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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: i-have-a-secret on 04 Dec 2014, 05:41

Title: The Masked Molok
Post by: i-have-a-secret on 04 Dec 2014, 05:41
So here I am, the person responsible for the "Ultimatum" IGS post.

I'd love to post this under my main profile, but lately there seems to be a trend of runaway "metagaming," and I'd rather avoid those consequences for him, for the present time.

Is anyone particularly enjoying this arc? Would you like to get involved?

I'm just trying to do something different on the IGS, and the stuff that I've got going on behind the scenes... well, it's very unconventional.

That said, I'd really like to involve a few others. Maybe a failed attack, or an attempt at investigating the killer's real identity. That's what I really want; Anslo and a few others have vowed to find my true identity, and I would love to leave them a slow trail of breadcrumbs along this grimdark path.

Suggestions? Opinions? Call me a jerk, or ridicule me for hiding behind an alt?
Title: Re: The Masked Molok
Post by: Saede Riordan on 04 Dec 2014, 06:01
kinda cliché. Not personally a fan, seems like an attempt to be controversial for the sake of it.
Title: Re: The Masked Molok
Post by: Mizhara on 04 Dec 2014, 06:05
No presence in space. Can't be engaged in any meaningful way. No interest beyond shiptoasting while bored.
Title: Re: The Masked Molok
Post by: Anyanka Funk on 04 Dec 2014, 06:33
To add to miz's comment. I think I read the first page of Ultimatum. Can't post because I'm forum banned. Can't really do much else. Not that you would want Anyanka interfering anyway but by being exlusive to who can interact with you, you may also be detracting people who you might actually want to play with. Now let's take Nauplius for example. He plays in space. If he doesn't want to play with a certain person he can block them instead of not giving them a chance at all.
Title: Re: The Masked Molok
Post by: Samira Kernher on 04 Dec 2014, 07:19
If it's possible to actually combat this character then that is good. I don't think a presence in space is necessarily needed if other alternatives are provided, especially since being present in space doesn't itself lead to ability to have meaningful impact as few space actions have any real value (you can shoot people's ships all day and it's not going to harm them much whatsoever). So if there are RP avenues to pursue, that is good.

Though I can't see Sami going after this person unless an obvious method of it is presented. She's been too discouraged over her inability to stop people like Nauplius and so wouldn't have much faith in and thus no motivation to investigate this person and find a way to stop them. But if an obvious avenue opens up she may pursue it.
Title: Re: The Masked Molok
Post by: Mizhara on 04 Dec 2014, 08:29
Too small time and theatrical to support, and the hiding behind alts thing really makes it unappealing. Consequences for your actions and your reputation as a player is needed if any measure of confidence is to be expected.
Title: Re: The Masked Molok
Post by: Ria Nieyli on 04 Dec 2014, 09:08
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Title: Re: The Masked Molok
Post by: Esna Pitoojee on 04 Dec 2014, 09:46
To echo what others have said, if you want people to be involved then there needs to be a sense of actual progress against the enemy. A feeling that actions are futile is one of the fastest ways to get people to shrug and move on.

That said, some of us Amarrfolk were watching that thread. We stopped when the character was biomassed, but if there's a chance at it we might be willing to look again.

OOC issues... can be discussed in private.
Title: Re: The Masked Molok
Post by: Cmdr Baxter on 04 Dec 2014, 11:13
In eight years of off-and-on playing EVE, I've seen these types of threads come and go with regularity. In every case they're controversial for the sake of trying to stir up trouble, which isn't a bad thing but there's no 'outcome' from it. They appear, maybe they'll reach several pages of discussion on the IGS, and then they die out.

If I were an Amarr RP'er (which I'm not), I would probably skip it and move on.
Title: Re: The Masked Molok
Post by: Louella Dougans on 04 Dec 2014, 12:11
a few players own POS in space.

you want someone to get involved, dump a rookie ship stuffed with bookmarks at their POS.

chances are, one or more people will take a look at the rookie ship.

bookmarks, if you didn't already know, can have a bunch of text added in their "notes" sections, which means they can be used as a means of conveying a message, without using evemail or convos, which leave logs.

There are also a few news agencies. Gutter Press as an example. They might be more likely to reply if you talk to them, compared to other news people.
Title: Re: The Masked Molok
Post by: Lunarisse Aspenstar on 04 Dec 2014, 12:37
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Is anyone particularly enjoying this arc? Would you like to get involved?

I'm just trying to do something different on the IGS, and the stuff that I've got going on behind the scenes... well, it's very unconventional.

That said, I'd really like to involve a few others. Maybe a failed attack, or an attempt at investigating the killer's real identity.

Suggestions? Opinions? Call me a jerk, or ridicule me for hiding behind an alt?

Luna planned to talk to the first victim and even watchlisted her, assuming she was going to wake up in her clone (knowing she probably didn't remember much due to soft cloning issues) but then she was biomassed.  (Something I am dubious about - gosh there's definitely some people luna would love to ask Concord to biomass but, well, she can't).

