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General Discussion => General Non-RP EVE Discussion => Topic started by: kalaratiri on 16 Jan 2013, 15:33

Title: December 2012: CSM Minutes
Post by: kalaratiri on 16 Jan 2013, 15:33
http://community.eveonline.com/devblog.asp?a=blog&nbid=74210

Here you go girls and boys, enjoy. All 113 pages :D
Title: Re: December 2012: CSM Minutes
Post by: Saede Riordan on 16 Jan 2013, 18:50
finally.

Lets see what they have for us this time.
Title: Re: December 2012: CSM Minutes
Post by: Ghost Hunter on 16 Jan 2013, 18:58
I am amused at the fear and apprehension displayed at the idea of NPCs actually being something of a threat.
Title: Re: December 2012: CSM Minutes
Post by: DeadRow on 16 Jan 2013, 20:11
Eh
Title: Re: December 2012: CSM Minutes
Post by: orange on 17 Jan 2013, 00:34
Quote
Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It
would, however, only affect the group of people who manage POSes. Focusing that amount of time and
effort on some small singular aspect of the game and delivering only that “is what will kill the business”.

Statements like this frustrate me a little bit - both as a POS manager and Corp CEO.

The majority of players are not POS managers (but I basically have a corp of them  :twisted: ), but a substantial number of players benefit from the efforts of POS managers (who are likely also doing other things).

So, extending this idea, only a small group of people manage corporations, but streamlining their tools and making them more useful would allow them to focus their game time on keeping other players interested in the game.
Title: Re: December 2012: CSM Minutes
Post by: Saede Riordan on 17 Jan 2013, 01:09
Still reading, but yeah, I'm a bit >_< about that too Orange.
Title: Re: December 2012: CSM Minutes
Post by: Techie Kanenald on 17 Jan 2013, 06:56
You know, I hope they're not blowing smoke up my ass, 'cause from what I've read of top-down goals so far....it's kinda exciting.

If they can implement this, I -might- wanna come back for null-sec >.> >.>
Title: Re: December 2012: CSM Minutes
Post by: Horatius Caul on 17 Jan 2013, 08:15
If they want to focus on helping "instigators and enablers" and decide to do so by not fixing starbases, I think CCP could use another little restructuring.

 :psyccp:
Title: Re: December 2012: CSM Minutes
Post by: Seriphyn on 17 Jan 2013, 08:54
They might even draw more people into POS managing if they reform it! I know I would be interested if it was as described in Fanfest.
Title: Re: December 2012: CSM Minutes
Post by: Saede Riordan on 17 Jan 2013, 09:00
Yeah, from what they said before, they wanted to make POSes something for everyone, where everyone had their own POS of varying sizes and functionalities, allowing all sorts of fun things like mobile cynoing bases, automated mining and refining stations, cloaking raider bases, etc. I thought the idea was to make the POS not just for POS managers.
Title: Re: December 2012: CSM Minutes
Post by: Myyona on 17 Jan 2013, 09:05
I actually think I am getting what CCP are trying to do and I hope they can pull it through.

Regarding the POS rework, I think it is the usual case of everybody agreeing that something is wrong, but the moment you ask people to specify faults and what is missing, nobody agrees. My needs and what I want for improvements for running a POS in high sec are vastly different to zero sec and wormhole space. And as so, the implementation possibilities are also plentiful. A few examples; how should the POS shield work, should POS be located in deadspace pockets with multiple 'rooms', should POS contain astro farms, connect with planets and so on and so on.

No, maybe this "having a theme" thing is a good idea and, more importantly, thinking about how new design and features have value for as many people as possible doing different play styles. Sure, having a refinery in deep space is good if you are a miner, but could something be added to make that feature interact and engage other play styles?

I do not read that modular POS is off the drawing board completely, but CCP recognizes that simply changing POS without any firm vision is likely to end up with a poor result. And that those who do not give a damn about POS management are also is being taken into consideration for feature planning is a plus in my book. Previously, new expansion tended to have features that either would be something right down my alley or something that would hardly affect me at all and consequently not add to my game experience.

Personally I would like CCP to acknowledge POS as EVE version of 'Player Housing' and open its usefulness up to as many people as possible.
Title: Re: December 2012: CSM Minutes
Post by: Saede Riordan on 17 Jan 2013, 09:41
Marcus requested I link this thread (https://forums.eveonline.com/default.aspx?g=posts&t=194625) here. Seems relevant.
Title: Re: December 2012: CSM Minutes
Post by: Laerise [PIE] on 17 Jan 2013, 09:42
\o/ More live events. Now they only need to get away from the anti amarr bias and burn pator  :D
Title: Re: December 2012: CSM Minutes
Post by: Pieter Tuulinen on 17 Jan 2013, 11:38
I'm about halfway through. Just read the Faction War bit and rolled my eyes at bittervet grumbling caused by younger pilots in cheapfit frigs being able to escape facerape fit faction ships like Drams and Daredevils.

