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General Discussion => General Non-RP EVE Discussion => Topic started by: Utari Onzo on 13 Jan 2016, 10:50

Title: CSM XI
Post by: Utari Onzo on 13 Jan 2016, 10:50
Hi guys. I'll be to the point, I'm peddling for votes for CSM XI

Official Campaign Thread (https://forums.eveonline.com/default.aspx?g=posts&t=464487&find=unread)

I've considered running for CSM for a last few months quiet seriously, mostly on a FacWar and Lore/RP ticket. Since moving to PTB, an excellent corp that supports its members whatever they want to do, that drive to try as a candidate has only grown. So, here's to giving it a shot.

As stated on the thread, I mainly aim to focus on issues regarding Fac War, logistics and capitals, 'little things' that might help NRDS/NPSI (like increasing the cap on contacts for mainting KOS lists) and live events, with some other bits sprinkled in. Any questions please feel free to post in that thread. Criticisms, as well as supportive messages, are also completely welcome.

Thanks for reading :)
Title: Re: CSM XI
Post by: kalaratiri on 13 Jan 2016, 10:59
Good luck!  :D :yar:
Title: Re: CSM XI
Post by: Lunarisse Aspenstar on 13 Jan 2016, 11:22
**ENDORSE**

Good luck!
Title: Re: CSM XI
Post by: Alain Colcer on 13 Jan 2016, 14:54
You have my vote.

I'm struggling to find worthy candidates that do not belong to major powerblocs, so your effort is much appreciated.
Title: Re: CSM XI
Post by: Nicoletta Mithra on 13 Jan 2016, 16:59
**ENDORSE**

Good luck!
Well said!
Title: Re: CSM XI
Post by: Deitra Vess on 13 Jan 2016, 18:51
Got my vote,

Good luck!
Title: Re: CSM XI
Post by: Alain Colcer on 14 Jan 2016, 07:56
Utari

can you take a look at LP stores?? i would love a candidate that makes CCP revisit the feature.
Title: Re: CSM XI
Post by: Ria Nieyli on 14 Jan 2016, 07:59
I'll vote for you if you promise snorkels and diving suits for capsuleers.
Title: Re: CSM XI
Post by: Utari Onzo on 14 Jan 2016, 10:10
Utari

can you take a look at LP stores?? i would love a candidate that makes CCP revisit the feature.

Could you provide details of exactly what you're thinking for this?

I'll vote for you if you promise snorkels and diving suits for capsuleers.

I'll file it along side my request for hats.
Title: Re: CSM XI
Post by: Deitra Vess on 14 Jan 2016, 17:27
Any thoughts/opinions on expanding the fw? Removing the alliance's or adding pirate factions?

What ideas do you have in mind for faction lore ect?

Don't know if your really at a point to lay out specifics but any vague ideas?
Title: Re: CSM XI
Post by: Utari Onzo on 14 Jan 2016, 18:20
edit: This might read a bit more scattery then I like, apologies, wrote this up while being up waaay later then I really should be. Hopefully tomorrow I'll be able to type up more coherant replies.

I have quite a few ideas I'd love to present to CCP. However, realistically speaking, the CSM isn't an "idea generator". It's a focus group and consultancy, and I think players expectations have bloated out what Candidates aim for, or promise to try to achieve/look at.

That said, yes I do have ideas. In terms of FacWar, most of mine right now are mechanics in nature. Namely, novice plexes and pirate frigates. Pirate frigates are just far too powerfull to exist in the same space as t1 hulls, as by their nature they bend rules of the game (such as web range/strength, nos, speed for hull size) While t1 hulls can and do beat them, the advantage is certainly with the pirate frigate, and to continue to name what is also arguably the most contested and important plex to hold as "novice" is bad design. I think theres' only two viable solutions. Either create a new plexed named Novice, with a mid range timer (say same timer as a medium), and only t1 hulls allowed, with the current novice plex rebranded. Unfortunatly, as the rest of the plexes are size classed "tiny" isn't appropriate, but something akin to high intensity would nail what it is.

