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Author Topic: Federation Political Brainstroming  (Read 7584 times)

Chowda

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Federation Political Brainstroming
« on: 16 Apr 2011, 16:26 »

The purpose of this thread is as follows:

* Come up with political platforms for the major parties

* Differentiate the party stances, especially in regards to domestic issues

* Figure out what the party lines and talking points will be towards in-game and imagined issues

* Come up with various local and national settings for political conflict, hence enhance the rp


This is pretty much a free-for-all discussion so fire away.  I hope to get the bulk of the makeup of those party sites I plan on doing from this thread.

And also note that a party's platform is very ideological.  Politicians rarely adhere to their party platforms verbatim for a number of practical reasons.  So, they won't be made to bind your rp, just as a jumping off point to enhance it.
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Julianus Soter

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Re: Federation Political Brainstroming
« Reply #1 on: 16 Apr 2011, 18:28 »

Not to be pessimistic and all, but why do you want to roleplay the gallente political angles? They've been out there for a little under a decade, and never has any capsuleer been able to undertake a significant role in Federation politics during that time.

The re-election of Foiritan, the only event CCP gave to the Gallente RP'ers as a taste of politics, was godmodded into being a Foiritan victory, even though the vast majority of support was for Autrecht or w/e his name was. Beyond that, political affinities have little to do with capsuleer life, besides character development.

This is generally why I'm apathetic towards focusing on the politics of Gallente RP, rather than the many other undercurrents in their story. But I'm still interested to hear your answers for them.
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Chowda

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Re: Federation Political Brainstroming
« Reply #2 on: 16 Apr 2011, 18:42 »

Not to be pessimistic and all, but why do you want to roleplay the gallente political angles? They've been out there for a little under a decade, and never has any capsuleer been able to undertake a significant role in Federation politics during that time.

The re-election of Foiritan, the only event CCP gave to the Gallente RP'ers as a taste of politics, was godmodded into being a Foiritan victory, even though the vast majority of support was for Autrecht or w/e his name was. Beyond that, political affinities have little to do with capsuleer life, besides character development.

This is generally why I'm apathetic towards focusing on the politics of Gallente RP, rather than the many other undercurrents in their story. But I'm still interested to hear your answers for them.
You don't like this topic.  Awesome.
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Chowda

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Re: Federation Political Brainstroming
« Reply #3 on: 16 Apr 2011, 19:04 »

Anyway, here's some of the broad brushstrokes I think apply to the major parties:

Progressive:  Center right foreign policy, libertarian (let's call that right wing based on current western world alignments) domestically.  Basically keep the Federation safe enough to allow freedom and commerce, stays out of local issues.

Sociocrats:  Center left domestic policy.  I'm assuming they can be just as hawkish as the Progressors, but tend to favor domestic spending over military spending.  Want to rectify inequalities in society through the government.

Unionists:  I need help with this one bigtime.  Are they basically for a reformation of society to equal out outcomes?  Sort of communist to the Sociocrat's socialism?  I have a hard time finding anything except they are the minority's party. 

U-Nats: Far right on foreign policy, seek military conquest and giving Federation neighbors a new name:  "The Federation".  Not real big on domestic issues except where they see social spending, could be military spending.

Federal-Populists:  Again need help with this.  I'm guessing the anti-corporation party, protecting citizens from the evil big business does.  Also the most anti-war party.



Anything wrong?



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Casiella

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Re: Federation Political Brainstroming
« Reply #4 on: 16 Apr 2011, 19:12 »

IIRC, the Sociocrats are tied to immigration policy as well and have big support among the Minmatar citizens of the Fed?
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Chowda

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Re: Federation Political Brainstroming
« Reply #5 on: 16 Apr 2011, 19:41 »

IIRC, the Sociocrats are tied to immigration policy as well and have big support among the Minmatar citizens of the Fed?
Although the Unionists have a lot of Minmatar immigrants, it makes sense for the Sociocrats to attempt to swell the voter ranks with those who their policies are aimed at helping.  Thus they gain more power.

This is how I think the parties come out on immigration:

Unionists:  Favor more, possibly no restrictions and completely open borders.

Sociocrats:  In favor for the reasons above.  Likely propose programs to give them a leg up.

Progressors:  Slow, orderly immigration with little to no support for those who arrive.

Federal-Populists:  Against immigrants coming, taking their jobs, and driving down wages.

U-Nats:  Shoot all immigrants ;)

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Julianus Soter

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Re: Federation Political Brainstroming
« Reply #6 on: 16 Apr 2011, 20:08 »

So, the real question is, where do you rely on source material for this? You realize nearly all of the political data we have about the Federation is more than two years old. Massive cosmopolitical events have taken place to change the political fabric of the Federation.

