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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Silas Vitalia on 02 Feb 2015, 17:15

Title: Return of the Jove
Post by: Silas Vitalia on 02 Feb 2015, 17:15
I trust you all have seen the new Jove energy weapons and Drifter battleship on SiSi?

Enough to bring me out of retirement, killing Jove anywhere and everywhere.

Title: Re: Return of the Jove
Post by: kalaratiri on 02 Feb 2015, 17:26
(http://40.media.tumblr.com/afb81d57ecd6d7a7476d63fc302edc81/tumblr_nj5fxciLnT1u3t3e6o1_1280.jpg)
Title: Re: Return of the Jove
Post by: Anskek on 02 Feb 2015, 17:30
SILAS? RETURNING? MIGHTY FC IS BACK HELLO????
Title: Re: Return of the Jove
Post by: Silas Vitalia on 02 Feb 2015, 17:34
SILAS? RETURNING? MIGHTY FC IS BACK HELLO????

No Jove in FW dood :P


I'll find links for the other pics, but I guess these are 'original' jove before the sleeper/jove split..... i miss the old organic green ships that were awesome.

Title: Re: Return of the Jove
Post by: Samira Kernher on 02 Feb 2015, 17:35
Enough to bring me out of retirement, killing Jove anywhere and everywhere.

Silas back yes plz.


Also, those structures. Jove POSes in k-space. They really are doing the inverse of what wormholers are doing!
Title: Re: Return of the Jove
Post by: Anskek on 02 Feb 2015, 17:47
SILAS? RETURNING? MIGHTY FC IS BACK HELLO????

No Jove in FW dood :P


I'll find links for the other pics, but I guess these are 'original' jove before the sleeper/jove split..... i miss the old organic green ships that were awesome.
WERE NOT IN FW FC
Title: Re: Return of the Jove
Post by: Liuni Kalthis on 02 Feb 2015, 17:51
\o/
Title: Re: Return of the Jove
Post by: Ember Vykos on 02 Feb 2015, 19:34
Enough to bring me out of retirement

Please say its so....even if its not just lie to me.


Edit: Actually...dont lie to me, just say its so.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 02 Feb 2015, 20:18
LUX KONTOS energy weapons with Jove Drifter Battleship.

https://www.youtube.com/watch?v=oXVb8DUbXPk

https://www.youtube.com/watch?v=3w9wGfhaL1k

Old Jove much better IMO but neat :)

Also thanks for love, we'll see :P

Also... who says I left?

(http://1.bp.blogspot.com/-SnVcjzxtD8I/VMvnYMKe4yI/AAAAAAAALOo/-DyUEBRwCBQ/s1600/drifter.jpg)
Title: Re: Return of the Jove
Post by: Silas Vitalia on 02 Feb 2015, 20:20
Old Jove

(http://go-dl.eve-files.com/media/0605/eidolon1.jpg)
Title: Re: Return of the Jove
Post by: Morwen Lagann on 02 Feb 2015, 20:24
Also... who says I left?

Well, the periodic badgering on steam for the "latest in juicy gossip" sure gives that impression.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 02 Feb 2015, 21:34
Also... who says I left?

Well, the periodic badgering on steam for the "latest in juicy gossip" sure gives that impression.

of course : ) anyway back to topicccc
Title: Re: Return of the Jove
Post by: Elmund Egivand on 02 Feb 2015, 22:58
Old Jove was much more alien. New Jove looked like something out of sci-fi alien invasion movies. Also I don't want to be shot by one of these.
Title: Re: Return of the Jove
Post by: Kyoko Sakoda on 03 Feb 2015, 03:31
Ion Cannon research complete.

Ion Cannon frigate now available for construction.
Title: Re: Return of the Jove
Post by: Halcyon on 03 Feb 2015, 04:08
Ion Cannon research complete.

Ion Cannon frigate now available for construction.
Is that a frigate that is also a cannon?
I would like one of those
Title: Re: Return of the Jove
Post by: Kyoko Sakoda on 03 Feb 2015, 04:28
(http://i.imgur.com/jIiSRkS.jpg)
Title: Re: Return of the Jove
Post by: Karmilla Strife on 03 Feb 2015, 07:10
I can't wait for the Jove to re-appear. Then I can make fun off all the characters claiming the Jove were dead because they saw bright lights in the sky.

Drifter looks too much like the Mordus ship design. Also the Confessor. Is CCP down to one artist or something?
Title: Re: Return of the Jove
Post by: Aelisha on 03 Feb 2015, 07:23
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)
Title: Re: Return of the Jove
Post by: Samira Kernher on 03 Feb 2015, 07:28
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)

[spoiler](https://c1.staticflickr.com/1/45/171777365_ba64b601cc.jpg)[/spoiler]
Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 07:30
Their new Jove design is shit.
Title: Re: Return of the Jove
Post by: Gwen Ikiryo on 03 Feb 2015, 07:42
What I liked about the original Jove model was that they looked profoundly inhuman - Their very facial proportions were "off" and alien in a distinctly fundamental way, like someone had reconstructed them haphazardly from a half-forgotten memory. They were also clearly their own race in the classical sense of the term, just one that had never existed on earth.

These new ones look like bald pale caucasian dudes with black contacts.
Title: Re: Return of the Jove
Post by: Karmilla Strife on 03 Feb 2015, 07:54
That Jove looks like he should be in Limp Bizkit  :roll:



[spoiler](http://metaldescent.com/wp-content/uploads/2012/06/limp-bizkit.jpg)[/spoiler]
Title: Re: Return of the Jove
Post by: Aelisha on 03 Feb 2015, 07:57
Eh, it's something.  Consider CCP's complete dearth of creativity this is much better than it could have been.  Also the model is possibly incomplete as it only seems to have a 2 pass texture on it atm. 
Title: Re: Return of the Jove
Post by: Mister Screwball on 03 Feb 2015, 09:08
Hah now when people call Sansha Borg i'm just going to link the new Jove  :lol:
Title: Re: Return of the Jove
Post by: Elmund Egivand on 03 Feb 2015, 09:12
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)

Hang on a minute. Aren't those Sleepers as described in Templar One?
Title: Re: Return of the Jove
Post by: Ashley on 03 Feb 2015, 09:16
Old Jove ships had Giger-esk charm, new ones just look like dark elfs/eldar from WH universe. :C
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 09:34
Confirming CCP's art direction for ships for last few years has turned into generic 'tech' shit, all races merging into same generic nonsense.

These are pre-schizm Jove I believe, before they branched into Sleepers and modern New Eden Jove.


(http://crossingzebras.com/wp-content/uploads/2014/11/ohurnAZ-620x350.jpg)

Society of Conscious thought really went full-goth this year....
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 09:54
Borg Queen "stop raiding my wardrobe"

(http://journals.oregondigital.org/konturen/article/viewFile/1381/1511/2206)
Title: Re: Return of the Jove
Post by: Anyanka Funk on 03 Feb 2015, 10:00
Nvm.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 10:03
These aren't those Jove. 

Green Jove we knew are the bio-tech splinter from original race

Title: Re: Return of the Jove
Post by: Anskek on 03 Feb 2015, 10:20
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)

Hang on a minute. Aren't those Sleepers as described in Templar One?
Sleepers? No. They were weird, blue eyes. Enheduanni though...
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 10:29
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)

Hang on a minute. Aren't those Sleepers as described in Templar One?
Sleepers? No. They were weird, blue eyes. Enheduanni though...

SENPAI HEARS OF YOUR PODCAST.  SENPAI NOTICES YOU

http://evenews24.com/2015/02/03/hydrostatic-panel-on-back-story/
Title: Re: Return of the Jove
Post by: Anskek on 03 Feb 2015, 10:32
If you didn't already see it:

http://imgur.com/a/G5Ivq (http://imgur.com/a/G5Ivq)

Hang on a minute. Aren't those Sleepers as described in Templar One?
Sleepers? No. They were weird, blue eyes. Enheduanni though...

