Backstage - OOC Forums
General Discussion => General Non-RP EVE Discussion => Topic started by: Saede Riordan on 19 Aug 2010, 08:37
-
Yes they do in fact exist, and I'm rather surprised no one has linked them here yet:
(http://img535.imageshack.us/img535/9522/caldariavatar.png)
(http://img514.imageshack.us/img514/9050/gallenteavatar.png)
(http://img269.imageshack.us/img269/8564/intakiavatar.png)
(http://img153.imageshack.us/img153/8742/mataravatar.png)
-
Source ?
The bugs that will stem from this will be hilarious to watch.
-
Source ?
The bugs that will stem from this will be hilarious to watch.
Source was the AT8 tournament, they were released during the finals.
Also in before Chaos Incarnate
-
Nooooo the Gallente Gallente one is broken :-(
It was the best one
-
What is wrong with CCP not posting this sort of thing to the main page? Sigh. Any other links with more of these? Amazing.
-
Now, they did also note that we shouldn't expect that level of detail/fidelity in-game, but that's the general direction we should expect.
-
Did someone save the Gallente one? .-.
It was interesting because he had olive/swarthy skin...Gallente might just be mongrels.
-
Did someone save the Gallente one? .-.
It was interesting because he had olive/swarthy skin...Gallente might just be mongrels.
Seri chill, the imageshack server hosting it is just down, it'll be back up
-
Those look awesome. Can wait to see one for the Civire.
-
Seems like the PC is going to need an upgrade ...
-
yeah, gonna need to get my desktop fixed before then...
-
If any of you are going to Pax convention, CCP will have a booth and be debuting a new trailer...I'm assuming for winter expansion. Pics please if you go!
-
Oh yes, according to CSM minutes, new portrait gen will be coming this winter. But not Incarna.
Sorta preparation for it though, like Tyrannis for DUST
-
If any of you are going to Pax convention, CCP will have a booth and be debuting a new trailer...I'm assuming for winter expansion. Pics please if you go!
Not sure about that, because they JUST had the feature planning meeting for the winter expansion this past Monday (like three days ago). But I'm sure some thematic stuff will be there, at least, the way the Dominion trailer showed nothing from the expansion but dealt with nullsec sov fights.
-
[admin]Moved to General Discussion[/admin]
I think that the peeks of stuff we have seen have been exciting.
I have a few concerns:
1 - That the trend currently where everyone in a bloodline looks very similar will continue.
2 - That while they will have marvelous animations for the cloth and great motion capture, the models might look 'plasiticy' a la Everquest 2, or might have issues with like, the hair and the body seeming 'seperate' in a subtle, jarring way (something that seemed to be there, for me anyway, in the animation video. Maybe that's just me)
3 - That while tech demonstrations are great, it's far off, and technical constraints will mead something that people find comparatively disappointing.
Still, I hold a certain amount of faith in CCP to deliver a certain sort of product. It might not be bug free, it might eat your boot sector, but 9 times out of 10, it'll be pretty.
-
Holy Christmas fuck.
-
That the trend currently where everyone in a bloodline looks very similar will continue.
From what I understand, the new system will allow for far more customization than the old one. Even if it doesn't, at least everyone will look snazzier :D
That while they will have marvelous animations for the cloth and great motion capture, the models might look 'plasiticy' a la Everquest 2, or might have issues with like, the hair and the body seeming 'seperate' in a subtle, jarring way (something that seemed to be there, for me anyway, in the animation video. Maybe that's just me)
I'd attribute that to a mannequin effect. The clothsim demo was probably made before they had developed the detailed skin approximation we see here, and they have probably been tweaking the hair since we first saw it. That said, we're still talking about realtime 3D avatars here, and it's not gonna be 100% realistic even though CCP have done a tremendous job breaking out of the uncanny valley here.
That while tech demonstrations are great, it's far off, and technical constraints will mead something that people find comparatively disappointing.
Certainly possible.
Still, I hold a certain amount of faith in CCP to deliver a certain sort of product. It might not be bug free, it might eat your boot sector, but 9 times out of 10, it'll be pretty.
As long as I get to play with my internet spacepeople, I'll be entirely distracted from my lack of bootsector.
-
The area I still want them to explain is the game mechanics that will find all this life. It won't just be elaborate station spinning, so what will we do?
Looking forward to their answers.
-
My hope is that their being largely silent on it is to make it a surprise, rather than because there is nothing to say.
OFC, it is quite possible that there won't be a ton to do in the first release, and they will add stuff. That's how all of Eve was to being with, after all.
-
But it doesn't answer the most important question,
How spikey can I go!?!? D:
-
1. Old news is old.
2. Yes, it looks good.
3. Poly count on that render from Maya will probably be over 100,000. A decent gaming rig won't take pleasure in drawing more polys than that at any given time.
4. You will need CUDA to get the most out of this new system, which means buying an nVidia graphics card. Now, I have one, but this kind of decision makes me want to :bash:
-
What is wrong with CCP not posting this sort of thing to the main page? Sigh. Any other links with more of these? Amazing.
It is work in progress content. If you put this on your main page people will expect you to deliver a product just as good. Hence why I feel CCP should also be more careful with their promises on the forums at times, It builds a certain image in people's heads and if it then does not happen there are tears. Although I perfectly know what it is like to be enthusiastic about the ideas you have and willing to share them with the community.
As for the portraits, they are fabulous. My concern however is that is they will be just a little less good than this is that we might end up in the uncanny valley. Although any half-decent design team should know about that.
-
Perhaps they can focus graphical detail on the portraits, and then render the graphical avatars separately. I'm not sure how that would work in terms of memory usage, but it would seem to be easier to have it like that.
-
GET ME MOAR PIXURS PLS.
And hmm, while the graphics is exceedingly nice on those, the Sebiestor and Civire both have very similar, aryan looks (with only the archetypal Sebiestor long face being clearly different). I expected that from the Civire, really. I wouldn't really mention it otherwise, but as this is a demo.. why choose so similar looks? Makes me think because they all are similar.
Then again.. hmm, I have been wondering about the char gen in general. If you really get a lot of toggles and switches to play with, they could make it so that you can make any look from any bloodline (the current options in the game right now really are somewhat caricature-like and I think that will lessen with the tech allowing more realistic looks)... so how do they actually differentiate the bloodlines?
Of course, I'm just afraid that they're gonna take Intaki looks in a direction which I won't like... the looks of my avatar are one of the most important things in a game (less so in current iteration Eve of course, but even so I chose Intaki for GoGo because of the looks) and changing them in a bad direction will very likely drop my enthuasiasm for playing the character. That happening in Eve, of course, would be pretty bad (due to the skill system). Well, at least it would if I played the game. ;)
-
Needs moar meatball hair.
-
As long as I continue to have Suicide Girl type options for Casiella (Sebiestor) then I will live. For my other characters, I don't currently have as much mental investment in their looks. Though I expect that to change in Incarna as I've started working to move to a new main.
