, a better deal, especially if they let you pick and choose.

Say you don't raid ever (humor me if you do). Which would interest you more, a $50 expansion pack that adds two or three new small-to-moderate dungeons and overland zones plus a bunch of raid content, or the ability to drop $4 for the overland zones and $6 for the regular dungeons, and $10 a pop for the raid content?

The issue isn't in microtransactions, we've already had them for years via Expansion Packs in macrotransaction form. The issue is what the microtransactions are. I find it to be a far better method for the end user, because it allows them to better focus their money on things they prefer to have.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Benjamin Shepherd on 10 Aug 2010, 01:01
The difference between expansion packs today is that they come out every 4 months, and some games are shipped with DLC immediately available. As if they couldn't fit the DLC into the final product.

I'm fine with buying things that make my game better, just not on the scale that a company like EA does.

Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lillith Blackheart on 10 Aug 2010, 06:28
Which I certainly agree with. I think it's a better market for MMOs, tbh. I also like the way Rockstar handles DLC. You get a free DLC if you pre-order the game, and then after a couple months they start releasing update packs as DLC that you can opt to get if you want.

Interestingly, most of the DLC for Rockstar games is MP based -- I think this is a brilliant decision process. Make it out the door with a solid, finished SP game with a good MP framework, offer expansive MP addons as DLC.

Go team.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Anyanka Funk on 04 Sep 2014, 19:18
It's been four years since this was posted and we now have new character models and Mordu's Legion ships.  I predict the people left playing EVE four years from now will finally have the EOM ships no one ever asked for and stations they can walk in with other players, but no way to actually physically interact with eachothers characters.  :psyccp:
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Elmund Egivand on 04 Sep 2014, 19:32
It's been four years since this was posted and we now have new character models and Mordu's Legion ships.  I predict the people left playing EVE four years from now will finally have the EOM ships no one ever asked for and stations they can walk in with other players, but no way to actually physically interact with eachothers characters.  :psyccp:

What about Oculus Rift? I like to use the OR to navigate my overview. This should allow us to have a larger space to fit all our stuff in. Turn left/right for overview, middle is combat screen, turn another way for D-scan, local or etc.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silas Vitalia on 07 Sep 2014, 18:18
There's an alternate universe out there somewhere where they didn't sink a fortune into the vampire game or console failures; they released incarna with tons of gameplay to integrate into the space portion of the game, and incarna turned into DUST but on the PC - with ship boarding, station assaults, and full integration with the space client, and eventually Valkrye merged with the space client as well.  total space sim in eve universe, with about 4 games worth of things to do in one big sandbox.

They had the money, they had the time, and they chose a different path. 


Some of you on here might have a better handle on the numbers, but I seem to recall some insane metrics with EVE online that something ridiculous like 90% of all new subscribers quit within a month.   

Eve has been financially supported by the same dedicated crowd of people and their alts for years; it's a business model that seems to stress retaining and mollifying the die-hards vs getting new people into the game.  It seems to have worked for them but it's anyone's guess if there's a 'wall' they will eventually hit.

So they've sort of built themselves into a corner; they can't change the game enough to stay innovative and bring new people in without mass tears from the vets, and they can't bring in tons of new people or move those people into the '0.0' lifestyle they encourage without some systemic changes to the way the game works.

It's difficult with a single shard built on a lot of sandbox efforts, that when you have to change the game you have a million snowball effects that might ruin the work people have done for years.

Anyway as I'm removed from inside the maelstrom these days, it does very much still look from the outside as rearranging the deck chairs on a somewhat sinking titanic instead of any fundamental shifts on the horizon.  All of the expansions for years have been iterative / stats changes rather than introducing drastic new gameplay and shaking things up.

Hell even in WOW didn't they have one expansion that revamped nearly all of the original starting areas with new content?


Bring the JOVE back, have an invasion, I don't know. 






Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Mizhara on 08 Sep 2014, 00:33
What about Oculus Rift? I like to use the OR to navigate my overview. This should allow us to have a larger space to fit all our stuff in. Turn left/right for overview, middle is combat screen, turn another way for D-scan, local or etc.

We already have a larger space to fit it all in. Multi-monitor setups. VR tech is cool and all but I don't see Eve benefiting much from it. Two monitors with Eve on them and one with browser/third party software and comms and bob's yer uncle.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silas Vitalia on 08 Sep 2014, 08:30
What about Oculus Rift? I like to use the OR to navigate my overview. This should allow us to have a larger space to fit all our stuff in. Turn left/right for overview, middle is combat screen, turn another way for D-scan, local or etc.

We already have a larger space to fit it all in. Multi-monitor setups. VR tech is cool and all but I don't see Eve benefiting much from it. Two monitors with Eve on them and one with browser/third party software and comms and bob's yer uncle.

He's right, Oculus style VR can be wonky for the god's-eye view RTS style interfase EVE uses for the current spaceship stuff.

unless they pull a babylon 5 Mimbari command center... with the VR wrap:

https://www.youtube.com/watch?v=UAsk3ay3e98

Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jace on 08 Sep 2014, 08:35
Nothing significant will develop in the near future as far as MMO's are concerned.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silas Vitalia on 08 Sep 2014, 08:55
Nothing significant will develop in the near future as far as MMO's are concerned.

I have gallons of Star Citizen kool-aid to share.

JOIN OUR CULT.

Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jace on 08 Sep 2014, 09:08
Nothing significant will develop in the near future as far as MMO's are concerned.

I have gallons of Star Citizen kool-aid to share.

JOIN OUR CULT.

