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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Boma Airaken on 29 May 2010, 19:30

Title: Achur Independance Movement
Post by: Boma Airaken on 29 May 2010, 19:30
Based on Silvers wishes in the other subfaction discussion thread, and my newfound ability to not be a total asshole 24/7, I though I would bring it up on this new and most majestic board.

To those who interacted with me when I was trying to pull it off, and those that were members, I have a question. Why did it fail so miserably and/or met with so much resistance?

I am taking a look at RP all over again, after a hiatus, and am pretty aware of my shortcomings, but I would like to hear from you, the community, why it was so opposed and such a failure. Just me being annoying? State loyalists outnumbering me a million to one? Bad leadership? Don't pull your punches people. I am nowhere near as reactionary anymore, and would like to hear the truth.
Title: Re: Achur Independance Movement
Post by: Kaleigh Doyle on 29 May 2010, 21:42
I'd just like to note that I have no idea what you or your character's 'game plan' was for this Achuran Independence Movement, but I'll just make some commentary based on what I've experienced when interacting with similar movements (namely the Intaki one).

I think that in order to sway popular opinion about an independence movement, some key elements have to be related to the audience in order to garner support. Such as:
- A clear description of the negative impact this culture and their people have in remaining with said empire.
- Defining tangible benefits to independence that outweigh the enormous risks to approaching autonomy. (ie. what's to stop the State from sending the superfleet in and crushing your civilization the moment they suggest 'independence'?)
- A plan to handle pragmatic issues like security and government autonomy once the empire is shrugged off.
- A clear reason for making the topic public and who you're trying to garner sympathy from, because you won't likely get it from State loyalists.
- Some demonstration that your organization is actively doing something rather than just talking about it. Other than making the community aware, how can they contribute?
- Why should a general public of capsuleers care about the plight of Saisio? (Save the whales anybody? xD)

This could apply to any freedom movement- a clearly thought out plan with good reasons for this movement to exist. The rest just takes dedication and perseverence.
Title: Re: Achur Independance Movement
Post by: Kohiko Sun on 30 May 2010, 05:47
I remember this and thought it was interesting when you were doing it, but Ko had a different opinion. I've never interacted with you OOC, so there's nothing I can say there. Instead, I'll give you the IC point-of-view of this liberal loyalist Achur. (Yes, she may be in a Matari loyalist alliance, but it's because of her loyalty to the State.)

Why? - Evelopedia (http://wiki.eveonline.com/en/wiki/Achura) makes me see the Achur Way as a philosophy blending science and spirituality to understand the totality of existence through personal experience. (I slap in a healthy dose of other Taoist (http://en.wikipedia.org/wiki/Taoism) concepts, stir it in with the EVE setting, and call it 'techno-zen' because I'm lazy, but this isn't the time for that.) Achur have a habit of studying something from every possible angle. I think many would very much like to know why, so it can be understood how this would affect their place in the universe. Telling other Achur they should declare independence would probably need very compelling reasoning based on the Way to make them upset the current balance as a whole. Ko saw many statements that Achura should break away, but she never saw any explained purpose behind it.

History - The Achur have already fought one war of independence. They joined the State just in time to fight against the Federation. As far as Ko's concerned, the Achur have committed to the State with their blood. The possibility of pouring more blood onto it to erase that price is a horrible thought; insulting the ancestors and dishonoring everything they did is just as unthinkable.

Loyalty - This stirs in the stew with the other points. Not the lockstep of the die-hard loyalists and Provists, but the ideal of strength through submission to the whole, heiian (http://backstage.eve-inspiracy.com/index.php?topic=473.0), is going to be the major challenge to any sort of independence movement. The Celestial Imperative isn't a rejection of loyalty to the State; it's more of a, "If you want something done right, do it yourself," group. That fits with how the social rules in the State work. (Who'd want to see one of their religious artifacts in the hands of SuVee? :p )

Without a very good why to offset the history, loyalty, and disruption to Balance, Ko called it needless troublemaking better fit for a Gallente than an Achur.
Title: Re: Achur Independance Movement
Post by: Akikio L on 30 May 2010, 09:02
Hey Boma  :)

I think FW made it even harder for the Achura independence idea to get through. People just see the big "epic" war between State and Federation. In YTZ we had all sorts of interesting discussions and formed some form of consensus about the Achura history and position within the State but people outside probably never saw our view. As seen already in this thread people view Achura as an integral part of the State while I just go WUT?!. My view is still that the Achura are not quite equal members of the State but more or less owned by corporate interests, maybe dating back to when the Caldari state expanded secretly and ran into the Achura in Saisio. Suvee gobbled up most of the real estate in system and so they became part of the State. Achur people didn't start to leave their homeworld until recent years so I'm not sure I see why or how they would have taken part in the initial Caldari-Gallente war. Saisio is far away from Fed space so the war probably didn't affect them much at all directly.