-
They seemed to have nerfed Deteis foreheads.
-
They seemed to have nerfed Deteis foreheads.
Where all these other pictures folks are seeing? Links will be appreciated!
-
Still no Gallente Gallente portrait, baw /o\
I hope the 3 Amarr bloodline male portraits aren't all old men, and that Achur/Jin-Mei get a serious looking to as well.
"lol caricature" :|
-
http://www.eveonline.com/devblog.asp?a=blog&bid=803
blog on new avatars, contains pics
-
http://www.eveonline.com/devblog.asp?a=blog&bid=803
blog on new avatars, contains pics
Excellent, just what I wanted to hear from torfi. Skin tones can be changed, and less generic crap.
-
http://www.eveonline.com/devblog.asp?a=blog&bid=803
blog on new avatars, contains pics
arghablh1
bALHASLH!
ARAHGHAL!!!
RAAAFAH!!!
balhsalh1!!
It‘s not impossible to think that in the future you may clone jump into bodies (clones) of different races, bloodlines and even genders, but that function will not be available on Incursion launch.
wat
-
That's cool. Sort of a softer Grace Jones look for the Brutor female there.
Though I hope that not everyone in the same bloodline+gender combo looks basically identical, with only minor differences.
-
arghablh1
bALHASLH!
ARAHGHAL!!!
RAAAFAH!!!
balhsalh1!!
I concur. This looks epic
-
It‘s not impossible to think that in the future you may clone jump into bodies (clones) of different races, bloodlines and even genders, but that function will not be available on Incursion launch.
wat
I think this is awesome, then all those people who min+maxed achurans for stats would be able to spread out to the other factions and play one that makes sense for their characters.
I for one though, will be staying Gallente.
-
Bleh. Tattoos not in first release?
*disappointed*
I'd hoped the Chronicle was a hint that we were getting them much sooner than... whenever they get around to it. "Functionality to be added in future iterations". Second verse, same as the first.
-
It‘s not impossible to think that in the future you may clone jump into bodies (clones) of different races, bloodlines and even genders, but that function will not be available on Incursion launch.
wat
You always keep your name though....
-
Bleh. Tattoos not in first release?
*disappointed*
I'd hoped the Chronicle was a hint that we were getting them much sooner than... whenever they get around to it. "Functionality to be added in future iterations". Second verse, same as the first.
meh, I think CCP are desperate to hand people something but the fact that they're actually putting teams to iterating on things now makes me hopeful.
-
where does it say no tattoos?
-
Here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1394898&page=1#29
-
t0rfi is responding to a lot of questions in the thread (to his credit, even if I don't necessarily like the answers themselves).
-
Hrm. Here's hoping we can make an Amarrian whose face expressses some other emotion than varying degrees of "WTF do you want?"
-
OK, so if the finished product is even vaguely close to those initial images, I will be resubbing my accounts for a month to remake my characters. :) Or do whatever.
-
Hrm. Here's hoping we can make an Amarrian whose face expressses some other emotion than varying degrees of "WTF do you want?"
Oh god I hope so too. Tried making an Amarr toon once and all were extremely hard pressed to find a face that did not yell "Get out of my face, filth."
Is it really that hard to look friendly, or to smile a little?
-
Hrm. Here's hoping we can make an Amarrian whose face expressses some other emotion than varying degrees of "WTF do you want?"
Oh god I hope so too. Tried making an Amarr toon once and all were extremely hard pressed to find a face that did not yell "Get out of my face, filth."
Is it really that hard to look friendly, or to smile a little?
just think of it this way, with a face like there's when do you suppose the last time any of them got laid was?
I'd be pissy too.
-
Bald avatar pics are bald. I want to see how they made the haaaaaaaaaair.
They better have the Izzy meatball hair + antennae or I'm going to have to smack a betch. > :\
-
Bald avatar pics are bald. I want to see how they made the haaaaaaaaaair.
They better have the Izzy meatball hair + antennae or I'm going to have to smack a betch. > :\
/me wonders if all Deteis males will still have pattern baldness.
Perhaps this will remain, if it's a genetic trait of the bloodline ;-)
-
Ooh, this will be on SiSi to play with in a few weeks. 8)
-
Maybe they will finally lay to rest the RP community's claims of crazy antenna tentacles popping out of a metallic back of a capsuleer as the norm.
-
Ooh, this will be on SiSi to play with in a few weeks. 8)
Few days!
-
This is awesome. I like the way Mammal looks, but Val's getting a facelift.
-
Some pics from test server
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006185008.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006185008.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006184929.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006184929.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006184706.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006184706.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006184646.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006184646.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006185117.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006185117.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006182225.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006182225.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006182216.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006182216.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006182213.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006182213.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006182205.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006182205.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006182837.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006182837.jpg)
-
Well, I know what I'm playing with tonight.
-
Well, I know what I'm playing with tonight.
Can I watch?
-
Bored much? ;)
-
the settings for this are a real pain in the ass tbh
-
Think I might livestream it tonight or something.
-
Elvis lives! :o
And he's Amarr!
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_SmilingAmarrElvis.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/SmilingAmarrElvis.jpg)
Civire Dude is Not Amused!
(http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/th_20101006201212.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/testcharcreation/20101006201212.jpg)
-
Definitely need more options, but looking forward. The eys are still a bit funky and it's hard to to what you want with the drag method but it's been fun so far!
(http://img696.imageshack.us/img696/3434/silas1.th.jpg) (http://img696.imageshack.us/i/silas1.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img338.imageshack.us/img338/1800/silas2b.th.jpg) (http://img338.imageshack.us/i/silas2b.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img215.imageshack.us/img215/7852/silas3.th.jpg) (http://img215.imageshack.us/i/silas3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img72.imageshack.us/img72/7919/silas4.th.jpg) (http://img72.imageshack.us/i/silas4.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
-
Epic.
-
main complaints:
spinny dials are irritating to use. The sliders of the original creator were much easier to use.
Takes too long to render images, meaning you can't quickly flip through options to experiment, it takes hours to find one you like.
Not enough options, on anything, at all. No skin colour options, no visors, not enough funky hair colours, not enough hairstyles (maybe keep current styles but allow hair sculpting? not enough clothing options
not enough differentiation between bloodlines, they all look rather similar.
Sculpting is a pain in the ass, you can't tell what changing things will do or how they can be moved, also there are gaps where you should be able to sculpt, the biggest issue is between the chin and the jawbone, there should be something to move, because as it stands, there's this unnatural looking hole there unless you're very very very careful with it, you get that weird sunken Michael Jackson look.
No option to make characters blind
lame backgrounds are lame, the old ones were better then this, just give us those.
Not enough lighting options.
I know its a work in progress but overall I'm thoroughly unimpressed at this point.
-
Nikita, it's faiiirllly obvious this is VERY VERY basic.
