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EVE-Online RP Discussion and Resources => EVE Character Development => Topic started by: Kiki Truzhari on 09 Nov 2011, 12:22

Title: D&D Character Attributes
Post by: Kiki Truzhari on 09 Nov 2011, 12:22
What are your character's core attributes, in the sense of making a tabletop character based on them?

Here are the attribute stats for D&D and how they fall:

Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons,) the Jump, Climb, and Swim skills, several combat actions, and general checks involving moving or breaking stubborn objects.

Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, Armor Class, Reflex saves, and the Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope skills. It also affects the number of additional attacks of opportunity granted by the Combat Reflexes feat. Dexterity is the ability most influenced by outside influences (such as armor).

Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's Constitution, the more hit points that character will have. Constitution also is important for Fortitude saves, the Concentration skill, and fatigue-based general checks. Constitution also determines the duration of a barbarian's rage. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.

Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects how many skill points a character gains per level, the Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft skills, and bardic knowledge checks.

Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgement, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects Will saving throws, the Heal, Listen, Profession, Sense Motive, Spot, and Survival skills, the effectiveness of the Stunning Fist feat, and a monk's quivering palm attack.

Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells. It also affects Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks, how often and how effectively clerics and paladins can turn undead, the wild empathy of druids and rangers, and a paladin's lay on hands ability.

These attribute scores are natural baselines, with a value of 10 or 11 representing an average NPC human ability. A normal person will have one or two attributes at 16-17, one or two at 13-15, and the rest from around 9-12.

Here's Kiki's stats along with my reasoning for them being that way:

STR: 9
She's not very strong at all, she doesn't have to be, being raised in a middle class Gallentean household, and then becoming a college student and a capsuleer, she hasn't lived a life where strength was really valued, so hers is lower then average. Her small size also works against her as it means she has less mass to throw around.

DEX: 15
Her Dexterity is pretty decent, she's small, nimble, and surefooted, she's never received any sort of formal training to get to this point, but she's the sort of girl who likes to climb trees and explore places she shouldn't.

CON: 12
She has an average constitution, never having had to fight off a lot of illness or disease, but its not terrible, she's in good health, and takes decent care of her body.

INT: 14
Kiki's smart, not amazingly, but above average. She was in the upper half of her graduating class, and is a good student. Her knowledge is sort of scattered and all over the place, but she's smart enough to be able to quickly learn something if she needs to.

WIS: 17
She's wiser, really then anyone her age has a right to be. Sporting a surprising amount of wisdom, however, this is tempered by a sort of childish optimism, and a desire to do good. Not really a bad thing, but it can interfere with this wisdom if she lets it.

CHA: 15
Kiki's cute, and easy to talk to. She's rather good at reading emotions in people, and getting them to open up to her, she can sometimes be manipulative, but she tries not to be. She's generally friendly, open, and fun to be around.
Title: Re: D&D Character Attributes
Post by: Lyn Farel on 09 Nov 2011, 12:53
Funny. Ok, I'll do it for Lyn.


STR: 6
Lyn is weak. She is very light and mannered, raised in an aristocratic entourage. Even after when she had to practice physical activities (for various reasons, the first one being to harden herself), she ended finally to do things that require more DEX than STR, focusing on her strenghts instead of desperatly trying to fix her weaknesses.

DEX: 16
She is above average in the sense that she is very well suited to things asking for DEX, like dancing, music, or even fencing/martial arts. Every thing that does not requires the smallest bit of STR (if it does, she will fail at it), she can reproduce it pretty well. Of course, she is not a master of acrobatics, but she is especially good at being stealthy to remain in the background. Sadly, when she has to sustaind that kind of skills on long period of time, due to her constitution, she loses all her abilities very quick.

CON: 3
This is just to avoid putting a 0, probably because 0 are about vegetables. She is fragile, very thin, weights like a feather and under the average in terms of size (small). But above that, she suffers from a genetical blood disease that makes her constantly very weak.

INT: 18 (19 with implants)
Lyn is learning machine. She spends her time like a bookworm in libraries as much as she can, reading every kind of stuff she can grab. Knowing a lot of different languages and learning them very easily due to her use to travel a lot (and read/watch things in other languages), she has an inate ability to mimic almost everything with ease. Considering how constantly weak she has been in her life, spending most of her time inside instead of going outside or doing physical things, it comes as no surprise that her main strenght lies in her analytical abilities.

WIS: 14
She is pretty wise for her age, especially backed by her knowledge, but for her age only : being quite young, she remains sometimes impulsive and even her usual detachment from almost anything can break when it comes to her ethics and things that she holds dear.

