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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Ken on 31 Oct 2011, 14:39

Title: MechWarrior MMO
Post by: Ken on 31 Oct 2011, 14:39
They had me at "PC exclusive".  What do you think about this little number (http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/) as some fresh soil for RP?

http://mwomercs.com/
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 31 Oct 2011, 15:26
I approve of Battletech in all forms. Currently dink around in MWLL and simulated TT from time to time. Do wonder what this'll do to the former though.
Title: Re: MechWarrior MMO
Post by: lallara zhuul on 31 Oct 2011, 15:42
Sounds good.

Four is a good number.
Title: Re: MechWarrior MMO
Post by: Saikoyu on 31 Oct 2011, 15:53
I just went to a very happy place.  A happy place with puppies and kittens, and 100 ton mechs equipped with missiles and autocannnons.

Sai will be there, and if I can, will be with the Wolves or Jade Falcons once again.  Who had better have Mad Cats.

Title: Re: MechWarrior MMO
Post by: Ken on 31 Oct 2011, 16:24
Sai will be there, and if I can, will be with the Wolves or Jade Falcons once again.

No doubt that's one place they'll go with follow-on expansions. 

Looks like things will start off with players taking on the role of mercs working for the five major powers of the Inner Sphere.  With the persistence and parallel timelines (similar to what we have in EVE), we'll get to watch Operation Revival take place in real time...

2012 = 3049
Title: Re: MechWarrior MMO
Post by: lallara zhuul on 31 Oct 2011, 16:50
The clan stuff pretty broke the setting, after that it turned into a spiral of Tech coming out of the woodwork.

I think the last time I checked there was roughly human sized mechs with weapons comparable to the regular mech ones.
Title: Re: MechWarrior MMO
Post by: Mithfindel on 31 Oct 2011, 16:55
I was going to bed, then checked Twitter on the phone and went all "the holiest of fucks". Mechwarrior Online, free-to-play, and sim style. As I somewhat prefer 3025, a shame about picking a later, but I guess it allows more toys to play with. May help with any problems they might have with the Unseen. (I sure hope WHMs and BLRs will be in!)

Luckily, I doubt ProtoMechs and battle armour are going to be in the game. (And no, ProtoMechs are neither human-sized or having weapons compared to real 'Mechs, perhaps except some old lights. Haven't followed the Jihad/Batshit Insane plot and newest things, though, and the Dark Age reboot is hopefully forgotten.)
Title: Re: MechWarrior MMO
Post by: Esna Pitoojee on 31 Oct 2011, 17:13
FTP? Check.

Mechwarrior? Check.

No game-altering items to be bought with the real money? Check.

Competative conquest mode? CHECKCHECKCHECK.
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 31 Oct 2011, 17:15
So this might have just put me in a fantastically better mood after a shitty day at work.
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 31 Oct 2011, 19:49
 :eek:    :D   :cube:
Title: Re: MechWarrior MMO
Post by: Gottii on 31 Oct 2011, 20:05
You have my Brutor battleaxe!
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 31 Oct 2011, 22:19
It's interesting that they're going to be running the game in real time. I wonder how they're going to handle travel between planets? Slow and Boring are pretty much the hallmarks of interstellar travel in the Battletech universe.
Title: Re: MechWarrior MMO
Post by: Ghost Hunter on 01 Nov 2011, 00:02
dear master sansha,

all i want to do for MWO is abuse Novacats with 6x ERPPCs and enough heatsinks to stop me from exploding from my own alpha strike.

Although judging by the Inner Sphere tech that won't happen
Title: Re: MechWarrior MMO
Post by: lallara zhuul on 01 Nov 2011, 02:57
The travel is actually instantaneous.

It is the downtime when you have to recharge the batteries on the jumpship that makes it slow.
Title: Re: MechWarrior MMO
Post by: Mithfindel on 01 Nov 2011, 03:15
Not to count burning to planets, specially if you don't use pirate points. But I assume we'll just get instant jumps or severely reduced travel time. Of course, having longer campaigns on a single planet would be ideal, so that interstellar travel would be faded kind of into the background. So while you are campaigning, your jumpship recharges (well, the jumpship of the Great House that hired you). And then jump to the next world after the ownership of this one is decided.

http://mwomercs.com/support#faq (http://mwomercs.com/support#faq)
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 01 Nov 2011, 05:20
It's not like travel is gonna be a feature. It'll be more like World of Tanks than Eve.

The time chosen (3049) is definitely interesting and since it seems players won't be playing the Clans, it looks like it might have a big PvE component.  Actually... where does it say anything about PvP? Hmm.

No melee combat and only 3 'Mechs listed currently? That's a bit WTF, too. At least they can keep on adding 'Mechs, but the initial number being 3 seems to suggest that we aren't going to be seeing a large amount... which would be disappointing.

Overall feelings about MWO? About bloody time.
Title: Re: MechWarrior MMO
Post by: Saikoyu on 01 Nov 2011, 07:08
Melee combat in Mechwarrior is ramming or Death From Above (bar silly things like the hatchman), and in 3049, did anyone have jump jets?  Jenner maybe.  Honestly I've never played with pre-clan tech. 

And I would say its almost certain there will be more mechs when they launch.  Maybe not many, because there aren't that many mechs offically in the 3049 time frame last I checked.  But there will be enough I think.

What I wonder is if they will add the LAM mechs to this, considering they are now offical again, and have new designs that won't get they sued again.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 01 Nov 2011, 08:07
Melee combat in Mechwarrior is ramming or Death From Above (bar silly things like the hatchman), and in 3049, did anyone have jump jets?  Jenner maybe.  Honestly I've never played with pre-clan tech. 

And I would say its almost certain there will be more mechs when they launch.  Maybe not many, because there aren't that many mechs offically in the 3049 time frame last I checked.  But there will be enough I think.

Plenty of 'Mechs had jump jets in and pre-'49! Spider, Stinger, Wasp, Shadow Hawk, Griffin, Thunderbolt, Catapult, ... to name a few. And yeah, there's quite enough 'Mechs in general in there as well. Plus all the variants of each.

Punching and (especially) kicking is a big part of the game, too.

But be all that as it may.. I am still stoked to see a Battletech sim online again. I say again because there was that EA Battletech game in 2001 with galaxy conquering gameplay that was in Beta, but got pulled before it got released.... *knocks on wood*
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 08:18
Who had better have Mad Cats.

I think you mean Timber Wolf Quiaff?
Title: Re: MechWarrior MMO
Post by: Graelyn on 01 Nov 2011, 08:19
(http://thenextbarstool.files.wordpress.com/2011/04/george-takei-oh-my.jpg)
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 01 Nov 2011, 08:19
Anyone know where I can find any lore on this or if the previous games exist anywhere in a form that can be played on a Windows 7 machine? I know roughly nothing about it, but you guys have managed to pique my curiousity.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 08:23
Quote
Piranha President Russ Bullock insist this is going to be a proper MechWarrior game in the tradition of MechWarrior 2 through 4, not a successor to the Xbox action game Mech Assault

Love!
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 08:25
Anyone know where I can find any lore on this or if the previous games exist anywhere in a form that can be played on a Windows 7 machine? I know roughly nothing about it, but you guys have managed to pique my curiousity.

http://www.jadefalconclan.com/smf/battletech_universe_sourcebooks/battletech_universe_sourcebooks_22.0.html
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 01 Nov 2011, 08:26
Anyone know where I can find any lore on this or if the previous games exist anywhere in a form that can be played on a Windows 7 machine? I know roughly nothing about it, but you guys have managed to pique my curiousity.

http://www.jadefalconclan.com/smf/battletech_universe_sourcebooks/battletech_universe_sourcebooks_22.0.html


sweet...  aaugh! blocked at work. I'll have to take a look at it when I get home.  :cry:
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 08:27
http://www.sarna.net/wiki/BattleTech   Does that work?
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 08:32
Quote
“We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it’s the best thing there is

Pfft.  Give me a Shadowcat and I'll rule the Galaxy.
Title: Re: MechWarrior MMO
Post by: Saikoyu on 01 Nov 2011, 11:52
Who had better have Mad Cats.

I think you mean Timber Wolf Quiaff?

Well I wasn't a very good Clanner.  I used contractions and hung out with the aerospace pilots too much.
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 01 Nov 2011, 12:21
Melee combat in Mechwarrior is ramming or Death From Above (bar silly things like the hatchman), and in 3049, did anyone have jump jets?  Jenner maybe.  Honestly I've never played with pre-clan tech. 

And I would say its almost certain there will be more mechs when they launch.  Maybe not many, because there aren't that many mechs offically in the 3049 time frame last I checked.  But there will be enough I think.


There are 55 mechs listed in the 3025 technical manual, not including the LAMs or any Star League Lostech designs. Jump jets are fairly common. . .it looks like the heaviest machine so equipped is the 80 ton Victor.
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 01 Nov 2011, 12:30
Anyone know where I can find any lore on this or if the previous games exist anywhere in a form that can be played on a Windows 7 machine? I know roughly nothing about it, but you guys have managed to pique my curiousity.