It will be successful enough to continue but not revolutionary in any way. Just like most MMOs. It is mostly hype, also like most MMOs. I will not be joining as my inhuman hatred for Roberts will not let me.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silas Vitalia on 08 Sep 2014, 09:50
Nothing significant will develop in the near future as far as MMO's are concerned.

I have gallons of Star Citizen kool-aid to share.

JOIN OUR CULT.

It will be successful enough to continue but not revolutionary in any way. Just like most MMOs. It is mostly hype, also like most MMOs. I will not be joining as my inhuman hatred for Roberts will not let me.

Just curious why inhuman hatred? Did he kill your dog or something? :P

Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jace on 08 Sep 2014, 09:58
Just curious why inhuman hatred? Did he kill your dog or something? :P

His track record is a long history of unbelievable arrogance culminating in dramatic failure blamed on others not recognizing his self-proclaimed visionary status. To put it simply, he annoys the ever loving crap out of me. But other than that, the game itself just does not interest me so I would not be particularly interested if he did not bother me. I am not partial to cockpit POV in any sort of space or flight game. Space to me is about more than flying.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Silas Vitalia on 08 Sep 2014, 10:37
Just curious why inhuman hatred? Did he kill your dog or something? :P

His track record is a long history of unbelievable arrogance culminating in dramatic failure blamed on others not recognizing his self-proclaimed visionary status. To put it simply, he annoys the ever loving crap out of me. But other than that, the game itself just does not interest me so I would not be particularly interested if he did not bother me. I am not partial to cockpit POV in any sort of space or flight game. Space to me is about more than flying.

Some fair points there :P

Happy to PM with you if you'd like to talk about how the alpha is currently going

Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Jace on 08 Sep 2014, 10:44
Just curious why inhuman hatred? Did he kill your dog or something? :P

His track record is a long history of unbelievable arrogance culminating in dramatic failure blamed on others not recognizing his self-proclaimed visionary status. To put it simply, he annoys the ever loving crap out of me. But other than that, the game itself just does not interest me so I would not be particularly interested if he did not bother me. I am not partial to cockpit POV in any sort of space or flight game. Space to me is about more than flying.

Some fair points there :P

Happy to PM with you if you'd like to talk about how the alpha is currently going

Sure, you can do so here or on Steam. I believe we are Steamy friends, though I am not sure since I can never remember who is who. If the game turns out to have more to it than a space cockpit simulator and I have friends that can attest to it, I may be able to change my mind by pretending Roberts does not exist.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Lyn Farel on 08 Sep 2014, 13:31
We all try to pretend Roberts doesn't exist. Actually more seriously he probably has an insufferable ego and might well be an archetypal narcissist in its finest, I can still see that he loves what he tries to achieve and is good at doing so. For now.
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Elmund Egivand on 08 Sep 2014, 20:43
What about Oculus Rift? I like to use the OR to navigate my overview. This should allow us to have a larger space to fit all our stuff in. Turn left/right for overview, middle is combat screen, turn another way for D-scan, local or etc.

We already have a larger space to fit it all in. Multi-monitor setups. VR tech is cool and all but I don't see Eve benefiting much from it. Two monitors with Eve on them and one with browser/third party software and comms and bob's yer uncle.

Ah, but with multi-monitor I can't lock targets by bobbing my head!
Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: Arista Shahni on 08 Sep 2014, 21:15
On a serious note in this:

If you can think of anything useable now for disabled people (as opposed to not justsomethingfckign cool) that CCP won't consider "third party software" with bannability, let me know.

I am not allowed to use Dragonspeak "legally", for example, even though one or both of my hands paraluzes 1-2x a year, my dexterity is horrendous already, etc.

And some of you have seen my typing as my nerve  damage grows worse and worse.


Title: Re: So, what happens after EVE? (jk eve is immortal)
Post by: PracticalTechnicality on 09 Sep 2014, 05:13
Arista, I believe we had quite a long discussion a few weeks ago on this topic. 

CCP cannot do anything about use of sftware that 'does not interact with the client at the code level'.  In a nutshell, anything that injects code into the client for the purposes of extending functionality or abusing client-server interactions is illegal, independent programs running in parallel are not. 

Now they can handwave a catch all into the EULA, but unless they're going to re-hire all of those laid off staff and allow them to lean on the back of your chair while you boot up Voice Commander, Dragonspeak or any number of enabling tools, they have precisely zero actionable intelligence to enforce that EULA clause.  It's be more sensible that clauses that are unenforceable do not exist so as to prevent egg landing on their faces in situations such as yours. 

Personally, a non-client modding bit of software like dragon speak, which emulates key presses via voice to text (or input), doesn't flag up any issues.  In fact you'll take a massive APM hit unless we're speaking of some convoluted ISBOXER set up with dragonspeak allowing multiple independent key press interpretations using a multi-threaded control scheme you'd be hard pressed to get Turing to want to crack in terms of complexity. 

If my 'inability' to multi-box at real time speeds is able to be mitigated by ISBOXER without punishment, your challenges can be addressed in part (and less effectively than the mainstream route) by Dragonspeak et al.  You cannot allow the extension of the abilities of averagely dexterous individuals, while decreeing that those whose dexterity may be impaired must effectively HTFU.  Aside from being a big ball of bullshit, it is (as previously mentioned) unenforceable and at worst, ableist. 

There are some monitor input filters out there that assist colour blind individuals in picking out detail they might otherwise lose in a traditional 'red vs blue' colour scheme.  Voice assist tools are effectively the same thing, IMO.  Undetectable, never leaves your machine and never touches game code at any level. 

Tl;Dr: If it doesn't touch game code, it is pretty much legit by way of being unenforceable. 

Apologies for minor derail, I will take this discussion to its own thread if such continues.