In terms of the alliances, I don't think 4 way is needed. The biggest issue for fac war isn't other militias coming to the warzone you're in so much as the complete lopsided nature of Cal/Gal vs Amarr/Mil. Amarr/Mil, due to the ewar effects of rats (for missions) and possibly the relative value of LP items, is vastly more suited to farming, which dilutes the entire effort made by people who are there for the competition. It's not even about loyalty as much as your activities as a PVP pilot doesn't really matter if the farmer swing is against you. Before we introduce new factions, or change the alliance dynamic, I think a full review of the system is in order, coupled with introducing gradual changes and a proper review system of what's affecting what.

For faction lore, I want to see an end to single faction dominance at any given time. Focus is great for a release, or build up, but especially with the recent drifter release, it was a bit long for us to be saturated with just Amarr focus. More attention for other factions, even on minor details, reactions, or unrelated events, alongside the main arcs would be appreciated. I think these snap shot injections from stuff like Frostline and the Crimson Harvest are a good platform to work on as a breather during heavy plot line events.

I also want to see a bit more outsourcing of live events to players, with the use of vetted ISD volunteers, or similar, able to pick up the slack where CCP might want to do something cool but don't have the manpower. One suggestion on Slack from a player was an idea of a submission system, where CCP can apply what they want to do with a submitted idea, and doll it out to those interested volunteers to cover it.

As for more on pirate factions, I have a few ideas I'm still ironing out, mostly related to missions/rewards, and the potential for the roaming NPC AI. It involves not only expanding/refining PVE content, but also ties in to making New Eden feel more like a living, breathing place, where you can have more chocies in regards to loyalty through your PVE. Watch this space.
Title: Re: CSM XI
Post by: Utari Onzo on 15 Jan 2016, 01:35
Forgot to mention the other option for novice plexes is to atraight up ban faction frigates from them, and put them in the same area as assault frigates and dessies
Title: Re: CSM XI
Post by: ValentinaDLM on 15 Jan 2016, 05:39
Would you push corps or alliances to be able to tax LP because that is like one of my highest concerns in FW, it is very hard to run alliance pve fleets when nothing gets to go back to the corp or alliance since unless we put down MTUs, and go for all clears in the missions. If we could tax LP (and had an NPC LP tax to get farmers to either be deccable or lose 11% of their LP) then alliance wide srp programs and pushes to plex systems by corps and alliances rather than farmers get much more incentive
Title: Re: CSM XI
Post by: Deitra Vess on 15 Jan 2016, 08:09
What can I say, those are great ideas. Least my vote won't be wasted heh.
Title: Re: CSM XI
Post by: Utari Onzo on 15 Jan 2016, 11:12
Would you push corps or alliances to be able to tax LP because that is like one of my highest concerns in FW, it is very hard to run alliance pve fleets when nothing gets to go back to the corp or alliance since unless we put down MTUs, and go for all clears in the missions. If we could tax LP (and had an NPC LP tax to get farmers to either be deccable or lose 11% of their LP) then alliance wide srp programs and pushes to plex systems by corps and alliances rather than farmers get much more incentive

Right, home from work so I can sit down and reply to this properly.

I think this is a novel, and fairly simple, idea. Simple ideas tend to be the most effective so that's a bonus.

FacWar is indeed almost purely about the LP in terms of funding, so an LP tax would contribute well towards a vision of bottom up funding for organisations, as opposed to top down. Alliance taxation is an issue I believe CCP is working on, and if they aren't I'll be chasing it up for sure.

The main concerns I have in regards to this are firstly, the effect on other LP sources (npc null/highsec/non fw lowsec and incursions) Allowing LP taxation for FW is a viable income stream, since the LP all comes from one corporation. But if your members run for multiple other corporations, especially for hisec, you can end up with scatterings of LP from lots of corps, but not enough to really get any useful items reguarly from. The second concern is implementation, I don't know how feasible, coding wise, this is. The easier to implement something is on CCP's side, the more likely it is this'll work, but I can't give an answer on this until/unless I get the chance to sit down with a dev and present it.

The main thing to address the former issue is the idea that corps (and hopefully alliances) can set isk tax and lp tax rates seperately. Lvl4s and 5s might generate enough tax that CEOs deside it won't be worth accumilating scattered LP, while your own corporation might make isk tax free, but focus on taking a cut from the LP. This would give more choices in regards to how leaders can fund from a bottom up manner, without arbitrarily fixing LP tax to the isk tax rate, and thereby simply doubling the amount your members contribute.