For lore, the basic in-universe guide is available free (http://bg.battletech.com/wp-content/uploads/2011/10/BattleTechUniverseGuide.pdf). They used to have the old house handbooks on there too, but those have disappeared since they just put up a new site, though supposedly they'll be back once they're finished building it.

For games, Mechwarrior 4: Mercenaries, the last vidya, is also free (http://www.mektek.net/index.php/home/articles/mechwarrior4-mercenaries-downloads-r1204) on the intertubes. There's also Mechwarrior: Living Legends (http://www.mechlivinglegends.net/), a fan mod of Crysis: Warhead if you want to play online.

Saikoyu: Hanging out with aerospace pilots? You sure you're not a Snow Raven?

Lydia: It's 82 in TRO 3039. Also available in that timeframe are the 85-ton Crockett, and 90-ton Highlander and Emperor. And the 100-ton Marauder II, but that's a Wolf's Dragoons mech, and they are silly. Not that any of those are common models.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 13:10
Don't hate on the Dragoons  :cry:  Anyone interested in a Merc/pirate guild?   The big merc groups were always more interesting than the houses or clans.
Title: Re: MechWarrior MMO
Post by: Ken on 01 Nov 2011, 13:33
Anyone interested in a Merc/pirate guild?

le Merc?  Oh, yus pls.

The big merc groups were always more interesting than the houses or clans.

From the look of it, you'll at least have to be on the payroll of one of the great houses.  What's your preference?
Title: Re: MechWarrior MMO
Post by: Mithfindel on 01 Nov 2011, 13:39
Hey, what's not to love with Lyrans and their assault recon lances (of four ZEU-6Ss, or preferably, AS7-Ds)?
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 01 Nov 2011, 16:04
My 3025 tech book was printed in 1986, so I'm sure there have been a few updates.

My vote would be for a Lyran Commonwealth merc group also.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 17:12
Each of the Houses offers a lot of potential really, even the Merc hating Combine.   However, I agree that for an up and coming Merc unit that Steiner makes the most sense.   I say we go with 'Mordu's Legion' to pay respect to Eve :p

Thoughts on unit history/Background.   A Solaris 7 group opens the door to more diverse character backgrounds.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 01 Nov 2011, 17:52
I'm Kurita for life.. though actually, at that stage of the the timeline there is also Rasalhague, but didn't see it listed as an option.
Title: Re: MechWarrior MMO
Post by: Graelyn on 01 Nov 2011, 17:55
I approach all the news coming out about this with a jaded, tenative hope...

THAT SAID....

If they do this right, I mean like really right, then CCP needs to watch the fuck out.

I know I would consider it my new primary game. I'm sure many many others in EVE prospective audience would as well.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 18:12
I'm Kurita for life.. though actually, at that stage of the the timeline there is also Rasalhague, but didn't see it listed as an option.

The combine will always be my first love.

Graelyn:  These are the guys who made that new Duke Nukem game that bombed pretty badly so I too am wary.   However, if the make it work it will replace Eve for me also.
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 01 Nov 2011, 20:20
Lydia: Oooh, antiquity. Can I touch it?

And I'm usually a peripherat but...hmm...not sure which great house I'd choose. They're all imperialist bastards!
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 01 Nov 2011, 20:23

They're all imperialist bastards!

So true! 
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 01 Nov 2011, 21:40
Heh I have a shelf full of these books, and a steamer trunk full of old battletech novels. Most of them are slowly turning to dust.  :|

I really want this game to not suck, but the sudden announcement and "register your pilot name now!" kind of screams "We're out of money and need something to show to potential investors".
Title: Re: MechWarrior MMO
Post by: Gottii on 01 Nov 2011, 23:10
Whats all this talk about a "faction"?  If the Draconic Combine gives me oodles of cash and Clan Tech, I'll paint that dragon symbol on my face and sing their national anthem. 

We're mercs man! 

(Hope this game doesnt suck.)
Title: Re: MechWarrior MMO
Post by: Akrasjel Lanate on 02 Nov 2011, 03:41
I heard about it, but newer played MechWarrior really, but i may try the game.
Title: Re: MechWarrior MMO
Post by: Mithfindel on 02 Nov 2011, 05:05
It's "now" 3048, regular access to Clan tech is hopefully some time ago, with the two-three years after launch (next year, 3049 - hopefully) the contact with Clan equipment being usually rather brief and violent, if they get it right. (And in the first year, they'll reach the Periphery at best.) At best someone might offer some Lostech we could attempt to duct tape on the 'Mech.

Of course, it's a big open question how they do Clans for balance reasons and how/when players get access to Clan tech, but I would assume it happens little by little to keep up interest.

Edit: Oh. Warhammer WHM-7M is apprently two years old, so we'll have some IS advanced equipment around. (Of course, ZEU-9S is listed as 3050 at least in Megamek, but it's already mentioned in the http://twitter.com/#!/innerspherenews (http://twitter.com/#!/innerspherenews) - hopefully they do the propagation of tech right.)
Title: Re: MechWarrior MMO
Post by: Tiberious Thessalonia on 02 Nov 2011, 08:24
Confirming that I will be DFA'ing everything!  :twisted:
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 02 Nov 2011, 13:36
If memory serves, the biggest benefit to clan tech is a massive range advantage. Clan tech ER PPCs, ER Heavy Lasers and half weight LRM racks make stand off engagements really, really ugly for standard tech opponents.

It sounds like the developers want to focus on mostly short range engagements though, so standard tech won't be at a huge disadvantage.
Title: Re: MechWarrior MMO
Post by: Myyona on 02 Nov 2011, 14:22
"A call for trial. Justice by combat."

Never read the books but played the MechWarrior PC games from very early on. If this game is ever released I will try it out.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 02 Nov 2011, 20:39
If memory serves, the biggest benefit to clan tech is a massive range advantage. Clan tech ER PPCs, ER Heavy Lasers and half weight LRM racks make stand off engagements really, really ugly for standard tech opponents.

It sounds like the developers want to focus on mostly short range engagements though, so standard tech won't be at a huge disadvantage.

Better heat dispersion is the biggest advantage.    They also have better sensors, better speed on comparable mechs, better jump jets, and some sort of battle HUD overlay that improves combat awareness by a significant amount over IS mechs if I recall.


http://www.sarna.net/wiki/OmniMech
Quote
The modular construction allows MechWarriors to customize their machine's weapon loadout to suit their own skills and preference, and suit specific tactical or environmental needs as required. Where a BattleMech of comparable weight is designed and built for a specific role, a OmniMech can serve as a direct-fire combatant one day, and a missile boat the next.

Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction as well. If a weapon pod is damaged, it can be quickly detached and replaced with another while the original is undergoing repair. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays generally provide larger spaces to access and repair the base chassis. Damaged components such as arms and legs can be easily replaced in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.

How many people played MW3 on Microsoft Zone?
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 02 Nov 2011, 22:16
Is this the battle HUD you're talking about?

http://www.sarna.net/wiki/Enhanced_Imaging (http://www.sarna.net/wiki/Enhanced_Imaging)

Clan tech has many advantages over standard tech, but I contend the range advantage is the nastiest. Clan ER PPCs and Heavy Lasers can out range anything in the standard Inner Sphere arsenal and have significant armor breach capabilities. Clan tech LRM-20s have a mass of 5 tons if I remember right-- you can pretty much slap one of those on anything just for kicks. The last thing you want to see when you're fighting the Clans are light and medium weight mechs with ER PPCs or ER Heavy lasers on an open field. . .they can hold range and you won't be able to return fire. The Primary config Warhawk is the spawn of the devil. :)

I played through the Mechwarrior 3 campaign, but never tried it multiplayer. I've spent most of my time with the tabletop game, played in the old Mechcommander StarLance league and then in EA's MPBT:3025 before they killed it.
Title: Re: MechWarrior MMO
Post by: Louella Dougans on 03 Nov 2011, 11:36
i've only played mechcommander and mechcommander 2, i liked them.

iirc mechcommander has you commanding a unit of the Davion Guards. enemies include things from clan smoke jaguar, but everything else i can't remember.

mechcommander was quite different, was some kind of mercenary unit.
Title: MECHWARRIOR MMO
Post by: Silas Vitalia on 20 Nov 2011, 16:40
I don't know how many of you all used to waste hours piloting giant mechs for the PC like 15 years ago, but it was fantastically fun, and one of the first LAN games I enjoyed extensively. 

If you hadn't heard, they are bringing Mechwarrior back as a FTP MMO, and to boot using the CryEngine 3 for visuals.