In complete opposition, I'm amazing. The scuplting is fantastic, you can alter chest, abdomen, arms, legs...I didn't even bother touching the face stuff yet. (EDIT: It's amazing, but I lol'd real hard at that typo so kept it there)
You can even set weight, and yes, you can play a fat capsuleer!
Amarr and Khanid males still look old. Jin-Mei can be young. There are age settings but even on the youngest, Amarr/Khanid are still somewhat aged.
Caught Jin-Mei and Achur female looking sameish...I am happy with what I will be able to produce for Seri.
Can change hair colour for women but not for men yet
-
Guys, this is not even a beta test. It's the first day of many weeks of incremental improvements to the system, and you're complaining?
Jesus, give CCP a break.
-
This is really an alpha, not even beta yet. I personally can't judge it based on not having enough backgrounds and such yet.
However, I strongly suggest posting your feedback where the devs can see it. If they don't hear us, it's our fault. :)
-
Is it possible for a female character to have one large boob, and one small boob?
This is critically important.
-
Is it possible for a female character to have one large boob, and one small boob?
This is critically important.
Or three boobs, like in Total Recall?
Here's my first pass (no pun intended... okay maybe it was) at Kyoko:
http://www.midmotion.com/eve/incarna_alpha/kokobear01.jpg (http://www.midmotion.com/eve/incarna_alpha/kokobear01.jpg)
http://www.midmotion.com/eve/incarna_alpha/kokobear02.jpg (http://www.midmotion.com/eve/incarna_alpha/kokobear02.jpg)
http://www.midmotion.com/eve/incarna_alpha/kokobear03.jpg (http://www.midmotion.com/eve/incarna_alpha/kokobear03.jpg)
http://www.midmotion.com/eve/incarna_alpha/kokobear04.jpg (http://www.midmotion.com/eve/incarna_alpha/kokobear04.jpg)
http://www.midmotion.com/eve/incarna_alpha/kokobear05.jpg (http://www.midmotion.com/eve/incarna_alpha/kokobear05.jpg)
For the second or third sprint this release cycle, this is actually pretty impressive. The UI, even though it needs ironing out, is built on a decent foundation.
I can't wait for the goofy screencaps to ensue. Some of the poses are just downright silly.
-
I'm broadcasting at http://livestream.com/darkdust. The FPS is atrocious, even on the local client, but not worried about that just yet.
-
bah, why does all the long hair make her look vaguely asiatic? bah. bah. bah.
(http://i768.photobucket.com/albums/xx327/Tsakara/bad.jpg)
eventually I got something pretty cute though:
(http://i768.photobucket.com/albums/xx327/Tsakara/decent.jpg)
still mourning the wild funky gallentean hair and visors. I want it too look ACTUALLY messy, not "styled messy"
-
I havent messed around with it very much yet, but the only complaint I have so far is the dials. I just dont really like em that much. Im kinda dissapointed that theres no robes for Amarr and Khanid characters, but I'd say that will be added later I hope.
-
Grr! Server is always NOT ACCEPTING CONNECTIONS.
GRAE SMASH! :mad:
-
Grae's Mash.
Classic mash taste.
-
(http://img186.imageshack.us/img186/2369/nonameh.png)
(http://img517.imageshack.us/img517/7105/nonamejm.png)
I hate to say it, but the skins lack any great deal of customizability.
I'm sure hair/clothes/etc will help this, but....
-
If Patrick Stewart and Ben Kingsley had a baby, Graelyn would be that child.
-
If Patrick Stewart and Ben Kingsley had a baby, Graelyn would be that child.
Maybe Stone Cold Steve Austin, at age 65
-
And Graelyn is still horrifyingly ugly.
I'll save the re-creation of my char's to when it's all done and ready. By that time, I'm sure some decent hairstyles have been added.
-
Would someone please, please post some Intaki pictures. This would be muchly appreciated!
Overall, at this point, color me mostly unimpressed. Nice upgrade for sure, but nothing to rock the world. But, this is very early. I'm really digging that mohawk, though.
-
Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.
The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.
-
Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.
The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.
the narrower eyes, like, the Khanid, they don't look Mongolian, the Jin Mei don't look chinese, the Achur don't look Japanese, and the Vherokiors don't look Persian, they're all just "generic slightly asian"
-
(http://img186.imageshack.us/img186/2369/nonameh.png)
(http://www.billnighy.info/img/films/underworldviktor.jpg)
Bill Nighy in Underworld.
-
Without any unique clothing, skin tone changer or hairstyles, you wouldn't be able to tell an Intaki female from a Deteis one at the moment. So you'll have to wait a bit.
The only bloodlines that look distinct are the Brutor (coz dey iz black) and the Asian bloodlines...the Caucasian all look the same.
All righty, I'll be patient.
/tap
-
Looks like Jin-Mei chicks got a face lift
(http://i691.photobucket.com/albums/vv277/OrdoKyrel/jin-mei.png)
-
(http://img186.imageshack.us/img186/2369/nonameh.png)
Bill Nighy in Underworld.
Your image was broken. I post one...
(http://www.wearysloth.com/Gallery/ActorsN/29063.gif)
And you are so right. 8)
Oddly enough, one thing I hope to hell they have is a long-hair option for Amarr (Grae is supposed to have long white-ish hair) so I'd probably be a bit more like this:
(http://www.collider.com/uploads/imageGallery/Bill_Nighy/bill_nighy_image_underworld.jpg)
The funny thing about this is, getting a perfect snapshot is hard because...well...the model is fidgety. You turn the eyes one way, and they wander, with a look that says "Oh come on, what's all this about then? What's this picture business for? Can I leave?"
You just wanna shout STAY STILL ONE DAMN SECOND.
-
I have to admit that Graelyn's image gives me tremendous hope that this will kick ass.
-
spamming my creations here too...just because :P
(http://i9.photobucket.com/albums/a89/KalahariWayrest/newkalasmall.png)(http://i9.photobucket.com/albums/a89/KalahariWayrest/newkala7.png)
(http://i9.photobucket.com/albums/a89/KalahariWayrest/newieshasmall.png)(http://i9.photobucket.com/albums/a89/KalahariWayrest/smallIesha2.png)
-
Damn, wish I could use SiSi right now (almost as much as I wish I could get on TQ). Thanks to everyone for posting what they've cooked up so far. It's looking good for an early test release of the new creator.
I'll just sit here next to GoGo waiting for screens of the Intaki male and female avatars.
-
Nice. 8)
-
Did anyone else besides Nikita and me find those spin dial controls to be annoyingly difficult to use?
-
Posted by: Casiella
Did anyone else besides Nikita and me find those spin dial controls to be annoyingly difficult to use?
It was fine once I knew what they were :P
Some stuff showed that one part of the dial represented intensity and one part of the dial represented changing options, and some stuff didn't. I think the little red circle represents default (?)
But yeah it was a bit fiddley.