CHA: 10
Lyn is a living contrast in terms of CHA. Being the child of a beautiful mother and having inherited most of her fragile traits, this added to her delicate manners, has a tendancy to make people worry for her or unconciously like her, especially when facing her in flesh. On the other hand, she is very antisocial and experiences a lot of difficulties to speak to people, live like normal people, and be part of the society. She is quite the introverted character.


edit : updated it a bit.
Title: Re: D&D Character Attributes
Post by: Seriphyn on 09 Nov 2011, 14:01
Funny, I was thinking of starting a thread on this myself. Though, just ordering them out as opposed to giving specific numbers. When I feel self-indulgent enough, I'll post I think.
Title: Re: D&D Character Attributes
Post by: Aria Jenneth on 09 Nov 2011, 17:57
... Hm. Opportunity to flesh out a few bits that are irrelevant in Eve stats. Okay.

Forgive the "fourth wall" -ish references. I've been reading "Order of the Stick."


Aria Jenneth

Class(es): Monk/rogue
Levels: 2/1 (trained, blooded, but a long way short of awesome)
Alignment: Lawful neutral (perversely tending to chaotic evil)

STR: 12

Aria keeps up her physical training as a form of spiritual focusing and personal discipline, and cloning facilities have standing orders to keep her jump clones' muscles toned. She is not, however, the sturdiest Achur in the cluster; her small stature and resulting lack of leverage do her level of sheer physical strength no favors.

DEX: 16

What Aria physically lacks in strength as a martial artist, she makes up in speed. The primary weapon she trains with is the "crescent," a curved short blade descended from the filleting knife. While questionably practical in a world of rail guns and lasers, the style was lethal against opponents armed with swords or pole-weapons and still provides the rigorous physical regimen of many a small-statured Achur monk's physical training, especially in coastal regions.

It's also deadly in a formal bout, as Aria has demonstrated twice on members of her own family.

CON: 14

Aria's stamina is subject to the same workout her as her strength-- and subject to some, but not all, of the same limitations.

INT: 17 (19+ when implanted to the eyeballs)

Often too clever for her own good by half, Aria is a superb analyst but also a first-rate rationalizer. She often unconsciously substitutes being clever for being wise, which can undermine her goals faster than she can work towards them.

WIS: 15 (native ability; often functions as a 10 in practice)

Aria aspires to wisdom. She's already got a pretty solid head on her shoulders, complete with a good chunk of common sense and strong intuition, if only she didn't make such a hobby out of coming up with justifications for substituting INT for WIS (suffering a penalty to her checks thereby). While she's aware of this tendency in herself, she most often reacts by trying to be even more clever.

A further problem for Aria in this area is a click-wide contrary streak that drives her to undermine both her projects and her relationships with others. While she can often justify these moves on some ground or other, the actual drive behind them functions as a sort of existential masochism that pushes her not so much to hurt herself directly as to wound others and dare them to wound her back.

These incidents would probably be more damaging if they didn't tend to also be brief.

CHA: 10 (14 with social implants)

Aria's dump stat. It would be substantially lower, but she trained it up a good deal with learning skills (now defunct) and implants. Stiff and formal among all but close friends, Aria tends to hold others at a distance. Where possible, she tries to substitute INT for CHA, supplementing or replacing social grace with cunning and intellect (e.g., crisply analyzing an opponent's argument to bits while using the needed analytical focus to suppress the angry, sharp-tongued response that was her first impulse). For this reason, she prefers dueling essays to the rapid back-and-forth of direct chat.
Title: Re: D&D Character Attributes
Post by: Z.Sinraali on 09 Nov 2011, 18:06
All: 10

Okay, maybe 11 INT. He was a doctor, after all.
Title: Re: D&D Character Attributes
Post by: Seriphyn on 09 Nov 2011, 18:56
Hmm, this is a bit tricky. I'm finding it difficult to balance out the numbers as he might be good at one particular area in Intelligence but not so in another (also INT). Also Charisma. Many people find him abrasive and detesteful...others find him charismatic and attractive. v0v
Title: Re: D&D Character Attributes
Post by: Lyn Farel on 10 Nov 2011, 05:08
Hmm, this is a bit tricky. I'm finding it difficult to balance out the numbers as he might be good at one particular area in Intelligence but not so in another (also INT). Also Charisma. Many people find him abrasive and detesteful...others find him charismatic and attractive. v0v

I had the same issue with Lyn's CHA. Most people like her, she seems to get along well with almost everyone (being polite and nice and all), and at the same time, she is antisocial. So I picked up an average 10 to balance both. vOv
Title: Re: D&D Character Attributes
Post by: John Revenent on 10 Nov 2011, 06:18
Strength: 9

While in the past having kept a routine to keep up his strength, but over the past few years it has been degrading. Because of this & issues with new clones he has lost most of his strength from his more youthful days.