I have doubts about the FTP model, but part of me really, really wants to believe we are getting an epic mmo mech simulator. From what I've read they are being serious about the different aspects of the game such as customization, information warfare, etc. 

http://www.gamepro.com/article/news/225053/cryengine-3-powering-mechwarrior-online/

Title: Re: MECHWARRIOR MMO
Post by: Mizhara on 20 Nov 2011, 16:53
If it had been a singleplayer game with normal multiplayer option, I would currently be bouncing around the room like an idiot, whooping and cheering. That it's an MMO pretty much killed every single shred of enthusiasm I had for it, especially as it's FTP.
Title: Re: MECHWARRIOR MMO
Post by: Z.Sinraali on 20 Nov 2011, 16:57
Other thread: http://backstage.eve-inspiracy.com/index.php?topic=2830.0

But yes, should be interesting.
Title: Re: MECHWARRIOR MMO
Post by: Silas Vitalia on 20 Nov 2011, 18:49
Ahh sorry I missed that thread! Mods feel free to shut this one down!

Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 20 Nov 2011, 18:59
I was a child in a bookstore in 1990 when I randomly came across "Technical Readout 3050" with the MadCat on the cover.  My child pea-brain didn't even really understand that it was a board game, just that it was an awesome book full of giant robots.

(http://www.mechground.com/images/stories/TRO_Cover/tro3050_cover.gif)

I would absolutely support an EVE merc clan.  I have to imagine all our combined years of FCing internet spaceships would put us in a very good spot for dominating pvp if the game is even remotely tactically based (and not fps twitch or WOW nonsense based)


Title: Re: MechWarrior MMO
Post by: Graelyn on 20 Nov 2011, 19:00
Agreed.
Title: Re: MechWarrior MMO
Post by: Misan on 20 Nov 2011, 20:25
Merged the duplicate rather than locking it.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 20 Nov 2011, 21:02
http://mwomercs.com/news/2011/11/27-developer-qa-1

Persistent meta-game but not like EVE single server.  You'll play a series of 'matches.'

Title: Re: MechWarrior MMO
Post by: Graelyn on 20 Nov 2011, 21:22
Guess it's World of Tanks with team points.

Can't say I'm that excited anymore.  :|
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 20 Nov 2011, 22:49
Perhaps blessings in disguise, as being able to hop-on and play a match or two might have its own merits.
Title: Re: MechWarrior MMO
Post by: Mizhara on 20 Nov 2011, 23:11
Wouldn't that be better served by a good singleplayer game with multiplayer attached, like the previous installments?
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 20 Nov 2011, 23:23
Wouldn't that be better served by a good singleplayer game with multiplayer attached, like the previous installments?

Stop thinking like a gamer and what would be 'fun!' think like a publisher who can milk DLC out of customers for years to come, without having to create any single-player content!  :lol:
Title: Re: MechWarrior MMO
Post by: Mizhara on 20 Nov 2011, 23:28
Gnnnrgh... stop pointing out reality without warning like that. It gives me aneurysms when I'm not prepared to peek out from behind the curtains of my imaginary world where the gaming scene doesn't fucking suck.
Title: Re: MechWarrior MMO
Post by: Lydia Tishal on 13 Dec 2011, 15:01
A little more information regarding the star map and how the meta game is going to function. . .

http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare (http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare)

Title: Re: MechWarrior MMO
Post by: Gorion on 22 Dec 2011, 22:14
I am really looking forward to this game.
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 22 Dec 2011, 22:17
For anyone who is interested, they are taking sign ups for beta now.
Title: Re: MechWarrior MMO
Post by: Gorion on 22 Dec 2011, 22:34
Link?
Title: Re: MechWarrior MMO
Post by: Mithfindel on 23 Dec 2011, 06:22
There's a few mentions of beta - even beta guilds - but Google didn't turn anything up. You sure you're not mixed Mechwarrior with DUST, which has beta signups open for EVE subscribers?

http://www.eveonline.com/devblog.asp?a=blog&nbid=3358 (http://www.eveonline.com/devblog.asp?a=blog&nbid=3358)
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 24 Dec 2011, 11:48
looking for it, I'm following them on Facebook and they had the invitation to sign up for beta there, and afaik it was right on their homepage, maybe they got flooded with requests and took it down?  Will edit with link as soon as I can find it.


EDIT: No, no, I just fucking fail. That was PlanetSide 2, not MWO. My bad, false alarm.

In other news, http://www.planetside2.com/ is taking signups for beta.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 24 Dec 2011, 22:52
Are you all going to join specific houses or create a merc corp? If I have read correctly merc corps may still fight for any house.

I propose we create an EVE ex-patriot merc corp so we can all pvp alongside each other on the same team and completely stomp everyone else :)

We know EVE FC's are the meanest and toughest organizers out there and we will be a force to be reckoned with! 
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 24 Dec 2011, 22:57
BTW I just registered "Vitalia" as my pilot name, so hopefully I'll be easy to find once we start blasting giant robots :0

Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 25 Dec 2011, 03:19
/me gives Stecker a fail cookie.

I would be in favor of a merc corp, though circumstances will likely prevent me from playing until 2013, so maybe you shouldn't listen to me.

Actually, scratch that. Definitely don't listen to anything I say.
Title: Re: MechWarrior MMO
Post by: Graanvlokkie on 26 Dec 2011, 13:44
Are you all going to join specific houses or create a merc corp? If I have read correctly merc corps may still fight for any house.

I propose we create an EVE ex-patriot merc corp so we can all pvp alongside each other on the same team and completely stomp everyone else :)

We know EVE FC's are the meanest and toughest organizers out there and we will be a force to be reckoned with!

I registered "Graanvlokkie" the day after registrations opened!

I am really looking forward to this game. The amount of love and attention that the developers seem to be putting into the setting makes me happy. Big simulated mechs, nothing more needed.

I also now have a reason to dust off my Thrustmaster HOTAS Cougar joystick and throttle.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 26 Dec 2011, 16:15
I'm very scared for my wallet if they release some sort of game tie-in that is ANYTHING like the one they put out for the original xbox game 'steel battalion':

http://www.swotti.com/tmp/swotti/cacheC3RLZWWGYMF0DGFSAW9U/imgSteel%20Battalion6.jpg
Title: Re: MechWarrior MMO
Post by: Kasuko on 31 Dec 2011, 12:21
I've still got that controller, and I use it for mech games of all types   8)
Title: Re: MechWarrior MMO
Post by: Senn Typhos on 31 Dec 2011, 13:02
I'm very scared for my wallet if they release some sort of game tie-in that is ANYTHING like the one they put out for the original xbox game 'steel battalion':

http://www.swotti.com/tmp/swotti/cacheC3RLZWWGYMF0DGFSAW9U/imgSteel%20Battalion6.jpg

Aw, now I miss having that thing...

I never made it past level 2 in Steel Battalion. :C
Title: Re: MechWarrior MMO
Post by: Akikio L on 05 Feb 2012, 07:07
Bumping since new dev blog(s) have surfaced:

http://mwomercs.com/news/category/2-developer-blogs
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 05 Feb 2012, 12:49
I am definitely liking the emphasis on scouting/information gathering.

Also that physicals are in, even if it's only charging and DFAs (which are probably much easier to do technically.)
Title: Re: MechWarrior MMO
Post by: Graelyn on 05 Feb 2012, 13:47
Everything I'm reading here makes it sound like a re-skin of World of Tanks.
Title: Re: MechWarrior MMO
Post by: Ulphus on 06 Feb 2012, 18:59
Everything I'm reading here makes it sound like a re-skin of World of Tanks.

Is that a bad thing?

Title: Re: MechWarrior MMO
Post by: Graelyn on 06 Feb 2012, 20:48
WoT isn't a bad game, but it also didn't set the bar very high. It's called Counter-Strike with turrets for a reason, and yes I play the heck out of it...but if it vanished from the world tommorow, I would shrug and find something else...

MWO ought to be something...great, something to move the goalposts forward. I'm not seeing it.
Title: Re: MechWarrior MMO
Post by: kalaratiri on 05 Mar 2012, 07:25
http://www.youtube.com/watch?feature=player_embedded&v=Z6aFV1W8-jU#!

Look what I found  :P
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 05 Mar 2012, 09:10
PREPARE FOR DROP!
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 09 Mar 2012, 13:23
Lots of awesome news coming out from GDC.  This will be simulation style, not an arcade type twitch-shooter. Complicated keyboard controls, thrust, pivoting, arms shooting at different things than torsos, etc.  Awesome.