An Intaki female, for thems that wanted one:
(http://i9.photobucket.com/albums/a89/KalahariWayrest/intakifemale1.png)(http://i9.photobucket.com/albums/a89/KalahariWayrest/intakifemale3.png)
-
Hm.
Still pretty indistinguishable.
Think it requires the skin tone option. I could confuse Vincent's Jin-Mei for Kala's Intaki.
Also, that Asian woman in Kala's first post, after the Brutor. What bloodline is that?
This be me Deteis alt, Kiam Arreiz.
(http://i660.photobucket.com/albums/uu328/Seriphyn/KiamArreiz.jpg?t=1286469471)
-
Its interesting, its certainly very different from the old system, after some more playing, here is a more comprehensive look at the issues I have:
spinny dials are irritating to use. The sliders of the original creator were much easier to use, I'm not sure if this is just the complex rendering using up all the processing power, but you have no idea how many times I tried to click to have it jump backwards the wrong direction 15 settings too far particularly with the hair where the game slows down as it backs up rendering, I preferred the sliders of the old system, but what I'd really prefer, was a named list, with each hairsytle named, possibly with a thumbnail of it. Its less pretty, but you know, people are going to use the character editor once it doesn't need to be pretty. It needs, above all, to be functional.
Takes too long to render images, meaning you can't quickly flip through options to experiment, it takes hours to find one you like. The rendering engine backs up more and more as you add hair, makeup, and clothing, bringing the client to a crawl, I hope this is some sort of memory leak that will be patched, and not the rendering engine really being this bloated.
Not enough options, on anything, at all. No skin colour options, no visors, no accessories, not enough funky hair colours, not enough hairstyles (maybe keep current styles but allow hair sculpting? not enough clothing options. I feel like there are some iconic things that are being lost here, and I'd really, really like to see carried over from the old system to the new, like the Jin Mei headfan, the Gallente visors, the Brutor sunglasses, the Amarrian hoods, the Vherokior masks, and the Caldari face metal. I know its new times with a new system and new things being popular, but a lot of people really liked that stuff. The other thing with the hair is that it all looks professionally styled. There's no way to make yourself look, you know, like a person, like someone who spent the last 12 hours sitting in a tank of goo, or crawling around an engine, everyone looks like a yuppie on their way to a high paying job.
not enough differentiation between bloodlines, they all look rather similar. People have mentioned that this will be better before release, and I seriously hope so, because if not, everyone will look the same.
Sculpting is a pain in the ass, you can't tell what changing things will do or how they can be moved, also there are gaps where you should be able to sculpt, the biggest issue is between the chin and the jawbone, there should be something to move, because as it stands, there's this unnatural looking hole there unless you're very very very careful with it, you get that weird sunken Michael Jackson look. There should definitely be some popup icons that show you what you can actually do with the section of the face the grab, as well as where all the things are. And some of them are really hard to grab unless you zoom in REAAALLY close.
No option to make characters blind. This is easy, just let us roll the eyes back into their heads, so the freaks among us can do that.
lame backgrounds are lame, the old ones were better then this, just give us those. Like, I will seriously throw my computer through a wall if CCP has all those pretty old backgrounds, and instead of using them decide to give us those five bloody color swatches and call it a day.
Not enough lighting options. I'd like at least as many as the old system, which was fairly comprehensive.
-
Also, that Asian woman in Kala's first post, after the Brutor. What bloodline is that?
Vherokior
-
*Long rant*
You need to take in account that your playing around with an Alpha stage product here. It is far from finished. Hell, Dude avatars get less of everything, hairstyles, only blonde hair colour, no eyebrows, etc. This character creator is just there to give us a teaser of what's to come.
Though it is entirely possible a lot of the accessories will not be introduced in Incursion. They've already said Tattoos are not included, but we will see what's what when Incursion comes out.
-
Nikita, I agree with much of your feedback. You're posting that on the forums where the devs can see it, right?
-
Nikita, I agree with much of your feedback. You're posting that on the forums where the devs can see it, right?
yes. gratuitously.
-
... not enough ...
Everyone is aware this isn't the finished product?
-
... not enough ...
Everyone is aware this isn't the finished product?
I'm aware, but if we don't tell them what we want now, it won't be included when it finally is done.
-
After much fiddling around, the new Khanid. (http://i828.photobucket.com/albums/zz206/EsnaPitoojee/20101007193910.jpg)
Also, we can now make fat characters.
(http://i828.photobucket.com/albums/zz206/EsnaPitoojee/20101007193736.jpg)
So far, my biggest worry is the model meshing issues. I get this is basically an alpha/low-beta product, but it seems to me that issues like lower layers of clothing poking through the surface should have been delt with already?
-
the narrower eyes, like, the Khanid, they don't look Mongolian, the Jin Mei don't look chinese, the Achur don't look Japanese, and the Vherokiors don't look Persian, they're all just "generic slightly asian"
The Vherokior are supposed to look Persian?
I think expecting any race in Eve to look identifiably like any current race IRL is a bit ... unreasonable.
-
Messed around with it a bit and will update with some pics in a when I get em sorted.
All in all I like it. Not a big fan of the dials, but otherwise I think its gonna be a great system, and I made a pretty good representation of Ember. The new Caldari Comb Overs leave a bit to be desired, but they arent too bad either.
-
If I could get a decent frame rate, that would be one thing. For now, I will just wait for another build.
-
I laugh yet again at the lack of common sense thought process going on in this thread.
It's. A. Beta.
Do you honestly think that CCP would release a product with five or six simple color backgrounds, and not refine everything I hear complaints about? lol. They're not asking you to complain, they just wanted you to test it out to prepare for the feature.
-
Not even beta, alpha I would say.
The issue with the current complaints is that I'm pretty sure CCP already know this.
"Not enough hairstyles, clothes" - Yes, that's because they haven't released them all yet
"Takes too long to render images" - Again, it's barely been optimized.
I'm not sure what CCP are expecting with feedback. It's not even near a finished state to be able to identify actual problems in the final release.
-
To those whom it may concern:
I believe at some point when talking about walking in stations, CCP said that there would be a possibility to put up body mod parlors by the players.
Therefore editing the avatar would not be a one off thing, especially if they are looking to explore more the stylist aspect of the whole thing (which seemed to be one of the things of ye olde SWG that all the ye olde SWG players praised to high heaven).
If CCP plans to turn the capsuleers relationship with their bodies into disposable meat puppets, then there will be a vocations for those who will excel in this.
Therefore the system will be awkward and need time to master.
Bear in mind also that similar system will be introduced into the WoD game.
It is far from a finished product.
-
APB had a pretty cool costume creation system. Maybe CCP are looking into that for the whole eve player shop thing.
-
Do you honestly think that CCP would release a product with five or six simple color backgrounds, and not refine everything I hear complaints about?
Yes. :P
They'd describe it as a foundation to be built on, or a pre-nerfed feature to be revisited in the near future. Then they'd switch their attention to other stuff for the next 5 years. Then, in 2015, there would be a blog post describing how character portraits were a bit crap and they intend to rebuild the system from scratch.