Dexterity: 14

Working under Ishukone as security for a few years before becoming a capsuleer he was trained to use a weapon. He had proven to be a good shot not because of accuracy but his ability to react quickly & place shots in the target.

Constitution: 8

Since becoming a CEO John left his health issues on the sidelines for some time. While some of them have been caused by previous problems with earlier clones, most of them are because of lack of effort & time.

Intelligence: 9

John has a average IQ, not a dullard by most standards other then to some Capsuleers. But he can be very stubborn or set in his ways, he is also forgetful in regards to mundane activities resulting in a low intelligence & slow ability/willingness to learn.

Wisdom: 17

While not as rash & impulsive as he leads people to believe, without his wisdom he would not be in the position of power he holds today. He is a good judge of character, and knows a cheat when he see's one. Most of all he uses his wisdom often as a tool to solidify his position as a leader.

Charisma: 11

In a public view most could see John as a charismatic & diplomatic person, that is until they get to know him. He is average looking for someone his age & in private can be very awkward/aggressive making him seem anti-social/hostile in most situations.
Title: Re: D&D Character Attributes
Post by: Esna Pitoojee on 10 Nov 2011, 14:16
Hrm...

Esna:

Strength: 7

Esna isn't strong. He just isn't. He doesn't have the muscle tone, the wiryness, or body build to be anything considered strong. This isn't to say he's a complete noodle, but any sort of serious lifting, pushing, or such is completely out of his range. Although he does some physical work - mostly for amusement - he's long since adapted drone assistance to help him with anything serious.

Dexterity: 15

Esna's dexterity has been honed by a long time tinkering in a workshop and practicing - perhaps in an attempt to make up for his utter lack of Strength - with various small weapons. Complex hand tricks, acrobatics, and such are still far out of his range, but he's capable of handling a variety of tools - sometimes using something different in each hand - without slipping up.

Constitution: 12 (13 considering enhanced medicine available to capsuleers)

Similar to his lack of strength, Esna does not last long when pushing himself hard - he simply runs out of energy and finds himself without any ability to continue. During his brief time in basic training with the Amarr Navy, however, he did learn how to pace himself to avoid draining those limited reserves to quickly, and has made a point of trying to keep himself healthy and clean - in later years including the top-of-the line medicine available to capsuleers.

Intelligence: 17

To compensate for his lack of straight-up physical skill, he's done everything he can to learn a wide variety of disciplines and skills. In particular, Esna spends a great deal of his time looking through histories and books on strategy - military being a focus, of course, but also strategic approaches to other more mundane problems - in a determined attempt to avoid repeating others' past mistakes.

(Note - I'm avoiding applying the effect of implants here as I feel like INT-enhancing implants would fall more under equipment, to be used situationally)

Wisdom: 16

Esna is posessed of significant willpower and - by now - enough experience augmented by his studies to know to consider his choices and evidence before he commits to anything.

Charisma: 13

An open, friendly, and honest disposition has earned Esna a number of friends. Now, if only he could learn to read people better and stop letting his willpower get in the way so he could stop committing horrible social gaffs in front of them...

Title: Re: D&D Character Attributes
Post by: Seriphyn on 14 Nov 2011, 05:48
I'll do Anette Inhonores for lolz, and because I can't decide on Seriphyn.

STR: 6
As a preadolescent girl with a currently waifish build, Anette is unsurprisingly below average when measured on this absolute scale.

DEX: 15
Thanks to her short height and small frame, Anette has natural bonuses to dexterity, allowing her a greater range of motion and flexibility than most adults. Combined with dancing and sporting ability, Anette has an innately high dexterity.

CON: 8
Anette's athleticism and general health (particularly through diet), gives her a relatively stronger constitution than most her age, but unremarkably average in the grand scheme of things.

INT: 9
Possessing the same level of technical knowledge as any other average EVE citizen, Anette's intellectual proficiency tends to be invested in more esoteric areas than practical ones.

WIS: 12
Highly precocious, the bereavements of Anette and the lack of a maternal figure has forced her to mature quicker than other girls her age. She has been able to tackle more adult subjects with a decidedly realist outlook, while maintaining some line of youthful thinking

CHA: 16
As a child superstar, Anette has both natural and professional ability in charismatic talents. Able to win the hearts of millions through her impish charm, she empowers hyperfeminine tropes without falling to the same pitfalls as other female celebrities.

