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General Discussion => General Non-RP EVE Discussion => Topic started by: IzzyChan on 18 Apr 2010, 08:43

Title: Tyrannis
Post by: IzzyChan on 18 Apr 2010, 08:43
So eve expanshun has some kinda planet rts thing going down?

I can has PlanetIzzeh?  Probably just in 0.0 sec, eh?

Also: Eve-Online social facebook. Lololol.  EVE-Book.

http://www.eveonline.com/tyrannis/

If this turns out to be awesome I'll be smacking myself for being too poor to play eve. :<
Title: Re: Tyrannis
Post by: Louella Dougans on 18 Apr 2010, 08:47
seems like you can build stuffs on highsec planets too.

Not as productive as nullsec ones, afaik.

Title: Re: Tyrannis
Post by: Casiella on 18 Apr 2010, 10:28
It's not really RTS, in the sense that (in Tyrannis) there's no planet-side conflict. You're looking for certain resources, placing facilities to extract those resources, and creating processing and distribution chains to use and remove those resources.
Title: Re: Tyrannis
Post by: Misan on 18 Apr 2010, 10:30
All planets will support the Planetary Interaction features as far as I can tell. There is no hard caps on how many people can use each planet, so instead CCP set it up so that the more people are using a given planet, the less materials are acquired from it.

So in practice null/low-sec planets will be much more resource rich. In E-ON Zapatero theorized that what will probably happen is most raw material will be sourced from low/null and high-sec will mostly be used as processing centers to create the intermediate and end products.
Title: Re: Tyrannis
Post by: Ashar Kor-Azor on 18 Apr 2010, 14:24
I'm building a liberation plant on Amarr Prime, lawl.

On a more serious note, liberation plant. Amarr Prime.

On a less serious note, this seems fit to shit all over fun things for us roleplayers in some cases, and improve them in others.
Title: Re: Tyrannis
Post by: Silver Night on 18 Apr 2010, 14:25


On a less serious note, this seems fit to shit all over fun things for us roleplayers in some cases, and improve them in others.

Care to elaborate?
Title: Re: Tyrannis
Post by: Ashar Kor-Azor on 18 Apr 2010, 14:31


On a less serious note, this seems fit to shit all over fun things for us roleplayers in some cases, and improve them in others.

Care to elaborate?
I'm building a liberation plant on Amarr Prime, lawl.

On the one hand, people can claim that whatever facility on whatever planet has whatever significance.

On the other hand, people can begin to influence the setting a LITTLE more.

'Kay?
Title: Re: Tyrannis
Post by: Laerise [PIE] on 18 Apr 2010, 15:09
It's going to be horrible since they didn't fix the bugs and eve is going to die.


Now that we have the obvious out of the way..
I'm actually looking forward to Tyrannis, PI looks like fun and gives me another little thing to tinker with while making heathens (and initiates) cry.
Title: Re: Tyrannis
Post by: IzzyChan on 18 Apr 2010, 17:07
I'm building a liberation plant on Amarr Prime, lawl.

It could happen, if it's a super sekrit rebel one. :o
Title: Re: Tyrannis
Post by: Casiella on 18 Apr 2010, 17:29
Given that Jamyl is freeing a subset of slaves, I see no reason why a facility for bureaucratic processing and transportation of freedmen couldn't find a place on Amarr Prime.
Title: Re: Tyrannis
Post by: Nascent on 18 Apr 2010, 20:41
Here's what I'm curious about.  So far all I'm seeing is another form of manufacturing chains.  Has there been any information to indicate that you can govern your operation in different fashions or is the tyranny/benevolence premise from the teaser just empty words?
Title: Re: Tyrannis
Post by: Casiella on 18 Apr 2010, 20:44
So far as we know, empty words. They want to add population stuff, but it's been cut from the initial release. So maybe in three or four years.
Title: Re: Tyrannis
Post by: Wanoah on 19 Apr 2010, 13:46
Here's what I'm curious about.  So far all I'm seeing is another form of manufacturing chains.  Has there been any information to indicate that you can govern your operation in different fashions or is the tyranny/benevolence premise from the teaser just empty words?

I have to say that I'm not seeing much of interest with this stuff. It just strikes me as being another overcomplicated production chain that's overcomplicated for the sake of being complicated. Because it's Spreadsheets Online and there's a reputation to maintain, right?