I'm still bitter about POS and level 4 agents tbh...
(And yeah, tongue is firmly in cheek here, but it's not like CCP don't have previous. In spades. There's still stuff unfixed from when the game launched.)
-
Do you honestly think that CCP would release a product with five or six simple color backgrounds, and not refine everything I hear complaints about?
Yes. :P
They'd describe it as a foundation to be built on, or a pre-nerfed feature to be revisited in the near future. Then they'd switch their attention to other stuff for the next 5 years. Then, in 2015, there would be a blog post describing how character portraits were a bit crap and they intend to rebuild the system from scratch.
I'm still bitter about POS and level 4 agents tbh...
(And yeah, tongue is firmly in cheek here, but it's not like CCP don't have previous. In spades. There's still stuff unfixed from when the game launched.)
This.
in its entirety.
-
http://i660.photobucket.com/albums/uu328/Seriphyn/Allbloodlines.jpg?t=1286557074
All of them right there as pure defaults (except changed from blue eyes on certain bloodlines for realism)
Adding skin tone ranges for each bloodline would increase diversity. Women also have huge foreheads, which sticks out when adding fringeless hairstyles.
Moreover, just like IRL, you can't pick out a German from a Russian really. You could do from skin tone, so I'm hoping that will help with differentriation, and maybe restricting hair colours to bloodline.
It is unclear how similar they will be given that you can customize them pretty freely. Might be able to get an Amarr to look like a Ni-Kunni for example.
-
Hm. I'm going to assume for now that these are all a single "vanilla" face with ethnic traits added.
Edit:
Also, looking at that spread really brings home how badly Eve needs more dark-skinned people.
What's more, looking at it with me, my wife twigged on to the race-fail that is the Brutor. (You know-- the one we all notice sooner or later where they call the only African-featured race by a name derived from "brute.")
Sometimes I think CCP suffers from a severe case of "we live on an island overwhelmingly occupied by pale-skinned people with a population smaller than that of our game and get all our news on black people from the American media" -itis.
-
Some things are locked like...
- Nose height/size/depth/position
- Brow height/position/depth
- Mouth depth
- Eye depth
- Ear size/position (mostly)
- Head shape
- Cheek height
- Jaw height
(thanks to Windle Poons for that)
[17:31:05] Windle Poons > basically you can move sod all but the skin
But it be the skin tone that adds flavour I bet. Also, compare the thin lips of the Deteis (http://i660.photobucket.com/albums/uu328/Seriphyn/Allbloodlines.jpg?t=1286557074) in the gallery to the full lips of my Kiam Arreiz (http://i660.photobucket.com/albums/uu328/Seriphyn/KiamArreiz.jpg?t=1286469471)
-
What's more, looking at it with me, my wife twigged on to the race-fail that is the Brutor. (You know-- the one we all notice sooner or later where they call the only African-featured race by a name derived from "brute.")
I generally agree with your points on ethnic diversity and CCP, but I'd like to note once more that the unfortunately-named Brutors were largely based on the Maori, not Africans. Sure, there's a problem there, it's just not the one most people imagine.
-
If there aren't all that many more options, here is what I will be looking like, i think.
(http://i12.photobucket.com/albums/a231/bertcom1/th_20101008175726.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/20101008175726.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/th_20101008175252.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/20101008175252.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/th_20101008175146.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/20101008175146.jpg)
(http://i12.photobucket.com/albums/a231/bertcom1/th_20101008175932.jpg) (http://i12.photobucket.com/albums/a231/bertcom1/20101008175932.jpg)
-
Been playing around with it a bit. Low framerate issues can be addressed by disabling shadows and forcing V-Sync.
Is it just me, or are the male characters locked to Blonde hair only?
-
Been playing around with it a bit. Low framerate issues can be addressed by disabling shadows and forcing V-Sync.
Awesome, thanks for the tip! Can't wait to get home and give that a shot. :)
If this works, can I join your fan club?
-
Edit:
Also, looking at that spread really brings home how badly Eve needs more dark-skinned people.
What's more, looking at it with me, my wife twigged on to the race-fail that is the Brutor. (You know-- the one we all notice sooner or later where they call the only African-featured race by a name derived from "brute.")
Sometimes I think CCP suffers from a severe case of "we live on an island overwhelmingly occupied by pale-skinned people with a population smaller than that of our game and get all our news on black people from the American media" -itis.
As a darkie myself, yes, it's abysmal, and just plays to the whole "Humanity goes into space" more meaning the Hollywood definition of "White Americans go into space with the token black and Asian person".
You were, however, able to get a full-on dark skin (Brutor shade) Intaki woman, but not for men. So you never know...
-
(http://www.ghostfestival.net/myrhial/wp-content/uploads/2010/10/newmyrhialportrait.jpg)
And a first blog post about it: http://www.ghostfestival.net/myrhial/http://www.ghostfestival.net/myrhial/face-angel/
-
Whoaaaa, nice fivehead.
-
http://img829.imageshack.us/img829/3472/20101008162920.jpg
http://img839.imageshack.us/img839/7122/20101008162904.jpg
About 15 minutes of playing with an alt I do some trades/Arpee with. Not started on Milo, because the Gallente Males seem to be locked to blonde hair, and that can't end well >.>
-
BTW, everyone get a new gfx card, I see blur fa dayyyss.
-
Underwear color? Is there an option for 'commando'?
-
Hmph. Turning Shader to Low improves frame rates but makes the character look like a dessicated corpse.
Although my card supports SM 3.0, I've suspected for a while that I need an upgrade anyway.
-
Underwear color? Is there an option for 'commando'?
I was wondering when someone would ask that, it would be you Kazzzi, wouldn't it?
-
Err...is this normal?
[attachment deleted by admin]
-
Camille: (hair too ORANGE)
http://img409.imageshack.us/img409/6250/cami2.jpg
Hiri:
http://img692.imageshack.us/img692/607/hiri.jpg
Hildy Russell:
http://img547.imageshack.us/img547/4260/hildy.jpg
Helmi Alpassi: (again, fail on the hair color)
http://img815.imageshack.us/img815/9662/helmi.jpg
Fisk:
http://img823.imageshack.us/img823/3434/fiska.jpg
They all look a bit super-serious - I couldn't find a way to give any of them nicer or happier expressions.
-
Err...is this normal?
That's what happened to me when I changed my shader.
-
What's more, looking at it with me, my wife twigged on to the race-fail that is the Brutor. (You know-- the one we all notice sooner or later where they call the only African-featured race by a name derived from "brute.")
I generally agree with your points on ethnic diversity and CCP, but I'd like to note once more that the unfortunately-named Brutors were largely based on the Maori, not Africans. Sure, there's a problem there, it's just not the one most people imagine.
Ah-- yes, I'd heard that. However, the new "Brutor female" face looks distinctly African to my eye (and my wife's). And of course, it's possible (even very, very easy) to pull off race-fail in multiple ways simultaneously....
