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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Avio Yaken on 30 Apr 2015, 15:55

Title: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 30 Apr 2015, 15:55
Hey backstage..No no get back here..i know what you are thinking "This wont be serious at all..." Well toss me a bone here and listen to this...

 took me awhile to grow the balls to present this idea to you all. but a few months ago i came up with a idea of a story arc, probably   not the most elaborate and meaningful  stroyarc but i thought  about it and i really  wanna give it a shot

This is my first REAL story arc idea...

Manus Colubra (Latin that should translate to "Hand of the serpent")  is a small smuggling and distribution  division with the Serpentis Corporation that works in low security space  to help move goods around and stay one step ahead of the law.

I am still working on what the main storyline would be about..i have came up with two ideas so far..

-trying to establish a  market in the Intaki system to sell to both Capsuleers and citizens (This idea is not only..bland, but i picked  Intaki because  i wanted the ILF to be the main group involved with this due to their stance on Serpentis..However last i checked they were too busy to do this)

-Distributing a "New" and highly addictive substance that has severe side effects to users that go into withdraw in [Region] (This idea is also lame..as i could VERY easily screw this story up..And might not fit well with lore)
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I personally would want to go with the latter as it would allow this story to expand much much more, with the story starting out with discovering the drug, interrogating drug mules,  intercepting shipments, raiding drug dens to slowly uncover the secrets of the drug, then purge it

Sadly if that idea was actually ok, i would need someone who knows how to make a really messed up drug that makes sense...as well as give it side effects that makes sense

A very slow paced mystery story arc much like the one i-red had (which inspired me to make this) But i am open for any ideas..

With people trying to stop [x storyline], people who show support to the Angel Cartel (looking at you Vincent)   and Serpentis corporation can be involved with actually defending shipments or drug dens, thus creating some content for people



This may seem like some over the top and dumb idea, and i am terrible sorry i insulted your eyes with this, but if you did not mind how terrible it was and wish to help me build the details of this arc (Ideas for a story, progression, all that jazz)  then please do share your thoughts on this


( .__________.)/

Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Anskek on 01 May 2015, 10:28
Me gusta. I don't know how to invent a drug though, just how it works i the body. There is one person Schere and I worked with back when Ava and Pieter were targeted for assassination. They REALLY knew their drug stuff. I'll see if I can find the name.
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Vizage on 01 May 2015, 19:17
I think this sounds like a fun idea! I wish I could be involved someway but this seems outta my ballpark for the most part. Should there be any public opinion spillover I'll do my part in partaking for sure.

Don't ever be worried about presenting an Rp idea, silly or serious. Content generators and the content they bring are the life blood of an Rp community and if people wanna poo-poo your idea,  we'll nuts to them!

I wish you the very best of luck and hope this takes off in a big way!
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Morwen Lagann on 01 May 2015, 19:51
As I said ingame when you linked it the other day, I'm more or less in the same ballpark as Viz here. Looks like a great and interesting concept but I don't think I'll be able to get involved - less so for the usual reasons that have kept me out of things over the last few months but more the combination of probable subjects. Not sure I have any characters that could or would get involved.

Good luck with it, though - I'll try and keep an ear out to follow along.
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Nissui on 01 May 2015, 23:00
Distributing a "New" and highly addictive substance that has severe side effects to users that go into withdraw in [Region] (This idea is also lame..as i could VERY easily screw this story up..And might not fit well with lore)

I personally would want to go with the latter as it would allow this story to expand much much more, with the story starting out with discovering the drug, interrogating drug mules,  intercepting shipments, raiding drug dens to slowly uncover the secrets of the drug, then purge it.

[...]

With people trying to stop [x storyline], people who show support to the Angel Cartel (looking at you Vincent)   and Serpentis corporation can be involved with actually defending shipments or drug dens, thus creating some content for people.