The counter argument to "But the State would just crush the Achura anyway" I guess is, "hey, it's a game about spaceships shooting at eachother, it's fun" and we as capsuleers are sort of untouchable for the star nations so we can be the poster boys and girls for an idea that lots of planetside people support but can't really do anything about.  :)
Title: Re: Achur Independance Movement
Post by: Kohiko Sun on 30 May 2010, 10:21
/tangent
Sorry.

Achur people didn't start to leave their homeworld until recent years so I'm not sure I see why or how they would have taken part in the initial Caldari-Gallente war.
Quote from: Evelopedia
Intensely spiritual, Achur pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe.
Bolded to show where I made the distinction and went on to conclude their participation.

I'd love to have a thread/discussion with people about their own spins on Achur. It'd be nice to see where other people have taken it. Someone (other than me <.< ) make one, please?

/end tangent
Title: Re: Achur Independance Movement
Post by: Vincent Pryce on 30 May 2010, 10:41
In some depths of the lore it is noted that Achura were a part of the Federation, but broke off from with the State for some reason or another something to do with the the community centric orientation of the Caldari. I will see if I can dig it up at some point unless someone beats me to it (feel free).
Title: Re: Achur Independance Movement
Post by: orange on 30 May 2010, 11:06
So...

I think it is because State/Corporate loyalist are not numerous enough for any segment of them to actually care about a group of Achur nationalist, let alone pursue in-game conflict with them.

Taking LDIS/Lai Dai as an example... Achur nationalist could actually be seen a good thing, a thorn in SuVee's side.  The same could be said of Ishukone.

Just some thoughts.
Title: Re: Achur Independance Movement
Post by: GoGo Yubari on 30 May 2010, 15:58
The Intaki movement was ridiculed, spat upon and ignored (all this both IC and OOC) at the outset. To some extent it still is. If the Intaki RPers had stopped because of that, we wouldn't be in this wonderful mess that we are in now.

So, my one word answer: perseverance.
Title: Re: Achur Independance Movement
Post by: lallara zhuul on 30 May 2010, 16:48
I have to agree with GoGo to a point.

In some respects in EVE the validity of your roleplay is equated to the length of time that such type of roleplay has been around in New Eden, I do not know where the invisible line is, but it is definitely more than six months of waving your flag around in public that people will see that it is not just a fad.
Title: Re: Achur Independance Movement
Post by: Boma Airaken on 30 May 2010, 17:20
All excellent replies! Keep them coming. As far as the perseverance issue, while I totally agree, it needs to be fun to persevere. This is what killed my motivation to be totally honest. But seriously, I would like to hear alot more from the people that opposed it. One of my hopes is that this thread will provide good info for future people picking up a subfaction/off the wall method of RP.
Title: Re: Achur Independance Movement
Post by: Casiella on 30 May 2010, 17:43
I can't speak to whether you're a jerk, since I don't know you, but I'm going to work on the assumption that that's not the problem and, like nearly everyone else I've ever met, you have your positives and negatives.

One thing that has always inspired me in online communities, particularly roleplay in MMOGs, is that question of perseverance. Looking at the same thing from a slightly different angle, you might call it a clear vision. Players like to see leaders who know what they're trying to build and keep at it. They might have periods of less activity, for example, but they come back to try to build upon what they've done before and keep working at that core concept to match their vision. We have some of that here -- look at IzzyChan, for example, or Revan.

I don't want to speak to the various controversies that follow various individuals, but to that idea that people will latch on to something if you stick with it and make your concept very clear. "Democracy" and "taking the membership's views into account" work great in terms of specifics, but the idea that unifies your group has to come from you.
Title: Re: Achur Independance Movement
Post by: GoGo Yubari on 31 May 2010, 05:29
Indeed. As Lallara suggests, in Eve having lasted long enough with some idea is a kind of badge of approval. Because we don't have GMs (as RPers do in say table-top environments) who can validate your RP by saying "no, that's just not possible" or "yep, that's totally cool", we're instead judged by our peers and the mechanism for that on the negative is disapproval of various kinds. Of course we actually do kind of have GMs in the form of CCP and the Holy Grail of the most unorthodox RP is often ultimately being recognized by them.

Certainly, the clearer your vision (as per Casiella post above) and frankly the better your PR/leadership, the easier the task will be for you, but there will probably still be motivation-crippling critique being levelled at you.

Not to toot my horn, but while I certainly couldn't articulate this to the extent I can now back then, I somehow knew this on an unconscious level back when I introduced the first glimmers of Intaki separatism to my own RP and the game.