-
Actually to be fair, the only really guaranteed white bloodlines would be Amarr, Deteis, Sebiestor and Civire.
If you flick back to the first page, you'll see the Gallente male being swarthy, either because of a Mediterranean descent or generally to reflect the diversity of the Federation (they said they're still based off their backstories after all). Same with Intaki, considering their homeworld is 'tropical'. Ni-Kunni might go the Middle Eastern approach, and be somewhat swarthy....
So yeah. Skin tones, skin tones! They need to be added
-
http://img829.imageshack.us/img829/3472/20101008162920.jpg
http://img839.imageshack.us/img839/7122/20101008162904.jpg
About 15 minutes of playing with an alt I do some trades/Arpee with. Not started on Milo, because the Gallente Males seem to be locked to blonde hair, and that can't end well >.>
Boss, love you to death, I realized my mistake. BUT.
Totally thought that second one was supposed to be Milo before the lower half loaded. >>
Please don't fire me. <3
-
How are the esoteric options?
Things like mechanical bits or flashy lights (like what some Caldari women have, that back piece).
I hope there are Power Suits or similar variations of powered armor.
oh boy oh boy oh boy man do I Wish :X
-
although in one of the videos I saw, the bridge of the nose was adjusted, I couldn't get the mouse to 'grab' the mesh there. Has anyone else been able to?
-
Err...is this normal?
"WHERE WE'RE GOING, WE WON'T NEED EYES TO SEE"
-
Whoaaaa, nice fivehead.
Yeah, that needs fixing, this is actually the smallest I could get it. Like I wrote in the blog post, the hair inset is just way too far to the top to be natural.
-
How are the esoteric options?
Things like mechanical bits or flashy lights (like what some Caldari women have, that back piece).
I hope there are Power Suits or similar variations of powered armor.
oh boy oh boy oh boy man do I Wish :X
There is none, wouldn't put it in before tattoos I imagine.
-
Despite it's early stage, I'm craving more screens from the new creator for the bloodline entries in Iconocracy (http://backstage.eve-inspiracy.com/index.php?topic=1146.0). I stuck someone's photo on the True Amarr bloodline card (http://img692.imageshack.us/img692/5663/eveiconocracyamarrblood.png) and liked it so much I can't bring myself to use any other sort of visual for the other eleven. Anybody willing to post some more Achura, Civire, Deteis, Gallente, Intaki, Sebiestor, Khanid or Ni-Kunni character headshots? If I use your pic I'll shoot you a cool 5m ISK/ea in about two weeks (including those I've already purloined, namely from Graelyn, Ciarente, and Vincent). :)
-
You could use these pictures of Kiam Arreiz (http://i660.photobucket.com/albums/uu328/Seriphyn/KiamArreiz.jpg?t=1286469471). She is, however, a Deteis-Gallentean (well, ethnically Deteis, culturally Gallentean) so hence the sort of 'cutesy' look. Not sure if it would fit the "leader" archetype. A male would be more appropiate.
Only issue is that you won't be able to get many male portraits at this stage, since male chargen isn't complete (no eyebrows, only blonde etc)
-
Despite it's early stage, I'm craving more screens from the new creator for the bloodline entries in Iconocracy (http://backstage.eve-inspiracy.com/index.php?topic=1146.0). I stuck someone's photo on the True Amarr bloodline card (http://img692.imageshack.us/img692/5663/eveiconocracyamarrblood.png) and liked it so much I can't bring myself to use any other sort of visual for the other eleven. Anybody willing to post some more Achura, Civire, Deteis, Gallente, Intaki, Sebiestor, Khanid or Ni-Kunni character headshots? If I use your pic I'll shoot you a cool 5m ISK/ea in about two weeks (including those I've already purloined, namely from Graelyn, Ciarente, and Vincent). :)
Honestly, I'd wait till we're closer to release, the art assets are woefully unfinished.
-
I know it's still very beta but...damn. Has anyone made a civire that doesn't look like Dolph lundgren?
-
Dolph Lundgren lmao.
-
all Civire have caught the dreaded "shaved bear syndrome"
I gotta say, Gallente guys better still be able to be made cute. They were the only men in the game that I thought looked decent.
-
Someone on the testing discussion topic mentioned finding (by accident) a method of changing bone structure. Can anybody confirm/deny?
-
Someone on the testing discussion topic mentioned finding (by accident) a method of changing bone structure. Can anybody confirm/deny?
The only bone changes I can confirm on the body itself thus far are the shoulders and the pelvic height and width.
-
After a lot of trial and error, I worked out how to change expressions in the 'take portrait' section, so for anyone else wondering why their avatar suddenly started looking like s/he's had a rough night on the turps:
1) Direction of gaze is changed by hovering mouse until the whole eyeball grid lights up, clicking and dragging
2) Upper eyelid/brow area can be raised and lowered
3) Lower eyelid can be raised and lowered - so, in various combinations of the two, your char can look sleepy, thoughtful, squint into the distance etc
4) The upper lip, when tugged, moves the mouth along a continuum from pouty to smiley. The lower lip doesn't seem to do anything (except move the head around, like all the non-adjustable areas in the headpose mode)
5) The chin, when tugged, opens and closes the mouth.
so http://img28.imageshack.us/img28/3137/ciathree.jpg , with slightly narrowed eyes and the widest smile I could get looks happy (to me)
whereas http://img837.imageshack.us/img837/6007/possiblecia.jpg with the same smile, lowered upper brow and no change under the eyes looks like she's fighting tears
Also, for those interested in the differences/ similarities between the ethnic groups, I made the same character twice, once as Deteis, once as Gallente
http://img98.imageshack.us/img98/586/charlieandcharlie.jpg
Same tweaks to base model, same settings, same pose, same everything.
I'd be interested to see the results for other groups, too, if anyone's done them.
-
God I suck at the new portrait thingy!
-
Hey, I'm getting pretty good at this.
(http://www.midmotion.com/eve/incarna_alpha/kokobear.jpg)
-
Hey, I'm getting pretty good at this.
picture
thats pretty nice, I wasn't a big fan of the "fang hair" but you did a good job of making it look decent.
-
Honestly, I'd wait till we're closer to release, the art assets are woefully unfinished.
Huh... and I thought the eyebrowless blonde look was just all the rage in New Eden. I can always touch up skin, hair, or eye color after the fact, but I understand and agree with you. Offer stands, however. 5mil for slick portraits.
Also, it is indeed looking awesome, Kyoko.
-
Well this is my first atempt at making Screwball so any feedback would be good
http://static.griefwatch.net/gallery/bdaf3ef177caede5263ef0f16b239bf8.jpg (http://static.griefwatch.net/gallery/bdaf3ef177caede5263ef0f16b239bf8.jpg)
-
Well this is my first atempt at making Screwball so any feedback would be good
http://static.griefwatch.net/gallery/bdaf3ef177caede5263ef0f16b239bf8.jpg (http://static.griefwatch.net/gallery/bdaf3ef177caede5263ef0f16b239bf8.jpg)
I giggled a little.