SO

I'll be starting a mercenary corporation on DAY 1.  I think I'm going to call it "New Eden Mercenary Corp" as a nice nod to EVE.  I'm hoping to recruit some migrants from the EVE world if any of you are interested. Would be great to PVP on the same team and show all these other MMO punks how we do it in New Eden :)

Title: Re: MechWarrior MMO
Post by: Tiberious Thessalonia on 09 Mar 2012, 15:30
You have my ER PPC!
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 09 Mar 2012, 19:03
http://mwomercs.com/media/video/LbC7w9SN3oE

Watch. Now.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 09 Mar 2012, 19:10
Sounds  a lot like Mechwarrior 3.  I approve.
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 09 Mar 2012, 22:41
If only I wouldn't be in the middle of nowhere when it's going to come out. Still, once I return I shall endeavor to play with you's.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 12 Mar 2012, 18:17
Well then you get the pleasure of joining after we spend a few months slogging out the details and inevitable balance issues :)

Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 15 Mar 2012, 11:33
http://www.rockpapershotgun.com/2012/03/15/look-mechwarrior-online-in-action/#more-99484 pew pew pew
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 15 Mar 2012, 14:41
I will be so all over this game...

Except if they fuck it up. I am a loooooong time Battletech player and things have to work pretty damn close to the board game for me to digest it. If there's too much weird balancing which goes out of the scope of the original, it might hurt my enjoyment of the game. I realize that this is somewhat my own little problem, but just being honest here.

 :psyccp:
Title: Re: MechWarrior MMO
Post by: lallara zhuul on 16 Mar 2012, 02:06
I doubt standing knee deep in a river for a laser based mech will be as overpowered as it was in the board game :D

Looks like its more about strafing behind buildings.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 16 Mar 2012, 07:23
Yeah, in every iteration/incarnation of real time Battletech I've played, pop-up attacks are the name of the game. I've no problem with this concept.
Title: Re: MechWarrior MMO
Post by: Mithfindel on 18 Mar 2012, 11:38
I understand they try to counter the use of cover with weapons taking time to refocus aim at different ranges. Though I expect people will figure out how to game the system. (Pulse lasers, possibly - beams are supposed to be kind of a DoT system.)
Title: Re: MechWarrior MMO
Post by: Arnulf Ogunkoya on 18 Mar 2012, 18:19
Hmmm. A friend of mine does a webcomic that had an entry related to this recently (Battletech, not this latest vid game incarnation of it).

http://laager.firedrake.org/archive/20120318.html (http://laager.firedrake.org/archive/20120318.html)

Just though it might amuse.
Title: Re: MechWarrior MMO
Post by: Graanvlokkie on 23 Mar 2012, 06:29
Since the new Crucible launcher killed Eve for me, and I un-subbed all three of my accounts, I now REALLY can't wait for this game.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 11 Apr 2012, 21:05
One of the newest dev blogs covers mech fittings:

http://mwomercs.com/news/2012/04/193-dev-blog-6-mechlab

In short, think EVE fittings, but you get to paint your ship however you like.
Title: Re: MechWarrior MMO
Post by: Ghost Hunter on 11 Apr 2012, 21:31
One of the newest dev blogs covers mech fittings:

http://mwomercs.com/news/2012/04/193-dev-blog-6-mechlab

In short, think EVE fittings, but you get to paint your ship however you like.

If anything, EVE jacked it off the original Mechwarrior Videogames.

So happy to see that old mech outline and fitting boxes.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 12 Apr 2012, 00:05
One of the newest dev blogs covers mech fittings:

http://mwomercs.com/news/2012/04/193-dev-blog-6-mechlab

In short, think EVE fittings, but you get to paint your ship however you like.

If anything, EVE jacked it off the original Mechwarrior Videogames.

So happy to see that old mech outline and fitting boxes.

Oh of course, i was just trying to relate it to the thread-followers who might not be following every little thing.  They seem to be taking a lot of care to try and be faithful to the tabletop version, which is quite neat.

Here's to hoping they pull this off.  And here's to hoping for an awesome group of mechwarriors to play with  ; )

Title: Re: MechWarrior MMO
Post by: BloodBird on 13 Apr 2012, 03:40
Since the new Crucible launcher killed Eve for me, and I un-subbed all three of my accounts, I now REALLY can't wait for this game.

You un-subbed over the launcher? Could I ask how the launcher was so horrible, I feel like I missed something vital :eek:
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 13 Apr 2012, 08:36
Since the new Crucible launcher killed Eve for me, and I un-subbed all three of my accounts, I now REALLY can't wait for this game.

You un-subbed over the launcher? Could I ask how the launcher was so horrible, I feel like I missed something vital :eek:

The new launcher murdered some customer's pc's....

boot. ini again so to speak.

Title: Re: MechWarrior MMO
Post by: BloodBird on 13 Apr 2012, 09:06
That might explain why dual-boxing has gotten so much more buggy/laggy than I recall... but I do kill the launchers after their jobs are done. Oh well, can we expect a fix to this anytime this year, maybe?
Title: Re: MechWarrior MMO
Post by: Safai on 14 Apr 2012, 13:50
Click the config button in the launcher, you can tell it to close upon game launch and to never open launcher unless necessary. You'll see it a lot less often this way.

I am also more and more looking forward to MechWarrior Online.
Title: Re: MechWarrior MMO
Post by: Graanvlokkie on 01 May 2012, 11:38
Since the new Crucible launcher killed Eve for me, and I un-subbed all three of my accounts, I now REALLY can't wait for this game.

You un-subbed over the launcher? Could I ask how the launcher was so horrible, I feel like I missed something vital :eek:

The new launcher murdered some customer's pc's....

boot. ini again so to speak.

The launcher means that it is now impossible for me to update the game. Apparently my ISP sees something nefarious with the way something is packaged by CCP in the patch downloads. A couple weeks after the launcher CCP started making the patches available for download off of the forums, so I am re-subbed, but it sounds like they intend to discontinue this in the future, so we will see. 
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 03 May 2012, 11:30
Just a little bump, the site is updating regularly

http://mwomercs.com/news/2012/05/230-playtest-screenshot

(http://static.mwomercs.com/img/gallery/5A390A18CD6405E5C8844BE435443C21.jpg)
Title: Re: MechWarrior MMO
Post by: Gymir Asaadan on 03 May 2012, 11:39
Do want...

Grey's Death Legion better be playable :)
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 10 May 2012, 12:02
Feast your eyes, six new videos

http://www.rockpapershotgun.com/2012/05/10/six-new-mechwarrior-online-videos-count-em/#more-107539
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 10 May 2012, 12:31
I'm quite ignorant of the finer points of the game/history, but are there methods to "jam" or otherwise divert these long range locking missiles?

Based on those videos.... it would seem a group of 5 or 6 missile spammers with a few scouts to eyeball would be impossible to beat....?

Title: Re: MechWarrior MMO
Post by: Mithfindel on 10 May 2012, 13:41
Depends on equipment. By pen&paper rules, you're still harder to hit the faster you move. And then there's "point defense" in the form of anti-missile systems (laser anti-missile systems have not been invented yet in the Inner Sphere). I would assume AMS will be available.

Edit: Also Blake help you if you are in a pure LRM boat and someone catches you at point blank.
Edit2: http://mwomercs.com/news/2012/05/232-battlemech-10-cicada (http://mwomercs.com/news/2012/05/232-battlemech-10-cicada) (Wtf, Cicada? ...Locust pilots are still the craziest.)
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 10 May 2012, 14:18
This will require some serious and delicate balancing, as I'm imagining any long-range maps will nothing but kite, kite, missile death. 

I couldn't be more exited about this game though.

Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 10 May 2012, 15:12
I'm definitely jazzed about the game. Probably the game I most want to see right now!

I wouldn't worry about missiles. Sure, they have their place, but they are also pretty random weapon (the number of missiles actually hitting varies and there's no aiming them). Having them and kiting is an option for a 'Mech that's fast, but they aren't going to have that much ammo.

Shooting legs off and then killing you when you can't do anything is more likely going to be the order of the day, if anything.

That is depending a little on how aiming works (I'm assuming it's basic FPS stuff here, ie. point, click and hit). In the boardgame, shooting legs doesn't predominate because target location are random. Well, except with Targeting Computers (which are Clan Tech anyway), but even then the Called Shot penalty is sizable. However, Clanners with big ER PPCs shooting your legs off is nasty business (a Light 'Mech will lose their leg in one or two shots), but it doesn't dominate gameplay (because those types of 'Mechs are rare and expensive) in the boardgame, but those tactics very well might in-game. That said, hitting legs isn't the easiest affair necessarily.

But boooooyah I wanna get in this game!!
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 10 May 2012, 16:30
I'm definitely jazzed about the game. Probably the game I most want to see right now!

I wouldn't worry about missiles. Sure, they have their place, but they are also pretty random weapon (the number of missiles actually hitting varies and there's no aiming them). Having them and kiting is an option for a 'Mech that's fast, but they aren't going to have that much ammo.

Shooting legs off and then killing you when you can't do anything is more likely going to be the order of the day, if anything.