One reason I found it relatively easy to go on despite the criticism was because my character was intended to receive such, to be a renegade - a pirate and an Intaki separatist instigator. Had I expected anything else, I would've been frankly out of my mind, though of course I hoped for a certain degree of acceptance and approval for my ideas.

It was always my vision to have the movement start from terrorism and to proceed towards more legitimate means, knowing also that I could not do it myself or even be part of it all the way - and I have ICly confided this to various people during the initial years. It was necessary to start with terror to raise awareness of the issue, but it was also quite certain that myself or any of the terrorists who came afterward (such as the very laborious and necessary Intaki Union) would not be the ones building a more legitimate part of the movement having been soiled by the taint of our past actions. The legitimate phase of the movement can be said to have already started some time ago however, as evidenced currently by Saxon Hawke and the ILF (and having its roots in the Placid Reborn).

So, while it may not be impossible to start a similar movement as a more legitimate and less violent affair, I do believe it to be more difficult to maintain motivation and especially to recruit. Also, frankly, PvP prowess is respected in this game. I rarely recruited for my pirates on the basis of Intaki separatism (perhaps on a few isolated occasions) and I dare say it would've been very difficult to raise any significant numbers. My actions however likely made it easier (though not easy!) for those who followed-up and carried the ball further.

And yes, I did say years. Hence, perseverance.
Title: Re: Achur Independance Movement
Post by: Saxon Hawke on 01 Jun 2010, 10:18
GoGo has hit most of the points that I would have had she not gotten to this thread first, but being her following act seems to be my lot in life.

In all seriousness, you do need to do a little homework on the nature of revolution if this is the kind of RP you want to do. I studied political science in college and whether she knew it or not, GoGo really did hit the nail on the head.

In most revolutionary movements, the first wave erupts out of anger and frustration. It lashes out violently at the established order and things get bloody. Because people generally don't want to kill their countrymen, a second (and less extreme) group will emerge and offer a compromise. If a compromise can be reached, then things are settled and life goes back to normal. If it can't, well, then it's back to killing your countrymen.

Right now, the ILF is that second group offering the compromise. Saxon is, at heart, a peaceful man so he's not going to give up on a non-violent solution until he feels there is no other option. However, there are those in my organization (and others outside it) that feel the time to give up on peace has passed.

The realization you have to have is that starting a revolution is like swimming upstream. In snake infested waters. While people throw rocks at you. It's not easy and won't make you popular. Some people like things the way they are and will work to stop you. Others don't care either way and won't do anything to help you.

The first step is to develop a clear purpose and goal, even if it cannot be achieved in the terms of game mechanics. I hate it when people say, "Well unless CCP makes a lot of changes, that's never going to happen." So what? Saxon doesn't know about CCP. He sees a change that he feels needs to be made and he's going to work toward it. Having a mission statement will let people know what your about and keeps your pilots focused.

One secret of my success was to start by recruiting from outside the established RP community. I recruited pilots who were as young as 5 minutes old. These pilots had no skill, no isk and no idea what the hell they were doing. Why would I do this?

Because they were like lumps of clay and I could mold them into the role players I needed them to be. Sure I had to babysit them and answer lots of stupid questions. The dropout rate was high and at times the future looked bleak.

The end result, however, was that many of my senior pilots haven't known anything other than loyalty to the ILF and its cause. It is at the core of their character. That is very powerful and is a bond a lot deeper than someone who comes to a cause after their RP is established.

As far as how long it takes, I can tell you that in the first six months, the ILF was completely dismissed by about everyone as a fad. The only ones who even gave us any recognition were the existing Intaki RP groups.

After a year, the Pro-Fed groups began to recognize us, but were still largely dismissive. Because we were never particularly large and never had a huge armada of combat pilots, we still weren't taken very seriously by most people.

After two years, we got some CCP lovin' in the way of news articles about our Intaki relief effort and the shipyard we built in Intaki.

Now a little more than three years into this endeavor, even most of the Pro-Feds respect what we've been able to accomplish even if they don't agree with our end goal.
Title: Re: Achur Independance Movement
Post by: Silver Night on 02 Jun 2010, 17:38
I think engaging with people is key, at least if you want to build visibility and perhaps support.

You 'listen' to their objections and address them. You reference your stuff in public at every reasonable opportunity (though it can be a fine line to walk, not being obnoxious.) You allow for their points of view, but do what you can to bend them to fit with your own.

Where I think people run into trouble (sometimes intentionally, ofc. Sometimes you are just IC enemies and you aren't trying to build support from a particular person - though you shouldn't ignore your opponent's viability as a foil for your own positions) is when one side or the other says ' You're wrong, I'm right, end of discussion'.