What's next? Taking away d-scan? Making it so that you must be within faction or officer module long-point range from the beacon in order to decrement the timer? Maybe they'd like it set up so that my condor just explodes the moment a ship that cost more than 100 million isk enters the plex?
Title: Re: December 2012: CSM Minutes
Post by: Alain Colcer on 17 Jan 2013, 12:01
it is kinda sad the CSM are asking CCP to "correct" player behavior in several cases, stick and carrot sort of thing to promote only the "right" gameplay style....

Specially when talking about SuperCaps, FW and missions.


The other sections were ok, but the whole reading feltl a little like this CSM ran out of clear and concise arguments about goals and just started throwing design ideas to CCP.
Title: Re: December 2012: CSM Minutes
Post by: Lyn Farel on 17 Jan 2013, 14:04
CSM should be reminded why they are elected.

To give feedback, like a game tester gives feedback to a company about their games (because they do not obviously have thousands of monkeys to test it constantly).

Not to do the job of the gamedesigners themselves, where they obviously do not know a bit about gamedesign.
Title: Re: December 2012: CSM Minutes
Post by: Myyona on 17 Jan 2013, 15:25
I think this statement "Unifex reminded the CSM once again that this group, the lurking single players who are already
subscribed, are the majority of characters on Tranquility" should written on a paper and put in front of every CSM member as a constant reminder.

It is a bit bad that the majority group will never have a representation in the CSM, but such is the nature of the beast. :| Though, I could be without the constant snarking remarks from both CSM members and CCP that this group isdoingitwrong.
Title: Re: December 2012: CSM Minutes
Post by: Tiberious Thessalonia on 17 Jan 2013, 15:27
The majority group, in this case, is the unengaged group.  By and large they are "lurkers" because they do not want to play this game with other people, in which case I really question the idea that CCP should be catering this multiplayer game to them.  They lack representation on the CSM because they do not vote for the CSM, and when they do, they do not do it in an organized fashion, because they are disengaged.
Title: Re: December 2012: CSM Minutes
Post by: Myyona on 17 Jan 2013, 15:38
Yes, it is rather obvious why they cannot have representation in the CSM. At least Unifex acknowledge they exist, and CCP financial department probably do too, so they will not be completely ignored.

I refuse to acknowledge that a certain level of socialization or interaction with other players are required before you "matter" in the EVE Universe; anybody who has ever logged in has participated in the shared game in my book.
Title: Re: December 2012: CSM Minutes
Post by: Tiberious Thessalonia on 17 Jan 2013, 15:41
It certainly matters as to whether you can have a voice on the CSM or not, and it also matters in that people who are not engaged are likely to continue to play (or not) regardless of features, until you touch the one or two things they are doing.

Also, if your only interaction with the wider community of EVE is to buy your Caldari Navy Raven, fittings, and ammo, and then do missions for the rest of your life, your impact is so minimal as to be non-existent.
Title: Re: December 2012: CSM Minutes
Post by: Myyona on 17 Jan 2013, 16:04
Also, if your only interaction with the wider community of EVE is to buy your Caldari Navy Raven, fittings, and ammo, and then do missions for the rest of your life, your impact is so minimal as to be non-existent.
Impact of the individual should not be a measure if CCP should allocate resources to support/improve a certain play style. Especially as the single individual might have a low impact but accumulated it matters greatly for everybody (ex. the ISK inflation).
Title: Re: December 2012: CSM Minutes
Post by: Saede Riordan on 17 Jan 2013, 16:08
Yes, it is rather obvious why they cannot have representation in the CSM. At least Unifex acknowledge they exist, and CCP financial department probably do too, so they will not be completely ignored.

I refuse to acknowledge that a certain level of socialization or interaction with other players are required before you "matter" in the EVE Universe; anybody who has ever logged in has participated in the shared game in my book.

You have to remember. As a game, eve absolutely bites. It has a terrible UI, lackluster mechanics, horrible player direction, and overall would probably be the most unfun RPG on the planet if it existed as an RPG. What makes EVE Good isn't the game, its the players, its the community, its the crazy emergent gameplay that comes along when people do something unexpected. If the height of your EVE career is to sit and mine rocks and not interact with anyone, then why don't you just go play farmville or Sim City or something that provides deeper gameplay for the same level of action? EVE is a game about interacting with people and those players who chose not to interact aren't going to matter when it comes right down to it.
Title: Re: December 2012: CSM Minutes
Post by: Myyona on 17 Jan 2013, 16:20
Miners who get suicide ganked do also interact...

What I am opposing against is the (sadly) common sentiment that the miner chewing rocks is somehow less worth/important than the suicide ganker. If somebody wants to pay for a subscription and spend his time mining, then by all means let him do that. And there is no reason why his field of gameplay should be neglected for any other, especially not when there is many miners like him around.

This is what I like about the new stance of CCP; they appear to want to evaluate features on how much value they have for all players and not just the subsection the feature is aimed at. Of course, not all players carry the same weight, but at least they are being taken into consideration.

Btw. here is a story: I once mined ore deep within the Amarr FW zone. I turned all that ore into a wide range of frigates, destroyers, weaponry and ammunition in an location that otherwise was devoid of stock and sold plentiful. A one point I stopped because... mining is boring. I might not have chatted or socialized with many (if any) during my time there, but one could speculate on the impact of my actions. Maybe the Amarr militia would have been doing better if mining was not so boring. :)