At that point, oocly, I lost interest tbh given that there didn't seem to be anyone on the other side to fence with in any meaningful in game fashion, other than to make a peckish comment that while the two victims were amarr,  your background was still unknown (that comment promptly went over the head of one of the commentors who repeated that the employment history was amarr - yes the history of the victims).

My suggestion echos Miz - if you want to engage people, you need some presence in space  (ideally not in an npc corp) and not just on the boards.  But maybe you do and we just don't know yet :)

Title: Re: The Masked Molok
Post by: Samira Kernher on 04 Dec 2014, 12:50
Luna planned to talk to the first victim and even watchlisted her, assuming she was going to wake up in her clone (knowing she probably didn't remember much due to soft cloning issues) but then she was biomassed.  (Something I am dubious about - gosh there's definitely some people luna would love to ask Concord to biomass but, well, she can't).

Why would you be dubious about that? It is not standard that capsuleers have soft clones, despite what might come across by the RP player base.

If you kill a capsuleer out of pod, usually that means they're dead. Which is what this person did. In such situation, the best thing you should do is biomass the character as, as far as most players are concerned, a character isn't truly dead unless they're in Doomheim.

However, on this note, this does give a possible opening down the line. If Mr. Secret wants to give people a clue to follow up on, then perhaps one of his (presumedly future) victims does end up having a soft clone that wakes up after the murder, no idea what happened but eager to find out (and willing to hire other characters to help investigate).

To echo what others have said, if you want people to be involved then there needs to be a sense of actual progress against the enemy. A feeling that actions are futile is one of the fastest ways to get people to shrug and move on.

This. ^^^^

Again I'll say that presence in space isn't what's necessarily needed (though it helps), but the ability to impact the villain is.
Title: Re: The Masked Molok
Post by: Lunarisse Aspenstar on 04 Dec 2014, 13:18

Why would you be dubious about that? It is not standard that capsuleers have soft clones, despite what might come across by the RP player base.

If you kill a capsuleer out of pod, usually that means they're dead. Which is what this person did. In such situation, the best thing you should do is biomass the character as, as far as most players are concerned, a character isn't truly dead unless they're in Doomheim.

I don't disagree Samira, but from a rp point of view, it struck me as a dead end as there was no one whatsoever to engage with.  Hopefully he will consider the comments from you and others on here because I always like seeing more rp :)
Title: Re: The Masked Molok
Post by: Ria Nieyli on 04 Dec 2014, 14:00
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Title: Re: The Masked Molok
Post by: Mizhara on 04 Dec 2014, 14:14
Space is roleplay. The rest is just multiplayer notepad.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 04 Dec 2014, 14:16
Seeing MOLOK Thread Title:


(http://i.imgur.com/oDwalX0.gif)




Seeing it's an anonymous OP in an ooc forum:

(http://i.imgur.com/E5ZdDiU.gif)
Title: Re: The Masked Molok
Post by: Ria Nieyli on 04 Dec 2014, 14:39
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Title: Re: The Masked Molok
Post by: Saede Riordan on 04 Dec 2014, 14:44
However, on this note, this does give a possible opening down the line. If Mr. Secret wants to give people a clue to follow up on, then perhaps one of his (presumedly future) victims does end up having a soft clone that wakes up after the murder, no idea what happened but eager to find out (and willing to hire other characters to help investigate).

That's actually pretty clever.

Still I feel as if this isn't actually going to go anywhere. Nothing is going to evoke the seemingly desired sense of shock and outrage, and this will quickly pass from record. There's no meat to it, nothing to keep it interesting, no way to hunt down the villain, its just seemingly someone posting snuff films for the sake of it in an attempt to be hip and edgy.
Title: Re: The Masked Molok
Post by: Mitara Newelle on 04 Dec 2014, 14:55
Seeing MOLOK Thread Title:

[spoiler]
(http://i.imgur.com/oDwalX0.gif)
[/spoiler]



Seeing it's an anonymous OP in an ooc forum:
[spoiler]
(http://i.imgur.com/E5ZdDiU.gif)
[/spoiler]
This made my day, the Vince "swagger".
Title: Re: The Masked Molok
Post by: Samira Kernher on 04 Dec 2014, 15:05
Space is roleplay. The rest is just multiplayer notepad.

Everything that is an interaction between two characters is roleplay.

Doing things in space is good and should be done where possible, but that is not and should not be the extent of all RP or things would be rather dull, since most stuff in EVE space is rather dull and has no impact.

True impact in RP happens when the opposing side consents to it. Ergo, whether in "multiplayer notepad" or "in space", both cases you only have an effect if the opposing player chooses to allow you to have an effect. If they don't, it's just violencing boats which is pointless on its own.

I started RPing in forums. Visual mediums are a nice addition to the storytelling potential, but they shouldn't be a complete replacement of it. That being said, in a full-time IC game like EVE, you should avoid doing things that contradict what happens in space and if an action can be done in space then it absolutely should be done in space. But if two players choose to do something in "multiplayer notepad", something that can't be done in space, and both consent to it, then it is every bit as valid as something in space. As long as something has left an effect on the characters involved then it is significant.