EDIT: Tweaked by actually talking to someone who actually does D&D  :lol:
Title: Re: D&D Character Attributes
Post by: Vincent Pryce on 14 Nov 2011, 06:54
Vince...

Strength: 12 - He's not overtly buff but active physically on regular training regime.

Dextereity: 12 - Like his strength comes form his training regime, he practices a simplistic and brutal martial art that doesn't require one to be overtly nimble but honest the basic flexibility of the body and concentrates more crushing joints and pining your opponent down with locks, precision strikes  and submission maneuvers than rather than overt acrobatics.

Constitution: 15 - Years of physical activity has given him physical fitness, stamina and endurance over average. He also takes great pride in the fact that none of his physical attributes are genetically or cybernetically enhanced.

Intelligence: 10 - Vince is not the sharpest knife in the drawer but he's not dumb either, he is much more a creature of instinct than logic.

Wisdom: 13 - Vince operates mostly on common sense and learns from his mistakes but he's no sage by any means.

Charisma: 19 - The Serpent of New Eden, the smooth operator. He can be incredibly charming and alluring when he wants to, and can sell slaves to minmatar freedom fighters and sin to Amarrian holymen.
Title: Re: D&D Character Attributes
Post by: Techie Kanenald on 14 Nov 2011, 07:54
Character Name: Techie Kanenald
Campaign: Rise of the Cartel
Class: Bard
Level: 1
Patron Deity: Garl Glittergold
Race: Kender
Place of Origin: MTS Pride of Matar
Alignment: Chaotic Good

Strength: 9 - Strength is not Techie's strong suit...

Dexterity: 13 - Years of fixing up broken Tech has given Techie good manual dexterity.

Constitution: 10 - Average, what can I say?

Intelligence: 14 - Reads technical manuals like comic books.

Wisdom: 10 - Judgment is sound.

Charisma: 17 (+1 Doughnut of Adorable Demeanor) - Cute as a button, not to mention his doughnuts bring all the girls to the yard.  As Charisma also determines your Perform checks...it needs to be this high.
Title: Re: D&D Character Attributes
Post by: Ember Vykos on 15 Nov 2011, 01:09
Character - Simca Develon
Class - Mercenary(Fighter)

Strength: 14

Simca works out pretty much every day. She's not a super muscular female body builder that looks like a guy but she's muscular, has a very low body fat percentage, and loves sparring/fighting. Not to mention most of the martial arts she knows focus on strength.

Dexterity: 17

She was a fighter pilot so gotta have good reflexes.  :D Also helps her out with her martial arts as well since she does know a few that focus on agility and footwork.

Constitution: 16

She swims a lot (read:every day) con ties in with stamina so she has that covered pretty well.

Intelligence: 10

She's smart but no genius. She does hold 2 degrees, but got by mainly by study and the fact that they tied in with her former line of work.

Wisdom: 17

She was a pilot well before she became a pod pilot. In space she knows what she's doing, and coupled with all the experiences she had in legion interacting with other races and all the places she's visited she knows a fair amount about life in the cluster.

Charisma: 9

This is her weakness. She's easy enough to talk to and fairly nice, but she usually tells it like it is. Not so bad that she's open mouth insert foot, but she is still pretty blunt. Some things like her feelings she has a problem talking about as I'm currently discovering.
Title: Re: D&D Character Attributes
Post by: Streya on 15 Nov 2011, 01:30
Hmm, I'll bite! All stats natural, no-implants.

Strength - 11. Rek's not built, but he did enough manual labor as a slave-child. For the most part, though, he's not done much in the year or so since becoming a capsuleer, which has made him pretty thin but still solid enough to tackle someone if needs be.

Dexterity - 16. Rek's been wiring things all his life. Whether it was balancing on a tall structure on his Holder's estate to fix something or crawling in tight spaces to find a single cable, Rek's past as a skilled laborer means he's pretty dextrous.

Constitution - 10. Being cut, poked, shocked, or burned by what-have-you frequently has made Rek fairly tolerant of pain, though this is more mental a thing. He is somewhat vulnerable to colds and the like, as he grew up on a tropical world that had little disease.

Intelligence - 14. Rek, on his own, is fairly smart. While not able to dive into the more abstract subjects, he learns well from direct experience or from the experience of others. Whenever he's in space he'll be fairly crafty whenever he's in "Scavenger" mode, but due to mental issues cannot focus his thoughts for any great length of time in other areas such as combat. He can also grasp a situation intuitively, but only if it "clicks" with him. For example, he finds wreck-scavenging intuitive because it is the art of finding resources where others see none.

