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General Discussion => General Non-RP EVE Discussion => Topic started by: Casiella on 10 Nov 2010, 10:43

Title: [Devblog] The Nation Strikes Back
Post by: Casiella on 10 Nov 2010, 10:43
Discuss (http://www.eveonline.com/devblog.asp?a=blog&bid=819). (I put it here due to the heavy gameplay implications, but of course there's lots to think about in terms of RP too.)
Title: Re: [Devblog] The Nation Strikes Back
Post by: Vieve on 10 Nov 2010, 11:02
YAY:

Jamming of cyno fields in low sec Incursion systems.

HUH:
CONCORD loyalty points.  Are they going to enable CONCORD agents again, and open up that LP store?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Milo Caman on 10 Nov 2010, 11:07
YAY:
Jamming of cyno fields in low sec Incursion systems.

Yesss!

Now I can finally engage the locals down the pipe without having to worry about have a Nyx or three dropped on me.  :D
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ken on 10 Nov 2010, 11:08
I like all parts of this.  Once they've gotten the bugs and exploits hammered out sometime around Incarna, I'll probably love all parts of it.

Especially nice is that these will drop down randomly on constellations, which keeps up some of the tenseness of waiting for reports of an attack and scrambling to react to it that has been going on since May.  Also very good to have a 'raid' activity to add to the menu of PvE gameplay options.  Nice addition also with the LP conversion function for the CONCORD LPs these will generate.

I want to see screens of the Sansha supercarrier.

Possible improvements would include making the influence mechanic similar to FW occupation.  Let the Sansha actually claim empire/new nullsec space if nobody makes the effort to stop them.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 10 Nov 2010, 11:09
Possible improvements would include making the influence mechanic similar to FW occupation.  Let the Sansha actually claim empire/new nullsec space if nobody makes the effort to stop them.

The influence mechanic is already an improvement over FW occupation, because it actually has a tangible effect on services, bounties, etc. In FW, the only effect is the setting of a flag.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Chell Charon on 10 Nov 2010, 11:11
Possible improvements would include making the influence mechanic similar to FW occupation.  Let the Sansha actually claim empire/new nullsec space if nobody makes the effort to stop them.

The influence mechanic is already an improvement over FW occupation, because it actually has a tangible effect on services, bounties, etc. In FW, the only effect is the setting of a flag.

Here's hoping FW gets a new system once it's been vetted.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ken on 10 Nov 2010, 11:15
Possible improvements would include making the influence mechanic similar to FW occupation.  Let the Sansha actually claim empire/new nullsec space if nobody makes the effort to stop them.

The influence mechanic is already an improvement over FW occupation, because it actually has a tangible effect on services, bounties, etc. In FW, the only effect is the setting of a flag.
Yes, what I meant to say was that the ultimate outcome of letting Sansha accrue influence should be a sov change (with a possible counter-incursion mechanic motivated randomly by NPC empire forces to take back conquered space) in addition to the w-space-eqsue blanket effects (which can be a real pain in the ass sometimes).  All good stuff.

Here's hoping FW gets a new system once it's been vetted.
Here here!
Title: Re: [Devblog] The Nation Strikes Back
Post by: Borza on 10 Nov 2010, 11:23
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Invelious on 10 Nov 2010, 11:32
Well I'm excited now.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Seriphyn on 10 Nov 2010, 12:12
These look very cool indeed but the question remains...

Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Louella Dougans on 10 Nov 2010, 12:20
i have a vague recollection of them saying something about how they didn't want FW to affect other activities going on in those areas too much - hence why things like station services wouldn't be affected by occupation, or something.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Random Lost Soul on 10 Nov 2010, 12:39
Sansha Supercarrier?  In player hands?

SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!

Also:

Quote
Speaking of the NPCs, while we adopted a "wolf pack" approach for the Sleepers in Apocrypha, we chose to create very specialized units for this feature, inspired from players setups. We also improved the Sleeper AI to match their new capabilities. As such you will face NPC equivalent of logistics, stealth bombers, remote spider-repairing battleships, interceptors, command ships, EW platforms, and more.