The issue of forcing farmers out of NPC corps and into deccable one man bands is somewhat mitigated by the fact it's super easy to drop and create a new corporation. Wardec mechanics are, however, not something I'm overly confident with, so I'm going to be honest and say I don't have any ideas right now on how to address that issue.
Title: Re: CSM XI
Post by: Rin Valador on 15 Jan 2016, 15:59
You have my vote!  :D
Title: Re: CSM XI
Post by: Jocca Quinn on 16 Jan 2016, 13:41
You have my vote!  :D

And my axe!
Title: Re: CSM XI
Post by: Ria Nieyli on 18 Jan 2016, 03:39
What's with the infatuation with bottoms up income? If your corp makes SRP isk by taking a cut of the linesman's earnings it's insolvent and should be taken out back behind the shed and shot.
Title: Re: CSM XI
Post by: Utari Onzo on 18 Jan 2016, 06:46
Not sure what you mean by insolvent? What top down income do you have in mind that is accessable to every corporation?

The only viable top down incomes for fac war based corps are reactions/moon mining and POCOS. Now, unless you can fight the local big dogs like Dead Terrorists, TISHU, Shadow Cartel etc etc you're not going to have enough towers/pocos up for long enough to give a regular income source.

Hisec and nullsec corps already routinely tax members, the majority of whom accept it as standard practice. The issue is the tax is incurred only on bounties and mission isk rewards, things you don't get much of in faction warfare. A tax option for lp would bring parity back for fac war corps to enable programmes like SRP, free ship programmes etc etc.

Anyone unhappy with a tax always has the option to leave to lower tax corps, or one man corporations, that's always been the way with isk tax and will likely be the way with an lp tax.
Title: Re: CSM XI
Post by: Ria Nieyli on 18 Jan 2016, 08:08
Insolvent. Bankrupt. Destitute. Take your pick.

The corp can provide logistics. I want x ships in y station? Pay corp to move them there. I'd be paying someone anyway, so why not pocket the money I'd spend? You can also provide doctrine ships on contracts, ready to go, etc. The thing is that a corporation should provide services if it wants to gather revenue from its members. You offer SRP? Well, I can already SRP my own ships. If I lose ships whose value amounts to less than the $tax I pay monthly I'm losing money for using your SRP instead of my own. Now this is fine for most people, since they make pitiful amounts of money. You can subsidise them with moongoo/poco tax. But that's a vicious circle. You can only get those if you have enough combat ready people, and you only have enough combat ready people if you have those. Richer people are mindful about their ISK, even if it's only playmoney.

This is why FW is a good place to grow a corp in. It promotes self-sufficiency with the LP payouts. Your corp is not going to run out of money before you get any tower or pocos. You can still provide logistical backbone too. And when you get stable corp-level income you can offer part of it as SRP and everyone is happy.
Title: Re: CSM XI
Post by: Utari Onzo on 22 Jan 2016, 04:05
Your idea is a great supplemental income source, but compared to Moon Mining and POCOs, the vast majority of the isk made per run gets ploughed back into buying more stock, hence my comment about efficiency. The other issue is where the start up money comes from, the CEO and Director's own pockets? Taxation until the corp has a nice isk buffer to begin investment at a worth while level? Both worthwhile options for people to consider.

Credit where it's due for a good idea, but a lot of the corps that make isk in this fashion also still tax. My early point that tax is a thing for almost everywhere else in EvE still stands. I don't see why FacWar corporations shouldn't have access to a similar revenue stream that Corps all the way from wormholes, to nullsec and hisec get to use.

Once again, I iterate there are still corps out there that don't tax a penny, and I'm certain an LP tax mechanic being introduced wouldn't change that fact. But for a great number of EvE players, taxation is a natural part of life, and the best corps are able to routinely show where that money is going and why it's spent that way.
Title: Re: CSM XI
Post by: Ria Nieyli on 22 Jan 2016, 05:20
Personally, I'm going to wait for the citadels to roll out, as they would provide a lot more taxable things to lowsec, just as outposts in null do.
Title: Re: CSM XI
Post by: Utari Onzo on 31 Jan 2016, 12:53
Will be doing an interview with CSM Watch at 20:00 this evening. Here's hoping it goes well!