SENPAI HEARS OF YOUR PODCAST.  SENPAI NOTICES YOU

http://evenews24.com/2015/02/03/hydrostatic-panel-on-back-story/

AND SCOPE WORKS IS RECRUITINGGGGG~~~~~<3
Title: Re: Return of the Jove
Post by: kalaratiri on 03 Feb 2015, 11:23
I don't know how many of you have been on sisi and seen the unidentified structures for yourselves yet, but they are big

[spoiler](http://i.imgur.com/qJhr1k6.jpg)[/spoiler]

Like, seriously.

[spoiler](https://i.imgur.com/M5iPlFv.png)[/spoiler]

Really big.

[spoiler](http://i.imgur.com/5OS3qJg.png)[/spoiler]

Really big.

[spoiler](https://i.imgur.com/SeLvTF2.jpg)[/spoiler]
Title: Re: Return of the Jove
Post by: Morwen Lagann on 03 Feb 2015, 11:30
Think they're overcompensating for something much?
Title: Re: Return of the Jove
Post by: Esna Pitoojee on 03 Feb 2015, 11:31
Excellent. So now another important storyline element can be turned into farmable content.

I may just be the teensiest bit bitter here, but I have a very, very nervous feeling about this. This feels really, really like the hype prior the incursion live events: The events themselves were cool, but then the actual PvE content was introduced and just... left there to rot. Varying numbers of years on sleepers, sansha, and faction warfare are all unchanging farmable content; Ghost and Mordus sites are barely noticeable as content.

I will be very sad if 2 years from now the Jove are still feeding us battleships that, for all their hype, are by then easily defeated and harvested for loot.

CCP, if you're reading this, impress me. Pick up old plot lines, make the NPCs harder, give us a reason the techno-organic race has suddenly become all straight lines and hard angles.
Title: Re: Return of the Jove
Post by: Anskek on 03 Feb 2015, 11:34
They aren't that hard angled Esna. for instance, the battleship. Think of an amoeba with gills or vents. Similar to the Drifter BS no?

The tower? Well....working on a theory for why it is the way it is. Might needed to be more machine than biology to last a looooong time deployed out in our space for recon? Who knows.

However, I WILL echo your sentiment about the possibility of this just becoming another farm fest. Unless we get some kind of very advanced automated event system or constant live events going on (lol), your.....nervousness may not be totally unwarranted.
Title: Re: Return of the Jove
Post by: Alain Colcer on 03 Feb 2015, 11:52
CCP, if you're reading this, impress me. Pick up old plot lines, make the NPCs harder, give us a reason the techno-organic race has suddenly become all straight lines and hard angles.

+9000
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 11:52
I hear the new Jove ship AI is pretty nasty and adaptable, varying tank and damage types.   Also will pew pew POS that fire on it.



Title: Re: Return of the Jove
Post by: Anskek on 03 Feb 2015, 12:00
They will also station camp you.
Title: Re: Return of the Jove
Post by: Evi Polevhia on 03 Feb 2015, 12:22
Eagerly awaiting the day rats shit talk me in local about embarrassing old PvE lossmails.
Title: Re: Return of the Jove
Post by: Louella Dougans on 03 Feb 2015, 12:36
the existence of Sisi takes the fun out of RP with new content.

by the time your character encounters anything "for real", it's already been done to death on the IGS and other venues.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 13:03
Eagerly awaiting the day rats shit talk me in local about embarrassing old PvE lossmails.

Nearly all of my embarrassing losses were PvE, don't feel bad ;)

Title: Re: Return of the Jove
Post by: Saede Riordan on 03 Feb 2015, 13:10
the existence of Sisi takes the fun out of RP with new content.

by the time your character encounters anything "for real", it's already been done to death on the IGS and other venues.

Yeah seriously. Like, warframe, the other game I play? You get like 20 minutes heads up before new content gets dumped on you. I understand the need to test new features, but having the magic crystal ball that is Sisi tends to ruin the surprise a bit.
Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 13:44
Old Jove

(http://www.wildhorizons.com/wp/wp-content/gallery/WildCostaRica_EditorialGallery2/images/TAW-0163_metallic-chrysalis.tif.jpg)

New Jove

(http://a402.idata.over-blog.com/600x449/1/97/56/86/Orages/5899443.jpg)

(http://www.encyclopedie-hp.org/images/films/voldemort5.jpg)


Owait, that's Jacus Roden.







Confirming CCP's art direction for ships for last few years has turned into generic 'tech' shit, all races merging into same generic nonsense.

These are pre-schizm Jove I believe, before they branched into Sleepers and modern New Eden Jove.


(http://crossingzebras.com/wp-content/uploads/2014/11/ohurnAZ-620x350.jpg)

Society of Conscious thought really went full-goth this year....

What ? That's SoCT and not Jove ?

WAT  :bash:

I swear if they even dare touch SoCT in such a bad way...
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 13:47
Not SOTC was making a joke!

Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 13:51
I don't know how many of you have been on sisi and seen the unidentified structures for yourselves yet, but they are big

[spoiler](http://i.imgur.com/qJhr1k6.jpg)[/spoiler]

Like, seriously.

[spoiler](https://i.imgur.com/M5iPlFv.png)[/spoiler]

Really big.

[spoiler](http://i.imgur.com/5OS3qJg.png)[/spoiler]

Really big.

[spoiler](https://i.imgur.com/SeLvTF2.jpg)[/spoiler]

I can't help myself but wonder how big the texture files actually will be for something that huge. Either that (and it will be resource consuming like hell in terms of graphic memory), or either it will be way under resolution in terms of pixel ratio (= pixel soup), and that's really bad.
Title: Re: Return of the Jove
Post by: Samira Kernher on 03 Feb 2015, 13:53
These are pre-schizm Jove I believe, before they branched into Sleepers and modern New Eden Jove.

This is an important distinction, when considering the ships. The description for the Drifter says that it is a very old design. So it shouldn't look like the modern Jove ships. It may be 1st Empire Jove, or even Terran technology.
Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 13:55
That tower looks kinda mordorish... Not really Earth technology, but Middle-Earth technology...
Title: Re: Return of the Jove
Post by: Morwen Lagann on 03 Feb 2015, 14:04
I don't think that's SOCT.

Rodenmort, he-who-must-not-be-reelec---aw, shit.
Title: Re: Return of the Jove
Post by: kalaratiri on 03 Feb 2015, 14:05
I don't know how many of you have been on sisi and seen the unidentified structures for yourselves yet, but they are big

[spoiler](http://i.imgur.com/qJhr1k6.jpg)[/spoiler]

Like, seriously.

[spoiler](https://i.imgur.com/M5iPlFv.png)[/spoiler]

Really big.

[spoiler](http://i.imgur.com/5OS3qJg.png)[/spoiler]

Really big.

[spoiler](https://i.imgur.com/SeLvTF2.jpg)[/spoiler]

I can't help myself but wonder how big the texture files actually will be for something that huge. Either that (and it will be resource consuming like hell in terms of graphic memory), or either it will be way under resolution in terms of pixel ratio (= pixel soup), and that's really bad.

Neither. It is both nicely high quality, and no more resource intensive than the gas clouds surrounding it. As far as I noticed anyway.

[spoiler](https://i.imgur.com/YzNPITe.png)[/spoiler]
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 14:07
That's Orthanc for fucking sure.

(http://fc04.deviantart.net/fs70/i/2013/090/e/8/the_tower_of_orthanc_by_revorobotica_liam-dv8dwb.jpg)
Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 14:30
Yes Ortanc ! That's the one I was looking for.


Neither. It is both nicely high quality, and no more resource intensive than the gas clouds surrounding it. As far as I noticed anyway.

It has to be. Or it is completely procedural textures but that I doubt it. It's mathematical really. The bigger the mesh, the bigger the texture must be not to be in low resolution compared to the rest of the textures. If you got say (completely arbitrary) 1024 px textures per 10 metres, than a 10x10 m object in surface will probably use a texture map close to 1024x1024 px. And if you got a 40x40 m object in surface, then your texture should be 4096x4096 px. And so on.

And it is really not comparable to gas clouds, which are shaders FX of particles.
Title: Re: Return of the Jove
Post by: kalaratiri on 03 Feb 2015, 14:40
20:29:01   Notify   Heretic Soldier has yet to undergo physiognomic genesculpting. As a result, CONCORD has banned her from displaying her appearance in public.