Meep.  :(
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ken on 10 Nov 2010, 13:01
These look very cool indeed but the question remains...

Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?

EVE: It may not make sense at first
Title: Re: [Devblog] The Nation Strikes Back
Post by: Arvo Katsuya on 10 Nov 2010, 13:03
Possible improvements would include making the influence mechanic similar to FW occupation.  Let the Sansha actually claim empire/new nullsec space if nobody makes the effort to stop them.

They should just hand Nation Maut by default. ;)
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 10 Nov 2010, 13:07
These look very cool indeed but the question remains...

Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?

+1000000
Title: Re: [Devblog] The Nation Strikes Back
Post by: Borza on 10 Nov 2010, 13:16
These look very cool indeed but the question remains...

Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?

EVE: It may not make sense
Fixed.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Random Lost Soul on 10 Nov 2010, 13:36
Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?
Because polished features don't attract as many new players as new features?

Also, I'm betting they're putting off finishing up FW until DUST 514 comes out (if it ever does).

Hey, I love CCP, but I'm a realist.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Mister Screwball on 10 Nov 2010, 13:45
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.
Sadly CCP already said they have no intention of doing stuff for supporting Sansha  :cry:
Title: Re: [Devblog] The Nation Strikes Back
Post by: Invelious on 10 Nov 2010, 14:40
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.
Sadly CCP already said they have no intention of doing stuff for supporting Sansha  :cry:

Can we ask white wolf for help?
Title: Re: [Devblog] The Nation Strikes Back
Post by: IzzyChan on 10 Nov 2010, 14:52
Argh.  I want a sansha carrier but I'm not going to go blowing up my dudes for it.  They really said that sansha supporters are out of luck for this stuff?

I am sad.  I am oh so sad. :(
Title: Re: [Devblog] The Nation Strikes Back
Post by: Invelious on 10 Nov 2010, 14:54
Argh.  I want a sansha carrier but I'm not going to go blowing up my dudes for it.  They really said that sansha supporters are out of luck for this stuff?

I am sad.  I am oh so sad. :(

You could just camp the sansha killers and liberate the bpc from them so it doesnt fall in enemy hands.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Random Lost Soul on 10 Nov 2010, 14:56
Argh.  I want a sansha carrier but I'm not going to go blowing up my dudes for it.  They really said that sansha supporters are out of luck for this stuff?

I am sad.  I am oh so sad. :(
They are giving you a target rich environment...

Also, side note: any word on Sansha fighters and bombers?
Title: Re: [Devblog] The Nation Strikes Back
Post by: IzzyChan on 10 Nov 2010, 15:25
Argh.  I want a sansha carrier but I'm not going to go blowing up my dudes for it.  They really said that sansha supporters are out of luck for this stuff?

I am sad.  I am oh so sad. :(

You could just camp the sansha killers and liberate the bpc from them so it doesnt fall in enemy hands.

I'd need to acquire some minions for Naqam first.  I'm terrible at pvp solo. /o\
Title: Re: [Devblog] The Nation Strikes Back
Post by: Saede Riordan on 10 Nov 2010, 15:31
These look very cool indeed but the question remains...

Why didn't they bother doing this for FW instead of adding in a completely new feature that's not connected to anything, nor was mentioned at all in the long term plans of EVE?

because CCP doesn't love you.

I'm going to bring up two points that have been bugging me.

1. I know that Sansha's nation has storyline things going on, which is the reason they are the faction doing the incursions. However, this unbalances the other pirate factions, and makes all the others look week by comparison, I would have much preferred if they used say, EoM, whom everyone hates anyway for this, or included incursions for all the pirate factions.
There is still the chance CCP will do this, but its looking rather unlikely at this point.

2. with the system automated, how will the storyline progress? It seems to me whenever CCP creates a mechanic they then drop the story attached to it like a bad habit. The sansha will just keep doing incursions...forever.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Saikoyu on 10 Nov 2010, 15:53
From the comments thread:

Quote
Sansha supercarrier: we need to apologize for the miscommunication about this ship class name, which created some confusion here. The ship players will be able to build from the blueprint copy is a faction version of a regular supercarrier, not a new ship class.