You don't leave wiggle room, people are either going to be an enemy, or (particularly when you aren't that 'heavy weight') go 'meh' and move on. Enemies are fine, people deciding you aren't relevant to them because they can't find interesting ways to interact are less alright.
Title: Re: Achur Independance Movement
Post by: Ulphus on 02 Jun 2010, 19:49
Quote
Where I think people run into trouble (sometimes intentionally, ofc. Sometimes you are just IC enemies and you aren't trying to build support from a particular person - though you shouldn't ignore your opponent's viability as a foil for your own positions) is when one side or the other says ' You're wrong, I'm right, end of discussion'.

You don't leave wiggle room, people are either going to be an enemy, or (particularly when you aren't that 'heavy weight') go 'meh' and move on. Enemies are fine, people deciding you aren't relevant to them because they can't find interesting ways to interact are less alright.

I agree with this a lot. I went through a phase of visiting people's hangouts and saying Hi and trying to engage with them to figure out if there could be interesting RP.

Some of them were basically so psychotic that Ulf had to leave, and couldn't really bring himself to go back.

Some of them were as Silver says, so .... lacking in wiggle room, that conversations couldn't be had. They didn't have reasons for their positions, they just had positions.

And some of them we prepared to justify their position, and talk about it, and query my own without being insulting about it. I talked to these people for quite a while.

The odd thing about it was that the people who I thought would be most likely to be friendly (due to faction and politics) were the ones that were least approachable, and the ones I thought would be most inimicable were the ones that were prepared to engage.

I think that being able to explain logically and rationally (even if your premisses are controversial) why your position is correct is a very useful tool in recruiting and politics. If you resort to saying "Just Because!" then people can't argue with you. If you have reasons, then they can, and when they're arguing with you, they're recognising your existence, even if they disagree with it.

Title: Re: Achur Independance Movement
Post by: Andreus Ixiris on 25 Jun 2010, 19:23
I'd actually love to see an Achuran independence movement, not just because it sounds like a nice idea in general, but because it would, if nothing else, be an absolutely brilliant test of the level of ideological and cognitive dissonance within the Federation and the Caldari State. It is most likely that an Achuran independence movement would be strongly and possibly violently opposed by capsuleers supportive of the State and at least tacitly encouraged by those loyal to the Federation. I consider it likely that opposition to Achuran independence by the State would include a lot of the same arguments and accusations that have regularly been thrown at the ILF by the Federation, and of course disapproved of by the State. Meanwhile, Federal capsuleers would provide ideological support for the cause, in stark contrast to the opposition and disdain they generally afford Intaki seccessionalist movements.

(ie. what's to stop the State from sending the superfleet in and crushing your civilization the moment they suggest 'independence'?)

I would love, more than anything else in the RP world, for the State to try something like this, because:

a. It would make for great roleplay prospects in general
b. It would make for an excellent live event chain
c. It would be interesting to see how the hardcore State supporters try to justify it, given that it would be, from a historical perspective, the highest act of hypocricy the Caldari could commit (Yes, I fully admit I would absolutely love watching them squirm)
d. It would be interesting to see how Federal opposition to the act was structured, given their own history
e. It would be interesting to see how groups only peripherally invovled, such as the Amarr and the Minmatar, interpret it. The Amarr have experience with bombing planets into the stoneage before - notably, Minmatar ones.

Boma, I think this is an absolutely excellent idea and I strongly encouarge you to push ahead with it. I'd take these things in mind:

- Make sure you have a very strong grasp of any and all backstory and PF relevant to the Achur. Knowledge of the PF has served the ILF well in their endeavours, but there have been times when they've missed a fact, misjudged something or haven't done their research and it's shown. In all roleplay endeavours related to a historical concept like a bloodline or a nation, a solid grasp of PF is your greatest weapon, your greatest defence, and your greatest strength.

- Read chronicles. Lots of them, and don't disregard information from chronicles simply because it happens in a context that cannot be directly mentioned IC. While I don't wish to bring up myself or my argument with the ILF too much, I was able to disprove ILF assertions that Intaki Prime is economically stunted by using the Blind Auction chronicle. It is mentioned by the participants in the conversation during that chronicle that Intaki Prime is one of the most prosperous planets in the Federation. Now while, in-universe, the conversation itself is one of EVE's best kept secrets, the state of Intaki Prime's economy would be a matter of public account, easily available. The chronicles contain a lot of  incidental information about everyday life in EVE, even if they depict specific events that no-one else knows about.

- Make sure you've got a very good concept of what your organisation wants and why, what it will and will not do to accomplish this, and how it determines when its goals have been met. Set these parameters and stick to them as close as possible - don't flip-flop on these because being visibly indecisive on the IGS is like diving in a shark tank with a heavy nosebleed.