Of course, I could be wrong - I'm not really paying much attention after all - and there could be something revolutionary, fun and interesting here. At the moment it has the distinct whiff of POS 2 to me, and as such, I will be deeply suspicious until people whose opinions I respect have reported actual fun. :)
Title: Re: Tyrannis
Post by: Ashar Kor-Azor on 19 Apr 2010, 13:48
Spreadsheets Online mentioned in thread. Thread is now epic. EPIC.

Wanoah, hit me up top!

O/
Title: Re: Tyrannis
Post by: Casiella on 19 Apr 2010, 14:03
It looks fun to me. But then, an exploration/industrial expansion that will appear to allow me to build cybernetic implants is pretty much what I've wanted for years, so yeah.
Title: Re: Tyrannis
Post by: Louella Dougans on 19 Apr 2010, 15:53
I will be deeply suspicious until people whose opinions I respect have reported actual fun.

mum managed to launch some cows into space on a rocket.
Fun? possibly.

Complicated? Not really.

It goes:
Mines to extract materials.
Process the mined materials.
Combine to make products.
Combine to make different products.

All of which requires click, click, clickclickclick. And frequent micromanagement and supervision.
Not complicated, just fiddly, for no good reason.

e.g. why do you need to harvest carbon compounds to make biofuels and complex organisms to make proteins, and then combine the two to make livestock.
Can't you just buy a sheep farm? o.0
Title: Re: Tyrannis
Post by: Mithfindel on 20 Apr 2010, 00:39
Technically, the livestock manufacturing plant would be the farm, fuel and protein for food & warmth. So you could buy a farm. If you don't run the whole supply chain, you'd need to buy fuel for the farm and food for the animals. (Bonus points for doing this on a gas giant.)
Title: Re: Tyrannis
Post by: Kamiko Hautala on 24 Apr 2010, 18:28
This just adds to the plethora of things you can do in EVE, and can't do in any other MMO. I personally look forward to getting the chance to build production facilities.
Title: Re: Tyrannis
Post by: Robert Kauliford on 25 Apr 2010, 03:36
I think what CCP are doing with first wave of PI is to set up useful infrastructure for Dust players to fight over.

I'm intrigued by the fact that most NPC good will now be manufacturable. I might have to stock up for T2 production post expansion
Title: Re: Tyrannis
Post by: orange on 25 Apr 2010, 09:17
I think what CCP are doing with first wave of PI is to set up useful infrastructure for Dust players to fight over.

I'm intrigued by the fact that most NPC good will now be manufacturable. I might have to stock up for T2 production post expansion
Dust is far enough out it could change.  Whether it allows assaults on infrastructure (a basic map for each planet?) that actually remove the infrastructure or not is unknown. 

The most immediate challenge for those serious about PI is how do you minimize development of a world you are using for production?  I suspect many people will setup 1 or 2 installation chains and run them a month or two, but the individuals, corps, and alliances who invest long term effort probably don't want a passive installation from the first months are their world.  This being said I think it is covered by needing to periodically scan for resources.

The important bit to me is the second thing you mentioned.

It will now be possible to manufacture most if not all T2/POS fuel components.  I expect the cost of manufacturing these items to be very much below the cost of those items off the market.  CCP has also said that T2/POS fuel components are not all at the end of the production chains.

If skillbooks, implants, and a few other items can be produce on the planets, it makes it possible for a 0.0 entity to move from the outpost/colony stage to independent entity.  This however requires a shift in 0.0 entity leadership mentality and a true evaluation of cost when it comes to things like transporting JF loads of Trit to their manufacturing bases.
Title: Re: Tyrannis
Post by: Wanoah on 29 Apr 2010, 16:04
If skillbooks, implants, and a few other items can be produce on the planets, it makes it possible for a 0.0 entity to move from the outpost/colony stage to independent entity.  This however requires a shift in 0.0 entity leadership mentality and a true evaluation of cost when it comes to things like transporting JF loads of Trit to their manufacturing bases.

Well now. That sounds more interesting. Conceptually at least.
Title: Re: Tyrannis
Post by: Louella Dougans on 29 Apr 2010, 16:17
apparently planet types might change (again).

