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EVE-Online RP Discussion and Resources => EVE Character Development => Topic started by: Anyanka Funk on 15 Oct 2014, 23:39

Title: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 15 Oct 2014, 23:39
Anya's new flagship is her "Corpii" Cruor. An Armor tanked Blood Raider frigate intended for deep space blood harvesting expeditions. Captain Funk has assembled a dedicated crew (Ships have crews! Do not argue this!) which consists of six people, three Blood Raider Covenant members, one Blood Raider scientist, one quartermaster, one engineer, one clergy, and all Sani Sabik. The Blood Raider scientists members belong to the Hematology Advancement Program and manage and operate all health issues on the ship, be it nutrition, sickness, emergencies, etc. At their on-board medical research facility.

Slaves and Blood Raiders are used as dock workers where none are present.

Crew members are:

Quartermasters

Uzatma Vaille, 35, Intaki
He was a follower of the Intaki Way for many years. After becoming a quartermaster and traveling across New Eden, he learned of the Sani Sabik and relocated to Delve where he converted from a belief in reborn spiritual immortality to a belief in physical immortality. He is Sani Sabik and believes in red god.


Engineers

Oduntuya Todako, 29, Vherokior (Chief Engineer)
She is a top class explorer. She embraces the Sani Sabik faith because of Omir Sarikusa who she admires and has a crush on. She is very smart but does not have a lot of ambition. She believes in Omir Sarikusa more than red god.


Blood Raiders

Klein Nolan, 42, Civire
He is a weight-lifter and former blood sport arena fighter that married into a Sani Sabik family when he was young. His wife is Taphida. He is Sani Sabik and believes in red god.

Taphida Nolan, 42, Ni-Kunni
She was raised to be Sani Sabik. Her father abused her and left her infertile from abuse. Her mother committed suicide after her fathers death. Her brother Morel is her role model and leads her. She shows some abusive traits towards her slave that was a gift from her brother. She is Sani Sabik and believes in red god.


Blood Raider Scientists

Aerin Alland, 28, Sebiestor
She is an old friend of Anyanka's from Republic University and is the appointed Principle Staff Officer of the Hematology Advancement Program. She puts science above god and converted to Sani Sabik to be closer to Anyanka. She is Sani Sabik and believes in red god.


Clergy

Dusan Doshu, 52, Ni-Kunni (Priest)
He was a Blood Raider in his youth. Loyal to Omir, he is now a priest raising the new blood. He is Sani Sabik and believes in red god.


So, these people will be launching with Anyanka Funk as the pod pilot of the "Corpii" Cruor from Hematology Advancement Program & Blood Raider Covenant headquarters at KFIE-Z VIII - Moon 18 - Blood Raiders Logistics Support (http://evemaps.dotlan.net/station/KFIE-Z_VIII_-_Moon_18_-_Blood_Raiders_Logistic_Support) and heading to The Great Wild Lands (http://evemaps.dotlan.net/map/Great_Wildlands) for PVP and PVE on the Tranquility server once there are enough votes. Any and all roleplayers are welcome to contact me through this forum if you would like to be a part of the story. No corporation is too big or too small. Three Two members of the Corpii Cruor crew will die!

Edit: Final crew count is six (6). So to keep an eighty percent survival rate, only two crew member will die. You can still vote for three and best two of three will die.

Kat's reply below is referring to the original thirty member crew count. Just had to say because with only six crew members left, Kat's original advice sounds a bit.. something. :D
Title: Re: [Characters] Corpii Cruor Crew
Post by: Katrina Oniseki on 16 Oct 2014, 05:18
Alright, before I criticize, let me say I applaud you for creating lore for your crew. You're one of the few people I've seen do so like this. Please don't be discouraged!

However, that is way too many crewmembers for a frigate. So much so that your Cruor (which is a relatively small frigate to begin with) could not possibly hold all of them even if you crammed some crew into the ventilation ducts.

Frigates hold up to a maximum of ten to twelve people, not including passengers. Unless your work shifts are changed over only when docking up with the off-shift crew waiting at station, this is simply far too much. Consider the actual size of a frigate, and what is required to support one crewmember.

Each crewmember must have adequete food and supplies on board. They need to have a place to sleep, and room to move around. There must be room for supplies, spare parts, ammuniation, actual equipment (like the internals of the modules themselves), life support, essential systems like the warp drive, engines, fuel, sensor arrays, etc. You also need a place to put all those off-shift crewmembers. Where will they be hanging out? Where do they all sleep? Now also consider that your Cruor is a blooding ship, so there must still be room left over for that. You need places to hold the bodies while they are drained, places to store the blood, equipment to do the draining, and probably more stuff still.