That is depending a little on how aiming works (I'm assuming it's basic FPS stuff here, ie. point, click and hit). In the boardgame, shooting legs doesn't predominate because target location are random. Well, except with Targeting Computers (which are Clan Tech anyway), but even then the Called Shot penalty is sizable. However, Clanners with big ER PPCs shooting your legs off is nasty business (a Light 'Mech will lose their leg in one or two shots), but it doesn't dominate gameplay (because those types of 'Mechs are rare and expensive) in the boardgame, but those tactics very well might in-game. That said, hitting legs isn't the easiest affair necessarily.

But boooooyah I wanna get in this game!!

Regarding shooting this is indee FPS skill-based for what you hit.  They might be doing some under the counter dice rolls for damage, but if you can't aim correctly and lead your target with your mouse, you will shoot only air.  So unlike EVE in that sense, you have to have the hand-eye to drive/aim/shoot. 

The missiles in the video, I think they were called LRMs? were seeking and hitting targets spotted by the scouts.  Shot up and from a long distance, arc down and directly on to targets that were lit by the scouts, so they are currently tracking. There are some 'dumb' missiles Ive seen in videos but these particular ones are guided. Not sure if that is tabletop cannon or not?



Title: Re: MechWarrior MMO
Post by: Mithfindel on 11 May 2012, 00:40
Narc-enabled missiles will track any target with the correct beacon attached to it. The short-range missiles (SRMs) were dumbfire here, I think. (Streak SRMs will acquire target lock, though.) Using FPS style combat, dumbfire LRMs wouldn't likely hit anything. And since they arc up, they can't hit anything close. The Cicada introduction fluff text actually mentions that the scout 'mech was shot with LRMs which exploded near harmlessly around it due to speed, so at least for LRMs, there would seem to be some kind of a tabletop style hitting penalty due to movement. So simply sitting on the throttle may also help when you're on the receiving end of unfai--- I mean indirect fire.

The Guardian ECM suite may also have some use on disrupting indirect fire, but not sure how that gets implemented in the game. On tabletop, it'd disrupt Narc, Artemis Fire Control, C3 equipment and Beagle Active Probes.
Title: Re: MechWarrior MMO
Post by: Graanvlokkie on 23 May 2012, 03:34
Beta testing is starting! http://mwomercs.com/news/2012/05/259-operation-inception

The current servers are only up in North America, so I wouldnt be paying to participate, but is there anyone here looking at participating?
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 23 May 2012, 07:20
When I get home from travel this weekend, I will definitely be looking into this. Depends on how much I'll have to pay, can't get to the site at work.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 May 2012, 07:36
I'm all over this, but I'll have to see what I'm 'buying'...

Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 23 May 2012, 10:49
If they get a way for us Euros to get the benefits from paying (they said they are looking into it, but no promises), then I'll be in for sure.
Title: Re: MechWarrior MMO
Post by: Akrasjel Lanate on 23 May 2012, 13:02
Yea waiting for mine hope i get it.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 24 May 2012, 11:25
Earlier in the thread I was concerned about "legging", ie. blowing off enemy 'Mech's legs and making them utterly useless. They have actually removed the "limb blown off" effect from the game. You can otherwise destroy the leg, which basically means that it will slow down the enemy, but you can't totally blow it away, resulting in a crash. That's an interesting change and - I must say I approve - because it will keep battles more interesting.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 24 May 2012, 12:04
I'll be opening my cash veins for them to feat on as soon as possible, and will happily report here on Beta shenanigans
Title: Re: MechWarrior MMO
Post by: Graelyn on 01 Jun 2012, 17:03
I've had a lot of doubts about this one over it's development cycle.

Some of those doubts are being firmly put to rest, to my relief. Others not so much.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 02 Jun 2012, 10:55
I've had a lot of doubts about this one over it's development cycle.

Some of those doubts are being firmly put to rest, to my relief. Others not so much.

I wonder what those are more specifically.

To me this is World of Tanks with giants robots and set in the Battletech universe. It looks like that's pretty much what we're going to be getting and I'm happy. I hope the campaign map or whatever they will implement will be a lot more interesting than in WoT, though.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 Jul 2012, 11:58
Beta Report:

Mostly awesome.

Right now all matches are 100% random so no pre-setting teams, so you can't coordinate fits or mechs or even strategy really. More like a slower paced random team deathmatch than what we'll get with the full game.

1. Overall  - Having a lot of fun.  Beta matches are running about 10 minutes each, so a lot of instant gratification. Log in, jump on, explode giant robots.  Controls are suitably complicated but nothing at a TIE FIGHTER level. You can expect to be walking around and shooting people pretty quickly once you get the handle on the differences between where you are looking, and where you are traveling. the HUD has a great display for the direction you are walking vs pointing, so it's much much easier to coordinate than from what I remember of the old old pc game.

2. Combat - The pacing feels about right for my tastes, with the larger mechs lumbering along and the small scout mechs able to run 3 or 4 times as fast, and if piloted well run rings around the larger mechs and gnatting them to death, much like a frigate soloing a buffer fit BS in eve under the right circumstances.  Now I've done this a few times already, but if one of these scout mechs gets complacent and continues to orbit in the same direction, you can always 'stop chasing' and wait for him to cross your field of fire, and then open up with an alpha strike (on something like an atlas), and explode him nice and good.

Weapons - Lasers have huuuuge heat penalties, if you are shooting with more than a few for more than one volley you will overheat and temporarily shut down your mech. I love that the game designers are not making it easy on you with lasers.  You try and load up a lot of large lasers and spam people you will be useless in combat.  You really have to pace yourself and not get too antsy when using laser mechs or you will die while overheated.

Projectiles - Love them so far, but you really must watch your ammo

Missiles - Long Range Missiles will be a problem depending on how they adjust anti missile systems and jamming/whatever.   Right now all you need is a scout to run up and lock onto a target, and you can have a whole squad of long range missile mechs a million miles away and launching ridiculous volleys.  You can defend yourself with terrain, etc. but long range open field type maps will be a shooting gallery. Picture 100 caracals at 100 km in eve and spamming you to ruin.

Sniping:  I think if they don't tune this right it will be a problem.  A few mechs with long range projectile cannons can really ruin your day quickly if they are coordinated.  I think coordinated teams on teamspeak with missiles and sniper guns will ruin most teams on larger maps.  Don't expect to get a big hulking mech anywhere near these guys and not die if they know what they are doing.

Armor / Survivability -  I'd like a bit of an HP buff across the board, I think you can explode people a little bit too fast.  Overexposing yourself and walking around a corner into a few enemies can be immediate death in something slow.  Maybe that's intentional.

Balance - They will need to implement a point system of some sort for competitive PVP because right now its pretty much the Atlas parade on a lot of my matches.  I think for the 'real' game when you are losing real money for these mechs it might balance out, much like in eve you dont see all-bhaalgorn fleets every day.  The larger mechs will be much more expensive and that might help.

I won't say the Atlas is OP per se, but much like a Bhaalgorn anything getting within a certain distance is going to die, generally speaking.

Maps - I think they are a little generic right now, but I think they are planning on adding many more.  But some nice and open and some with more obstacles.

Jump Jets - I haven't found these useful for 'escape' so much but good for getting around.  What goes up must come down and you can just hold your reticle over where they are going to land and blast them to ruin on the way down.

Fitting - Similar to EVE with slots and weight availability, and also restricted like eve that certain types of weapons only in certain slots. Each mech has 'variants' that can fit different types of weapons in those slots. So you can get a 'laser' version of this mech and configure those how you want, but you won't be adding giant railguns to it unless you buy the mech that supports those.


So in conclusion it looks very promising, and I think with coordinated and dedicated teamwork will be an extremely tense and also fun game.  Mindless fun with random deathmatches but potential for some serious fit-fu and fleet commanding.







Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 23 Jul 2012, 13:04
Jump Jets - I haven't found these useful for 'escape' so much but good for getting around.  What goes up must come down and you can just hold your reticle over where they are going to land and blast them to ruin on the way down.

Is it a full stop when you hit the ground, or do you maintain some forward momentum?
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 Jul 2012, 13:08
Jump Jets - I haven't found these useful for 'escape' so much but good for getting around.  What goes up must come down and you can just hold your reticle over where they are going to land and blast them to ruin on the way down.

Is it a full stop when you hit the ground, or do you maintain some forward momentum?

I'll double-check, it might just be my poor piloting....

From what I recall you lose forward momentum the longer you are in the air, so the first part of your 'jump' you are moving as fast as you were walking, and if you blast all the way to the peak, you are pretty much at a standstill.  So I think you can make some nice 'hops' at a good pace but hold it too long and you slow down quite a bit.

But also might be my poor piloting trying to manage not being shot and radar and weapon systems and jump jet buttons....

Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 23 Jul 2012, 14:14
That don't make no sense at all...
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 Jul 2012, 14:21
I will jump into something fast and grasshopper later tonight and report back ;)

Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 23 Jul 2012, 14:26
Heh. Thanks. Too bad it can't be an actual Grasshopper...I like that mech.