- Don't go into any seccession movement imagining you're going to make more friends than enemies. One thing I respect about the ILF more than anything is that they have few friends and supporters, a hell of a lot of people who despise them, a not inconsiderable number of people who want them dead and at the very best the majority of both the Federation and the capsuleer community are utterly ambivalent and uninterested in them, yet they persevere anyway. Most Caldari will hate you, quite a few will consider you a traitor and most Achura will declare you're not speaking in the interest of the race as a whole. Likely the best friends you'll have will be Federals more interested in sticking one to the State than genuinely helping the situation on Achur, and the occasional Achur who shares your view.

Make sure you understand that it won't be easy or simple, but if you can pull it off it'll be an excellent source of roleplay opportunities, a wonderful glance into the soul of many capsuleers and may even inspire CCP to give the Achur a little more PF love.
Title: Re: Achur Independance Movement
Post by: orange on 25 Jun 2010, 21:05
So...

I think it is because State/Corporate loyalist are not numerous enough for any segment of them to actually care about a group of Achur nationalist, let alone pursue in-game conflict with them.

Taking LDIS/Lai Dai as an example... Achur nationalist could actually be seen a good thing, a thorn in SuVee's side.  The same could be said of Ishukone.

How the State's individual megacorporations should react to an Achura Independence movement (Saisio (http://wiki.eveonline.com/en/wiki/Saisio_(System))):

SuVee and Hyasyoda are the most directly effected by such a movement, since they own most of the stations in the constellation.   Echelon Entertainment has some studios in a neighboring system, so KK takes some potential loss.  Emphasis on SuVee being hit hardest by an Achura/Saisio/Okomon independence movement.

Quote
It would be interesting to see how the hardcore State supporters try to justify it, given that it would be, from a historical perspective, the highest act of hypocricy the Caldari could commit (Yes, I fully admit I would absolutely love watching them squirm)
Sorry to disappoint, but the "hardcore State supporters" tend to play KK/Lai Dai/Ishukone supporters. All these megacorporations (and thus their players) are likely more interested in seeing SuVee taken down a peg or three.

So it really becomes a question of just how much does SuVee own on Saisio?

This is an important question because if it is "most of it,"  then the megas other than Hyasyoda likely don't care!

It is a SuVee problem, simply put.  If SuVee muddles it up and looks bad in the press (EE's field team!) all the better for KK, Lai Dai, Wirykomi, CBD, NoH, Ishukone, and Hyasyoda's products.  The key from their perspective will be to firmly place the blame on SuVee and not the CEP or CN.

So, as for a State vs Fed conflict; it only appears when the Fed decides to:
Quote
provide ideological support for the cause,
At this point from the non-SuVee perspective it is the Fed putting its nose where it doesn't belong.  It is not only getting involved in the internal affairs of the State, but the internal affairs of one of its megas.  The other megas presumably are not directly involved and will scoff at the Fed getting involved.
Title: Re: Achur Independance Movement
Post by: Hamish Grayson on 25 Jun 2010, 22:02
It is most likely that an Achuran independence movement would be strongly and possibly violently

Lol.  Hardly. 
Title: Re: Achur Independance Movement
Post by: Andreus Ixiris on 25 Jun 2010, 22:39
Sorry, but going by which corporations have stations in the system or constellation doesn't give an accurate depiction of who would be hurt by an Achuran indepdence movement. Given that it's the cornerstone of an entire civilization, all megacorporations are likely to have significant (although of course by no means equal) investment in the planet. Also, the Kassigainen and Brothers of Freedom incidents suggest that any serious hint of political dissent in the Caldari State is handled not just by the local corporate security forces but the Caldari Navi as a whole. A lot of people make the mistake of thinking that the Caldari State is just a series of megacorporations bound together by mutual interest - it's a nation, just like any other, with its own arguably stronger form of patriotism. Going against that patriotism, or allowing others to go against that patriotism, sets a very dangerous precedent

The State wants people to believe in its strong capitalist principles - it wants people to believe that if you're unsatisfied with the service you're given, you renegotiate your terms or you find a better provider, but you don't drop out of the game entirely. If any colony that doesn't like the way the State runs things can just up and leave, that's hazardous to State cohesion. Worse still is sitting back and letting it happen - that sends a message not just to its own people but more important to the world that the Caldari can't keep a lid on their internal disagreements and can't manage their own people. It's something other corporations, despite their distaste for SuVee, couldn't disregard - if they ignore it just because it happens on the planet of a competitor, what's going to happen when one of their worlds gets uppity?