Will link here once its released.
Title: Re: CSM XI
Post by: Utari Onzo on 02 Feb 2016, 06:25
I've started posting over at Provibloc.net, a blog site for Providence. While obviously this means a lot of my posts will focus on topics in the view of Provi Bloc, I will be covering plenty of issues relevant to my platform. Jin'taan, another CSM candidate, will also be reguarly contributing there so if you fancy, check it out.

http://provibloc.net/operation-deliverance-and-you/ A little opinion piece/intro about rp-lite gameplay that can be applied to a lot of things. Replace Operation Deliverance with any other driving narrative to encourage other players to think about their place in the fictional Universe.
Title: Re: CSM XI
Post by: Utari Onzo on 10 Feb 2016, 23:52
And the CSM watch interview is out:

http://csmwatch.com/2016/02/11/csm-11-candidate-interview-utari-onzo/
Title: Re: CSM XI
Post by: Utari Onzo on 12 Feb 2016, 12:24
Eve Guardian interview is up http://www.eve-guardian.net/article/19/csm-behind-the-platforms-utari-onzo
Title: Re: CSM XI
Post by: Saede Riordan on 13 Feb 2016, 00:22
You were a wormholer.

What are you going to do for us?
Title: Re: CSM XI
Post by: Veiki on 13 Feb 2016, 03:07
Would you support a V3 graphics update for The People's Liberation Frigate also known more commonly as the Kestrel by foreign cultural imperialist pig-dogs?
Title: Re: CSM XI
Post by: Utari Onzo on 13 Feb 2016, 03:13
You were a wormholer.

What are you going to do for us?

One of the biggest things I'd like to do is try to prevent another 'Fozzie' moment. Namely, CCP dropping the hammer on wormholers with a tonne of changes that are negativelly received by a lot, then some of them quietly scaled back later on. Better communication with CSM to work on how to approach changes and announcement would prevent or atleast mitigate a lot of future uproar. This, sadly, seems to be a standard mode of operation for CCP when it comes to wide ranging balance passes, and might have a lot to do with trust issues with the CSM.

I think, in terms of the game itself, my major concern is capital escalations. I think they need a nerf to the income but still be doable, and a buff to the 'base' value of the site itself. This would encourage more farming out in c5s/c6s I think using subcaps. More pilots in space is better.

On an accompanying note I think solo dreadnaught escalations need to die in a fire. 1b isk/hr consistantly while flying solo is just broken as all holy hell, and not what Cap Escalations were meant for, and I'm just as guilty of abusing this. How to approach this? Probably going to need at using the upcoming changes to refitting with weapons timers. That, or, give the standard site rats stronger points?

For lower classes, I'm quite happy overall with C4 downwards. Quite a few active groups from C5 space actually downgraded holes over the last year or so, so something must be working with them. I'd maybe like to see more variations of sites to encourage more activity, some solo-able some not. Then again, last time I actually lived full time in a lower end wormhole was before the dual statics, so I'm comfortable being honest in saying I'd need to hear specific concerns from those that do live there (and not just farm.) Part of a CSM brief is representing players views and not just one's own.

Finally, POS roles still seems to be the number one gripe of wormholers, and is a source of headache for me to this day. It'd be nice if Citadels come in with a more streamlined roles process for assigning hangars/divisions and the like, rather then the 'all access or nothing' system unless you're dumping people in 'cells' and asking them to store ships in corporate hangars rather then the SMA itself.

Would you support a V3 graphics update for The People's Liberation Frigate also known more commonly as the Kestrel by foreign cultural imperialist pig-dogs?

For Glory of People's Republic, I approve.

EDIT: Forgot about my other concern. Capitals in lower class wormholes. I hate the idea that people can build one in there, when no others can come in/out. I think that makes too big a home advantage and they need to go the way of Hisec capitals and stay dead. But that's just my opinion, I'm happy to hear others.
Title: Re: CSM XI
Post by: Saede Riordan on 13 Feb 2016, 10:55
Quote
EDIT: Forgot about my other concern. Capitals in lower class wormholes. I hate the idea that people can build one in there, when no others can come in/out. I think that makes too big a home advantage and they need to go the way of Hisec capitals and stay dead. But that's just my opinion, I'm happy to hear others.