Had a little kitefest with 2 Drifter BS. They are faast. Not Machariel-with-snakes fast, but still easily going to chase down anything from a plated cruiser upwards. They're also tanked to hell, and appear to have rudimentary ECM. When you break their first shield (http://www.themittani.com/sites/default/files/Jovian%20Cruiser_0.png), your lock on that ship is dropped and they recharge a full, second shield. They do not aggress until you do, but will respond immediately upon being fired upon. They also call in reinforcements, with an initial spawn of 2x BS, destroying 1 will result in a new BS arriving along with 3 or more Circadian Sleepers. There are also some interesting visual effects I will attempt to screenshot.

Yes Ortanc ! That's the one I was looking for.


Neither. It is both nicely high quality, and no more resource intensive than the gas clouds surrounding it. As far as I noticed anyway.

It has to be. Or it is completely procedural textures but that I doubt it. It's mathematical really. The bigger the mesh, the bigger the texture must be not to be in low resolution compared to the rest of the textures. If you got say (completely arbitrary) 1024 px textures per 10 metres, than a 10x10 m object in surface will probably use a texture map close to 1024x1024 px. And if you got a 40x40 m object in surface, then your texture should be 4096x4096 px. And so on.

And it is really not comparable to gas clouds, which are shaders FX of particles.

Gas clouds are famously resource intensive however, and the addition of the structure doesn't appear to have any affect on this.

Editing to add:

Visual effects: Very difficult to spot on a still screenshot, but the antenna generate a forcefield of some kind across them. Basically looks like a ripple in space, not unlike that inside the Stratios' ring.

[spoiler](http://i.imgur.com/bgA471D.png)[/spoiler]

Another screenshot to show just how fast these things are, and how surprisingly low their damage is:

[spoiler](http://i.imgur.com/UV0Dr9D.png)[/spoiler]

However, despite their low dps, I cannot overstate what a seriously huge tank these have. It takes my 1075dps Machariel around 5 minutes per ship.

Second edit:

It takes 170 goddamn seconds to lock the structure.

(http://i.imgur.com/9miDuwk.png?1)
Title: Re: Return of the Jove
Post by: Jocca Quinn on 03 Feb 2015, 15:07
Quote from: kalaratiri
However, despite their low dps, I cannot overstate what a seriously huge tank these have. It takes my 1075dps Machariel around 5 minutes per ship.

 :eek:

Perhaps we should not have pissed them off. I really hope that CCP somehow get these things to clean up POS in w-space.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 15:12
I'm behind on the info for these guys but if I recall, if they spawn at a tower and the tower has automated defenses they will aggress the sleepers and the sleeper BS will trash the tower

Title: Re: Return of the Jove
Post by: kalaratiri on 03 Feb 2015, 15:17
I'm behind on the info for these guys but if I recall, if they spawn at a tower and the tower has automated defenses they will aggress the sleepers and the sleeper BS will trash the tower

If the damage they were doing to me is any indication of the norm, I doubt they could even dent a POS's passive recharge.
Title: Re: Return of the Jove
Post by: Evi Polevhia on 03 Feb 2015, 15:21
I'm behind on the info for these guys but if I recall, if they spawn at a tower and the tower has automated defenses they will aggress the sleepers and the sleeper BS will trash the tower
Correction. The sleepers could not dent the tower's overall recharge.  When they were involved on a killmail it was other hostile forces tossing in their dps as well. It's just that the sleepers have infinite ammo so they just dps'd it for a long while, giving them a massive damage total at the end of the killmail.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 03 Feb 2015, 15:33
It might be that the jove turrets haven't been optimised yet for tracking values or something, could be as simple as a decimal in the wrong place or something to go from 'haha that stings' to 'wtf bbq' time

Title: Re: Return of the Jove
Post by: Lyn Farel on 03 Feb 2015, 15:36
Yes gas clouds are insanely resource intensive. That's mostly graphic processing power.

Here we are talking about graphic memory. As long as your rig is modern enough, it should be ok. As they do not intend to put on screen many different objects of that size, it should be ok. =)
Title: Re: Return of the Jove
Post by: kalaratiri on 03 Feb 2015, 15:56
I actually had a closer look. The structure is completely hollow. Actually, there is no structure at all, you can fly straight through it. It's just textures floating in space.
Title: Re: Return of the Jove
Post by: Halcyon on 03 Feb 2015, 16:39
I actually had a closer look. The structure is completely hollow. Actually, there is no structure at all, you can fly straight through it. It's just textures floating in space.
The Jove is a lie
Title: Re: Return of the Jove
Post by: Louella Dougans on 03 Feb 2015, 16:48
I actually had a closer look. The structure is completely hollow. Actually, there is no structure at all, you can fly straight through it. It's just textures floating in space.

destiny balls ? like, an intangible object ? Like those ruined station models which you can fly into, because their collision boundaries are so much smaller than their apparent size ?

Or something else ?
Title: Re: Return of the Jove
Post by: Anyanka Funk on 03 Feb 2015, 16:54
Quote from: kalaratiri
However, despite their low dps, I cannot overstate what a seriously huge tank these have. It takes my 1075dps Machariel around 5 minutes per ship.

 :eek:

Perhaps we should not have pissed them off. I really hope that CCP somehow get these things to clean up POS in w-space.

Something I think would be fun is; Your POS is safe unless you attack any sleeper in w-space, don't kill them, and warp to your POS. So whatever you spawn and attack follows you. Even escalation ships.

That could potentially make farming somewhere other than home more viable than staying home and keeping the exits closed.
Title: Re: Return of the Jove
Post by: Gaven Lok ri on 05 Feb 2015, 11:55
Seems like what would end up resulting is using deathstar poses to farm, rather than farming farther from home.
Title: Re: Return of the Jove
Post by: Esna Pitoojee on 05 Feb 2015, 12:41
Hey, at least starbase defense operation would be a relevant skill again. /bitter

Seriously though, it seems the solution to this would be to have them able to absolutely wreck your POS mods before leaving, making it a viable but costly escape method.
Title: Re: Return of the Jove
Post by: Jocca Quinn on 07 Feb 2015, 11:40
Can you say "ouch"?

https://www.youtube.com/watch?v=RR-j30CoeeU (https://www.youtube.com/watch?v=RR-j30CoeeU)
Title: Re: Return of the Jove
Post by: kalaratiri on 07 Feb 2015, 11:56
That's interesting. I wonder if the damage is signature related, because a hit of 1.2k isn't honestly that threatening to a BS.
Title: Re: Return of the Jove
Post by: Samira Kernher on 07 Feb 2015, 12:20
That was before the buff.

This is how it is now. (https://www.youtube.com/watch?feature=player_detailpage&v=oZgCrGmvDyI#t=47)

Note: Bastion mode was on.
Title: Re: Return of the Jove
Post by: kalaratiri on 07 Feb 2015, 12:31
Ahahahaha oh wow. That damage buff. Even the standard guns are now hilarious. It also looks like they've had their ehp slightly lowered, at least on the blue shield.
Title: Re: Return of the Jove
Post by: Morwen Lagann on 07 Feb 2015, 13:06
I eagerly await the incoming wall of lossmails.
Title: Re: Return of the Jove
Post by: Jocca Quinn on 07 Feb 2015, 13:17
That was before the buff.

This is how it is now. (https://www.youtube.com/watch?feature=player_detailpage&v=oZgCrGmvDyI#t=47)

Note: Bastion mode was on.

 :eek:

holy moly batman

please let them keep it, please let them keep it, pleeeeease
Title: Re: Return of the Jove
Post by: Samira Kernher on 10 Feb 2015, 04:40
Faction Description:
"Emerging from the ruins of the Sleeper civilization spread throughout Anoikis - otherwise known as "W-space"- the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike.
Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire."

Corporation Description (Vigilant Tyrannos):
"CONCORD intelligence reports indicate that Drifter military formations are operating under a single command structure represented by an enclave level organization with the designation "Vigilant Tyrannos". Despite monitoring the movements of ships broadcasting the identifier of this organization, no further information as to the motivation or goals of this force has been gleaned."