This is interesting. There are a number of angles that might involve rival parties trying to control an emerging market. Regarding the specifics of a non-canon drug, I've based mine on dirtside flora with narcotic effects to sidestep the chemistry aspect. However if you want to make something really nasty, you could always try novel ways to combine in-game trade goods and so forth. There could be rumors of unusually large quantities of certain materials crossing regional borders or something, materials which could later be revealed to be components in the manufacture of a drug. You can get a lot of ideas from the Planetary Materials section of the Market window. With enough handwavium a plausible scenario could emerge.

This is just an idea, perhaps it might be useful.

Nissui is around -4.0 to Angels so she wouldn't cooperate, but should their affiliates try to move such materials through her family 'turf', she may not be averse to getting blown up trying to stop them...
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Lyn Farel on 02 May 2015, 02:22
The Sarpati Roulette. One chance out of 6 to stumble on a drug mixed with Kresh or Kyonoke.

So, there is a lot of interesting things to be played around the Serpentis, and not a lot has been done ICly on the matter. Maybe you should try to talk to Kat, he wrote a story chronicle on drugs, which may give or may not give ideas...
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Korsavius on 02 May 2015, 02:38
I echo other people's statements when I say this idea is interesting and has a lot of potential. I applaud your initiative Foley. If you need help or advice or guidance with anything, feel free to shoot me a mail.

P.S. If it is Foley that plans on doing this illegal filthy piwate bizniz I will personally see to it that Kor pimp slaps him in his place. :p
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 05 May 2015, 08:23
Bump and small thing to add...


Im not sure if this would be the best thing to do....But if I was to do this I would need two leaders, one for yhe vigilante Capsuleers and one for the filthy no good shit scum pirates >:c

Im saying this as I would most likely need assistance organizing as this would be my first attempt at a storyarc
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Leopold Caine on 05 May 2015, 16:29
Just dragged in here by Foley in GR109. Leo has a history of supplying drugs to teh RP community, if you need any 'previous work experience'.
Also, recently got a spark of a couple new active-RP members in the corp who'd definitely be interested into something like that, and a whole corp of bloodthirsty angels if you're looking to expand this into spacewise pew pew.

Mail me. Let's get scheming.

(https://i.imgur.com/NareU.jpg)

P.S. Too bad Karynn isn't on, he'd love this. :(

EDIT: dibs on filthy no good shit scum pirates contraband entrepreneurs

EDIT: And please call it Manus Colubrae. [/grammar nazi]
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Sinjin Mokk on 06 May 2015, 13:04
I'd like to add Sinjin into the mix for this too.

Additionally, I work professionally in the realm of mental health and addiction recovery. I can design some really nasty stuff and how it gets developed and spread.

Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Mizhir on 06 May 2015, 13:25
Not really sure how it will work, but it sounds really cool.
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Valadeus on 06 May 2015, 14:07
Well...

I'm not sure how involved, active or (especially) effective I"ll be given that Liberty Vanguard is currently only a two man corp, which means that we'll get busted to pieces in any space confrontation short of a lone pilot (which makes no RP sense).

Obviously I could try and dredge up some IC support for the counter operations but I'd advise against basing the development of your story line on what "might" happen.

If no one else wants to step up and play the vigilantes, then keep me in mind but I hope you find someone more qualified for the position as it would serve your story a lot better.
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 06 May 2015, 15:23
Well thats the main problem when getting possible PVP into the storyline...

Location is a big thing
Timezones is a MASSIVE thing
And Balanced forces is a MUST

For any kind of good RP/PVP

And if we have a massive Angel cartel force and no Vigilantes then i would  have no idea how to progress this story..
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 06 May 2015, 15:23
Double post...
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Lyn Farel on 06 May 2015, 17:30
Even if that becomes a bit less fun when the issue is obvious because of a large unbalance between the 2 sides, I would advise against rigging and organizing the fights so that they are balanced... It would mean that some people would be left out to compensate, and also that it would be scripted... No spontaneousness, nothing...