Wisdom - 13. I say Rek's Wisdom is at 13 because he is not wise, per se, but rather has a lot of willpower. To put it simply, he's hard-headed. Being raised in a religious background in the Mandate, he has tenacity/willpower enough to grip onto a burning metal chalice with his bare hands and allow them to be burned, or to flog himself when he feels ashamed. Additionally, he has the patience and hard-headedness to use very outdated or inefficient methods for accomplishing a task, which he may do because of his eccentric views.

Charisma - 14 Public, 17 Private. While sometimes seen as "a sweetheart" and inoffensive, Rek's social awkwardness doesn't win him many favors in larger public settings when he slips up. He is much more engaging in small, private meetings where he can better focus on the few individuals he's dealing with and hone in on their body language, tonal inflections, and the like. He also enjoys hearing single people out, rather than listening to a crowd of small-talk.
Title: Re: D&D Character Attributes
Post by: Katrina Oniseki on 15 Nov 2011, 02:56
Strength - 9

Kat is not very strong or fit at all. She tends to eat a little too much, though doesn't get fat thanks to the clone system. She doesn't lift weights, and she doesn't work to do much bit keep the fat off and keep her body just fit enough. Thus, she tends to be a little on the weak side. She does use muscle fiber implants on her clones though, but to be fair.. she's weak without them.

Dexterity - 16

While Kat is far from strong or powerful, she is very quick and agile. Even despite what weight and fitness issues she may have, those muscle fiber implants give her a twitch response. She's very well trained in some tai-chi style martial arts. Mostly defensive/avoidant martial arts, allowing her to escape situations and avoid strikes and such. She won't be able to do much damage to you, but you'll find it difficult to apply damage to her.

Constitution - 11

Like her strength, Kat is lacking in the ability to withstand punishment. She can push herself to extremes, but a few well placed shots that make it through her whirling defense will put her down fast. She's also got a few recurring clone issues. Things like common colds, and clone defects are more common with her than others. Her alcohol tolerance is fairly laughable, usually losing her composure after one drink.

Intelligence - 13

Kat is about as intelligent as you'd expect a top level graduate and Capsuleer to be, excluding memes of derp pilots. She knows her shit, but is no expert. She's well versed in nuances of starship combat, AI programming, ship maintenance, space exploration, and with an insatiable curiosity for foreign customs and cultures. Even so, some of her conclusions are wrong, and she asks more questions than she has answers to.

Wisdom - 14

Kat tends to understand her place in society as a weapon of war, not as a person. Despite a growing identity crisis regarding her guilt over her profession, she's fairly grounded in her view of the world. She doesn't hate pirates, or any particular faction. Even the Sansha and most sanguine of Sani-Sabik have a fair chance of borrowing her ear for a friendly chat. She frequently espouses the ideals of Tolerance and Understanding, and often has fairly sound advice for others in difficult situations.

Charisma - 17

This is where Katrina shines. As a diplomat and a social butterfly, Katrina loves to put a smile on faces and work out friendly relations. She's physically attractive by almost any measure of the word and well aware of it. Her infamous Caldari cold-composure helps her in tense business or military matters, while her warm smile and sense of humor lighten up parties or discussions. Anyone can be her friend. Everyone has a chance.
Title: Re: D&D Character Attributes
Post by: Andreus Ixiris on 12 Dec 2011, 21:29
Strength (STR) - 10-11

Andreus doesn't really care about gross physical strength because he so rarely has call to use it that spending the neccessary time to develop it would be a waste. However, he cares enough about his body and physical appearence to work on keeping his muscles from actually atrophying, and he is capable of feats of occasional, impulsive physical effort like almost all humans are.

Dexterity (DEX) - 14-16

This is something that Andreus actually cares about, and has more use for. His self-taught practice of Intaki martial arts keeps him limber and makes him quick and light on his feet.

Constitution (CON) - 10-12

Andreus is neither unusually resilient against physical maladies or concerns nor unusually susceptible to them. He'll take immunoboosters for planetside trips and gets headaches for a while after jumping into a new clone. He's caught a few colds and had an eye infection once but no major ailments to speak of.

Intelligence (INT) - 16-18

A lot of people mistake his opinionated, vocal nature for ignorance or low intellectual calibre, and frequently forget that Andreus is actually an articulate young man with a keen insight into the various fields that interest him. He's technologically savvy and has a vast memory for facts, figures and minutae. He has problematic short-term memory but excellent long-term memory and will often bring up with nigh-perfect clarity events or conversations that everyone else has completely forgotten. He's not quite a bona-fide genius but there are very few concepts or topics that entirely elude his understanding, and he can often grasp the raw basics of a subject with just a few minutes' observation or research. He has an excellent talent for the collation and synergy of data and a keen eye for connections between things.