Still I feel as if this isn't actually going to go anywhere. Nothing is going to evoke the seemingly desired sense of shock and outrage, and this will quickly pass from record. There's no meat to it, nothing to keep it interesting, no way to hunt down the villain, its just seemingly someone posting snuff films for the sake of it in an attempt to be hip and edgy.

Because, as said above, the players are choosing not to let it have an effect on them.

At least for me, this thing had an even bigger visceral impact on Sami than, say, Nauplius's things, for the same reason that there's a significant emotional variation between hearing about a hundred deaths somewhere and seeing someone kill someone directly in front of your eyes on a video (which is, as I understand it, what the original post was intended to be).

But then, for me, a killmail saying "Slaves x10,000" versus a well-written and graphic murder scene? The latter will generate much more feels for me.

RP only ever has as much impact as people let it have.
Title: Re: The Masked Molok
Post by: Mizhara on 04 Dec 2014, 17:07
I agree Sami, except in one important detail. If space is not even an option, the multiplayer notepad sections become entirely useless to me. This is a game. A space game about violencing boats. The various aspects of it, channels, forums, space violence, etc all come together for the full experience. Remove one and it loses its worth.

So to reiterate, nameless alt, station/login-tank and forum bluster does not make for an engaging engagement.
Title: Re: The Masked Molok
Post by: Saede Riordan on 04 Dec 2014, 17:11
Quote
Because, as said above, the players are choosing not to let it have an effect on them.

At least for me, this thing had an even bigger visceral impact on Sami than, say, Nauplius's things, for the same reason that there's a significant emotional variation between hearing about a hundred deaths somewhere and seeing someone kill someone directly in front of your eyes on a video (which is, as I understand it, what the original post was intended to be).

But then, for me, a killmail saying "Slaves x10,000" versus a well-written and graphic murder scene? The latter will generate much more feels for me.

RP only ever has as much impact as people let it have.

True to a degree though that may be. It again doesn't lead to further roleplay. It might have a visceral effect on Sami, but can she actually do anything about it? There have been two murders now. Even if each one is violent and dark and graphic and shown in high-def holographic 3d, after a certain point, it just becomes another crazy on the IGS.

If this was a person we could fight, or could attempt to discover the identity of, or something it would be cool, but so far, its not. Its just forum whorrioring.
Title: Re: The Masked Molok
Post by: Samira Kernher on 04 Dec 2014, 17:33
True to a degree though that may be. It again doesn't lead to further roleplay. It might have a visceral effect on Sami, but can she actually do anything about it?

Nope. And she can't do anything about Nauplius either. It being in space instead of a forum doesn't really change much.

Quote
If this was a person we could fight, or could attempt to discover the identity of, or something it would be cool, but so far, its not. Its just forum whorrioring.

The person behind it has said he wants to work with people to make something come out of it. I could normally understand the reservation, but the guy did kinda come in here and said, 'Hey, I'd like to give people the opportunity to investigate this, to get people involved and make it fun.'

"That said, I'd really like to involve a few others. Maybe a failed attack, or an attempt at investigating the killer's real identity. That's what I really want; Anslo and a few others have vowed to find my true identity, and I would love to leave them a slow trail of breadcrumbs along this grimdark path." - OP

Which is why I think instead of simply blasting it, people should be offering positive criticism and suggestions about how to take it in a way that is interesting and lets people get involved. Yes, that includes putting it into space in as much a capacity as is possible.
Title: Re: The Masked Molok
Post by: Mizhara on 04 Dec 2014, 18:00
Smacks of scripts too much. I draw a clear line between RP and "collaborative writing" as it were. It is one thing to set up opportunities for encounters etc ooc, like a meeting in a corridor for instance, and another thing entirely to plan any kind of outcome ahead of time. Both have their uses but I have nothing but bad experiences with the scripted stuff, which is exactly what your quote is hinting at.

I get your point, but terse short posts is all you are going to get from me typing one letter at a time while fighting an autocorrect that tries to turn every other word into Norwegian.
Title: Re: The Masked Molok
Post by: i-have-a-secret on 04 Dec 2014, 19:31
Thank you all for your input.

A few facts that I failed to point out before:

Any time I perform an action that involves furthering this plot, I do so in space as much as possible. It is true that the character Reza hasn't logged in for a few days, but that is due more to RL complications than dodging anything in-game. Also I like him to operate in the same system as my main to increase the chance of being uncovered, and he's on a nullsec trip as of my last login.

Each post has been littered with clues, from the overt "hey dummy I'm not a Minmatar" to some quite subtle hints that one would have to think very hard to figure out. I've made statements in chat on my main, using similar phrasing and even one very distinct phrase pulled right from the OP. At least three times I have been almost certain that someone has figured me out, and each time they seem to drop the scent.

Thanks for the suggestion about dropping a noobship full of bookmarks. I had been wracking my brain for days trying to figure out how to do that. And I will go ahead and enlist Reza in a PC corp.