Besides, even if it was only SuVee doing the dirty, which I doubt, it's far more complex than that. . While the Caldari can see very clear lines of differentiation between their constituent corporations, CONCORD and the other factions generally tend just to treat them as collectively "Caldari". If one of their megacorps does something heinous like bomb a planet, most people outside of the State are not going to either understand or care that it was one specific megacorporation rather than the State as a whole, and the State as a whole will suffer. Ishukone in particular has a lot to lose, because a State corporation responding to dissent on a planet it had interests on with a planetary bombardment would send an absolutely horrible message to the Intaki. It's not, in fact, going to send a particularly nice message to any Federal colony under threat from Caldari incursion in the contested zone, and the Federation could use it as clear casus beli for blowing off CONCORD regulations and moving more of their forces into the zone, citing "If they're willing to do this to their own people when they act up, what the hell are they going to do to ours?"

Basically this isn't something that the Caldari State as a whole could possibly ignore, even if precedent suggested that that's how they'd handle the situation, which it does not.
Title: Re: Achur Independance Movement
Post by: Hamish Grayson on 25 Jun 2010, 22:43
Planetary bombardments?  Really? That's more of a Gallentean hobby.
Title: Re: Achur Independance Movement
Post by: Silver Night on 25 Jun 2010, 22:56
[admin]Everyone please keep in mind this is an OOC forum. Practice self-moderation.[/admin]
Title: Re: Achur Independance Movement
Post by: Z.Sinraali on 26 Jun 2010, 00:09
Caldari Navi

Giant blue space cat ecocorporate fascist inveterate gamblers? OH GOD BRAIN SEIZURE.
Title: Re: Achur Independance Movement
Post by: orange on 26 Jun 2010, 00:41
Quote from: Andreus Ixiris
Sorry, but going by which corporations have stations in the system or constellation doesn't give an accurate depiction of who would be hurt by an Achuran indepdence movement.
Based on text from the Caldari COSMOS missions, the State assigns/auctions off development rights for all constellations/systems under its jurisdiction.

Saisio contains 3 stations mainly owned by Sukuuvestaa and 1 by Perkone (Hyasyoda).  20/38 stations in the Okomon constellation are owned by Sukuuvestaa or one of its subsidaries.

Hyasyoda (Perkone) 10/38, CBT 6/38, KK (EE) 2/38

This shows who is invested in the systems and constellation and will be directly impacted by the creation of an indepedent  Achura nation in the surrounding constellation.

Quote from: Andreus Ixiris
Given that it's the cornerstone of an entire civilization, all megacorporations are likely to have significant (although of course by no means equal) investment in the planet.
Saisio's importance as a homeworld is not in question.  What is in question is the willingness of all the megacorporations to invest in a homeworld.

Sukuuvestaa Corporation (http://"http://wiki.eveonline.com/en/wiki/Sukuuvestaa_Corporation_(NPC_corporation)") is headquartered in Saisio.

Quote from: Sukuuvestaa Corporation
Since resettling in the Achura home system of Saisio after the evacuation of Caldari Prime, the corporation has become the sentimental favorite of the Achura population for both employment and purchasing decisions. Many of the corporation's high level positions are filled by Achura, and images from Achura culture are often used for corporate products. However, corporate philosophy is still dominated by SuVee traditions that date back to its origins on Caldari Prime, not Achura culture.

Before the Caldari evacuated Caldari Prime, Saisio was probably a Sukuuvestaa outpost, with none of the other megas interested in trying to cut into SuVee's turf while there was plenty of space elsewhere.

The Achura are not a cornerstone of Caldari civilization, this fact is what makes Achura nationalism a reasonable idea.

Quote from: Andreus Ixiris
Also, the Kassigainen and Brothers of Freedom incidents suggest that any serious hint of political dissent in the Caldari State is handled not just by the local corporate security forces but the Caldari Navy as a whole.
Kassigainen Incident (http://"http://wiki.eveonline.com/en/wiki/The_Kassigainen_Incident") (based on Verone's entry):
Quote
The violence raged on for a further 24 hours eventually leading to the planet being cut off via orbital blockade by Home Guard forces, the corporate security force of the Kaalakiota Corporation.
This indicates that the State was willing to let KK handle its internal affairs free from involvement from outside agencies until...
Quote
On the afternoon of November 7th 108, recently re-elected President of the Gallente Federation Souro Foiritan annouced the Federation's intent to send a Federation Navy aid convoy to Kassigainen IV to assist with what the announcing press release called "a major - and growing - humanitarian crisis."

The release stated that the convoy was meant as "a gesture of goodwill, and a hopeful step towards better relations with our neighbors."

Only a few minutes after the announcement, the Caldari State's Chief Executive Panel released a statement indicating the situation was "under internal review," and strongly urged the Federation to stay out of Kassigainen until proper clearance had been granted. The CEP repeatedly referred to the incident as a "minor revolt by political insurgents," in what many analysts called an effort to downplay the humanitarian crisis angle.
The CEP handled the foreign interaction, while the Home Guard and KK continued to deal with their internal activity with the assistance of various capsuleers.

