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Author Topic: Capsuleers and Non-Capsuleer Ships  (Read 6235 times)

Anslol

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Capsuleers and Non-Capsuleer Ships
« on: 17 Oct 2013, 08:05 »

I always felt like this was a point of contention and wanted to get clarification on it. Does it break PF if a capsuleer flies a non-capsuleer ship? I'm not saying all the time or that what we undock in is not capsule piloted, I know that'd be derp.

But what if, let's say, an egger is in a tough spot and his buddy flying the Archon is about to go down. He happens to be in the fighter bay aaaand happens to know how to fly the fighters...does that break PF at all?
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Havohej

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #1 on: 17 Oct 2013, 08:19 »

I should think it common that many podders would be at least basically competent in traditional piloting and the general workings of baseliner starships given that a good number of podders came through one of the empires' military schools.

So, for the purposes of writing cool fictions and stuff, I would think it's not PF-breaking or lolderp for a capsuleer on board a dying capital to bugger off in one of the fighters, or even for an egger piloting the dying capital to leave his pod (if carriers aren't fitted with their own pod gantries then fuck carriers amirite), haul ass to the hangar deck and take one of his fighters to gtfo in a hurry.

It would, however, be far outside the realm of reason (imo) for a capsuleer to have Anakin-fucking-Skywalker-in-a-Delta-class-fighter level skills in baseliner fighter craft or Captain-freaking-Picard-on-the-Stargazer level captaining prowess on a larger baseliner ship.
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Morwen Lagann

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #2 on: 17 Oct 2013, 08:20 »

If I remember correctly, fighters are a poor example - at least the ones that are stashed in capsuleer carriers/supercarriers - because they are entirely slaved to the carrier that they launch from, and shut down without the command signals being sent from the carrier. It's probably possible to get 'standalone' fighters off of the black market or something, or maybe modify regular ones, but not something you'd want to do to fighters you might need to use in a fight.

In general I don't see a problem with it - lots of us have characters who, through their backgrounds or training may have been certified in flying things like fighters or shuttles by hand. Your specific example would be something I'd consider as being very very twitchy, though, for the reasons listed above.
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Laurentis Thiesant

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #3 on: 17 Oct 2013, 09:43 »

Agreed. Obviously in none of the ships you fly in game (although I guess you could make an exemption in instances where there is no combat or gameplay involved, an in-space ceremony or something) - but in a story, I can't see how a capsuleer could be any different than a normal pilot, indeed, a trained capsuleer would probably outdo an equally trained baseliner simply due to implants giving better reflexes and the like.

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Esna Pitoojee

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #4 on: 17 Oct 2013, 12:42 »

Fighters as a unique case aside, I think it's perfectly viable for someone to have some kind of small escape pod/shuttle/craft aboard their capital or supercapital and use it for escape, or even short-range travel. A frigate would probably require secondary crew, though - without the capsule, our characters would probably be no more proficient (perhaps eve less so) than the average noncapsuleer frigate jockey.
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Elmund Egivand

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #5 on: 17 Oct 2013, 19:51 »

I always have a hard time believing that you need a minimum of three crew members to fly a capsule-fitted frigate. Just look at the damned Slasher! The only place you could possibly have crew walking around is the bridge! How about the Hound? Same deal! I can't imagine there's even crawling space towards the gunnery compartments! This implies that the only crew you need are bridge bunnies and capsules are supposed to replace that!
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Katrina Oniseki

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #6 on: 17 Oct 2013, 20:14 »

I always have a hard time believing that you need a minimum of three crew members to fly a capsule-fitted frigate. Just look at the damned Slasher! The only place you could possibly have crew walking around is the bridge! How about the Hound? Same deal! I can't imagine there's even crawling space towards the gunnery compartments! This implies that the only crew you need are bridge bunnies and capsules are supposed to replace that!

Stealth Bombers confirmed to require one crew in a shirt flashfic for one of the early alliance tournaments where crews from various competing ships got interviewed. The stealth bomber had just one guy. He's a bomb specialist (or bombardier?), but also handles emergency maintenance on the cloaking device and compact torpedo launcher systems - along with other various hands-on work.