This is only the first act of this play, folks. The opening scene is a little "been-there-done-that," but there are further things in the works - a number of potential variations, depending on who figures out what when and how they react. I have an idea of how to get Nauplius engaged too, and though I'm not sure if my actual pilot skills are where they'll need to be I will certainly try.
Title: Re: The Masked Molok
Post by: Esna Pitoojee on 04 Dec 2014, 20:46
Thank you all for your input.

A few facts that I failed to point out before:

Any time I perform an action that involves furthering this plot, I do so in space as much as possible. It is true that the character Reza hasn't logged in for a few days, but that is due more to RL complications than dodging anything in-game. Also I like him to operate in the same system as my main to increase the chance of being uncovered, and he's on a nullsec trip as of my last login.

Each post has been littered with clues, from the overt "hey dummy I'm not a Minmatar" to some quite subtle hints that one would have to think very hard to figure out. I've made statements in chat on my main, using similar phrasing and even one very distinct phrase pulled right from the OP. At least three times I have been almost certain that someone has figured me out, and each time they seem to drop the scent.

Thanks for the suggestion about dropping a noobship full of bookmarks. I had been wracking my brain for days trying to figure out how to do that. And I will go ahead and enlist Reza in a PC corp.

This is only the first act of this play, folks. The opening scene is a little "been-there-done-that," but there are further things in the works - a number of potential variations, depending on who figures out what when and how they react. I have an idea of how to get Nauplius engaged too, and though I'm not sure if my actual pilot skills are where they'll need to be I will certainly try.

Honestly, OP: Don't rely on people being picking up "hidden secrets". You can drop them if you want - I know some people like the challenge - but don't base your storyline progression on people noticing them. Trust me - I've dumped dozens of hints about Esna, maybe only one or two have ever been picked up.

If you want people to pick up a trail, being a bit more explicit will be necessary. Other people have done everything up to and including dropping structures in space, but until they actually prodded people with hints the structures went unnoticed.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 04 Dec 2014, 20:50
For this sort of 'trail of breadcrumbs' things have to be either

1) interesting enough for different RPers to participate
2) some OOC broad outlines among participants or
3) breadcrumbs so obvious as to defeat the purpose

People tend to not go for this kind of thing with anonymous people pulling plot strings

Your mileage may vary, of course.
Title: Re: The Masked Molok
Post by: Saede Riordan on 04 Dec 2014, 20:53
Like though I do the concept, I feel as if yeah, I'd have to agree with Silas and Esna's assessment. I've tried to do the breadcrumbs thing as well and #3 on Silas's list has definitely happened to me. Its a difficult balance to strike, but if it would be cool to see something interesting come of it, so I will wish you good luck in this.
Title: Re: The Masked Molok
Post by: i-have-a-secret on 05 Dec 2014, 03:59
The sheen has already worn off this a bit, but I'm committed to at least giving it a solid effort. I have one more thing I'm going to try.

In the meantime, my roommate just informed me "looks like you've got a fanboy."

Copycat killing. I like it.
Title: Re: The Masked Molok
Post by: Ria Nieyli on 05 Dec 2014, 08:05
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Title: Re: The Masked Molok
Post by: Louella Dougans on 05 Dec 2014, 09:48
3) breadcrumbs so obvious as to defeat the purpose

Loaf of Obviousness.

It's the only way most people get anything done with "secret" plots.
Title: Re: The Masked Molok
Post by: Mitara Newelle on 05 Dec 2014, 11:07
Loaf of Obviousness.

This is Mit's new favorite food.
Title: Re: The Masked Molok
Post by: Lunarisse Aspenstar on 05 Dec 2014, 11:25
Two copy cats now! 

And in case my prior comments weren't clear, I am always interested in rp but I guess some ooc plotting is needed to see how to get it off on the right foot unless the "one other thing" is intended to do that for folks!
Title: Re: The Masked Molok
Post by: Deitra Vess on 05 Dec 2014, 11:34
I'm finding it interesting, though the whole "been there, done that" thing doesn't really apply to me.
Title: Re: The Masked Molok
Post by: Vizage on 05 Dec 2014, 15:28
kinda cliché. Not personally a fan, seems like an attempt to be controversial for the sake of it.

Not empty quoting.

Breaching onto the scene with an admittedly interesting but garishly obvious act of grandstanding has done the exact opposite of pique my interest.

And really... It's the exact same "Grrrr Slavery" plot line that comes up almost bi-weekly on the IGS.

I'll probably nose about on occasion, but admittedly I'm not that interested.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 05 Dec 2014, 15:37
kinda cliché. Not personally a fan, seems like an attempt to be controversial for the sake of it.

Not empty quoting.

Breaching onto the scene with an admittedly interesting but garishly obvious act of grandstanding has done the exact opposite of pique my interest.

And really... It's the exact same "Grrrr Slavery" plot line that comes up almost bi-weekly on the IGS.

I'll probably nose about on occasion, but admittedly I'm not that interested.

To be devil's advocate there hasn't been anything non-cliche on the IGS in about 9 years, amiriiiight?

The game world / gameplay / IP is in a state of stagnicity as to make role play in general for EVE a difficult prospect at the best of times the last few years, for a dwindling cadre of interested parties.

the gold in them thar hills was mined by those older than us in the days of glory past.