And it took them HOW long to tell us this?

I was really looking forward to a proper mothership...

:goes off to sulk and cry in a corner:
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ashar Kor-Azor on 10 Nov 2010, 16:11
They don't look seven days long by comparison, Nikita :P

Yes, CCP has gotten ham-fisted with the presentation of their ingame content. This is largely in response to its market; the stories are all written for the existing market and not what we seek to turn it into.

And yes, it does mean that there's more visibility for the Nation, but frankly, they need it. The other factions save the Angels are historically played up just fine with the history of events and AURORA storylines; the EoM and their counterparts (whom you may not even be able to name because you only know about the EoM by virtue of the freakish love the Amarr bloc kids lavished on their corner of the PF - I only dimly remember the Caldari and Matari ones myself) don't get touched because they're mission-writer content and not really pirate factions, and historically there's been some talk of the Devs having a shortlist of factions - the Ammatar included, for example - that are curiously largely untouched except in world-level events, which is suggestive of long-term planning on their part.

Wasn't there quite a bit of mention elsewhere of other factions getting in on the incursion action eventually?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ashar Kor-Azor on 10 Nov 2010, 16:14
Addendum: Natalcya Katla would eat this concord loyalty business up something quick. Welcome to having the capacity to mechanically represent concord loyalty, boys and girls.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Benjamin Shepherd on 10 Nov 2010, 16:59
They'll probably add it into FW when the incursions become popular and more players take part in them.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Seriphyn on 10 Nov 2010, 17:25
On second thought, FW may be redone with the release of Dust 514...Intaki V being invaded by Ishukone for some odd reason in the trailer, and the mention of NPCs being used too.

As for other pirate factions doing these incursions, there's little precedent for it. Guristas and Serpentis thrive on their enemies' economic activity, the Blood Raiders aren't really applicable for anyone but the Amarr, and the Angel Cartel seek to become a major power. Sansha's Nation has plenty of scope and fictional reasoning to want to see a full on war.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Major JSilva on 10 Nov 2010, 17:49
Ok so this is good it not just gonna be complex's but there gonna be sansha npc rolling around in system.

Cyno Jamming cool but I wish there was a cyno jammer that you could destroy so you could bring in capitals, just no super-caps :). Also if capitals were allowed waves of sansha ships will spawn just to destroy the carrier or dread to help keep it in balance.

BPC drop in low-sec only, I dont liek it because if NC or IT was interested in it, which they would they just mobolize a alrge enough fleet to blob out everyone and hold the system. Luckly NC is fighting the bobushkas(what nc calls russians) so they may be to busy for abit.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ghost Hunter on 10 Nov 2010, 18:18
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.

Here's to hoping. Hell getting tasked with preparing a system for an Incursion would fit the MO of a special forces task group rather than a main combat force. Ah, I can dream.

Curious to see how effective the new Sansha NPCs are, especially difficult feats such as stealth bomber piloting.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Senn Typhos on 10 Nov 2010, 18:22
So CCP got impatient, and now they're gonna force me to care about the Sansha problem.

Awesome. -_-
Title: Re: [Devblog] The Nation Strikes Back
Post by: Seriphyn on 10 Nov 2010, 18:32
Quote
CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.

From EVE-O forums, what do people think of this?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Random Lost Soul on 10 Nov 2010, 18:40
Quote
CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.

From EVE-O forums, what do people think of this?
I second this following opinion, also from the EVE-O forums:
Quote from: CCP Soundwave
Regarding wanting to contribute:

I’m not a big fan on instances or “artificial” game environments, where you can opt out. Incursions are made in a manner that they’re a part of the landscape and part of the living, breathing universe EVE is. There is no instant dungeon finder here; there is no flagging to participate, this is the world you’re in and there is no promise or guarantee that it’s friendly. Just like you can get killed in pretty much all areas of space by players, get locked out of your station in 0.0 or wardecced, you’ll also run into areas under Sansha siege. When that happens, you can chose to fight back (and make a good chunk of cash on the way), or flee the area till the siege is over. That’s EVE, it’s not always a very nice place.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 10 Nov 2010, 18:47
The other factions save the Angels are historically played up just fine with the history of events and AURORA storylines

Do you mean in terms of PF development or in terms of publicity? Because I'd suggest that AURORA has almost no relevance anymore, considering (a) how long ago it occurred and (b) the low population of active pilots who participated in those events.

