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Author Topic: Planetary buildings Lore infodump!  (Read 3712 times)

Seriphyn

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Planetary buildings Lore infodump!
« on: 26 May 2010, 18:28 »

Spent some time doing this, not sure if I covered everything. I was not able to cover spaceports or storage due to the fact it needs to be actually built to show info on it or whatever. Anyway, LOTS of juicy lore, so I bring you the infodump!

COMMAND CENTERS

"Modular Administrative Structure" (Temperate/barren)
The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.

"High altitude/atmospheric orbital command facility" (Gas)
Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.

"Underwater command center" (oceanic)
Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.

"Hostile world command structure" (ice/storm/plasma/lava)
This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.

EXTRACTORS

"Seismic extraction facility" (non-cs crystals [plasma/lava], noble metals [plasma], base metals [plasma/storm/lava], felsic magma [lava], heavy metals [lava/plasma/ice])
This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.

"Custom-built gas extractor" (noble gas, reactive gas, base metals [gas])
Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities.

"Surface mine" (noble metals [barren], base metals [barren])
Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet’s surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor.

"Deep surface fission extractor" (noble gas [storm/ice], ionic solutions [storm], suspended plasma [storm/plasma/lava], aqueous liquids [temperate/barren/storm/ice])
Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.

"Biomass cultivators" (micro organisms [temperate/ice/oceanic], complex organisms [temperate], autotrophs [temperate], planktic colonies [ice], carbon compound [temperate/barren])
Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.

"Underwater collection and processing plant" (micro organisms [oceanic], planktic colonies [oceanic], complex organisms [oceanic])
Centuries of aquatic life and plant growth typically blanket ocean worlds’ floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit.

"Underwater extraction platform" (carbon compounds [oceanic], aqueous liquids [oceanic])
This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building’s integrity.

"Gas extraction refinery" (ionic solutions [gas], aqueous liquids [gas])
Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform’s equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it’s a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”

PROCESSORS

"Automated mass production facility" (temperate/barren)
Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side.

"Environmental, self-powering industrial facility" (ice/storm/plasma/lava)
Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.

"Mass production industry platform" (gas)
Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated.

"Underwater mass production facility" (oceanic)
Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building’s focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters.
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Havohej

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Re: Planetary buildings Lore infodump!
« Reply #1 on: 26 May 2010, 23:16 »

Nice work, thanks Seri :)
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Ken

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Re: Planetary buildings Lore infodump!
« Reply #2 on: 27 May 2010, 03:31 »

Also confirming this is awesome.  Thank you, Seriphyn.
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Stitcher

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Re: Planetary buildings Lore infodump!
« Reply #3 on: 27 May 2010, 03:44 »

you forgot spaceports and storage. Otherwise, good work.


Launchpads

extreme launchpad: (storm, plasma, lava)
After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.

terrestrial launchpad: (barren, terrestrial)
The terrestrial spaceport is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most terrestrial planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.

oceanic launchpad:
Despite being anchored to the ocean floor, the underwater launch pad is able to deliver and receive payloads from orbit via two separate mechanisms. First, a compressed gyrostabilized gas containment system provides the required pressure to propel a solid fuel rocket to the surface of the water, where it can achieve escape velocity under its own power. Secondly, the structure houses an automated drone bay capable of retrieving splash-down canisters deposited on the surface as well as recovering booster stages of export rockets for reuse.

Gas launchpad:
In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility.



Storage

extreme storage: (storm, plasma, lava)
"At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times.

terrestrial storage: (barren, terrestrial)
Terrestrial storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as temperate planets tend to experience more pronounced seasonal changes. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.

oceanic storage:
Goods and commodities are stored on ocean planets in a similar fashion as on more habitable terrestrial planets. Even though most underwater industrial processes conventionally take place inside residential dome habitats, underwater silos, due to their sheer size, must be stored outside these domes and be able to withstand the immense pressures and environmental stresses at the ocean floor.

Gas storage:
The problem of how to safely store mass quantities of harvested materials and assembled commodities until they can be transported to higher orbital facilities was difficult to solve. The issue was alleviated by the invention of the equilibrium cargo silo system, an arrangement of empty canisters suspended in a hollow chamber, which is then carefully filled with a specific type of common material from different strata of the host planet. The result has an effective net mass of zero kilograms, causing the facility to hang eerily at the exact desired altitude.
« Last Edit: 27 May 2010, 04:51 by Stitcher »
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Alain Colcer

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Re: Planetary buildings Lore infodump!
« Reply #4 on: 27 May 2010, 11:06 »

nice, thank you for extracting the text.
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Stitcher

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Re: Planetary buildings Lore infodump!
« Reply #5 on: 29 May 2010, 07:49 »

Planetary Customs office

Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit.

Excerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8:

The following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs:

Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts.
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Yoshito Sanders

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Re: Planetary buildings Lore infodump!
« Reply #6 on: 29 May 2010, 12:52 »

Walnuts?
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Casiella

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Re: Planetary buildings Lore infodump!
« Reply #7 on: 29 May 2010, 13:51 »

Walnuts are prohibited in the Empire.
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Julianus Soter

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Re: Planetary buildings Lore infodump!
« Reply #8 on: 29 May 2010, 18:38 »

Prohibited without proper paperwork.
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Esna Pitoojee

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Re: Planetary buildings Lore infodump!
« Reply #9 on: 29 May 2010, 22:03 »

Wonder why Mindflood is listed seperately from "narcotic substances"?
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Yoshito Sanders

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Re: Planetary buildings Lore infodump!
« Reply #10 on: 30 May 2010, 01:11 »

It's just that one of those things was not like the other; one of those things just didn't belong.
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Louella Dougans

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Re: Planetary buildings Lore infodump!
« Reply #11 on: 30 May 2010, 04:21 »

Other sapient livestock...

Other? o.0
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Stitcher

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Re: Planetary buildings Lore infodump!
« Reply #12 on: 30 May 2010, 06:51 »

I once did a mission for the Sarum family which involved blowing up a lab full of talking furriers. I guess they'd qualify as "other sapient livestock".
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Ghost Hunter

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Re: Planetary buildings Lore infodump!
« Reply #13 on: 30 May 2010, 11:56 »

I once did a mission for the Sarum family which involved blowing up a lab full of talking furriers. I guess they'd qualify as "other sapient livestock".

Confirming there are sentient furriers in the game.
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Casiella

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Re: Planetary buildings Lore infodump!
« Reply #14 on: 30 May 2010, 12:30 »

I just killed a bunch of 'em not 20 minutes ago...
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