Title: Re: The Masked Molok
Post by: Vizage on 05 Dec 2014, 15:54
I've never really viewed the state of the world and it's need to change as a requirement for fresh and adaptive role play.

Not to call anyone out but more to praise them I've noted a few people here; namely Samira, and Saede who have with little bearing on the state of eve love crafted dynamic and interesting characters who for all intensive purposes function wholely independent of whatever stagnation the Eve lore suffers from.

Point of fact many of the largest events in many of our characters lives have taken place with little or no connection to the actual mandated lore.

Kirstin for example is inextricably tied to the events of Malkalen but I require little else to enjoy the role play.

Both Kat and Mor have gone through painful loss that really has nothing to do with the game world itself but ties them closer to the fabric of it. Many capsuleers are married. Others are mercenaries working a new contract, others priest roaming the skies to preach.

We can easily generate our own content without latching onto common tropes as our only life preserver.

World lore I've always viewed as a starting point, and while it's easy to get caught up in the history and lore, you become another cookie molded by the same cutter that so many others have been shaped by.

TLDR: History/Lore should be a part of you. Not all of you.
Title: Re: The Masked Molok
Post by: Samira Kernher on 05 Dec 2014, 16:01
Word.

And thank you for the compliment. :)
Title: Re: The Masked Molok
Post by: Silas Vitalia on 05 Dec 2014, 16:16
I've never really viewed the state of the world and it's need to change as a requirement for fresh and adaptive role play.

Not to call anyone out but more to praise them I've noted a few people here; namely Samira, and Saede who have with little bearing on the state of eve love crafted dynamic and interesting characters who for all intensive purposes function wholely independent of whatever stagnation the Eve lore suffers from.

Point of fact many of the largest events in many of our characters lives have taken place with little or no connection to the actual mandated lore.

Kirstin for example is inextricably tied to the events of Malkalen but I require little else to enjoy the role play.

Both Kat and Mor have gone through painful loss that really has nothing to do with the game world itself but ties them closer to the fabric of it. Many capsuleers are married. Others are mercenaries working a new contract, others priest roaming the skies to preach.

We can easily generate our own content without latching onto common tropes as our only life preserver.

World lore I've always viewed as a starting point, and while it's easy to get caught up in the history and lore, you become another cookie molded by the same cutter that so many others have been shaped by.

TLDR: History/Lore should be a part of you. Not all of you.

Those are all good point of course.

I'm not talking about history and lore though, as those are rich and well established points of reference and springboards for creativity and new characters.

I'm talking about being pigeon-holed into RP and characters that sometimes can't have intelligent conversations about plenty of aspect about the world around them without sounding like idiots.

IMO if your RP has to increasingly take place unrelated to the game world and be independent of facts on the ground/in space in order to stay fresh, then it eventually gets problematic.  It's just hard to stay fresh.

There's lots of awesome local world building going on at small scales and with small events and imagination between small groups of players, as there will probably always be,  but you know, the 500th time Huola flips or Sansha incursion in Amarr gets hard to talk about it.

You do make good points though, perhaps better to retreat into interpersonal / emotional content rather than bounce off of the world around.  I dunno! *shrug*

Title: Re: The Masked Molok
Post by: Samira Kernher on 05 Dec 2014, 16:27
but you know, the 500th time Huola flips or Sansha incursion in Amarr gets hard to talk about it.

It's only flipped once in three years. :P
Title: Re: The Masked Molok
Post by: Silas Vitalia on 05 Dec 2014, 16:31
but you know, the 500th time Huola flips or Sansha incursion in Amarr gets hard to talk about it.

It's only flipped once in three years. :P

Don't be mean you know what I meant :P, replace that with any of the border systems :)

Title: Re: The Masked Molok
Post by: Vizage on 05 Dec 2014, 16:37
I've never really viewed the state of the world and it's need to change as a requirement for fresh and adaptive role play.

Not to call anyone out but more to praise them I've noted a few people here; namely Samira, and Saede who have with little bearing on the state of eve love crafted dynamic and interesting characters who for all intensive purposes function wholely independent of whatever stagnation the Eve lore suffers from.

Point of fact many of the largest events in many of our characters lives have taken place with little or no connection to the actual mandated lore.

Kirstin for example is inextricably tied to the events of Malkalen but I require little else to enjoy the role play.

Both Kat and Mor have gone through painful loss that really has nothing to do with the game world itself but ties them closer to the fabric of it. Many capsuleers are married. Others are mercenaries working a new contract, others priest roaming the skies to preach.

We can easily generate our own content without latching onto common tropes as our only life preserver.

World lore I've always viewed as a starting point, and while it's easy to get caught up in the history and lore, you become another cookie molded by the same cutter that so many others have been shaped by.

TLDR: History/Lore should be a part of you. Not all of you.

Those are all good point of course.

I'm not talking about history and lore though, as those are rich and well established points of reference and springboards for creativity and new characters.

I'm talking about being pigeon-holed into RP and characters that sometimes can't have intelligent conversations about plenty of aspect about the world around them without sounding like idiots.