-
Enough of these pouty-lipped visions of perfection everyone's posting. I want to see the ugliest characters possible. I want to see someone with profound facial disfiguration!
-
....have you seen our RL pics in the thread?
-
....have you seen our RL pics in the thread?
:lol:
-
....have you seen our RL pics in the thread?
I dunno bout you but I don't think I look toooo bad...
-
Gah. Needs a 'balding' dial for men. All the current options are far too thick and luxurious.
-
[mod]Inappropriate [/mod]
-
I can't get it to look enough like a caveman. ;)
-
So, was impressed by how they look but so far customization option (especially for men) are quite limited - I really some longer hair for Math'ra but there wasn't anything even remotely close.
That being said, they look pretty neat - but we are heading towards a "everyone looks like a similar shade of grey" right now.
Oh, that and the "weight" option is just hilariously broked.
As such, after 15-20 minutes of fideling.
http://i23.photobucket.com/albums/b388/Xander0070/20101011043457.jpg
http://i23.photobucket.com/albums/b388/Xander0070/20101011043305.jpg
http://i23.photobucket.com/albums/b388/Xander0070/20101011043256.jpg
http://i23.photobucket.com/albums/b388/Xander0070/20101011043249.jpg
-
There seems to be a lack of fish bowls for those high fashion Gallente ladies to wear on thier heads.
-
There's not much in the way of accessories in general. I suspect/hope those will be arted/implemented later.
-
There seems to be a lack of fish bowls for those high fashion Gallente ladies to wear on thier heads.
and all us Gallente ladies mourn their passing...
-
LET'S ALL WEAR THE SAME JACKET YAY.
What an awesome beta XD
-
There seems to be a lack of fish bowls for those high fashion Gallente ladies to wear on thier heads.
and all us Gallente ladies mourn their passing...
Fishbowls are so last season.
-
LET'S ALL WEAR THE SAME JACKET YAY.
What an awesome beta XD
I'm rather pleased with it as a technology demonstration. I'm rather more encouraged by the idea of Incarnations in stations than I used to be (but I used to be really leary)
And if they can get it working for some clothes, adding more is much easier, so I'm not fussed by the lack of options at this stage.
Of course, the whole tattoo thing is going to get really odd. Having made much of being able to identify a Minmatar's clan by facial tattoos, having 12 options to choose from is going to be a bit disappointing...
-
Confirming that more assets are on the way (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398343&page=1#3). Chill, folks. ;)
-
Singularity been down for a while and there was a 200MB patch...
Which means there may very well be new char maker content! \o/
-
Singularity been down for a while and there was a 200MB patch...
Which means there may very well be new char maker content! \o/
200MB? Yep, it is.
No other content, except for new content, specifically rendered assets.
-
Men.
Get your asses back on SiSi.
Hair colour!!!
-
How about hairstyles? Spiky Vherokior 'dos still there?
-
They added eyebrows, really bad beards and naked men (http://kos-mos.net/EVE/nakedlogin.png) to the race selector.
No 5 o'clock shadows for all you folk with them, but I'm glad to announce that handlebar mustaches (http://kos-mos.net/EVE/handlebar.png) are now in game.
Hair color for men is adjustable, but it's implemented poorly. Some colors have obvious texturing problems (http://kos-mos.net/EVE/badhairtexture.png) when applied to certain hairstyles.
The new female underwear is terrible. The new men's 80's hairstyle is also terrible.
They did add really strong eyeliner so I guess that's good news for all you spacegoths.
They added new eyes but you can't change the color on them. Oh well, the old ones still work I guess.
Some sliders have had their range increased (http://kos-mos.net/EVE/funwithsliders.png).
Oh, and guys have implant jacks (http://kos-mos.net/EVE/implantjacks.png) on their back now. Apparently you have 6 of them.
-
Oh, and guys have implant jacks (http://kos-mos.net/EVE/implantjacks.png) on their back now. Apparently you have 6 of them.
Awesome, and kinda matches the video from fanfest showing the pilot getting out of the capsule.
-
As I suggested to Cia this morning, maybe it wouldn't be a good idea for me to play with this until it was closer to release.
Yup. I was right. And I'm also laughing at myself because it's looking like it's easier to recreate Celeste and Vieve from a Civire model than it is to tweak the base Gallente one. Damn strong cheekbones.
-
I just noticed in the new patched sisi that you can now CHOOSE your starting school.....now thats a nice addition.
Also, when naming your new alter-ego, it shows Name and Last name boxes, which kindly suggest you go for a normal-ish type of identification. There is a randomizer button but it did not work for me.
Tried to create a verhokior an got some mixed results....i think some of the sliders and sculpting options need a help text on the right side or something.
-
Oh, and guys have implant jacks (http://kos-mos.net/EVE/implantjacks.png) on their back now. Apparently you have 6 of them.
Awesome, and kinda matches the video from fanfest showing the pilot getting out of the capsule.
Thats really cool.
-
Oh, and guys have implant jacks (http://kos-mos.net/EVE/implantjacks.png) on their back now. Apparently you have 6 of them.
Awesome, and kinda matches the video from fanfest showing the pilot getting out of the capsule.
Thats really cool.
excellent, now I know how to design the fake implants I'm making for fanfest.
-
(http://i660.photobucket.com/albums/uu328/Seriphyn/20101014021521.jpg?t=1287022769)
Weeeeeee
Two and a half years stuck with some damned, caricatured Chinese man with long hair and silly outfits...now...VICTORY!
-
Now if the Sisi client wouldn't crash on me every 5 minutes... >.<
Need to figure out how to get the right debug and system data to CCP.
-
K been playing again, so, lets see
Sculpting is much better now, much smoother, faster, more responsive, and more in depth, although as I've said, there is a slight issue in that its a very complicated tool to use, which is sort of silly considering its only going to be used once. Functionality should trump prettiness. Its even harder now to get the character looking how I want, even though the face is more morphable.
The ring spinners are still rather meh, their not needed, they lag the system rendering the realistic dial spinning, the dials still slip the wrong direction when clicked on, and its overall still difficult to use. I think it could be fixed to work well, its not that bad, but I think on principle, they are a bad idea. One thing I think that would really help, was if there was some sort of labeling on the spinner to delineate between the options, for instance, on the eyes, label what each type is, same on the hair, etc, etc.
Still no options to change skin tone. CCP this needs to exist. All the characters are currently a very generic perfect white except for the Brutors. (lolgenericblackpeople)
In the old client, my Intaki character looked rather Indian with her dark skin, but now Intaki's are bland white.
Even the Asian bloodlines don't have much differentiation between skin pigments, the Achurans, Vherokiors, and Khanid look rather white considering they're supposed to be distinctly Asian.