The Kassigainen Incidents supports the idea that local corporate security forces handle political dissent.  The CEP handles external interference.

Brothers of Freedom:
The Caldari Navy was never used in response to the Brothers of Freedom.  CAIN is not the Caldari Navy.  The Brothers of Freedom were also a spaceborne entity targeting the CEP.

The CEP's security arm is the Caldari Navy.

Quote from: Andreus Ixiris
A lot of people make the mistake of thinking that the Caldari State is just a series of megacorporations bound together by mutual interest - it's a nation, just like any other, with its own arguably stronger form of patriotism. Going against that patriotism, or allowing others to go against that patriotism, sets a very dangerous precedent.
It is not a mistake to think the Caldari State is a confederation of megacorporations.

These megacorporations are bound together by mutual interest and shared history and culture.  Its member corporations however do go to war with each other, both economically and militarily.  A story arc last year involved Lai Dai suffering an EM attack (http://"http://www.eveonline.com/news.asp?a=single&nid=3505&tid=6") and SuVee suffering "terrorist" attacks in occupied territory (http://"http://www.eveonline.com/news.asp?a=single&nid=3513&tid=6").  This arc ended with Lai Dai and SuVee facing sanctions for "anti-competitive measures" (http://"http://www.eveonline.com/news.asp?a=single&nid=3524&tid=11").

Caldari patriotism is not like western patriotism.  It is corporate patriotism.  Lai Dai's brand of patriotism is different than KK's brand and both are more different from Ishukone's or NoH's brand.  They agree on some basic tenats, but the details of those tenats quickly, quickly diverge.

Quote from: Andreus Ixiris
The State wants people to believe in its strong capitalist principles - it wants people to believe that if you're unsatisfied with the service you're given, you renegotiate your terms or you find a better provider, but you don't drop out of the game entirely.
The State being a confederation of profit-seeking corporations, certainly.  But within the confines of individual corporate properties, ie most of the real estate in the State, the corporation controls who can provide what.

Quote from: Andreus Ixiris
If any colony that doesn't like the way the State runs things can just up and leave, that's hazardous to State cohesion.
The State does not run many colonies/worlds.  Individual member-corporations run colonies/worlds.  The CEP does not administrate much beyond the interactions between member-corporations.

Quote from: Andreus Ixiris
Worse still is sitting back and letting it happen - that sends a message not just to its own people but more important to the world that the Caldari can't keep a lid on their internal disagreements and can't manage their own people. It's something other corporations, despite their distaste for SuVee, couldn't disregard - if they ignore it just because it happens on the planet of a competitor, what's going to happen when one of their worlds gets uppity?
It sends the message that SuVee does not take care of its employees and assets.  It sends the message that you are lucky to work for KK, Ishukone, etc who take care of your needs.  An effective media campaign focused on employees and residents of corporate property by the other megas can help protect them.

Lastly, by staying out of SuVee's business, the other megas are expecting SuVee (and the other megas) to stay out of their business.  So should a Wiyrkomi world get uppity, then Wiyrkomi would expect to handle it on its own, until such a time as it sought outside help (and paid for it).

Quote from: Andreus Ixiris
CONCORD and the other factions generally tend just to treat them as collectively "Caldari". If one of their megacorps does something heinous like bomb a planet, most people outside of the State are not going to either understand or care that it was one specific megacorporation rather than the State as a whole, and the State as a whole will suffer. Ishukone in particular has a lot to lose, because a State corporation responding to dissent on a planet it had interests on with a planetary bombardment would send an absolutely horrible message to the Intaki.
Tibus Heth rose to power on the back of just such a "mistake."

Quote from: Andreus Ixiris
Basically this isn't something that the Caldari State as a whole could possibly ignore, even if precedent suggested that that's how they'd handle the situation, which it does not.
There is every precedence that the other corporations will ignore the problem until the damage is done.
Title: Re: Achur Independance Movement
Post by: Svetlana Scarlet on 26 Jun 2010, 09:20
The Caldari Navy did respond to the BoF, but that was because the BoF had already targeted the CEP and the CN specifically -- once that starts happening, the State drops the hammer.  Planetary riots were handled by corporate police forces though.

I don't see an Achura independence movement getting too far -- the corporation most likely to suffer from such a movement is also the one with the strongest Achura presence, which makes me suspect that SuVee is more likely to strike some sort of deal or simply be "Achurized" -- especially when this keeps the other megacorporations from becoming involved.  If there was a violent movement that threatened to put some rogue state right in the middle of Caldari space, that becomes a national security issue, and SuVee won't be the only one involved then.