Quote
Wasn't there quite a bit of mention elsewhere of other factions getting in on the incursion action eventually?

Yes. Like everything else they've implemented and promised to "make awesome" someday.  :evil:
Title: Re: [Devblog] The Nation Strikes Back
Post by: Dex_Kivuli on 10 Nov 2010, 19:18
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.

So these new and scary Sansha NPCs are gonna be hammering Ghost and Izzy just as hard as they'll be hammering me?

I'm not sure if I'd want it any different, since pirates would no doubt exploit if for the tears... but it's an interesting thought.

Edit: Sansha supercarrier BPC should also appear in the Sansha LP store if you ask me.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ghost Hunter on 10 Nov 2010, 19:21
Hmm nothing specifically for Sansha loyalists there? Hopefully later if not now.

So these new and scary Sansha NPCs are gonna be hammering Ghost and Izzy just as hard as they'll be hammering me?

I'm not sure if I'd want it any different, since pirates would no doubt exploit if for the tears... but it's an interesting thought.

Edit: Sansha supercarrier BPC should also appear in the Sansha LP store if you ask me.

Yup. If the feature existed, it would obviously have anti-exploitation designs put in. For example, nullifying any rewards for those registered as Sansha immune from the CONCORD stuff. If you got anything, it would be from the Sansha for your support.

That's one way I would envision it at least.
Title: Re: [Devblog] The Nation Strikes Back
Post by: orange on 10 Nov 2010, 20:12
Fix #1: Reward those who have positive Sansha standing with mechanics similar to to FW NPCs - they don't shoot at those with sufficient standing.  This lets the Nation-supporters add to the chaos/threat of incursions.

Quote
CCP: Forcing players to deal with NPC incursions they couldn't care less about (because we have real players to fight, you see) in space they pay for.

From EVE-O forums, what do people think of this?
It doesn't actually force participation.

Mission Runners who just wants to run missions all day long? Setup two bases in different constellations, but same Empire/region.  Incursion happens, fly for 10 minutes to your other base.

Traders who are moving goods?  Transport Ships, possibly Blockade Runners (which anyone worried about wardecs/camps is doing already).

PvPers?  Everyone in the system is affected the same, non-issue.


The impacts are not going to force many people out of their play modes.

So, the only folks impacted are those trying to bring capital ships into the system.  hmmm... those with capital ships have lots of ISK.

A group of players might set-up a Sansha killing merc corp:
Basic Contract
- Set Blue
- Retain Loot
- After X days, merc corp pays 2m/day for being unsuccessful in driving off Nation suppression.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ashar Kor-Azor on 10 Nov 2010, 20:34
...the Blood Raiders aren't really applicable for anyone but the Amarr...
They like capsuleer and clone blood. Which they get "throughout Amarr space and far beyond." (http://www.eveonline.com/background/potw/default.asp?cid=sep01)
The other factions save the Angels are historically played up just fine with the history of events and AURORA storylines
Do you mean in terms of PF development or in terms of publicity? Because I'd suggest that AURORA has almost no relevance anymore, considering (a) how long ago it occurred and (b) the low population of active pilots who participated in those events.
It's a thread about a devblog, newbie :P I'm discussing the developers' perspective insofar as I understand it from years of crushing disappointment. Which means operating on what has been observed of the sort of economy of promises and market responses they seem to operate on, hence the inquiry about the (promised) blooder incursions.

I find when you look at their perspective in relation to their most pandered-to customer demographic, things start to make a different kind of sense.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Zag on 10 Nov 2010, 20:54
My only concern would be: Is this another FW in the making? Because it appears like CCP making another grand and sweeping gesture in the storyline promising fundamental changes in the hierarchy of New Eden which is engaging and supported for perhaps six months only for it to be dropped for the next "Oh shiny" project in the pipeline as the folks responsible give each other high-fives and a slap on the back for a job well done.