Race(?) Description:
"By all appearances and indications the Drifters are members of the Jove race, albeit far removed and with a strangely altered physiology. The high degree of cybernetic modification that the Drifters exhibit seems to go hand in hand with an implacable single-mindedness and utter ruthlessness while pursuing their mysterious goals. Whatever their ends may be, the technology at their command unquestionably rivals and perhaps even surpasses that which other Jove have been seen to use."
Title: Re: Return of the Jove
Post by: Aelisha on 10 Feb 2015, 09:15
(http://web.ccpgamescdn.com/communityassets/img/releases/tiamat/drifters_tiamat_big.png)

Drifters are comin' fo' yoooooooou.
Title: Re: Return of the Jove
Post by: Jocca Quinn on 10 Feb 2015, 11:14
I really hope these do not get watered down into easily farmable content. I think Eve needs some seriously hard, adaptive, evolving npc's.

Plucking lore threads from the air I hope they go with either "the other" creating an army to squash New Edens empires (both npc and pc) or The Sleepers really awakening and figuring out that we (current New Eden inhabitants) screwed up their plans of re-connecting the Eve Gate to Sol by igniting their Isogen 5 storage sites before they were supposed to.

If these turn in to belt rats or even the next "skin" on incursions I'm gonna be really disappointed.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 10 Feb 2015, 11:51

If these turn in to belt rats or even the next "skin" on incursions I'm gonna be really disappointed.

(http://i.imgur.com/D9FVibl.jpg)
Title: Re: Return of the Jove
Post by: Louella Dougans on 10 Feb 2015, 12:54
Faction Description:
"Emerging from the ruins of the Sleeper civilization spread throughout Anoikis - otherwise known as "W-space"- the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike.
Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire."

Corporation Description (Vigilant Tyrannos):
"CONCORD intelligence reports indicate that Drifter military formations are operating under a single command structure represented by an enclave level organization with the designation "Vigilant Tyrannos". Despite monitoring the movements of ships broadcasting the identifier of this organization, no further information as to the motivation or goals of this force has been gleaned."

Race(?) Description:
"By all appearances and indications the Drifters are members of the Jove race, albeit far removed and with a strangely altered physiology. The high degree of cybernetic modification that the Drifters exhibit seems to go hand in hand with an implacable single-mindedness and utter ruthlessness while pursuing their mysterious goals. Whatever their ends may be, the technology at their command unquestionably rivals and perhaps even surpasses that which other Jove have been seen to use."

Where'd you see that ? on sisi ?
Title: Re: Return of the Jove
Post by: Samira Kernher on 10 Feb 2015, 13:28
It's on SISI.
Title: Re: Return of the Jove
Post by: Louella Dougans on 10 Feb 2015, 15:06
well, maybe that's what that thing was wanting the Jovian Body Parts for.

lol at everyone who donated them to the drop-off site, in that case.

all "you fools, you've doomed us all" and all that, lol
Title: Re: Return of the Jove
Post by: Jocca Quinn on 10 Feb 2015, 17:31
well, maybe that's what that thing was wanting the Jovian Body Parts for.

lol at everyone who donated them to the drop-off site, in that case.

all "you fools, you've doomed us all" and all that, lol

Pretty much my feeling, the Jovian parts were needed to get a compatible DNA sequence to grow fresh clones for the sleepers (after the empires harvested goodness knows how many to create the first Dust Bunnies).
Title: Re: Return of the Jove
Post by: Silas Vitalia on 10 Feb 2015, 18:07
Sounds like some of you RPers might have good cause to go after any capsuleers that suppported that endeavor with space violence!

Title: Re: Return of the Jove
Post by: Synthia on 11 Feb 2015, 13:18
Sounds like some of you RPers might have good cause to go after any capsuleers that suppported that endeavor with space violence!

I happen to know who it was that started it.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 11 Feb 2015, 13:41
Just start spamming the conspirators:

(http://i.lvme.me/oozm79d.jpg)
Title: Re: Return of the Jove
Post by: Louella Dougans on 15 Feb 2015, 05:42
the Drifter CEO, appears to be a female. Lol cybernetic boobs. Anyway, she has 3 spine sockets, instead of the 6 that a capsuleer has. Significant ? MAYBE !


Also, the fact that they've been able to insert a whole new faction, corp, and all that, as well as making new star systems, means that it should be possible, to insert the EoM as a full faction, leading to EoM painted ships, and so on.
Title: Re: Return of the Jove
Post by: Nmaro Makari on 17 Feb 2015, 04:15
New ingame pictures of The Drifters!

(http://imageserver.moviepilot.com/1sxwyg-prometheus-2-plot-clues-blade-runner-easter-egg-hints-david-return.jpeg?width=1600&height=800)
Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 13:27
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.
Title: Re: Return of the Jove
Post by: Louella Dougans on 17 Feb 2015, 13:45
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.

i like how everyone has suddenly completed a doctorate in relevant subjects, despite never having mentioned this before.

Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 14:01
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.

i like how everyone has suddenly completed a doctorate in relevant subjects, despite never having mentioned this before.

I'm sure there are Galnet PhD degrees your character can complete for a low enrollment and processing fee.
Title: Re: Return of the Jove
Post by: Katrina Oniseki on 17 Feb 2015, 14:02
In order to make up for my Incursion-related Sansha histrionics (had to look that word up), I'm going to make Kat a fan of the Drifters.
Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 14:23
I think I'll probably add that while I think the new Drifters look really cool and the current arc is probably interesting and engaging for a lot of people - especially new ones - I can't shake the feeling of being here before with the Sleepers and Sansha which seem very much the same with the whole, "Oh no guys, there's this new and unknown threat to all mankind with advanced technology we don't understand and we all need to unite together because CONCORD is useless." Etcetera. Etcetera.
Title: Re: Return of the Jove
Post by: Lyn Farel on 17 Feb 2015, 14:37
Yes.
Title: Re: Return of the Jove
Post by: Aria Jenneth on 17 Feb 2015, 14:51
I think I'll probably add that while I think the new Drifters look really cool and the current arc is probably interesting and engaging for a lot of people - especially new ones - I can't shake the feeling of being here before with the Sleepers and Sansha which seem very much the same with the whole, "Oh no guys, there's this new and unknown threat to all mankind with advanced technology we don't understand and we all need to unite together because CONCORD is useless." Etcetera. Etcetera.

Bah. Where's the fun in being jaded and bittervet-y?

The way I look at it (1) it's mostly we ourselves who drive the more hysterical edge of the whole business; (2) the three iterations of this pattern are really three different manifestations of a single plot thread; (3) each has introduced something worthwhile to Eve.

Sleepers: look! NPCs that can fight back!

Sansha: look! NPCs that appear at random, fight back, gatecamp, and highsec-gank freighters!

Drifters: look! NPCs that can kick your ass, pursue you relentlessly, pod you, and [insert whatever we learn next here].

It is we ourselves who drive us into a tizzy in search of entertainment. CCP might have oversold the Sansha a bit, fine, but raise your hand if you ever actually thought the core gameplay was in any danger?

Me neither. Logically-defensible histrionics are fun, that's all.

Of course, it maybe looks a little different from my lack-of-desktop-induced position of inability to log in.

*little Aria bounces up and down at the back of the crowd*

"Daddy, I can't see! What's going on?"
Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 15:22
Everyone has different tastes, I think. The current arc/s have little interest to me as a player because what attracted to me to Eve as a setting in the first place was that I thought it was about human stories in a human setting. Driven by politics, ideology, and humanity being itself for both good and ill among the stars.

The current arcs involving the Jove, Sleepers, Drifters, Sansha, Enhedduani, and The Other just don't interest me because the whole "Humanity vs. Ancient Alien Evil" is for me, overdone and cliche in sci-fi settings. There's no difference between them fundamentally to me and the Borg in Star Trek; the Shadows in Babylon 5; the Daleks in Dr. Who; or the Reapers in Mass Effect; and practically every xenos vs. Imperium of Man in WH40k.

And there's nothing wrong with it if that's what other people enjoy in their fiction: the obvious Big Bad Evil Threat. I think that's what makes Eve fantastic, while other people go off and fight the Ancient Evil Aliens I can still just continue enjoying what it is that I do that doesn't involve that content.
Title: Re: Return of the Jove
Post by: Louella Dougans on 17 Feb 2015, 15:28
If these Drifters are a significant threat then:

Why are you doing FW when the Drifters are attacking ?

which trumps the previous:
Why are you internal factional RPing when FW is happening ?


