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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Saede Riordan on 08 Apr 2011, 17:04

Title: The Part Where We Play The Devils
Post by: Saede Riordan on 08 Apr 2011, 17:04
Hi Everyone!

For the past 4 weeks or so, Shintoko and I have been rebuilding Risen Angels around an idea. That idea is to have a corp driven entirely by roleplay. Yes, this has been done before, but we're trying to push it further then its been pushed before, making OOC as incidental as possible. Everything we do, all the shenanigans we incite, all the messes we make, happen in character.

However, we are quickly finding out that we're having trouble driving the corporation forward using this footing, since our characters are less inclined to push things. Therefore, this is a general offer and callout.

Does your story arc need an Ally? A Villain?
Does your campaign need help? or an enemy to make it interesting?
Do you need a nemesis? A friend?

We can do it. We want to do it. We want combat, and Roleplay, and epic shenanigans.
This is a free service, there is no contractual obligation, and its purely to encourage roleplay.
If you're interested...speak up.
Title: Re: The Part Where We Play The Devils
Post by: Mizhara on 08 Apr 2011, 18:07
I'd love to help, but yeah... I can't for the life of me see what use I can have for a pack of Angels. Sorry.
Title: Re: The Part Where We Play The Devils
Post by: Ulphus on 09 Apr 2011, 00:20
Quote
However, we are quickly finding out that we're having trouble driving the corporation forward using this footing, since our characters are less inclined to push things.

I think if you're going to run a corp IC, then I think you need to have characters that would be able to successfully run a corp IC. That might mean gradually changing your characters to be the sorts of people who can do that, or potentially hiring a "Chief Operations Officer" who can do that for you (either an alt, or another player) to do that day to day pushing.
Title: Re: The Part Where We Play The Devils
Post by: Mathra Hiede on 09 Apr 2011, 03:36
If you are honestly interested.

I may be in contact, if I can find the time.... :RL: is being a pain and teh story arc I am building keeps getting put on the backburner.
Title: Re: The Part Where We Play The Devils
Post by: Saede Riordan on 09 Apr 2011, 06:52
Quote
However, we are quickly finding out that we're having trouble driving the corporation forward using this footing, since our characters are less inclined to push things.

I think if you're going to run a corp IC, then I think you need to have characters that would be able to successfully run a corp IC. That might mean gradually changing your characters to be the sorts of people who can do that, or potentially hiring a "Chief Operations Officer" who can do that for you (either an alt, or another player) to do that day to day pushing.

Eh, the characters are capable of it, however, they're also slightly strapped for things to do without orders from curse. Since we had sort of wanted to avoid moustache twirling evil for the sake of evil characters. There are some things we can do using our character's RP, however, I'm holding off on pushing those arcs forward until certain things happen IC.
Title: Re: The Part Where We Play The Devils
Post by: Graelyn on 09 Apr 2011, 07:59
Damn, this would have been really useful for me a few months ago.  :|

I'll definitely keep it in mind.
Title: Re: The Part Where We Play The Devils
Post by: Krychton on 09 Apr 2011, 08:48
Interesting, might hit you up on that in the future.

Good luck!
Title: Re: The Part Where We Play The Devils
Post by: Medarr on 09 Apr 2011, 11:08
Intresting, i'll keep this in mind. Sadly atm i cant enter highsec due to previous errr shenanigans  ;)
Title: Re: The Part Where We Play The Devils
Post by: Borza on 09 Apr 2011, 12:34
U'K are more than happy to kill pilots associated with those slave-trading race-traitor angel scum. Your kind is just in fairly short supply.

We hang around in Paradise constellation these days. If you stop by some time we can give you a fight vs people who hate your guts IC ;)
Title: Re: The Part Where We Play The Devils
Post by: Hamish Grayson on 16 May 2011, 09:17
CAIN is interested in trading blows with an RP group after ATIX.
Title: Re: The Part Where We Play The Devils
Post by: Silas Vitalia on 16 May 2011, 11:31
As we've had tentative dealings with Angel groups in the past, let us know if you'd like to work out some small contracts for 'human capital' you could take possession of in our space and perhaps smuggle out elsewhere *shrug* would certainly peeve plenty of folks if you were interested. Would be happy to coordinate an IGS statement saying we are giving you a lucrative contract for taking our new captives to market in other regions, etc.

Title: Re: The Part Where We Play The Devils
Post by: Vincent Pryce on 16 May 2011, 16:22
Silas, that is a wicked cool idea.  8)
Title: Re: The Part Where We Play The Devils
Post by: Saede Riordan on 16 May 2011, 17:44
It is, I'm mentally working out the details right now actually.

Is it still possible to smuggle slaves into Federation or Minmatar space?
Title: Re: The Part Where We Play The Devils
Post by: Saikoyu on 16 May 2011, 17:50
You can't use the Orca trick anymore so I have been told, so I think you are back to blind luck or using a scout to get past customs.  Not sure if cloaking could work, I was always under the impression that customs insta-scans you for stuff like that. 
Title: Re: The Part Where We Play The Devils
Post by: Ulphus on 16 May 2011, 18:23
I have used a covops and a blockade runner to smuggle rescued slaves into and around the republic.

As it was explained to me, the customs ships have to actually lock you to get a scan on you, so if you aren't there long enough to be scanned, you don't get caught.

I've heard of some people smuggling in interceptors, but I've never tried it.
Title: Re: The Part Where We Play The Devils
Post by: Louella Dougans on 17 May 2011, 10:50
Elite slaves can be moved with no consequences. (Customs will give a ticket and a fine of 0.00 ISK however). Slaves proper will have penalties and fines.

Customs catches interceptors.

They can also ticket you AFTER you have activated the stargate and are in the middle of session changing into the new star system, which may on occasion catch covops and blockade runners, as they have to decloak to jump.

Customs abilities seem to vary with each patch, it is a gamble as to what works.
Title: Re: The Part Where We Play The Devils
Post by: Saede Riordan on 17 May 2011, 11:06
but you can see them in space, and they aren't always there. Do they instaspawn or could you just keep watch of a gate with a scout and slip through when customs are gone?
Title: Re: The Part Where We Play The Devils
Post by: Louella Dougans on 17 May 2011, 11:17
if they're at a gate, they'll appear at downtime and stay there all day. Not sure if their pattern varies, i.e. one day they are there, the next not.