If I wasn't so deeply involved in several things in EvE, I'd likely have long vanished over a number of other games for a few months. Dark Souls sadly isn't one of them, never could get into the series. Am I doing something wrong or am I just a bad?
vOv
Honestly, the DS series is on my list once I have disposable income again.
I think it'd be a hilariously fun thing to stream, but I'd probably need to get a camera for the full comedic effect. :lol:
death in these games is not failure, per se. It's expected. The whole game is a learning process, and any time you are pushing the margins of your own knowledge (meaning, at the start, absolutely everything), you should expect to die more or less constantly. Even once you know exactly what you're doing, a lapse in concentration can get you offed in some really embarrassing ways (trying to get fancy is a great way to get yourself killed. Mind you, it's also hugely satisfying when you get to the point where you can get fancy WITHOUT getting yourself killed).
Sounds quite like EVE (at least in its unconsensual PvP aspect), isn't it?
That whole series always seemed a bit too massochistic for my tastes? These sorts of opaque Japanese gameplay structures remind me of the early Resident Evil games; there was a lot to like, but mitigated by some unnecessarily punishing design choices.
Still I'm happy that a 'hard' game is seeing such success, considering how terribly easy and laughable most games are these days.
You ever want to cry for this generation watch one of those 'teenagers play NES games' youtube videos and watch as games you crushed as a small child stupify and terrorize modern teenagers. They literally can't get through mega man 1 or contra.
Oh, hello Vesper.
*Activates Darkmoon Blade.*
Ok. I'll bite. I'll buy it this weekend when things calm down and give it a try. I'll likely not have a whole lot of time to devote to it, but if this many people are looking forward to it I guess I can give it a try. I've wasted money on worse.
So I got this for my B-day by a lovely EvE friend :cube: :cube: :cube: .
Although I'm unsure how much lve is involved as this game will lead the to the edge of sanity.
This far it's "Hmmm how did this work again? Ooooh mobs and they die easily"
*Five minutes later* "Wait that looks like a boss..It IS a boss......RUUUUUNAWAAAAAAAAAY" *Ends up as a red smear on the ground*
"Eff this game" *Keeps playing*
Keyboard controls are a bit eh though. I'll sort out a controller this weekend, should maybe make it more doable to beat this boss compared to the 30 mins I had spare with a crappy space bar.
Clerics are good! I always start cleric. Miracles are nice.
I'm going to fight Lady Maria tonight. Once I get her armor and become a master of the Rakuyo I'll start thinking about getting DS 3. You guys enjoy until then!
So I have decided to fight Lady Maria with the utmost honor (she is, after all, half the reason I took all the effort to play Bloodborne) and use no visceral attacks on her. A noble duel to the best of our abilities, me with the threaded cane and her with her whirling blades of blood, fire and death. Also her 6'6" model strut. God damn it's hot when she slowly walks towards me so she can tear my face off.
About 15 attempts in and things feel like fighting Artorias all over again. It's great.
I've gotten her to phase 3 twice so far so I know it's possible. It took me forever to beat Artorias with the limitations I set for myself (full Ornstein setup, captain of Gwyn's Knights putting down the rogue one) and I have no doubts that I will do it with Maria. I'm thinking of recording and uploading it when I do. It is like a beautiful dance when you get it right. :D
Played another three hours yesterday, this time starting as Assassin. I had absolutely no problems with that 'Giant Rat in Ill-Fitting Armour' as Northern Warrior but as an Assassin, he kicked my arse four times because I forgot how to dodge properly and never mastered parrying.
Now I'm staring at the plaza full of knights and I have a small shield that doesn't have obtuse parry animation. I'm going to get some parry practice in before proceeding.
(p/s: I realise that you can kill that mutant bastard on the roof before he turns into that giant rat thing. Just run right on up to him and stab him in the gut and make your life much, much easier)
Flynn's Ring is in this game?
I am so going to cheese with this rapier.
Flynn's Ring is in this game?
I am so going to cheese with this rapier.
Well. Found it. It works a little differently this time: it doesn't seem to care what % your equip load is at, or the maximum, only the total current load. In other words, if you want to run around in the "Master's Garb" with a rapier, this is the ring for you.
On another note, the Nameless King wrecked my arse for the tenth time.
I have resorted to using bows to fight the Storm Drake. I think the trick here is to lock onto the Nameless King himself to watch what he is doing, then lock onto the Storm Drake once he stops bobbing his head like an oversized fire-breathing ostrich.
Phase 2 still wrecks my arse. I should stay the hell away from his three-hit combo.
Anyway, Aldritch is a nasty piece of work. Also, I think there's some kind of conspiracy here. As I understand it, Irithyll was part of Anor Londo, perhaps one of the surviving districts from the Second Age of Fire (you know, the one with the Chosen Undead from Dark Souls 1). This much I gathered by the fact that Anor Londo was literally next door, and that there is this mansion that houses Silver Knights and some Anor Londo memorabilia, probably the home of a Londo nobility or perhaps a winter retreat for the old gods. Reading the item descriptions of the loot acquired by slaying the Pontiff and Aldritch, I suspected that the Pontiff, and possibly the rest of Irithyll, had a bone to pick with Anor Londo, presumably because of the whole Hollow incident caused by the fading fire. It just so happened that they had Aldritch with them, a priest at the time, who had eaten so many people and had grown powerful enough to challenge the gods, and just so happen to be in the mood for a divine morsel.