If the drifters aren't a significant threat then:

Why should we care, when FW is happening ?
Title: Re: Return of the Jove
Post by: Nicoletta Mithra on 17 Feb 2015, 15:30
plot being mediocre makes me care less ;)
Title: Re: Return of the Jove
Post by: Lyn Farel on 17 Feb 2015, 15:34
If these Drifters are a significant threat then:

Why are you doing FW when the Drifters are attacking ?

which trumps the previous:
Why are you internal factional RPing when FW is happening ?


If the drifters aren't a significant threat then:

Why should we care, when FW is happening ?

Déjà-vu with the Sansha incursions. Then they proved to be mild and farmable, pointless, so we went back to your last point.
Title: Re: Return of the Jove
Post by: Aria Jenneth on 17 Feb 2015, 15:40
The current arcs involving the Jove, Sleepers, Drifters, Sansha, Enhedduani, and The Other just don't interest me because the whole "Humanity vs. Ancient Alien Evil" is for me, overdone and cliche in sci-fi settings. There's no difference between them fundamentally to me and the Borg in Star Trek; the Shadows in Babylon 5; the Daleks in Dr. Who; or the Reapers in Mass Effect; and practically every xenos vs. Imperium of Man in WH40k.

Thing is, I don't see any of the Eve factions, including the Other, as alien.

Or maybe even evil. I don't trust Tony G's sensibilities in that area; far as he's apparently concerned, the Gallente are the "heroes" of this story. That strikes me as obvious nonsense.

Thing is, Eve's ultimately a story with a sort of ... border-posthuman setting. Baseliners are still plentiful, but there's an increasing population of people who don't live by the same rules of what it means to be "a person." The "human condition" is in flux.

The various Ancients are just representative of options farther down that road. They're human, root and stem, but they might not be easily recognized as such. Even "The Other" is a human creation (or an emergent result of same; I'm unclear on the details and don't really care), but, much like the Rogue Drones, represents a runaway bit of tech.

I don't think CCP is going the Lovecraftian Evil route with any of this. This is just culture clash writ large with a dash of unintended technological consequences.
Title: Re: Return of the Jove
Post by: Lyn Farel on 17 Feb 2015, 16:00
I don't have any serious issues with those new threats, I mean the ancient evil plot may be overused but here it looks decent enough to me, where those Jove actually are not the evil ones more than we are, it's still full of grey and the post human technoblabble is interesting in itself.

What bothers me more is what Lou pointed out above. It already happened with FW, and then Sansha incursions, and RP wise it's sometimes a bit ugly. It tends to serious break suspension of disbelief,  or break the fourth wall. And when it doesn't, it breaks the old rivalries to find new, more fundamental and important ones. I wouldn't mind at all if it was not actually killing or making obsolete the more conventional stuff. This is shadowing, towering over everything else, making it... negligible and inconsequential.
Title: Re: Return of the Jove
Post by: Aria Jenneth on 17 Feb 2015, 16:11
I don't have any serious issues with those new threats, I mean the ancient evil plot may be overused but here it looks decent enough to me, where those Jove actually are not the evil ones more than we are, it's still full of grey and the post human technoblabble is interesting in itself.

What bothers me more is what Lou pointed out above. It already happened with FW, and then Sansha incursions, and RP wise it's sometimes a bit ugly. It tends to serious break suspension of disbelief,  or break the fourth wall. And when it doesn't, it breaks the old rivalries to find new, more fundamental and important ones. I wouldn't mind at all if it was not actually killing or making obsolete the more conventional stuff. This is shadowing, towering over everything else, making it... negligible and inconsequential.

I think it might work better spread out over a fair few more years or decades, but in its way it seems kinda true to life.

international bickerbicker -> something earthshaking comes along -> the world holds its breath -> the world fails to end -> resume bickering

Now I think on it, it happens at one level or another every few months.

Tsunamis. Disease outbreaks. International crises.

For those of us not actually caught up in the incident, life after is pretty much the same as life before.

Of course, I swear there people who could stand in the middle of a nuclear firestorm singing, "Nothing changes! / Nothing ever will!"
Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 16:14
The various Ancients are just representative of options farther down that road. They're human, root and stem, but they might not be easily recognized as such. Even "The Other" is a human creation (or an emergent result of same; I'm unclear on the details and don't really care), but, much like the Rogue Drones, represents a runaway bit of tech.

If a human becomes unrecognizable in terms of potential motivations and intentions due to technology then they might as well be alien for those encountering them.

Whilst themes of entering into a post-human or trans-human condition are to me an essential part of what makes Eve as a setting for me, it makes me ask what point was there in having all the different factions in the first place if it was intended to become a central theme with the current arcs. Factional politics are either reduced to irrelevancy or it ends up as it is now with the Sleepers/Sansha/Drifters representing potential existential threats, but the factions still preferring to kill each other to the point that it implies a) they're really not that threatening or b) the factions are absurd as regards their decision making in leadership.
Title: Re: Return of the Jove
Post by: Aria Jenneth on 17 Feb 2015, 16:28
If a human becomes unrecognizable in terms of potential motivations and intentions due to technology then they might as well be alien for those encountering them.

Whilst themes of entering into a post-human or trans-human condition are to me an essential part of what makes Eve as a setting for me, it makes me ask what point was there in having all the different factions in the first place if it was intended to become a central theme with the current arcs. Factional politics are either reduced to irrelevancy or it ends up as it is now with the Sleepers/Sansha/Drifters representing potential existential threats, but the factions still preferring to kill each other to the point that it implies a) they're really not that threatening or b) the factions are absurd as regards their decision making in leadership.

I'd rather regard (1) the Sleepers as a threat we kinda made up ourselves (until recently, they showed no sign of actual aggression); (2) Sansha's Nation as a more limited threat than it was portrayed as-- and I'd rather play with the implications than go *forhead-slap* "PLOT HOLE!" (Aria's long-standing theory is that someone was giving us a sort of high-end practice dummy); and (3) the Drifters as a powerful, but, if I understand it correctly, RARE, threat that is probably more of a problem for passersby than for the empires.

If you have excellent reason to think that you face a remorseless enemy that will take any opportunity to seize an advantage, of course you're going to be reluctant to let your guard down. And every one of the empires has excellent reason to think exactly like that.

Now, having said all of that, that's not to say I'm not bothered. I am bothered.

I'm not bothered about this, no.

It is this (http://backstage.eve-inspiracy.com/index.php?topic=6486.0) that bothers me.

Let me unpack "alien" intelligences into human motivations! Please! Let me muse and speculate over their every action! But first, you have to let me know that they exist!
Title: Re: Return of the Jove
Post by: Lyn Farel on 17 Feb 2015, 16:55
I thought the appearance of circadian and drifters was as a vanguard assaulting force on New Eden to stop us from harvesting sleeper sites ?
Title: Re: Return of the Jove
Post by: Veiki on 17 Feb 2015, 16:58
I'd rather regard (1) the Sleepers as a threat we kinda made up ourselves (until recently, they showed no sign of actual aggression); (2) Sansha's Nation as a more limited threat than it was portrayed as-- and I'd rather play with the implications than go *forhead-slap* "PLOT HOLE!" (Aria's long-standing theory is that someone was giving us a sort of high-end practice dummy); and (3) the Drifters as a powerful, but, if I understand it correctly, RARE, threat that is probably more of a problem for passersby than for the empires.

If you have excellent reason to think that you face a remorseless enemy that will take any opportunity to seize an advantage, of course you're going to be reluctant to let your guard down. And every one of the empires has excellent reason to think exactly like that.

Now, having said all of that, that's not to say I'm not bothered. I am bothered.

I'm not bothered about this, no.

It is this (http://backstage.eve-inspiracy.com/index.php?topic=6486.0) that bothers me.

Let me unpack "alien" intelligences into human motivations! Please! Let me muse and speculate over their every action! But first, you have to let me know that they exist!