Intelligence is certainly Andreus' highest score, and his greatest asset.

Wisdom (WIS) - ???

In Andreus' case, Wisdom is really hard to quantify. I wanted to make this his lowest score, but it represents far too broad a scope of personality traits. Andreus has exceptionally little regard for propriety, convention and tradition, often doesn't keep his mouth shut when he really should and has a very-well-deserved reputation for being a bigoted, racist loudmouth. However, he's actually quite perceptive and can, at times, offer genuine insight into a situation. In Storyteller games (New World of Darkness, Exalted, Scion), a nine-attribute system is used which basically splits D&D's "Wisdom" into three different traits - namely, Wits (perception and awareness), Resolve (determination and force of will) and Composure (moderation, patience and self-respect), which I find it far easier to describe Andreus under - he has high Resolve, relatively high Wits and very low Composure.

Charisma (CHA) - ???

Again, this is hard for me to quantify with Andreus, as Charisma covers too broad a selection of personality traits to easily describe him. Again, the Storyteller system splits it into a number of traits - Presence (overt force of personality), Manipulation (subtle interpersonal skills) and Composure (patience, moderation, etc.). Andreus has relatively high Presence - although he rarely chooses to do so, he can if he so wishes demand attention and attendance (if not respect) from others simply by the way he comports himself. His Manipulation skill wobbles - sometimes he's clumsy and obvious and makes his intentions very clear, but he can seem sincere when he isn't if he really tries. As stated above, his Composure's quite low - he has little patience and little concern for decorum and etiquette.

I'd actually like to do something similar to this for the Storyteller system, as even though it's got more attributes, it's actually easier to model a realistic character because of the system's increased granularity.
Title: Re: D&D Character Attributes
Post by: Repentence Tyrathlion on 13 Dec 2011, 06:22
Reppy'll bite.

Strength: 12
Enough kidnappings and physical trials have taken their toll on her, and she regularly engages in various exercises and combat training, both alone and with her personal guard.  As a result she's above average, although she lacks the discipline to make much more than that.

Dexterity: 15
See above.  Although she is somewhat lax in her physical strength training, she has taken to a variety of exercise and training regimes that she sticks to religiously as a concentration aid, quite apart from any other benefits.

Constitution: 11
No weakling, but no particularly resilience to her.  She can take a beating and not flinch, but she'll suffer the bruises afterwards.

Intelligence: 10
Repentence is not dumb by any standard, but she's also not as smart as she thinks she is.  She's in theory well educated due to her aristocratic upbringing, but her restless and rebellious tendencies meant that little went in.  It's rare for her to do something genuinely stupid, but all in all, she is very average.

Wisdom: ??
Much the same problem as with Andreus above.  In the classic sense of wisdom, it'd be her dump stat; she's impulsive, moody, arrogant and a whole rack of other problems.  In the DnD sense, though...

To use the same Wits, Resolve and Composure system:
Wits - average.
Resolve - sky high, probably her highest stat.  Her brushes with mental illness, and the many secrets she has held and still holds have given her tremendous willpower and a bloodymindedness that, as some will attest, can bulldoze through just about anything.  Unfortunately...
Composure - very low.  She doesn't suffer from Andreus' loudmouth issues, but she can be spiteful and impetuous at the best of times, even to close friends.  As a result, sometimes she sets about destroying things that are actually good for her just because she doesn't like them.

Charisma: 16
Despite her aggression, moodiness and downright cruelty on a bad day, Repentence is undeniably charismatic.  She makes friends easily, and is quick to apologise if she oversteps the line.  An incorrigible flirt, thoughtful confidante and inspiring leader when she wants to be.  That said, if she takes a disliking to someone, the results are unpleasant.  She holds a grudge like no other, and although she rarely puts herself in danger or trouble in the cause of revenge, if opportunity comes, she does not hesitate.
Title: Re: D&D Character Attributes
Post by: tarunik on 13 Dec 2011, 08:24
As to Tarunik:

Strength: 10-11
He's of average build, and most of his exercise is focused on cardiovascular endurance, not strength-building.

Dexterity: 16
A combination of technical work aboard spaceships and stations and his marksmanship training mean he has good manual dexterity.  His gross agility is more of a question, though, as he has not needed it much recently; he has been looking into martial arts training as of late, but his current residence doesn't really provide for that.

Constitution: 10
Average.  He has had the occasional minor illness and a few small clone glitches, but nothing major.

Intelligence: 20-21 (before implants/remapping)
This is where Tarunik shines.  He is keenly analytical and has a strong mechanical aptitude as well, which has served him quite well over the years.  He applies this to combat, as well, and has been known to do some rather...odd...but effective things in order to gather data on his foes.