(Need mah computer back. :cry:)
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 Jul 2012, 14:46
One of the very neat things is that the 'pre-game' functions are done in a different engine, sort of a mini browser.  It'd be like having your eve fitting window and chat functions as a separate program, you can fit your mechs, spend resources etc, chat, and only when you 'launch' do you actually load up the full screen combat mode.

Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 23 Jul 2012, 14:52
IIRC, League of Legends does the same sort of thing, matchmaking and everything run in a launcher, full game only runs while you're actually in the game. It's a good setup imo.
Title: Re: MechWarrior MMO
Post by: Mathra Hiede on 23 Jul 2012, 17:42
Anyone who plays BF3 will recognise that sort of system with the Battlelog - all matchmaking, stats and basic functionality are all run through the online-Battlelog and the game only fires up when you join a match or say, be boring and play the SP campaign.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 23 Jul 2012, 18:55
Jump jet Report:

As described. You lose momentum the longer you activate the jets.  So longish 'hops' better than holding it in completely and losing all forward velocity.

Also, you can totally wreck yourself falling from extreme jump height. I blew a leg off. :P

Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 24 Jul 2012, 04:44
Hrmph. I guess that's a bit better than a full stop no matter what. Still silly, but it could be worse. Thanks for the intel, Silas.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 24 Jul 2012, 08:05
The only real issue right now is the lack of restrictions on the team deathmatch we are forced to play for beta.

IE there's no maximum number of any type of mech, so the majority of rounds end up being 75% ATLAS parades, and without good voice communication which you won't get with strangers, no way to coordinate effectively and not be blobbed.

So you pick something fun and then turn a corner and oh, there's 4 atlas mechs, goodbye! *explode*

Once these things start costing real money I think they will even out a bit more....


Title: Re: MechWarrior MMO
Post by: Mithfindel on 24 Jul 2012, 09:54
Beta test level: Steiner.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 01 Aug 2012, 14:17
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)
Title: Re: MechWarrior MMO
Post by: Mithfindel on 03 Aug 2012, 06:09
You old slaver, you won't be able to buy Mechwarriors.

Or well, you can kinda buy mercenaries.
Title: Re: MechWarrior MMO
Post by: Davlos on 03 Aug 2012, 09:07
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)

Be careful about advertizing your ingame name. ;) You just broke the NDA with your previous posts.

I currently run with one of the best merc companies in the game. If you'd like you can join up here: www.the-bwc.com

I'll add you later today once work is done.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 03 Aug 2012, 09:40
Just bought my Founders, so I'm in the Beta too (and not breaking the NDA by saying that, btw). My name over there isn't very hard to guess figure out. Will be running on European servers eventually, though. Still installing as we speak.
Title: Re: MechWarrior MMO
Post by: Logan Fyreite on 03 Aug 2012, 09:57
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)
I currently run with one of the best merc companies in the game.
Isn't it a BIT premature to call yourselves "one of the best" of anything in a game that's in Beta?  :bash:

I'm Logan Fyreite in game. I have added Vitalia
Title: Re: MechWarrior MMO
Post by: Davlos on 03 Aug 2012, 11:03
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)
I currently run with one of the best merc companies in the game.
Isn't it a BIT premature to call yourselves "one of the best" of anything in a game that's in Beta?  :bash:

I'm Logan Fyreite in game. I have added Vitalia

Considering how there are multiple groups that have been sprouting in the community that seek to mirror what we do in organization and standardized training I think the results speak for themselves. You're welcome to join me in there and have a gander.

I'm NEWater ingame, and pursuant to the NDA I'm not going to discuss anything else RE: gameplay.
Title: Re: MechWarrior MMO
Post by: Logan Fyreite on 03 Aug 2012, 11:17
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)
I currently run with one of the best merc companies in the game.
Isn't it a BIT premature to call yourselves "one of the best" of anything in a game that's in Beta?  :bash:

I'm Logan Fyreite in game. I have added Vitalia

Considering how there are multiple groups that have been sprouting in the community that seek to mirror what we do in organization and standardized training I think the results speak for themselves. You're welcome to join me in there and have a gander.

I'm NEWater ingame, and pursuant to the NDA I'm not going to discuss anything else RE: gameplay.
Nah, in the minutes since my last post I have created my own Mechwarrior Merc company, we're among the best in the game.  :roll:

I think you miss the point of my comment, there's nothing to measure yourself against as a Merc company currently.

1. No ability to take or complete contracts
2. No real way to have "standardized training" short of forum/posts about how to play the game
3. Game mechanics, weapons and mech's are hardly set in stone yet, making it impossible to say "our stats are good so we are good."
4. Playing as a group vs playing pubbies in MWO is always a slaughter and is not a clear indication of any player level skill.

Anyways, those are some of the ways I would use to define a "top" merc company.
Title: Re: MechWarrior MMO
Post by: Davlos on 03 Aug 2012, 11:52
WTB Eve partners who are in closed beta as well: Add my name "Vitalia" (figured I'd make it easy)
I currently run with one of the best merc companies in the game.
Isn't it a BIT premature to call yourselves "one of the best" of anything in a game that's in Beta?  :bash:

I'm Logan Fyreite in game. I have added Vitalia

Considering how there are multiple groups that have been sprouting in the community that seek to mirror what we do in organization and standardized training I think the results speak for themselves. You're welcome to join me in there and have a gander.

I'm NEWater ingame, and pursuant to the NDA I'm not going to discuss anything else RE: gameplay.
Nah, in the minutes since my last post I have created my own Mechwarrior Merc company, we're among the best in the game.  :roll:

I think you miss the point of my comment, there's nothing to measure yourself against as a Merc company currently.

1. No ability to take or complete contracts
2. No real way to have "standardized training" short of forum/posts about how to play the game
3. Game mechanics, weapons and mech's are hardly set in stone yet, making it impossible to say "our stats are good so we are good."
4. Playing as a group vs playing pubbies in MWO is always a slaughter and is not a clear indication of any player level skill.

Anyways, those are some of the ways I would use to define a "top" merc company.

Way to be a smartass, mate.

If you really must know, there are a couple of things that can't be discussed outside of the beta, or the company itself. We have that criteria of yours and other bases covered, and for training in comms, formation, coordination and basic training we use MW: Living Legends. Not everything in MWO and MW:LL is going to be similar, but the concepts in both are congruent enough.
Title: Re: MechWarrior MMO
Post by: Logan Fyreite on 03 Aug 2012, 12:17
Hey, one line of smartass for the rest of being a genuine, my friends in real life would tell you that's better than average for a conversation with me. MW : LL is pretty fun as well, have they released all the new mechs for it yet? in I think it is 0.6.0?

Well I just looked at the website, and it looks like they did. Nice, I might have to go back to playing that a bit.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 03 Aug 2012, 12:19
Stop measuring mech-peens it's beta.

I'm sure any crew on voice comms is slaughtering 99% of anyone they fight right now.  Right now it's dice-roll for which random idiot team mates you will get.

Happy to play with either of you I'll see you on the field! :)

Title: Re: MechWarrior MMO
Post by: Logan Fyreite on 03 Aug 2012, 12:31
Stop measuring mech-peens it's beta.
Haha see you out there.
Title: Re: MechWarrior MMO
Post by: Ken on 03 Aug 2012, 16:03
I am also a beta player as of today.

And I am a complete newb.
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 04 Aug 2012, 08:07
Is Alex Karrde Greg from the No Guts No Galaxy Podcast?
Title: Re: MechWarrior MMO
Post by: kalaratiri on 05 Aug 2012, 02:33
CEO of Noir.?
Title: Re: MechWarrior MMO
Post by: Hamish Grayson on 05 Aug 2012, 09:07
Yea, that guy.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 05 Aug 2012, 09:09
I was under the impression that he is indeed, but I'm not 100% updated with the latest batch of Eve personalities so I could also be wrong.
Title: Re: MechWarrior MMO
Post by: orange on 05 Aug 2012, 09:59
Anyone seen this (http://www.razerzone.com/artemis) concept controller? 
Title: Re: MechWarrior MMO
Post by: Akrasjel Lanate on 05 Aug 2012, 10:56
Yes http://www.youtube.com/watch?v=NMqO_k5B2LE
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 12 Aug 2012, 20:18
With everyone enthusiastic enough in the Beta already, this thread is dying!
Title: Re: MechWarrior MMO
Post by: Z.Sinraali on 13 Aug 2012, 12:00
Concept controller? Wouldn't that be more for a philosophy game than a big stompy robot game?

Or maybe it's both...

"My Concept of Justice fires its Ontology Missiles!"
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 13 Aug 2012, 14:33
The same balance issues persist, but I'm having a stupidly good time blasting people into tiny bits.