If you can't reach a military balance, maybe it's better in those cases to rely either on asymmetric warfare, or events that are not based on the number of people, but rather on intelligence, logic, or in a more RPG fashion, being in relation with every corp OOCly and telling them "What do you do now ? Ok then, we do that in space..." and then they manage (or not) to recover for example X and Y objects in space or whatever...

More clearly, you can avoid direct confrontation by introducing indirect confrontation, where people will compete in your events but your events will not necessarily pit them against each other in pvp in an arena. Make them fight but through other means (contests, roleplay actions, etc, like a true game master).
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Aria Jenneth on 06 May 2015, 20:44
Even if that becomes a bit less fun when the issue is obvious because of a large unbalance between the 2 sides, I would advise against rigging and organizing the fights so that they are balanced... It would mean that some people would be left out to compensate, and also that it would be scripted... No spontaneousness, nothing...

If you can't reach a military balance, maybe it's better in those cases to rely either on asymmetric warfare, or events that are not based on the number of people, but rather on intelligence, logic, or in a more RPG fashion, being in relation with every corp OOCly and telling them "What do you do now ? Ok then, we do that in space..." and then they manage (or not) to recover for example X and Y objects in space or whatever...

More clearly, you can avoid direct confrontation by introducing indirect confrontation, where people will compete in your events but your events will not necessarily pit them against each other in pvp in an arena. Make them fight but through other means (contests, roleplay actions, etc, like a true game master).

Agreed. RL conflicts rarely involve even sides, yet they happen anyway. One side (usually the crooks) goes for stealth over direct confrontation, the other tries to catch the sneaky bastards, etc.

One of my major complaints about DUST was that it was always too damned symmetrical, too much like playing a sport.

Art imitating life is generally more compelling than art imitating art imitating life.

(Then again, I'm not much for sports.)
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Anskek on 06 May 2015, 21:36
You know we'll help manage any pvp fuckery Jonesy <3
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 07 May 2015, 10:18
Well that answers one issue...

Timezone and location are still a large factor
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Lyn Farel on 07 May 2015, 10:28
Timezones can be mitigated if you play it like Kor : get it running in an asynchronous fashion, having a bit of RP with this character here, that corp later, and making them advanced through the story independently and keeping the main events to the minimum so that people can tie the story up together without having to constantly refer to TZ.
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Avio Yaken on 07 May 2015, 16:47
Timezones can be mitigated if you play it like Kor : get it running in an asynchronous fashion, having a bit of RP with this character here, that corp later, and making them advanced through the story independently and keeping the main events to the minimum so that people can tie the story up together without having to constantly refer to TZ.


So if im reading this right (prolly not) you are suggesting i not focus in one area for the entire story...

But instead give every area their own little bits of stories..and should it ever call for a main event i would try and find a middle ground..

But you are suggesting "Ok for this day we will do a event with this corp....And for tomorrow we will do something over here with this corp and get them involved in the story....And how they handle this situation might have a impact for the next event for another corp" 

Right?
Title: Re: [Intrest Check] Manus Colubra [WIP and yes this is a serious idea of mine..]
Post by: Lyn Farel on 08 May 2015, 02:45
Not necessarily areas, but the time for events.

You will of course have your handful of main events when people are all there with their agendas, and be confronted to the timezone issue.

You can also have a lot of smaller, more dedicated events to single players or entities to make them advance the plot and unlock things, create stuff, etc. I mean, for example in Kor's event, you had the main events, and Kor also rolled with whatever (well subject to his acceptance of course, as long as it doesn't harm the event or the plot) the players came with. At some point for example, Kor asked Lyn to help him find and decipher a hidden code. That made the story advance, involved one player or a bigger entity without having to ask to everyone being present every time while still bringing RP interesting things to do for your players. And then they can even choose to do their own RP things by themselves. Lyn could have for example chosen to handle the code to someone else without Kor's consent. So it creates other opportunities as well that you don't have to take much care of yourself (just keep track of it).

Of course, it asks for a bit more work for the GM since you can potentially create a lot of those for every people.