So Aldritch ate the gods, the Pontiff modified the existing religion to worship Aldritch, and we got the Cathedral of the Deep.
As for how this ties into the main plot, I think that the Princes, who weren't willing to go and burn in the Kiln again, heard of Aldritch and, seeking to escape being set on fire again, allied with the Deep and did whatever they can to stop themselves from being taken to the Kiln. Probably even started a war, looking at what happened to the High Wall of Lothric. High Priestess Emma was working against the Princes, which was why she was killed.
On another note, the Nameless King wrecked my arse for the tenth time.
I have resorted to using bows to fight the Storm Drake. I think the trick here is to lock onto the Nameless King himself to watch what he is doing, then lock onto the Storm Drake once he stops bobbing his head like an oversized fire-breathing ostrich.
Phase 2 still wrecks my arse. I should stay the hell away from his three-hit combo.
Anyway, Aldritch is a nasty piece of work. Also, I think there's some kind of conspiracy here. As I understand it, Irithyll was part of Anor Londo, perhaps one of the surviving districts from the Second Age of Fire (you know, the one with the Chosen Undead from Dark Souls 1). This much I gathered by the fact that Anor Londo was literally next door, and that there is this mansion that houses Silver Knights and some Anor Londo memorabilia, probably the home of a Londo nobility or perhaps a winter retreat for the old gods. Reading the item descriptions of the loot acquired by slaying the Pontiff and Aldritch, I suspected that the Pontiff, and possibly the rest of Irithyll, had a bone to pick with Anor Londo, presumably because of the whole Hollow incident caused by the fading fire. It just so happened that they had Aldritch with them, a priest at the time, who had eaten so many people and had grown powerful enough to challenge the gods, and just so happen to be in the mood for a divine morsel.
So Aldritch ate the gods, the Pontiff modified the existing religion to worship Aldritch, and we got the Cathedral of the Deep.
As for how this ties into the main plot, I think that the Princes, who weren't willing to go and burn in the Kiln again, heard of Aldritch and, seeking to escape being set on fire again, allied with the Deep and did whatever they can to stop themselves from being taken to the Kiln. Probably even started a war, looking at what happened to the High Wall of Lothric. High Priestess Emma was working against the Princes, which was why she was killed.
Anor Londo's not so much next door as upstairs. You know that huge city that you could see by looking off the (numerous) edges in Anor Londo in DS 1, but never got to visit?
Irithyll.
That's my interpretation thus far, anyway.
As a side-note, we only know of one god Aldrich ate (the one whose moveset he's co-opted and improved on, the bastard).
The thing that confuses me is that the relative positions of several Lordran/Lothric landmarks have been switched around. Lothric Castle seems to be in the position Anor Londo used to occupy, while Irithyll, hence Anor Londo, is found within a few hundred meters of Izilith, which was at the far end of the map from it in DS1.
It makes more sense if we don't think of this too much as a literal, physical landscape-- an option that gets borne out a little if you get past the Consumed King and find the Untended Graves.
Stuff gets weird.
Forgot who said it, but Lothric is where all the lands of the Lords are converging. Apparently, that means the whole geography is being sucked in towards Lothric, hence the messed up geography.
Forgot who said it, but Lothric is where all the lands of the Lords are converging. Apparently, that means the whole geography is being sucked in towards Lothric, hence the messed up geography.
It's the introductory cutscene. "Converge" can also mean "come together" in a passive rather than an active sense, but she also describes the domains of the Lords of Cinder as "transitory lands." So, you might be right.
Silas:
Ah, wacky invaders.
You may, then, appreciate Friendship Chest (https://www.youtube.com/watch?v=RjWGWR820Pw).
To clarify what you're seeing:
[spoiler]Friendship Chest's headpiece, the "Chest," is a "helmet" that greatly increases drop rate for valuable items-- at the cost of continuous health drain. As a result, Friendship Chest is permanently running on a timer, and has only so many healing resources.
And-- and here's where this gets particularly special-- he has very low to absolutely zero straightforward offensive capability and minimal defense. He's got a broken sword, a Miracle-casting talisman that he uses for healing spells and a nonlethal force blast, and a Pyromancy flame (usually freaking lethal) that he only uses to cast a healing spell that heals everyone, friend or foe. Hence, he's a "benevolent" invader who shows up and casts healing spells at your party.
... and then, once you've accepted his presence, might or might not force-blast you or your comrades off a ledge into a pit of lava.
If you don't accept his presence, he knows the environment well enough to use it to kill you oh so very dead. (That last kill, where he keeps someone stuck in that bug-eyed lizard's gas cloud, is particularly wicked: Curse is a status effect that causes instant death if it takes, but keeping someone who knows what they're doing stuck there long enough for that to happen is a definite skill-shot.)
But he's nice! Really![/spoiler]
Reading this makes me want to get back to this game again.
I think my problem is that I just look at the danger in front of me and don't try and look around and see things.
That said I got the original DS now so I can try and get through the trilogy to follow the lore throughout.
P.S
I hate you equally Aria and Elmund for this ;)
D.S