If you presume to roleplay intra-faction politics you have to have something to back it up. Do you?
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orange

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Re: Federation Political Brainstroming
« Reply #7 on: 16 Apr 2011, 20:15 »

If you presume to roleplay intra-faction politics you have to have something to back it up. Do you?
How much do you need to back it up?  Would you not accept a careful player development of the various political factions on "modern" issues?  Even if you are given the opportunity to help build it?

Also, food for thought - Link.
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Julianus Soter

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Re: Federation Political Brainstroming
« Reply #8 on: 16 Apr 2011, 20:41 »

If you presume to roleplay intra-faction politics you have to have something to back it up. Do you?
How much do you need to back it up?  Would you not accept a careful player development of the various political factions on "modern" issues?  Even if you are given the opportunity to help build it?

Also, food for thought - Link.

As I said, two years ago dex. Well, more specifically, one year, 11 months. ;)

But yes, I would not accept a careful player development of the various political factions on 'modern' issues. As we, as players, cannot take any responsibility, whatsoever, for things that are not our characters. We must be careful of the line between godmodding and character development.
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Seriphyn

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Re: Federation Political Brainstroming
« Reply #9 on: 17 Apr 2011, 03:12 »

Take a look at the EVElopedia article "Gallente political parties" and "Gallente voter blocs". Can't link them as I'm on the phone and its cumbersome :p
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Lyn Farel

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Re: Federation Political Brainstroming
« Reply #10 on: 17 Apr 2011, 05:54 »

It is not because something is 2 years old that it is automatically outdated or wrong. Or if it is the case, well, we are pretty screwed because Eve dates back to 2003 and still at least half of the backbone of the PF dates back from that.


So here are the links Seri mentionned :

http://wiki.eveonline.com/en/wiki/Gallente_political_parties
http://wiki.eveonline.com/en/wiki/Gallente_voter_blocs

And honestly, I don't know what Mentas Blaque is doing in the Sociocrats party. He believes in a governement including only ethnical gallenteans and in the gallentean supremacy. Sounds very U-Nat to me. I suppose as he was in the sociocrat party and not u-nat, he was probably at the extrem left instead of the extrem right, and was some kind of gallentean "trotskist" (communism that has to be spread around)
« Last Edit: 17 Apr 2011, 06:00 by Lyn Farel »
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Isobel Mitar

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Re: Federation Political Brainstroming
« Reply #11 on: 17 Apr 2011, 06:29 »

Unionists:  I need help with this one bigtime.  Are they basically for a reformation of society to equal out outcomes?  Sort of communist to the Sociocrat's socialism?  I have a hard time finding anything except they are the minority's party. 

Federation has a large number of large minorities: Matari, Mannar, Jin-Mei, Intaki. Also Caldari, I think?

In the spirit of brainstorming, some questions...
 - Who vote for the Unionists? All minorities? Would it be more likely Unionists represent some minorities (and their issues) more than others? Are they often in the opposition, do they gather many "protest votes"?
 - Are all the ethnic groups equally well off? Would equal opportunity / area development programs be something that would collect votes? Are members of certain races over- or underrepesented in influential positions? What would Unionists think of ethnic quotas?
 - Does the Federation have an official common language? What is the status of minority languages and cultures? Do they receive special Federal funding and support? (Federal grants to Intaki artists? Mannar added as an official language for a district if more than 50% of local population register their ethnicity as Mannar?)
 - Might the Unionists want more local independence in government "for expressing local cultural diversity"? Or more regulations from the top and subsidy programs to ensure no region is left behind economically?
 - How would Unionists view immigration and immigration policies? Is everybody welcome to the big happy Federation family?
 - What do Unionists think of the Caldari minorities, especially with the war going on?
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Shaalira

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Re: Federation Political Brainstroming
« Reply #12 on: 17 Apr 2011, 10:38 »

One possible pitfall is letting Federal political parties fall in squarely with real-life equivalents.  This would make in-game political discussions a close mirror of real-world political party debate.  While this is enjoyable for some, others play the game to get into a sci-fi, immersive environment that's at least somewhat detached from real-world economics.

To avoid that pitfall, it may be best to have your parties focus on political issues that aren't present or merely speculative in modern day Earth.  That is, issues raised due to the Federation's status as a futuristic, almost transhuman society.  Platforming on specific issues also allows you to circument the traditional 'left-right' divide in western politics and get into more nuanced stances that reveal underlying philosophies.

Example:

The lore posits the Federation as "the one true democracy of New Eden."  As the lore speaks directly to the player, we understand the Federation as embodying the modern-day values of democracy as we know it - popular control over government, universal suffrage, and equal treatment of citizens under the rule of law.

