Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Kiaor was a notable Minmatar historical figure attributed with saying, "Those whom you hate so fervently, you must have once loved so deeply."

Pages: 1 2 [3]

Author Topic: Capsuleers and Non-Capsuleer Ships  (Read 6234 times)

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Capsuleers and Non-Capsuleer Ships
« Reply #30 on: 22 Oct 2013, 08:19 »

If we have artificial  gravity on a ship, then it would likely be tuned to match any maneuvering going on, precisely opposite of directional changes. 

Your ship could be doing barrel roles and accelerating and you won't feel it? Unless it can only 'compensate' for a few Gs?

Logged

Elmund Egivand

  • Pod Captain
  • Offline Offline
  • Posts: 773
  • Will jib for ISK
Re: Capsuleers and Non-Capsuleer Ships
« Reply #31 on: 22 Oct 2013, 09:00 »

TEA has shown people running from one end of a ship to another, so yes, I assume that there actually is artificial gravity. However, you still have to take into account the existence of this inconvenient thing we call 'inertia'. If we start zipping and weaving back and forth around in an interceptor, whatever crew inside is still going to be flying all over the place like they were all standing in a giant F1 racecar during the middle of a race.
Logged
Deep sea fish loves you forever

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Capsuleers and Non-Capsuleer Ships
« Reply #32 on: 22 Oct 2013, 09:10 »

TEA has shown people running from one end of a ship to another, so yes, I assume that there actually is artificial gravity. However, you still have to take into account the existence of this inconvenient thing we call 'inertia'. If we start zipping and weaving back and forth around in an interceptor, whatever crew inside is still going to be flying all over the place like they were all standing in a giant F1 racecar during the middle of a race.

Not with artificial gravity.  You just aim your gravity it in the precise and opposite direction of any changes in intertia, with equal and opposite force to any ship movement.  The ship can do anything it wants and you would feel motionless inside. 
Logged

Lyn Farel

  • Guest
Re: Capsuleers and Non-Capsuleer Ships
« Reply #33 on: 22 Oct 2013, 09:35 »

Thus the fundamental question : is my ectoplasm anti-G ? Because otherwise I want to be reimbursed.
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Capsuleers and Non-Capsuleer Ships
« Reply #34 on: 22 Oct 2013, 09:49 »

Physics is often the enemy of fun space opera :(

more handwavium needed
Logged

Desiderya

  • Guest
Re: Capsuleers and Non-Capsuleer Ships
« Reply #35 on: 22 Oct 2013, 10:07 »

Well, submarine physics and tiny distances < 'realistic' space gameplay.
Logged

Iwan Terpalen

  • Guest
Re: Capsuleers and Non-Capsuleer Ships
« Reply #36 on: 22 Oct 2013, 10:44 »

Well, submarine physics and tiny distances < 'realistic' space gameplay.
Proposal: re-engineer PYRE's ranks to correspond to WWII Kriegsmarine ranks. JAWOHL HERR KALEUN!
Logged

Katrina Oniseki

  • The Iron Lady
  • Demigod
  • Offline Offline
  • Posts: 2266
  • Caldari - Deteis - Tube Child
Re: Capsuleers and Non-Capsuleer Ships
« Reply #37 on: 22 Oct 2013, 18:31 »

Well, submarine physics and tiny distances < 'realistic' space gameplay.
Proposal: re-engineer PYRE's ranks to correspond to WWII Kriegsmarine ranks. JAWOHL HERR KALEUN!

What is it with you guys and the Third Reich?

Ollie

  • Egger
  • Offline Offline
  • Posts: 247
Re: Capsuleers and Non-Capsuleer Ships
« Reply #38 on: 22 Oct 2013, 20:47 »


Physics is often the enemy of fun space opera :(

more handwavium needed

This.

Also can the next person who actually RPs their crew getting all bounced and blended up in the middle of a 30s PvP encounter please post either logs or write a story about how they get the stains out of the upholstery? ;)
Logged

Elmund Egivand

  • Pod Captain
  • Offline Offline
  • Posts: 773
  • Will jib for ISK
Re: Capsuleers and Non-Capsuleer Ships
« Reply #39 on: 22 Oct 2013, 21:00 »


Physics is often the enemy of fun space opera :(

more handwavium needed

This.

Also can the next person who actually RPs their crew getting all bounced and blended up in the middle of a 30s PvP encounter please post either logs or write a story about how they get the stains out of the upholstery? ;)

Though most of the essential processes are now automated in Egivand's ships, he still needs crew to fix things like jammed auto-loaders and burst pipes or frayed wires and everything. I think he will make it a rule that everyone working in his ships to walk around in padded suits, or suits with personal shielding or something.

Also, I thought pod goo is also supposed to act as a shock absorber to ensure you do not become a smear in your capsule due to your interceptor making sharp turns at 4km/s?
Logged
Deep sea fish loves you forever
Pages: 1 2 [3]