IMO if your RP has to increasingly take place unrelated to the game world and be independent of facts on the ground/in space in order to stay fresh, then it eventually gets problematic.  It's just hard to stay fresh.

There's lots of awesome local world building going on at small scales and with small events and imagination between small groups of players, as there will probably always be,  but you know, the 500th time Huola flips or Sansha incursion in Amarr gets hard to talk about it.

You do make good points though, perhaps better to retreat into interpersonal / emotional content rather than bounce off of the world around.  I dunno! *shrug*

I couldn't disagree with this more, and I mean that with absolutely no offence. But one only needs to reference our day to day lives to see just how little the grander schemes of our world effects them.

This of course does nothing to diminish the vibrancy and meaning of a life lived and in my opinion adds to it. I don't see it as problematic at all.

Take for example many people go their entire lives in a democratic country and never vote. What does that say about any other aspect of their life? Absolutely nothing, they could have travelled the world, and opened for Bruce Springstien but absolutely none of that effects the world. "It just keeps spinning"  as they say. 

Really this is the definitive, "missing the forest, to view a tree." People are far to concerned with "mattering" or "leaving their mark" and forget to actually live their character. Become the accumulation of life experiences, instead of defined entirely by and being caught up in a single world defining event.

TLDR: People forget to live the life they try to change the world with.
Title: Re: The Masked Molok
Post by: Vizage on 05 Dec 2014, 16:41

Edit: Fat fingers strike again
Title: Re: The Masked Molok
Post by: Silas Vitalia on 05 Dec 2014, 16:53
I've never really viewed the state of the world and it's need to change as a requirement for fresh and adaptive role play.

Not to call anyone out but more to praise them I've noted a few people here; namely Samira, and Saede who have with little bearing on the state of eve love crafted dynamic and interesting characters who for all intensive purposes function wholely independent of whatever stagnation the Eve lore suffers from.

Point of fact many of the largest events in many of our characters lives have taken place with little or no connection to the actual mandated lore.

Kirstin for example is inextricably tied to the events of Malkalen but I require little else to enjoy the role play.

Both Kat and Mor have gone through painful loss that really has nothing to do with the game world itself but ties them closer to the fabric of it. Many capsuleers are married. Others are mercenaries working a new contract, others priest roaming the skies to preach.

We can easily generate our own content without latching onto common tropes as our only life preserver.

World lore I've always viewed as a starting point, and while it's easy to get caught up in the history and lore, you become another cookie molded by the same cutter that so many others have been shaped by.

TLDR: History/Lore should be a part of you. Not all of you.

Those are all good point of course.

I'm not talking about history and lore though, as those are rich and well established points of reference and springboards for creativity and new characters.

I'm talking about being pigeon-holed into RP and characters that sometimes can't have intelligent conversations about plenty of aspect about the world around them without sounding like idiots.

IMO if your RP has to increasingly take place unrelated to the game world and be independent of facts on the ground/in space in order to stay fresh, then it eventually gets problematic.  It's just hard to stay fresh.

There's lots of awesome local world building going on at small scales and with small events and imagination between small groups of players, as there will probably always be,  but you know, the 500th time Huola flips or Sansha incursion in Amarr gets hard to talk about it.

You do make good points though, perhaps better to retreat into interpersonal / emotional content rather than bounce off of the world around.  I dunno! *shrug*

I couldn't disagree with this more, and I mean that with absolutely no offence. But one only needs to reference our day to day lives to see just how little the grander schemes of our world effects them.

This of course does nothing to diminish the vibrancy and meaning of a life lived and in my opinion adds to it. I don't see it as problematic at all.

Take for example many people go their entire lives in a democratic country and never vote. What does that say about any other aspect of their life? Absolutely nothing, they could have travelled the world, and opened for Bruce Springstien but absolutely none of that effects the world. "It just keeps spinning"  as they say. 

Really this is the definitive, "missing the forest, to view a tree." People are far to concerned with "mattering" or "leaving their mark" and forget to actually live their character. Become the accumulation of life experiences, instead of defined entirely by and being caught up in a single world defining event.

TLDR: People forget to live the life they try to change the world with.

A very good debate!

... and if we weren't capsuleers but were mortal, baseliner ship crew, dock workers, janitors, whatever, then I would agree with you 100%.  Something like Star Citizen 'everyman' character pilots I think is ripe for this.

Every one of us in Eve is potentially a triollionaire immortal demigod feared by millions of people, by game design. 

Important, wealthy, powerful people can generally live more interesting lives than us with more opportunities for zany, unique events.  Not BETTER by any means, but dope people tend to have more dope experiences that effect more people.  Wealth and power and authority dont make you inherently more interesting but they give you access to a wider set of experiences in some ways.