I was really only thinking along the lines that if the current arcs were always intended from day one all those years ago then it probably would have been more compelling for me if current humanity was represented as a singular faction with a broad mileu of different political, economic, and religious agendas internally while the actual threats posed by things like the Sleepers and Drifters are only slowly revealed and uncovered with lost colonies on the fringes and other mysterious things.

However, my last point about factional politics being absurd is probably how I approach things currently with Eve. To me that's part of the dystopian and dysfunctional aspect of the setting that I enjoy and I can still enjoy it while not participating in the current Drifter things because I remember how Arek'Jaalan and the Sansha Incursions panned out and I'd rather not be involved if it's just going to be more of the same along those lines from CCP.

As for the Other, then I'd say it's probably one of many times the cart has been placed before the horse in the lore causing a degree of doublethink on the part of a player as regards how their character sees the world and events.
Title: Re: Return of the Jove
Post by: Lyn Farel on 17 Feb 2015, 17:12
While I can understand that in some circumstances the fact that the spectator/reader/watcher is omniscient and knows things that the characters do not, especially the whole plot, can prove enjoyable and a powerful tool for narrative sake, here I don't think it works well. I am currently reading a thriller IRL, and the author makes the same mistake : I already know everything from page 1, and am watching characters struggling to find the truth... It's a bit boring.

I think players were a lot more involved and enthusiastic in stuff like A'J were the mysteries were still to be discovered OOCly too. Without even speaking of obvious OOC/IC bleedovers with people magically pointing in the right direction with their characters from the beginning.
Title: Re: Return of the Jove
Post by: Aria Jenneth on 17 Feb 2015, 17:54
Lyn:

I think the "giving away the mystery" bit works best when the mystery is something really simple with huge implications.

Ever seen "Ju-On"? Its premise gets explained right at the start.

Ju-On is a curse left by one who died in the grip of a terrible rage. It haunts the places it knew in life. Those who encounter it become infected by it and die, and the curse spreads.

Simple. Direct. Horrifying. They start with that premise and stick to it (it's when they start varying from it, in the sequels, that it gets messy). The rest is an intimate examination of the consequences: a series of tragedies, lives touched by the curse, all hurtling, wittingly or not, towards oblivion. Nobody escapes.


The Other, on the other hand (ha) smacks of "Hey, guys! Look at this really neat plotline we've got going on that none of your characters are aware of! Isn't it cool?"

Or, alternatively:

"We've switched the regular Empress of the Amarr with an emergent artificial intelligence. Let's see if they notice!"
Title: Re: Return of the Jove
Post by: Louella Dougans on 18 Feb 2015, 00:12
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.

i like how everyone has suddenly completed a doctorate in relevant subjects, despite never having mentioned this before.

I'm sure there are Galnet PhD degrees your character can complete for a low enrollment and processing fee.

Maybe, but it's still a bit jarring when people announce having degrees and stuff that they completed several months or years previously, in subjects that didn't even exist before the expansion that introduced Thera in December.
Title: Re: Return of the Jove
Post by: Gwen Ikiryo on 18 Feb 2015, 01:10
I agree that this arc is pretty stale on CCPs part, and OOCly it's hard for me to get excited or really see it as meaningful. Though it's hard for me to do that with anything to do with this game recently.

However, I think that if one reaches the point when ones OOC exhaustion with CCPs plotting makes taking it seriously IC difficult or impossible for you - And this is a Serious Thing, ICly, even if we know out of context it's probably going nowhere amazing - You should probably step back from roleplaying, because being that jaded with the setting at such a underlying level means you're just going to kill what small amount of fun people trying are going to get out of it. I don't mean that in a judgemental way. It just doesn't help anything.
Title: Re: Return of the Jove
Post by: Aelisha on 18 Feb 2015, 03:05
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.

i like how everyone has suddenly completed a doctorate in relevant subjects, despite never having mentioned this before.

I'm sure there are Galnet PhD degrees your character can complete for a low enrollment and processing fee.

Maybe, but it's still a bit jarring when people announce having degrees and stuff that they completed several months or years previously, in subjects that didn't even exist before the expansion that introduced Thera in December.

Ignore them?

Its pretty hard to be an academic if no one takes your work seriously.
Title: Re: Return of the Jove
Post by: Lyn Farel on 18 Feb 2015, 06:56
Lyn:

I think the "giving away the mystery" bit works best when the mystery is something really simple with huge implications.

Ever seen "Ju-On"? Its premise gets explained right at the start.

Ju-On is a curse left by one who died in the grip of a terrible rage. It haunts the places it knew in life. Those who encounter it become infected by it and die, and the curse spreads.

Simple. Direct. Horrifying. They start with that premise and stick to it (it's when they start varying from it, in the sequels, that it gets messy). The rest is an intimate examination of the consequences: a series of tragedies, lives touched by the curse, all hurtling, wittingly or not, towards oblivion. Nobody escapes.


The Other, on the other hand (ha) smacks of "Hey, guys! Look at this really neat plotline we've got going on that none of your characters are aware of! Isn't it cool?"

Or, alternatively:

"We've switched the regular Empress of the Amarr with an emergent artificial intelligence. Let's see if they notice!"

Yes.

I haven't seen that movie. But another example that comes to mind is Hyperion (the novel). The huge revelation with the AIs and jump portals thingy that gets revealed late in the book was a colossal surprise to me. The author manages to tell it all in one single sentence of a few words.

I had to re-read it several times before grasping all the implications. Well maybe I was young so it might have impressed me more than it would now, but I still vividly remember it as impressing. If the author had written it like the Other and we knew everything about it from page 1, it would have been so meh in comparison...

I agree that this arc is pretty stale on CCPs part, and OOCly it's hard for me to get excited or really see it as meaningful. Though it's hard for me to do that with anything to do with this game recently.

However, I think that if one reaches the point when ones OOC exhaustion with CCPs plotting makes taking it seriously IC difficult or impossible for you - And this is a Serious Thing, ICly, even if we know out of context it's probably going nowhere amazing - You should probably step back from roleplaying, because being that jaded with the setting at such a underlying level means you're just going to kill what small amount of fun people trying are going to get out of it. I don't mean that in a judgemental way. It just doesn't help anything.

Personally i'm still enjoying it a bit : there is still the fun of the novelty and mystery and discovery to be had ICly, even if we know what it is OOCly. At least it creates RP content, and a certain IC emulsion that gives an atmosphere. No matter what will be the later negative implications of all of this... At least I can try to have fun right now.
Title: Re: Return of the Jove
Post by: Halcyon on 18 Feb 2015, 07:23
At least I can try to have fun right now.

This.
Who cares if it's going to be the next farmable thing? Who cares if this is all done before. Most things have been done before. If there's no value to it purely on that basis we might as well shut down most creative media. Have fun with what we've got and make some new rp from it.
Title: Re: Return of the Jove
Post by: Lyn Farel on 18 Feb 2015, 07:33
That's not what I mean. I care about all the shit that's already going out of it. But trying to get a bit of fun out of an incoming shitstorm is better than no fun at all. :/
Title: Re: Return of the Jove
Post by: Halcyon on 18 Feb 2015, 07:37
Lyn, I was agreeing with you
Title: Re: Return of the Jove
Post by: Aelisha on 18 Feb 2015, 07:37
Agreed with Halcyon and Lyn on the fun right now point.  Everything will be old, boring and algorithmically optimised in the future.  Dwelling on that eventuality the moment a new thing appears doesn't achieve much beyond making the new seem dull and progression seem superfluous in the face of grinding, depressing inevitability.  New is new, regardless of the fact it will become tired and old sooner or later.

We also might be overlooking the fact that CCP Affinity has heavily implied these new NPCs are a progression of the TALE AI that powers sleepers and Incursion rats.  Some have even mistaken them for actors (though they don't reply to you :p).  As the primary limiting factor of live events is man hours, effectively the multiplication of bums on seats and available hours per said bottom.  Replacing people with AI actors that can better multi-task and may even be objective driven, while using what real human assets you have to drive the plot dynamically (changing the objective/sub-goals of the TALE Ai session for example) is sensible and efficient asset management and may actually overcome the cost of storytelling issue CCP seems to have. 