Anyone played MW tactics, the browser  turn-based online collect 'em all pokemon styled version? Also in Beta

Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 13 Aug 2012, 19:55
Anyone played MW tactics, the browser  turn-based online collect 'em all pokemon styled version? Also in Beta

Nah, haven't tried it and am not sure if I will... I mean, I have MegaMek with its faithful interpretation of TT rules for that sort of thing, so I'm not sure if I see a use for MWT for myself. I could be wrong though. I do like explosions. However, MWO has explosions (I'm quite sure that isn't breaking the NDA).
Title: Re: MechWarrior MMO
Post by: Mithfindel on 14 Aug 2012, 04:11
Pretty sure the explosions have been revealed in official videos.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 16 Aug 2012, 09:03
Goons have landed.

Been playing with a pretty good group of guys on TS and smashed em good yesterday.

Their strategy consists of having a few small mechs distract and draw out people for a chase, then having a giant mob of fast knife-fighters blob your group from another direction. Usually with an Atlas in front to damage-sponge.

We had similar loadout but not the huge engines, and therefore  had that much more armor buffer. Went bad for them but was fun as hell with 16 mechs in a giant close-quarters melee of death.

Of course my Atlas was primaried almost immediately and came apart in short order. But we won :)

Also have been having much much success with small bands of roving medium brawlers or jenner heavy teams. Kind of equivalent of throwing nothing but damage mods on a minmater frigate or cruiser and mobbing a battleship in Eve.





Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 24 Aug 2012, 16:16
Just got into closed beta. Bouncing up and down excitedly as it downloads. Should probably go mow the yard while I wait.

*boingboingboingboing*
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 05 Sep 2012, 21:37
http://mwomercs.com/forums/topic/41895-run-hot-or-die-mwo-closed-beta-tournament-brackets-rules/

Closed Beta Tournament. Super Fun. 

My team crushed first two fights and are moving on to 2nd branch of tourney : ) 16 kills 2 losses.

I managed 3 kills and 6 assists for one fight ; )

pew pew pew pew pew pew



Title: Re: MechWarrior MMO
Post by: Akrasjel Lanate on 06 Sep 2012, 04:23
Got in to closed beta yesterday
Title: Re: MechWarrior MMO
Post by: Druur Monakh on 07 Sep 2012, 21:38
Time, as usual, is an issue...
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 03 Oct 2012, 07:47
It would seem that the NDA is being/has been/will be lifted.

http://mwomercs.com/news/2012/10/466-take-your-best-shot
Title: Re: MechWarrior MMO
Post by: Logan Fyreite on 03 Oct 2012, 08:07
Really enjoyed this game, but taking a large break so I don't burn out prior to release.
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 08 Oct 2012, 08:19
I uploaded videos of some of the more interesting pug games I've had recently. I'm trying to hopefully showcase something more worthwhile than simply "look bro how many kills I got", though there is certainly a little bit of that in there as well. Available in HD and rocking a soundtrack!

This is mostly Jenner action, showing what can be done with a decent light 'Mech and a bad attitude.

DANGER CLOSE

http://www.youtube.com/watch?v=SomS_epRSuY&feature=plcp

Demonstrating the effect of a light 'Mech amply supported by indirect fire.

Soundtrack: edIT - Battling Go-Go Yubari In Downtown LA

DEFEAT IN DETAIL

http://www.youtube.com/watch?v=M10Hxdm81sY&feature=plcp

A Jenner is not to be underestimated.

Soundtrack: KLF - What Time is Love and Phonique - Vincent Pryce

JENNER OVERDRIVE

http://www.youtube.com/watch?v=fV0dofrpOdQ&feature=plcp

The Jenner encounters a target rich environment.

Soundtrack: Juno Reactor - Mona Lisa Overdrive

DAUNTLESS

http://www.youtube.com/watch?v=bxoMjKCSXqs&feature=plcp

A crazy Hunchback charge with plenty of friendly fire, showing you can brawl with an XL engine!

Soundtrack: Eurythmics - Sweet Dreams (BATS' Gnarly Sheen Dubstep Remix)

Hopefully somebody finds them entertaining! I guess they're a decent look into the game for anyone who isn't in the Beta.
Title: Re: MechWarrior MMO
Post by: Akikio L on 10 Nov 2012, 13:59
Just informing those who might have missed it that this is now in open beta.

I like the slower pace compared to standard FPS and the focus on team work to get anywhere. Though I'm still learning the basics as a lone wolf in PUG matches I really enjoy it.  :D
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 11 Nov 2012, 01:23
They've temporarily reduced the maximum group size to 4 due to massive complaints about pug teams fighting dedicated 8-man kill teams.

On the 20th Nov they will bring it back up to 8.

Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 14 Nov 2012, 12:20
Had to stay out of the game for 3 weeks because I experienced serious FPS issues (and not because the computer is bad, but because the game was in shambles). Been back for a little over a week now.

I like this game. I want to love this game. Too bad I am slowly losing confidence in the development. I don't think they are making good decisions for the game's future, but we'll see.

Just today they let us know that the game will get a 3rd person mode.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 14 Nov 2012, 21:19
Had to stay out of the game for 3 weeks because I experienced serious FPS issues (and not because the computer is bad, but because the game was in shambles). Been back for a little over a week now.

I like this game. I want to love this game. Too bad I am slowly losing confidence in the development. I don't think they are making good decisions for the game's future, but we'll see.

Just today they let us know that the game will get a 3rd person mode.

What sorts of things do you have issues with?

My only bones to pick right now are terrible, terrible UI for matchfinding, no lobbies, group making, etc. In-game combat I'm super happy with for the most part.

Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 23 Nov 2012, 04:43
What sorts of things do you have issues with?

My only bones to pick right now are terrible, terrible UI for matchfinding, no lobbies, group making, etc. In-game combat I'm super happy with for the most part.

I think they've done well with the core gameplay, really. Well, a poor 3rd person implementation possibly not-withstanding. I don't particularly like the "hey let's copy WoT and then wonder why our game is not popular approach" they have to f2p and the meta elements of the game and occasionally I see odd flashes of what could be incompetence... at least their QA seems to miss pretty obvious things. All that said, I think how they implement community warfare will be the big proving point for them. I'm glad about the core gameplay, can live with the industry standard trappings of f2p, but for long term success community warfare is key.

In the meantime, I'm still playing and so in the tradition of "More 'Mechs, Music and Mayhem!", I've done my latest video in honor of the recently introduced Cataphract (hence the nods to the Capellan Confederation). Like these things tend to do, the 'Mech changed the face of the game for a bit as everyone flocked to use autocannons. This was good good news - because they had been somewhat neglected and thus the face of warfare in MWO mostly lacked this aspect of Battletech - and bad news, as some of them may have been somewhat overpowered (since hotfixed).

Anyway, all that autocannon fire makes for some pretty sweet footage! I think MWO skirmishes are starting to visually look like what proper Battletech fights should look like.

KINETIC CATASTROPHE

http://youtu.be/U2JMJ-RjqDs?hd=1 (http://youtu.be/U2JMJ-RjqDs?hd=1)

Download link (http://rapidshare.com/#!download|456p4|779287017|KineticCatastrophe.mpg) in case the Youtube is blocked in some of your countries or you want good quality! (760 megs)
Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 23 Nov 2012, 11:30
Snagging this from elsewhere, maybe it's already been posted here. Some explanation of why the performance in this game is so terrible compared to what it should be and why it seems to get worse with each patch.

[spoiler]
Quote
After lots and lots of digging, apparently the developers realized that the HUD is the root of all evil.

They use an exponential amount of lots of Actionscript (sic!) to draw the HUD. They have IDENTIFIED the NEED TO ANALYZE some HOTSPOTS where they will implement C++ instead.

Well, lather me up in peanut butter and call me a donkey, I'd never...

I assume that every single item in the cockpit is drawn by an old version of Actionscript, since the new stuff from Scaleform is not supported by the Crymeariverengine yet... so imagine your armor status. Thats around... 11 hit locations, plus internal structure, making this already 22 layers (haha fuck you, the status screen is another one!)... 23 layers drawn and updated in realtime and placed on a vertex in 3d in your damn cockpit, before you haven't even calculated one single pixel from the outside environment yet.

But thank god, the movement blur and the depth of field and the bloom and whatever need to get applied first FOR EVERY SINGLE FUCKING LAYER.

Fuck you Piranha Games, fuck you with a rake. Sideways. And I hope you all gargle with some rusty semen covered nails too.

All that shit adds up of course. Lucky for us poor sods, according to one dev, they implemented just about everything they want into the cockpit, so this patch should theoretically (haha) be the worst performancewise and shit should improve soon.

So for everyone lacking reading comprehension - the engine is so terribly fucked and they will attempt to optimize it up to a point where it is still fucked beyond belief, but high end machines will finally get proper framerates in a year or whenever they get their shit together or fire their designers and hire proper coders. The same dev that dropped these nuggets of information also immediately went into defensive mode, stating that they couldn't simply do their own HUD, because thats so complex and if they create something new, that would potentially mean more bugs and crikey there is an alligator biting me leg!