Then a year or two down the track, what then?

Looks like Nation has started another Incursion ad infinitum and instead of a participatory storyline it becomes essentially, "Farm LP and Sansha supercarrier bpcs" much the same as FW for the most part has degraded into "Farm the Militia LP Store."

That, more than anything would be disappointing and it's starting to look like it might be the case as the storyline behind the Nation arc is now going to be tied into the game mechanics of incursions. So what about the people that invested and tied themselves into the Nation arc, are they just going to be left hanging without any form of progression or resolutions much the same as FW participants?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Dex_Kivuli on 10 Nov 2010, 22:48
Stuff

I suppose this mechanic can lead to broader uses. Just because it's Sansha now, doesn't mean it always will be. Maybe they'll decrease the frequency, and extend it to other pirate factions. (e.g. Guristas taking a system in Forge). Just tie it to the default NPCs for the region.

If this stops getting love, I see it as just becoming a slightly larger version of "Ooo... Sansha's spawned in my belt".
Title: Re: [Devblog] The Nation Strikes Back
Post by: Seriphyn on 11 Nov 2010, 06:33
My only concern would be: Is this another FW in the making? Because it appears like CCP making another grand and sweeping gesture in the storyline promising fundamental changes in the hierarchy of New Eden which is engaging and supported for perhaps six months only for it to be dropped for the next "Oh shiny" project in the pipeline as the folks responsible give each other high-fives and a slap on the back for a job well done.

Then a year or two down the track, what then?

Looks like Nation has started another Incursion ad infinitum and instead of a participatory storyline it becomes essentially, "Farm LP and Sansha supercarrier bpcs" much the same as FW for the most part has degraded into "Farm the Militia LP Store."

That, more than anything would be disappointing and it's starting to look like it might be the case as the storyline behind the Nation arc is now going to be tied into the game mechanics of incursions. So what about the people that invested and tied themselves into the Nation arc, are they just going to be left hanging without any form of progression or resolutions much the same as FW participants?

All of this. ALLLLL of this...

One thing I was excited about was the prospect of systems that are inhabited by local FW militia suddenly come under an attack by Nation. At which point I'd be like "ooo, alright come on guys, let's take this down".

HOWEVER, what WILL happen is that the big nullsec alliances will cyno in, hog the incursion site, and force us militia peeps to dock up.

Given the prospect of a Sansha supercarrier BPC, I see absolutely no opportunities for the militia to jump on in to an incursion that WON'T be gatecrashed by a nullsec alliance.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Bong-cha Jones on 11 Nov 2010, 06:40
HOWEVER, what WILL happen is that the big nullsec alliances will cyno in, hog the incursion site, and force us militia peeps to dock up.


Quote from: The Nation Strikes Back
In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:

Jamming of cynosural fields throughout the system

Now, I don't have any experience with capital ships at all, but that sounds like gatecrashing should be a non-issue.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Louella Dougans on 11 Nov 2010, 07:21
I don't see how it makes other "pirate" factions look weak.

After all, they regularly launch huge invasions of highsec space. Every day.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Graanvlokkie on 11 Nov 2010, 08:27
I really like how the feature does not have an opt out.

The Incursions are part of New Eden. If you are in the particular system, you are affected and cant just ignore them and carry on like it was not happening at all.

FW is an opt in system, and without actually opting in the whole FW has ZERO impact on you game at all, besides perhaps some extra faction ships avalible in Jita. Having zero effect on players who dont opt into FW, or on the enviroment in general, is what makes FW weak in my opinion.

So +1 for adding to the sandbox with this feature.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ken on 11 Nov 2010, 10:13
Nation will apparently not be striking back until 2011 (http://www.eveonline.com/devblog.asp?a=blog&bid=814) now.  But if you needed several dozen new storyline missions, your prayers have been answered!
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 11 Nov 2010, 10:23
I fully support the delay. As much as we've bitched about doing things right, I'd rather have them push it out and give us a steaming pile of awesome instead of shite.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Borza on 11 Nov 2010, 10:30
Oh how long we have wished for scores of new storyline courier missions!
Title: Re: [Devblog] The Nation Strikes Back
Post by: Z.Sinraali on 11 Nov 2010, 11:17
Probes on overview, whee!