I boo and hiss at that. I really dislike the idea of lower class wormholes being restricted in what you can build for some arbitrary spacemagic bullshit reasons. Though of course, if I had my way, you'd be able to cyno around wormhole space. With the jump distance nerf, it isn't as if you'd be able to get anywhere you wanted without some serious work anyway.
Title: Re: CSM XI
Post by: Utari Onzo on 13 Feb 2016, 11:25
Cynos in w-space would be broken to all holy god as Lazerhawx/Hardknocks/Blood Union etc seed cyno alts in every god damn hole. Not only that, it'd be having your cake and eating it in w-space by being able to easily navigate around so long as you deal with fatigue and getting said cyno alts to the various systems.

A little bit of work for sure initially, afterwards it'd be awful. But hey, I'm happy to agree to disagree.
Title: Re: CSM XI
Post by: Saede Riordan on 15 Feb 2016, 20:05
I honestly see both Wormhole Space and Known Space as being just small areas in the eventual future of EVE. I envision a much larger universe that encompasses more of New Eden's local galaxy, and features all the space between New Eden and Anoikis as well as all around them. Both areas would end up largely superceded by new mechanics and new capsuleer stargates. Wormhole space and New Eden would both become just small areas with their own quirks. Wormholes in the case of Anoikis, and the Original stargates in the case of New Eden.
Title: Re: CSM XI
Post by: Esna Pitoojee on 16 Feb 2016, 11:17
While that's an idea, it's not going to be implemented any time soon. I'd much prefer to see wormholes tweaked to fit the currently-existing game than broken to fit something that may come months or years down the line, if at all.

Regarding capitals in wormholes itself, I think we need to see how the structure meta evolves before we declare capitals welcome or unwelcome in low-class holes. We've barely had a chance to see Citadels and no chance to see the other structures CCP is promising. If it turns out they can be min/maxed to make wormhole assaults difficult verging on impossible with a small group of subcaps, for instance, I see no reason why capitals should not be brought up as a counter to this.
Title: Re: CSM XI
Post by: Pieter Tuulinen on 16 Feb 2016, 12:12
The difficulty with seriously expanding the size of Eve's sandbox is that there won't come magically more players to fill it.

Part of me would enjoy having some quiet, truly frontier, space where PVE peeps could go and quietly do their thing, but I believe the majority focus in Eve of violencing space boats would suffer tremendously, since non-consensual PvP is often the most fun PvP.
Title: Re: CSM XI
Post by: Zerolaws on 25 Feb 2016, 14:49
You have my votes on CSM and I wish you the best of luck.
As an avid w-holer myself, it shall be so nice to have such a fair and dedicated man on CSM.
Title: Re: CSM XI
Post by: Utari Onzo on 29 Feb 2016, 13:27
https://community.eveonline.com/community/csm/vote

Something something voting is open, might work for you or not as servers as of writing are flipping between dying and not dying.

Slack and mails for Content/RP tonight it seems vOv
Title: Re: CSM XI
Post by: Morwen Lagann on 29 Feb 2016, 13:47
[19:45:29] Morwen Lagann > "Where were you when Tranquility was kill? Hopefully voting UTARI ONZO FOR CSM XI!"
Title: Re: CSM XI
Post by: Utari Onzo on 01 Mar 2016, 01:38
A bit late in the day but the analysis of my csm watch interview is up

http://csmwatch.com/2016/03/01/csm-watch-presents-csm-11-analysis-show-5/

I'm pretty flattered at the feedback.
Title: Re: CSM XI
Post by: Alain Colcer on 01 Mar 2016, 12:40
just voted for you and for the other pentag blade candidate ;)
Title: Re: CSM XI
Post by: Utari Onzo on 01 Mar 2016, 12:49
Thanks :) I appreciate it
Title: Re: CSM XI
Post by: Persephone Alleile on 16 Mar 2016, 10:42
Finally got off my arse and voted. Your platform covers most of my interests in EVE so you topped my list.

Good luck Mr. Onzo
(http://i.imgur.com/SXfeDCu.gif)
Title: Re: CSM XI
Post by: Utari Onzo on 16 Mar 2016, 11:24
Thank you!
Title: Re: CSM XI
Post by: Utari Onzo on 26 Mar 2016, 06:44
So, voting closed yesterday. I'd like to thank each and every one of you who went out and voted, regardless if it was for me or anyone else. Being part of the process is the only way to make it better.