A billionaire playboy in Monaco probably has a more interesting weekend than I do. An admiral commanding an Aircraft Carrier in a war has more going on than the janitor.  Their lives aren't better than the janitor in a moral sense but EVE tells us we are the former, not the latter.  The gameplaly revolves around the former, not the latter.  The game revolves around ships, explosions, wars, territory, pew pew, large sums of money, conflict.   It's written as more space opera, less soap opera. :/
Title: Re: The Masked Molok
Post by: Samira Kernher on 05 Dec 2014, 17:13
I prefer to combine my space opera with my soap opera.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 05 Dec 2014, 17:29
I prefer to combine my space opera with my soap opera.

Oh I agree too, it's all shades of grey here.

It's more of a wish list for a more dynamic and engaging background to work with i guess is all ;(
Title: Re: The Masked Molok
Post by: Vizage on 05 Dec 2014, 17:33
Fair points. But honestly a ton of millionaires have done very little to shape our world either. Facebook/Microsoft and the like are exceptions not the rule.

To me, Bono is a good example of the limitations fame and money have. Yeah he's a rockstar and he successfully pledges millions upon millions to world hunger and curative humanitarian aid. But you don't see him down in the Congo fighting the warlords at the same time. Having an effect is one thing. But attempting to mold the world is just cocky (and totally ineffective.)

The rich and the famous still put their pants on one leg at a time as the saying goes. But people are forgetting to put their pants on in the morning. Their crafting these elaborate and deep (in many cases verging well into "special snowflake"  territory) characters and forgetting this fact. They mire themselves in the grand scheme and over time the turn into the amorphous blob that is the stereotypical.

Oppenheimer changed the world along with other scientist. The invention of the Internet changed the world. But we can't all be Oppenheimer's and we can't all have the next Internet in our back pocket.

Solving the Amarr/Matari slave conflict is not something CCP would even allow in the first place.

Yeah it's a great way to get your character started, but if your character or arc is "free all slaves/end slavery"  you've  basically swallowed arsenic right from the get go.

Title: Re: The Masked Molok
Post by: Lyn Farel on 06 Dec 2014, 10:41
IRL I can talk about something new happening in the world everyday.

In Eve I can't anymore, since world news disappeared.


The problem is not really about leaving your huge mark on New Eden universe and changing the lore, the problem is to actually live in a bubble where nothing happens when you play someone that is supposed to be at the center of the hurricane.
Title: Re: The Masked Molok
Post by: Vizage on 06 Dec 2014, 11:15
There's a reason Seinfeld is considered the most popular sitcom of all time while simultaneously being a show literally about nothing.

People overestimate and overplay their need to part of something greater in a fundamental way. And in many cases it's unfortunately reinforced with how we tend view things.

Are you a hero or a villain? A true believer or a heretic? A warrior or a soft touch? We apply these labels to ourselves and forget the baggage that comes alone with it.

Indeed the expectation that we must be the center of a storm is more shackling than it is freeing.

Even capsuleers have dreams, eat breakfast in the morning, and fall in love. But somewhere along the line many of us forget the human aspect.

There's so much living many of us forget to do when we take up a crusade. Lack of any real change or news is just an excuse to deeper explore their character and their connections with those around them.

I myself am much more entertained by the quiet subdued conversations I share with people IC'ly. Perhaps this is just my latent curiosity but I'm infinitely more interested in why you are, as opposed to what you are.

To lay out more praises. Chats with Charles, Halcyon, Veikitamo, and others have been the primary reason I've continued to role play in Eve given the dramatic rise of my little Corp into nullsec Sov holding. Saede to praises her again has recently taken to holding  little philosophic and trans humanist dialogues on Summit which are admittedly the most refreshing thing I've seen in a channel otherwise plagued with the same Tropes day in day out.

All of this, doesn't require a shred of CCP's help, nor any change in game lore. It doesn't require earth shattering events, or singularities. It just requires a healthy curiosity and a willingness to plumb the depths of your own character.

I play games primarily for the story now. MMO's I only play for the Rp. Of course this is me,  it's entirely subjective and I'm sure a lot of you need more than that to enjoy Eve. But that's my 2 scents.
Title: Re: The Masked Molok
Post by: Lyn Farel on 06 Dec 2014, 11:53
Who said the contrary ?

There is a huge differentiation that has to be made between the daily lives of our characters, their dreams, their hopes, their struggles, their failures and victories and overall all these little adventures and character fleshing out, and on the other hand them being capsuleers, and such, at the center of the storm. We can argue about semantics all we want, but that will never change the fact that capsuleers are not your average joe, even if they can live their daily lives as plain as the average joe.

And with that in mind, you can perfectly develop a very deep and well thought character with a very active and dense everyday storytelling, evolving, breathing and living (I know since I did that too, like most of you), there will always be the other facet that is missing of the picture : the capsuleer context. And I expect it to have some serious consequences on the former. For example, my character has never felt so plain and complete than when stuff was actually happening in New Eden. It brought a huge deal of self reflections, discussions and character development that was otherwise missing when playing "my daily life". And before you get on your high horses I had my best RP moments with that "daily life" development and certainly not in space. In space sucks for character building RP tbh.

I also agree that it's harming oneself to expect to only have the other half (the latter) too.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 06 Dec 2014, 13:10
For those contending that game world developments are not necessary for a good and healthy rp community I'll just have you contrast the size and active number of involved role players when things are happening vs when things aren't.   When there were isd events, and when there aren't. When there were regular news updates and world building, and when there aren't.