But I don't see PI on that list. :cry:
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 11 Nov 2010, 11:41
But I don't see PI on that list. :cry:

A concern I share. Hmm.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Borza on 11 Nov 2010, 11:58
Probes on overview, whee!

But I don't see PI on that list. :cry:

That'll be the oh so sekrit xmas present
Title: Re: [Devblog] The Nation Strikes Back
Post by: Morwen Lagann on 11 Nov 2010, 12:15
I saw the stats for the supercarrier (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344) and nearly died laughing.

Post #23 best post, btw.

EDIT: I think Esna said it best on MSN. :lol:

Quote from: Esna Pitoojee
Also... ffs, who was running this supercarrier development team, CCP Nozh?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ghost Hunter on 11 Nov 2010, 12:55
I saw the stats for the supercarrier (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1413344) and nearly died laughing.

Post #23 best post, btw.

(http://img259.imageshack.us/img259/6836/gagaispleasedbykite2azu.jpg)

Words do not describe my pleasure at this news.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Saikoyu on 11 Nov 2010, 13:19
EDIT:  Nevermind, apparently I can't tell the difference between seconds and milliseconds.
Title: Re: [Devblog] The Nation Strikes Back
Post by: orange on 11 Nov 2010, 13:30
The mashing of teeth makes me smile.

"Rahhar! Useless Supercarrier!" - alliance 0.0 minions

So, you are saying that a 40-man corp willing to pursue this won't be crumb stomped for the BP?

Excellent.

Title: Re: [Devblog] The Nation Strikes Back
Post by: Z.Sinraali on 11 Nov 2010, 14:03
...crumb stomped...

 :D I approve of this locution!
Title: Re: [Devblog] The Nation Strikes Back
Post by: Kyoko Sakoda on 11 Nov 2010, 20:10
The Nation will strike back... after lunch.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Random Lost Soul on 11 Nov 2010, 20:45
But I don't see PI on that list. :cry:

A concern I share. Hmm.
I thought that was a continuing project with no set release date?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Saede Riordan on 11 Nov 2010, 21:21
But I don't see PI on that list. :cry:

A concern I share. Hmm.
I thought that was a continuing project with no set release date?

yeah, what Random said, also, from the topic, not only is the list incomplete, but they flat out have no clue whats gonna get put in the December lead up expansion. I figure it'll be out when its out. Let them polish it so its nice and shiny. Lady knows we need polish.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 11 Nov 2010, 21:22
They published a dev blog recently with significant improvements to PI (particularly the interface), and those improvements have been on Singularity for a bit.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Louella Dougans on 20 Nov 2010, 07:45
was a dev post recently in a thread, Planetary incursion is in january, along with teh character creator and stuffs

also http://www.youtube.com/watch?v=ejX0Rym0NZw is the trailer
Title: Re: [Devblog] The Nation Strikes Back
Post by: Milo Caman on 20 Nov 2010, 07:58
oshi-
Title: Re: [Devblog] The Nation Strikes Back
Post by: lallara zhuul on 20 Nov 2010, 08:16
As long as you stay away from ice belts you're fine.
Title: Re: [Devblog] The Nation Strikes Back
Post by: IzzyChan on 20 Nov 2010, 10:46
I wanna be on sansha's team so baaaaaaaad. ;_;
Title: Re: [Devblog] The Nation Strikes Back
Post by: Ghost Hunter on 20 Nov 2010, 11:34
was a dev post recently in a thread, Planetary incursion is in january, along with teh character creator and stuffs

also http://www.youtube.com/watch?v=ejX0Rym0NZw may be teh trailer

(http://img130.imageshack.us/img130/6523/1278825877078.jpg)

I'll be damned I can't touch it but it sure as hell is pretty to look at
Title: Re: [Devblog] The Nation Strikes Back
Post by: Senn Typhos on 20 Nov 2010, 11:42
was a dev post recently in a thread, Planetary incursion is in january, along with teh character creator and stuffs

also http://www.youtube.com/watch?v=ejX0Rym0NZw may be teh trailer

Bring it on, you spiky sons a' biches! >:U
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 11:50
also http://www.youtube.com/watch?v=ejX0Rym0NZw may be teh trailer

Meh.  This is a blatant rip off of every video blizzard has ever made.  Are we unstoppable demi-gods or are we sheep who literally run screaming in terror from NPCs?   I really wish CCP would just be CCP and not try to copy everything blizzard does.