Furthermore, unlike the Caldari on Caldari Prime or the Khanid, the Achura aren't really segregated from the rest of the State as an "other" -- they don't have any government to rally around (except maybe SuVee, which again, seems to make a rebellion of any sort unnecessary) and there's no evidence to suggest that the Achura are being oppressed or kept from opportunities by the Deteis and Civire population.  SuVee even goes out of its way to appeal to the Achura and build loyalty to them.  They aren't in the ass-end of space like the Intaki, they aren't indoctrinated to loyalty to a rebellious sovereign like the Khanid, they aren't getting the shaft in the political process like the Caldari were...what, exactly, would the demands of an Achura independence movement be?  To expel all the Deteis and Civire from "their" planets?  That's not an independence movement, that's something considerably different....
Title: Re: Achur Independance Movement
Post by: orange on 26 Jun 2010, 10:12
The Caldari Navy did respond to the BoF,
I stand corrected, but then Svet was involved from the start of the arc, while I was just a grunt.

Quote from: Svetlana Scarlet
If there was a violent movement that threatened to put some rogue state right in the middle of Caldari space, that becomes a national security issue, and SuVee won't be the only one involved then.
It first has to arrive at being a rogue state and thus take down/over SuVee in its stronghold.

An Achura state can in theory be reasonably isolated (3 constellation connections) to being a State-Republic & null sec border state. To my mind means it is not in the "middle of the State."  It is not too far from the middle, but it also not too far from the border.  I think it very much depends on the demands on the State as a whole elsewhere, how hard Hyasyoda (and Ishukone) want to fight for Hyasyoda's assets, and how hard the Patriots want to fight for the CFU stations (in low sec).

As Svetlana outlined it, SuVee might be the rogue state at which point the conflict is no longer between the Caldari and the Achura, but the remaining 7 megas and SuVee (who has assets and territory outside of the local Saisio area).  SuVee already has substantial autonomy (as do any of megas).

In the end, I think Svetlana makes an excellent point that an Achura independence movement by its very nature will have to be different than the Intaki independence movement.  The State does not function like the Federation.  What demands can the Achura now that they can not achieve by fostering power within the megacorporation that has responsibility for a significant portion of the constellation (and surrounding) constellation economies.

What is good for SuVee is likely good for the Achura.
Title: Re: Achur Independance Movement
Post by: Boma Airaken on 04 Aug 2010, 02:07
Well, we shall see where it goes, I suppose.
Title: Re: Achur Independance Movement
Post by: Bureeiku on 30 Aug 2010, 13:35
Hey Boma

I'm not sure why the Achuran Independence thing didn't take on a greater momentum back in Celestial Imperative. We may have simply suffered a collective lack of creativity, but I was fairly green at the time I joined and not much help in driving it forward.  I do remember having some very interesting discussions with you on our forums about the concept.  The lack of prime fiction for Achura provides us with a very broad license, which may be part of the difficulty in focusing the group on a specific path.

Not knowing what you are exactly plotting this time around, here are some things you may or may not want to incorporate:
- a strong catalyzing event or motive might help the 'cause', e.g. ILF have cited Federal neglect, bureaucratic mismanagement as reasons against federal membership.  
- the motive should have some kind of economic tie-in to place the issue in Megacorp society
- the smaller group in Achuran society that form the 'separatist' block should have clearly defined differences from the mainstream demographic that doesn't sympathize (i.e. those for whom SuVee is the preferred brand).

- Blake
Title: Re: Achur Independance Movement
Post by: Boma Airaken on 30 Aug 2010, 22:25
Hey Boma

I'm not sure why the Achuran Independence thing didn't take on a greater momentum back in Celestial Imperative. We may have simply suffered a collective lack of creativity, but I was fairly green at the time I joined and not much help in driving it forward.  I do remember having some very interesting discussions with you on our forums about the concept.  The lack of prime fiction for Achura provides us with a very broad license, which may be part of the difficulty in focusing the group on a specific path.

Not knowing what you are exactly plotting this time around, here are some things you may or may not want to incorporate:
- a strong catalyzing event or motive might help the 'cause', e.g. ILF have cited Federal neglect, bureaucratic mismanagement as reasons against federal membership.  
- the motive should have some kind of economic tie-in to place the issue in Megacorp society
- the smaller group in Achuran society that form the 'separatist' block should have clearly defined differences from the mainstream demographic that doesn't sympathize (i.e. those for whom SuVee is the preferred brand).

- Blake
[/quote

Heh, somebody noticed the alliance exists again ;)

All very good points Blake. At this point, I am laying low and going about business as usual. I am desperately hoping we can get a chronicle or some other chunk of PF, as I hate operating on such a broad license in the first place. Not making another move until I know more, but I have been rereading everything from the old Imperative forum dump, some of the good Achur threads on eve-o, and paying plenty of attention to this thread.

I'd hate to put a bunch of effort into it and just have it get ruined due to some PF reveal, which I have a feeling is coming soon.