The latter part of that is speculation of course, but it is heavily implied that they are at least making efforts towards providing a supporting system for dynamic NPCs which may be co-opted by CCP staffers and event managers to engage with us more so than ever before, while actually using less manpower to reach more players. 

As the goal of an event is to engage the community (and not the minority of roleplayers such as you and I to the exclusion of the majority), I believe that this is both a sensible and sustainable move, and would love to see where they go with this new paradigm.  AI that can be tweaked by 'expert hands' will potentially revolutionize digital storytelling, and I hope that CCP might be one of the first to truly showcase how artificially intelligent middle men can extend the reach of their community-facing projects. 

In the end it will become old, grey and as bitter/nostalgia inducing as everything else.  But it will be cool at the time, right?
Title: Re: Return of the Jove
Post by: Halcyon on 18 Feb 2015, 07:43
I was considering earlier that this AI could work its way into missions rats eventually too
Title: Re: Return of the Jove
Post by: Aelisha on 18 Feb 2015, 07:46
It could do, though eve is, at its core, an MMO and therefore will always have some farmable content to keep the market lubricant (ISK) flowing in just in case emergent or dynamic content systems fail to meet quota.  This is probably why Incursions will never change, or if they do, an alternative mechanic will step in to replace that particular faucet. 

Then again clever rats with higher bounties... That could sort a lot of problems while still being 'farmable' (though much more engaging). 
Title: Re: Return of the Jove
Post by: Halcyon on 18 Feb 2015, 07:55
Certain missions would require more careful thought if the named rat might warp off somewhere
Title: Re: Return of the Jove
Post by: Silas Vitalia on 18 Feb 2015, 10:04
I think more 'intelligent' NPCs are going to run into the limits of eve's combat mechanics pretty fast.

IE:  Combat in EVE has always been more about the planning, organizing, and strategy -before- the fight. By the time you are on field you've already got your ship fitted for 'x' specific sort of contingency and the die is mostly cast.  Combat in EVE is all about the setup to the fight, and not the lackluster game mechanics of the actual pew pew part.

Basically most encounters with NPCs (or pvpers) are decided before any shots are fired based on how eve's pew pew mechanics and preset ship fittings works. There are exceptions of coursea but 90% of the time you win or lose based on what you are fit for in damage, tanking, range, etc and what your opponant brings in the same regard.

I do see those new tech destroyers as an interesting ray of sunlight on that department though, allowing much more dynamic shifting of ship abilities for a changing situation. 

Having more gameplay that is about adjusting on the fly to a dynamic foe rather than leaving field to refit and counter a specific threat is perhaps a good way forward.


Title: Re: Return of the Jove
Post by: Gottii on 18 Feb 2015, 14:25
Everything Silas just said.

He's smart yo.
Title: Re: Return of the Jove
Post by: Veiki on 18 Feb 2015, 16:47
Well it looks like the sky is falling, again.

IGS forecast for the next few months: Histrionics and calls for everyone to drop everything ever to combat the Reapers.

Drifters then become the new PvE LP/loot pinata content. Normalcy returned.

i like how everyone has suddenly completed a doctorate in relevant subjects, despite never having mentioned this before.

I'm sure there are Galnet PhD degrees your character can complete for a low enrollment and processing fee.

Maybe, but it's still a bit jarring when people announce having degrees and stuff that they completed several months or years previously, in subjects that didn't even exist before the expansion that introduced Thera in December.

I'd say it's normal and expected for people to say their characters have some sudden connection to new events run by CCP. It's the same as when Incursions first came out and then there were all these characters suddenly loyal to Sansha's Nation all along the whole time. Once CCP wound down the Incursion arc they all seem to have disappeared.
Title: Re: Return of the Jove
Post by: Katrina Oniseki on 18 Feb 2015, 19:46
I think more 'intelligent' NPCs are going to run into the limits of eve's combat mechanics pretty fast.

IE:  Combat in EVE has always been more about the planning, organizing, and strategy -before- the fight. By the time you are on field you've already got your ship fitted for 'x' specific sort of contingency and the die is mostly cast.  Combat in EVE is all about the setup to the fight, and not the lackluster game mechanics of the actual pew pew part.

Basically most encounters with NPCs (or pvpers) are decided before any shots are fired based on how eve's pew pew mechanics and preset ship fittings works. There are exceptions of coursea but 90% of the time you win or lose based on what you are fit for in damage, tanking, range, etc and what your opponant brings in the same regard.

I do see those new tech destroyers as an interesting ray of sunlight on that department though, allowing much more dynamic shifting of ship abilities for a changing situation. 

Having more gameplay that is about adjusting on the fly to a dynamic foe rather than leaving field to refit and counter a specific threat is perhaps a good way forward.

Intelligent NPCs can get around those limits by simply being coded in a way that allows them whatever tools they need to do the job. There's nothing really stopping CCP from creating an NPC that can effectively make use of almost any function modules currently give us as players, without limit or "prefitting". Drifter needs more cap? Recharge cap. It's not like they have to choose to fit a rig before the fight.

The reality is that "Intelligent NPCs" would really just be "overpowered" NPCs, far beyond anything we can fly, simply because they aren't us.
Title: Re: Return of the Jove
Post by: Silas Vitalia on 18 Feb 2015, 20:37
I think more 'intelligent' NPCs are going to run into the limits of eve's combat mechanics pretty fast.

IE:  Combat in EVE has always been more about the planning, organizing, and strategy -before- the fight. By the time you are on field you've already got your ship fitted for 'x' specific sort of contingency and the die is mostly cast.  Combat in EVE is all about the setup to the fight, and not the lackluster game mechanics of the actual pew pew part.

Basically most encounters with NPCs (or pvpers) are decided before any shots are fired based on how eve's pew pew mechanics and preset ship fittings works. There are exceptions of coursea but 90% of the time you win or lose based on what you are fit for in damage, tanking, range, etc and what your opponant brings in the same regard.

I do see those new tech destroyers as an interesting ray of sunlight on that department though, allowing much more dynamic shifting of ship abilities for a changing situation. 

Having more gameplay that is about adjusting on the fly to a dynamic foe rather than leaving field to refit and counter a specific threat is perhaps a good way forward.

Intelligent NPCs can get around those limits by simply being coded in a way that allows them whatever tools they need to do the job. There's nothing really stopping CCP from creating an NPC that can effectively make use of almost any function modules currently give us as players, without limit or "prefitting". Drifter needs more cap? Recharge cap. It's not like they have to choose to fit a rig before the fight.

The reality is that "Intelligent NPCs" would really just be "overpowered" NPCs, far beyond anything we can fly, simply because they aren't us.

Yes I probably said my thing wrong, I meant more that smarter NPCs will quickly reach the limits of what you as players can deal with, based on current limitations of eve's pvp gameplay mechanics.
Title: Re: Return of the Jove
Post by: Aelisha on 19 Feb 2015, 06:13
So long as a human is in control of a given event, I think that is both very true and alright, Silas.  The NPCs may stretch the limits of what is achievable with current PvP mechanics, but it is the application of them that can solve that problem, more so than tamping down on their cleverness. 

To be honest its about time we asp layers had our abilities tested by CCP as well as each other :P. 

Good points all round though guys - lets keep this rolling.
Title: Re: Return of the Jove
Post by: Jandice Ymladris on 21 Feb 2015, 02:13
There's a way to make them more challenging, without making them overpowered. On 1 vs 1, humans always win in the long run. It gets different with small groups.

Take by example if Drifters appeared in groups of 3 that cooperate. Now add that there's 3 different types of Drifter ships.
One is the Artemis, a dps-focused battleship, second would be the Apollo, with the ability of remote logistics along with dps and third would be the Strategos, a Drifter that has command ship bonuses along with dps (with stackable command bonuses, for below idea).

Now if you make the groups of 3 be a random composition of these ships, you could get some interesting & challenging groups, from a triangle-repping Apollo trio, to a group of one of each. As you don't know what you face in advance without scouting ahead, you'll either need more flexible ships, or carry around a variety of modules & ships.
This would be enat, in combination with their 30 minute cycle they exhibit with their wormholes (they enter & leave roughly every 30 minutes, could be fun if it changes group composition every 30 minutes, giving players little time to prepare.
Title: Re: Return of the Jove
Post by: Lyn Farel on 21 Feb 2015, 03:26
It would even  be better if you don't know what they do before you actually fight them, be it an Artemis, Appolo or otherwise.
Title: Re: Return of the Jove
Post by: Samira Kernher on 23 Feb 2015, 10:20
Huh. So we've got news developments, the Scope videos are back, and now Interstellar Correspondents again.

