I tend to think that in general, we're in dangerous territory with capsuleers and their relative power/importance. This chron, and more specifically the reaction to it, serves to highlight the obvious dangers.
When Eve started, we were just pilots of spaceships. We had a certain edge over the normals in space, sure, but that was about it. We were captains of spaceships just trying to make our way in life. We couldn't make that much impact, and our place in the world made sense. If we got too uppity, CONCORD would smack us down.
OK, so CONCORD has always been a bit of an immersion-breaker, but we could deal with that as long as it wasn't dwelt on too much. Wave your hand, shrug and carry on.
Now, with the pod-pilot being consistently portrayed as near-godlike in terms of power and influence, I think we have a potential problem. I think it's a mistake conceptually to let pilots dick around with planets that are owned by the Empire factions. It doesn't make sense.
Once you start to say that people have all this power, then all the other ways that we can't actually exercise that supposed power start to become really noticeable. All those cracks that were papered over are suddenly gaping wide. Why can't we just blow up stations and gates with our cap ships? Why are CONCORD able to instantly spawn in numbers next to us when we can't do the same? Why can't we declare war on CONCORD and take them down? Why can't we simply overthrow whichever faction we please? Why can't we destroy gate guns? Why doesn't the security status change when a "safe" system is clearly dangerous? Why do thousands of enemies appear hourly in "safe" systems? Why can't I take ownership of Jita and everything in it? Why can't I bombard Dam Torsad from orbit and consequences be damned?
The biggest crack of all? Pod pilots themselves. They make no sense. Why would anyone create schools and fund the training of capsuleers at great expense and simply turn them loose? Who would hand over almost unlimited power to people with no return on that investment at all? Why would you set out to create a group of people that could threaten your planets?
The original game was essentially an Elite clone, and its design choices reflect that. I'm sure that the Empire-building options will please a lot of people, but because this is being bolted on piece-by-piece as an afterthought, it means that a lot of things no longer make much sense. If Eve had been built from the ground up as a territorial strategic sort of game, then mechanics and supporting backstory would have been very different from the outset. The worry for me is that the original vision for Eve, which was a strong one, is steadily being diluted by the enthusiastic newcomers who are all trying to make their own mark on the game.