Its hard to have a good game of D&D when the DM hasn't shown up in years.
Title: Re: The Masked Molok
Post by: Vizage on 06 Dec 2014, 16:20
For those contending that game world developments are not necessary for a good and healthy rp community I'll just have you contrast the size and active number of involved role players when things are happening vs when things aren't.   When there were isd events, and when there aren't. When there were regular news updates and world building, and when there aren't.


Its hard to have a good game of D&D when the DM hasn't shown up in years.

I don't think I'd ever argue that it doesn't help.  Of course it helps. I myself have voiced multiple times to multiple people that I feel like I missed the Golden days of eve Rp. But comparing activity as an argument for quality isn't something I'm ready to get into bed with just yet.

Of course there's going to be more active people when CCP is spoonfeeding us things to do. The huge meta arch that CCP is capable of as a developer allows them to includes swaths of us while still giving us a place in it all.

I'd never argue that meta arch aren't better for satiating the masses than smaller Rp. That's what they are designed to do.

What I'm arguing is that quality Rp is very much still possible without it. Many people have hosted there own events which are quite successful, but sitting around waiting to be spoonfed new arch when CCP has a myriad of other player bases to attend to is a fast track to starvation, boredom, and eventually quitting.

TLDR: Yes everyone wants more live events. But if you expect them like they are your bread and butter, your gonna have a bad time.

P. S.  We should really take this to PM Silas I think we are epically hijacking at this point.
Title: Re: The Masked Molok
Post by: Silas Vitalia on 06 Dec 2014, 17:16
Yup, good idea for new thread.

I'd apologize to OP but then again they are being anonymous in ooc forum so nah  :yar:
Title: Re: The Masked Molok
Post by: Louella Dougans on 06 Dec 2014, 18:55
one of the abducted persons, apparently connected to the summit.

since i have nothing else to do rp-wise, i went there, with a load of marines. There being the location that a locator agent said the abductee was.

but I didn't see anything.

so vOv. Either the marines found the abductor/abductee, or they did not.
Title: Re: The Masked Molok
Post by: Ria Nieyli on 07 Dec 2014, 04:53
.
Title: Re: The Masked Molok
Post by: Louella Dougans on 07 Dec 2014, 06:52
well, I'm offering an 'out' if people want to drop it. And have 'Molok' captured or killed by the marines.
Title: Re: The Masked Molok
Post by: Ria Nieyli on 07 Dec 2014, 06:57
.
Title: Re: The Masked Molok
Post by: Louella Dougans on 09 Dec 2014, 00:22
the character was biomassed, despite presence of the marines I brought to the location, so that's that.

no communication with the character, so vOv.
Title: Re: The Masked Molok
Post by: Louella Dougans on 13 Dec 2014, 06:17
You realise there's two of them, right?

vOv

another one, or same one, doesn't really matter. No way to interact with them, and no means of prevention of more and more biomassed characters.

Obviously, if there are clues ingame, I'm too dumb to figure them out. So meh.
Title: Re: The Masked Molok
Post by: Ria Nieyli on 13 Dec 2014, 06:21
.
Title: Re: The Masked Molok
Post by: Louella Dougans on 13 Dec 2014, 07:29
well, the characters are never online, there's logically no point in evemailing them, immersionwise it wouldn't make sense to respond on the IGS either, so vOv.

Title: Re: The Masked Molok
Post by: Ria Nieyli on 13 Dec 2014, 08:21
.
Title: Re: The Masked Molok
Post by: Esna Pitoojee on 13 Dec 2014, 17:25
If you're still reading this thread, OP, this is where things tend to become frustrating. You're still doing stuff, but it doesn't seem like people can really interact except to gasp and say "how terrible!" So, interaction starts to feel useless. Why should we subject our characters to this if there is no hope for development?

If I'm wrong, and there is hope for meaningful interaction, of course - feel free to correct me, here or by private mail.
Title: Re: The Masked Molok
Post by: Tamiroth on 23 Dec 2014, 13:55
Consider that there are three different Moloks now.
Title: Re: The Masked Molok
Post by: Deitra Vess on 23 Dec 2014, 14:10
We ever gonna figure out who they were?
Title: Re: The Masked Molok
Post by: Jekaterine on 23 Dec 2014, 15:43
We ever gonna figure out who they were?
I'm Molok (and so is my wife) (https://www.youtube.com/watch?v=4SYc_flMnMQ)

Title: Re: The Masked Molok
Post by: Mizhara on 23 Dec 2014, 15:44
We ever gonna figure out who they were?

Someone was devoting brainpower to figuring that out?
Title: Re: The Masked Molok
Post by: Deitra Vess on 23 Dec 2014, 16:06
ya, somewhat at least...
Title: Re: The Masked Molok
Post by: Ché Biko on 25 Dec 2014, 18:48
Well...The Masked Molok did have an efffect on Ché, albeit small.
Still, that makes it one of the top "Had an effect on Ché" threads this year.