Also becareful about posting or talking about this video on the eve-o site.  It's a leak and people are getting 60 day bans without warning or explanation.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Louella Dougans on 20 Nov 2010, 11:56
Meh.  This is a blatant rip off of every video blizzard has ever made.  Are we unstoppable demi-gods or are we sheep who literally run screaming in terror from NPCs?   I really wish CCP would just be CCP and not try to copy everything blizzard does.

Also becareful about posting or talking about this video on the eve-o site.  It's a leak and people are getting 60 day bans without warning or explanation.

They've posted teh trailer officiallly (http://www.youtube.com/watch?v=ejX0Rym0NZw) now.

also
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1417381&page=1#8

is the post where a dev says PI things will appear in January.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Senn Typhos on 20 Nov 2010, 12:19
also http://www.youtube.com/watch?v=ejX0Rym0NZw may be teh trailer
Meh.  This is a blatant rip off of every video blizzard has ever made.  Are we unstoppable demi-gods or are we sheep who literally run screaming in terror from NPCs?   I really wish CCP would just be CCP and not try to copy everything blizzard does.

This is a valid point. Blizzard was the first to pioneer the concept of one large evil force setting itself against a more widespread body of people, like we saw with Arthas and Illidan, and I assume the newest expansion too. CCP really should-...

http://en.wikipedia.org/wiki/Star_wars
http://en.wikipedia.org/wiki/Lord_of_the_rings
http://en.wikipedia.org/wiki/Beowulf

Fffffffuuuu...
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 20 Nov 2010, 12:24
No, they're just showing that carebears (<3) avoid the ebul pie-rats.

FWIW, the trailer didn't do much for me, but that's mostly because the concept of incursions does very little for me.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Arvo Katsuya on 20 Nov 2010, 12:36
This is a valid point. Blizzard was the first to pioneer the concept of one large evil force setting itself against a more widespread body of people, like we saw with Arthas and Illidan, and I assume the newest expansion too. CCP really should-...

http://en.wikipedia.org/wiki/Star_wars
http://en.wikipedia.org/wiki/Lord_of_the_rings
http://en.wikipedia.org/wiki/Beowulf

Fffffffuuuu...

Senn, there is a twist to that trope and what is happening in this game. The question is, will anyone acknowledge it?
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 12:43
also http://www.youtube.com/watch?v=ejX0Rym0NZw may be teh trailer
Meh.  This is a blatant rip off of every video blizzard has ever made.  Are we unstoppable demi-gods or are we sheep who literally run screaming in terror from NPCs?   I really wish CCP would just be CCP and not try to copy everything blizzard does.

This is a valid point. Blizzard was the first to pioneer the concept of one large evil force setting itself against a more widespread body of people, like we saw with Arthas and Illidan, and I assume the newest expansion too. CCP really should-...

http://en.wikipedia.org/wiki/Star_wars
http://en.wikipedia.org/wiki/Lord_of_the_rings
http://en.wikipedia.org/wiki/Beowulf

Fffffffuuuu...

I don't see how arguing that blizzard weren't the first to come up the idea of a single large evil entity is a counter to the point that CCP's latest video is copying the style and feel of blizzard's videos.