Issues of Suffrage

- The rise of infomorphs challenge the definition of human.  From a clinical standpoint, capsuleers die each time their pod is breached.  However, their activated clones inherit personality and memories and they maintain control over resources and accumulated wealth.
   - Does the existence of de-facto immortals threaten the basic premise of a society of equals?
   - Is the fact that the current President is a capsuleer a cause for worry, or irrelevant to his performance in his office?
   - If infomorphs remain citizens under the law, does that establish a precedence for purely digitized citizens, or AIs becoming citizens?

- AIs are a commonplace occurrence in the New Eden cluster.  Should they be permitted to participate in the democracy?
   - Can AIs vote?  How do you distinguish between individual AI programs and tally the votes?  What if an AI copies itself en masse with small variations in order to game the system?
   - Is the Federation a democracy of human citizens, or a democracy of sentient beings?  If the former, how do you define human?
   - Given the preponderance of genetic engineering and 'body-modding,' what is the baseline definition of a human or sentient being?
   - Who decides?  Can local planets or assemblies define citizenship, or should there be one definition throughout the Federation?

Issues of Self

- The Gallente Federation is known for its liberal tolerance of self-modification and self-expression.  Body-modding is popular, and accepted.
   - How far should this tolerance go?  Can the government regulate body-modding that's unhealthy, either to the self or others?  Can it regulate body-modding that that produces alterations that can be used as weapons?
   - Should the government intervene when private companies strongly encourage employees to body-mod in order to be more efficient at the workplace?
   - Should self-modification that interferes with, modifies, enhances, or retards cognitive function be treated any differently from purely "cosmetic" or physically-enhancing body-mods?

- How far are parents permitted to go in modifying their children, before or after birth?  How old can a child be before they have the right to modify themselves?

- Can local governments and companies publish an individual's past forms or genders, or is this protected private information?

- The Intaki have a rebirth tradition, formerly accomplished by mental discipline and older practices.  These days, technological assistance permits them to carry this tradition further.
   - Does a reborn Intaki inherent the property, debts, or crimes of his or her past self?
   - Can a reborn Intaki testify as to the events of his or her past life?
   - Does the practice interfere with the rights of the child that serves as the host to the past identity?


Issues of Governance and Society

- Futuristic technology permits direct communication and exchange that present technology can only dream of.  This can make new forms of governance, and raise other issues about the structure of government.
   - Off-world voting via FTL communication.
   - Virtual environment debates between diverse communities.
   - Broadcasting of political messages and advertisements through new media.  Political product placement in holoreel entertainment and virtual environment games.
   - Hacking and subversion of any media to change or rebroadcast messages.  Hijacking the broadcast of rival ideas.
   - AI simulations of proposed economic or political plans.  Virtual environments and games to permit citizens to 'live out' political proposals and see results for themselves before voting.  Virtual environments to show the proposed results of a building project.

- Drones.  The average Federation citizen takes for granted how drones do a variety of tasks that once required boring, mundane labor.
   - Is this reliance on drones a blessing that elevates humans above demeaning work?  Is it a curse that makes citizens lazy and complacent?
   - Is the emergence of rogue drones a warning sign of over-reliance, or simply an accident of progress?  Should rogue drones be reintegrated, ignored, exterminated, or treated with?
   - Can individuals create and program their own home-made drones without a license?  Can government regulate drone manufacture and development, or is the Right to Craft Drones universal to all citizens?
   - Do drone armies represent the future of the Federation's defense?  Or should the Federation rely more on its tradition of citizen armies?

- Holoreels, VEs, futuristic forms of narcotics and other addictive media, etc.

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Alain Colcer

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Re: Federation Political Brainstroming
« Reply #13 on: 17 Apr 2011, 12:34 »

Welcome Shaalira \o/

Good to see you here, and starting with a very strong and comprehensive post.

Anyways, i'm chewing through the threadand ideas, cause part of what Julianus says its true, we have very very little details on what is the dynamic inside the Federation. But still elaborating and exploring "possible scenarios and interaction" may go a long way towards either revitalizing Pro-Fed RP, or just give greener pastures to create more RP around it.

Since the Federation is a mish-mash of local governments and elected bodies, in the first place, each political group or party might just be looking to extend their "dominion" in the next system, adding more voters to their pool, by either backing up a local and give him spotlight, or simply by sending representatives.

I presume, not all unionists or progressists may be equal, as the distance, regions and bloodline might have a very profound definition of the guy (ie: Eman Autrech and Souro Foiritain both being Intaki yet different).

The above are just random thoughts though, I'll post more when i get a better set of arguments to describe.
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Seriphyn

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Re: Federation Political Brainstroming
« Reply #14 on: 17 Apr 2011, 13:00 »

Shaalira's post is excellent, and is very good in reminding folk that the Federation, while a democracy, is NOT a c/p of an IRL one. This is a sci-fi setting after all, and I think stuff like drones integrated with society is one step from distancing the Feds from IRL.
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