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Capsuleer Training - Requirements and Process

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Teptae:
Thank you for the reply. So would it be reasonable for an Amarrian to become a capsuleer at 57?

Samira Kernher:

--- Quote from: Teptae on 16 May 2018, 18:25 ---Thank you for the reply. So would it be reasonable for an Amarrian to become a capsuleer at 57?

--- End quote ---

Certainly! Nothing restricting how old a person can be when they make the choice to become a capsuleer.

Teptae:
Thank you! This just saved my character from a potential biomass.  :D

Vladimir Korff:
Thank you for posting this, Samira. I think I should buy EVE:Source to get the full picture.

Unfortunately, I've started developing my character's backstory without realising that capsuleer training has been covered by the official canon, so my version diverges significantly from EVE:Source. At the same time, I feel that a few aspects of the official version do not make much sense. Because of that I am not inclined to change my story to comply with the canon, even if such decision relegates it to the Apocrypha status.

Anyway, here are my comments on the official story.

* Physical condition should not be an essential criterion for candidate selection. I don't understand why it matters if capsuleers' strength lies in their ability to pilot a ship by the power of their minds. Although I admit that interstellar travel and space combat put some demands on the body, an ability to run 60 km is not something that can mitigate them.
* Book-learning phase is unnecessary for capsuleers who are capable of injecting skills. Why waste time on studying an e-book on screen when it can be done in the background with a skillbook?
* Still, the learning test is required as capsuleers are expected to use vast amounts of information studied through skillbooks. That test, however, should be focused on a capsuleer's ability to use effectively what he or she already knows but had no practice with. It is very specialised and is fundamentally different from an oral exam which simply checks memory. And memory is a given when one learns using a skillbook.
* Apparently, EVE:Source assumes that fitting capsule interface implants immediately enables a capsuleer to control a pod. This is where I most strongly disagree with the canon. Imagine that you suddenly have two more limbs. How do you control them? They will be paralysed! If you look at a motor homunculus, you'll see that each motor function has a dedicated area in the brain. If you simply attach a limb, it will not be initially associated with any part of the brain. For me, this is the single greatest challenge that candidates face - finding and developing a brain area which controls new appendages. This part of training is also complicated by the fact that it is very individual - there is no common approach to establishing a connection between the mind and the limb. That is why most candidates fail at this stage, according to my story.
* Fitting brain-machine interface to the original body seems unnecessarily dangerous and probably ineffective. If we want to create a person who can control more "body parts" than the nature designed, then it makes sense to add more neural paths. They should start at the interface slots and end in the brain. Such operation would require very invasive and very risky surgery. At the same time, it is much easier to grow a clone with genetic modifications which add required nerves and change the spine shape for easy implantation of interface slots.
* The previous point leads to a requirement to "die" and be cloned even before the candidate passes all the tests. Here I agree with EVE:Source that it scares away a lot of potential candidates.
Do you think these comments make sense? If you are interested, you can find more details about my version of capsuleer training in my in-character blog Encapsulated starting with Who wants to live forever? post.

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