Maybe CCP actually does want to make lore development a thing again.
Title: Re: Return of the Jove
Post by: Katrina Oniseki on 23 Feb 2015, 10:25
Stop jinxing it.
Title: Re: Return of the Jove
Post by: kalaratiri on 23 Feb 2015, 11:57
CCP Seagull has said several times that she loves Eve's lore and wants to make it more of a focus for the game going forward.
Title: Re: Return of the Jove
Post by: Jennifer Starfall on 23 Feb 2015, 13:47
What's the best way to get an event covered by the ISD? Ideally, I'd like for the Seyllin Conference to show up in the Game World News.

Oh, and miss you in game, Sami.
Title: Re: Return of the Jove
Post by: Louella Dougans on 23 Feb 2015, 13:49
there's an email address, but i don't remember it offhand.

there used to be a thing to submit news stories, but they broke it in a website update, and that was a couple years ago, and I don't know if they've put in a replacement mechanism

try a petition, maybe you'll get an answer
Title: Re: Return of the Jove
Post by: Lyn Farel on 23 Feb 2015, 13:54
CCP Seagull has said several times that she loves Eve's lore and wants to make it more of a focus for the game going forward.

What kind of decision power has CCP Seagull ?
Title: Re: Return of the Jove
Post by: Nissui on 23 Feb 2015, 14:11
What's the best way to get an event covered by the ISD? Ideally, I'd like for the Seyllin Conference to show up in the Game World News.

ISD appear to ignore mails by and large. Perhaps a tweet @ Falcon?

What kind of decision power has CCP Seagull ?

I suspect slightly less than the suits who say, "engagements and losses with huge numbers are the real narrative and are what drive new subs".
Title: Re: Return of the Jove
Post by: kalaratiri on 23 Feb 2015, 15:56
CCP Seagull has said several times that she loves Eve's lore and wants to make it more of a focus for the game going forward.

What kind of decision power has CCP Seagull ?

Um..

Lots?

She's the Executive Producer for Eve. She is literally steering the game at the moment.

Quote
CCP Seagull here. Today I am humbled and excited to tell you that I am taking on the job of Executive Producer for EVE Online. This means that my responsibilities have extended from navigating CCP’s development efforts to encompass the whole EVE project - the full overall direction.
Title: Re: Return of the Jove
Post by: Lyn Farel on 23 Feb 2015, 17:17
Ok !
Title: Re: Return of the Jove
Post by: Anyanka Funk on 28 Feb 2015, 21:37
So my corp(cult)mate, Seekoei, was probe scanning in highsec and probed out some drifter thing and the drifter came at her and blew her. https://cultofthelash.zkillboard.com/kill/44935223/ (https://cultofthelash.zkillboard.com/kill/44935223/). So drifter just attacked for no reason and it came up on our killboard like a CONCORD kill.  :cry:
Title: Re: Return of the Jove
Post by: Ibrahim Tash-Murkon on 28 Feb 2015, 21:53
So my corp(cult)mate, Seekoei, was probe scanning in highsec and probed out some drifter thing and the drifter came at her and blew her. https://cultofthelash.zkillboard.com/kill/44935223/ (https://cultofthelash.zkillboard.com/kill/44935223/). So drifter just attacked for no reason and it came up on our killboard like a CONCORD kill.  :cry:

Drifter Battleships will engage when not aggressed if ships get to close to the wormhole or, possibly, if they just hang around too long. Also, not sure if this has been posted yet but there's a video (https://www.youtube.com/watch?v=KKXFBTJZZJ0 (https://www.youtube.com/watch?v=KKXFBTJZZJ0)) of an Unidentified Structure blowing up/coming apart which, I think, comes from SiSi assets.
Title: Re: Return of the Jove
Post by: kalaratiri on 03 Mar 2015, 10:58
Taken from today's Sov devblog:

Quote
Recently mysterious new ships have been spotted all across New Eden, sporting advanced technology unlike anything seen before. Exploring the recovered wreckage of these Drifter battleships, researchers are already starting to make startling breakthroughs in the field of mind-machine interfacing.

One of the first results of these breakthroughs is a new module that enables capsuleers to directly interface with the computer systems governing certain structures, bypassing the need for abstracted hacking interfaces.

LET ME PLUG IT INTO MY BRAIN
Title: Re: Return of the Jove
Post by: Samira Kernher on 03 Mar 2015, 11:26
Don't plug it into your brain.
Title: Re: Return of the Jove
Post by: Gwen Ikiryo on 03 Mar 2015, 11:29
If Eve has one lesson in it's narrative, it's that if you find any weird ancient space cybercrap, you should stick that shit straight into your brain ASAP, no questions.
Title: Re: Return of the Jove
Post by: Anskek on 03 Mar 2015, 11:34
If Eve has one lesson in it's narrative, it's that if you find any weird ancient space cybercrap, you should stick that shit straight into your brain ASAP, no questions.
FOR SCIENCE
Title: Re: Return of the Jove
Post by: Ibrahim Tash-Murkon on 03 Mar 2015, 17:25
Plugging weird new tech into your skull in Eve is like reading a mysterious old book in Call of Cthulhu. It is a must.
Title: Re: Return of the Jove
Post by: Rin Valador on 03 Mar 2015, 17:30
Don't plug it into your brain.

But Sami I want to be like the cool kids too! TT_TT PWEESE!?!
Title: Re: Return of the Jove
Post by: Aria Jenneth on 03 Mar 2015, 18:32
Plugging weird new tech into your skull in Eve is like reading a mysterious old book in Call of Cthulhu. It is a must.
Even if it does end up filleting your mind and serving it up on a platter, lightly seared, with a side of jellied soul.

... Good parallel. 
Title: Re: Return of the Jove
Post by: Alain Colcer on 03 Mar 2015, 19:06
soon we will all be painting dust 514 in red on the walls without even noticing....right?
Title: Re: Return of the Jove
Post by: Nissui on 03 Mar 2015, 19:30
soon we will all be painting dust 514 in red on the walls without even noticing....right?

[spoiler](http://t5.rbxcdn.com/147c6576d23a420c806c65697427ef15)[/spoiler]
Title: Re: Return of the Jove
Post by: Ghost Hunter on 05 Mar 2015, 20:20
Man, when we plug strange technology into people's heads, suddenly we're the terrorists and nightmares from beyond the pale.

But the second these jovian assholes show up again everyone just lines up and shaves their heads ...

discrimination, I say.
Title: Re: Return of the Jove
Post by: Jekaterine on 06 Mar 2015, 09:15
Man, when we plug strange technology into people's heads, suddenly we're the terrorists and nightmares from beyond the pale.

But the second these jovian assholes show up again everyone just lines up and shaves their heads ...

discrimination, I say.

I'd say it's the dichotomy between "1984" and "Brave new world"
Title: Re: Return of the Jove
Post by: Elmund Egivand on 06 Mar 2015, 09:39
I am seeing the potential for cyberpunk here.
Title: Re: Return of the Jove
Post by: Synthia on 06 Mar 2015, 10:28
Taken from today's Sov devblog:

Quote
Recently mysterious new ships have been spotted all across New Eden, sporting advanced technology unlike anything seen before. Exploring the recovered wreckage of these Drifter battleships, researchers are already starting to make startling breakthroughs in the field of mind-machine interfacing.

One of the first results of these breakthroughs is a new module that enables capsuleers to directly interface with the computer systems governing certain structures, bypassing the need for abstracted hacking interfaces.

LET ME PLUG IT INTO MY BRAIN

https://forums.eveonline.com/default.aspx?g=posts&m=5493045#post5493045
Title: Re: Return of the Jove
Post by: kalaratiri on 06 Mar 2015, 11:56
I had that exact post in mind Synthia  :D

[spoiler]In mind.. get it?  :lol:[/spoiler]