Consider trimming this list down significantly, down to about... 4-5 people. OR. Fly this instead:

(http://i.imgur.com/Qdd5GHt.jpg)

Note that even with this, 30 crew is still very cramped... but at least it's physically possible if you fill up those cargo bays. I would still take one of the three shifts off the list completely even on a Dragoon.

Make it something fun. Maybe Anya hired too many crew for her ship. If you want to keep the frigate, put out some deathmatch to see who the last 10 people are. If a Dragoon, the top two shifts win. The losers get drained or something. I dunno.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Mizhara on 16 Oct 2014, 05:29
If it helps, the Normandy SR1 was about the size of a rifter. How many crew did you ever see on board that thing? Now, add a pod.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Katrina Oniseki on 16 Oct 2014, 05:33
"Because of their small size, frigates do not require very large crew compliments. In fact, many smaller frigates are designed to be flown by a solo capsuleer, with no crew support whatsoever. At most, a single assistant will aide in the event of emergencies.

On non-capsuleer and larger frigates, the crews tend to number no more than a dozen at maximum, though more people can fit on board for transport. The smallest, most lightly-armed frigates usually have a crew compliment of five; a pilot, an engineer, a gunner, and two generalists who can replace the others in emergencies. Larger frigates tend to utilize more engineers and gunners, with specialists in other areas as determined for the ship's mission.

It's commonly assumed that most frigate crew members are raw recruits. In truth, because they are required to act without backup and frequently cover for others, they are usually veterans who have proven their skills in a variety of areas."


https://wiki.eveonline.com/en/wiki/Frigates_(lore)#Crew
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jace on 16 Oct 2014, 06:21
Nifty idea and I voted for you, but since it is on Sisi I won't actually be involved in any of it.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 16 Oct 2014, 07:04
Alright, before I criticize, let me say I applaud you for creating lore for your crew. You're one of the few people I've seen do so like this. Please don't be discouraged!

However, that is way too many crewmembers for a frigate. So much so that your Cruor (which is a relatively small frigate to begin with) could not possibly hold all of them even if you crammed some crew into the ventilation ducts.

Frigates hold up to a maximum of ten to twelve people, not including passengers. Unless your work shifts are changed over only when docking up with the off-shift crew waiting at station, this is simply far too much. Consider the actual size of a frigate, and what is required to support one crewmember.

Each crewmember must have adequete food and supplies on board. They need to have a place to sleep, and room to move around. There must be room for supplies, spare parts, ammuniation, actual equipment (like the internals of the modules themselves), life support, essential systems like the warp drive, engines, fuel, sensor arrays, etc. You also need a place to put all those off-shift crewmembers. Where will they be hanging out? Where do they all sleep? Now also consider that your Cruor is a blooding ship, so there must still be room left over for that. You need places to hold the bodies while they are drained, places to store the blood, equipment to do the draining, and probably more stuff still.

Consider trimming this list down significantly, down to about... 4-5 people. OR. Fly this instead:

Note that even with this, 30 crew is still very cramped... but at least it's physically possible if you fill up those cargo bays. I would still take one of the three shifts off the list completely even on a Dragoon.

Make it something fun. Maybe Anya hired too many crew for her ship. If you want to keep the frigate, put out some deathmatch to see who the last 10 people are. If a Dragoon, the top two shifts win. The losers get drained or something. I dunno.

Awesome advice and thank you!

I wish Anya could fly the Blood Raiders Dragoon, I would prefer that ship as well, but it simply does not exist as a capsuleer ship in-game.

I'm using New Eden crew guidelines (https://wiki.eveonline.com/en/wiki/New_Eden_Crew_Guidelines) as a template. I've posted about this in The Blood Raider Covenant (http://backstage.eve-inspiracy.com/index.php?topic=6034.msg102731) thread. A thirty member crew is within those guidelines but at 61 meters in length and 28,600m3, it does seem very cramped.

(http://i.gyazo.com/cca26899b445b0fd47c1217640ce7f6e.png)

Using the Blood Raider Coercer would give me more leeway, but that ship is just awful.

This would be a great crew for the Dragoon, but to compromise; I will remove Team A Blood Raiders and seven slaves. Leaving a crew of twenty ten. Still cramped but not as tight.

If it helps, the Normandy SR1 was about the size of a rifter. How many crew did you ever see on board that thing? Now, add a pod.

A Rifter takes up less m3 than a Cruor but is longer. Also Normandy had a crew of ~40 (reference (http://masseffect.wikia.com/wiki/SSV_Normandy), am I wrong?).