Wisdom: 15-16
He is above-average here as well.  His strong will is tempered by a learned judgement; his mastery of language and knowledge of tactics can make him seem wilier than he otherwise would be.  His intuition is generally good, albeit sometimes seemingly distorted due to his analytical nature.

Charisma: 7
His "dump" stat, if you could call it that.  He is friendly and approachable, at least at first, but has a serious lack of tact in difficult social situations and tends to avoid crowds.  He also tends to under-dress for occasions, eschewing formal clothing in all cases.
Title: Re: D&D Character Attributes
Post by: Nmaro Makari on 15 Dec 2011, 06:19
For the sake of not giving away too much about N'maro's personality and protect "RP to find out" details, I'm going to keep it brief.

Strength - 12
Healthy. Packs a fair punch.

Dexterity - 13
Expert marksman. Quick on his feet.

Constitution - 11
Durable, but not immortal.

Intelligence: 13
Effectively retains and analyses information.

Wisdom - 17
Lived a rich and varied life.

Charisma - 19
Eloquent but versatile

Edit: First time making this I based it on other people's posts. Having actually read the guidelines I've downgraded Dexterity, Constitution and Wisdom.
Title: Re: D&D Character Attributes
Post by: Kyoko Sakoda on 15 Dec 2011, 12:32
I'm over 9000 in everything, obviously.
Title: Re: D&D Character Attributes
Post by: Verone on 16 Dec 2011, 09:41

I've never played pen and paper stuff, so I have no idea how to gauge this Dx

Title: Re: D&D Character Attributes
Post by: Julianus Soter on 16 Dec 2011, 16:15
Essentially, heroes in DND are usually 95th precentile or higher individuals in most attributes, even their weakest ones. For example, the base attribute level is 8 or 9, that means you add your attribute points to these areas and improve them when you first create the character, past the 'baseline' level.

A 80th percentile proficiency in something would be similar to an attribute of 10. 90th, 12. 95th, 14, so on and so forth.
Title: Re: D&D Character Attributes
Post by: Lyn Farel on 17 Dec 2011, 05:18

I've never played pen and paper stuff, so I have no idea how to gauge this Dx

Me neither, and it could explain why I was like wtf when I saw almost everyone using averages of 14-15...
Title: Re: D&D Character Attributes
Post by: Senn Typhos on 17 Dec 2011, 08:26
It's already been brought up, but yeah, there's some difficulty in the system. For me, it's quantifying anything; what's the difference between a man with 14 INT and one with 15? But, after all it was made for a pen and paper RPG, so it's actually a system of qualification; you're basically expressing something abstract like "total strength" or "total wisdom" with something people can understand for comparison, namely numbers on a scale.

There are, after all, "epic" levels in D&D. At level 50, a character with 80 points of Charisma can successfully use a bluff check to convince an orc that he is in fact not an orc at all, but a potato. With 80 points of Dexterity he can run across a wall without making an audible noise. This is how we quantify the ridiculous.

Either way, I do like the D&D system, so I'll get around to this once I can figure out what positives there are in a man like Senn.
Title: Re: D&D Character Attributes
Post by: Ava Starfire on 17 Dec 2011, 08:41
Avlynka Surionen (Ava)

Strength: 7. Ava is Sebiestor, but did grow up in the wilds of northern Mikramurka. She is weaker, physically, than most, due to her heritage and constant illness, but not so much that she is unable to get through day to day life. In a physical confrontation, Ava is clever, but often ineffective, so she avoids all physical fights at all costs.

Dexterity: 13. Ava has always posessed very quick reflexes and solid coordination. This is part of what makes her quite a good pilot, and is enhanced by the weekly Intaki dance classes she takes.

Constitution: 5. Ava is sick, almost constantly, and years of Vitoxin infection have taken their toll. She tires easily, sleeps a lot, and has some rather extensive respiratory problems.

Intelligence: 8. Ava isnt all that bright. She isnt "dumb", but she has almost no formal education of any type. While in "raw brainpower" she is certainly no lower than average, her lack of education is quite obvious to most who talk to her.

Wisdom: 16. Ava has had a lot of life experience, much of it under harsh, dangerous conditions, and has learned a lot about the world around her and the people in it. This innate sense to judge situations is another part of what makes her so successful as a pilot, and, of course, as a shaman.

Charisma: 12. She is rather good at talking to people, at listening, at giving advice, and has settled into a leadership role she would rather not have, but grudgingly accepts. She does lose her temper easily, a problem she has fought with her whole life.