Overall CCP, I know it might be a bit hard to implement this due to the way the avatars are rendered, but you really can't skimp on it. There needs to be that level of modifiability or everyone will look the same. Before you could roll anything from black to olive tan on a brutor, you could roll anything from pale as a ghost to half black with Gallente, you could roll anything from creamy white to distinctly Indian with Intaki, there should be more skin color options, not less.
I'm glad everyone will have unique, sculpted faces that look photorealistic, but on the tiny little boxes, all we'll see are faces with no way to tell them apart. It also hurts a lot of immersion factor, since one of the reasons I found eve special was that it lacked the whole "in the future everyone will be white and European" I feel like we're drifting back towards that.
The races still lack any unique feel. No accessories, no more outfits, no tattoos, no piercings, nothing to make one character stand apart from another...you see the problem I'm seeing here? We've gone from, in the old system, everyone looking like their bloodlines, and the bloodlines looking similar, to everyone just looking similar. Sure, there are a lot of for instance, hair options, but when you look at the big picture, there are going to be a LOT of clones, this used to only happen in the same bloodline, but its gonna happen a whole lot more if we don't get some more really distinct big things to tell the bloodlines apart.
Female hair colors are still incredibly different in the pallet then they are on the body
Female hair on some of the styles are still too high up on the head, too much forehead, specifically on the long straight one, but all of the longer styles suffer this a bit.
Specifically the hair style with the half Mohawk in the back, the hair cuts into the face above the right eye.
Sculpting the body is still incredibly awkward, its just a pain in the ass to do and pulling and pushing on things doesn't do what you'd expect to a rather annoying degree. The same is true to of the expression sculpting on the pose section, though not quite as much so, and there's still no way to have asymmetrical expressions, like a half grin, or a raised eyebrow.
so overall, in terms of core technology, its improving, in terms of the actual usability and modifiability though? not so much Tim.
-
Vince is starting to look like Vince.
(http://i691.photobucket.com/albums/vv277/OrdoKyrel/vinski3.png)
-
I'm still calling him Sephiroth Pryce.... :P
-
Looks like an effeminate Christian Bale.
-
Bishonen Vince is Bishonen...
I've been unable to create Kimochi properly in the new character editor yet. The Khanid female facial structure is... um...
Well in short they look like they have Down's Syndrome. CCP needs to reduce the puffyness around the eyes and the goofy looking jaw, or adjust the tools so that we can change it ourselves. I don't mind so much that Khanid chicks are no longer automatically superhot with no effort whatsoever, but as it stands they really do not look right. At all.
-
In terms of skin colour, lighting makes a MASSIVE difference. Compare the portrait of Seriphyn there to the default Jin-Mei, which is a bit pasty.
-
I'm still calling him Sephiroth Pryce.... :P
Can the middle name be Beckinsale? That'd make it perfect.
-
I'm still calling him Sephiroth Pryce.... :P
Can the middle name be Beckinsale? That'd make it perfect.
I haet u guise
-
They added eyebrows, really bad beards and naked men (http://kos-mos.net/EVE/nakedlogin.png) to the race selector.
No 5 o'clock shadows for all you folk with them, but I'm glad to announce that handlebar mustaches (http://kos-mos.net/EVE/handlebar.png) are now in game.
Hair color for men is adjustable, but it's implemented poorly. Some colors have obvious texturing problems (http://kos-mos.net/EVE/badhairtexture.png) when applied to certain hairstyles.
The new female underwear is terrible. The new men's 80's hairstyle is also terrible.
They did add really strong eyeliner so I guess that's good news for all you spacegoths.
They added new eyes but you can't change the color on them. Oh well, the old ones still work I guess.
Some sliders have had their range increased (http://kos-mos.net/EVE/funwithsliders.png).
Oh, and guys have implant jacks (http://kos-mos.net/EVE/implantjacks.png) on their back now. Apparently you have 6 of them.
HEY GUYS GUESS WHAT GHOST HAS HAD SIX OF ON HIS BACK FOR A WHILE NOW
wow I am laughing so hard.
It had to be 6, it couldn't have been 5 or 7.
-
I see how it is. The neural jacks, thats all dandy. But I don't get prosthetic eyes? >:O
Sons 'a biches...
-
I see how it is. The neural jacks, thats all dandy. But I don't get prosthetic eyes? >:O
Sons 'a biches...
Play with the Eyetype options and colours, you can make pretty artificial looking eyes. Unless you want some Supergoggle-go-time-onichan!-type eyes... I think you can do fairly well with them, I'd imagine in as far future as EVE is set in, even artifical eyes have a certain subtlety to them.
(http://i691.photobucket.com/albums/vv277/OrdoKyrel/eyes.png)
-
Hm. Not bad actually. Sufficiently creepy, although they don't deplete attractiveness enough for my purposes. :/
-
None of you will be satisfied, it seems, until this is the norm:
(http://www.voshy.com/pictures/upload/voshy_sad-guy_s0sx.jpg)
-
Look, it's an emo Seb-Brutor mix.
-
Well, I said eye implants, I dunno who was pushing for feral children.
Then again, we did just read a chron about Gallente teenagers taking cultural fads too far...
-
None of you will be satisfied, it seems, until this is the norm:
(http://www.voshy.com/pictures/upload/voshy_sad-guy_s0sx.jpg)
except for the stretched lower lip, she's actually pretty cute...
-
it's a she?
-
Adventures of Androgyny ManWoman!
-
I think you're trolling me Nikita.
Also it's a man
-
Oh, yeah, the tool's definitely getting better.
I was finally able to approximate a Vieve (skin needs to be darker, ears smaller, eyebrows a little different, but everything else is pretty close) with a Gallente model.
(http://i296.photobucket.com/albums/mm169/vieve_tisserand/betavieve.jpg)
-
Hay guise, are you also hueg fans of how the skin on the lower neck on your ken and barbie dolls doesn't match anything above choker-level? Is that AWESOME? Awesome-possam.
(Also, Madam Tisserand looks like her last name should mebbe be Castorida. Dang, Vieve /o\)
-
When they first released this creator (alpha code for sure!) they listed that as a known issue. Here's hoping it gets addressed in the next few weeks, since... ya know.
-
(Also, Madam Tisserand looks like her last name should mebbe be Castorida. Dang, Vieve /o\)
As a matter of backstory, her distant maternal ancestors were dam city builders.
If you're meaning something other than the Latin name for a flat tailed architecturally minded rodent, you should clue me in so I'll get the reference.
-
Mostly that, although I was also going for a pun that mildly indicated that between the faec and the hair, she was playing to the mousy lesbian stereotype >.>
-
Mostly that, although I was also going for a pun that mildly indicated that between the faec and the hair, she was playing to the mousy lesbian stereotype >.>
The ballerina bun is only because there's not a decent curly hairstyle (yet). I think you're a little nuts about the mousy lesbian stereotype comparison, but I imagine I might have a different definition of what that is than you do. :p