Relevant quotes:

Quote
Currently it appears to be a combination of more expensive in game HUD operations the HUD uses ActionScript which appears to be causing some hot spots that are more noticeable on weaker cpus, we're working to isolate and optimize these areas and potentially also in game streaming.

Quote
The in game streaming again appears to be hurting lower end machines much more than higher end machines, we're still investigating but I wanted to post an update on what we've found so far.

Quote
Scaleform is built on top of ActionScript, and rolling your own UI these days your just as likely to have a myriad of bugs to contend with to achieve the complexity of UI modern games demand. Down the road we will be moving to newer versions of Scaleform where much work has been done to improve performance and before you ask why we don't use the latest version already the answer is CryEngine does not work with the latest version (yet).

Quote
Yeah sorry to say for now changing your settings from high to low isn't going to help much the cost of the UI isn't controlled through them nor is streaming. The reason the GPU is running so low is the more CPU bound the game the more the GPU is starved for data.

Quote
The HUD has been getting progressively more complex as each new feature comes online, the good news is the complexity is pretty much all there now, so we should have peaked in the expense of it and as mentioned are working to optimize what is there. This is part of the reason performance has degraded to this point and will not be the case beyond this.
[/spoiler]

TL;DR: Horrifically coded HUD is in fact a bunch of complicated 3D pieces that eat processor power despite looking like a flat image. This also explains why changing graphics settings makes little difference.

I really hope this shit improves soon and that PGI isn't demonstrating that they really have no idea what they're doing after promising a great deal of :awesome:
Title: Re: MechWarrior MMO
Post by: GoGo Yubari on 24 Nov 2012, 07:04
Snagging this from elsewhere, maybe it's already been posted here. Some explanation of why the performance in this game is so terrible compared to what it should be and why it seems to get worse with each patch.

[spoiler]
Quote
After lots and lots of digging, apparently the developers realized that the HUD is the root of all evil.

They use an exponential amount of lots of Actionscript (sic!) to draw the HUD. They have IDENTIFIED the NEED TO ANALYZE some HOTSPOTS where they will implement C++ instead.

Well, lather me up in peanut butter and call me a donkey, I'd never...

I assume that every single item in the cockpit is drawn by an old version of Actionscript, since the new stuff from Scaleform is not supported by the Crymeariverengine yet... so imagine your armor status. Thats around... 11 hit locations, plus internal structure, making this already 22 layers (haha fuck you, the status screen is another one!)... 23 layers drawn and updated in realtime and placed on a vertex in 3d in your damn cockpit, before you haven't even calculated one single pixel from the outside environment yet.

But thank god, the movement blur and the depth of field and the bloom and whatever need to get applied first FOR EVERY SINGLE FUCKING LAYER.

Fuck you Piranha Games, fuck you with a rake. Sideways. And I hope you all gargle with some rusty semen covered nails too.

All that shit adds up of course. Lucky for us poor sods, according to one dev, they implemented just about everything they want into the cockpit, so this patch should theoretically (haha) be the worst performancewise and shit should improve soon.

So for everyone lacking reading comprehension - the engine is so terribly fucked and they will attempt to optimize it up to a point where it is still fucked beyond belief, but high end machines will finally get proper framerates in a year or whenever they get their shit together or fire their designers and hire proper coders. The same dev that dropped these nuggets of information also immediately went into defensive mode, stating that they couldn't simply do their own HUD, because thats so complex and if they create something new, that would potentially mean more bugs and crikey there is an alligator biting me leg!

Relevant quotes:

Quote
Currently it appears to be a combination of more expensive in game HUD operations the HUD uses ActionScript which appears to be causing some hot spots that are more noticeable on weaker cpus, we're working to isolate and optimize these areas and potentially also in game streaming.

Quote
The in game streaming again appears to be hurting lower end machines much more than higher end machines, we're still investigating but I wanted to post an update on what we've found so far.

Quote
Scaleform is built on top of ActionScript, and rolling your own UI these days your just as likely to have a myriad of bugs to contend with to achieve the complexity of UI modern games demand. Down the road we will be moving to newer versions of Scaleform where much work has been done to improve performance and before you ask why we don't use the latest version already the answer is CryEngine does not work with the latest version (yet).

Quote
Yeah sorry to say for now changing your settings from high to low isn't going to help much the cost of the UI isn't controlled through them nor is streaming. The reason the GPU is running so low is the more CPU bound the game the more the GPU is starved for data.

Quote
The HUD has been getting progressively more complex as each new feature comes online, the good news is the complexity is pretty much all there now, so we should have peaked in the expense of it and as mentioned are working to optimize what is there. This is part of the reason performance has degraded to this point and will not be the case beyond this.
[/spoiler]

TL;DR: Horrifically coded HUD is in fact a bunch of complicated 3D pieces that eat processor power despite looking like a flat image. This also explains why changing graphics settings makes little difference.

I really hope this shit improves soon and that PGI isn't demonstrating that they really have no idea what they're doing after promising a great deal of :awesome:

Well, that is not so cool and sort of confirms my suspicions. Hopefully they'll keep/start moving in a better direction overall, though.

In the meantime, I'm still playing and so in the tradition of "More 'Mechs, Music and Mayhem!", I've done my latest video in honor of the recently introduced Cataphract (hence the nods to the Capellan Confederation). Like these things tend to do, the 'Mech changed the face of the game for a bit as everyone flocked to use autocannons. This was good good news - because they had been somewhat neglected and thus the face of warfare in MWO mostly lacked this aspect of Battletech - and bad news, as some of them may have been somewhat overpowered (since hotfixed).

Anyway, all that autocannon fire makes for some pretty sweet footage! I think MWO skirmishes are starting to visually look like what proper Battletech fights should look like.

KINETIC CATASTROPHE

http://youtu.be/U2JMJ-RjqDs?hd=1 (http://youtu.be/U2JMJ-RjqDs?hd=1)

Just adding a download link (http://rapidshare.com/#!download|456p4|779287017|KineticCatastrophe.mpg) in case the Youtube is blocked in some of your countries as it appears to be. (760 megs)
Title: Re: MechWarrior MMO
Post by: kalaratiri on 17 Jan 2013, 05:07
Currently in the process of installing this. Are you people still playing? :P

I have no idea what I'm doing, please halp.
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 17 Jan 2013, 11:41
Currently in the process of installing this. Are you people still playing? :P

I have no idea what I'm doing, please halp.

YES. but not as much of late as things have been busy up in my lowsec theater.

I'll evemail you tonight with login and such for my Mechwarrior group's TS server, lots of open lobbies anyone can join.

Long story short the game is bad if you are a solo player, it can be transcendant with a dedicated full team working together.

Title: Re: MechWarrior MMO
Post by: kalaratiri on 17 Jan 2013, 13:14
Private Message me on here instead if you would, I don't have an active account atm, so can't read any mails :s

Editing rather than post-spamming:

Well, I've had a few attempts at random matches, and after taking about five minutes to work out how straight lines work, I've got the steering thing pretty much down. My main issues at the moments are having no idea what all the buttons on my keyboard do, being completely shit at aiming (missiles can lock on right? :s which button fires them /o\ ), and what seems to be an unusually high latency.

Considering my laptop could manage Eve just on medium graphics in anything up to a 200 man fleet fight, yet is struggling getting over 10fps in a 16 man rendered environment, I'm left wondering if it's something on my end or theirs? Anyone know what I could do to help with this? Either way, the lag is making things a little tricky, and I'm yet to actually hit anyone  :D

Anyway, I've sifted through this thread and added Silas and Logan.  My in-game name is Kalaratiri, so feel free to add me :)
Title: Re: MechWarrior MMO
Post by: Silas Vitalia on 18 Jan 2013, 00:33
They are attempting to lower specs needed for slower systems but... it's cryengine 3 so don't get your hopes up.

2/3 of the missiles lock on, the rest are dumb fire

Before you start a match go to options and you can see the key assignments, that should help!

Title: Re: MechWarrior MMO
Post by: Victoria Stecker on 18 Jan 2013, 13:54
If you can stand the other residents, FHC is my go-to place for MWO stuff these days. Active players, discussion of game and ways to optimize it for lower end computers, fitting, all that jazz. If you're having framerate problems, I would highly recommend looking up one of the optimizations for lower specs.

Welcome to MWO. Be prepared for levels of PGI derp approaching  :psyccp:
Title: Re: MechWarrior MMO
Post by: kalaratiri on 18 Jan 2013, 14:23
If you can stand the other residents, FHC is my go-to place for MWO stuff these days. Active players, discussion of game and ways to optimize it for lower end computers, fitting, all that jazz. If you're having framerate problems, I would highly recommend looking up one of the optimizations for lower specs.

Welcome to MWO. Be prepared for levels of PGI derp approaching  :psyccp:

I'll take a look at FHC, shouldn't be too much of a strain as I actually find most of the threads there hilarious. The Syndicate and Lowsec ones are particularly great. Thanks for the hint :)