If she had a D&D "class"? Bard of level 3 or 4. She is historian, storyteller, musician, crafter, mystic, and shaman... and has a bit of a larcenous streak. Perfect fit!
Title: Re: D&D Character Attributes
Post by: Esna Pitoojee on 17 Dec 2011, 16:59
When talking about D&D characters being in the 90th percentile, keep in mind capsuleers are likely in the 90th (if not 99th) percentile as well. Between the initial strenuous selection limits, pre-license training and various cybernetic modifications, we're a step above the rest of humanity in more ways than one.
Title: Re: D&D Character Attributes
Post by: Gottii on 17 Dec 2011, 17:14

I've never played pen and paper stuff, so I have no idea how to gauge this Dx

Judging by your character sheet and especially your sec status, I would say Verone is a 4th level fighter with a specialty in mining...

(jk <3 )
Title: Re: D&D Character Attributes
Post by: Verone on 20 Dec 2011, 07:20

I've never played pen and paper stuff, so I have no idea how to gauge this Dx

Judging by your character sheet and especially your sec status, I would say Verone is a 4th level fighter with a specialty in mining...

(jk <3 )

GTFO!!!11 <3

Title: Re: D&D Character Attributes
Post by: Senn Typhos on 20 Dec 2011, 23:26
Alright, why not, everyone I know is on UK schedule so I'm the only one awake. Some of 'em might take a little explanation, so bear with me. D:


STR 13: Senn was trained by the State to be a part of a military force that makes up for its small size with brutal training to harden each soldier. Although he suffers natural atrophy while in the pod, he maintains his regimen of exercise to this day - partly out of necessity for health, partly because it's all he knows. He'll hold his own in a fist fight.

DEX 13: Same story as above. Senn is a trained marksman with a pistol, agile and swift on his feet, and is familiar with his center of balance. During his life as a planetary criminal, he learned how to evade capture by outrunning and confusing his pursuers.

CON 16: This is where Senn really shines. Call it natural ability: he's been stabbed, shot, beaten, dropped off a building, broken bones, had his lung punctured, been struck by a PV, and he was still standing when it was time to become a capsuleer. He is also a doggedly determined individual (this is something I attribute from the "Fortitude" test, rather than the WIS score). Once he is given a goal, he will pursue it endlessly and complete it regardless of the consequence to himself or others.

INT 11: Senn's only real knowledge is in the fields of study given to all children of the State. He remembers it all, but not all of it is even relevant anymore, and he doesn't currently read for pleasure. Logic he can handle, but give him a lengthy math problem and he'll probably just ask why it's important.

WIS 9: This one is a little complicated - as stated above, Senn has a lot of willpower, but that's his only saving grace in this category. Physically he is highly alert and aware of his surroundings, but the education and environment of the KK orphanage he attended stunted his emotional development to a point of being equivalent to brain damage. He was mute through childhood, rarely understands social queues, knows little of the world outside his pod to this day, and, well... just try telling him a joke sometime. To counter these effects enough to make him useful to ANSH required cybernetic replacement of 55% of his natural brain; to reteach him naturally would have taken decades.

CHA 8: The Deteis with the robot eyes standing silently in the corner of the bar smoking and drinking soda. Yup, real lady's man, that one.
Title: Re: D&D Character Attributes
Post by: Aria Jenneth on 22 Dec 2011, 10:11
Essentially, heroes in DND are usually 95th precentile or higher individuals in most attributes, even their weakest ones. For example, the base attribute level is 8 or 9, that means you add your attribute points to these areas and improve them when you first create the character, past the 'baseline' level.

A 80th percentile proficiency in something would be similar to an attribute of 10. 90th, 12. 95th, 14, so on and so forth.

Maybe that's so in 4th Ed, which I haven't touched. In previous editions, however, it's distinctly not the case. "Average" scores are those from 9-12, weighted somewhat towards the bottom; that goes for your average human, gnoll, kobold, or goblin as much as for an adventurer. This has history going back as far as they've bothered giving monsters stats. As in:

Hill Giant
Frequency: Rare
Terrain: Wooded hills
Intelligence: Low (5-7)

(pulled off the top of my head from my recollection of the old 2nd Ed monster manual binders; not intended to be scrupulously exact)

Adventurers' strengths come from their training (class levels), not necessarily their native capabilities. Commoners, for example, have the same basic stats, but are stuck with an especially lame NPC class. A 10th-level Commoner (class, not social status) COULD have an Int of 18, and, thus, an impressive collection of extra skill points in 3rd Ed, but would still just be an inherently underpowered Commoner.

Edit:

Correction - "Average" is 8-11. I keep forgetting that 8 and 12 got themselves promoted an edition or two back.