I'll be watching fanfest like a hawk to see the announcements!
Title: Re: CSM XI
Post by: Syagrius on 27 Mar 2016, 14:27
You should run. 
Title: Re: CSM XI
Post by: Ria Nieyli on 02 Apr 2016, 13:33
In before absolute shit candidates getting elected. I mean dropping out midterm is not very good.
Title: Re: CSM XI
Post by: Kontrahage on 04 Apr 2016, 02:12
One thing:

Allow corps to join FW seperate from their alliance.

Only question here would be wether to allow different corps of one alliance to join opposing militias but i don't even think this is very important.
Most players won't care and for us rpers they would simply be mercs.
Title: Re: CSM XI
Post by: Utari Onzo on 04 Apr 2016, 05:58
CCP are already working on a process called "affiliation" where individual pilots or corps can join a fac war militia, seperate from the limitations of top down that the current system requires. This seems to have been put on the back burner but I'll be watching details like a hawk if I get elected.
Title: Re: CSM XI
Post by: Ria Nieyli on 07 Apr 2016, 03:19
One thing:

Allow corps to join FW seperate from their alliance.

Only question here would be wether to allow different corps of one alliance to join opposing militias but i don't even think this is very important.
Most players won't care and for us rpers they would simply be mercs.

People in the same alliance being in different militias has the hilarious potential for blueshooting if people don't fix their overviews. Not to mention, you being in a certain militia, while the alliance fleet you're currently in is shooting said militia. It's just not a good idea to allow people to join in piecemeal like that.
Title: Re: CSM XI
Post by: Lunarisse Aspenstar on 07 Apr 2016, 11:13
CCP are already working on a process called "affiliation" where individual pilots or corps can join a fac war militia, seperate from the limitations of top down that the current system requires. This seems to have been put on the back burner but I'll be watching details like a hawk if I get elected.

this would be wonderful!  Affiliation should be limited to one militia per corp though for consistency (e.g. have an amarr corp like SFRIM "affiliate" Amarr so individual members can join Amarr militia)
Title: Re: CSM XI
Post by: Utari Onzo on 07 Apr 2016, 12:36
In reply to Luna and Nieyli, that's a topic I'd be looking at with CCP if I make it on and if affiliation mechanics fall under this CSM's season. I'll find someone, anyone, who gets elected either way if I don't get on if/when this hits and make sure this issue is addressed.

A drop in/out system for individuals and individual corps is great and fine, and stops people having to quit corp just to experiance Fac War (unlike with w-space, you don't actually need to be in a special corp to go there and partake)  but ensuring you don't have the issues of individual pilots being on opposing sides would definatly be a key area of concern. Ideally, it'll work on a system that the Alliance>Corp can set an affiliation as Luna suggests, and pilots/corps are free to join that militia, or the allied militia, at will.
Title: Re: CSM XI
Post by: Ria Nieyli on 09 Apr 2016, 10:47
Basically, you'd need to remove standings penalties for shooting your own militia for this to work. That would also mean that awoxers won't automatically get kicked once their standings get too low. On the other hand, you'd be able to just set them red and shoot them freely.
Title: Re: CSM XI
Post by: Utari Onzo on 21 Apr 2016, 08:24
Not to be it seems. Thank you for voting none the less!
Title: Re: CSM XI
Post by: Deitra Vess on 21 Apr 2016, 09:14
Sorry it didn't pan out in your favor
Title: Re: CSM XI
Post by: kalaratiri on 21 Apr 2016, 09:33
Sorry Utari :( I voted for you!
Title: Re: CSM XI
Post by: Kontrahage on 21 Apr 2016, 10:00
a goon csm it seems
Title: Re: CSM XI
Post by: Utari Onzo on 21 Apr 2016, 10:21
It's not a goon csm, far from it. They have 1 bastion and 3 gsf candidates (including xenuria who has said he'll ignore other issues to focus just on csm reform)

PL has 4 direct candidates, an NCdot ally and Noobman who is known to have alts in PL.

Jintaan is Provi's sole representative and occasional roleplayer, he'll be good.

Kyle and Judge are strictly ex-imperium, emphasis EX.