Edit: Reset Poll.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jace on 16 Oct 2014, 07:31
Those are the guidelines I typically use, as well. Plus the Cruor is my second-favorite looking ship in the game so I must support it.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 16 Oct 2014, 08:49
Last re-balance to crew size of the Corpii Cruor. Cut out Team A entirely and cut out all slaves. Leaving the crew size at 10, which is the maximum for even the smallest frigate. Thank you for votes and ideas. Poll is reset.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jandice Ymladris on 16 Oct 2014, 09:38
I admire the lore & effort you put in creating your crew. Also neat to see you take constructive criticism at heart. As frigates go, I had a little check, and the Cruor does indeed fall on the small scale in frigate-sizes.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jace on 16 Oct 2014, 09:48
Voted again after the last reset.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Karynn on 16 Oct 2014, 12:25
I like this!
Definitely better with 10 crew.

Behave yourself out there in the Wildlands - don't go draining any Thukkers, ya hear!
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jikahr on 16 Oct 2014, 13:58
I wonder if you could consider all those crew members as part of a 'crew pool'? Instead of three shifts working around the clock on board, why not three shifts that work on a monthly or daily basis? Five crew at a time, replacing/ relieving each other from duty every time the ship docks?
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 16 Oct 2014, 15:50
I wonder if you could consider all those crew members as part of a 'crew pool'? Instead of three shifts working around the clock on board, why not three shifts that work on a monthly or daily basis? Five crew at a time, replacing/ relieving each other from duty every time the ship docks?

Good idea!

I will definitely use some of the crew I cut for other ships and as replacement crew. I don't think I will make up too many crew members until I see how well this story/arc pans out.

If more people join me on Singularity for some fun then yeah, depending on the story I could possibly need hundreds of baseline characters. I'm not going hold my breath. /guilt trip

Edit: Also fixed The Blood Raider Covenant (http://backstage.eve-inspiracy.com/index.php?topic=6034.msg102731#msg102731) to accurately represent more realistic Blood Raider ship crew. Thanks for the votes guys. More ideas for the crew would be helpful too. What is going to happen is Anya will go out next week or the week after and find something to do with the crew. Whoever is chosen to die will narrate the story, revealing whatever happened before they died.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 17 Oct 2014, 07:59
Poll is closed. The winning characters are Oduntuya Todako and Dusan Doshu!

Thanks for voting! I hope something good comes from this.   :)
Title: Re: [Characters] Corpii Cruor Crew
Post by: Lithium Flower on 20 Oct 2014, 04:05
As for frigate crew, according to the linked guidelines, I would follow this reasoning:
Minimal frigate crew: 1-3 peoples. Amarr are in mid range, thus minimum is 2.
I believe that minimum crew corresponds to a ship hull without rigs and modules.
Add a single crew member for each unique small-sized different module and rig a crew member, this would be up to extra +14 peoples for cruor.
But since rigs, guns can be identical, amount of crew can be less.
You can say, that you don't need crew to support passive modules, or just add one crewmember for all passive modules and rigs. Or you can say, for example, that for all passive modules and rigs you need two crewmembers if they are tier 2, and one if they all are meta and tier 1.
This is all just a speculation, but from my point of view, that the more advanced and tight fit your ship has, the more crew it needs. And this would be an explanation of difference between minimum and maximum crew amounts.


Oh, and, very good job!
I look forward to see how it will go!
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 20 Oct 2014, 16:31
Lithium Flower!  :cube: :cube: :cube:

Twelve people is actually the max for the Cruor given it's size. Let me explain. We can use several variables to get actual size of ship and space inside.

First, here is a what an actual size Cruor would look like compared to a capsuleer (Cruor at 61 meters in length).

(http://i.gyazo.com/84a6b2a001960617fa6157a78e0fca5a.png)

Using https://wiki.eveonline.com/en/wiki/Frigates_(lore)#Design (https://wiki.eveonline.com/en/wiki/Frigates_(lore)#Design) as a guideline for how many rooms we should have, the Cruor would optimally have ten rooms. Divided into two floors that can connect via stairs and/or elevator. We see two sets of "windows" on the Cruor, in the midship and at the front of the ship. On the upper-deck, mid ship windows would be the cockpit room with two cabins in front of it and one cabin and the "combined engineering and gunnery section" behind it. A single hall can connect these five rooms to elevator/stairs  leading to the lower-deck. The lower-deck, front windows would be the viewing/dining hall with the same layout. Two cabins behind and one cabin and the "medical research facility" in front of it. A single hall can connect the lower five rooms to the elevator/stairs.

If all the rooms are the same m3 as the cargo hold, that would still only take up less than fifty percent of the ship. Leaving the rest of the ship to be the actual ship parts. With six cabins, there can be twelve total crew. Our quartermasters have their own room in this case with everyone else sharing a room. Quartermasters work in the cockpit and engineers work in the engineering room, both upstairs with their quarters. Everyone else stays downstairs and they can all gather in the viewing/dining hall for sermons and to eat or lounge.