And a lot of things like POS modules now have blueprints.
Title: Re: Tyrannis
Post by: Stitcher on 30 Apr 2010, 10:32
apparently planet types might change (again).

Yeah, they've turned the planet I was most looking forward to exploiting from a temperate into a gas giant. I am disappoint.
Title: Re: Tyrannis
Post by: orange on 30 Apr 2010, 22:39
So... from now on when someone claims to have planetside holdings, are folks going to ask for screen shots?
Title: Re: Tyrannis
Post by: Kamiko Hautala on 04 May 2010, 10:36
Did you see the new trailer? It's really well produced, amazing. http://pc.ign.com/dor/objects/62355/eve-online-tyrannis/videos/eveonline_trl_tyrannis_43010.html?show=hi
Title: Re: Tyrannis
Post by: Casiella on 04 May 2010, 12:00
...except Europa. Attempt no planetary interaction there.
Title: Re: Tyrannis
Post by: Natalcya Katla on 06 May 2010, 05:32
Planets are filthy. They're for shooting at, not building on.
Title: Re: Tyrannis
Post by: IzzyChan on 06 May 2010, 10:24
Planets are filthy. They're for shooting at, not building on.

Heeeeeey. I like playing with mud pies. >_>
Title: Re: Tyrannis
Post by: Seriphyn on 08 May 2010, 17:11
I think it is broken because there is nothing related to corp and alliance; it's all on a player-by-player basis...

So how will it tie in with DUST? Player A from Alliance A who has a huge colony operating on a planet owned by Alliance B...wait a minute, can opposing players build colonies belonging to opposing alliances???

And can I build on Black Rise worlds? It just seems incomplete

EDIT: "You are not able to deploy the commandcenter, as you are not member of the alliance holding the sov ......"

I stand corrected. Still, regarding NPC factions...
Title: Re: Tyrannis
Post by: orange on 08 May 2010, 17:32
Anyone know of a single character who manufactures T2 modules, end-to-end?  As in mines the moons for the moon goo (for the T2 components), mines all materials for the T1 items, and manufactures everything?

I doubt it.

I am playing around with Tyrannis.  While a single character may operate the colony, a single character can not produce a POS using just their own colonies.  It will take coordination and understanding of a very complex materials/components tree to fully utilize the system.

Entire Corporations are going to exist to actually leverage what it allows us, the players, to do.

As for related to an alliance; in 0.0 only those in corporations/alliances with sov can operate colonies.

As for Empire space, I do not know if there are basic standings requirements.
Title: Re: Tyrannis
Post by: Casiella on 13 May 2010, 09:12
Release candidate patch notes (http://go-dl1.eve-files.com/media/1005/patchnotes.txt) are out (copied from the Sisi RC).
Title: Re: Tyrannis
Post by: Louella Dougans on 13 May 2010, 11:14
Quote
ยท There were a few windows that had problems with being merged with other windows; they have been instructed to HTFU.

heh
Title: Re: Tyrannis
Post by: Casiella on 13 May 2010, 12:06
I loved that line, too.

I wonder what this means, though:
Quote
Fixed warp behavior when warping with bubbles on grid.

Does that mean sling bubbles?
Title: Re: Tyrannis
Post by: Z.Sinraali on 13 May 2010, 14:02
Quote
"Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room.

Heh. I have like a dozen of these.
Title: Re: Tyrannis
Post by: Misan on 13 May 2010, 15:35
I loved that line, too.

I wonder what this means, though:
Quote
Fixed warp behavior when warping with bubbles on grid.

Does that mean sling bubbles?

I'd suspect not, as sling bubbles work just as much off-grid as on. Might be the way you can get caught on the edges of bubbles when warping from different edges of the same grid. Not sure, don't deal with large bubble camps all that often.
Title: Re: Tyrannis
Post by: Louella Dougans on 14 May 2010, 07:47
Read somewhere it might be fixing a thing whereby if your warp destination is in line with the bubble, you get pulled into it, even if it was behind you at the time.

I.e.
O-----You-----Destination

You enter warp, and end up in the bubble o.0
Title: Re: Tyrannis
Post by: Casiella on 14 May 2010, 13:52
Delayed (http://www.eveonline.com/devblog.asp?a=blog&bid=762).

Probably a good thing. Remember Dominion?