In fact I don't see really see how you pointing out CCP switching to the same mainstream story line that everyone else, most notably blizzard, does anything but support my point that CCP are trying to copy blizzard.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 20 Nov 2010, 13:10
I think the point is that it's following an older trope, not one that Blizzard created.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 13:59
However, they are following it because it's making blizzard a crap load of money.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 20 Nov 2010, 14:15
However, they are following it because it's making blizzard a crap load of money.
(http://tkware.info/wp-content/uploads/2010/10/citation_needed_bumper_sticker-p128912061722662976trl0_400.jpg)

:)
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 14:41
However, they are following it because it's making blizzard a crap load of money.
(http://tkware.info/wp-content/uploads/2010/10/citation_needed_bumper_sticker-p128912061722662976trl0_400.jpg)

:)

www.eveonline.com
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 18:58
http://www.youtube.com/watch?v=YBp0FDfMXj0&feature=related

Jump to about 5:20 and listen to CCP Manticore describe how to beat this boss fight and then go watch a WoW Raid.   Even the people in fleet chat are claiming it's just like Wow.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 20 Nov 2010, 19:30
So there are two separate issues here that we shouldn't conflate.

The first issue is whether the narrative structure of the trailer (and the themes of the expansion) imitate WoW and Starcraft. In particular, I understand that you propose that CCP imitates Blizzard in that a threatening menace has returned to destroy the world, and that the heroes (players) must stand against the menace when everyone else flees. If I've misunderstood, I apologize and really would like you to correct my restatement.

The second issue is whether the gameplay of defeating incursions resembles a WoW raid (or, more properly, dungeon fight / boss fight). The PvE mechanics require cooperation, including healing/logistics, DPS, and tactics to make the boss/mothership vulnerable for short periods of time. If you see other similarities, I'd be interested in hearing about those, too.

Assuming I understand these two issues properly, then it seems that you conclude that CCP wants to imitate Blizzard so as to make the game more WoW-like overall? Do I have that right?

I'm not trying to put words in your mouth at all, just to make sure I'm following your line of reasoning. :)
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 20:06
That sounds about right :)  Granted it's more than likely not an intentional thing as much as the new blood they are hiring only know mimic WoW.
Title: Re: [Devblog] The Nation Strikes Back
Post by: IzzyChan on 20 Nov 2010, 20:46
CCP should hire the Izzeh instead.  I will rawk their sawks awf.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Hamish Grayson on 20 Nov 2010, 20:49
You have my vote.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Casiella on 20 Nov 2010, 21:08
There's a proposal on which Hamish and I would fully agree. :)
Title: Re: [Devblog] The Nation Strikes Back
Post by: Elsebeth Rhiannon on 21 Nov 2010, 03:39
I am a bit meh about what feels like introducing The Evil into EVE. One of the major upsides of EVE's story so far (to me) has been that there is no clear good and evil, but rather separate shades of mostly fairly dark grey. But I am still traumatized by what the Shadowlands did to the background of Anarchy Online, so I might just be paranoid here. ;)
Title: Re: [Devblog] The Nation Strikes Back
Post by: lallara zhuul on 21 Nov 2010, 03:50
In six months Incursions will probably be ignored by the majority of the population of New Eden, there will be a few corporations that specialize in them, some people that will enjoy that kind of content.

The others will keep playing their EVE as they see fit.

Thats one of the strong points of EVE, you can pick which parts of the content you interact with and stick with it.

If Incursions start actually making 'regular' EVE harder to play, it will start to cost subscriptions.

In all likelihood the income from Incursions will be so out of balance (as is with all new content that CCP seems to throw into the game) to get players that can be affected by such means to change part of their playstyle to take part in the new content.

So, first six months people will be farming shitloads of ISKies from Incursions, when CCP tunes the income into more in line with the rest of the content players will start to ignore the whole thing and later start feeling annoyed by it.

Meh.
Title: Re: [Devblog] The Nation Strikes Back
Post by: Elsebeth Rhiannon on 21 Nov 2010, 04:02
That's actually what I am counting for: that in all likelihood the incursions will have a small enough an effect on the game play and background story that I can freely ignore people who claim Sansha are TEH WORSEST and keep on doing what I am doing while using the incursion stuff as an occasional spice to it.

FW actually has ended up working out pretty well for me in that sense: it gives me an ongoing story that I cannot control or predict but that might for IC reasons need my reaction (again) at some point, but it does not demand that I pay full attention to only it. If it only had some, no matter how slight effect, on game play to also those who have not "opted in", I'd like it a lot. (Ok, and if the DT effect was fixered.)