Title: Re: [Characters] Corpii Cruor Crew
Post by: Jikahr on 20 Oct 2014, 19:05
Is that a Sketch-up drawing of your ship?

Very impressive!

From what I understand, a Rifter is the size of a Jumbo jet. If that is true, then the Cruror is a small ship indeed!
Title: Re: [Characters] Corpii Cruor Crew
Post by: Elmund Egivand on 20 Oct 2014, 19:16
Also, why would tech II even need more crew? It's just a more soaped up version of a tech I. If anything, the better tech invested into a tech II module should make it more reliable, it should need less attention from the crew members.

Why would you even need crew tending to all those modules when machinery could do the work? You just need a handful of engineers to make sure nothing breaks if you expect to be out long in that frigate, where a dry dock is not going to always be available.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 20 Oct 2014, 19:32
Is that a Sketch-up drawing of your ship?

Very impressive!

From what I understand, a Rifter is the size of a Jumbo jet. If that is true, then the Cruror is a small ship indeed!

Rifter is the length of a jumbo jet, yes. Twice the length of a Cruor. Yet, the rifter has less total m3 making the inside close to the same as a Cruor.

That is the Cruor model imported from the client files into sketchup using triexporter.exe and resized to scale. Thinking about modelling the inside to get a better idea of the  space available. Might do that later.   :ugh:
Title: Re: [Characters] Corpii Cruor Crew
Post by: Elmund Egivand on 20 Oct 2014, 19:39
Is that a Sketch-up drawing of your ship?

Very impressive!

From what I understand, a Rifter is the size of a Jumbo jet. If that is true, then the Cruror is a small ship indeed!

Rifter is the length of a jumbo jet, yes. Twice the length of a Cruor. Yet, the rifter has less total m3 making the inside close to the same as a Cruor.

That is the Cruor model imported from the client files into sketchup using triexporter.exe and resized to scale. Thinking about modelling the inside to get a better idea of the  space available. Might do that later.   :ugh:

All the living space is cramped in that tiny portion where the guns and the engines are, so yes, it's actually considerably smaller. A non-capsuleer Rifter would be cramped and much less sanitary than, say, a Punisher.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Jandice Ymladris on 22 Oct 2014, 02:29
Great analysis you made about the Cruor. From what others mentioned, it seems that while the Cruor is smaller in size then most, it does seem to use it's size more efficiently.
Looking forward to where the story will lead towards!

Concerning the earlier talk about advanced ships needing more crew, it feels a bit odd, as advancements usually cut crew. The crew guidelines also include non-capsueler ships, who need considerably more personnel (especially bridge crew). The T2 on the other hand are specially designed for capsuleers, requiring even less crew (so I'd imagine a tech 2 frig can go by with just the capsuleer)
So crew numbers would be: High (standard ship) > average (capsuleer ship) > minimal (tech 2 ship variant)
Don't know where tech 3 ships would belong, because while they are more advanced, they are also experimental, so might need more crew.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 05 Nov 2014, 02:57
Ship is too small for ten people and a pod gantry. Cut four more people. Still satisfied with crew so far. Maybe they will even undock someday. :)

Also cut work shIfts. With only six people everyone can be awake for the same hours.

Edit: Just going to use tranquility except for virtuality simulations.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Karmilla Strife on 05 Nov 2014, 07:05
I think this is a pretty nifty idea. I've thought up backstory for hypothetical crew members before, but never on this scale. I think a Blood Raider ship is likely to have a large crew complement for it's size. Their goal being to board enemy ships and overpower the crew and passengers.

I'm interested to see where this goes. Definitely some short story material here.
Title: Re: [Characters] Corpii Cruor Crew
Post by: Anyanka Funk on 05 Nov 2014, 13:48
That is what I thought too! There was originally thirty crew members for this ship but after receiving some advice and looking up exact measurements I found out that the Cruor is a very small vessel. It's only about two hundred feet long (that would be about the length or just over that your character walks in their captain's quarters from the pod gantry to the couch)! Then after making some three dimensional scale models of the Cruor and modeling the interior a bit, I found even with ten people, it is still very cramped. Yes, ten people could fit. But they would be sleeping and working on top of each other. Now instead of trying to squeeze ten people into six small cabins, I can easily fit six people into three small cabins.

And yeah, I'm giving Anyanka's crew members this scale of a backstory so I can write some lore about the Hematology Advancement Program from their perspectives. Anya is a bit of a mute. Writing from baseliner POV is more realistic in my opinion too, since I'm a baseliner in real life!
Title: Re: [Characters] Corpii Cruor Crew
Post by: Nicoletta Mithra on 05 Nov 2014, 23:03
This is great work, I like it!