It's also said that it's very cramped inside the ship, as a vast majority of internal space goes towards the advanced systems and automation of everything else. In the short flashfic, that one crew member died because he stayed onboard the ship just a few seconds too long trying to keep it together. He wasn't able to make it to his escape pod in time. The ship was a Manticore.

I'll note that it was written before the model redesign. Stealth bombers are significantly larger than their former T1 models, and the fluff about how tight it is in there would make more sense for the old models than it would for the new.
« Last Edit: 17 Oct 2013, 20:19 by Katrina Oniseki »
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Elmund Egivand

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #7 on: 17 Oct 2013, 20:30 »

I always have a hard time believing that you need a minimum of three crew members to fly a capsule-fitted frigate. Just look at the damned Slasher! The only place you could possibly have crew walking around is the bridge! How about the Hound? Same deal! I can't imagine there's even crawling space towards the gunnery compartments! This implies that the only crew you need are bridge bunnies and capsules are supposed to replace that!

Stealth Bombers confirmed to require one crew in a shirt flashfic for one of the early alliance tournaments where crews from various competing ships got interviewed. The stealth bomber had just one guy. He's a bomb specialist (or bombardier?), but also handles emergency maintenance on the cloaking device and compact torpedo launcher systems - along with other various hands-on work.

It's also said that it's very cramped inside the ship, as a vast majority of internal space goes towards the advanced systems and automation of everything else. In the short flashfic, that one crew member died because he stayed onboard the ship just a few seconds too long trying to keep it together. He wasn't able to make it to his escape pod in time. The ship was a Manticore.

I'll note that it was written before the model redesign. Stealth bombers are significantly larger than their former T1 models, and the fluff about how tight it is in there would make more sense for the old models than it would for the new.

Considering that everything is properly connected on the new Manticore, I could imagine the crew running around the torpedo bays. However, the Slasher and the Breacher bridges aren't even connected properly to the rest of the ship! This means to fix anything the crew has to space walk all the time.
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Havohej

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #8 on: 17 Oct 2013, 20:43 »

I always have a hard time believing that you need a minimum of three crew members to fly a capsule-fitted frigate. Just look at the damned Slasher! The only place you could possibly have crew walking around is the bridge! How about the Hound? Same deal! I can't imagine there's even crawling space towards the gunnery compartments! This implies that the only crew you need are bridge bunnies and capsules are supposed to replace that!
Frig crews range from 1 to 3.  I forget which are which.  There are some graphics floating around.
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Laurentis Thiesant

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #9 on: 17 Oct 2013, 20:48 »

« Last Edit: 17 Oct 2013, 20:49 by Laurentis Thiesant »
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Katrina Oniseki

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #10 on: 17 Oct 2013, 21:09 »

<blueprints>

Those aren't valid anymore. They were scarcely valid at all, if ever. CCP has already said they were nothing more than marketing props and not to take them too seriously or expect more of them. Even the dimensions on the ships aren't valid anymore.

Crew guidelines can be found on the wiki, and more information will become available with EVE: Source.
« Last Edit: 17 Oct 2013, 21:12 by Katrina Oniseki »
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Katrina Oniseki

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #11 on: 17 Oct 2013, 21:15 »

Considering that everything is properly connected on the new Manticore, I could imagine the crew running around the torpedo bays. However, the Slasher and the Breacher bridges aren't even connected properly to the rest of the ship! This means to fix anything the crew has to space walk all the time.

Look closer. I just realized you were talking about the Breacher, not the Hound. I imagine those ships use some sort of cramped 'jeffries tubes'. A crawlspace tunnel that you worm your way through to get to and from the bridge or something. vOv This is why we need moar remodels!

There's a hallway connecting the bridge to the fuselage/body of the Hound. There's even an airlock on it. Also keep in mind that 'cockpit' windows are usually ground to ceiling window-walls, sometimes multiple stories tall. It's not a single seat fighter plane. None of them are. They're giant viewing balconies.

It's easy to lose a sense of scale and assume these are smaller than they really are, especially with those 'cockpits' throwing you off. You need to remember the actual dimensions of the vessel in question. The Hound is huge.
« Last Edit: 17 Oct 2013, 21:19 by Katrina Oniseki »
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Elmund Egivand

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #12 on: 17 Oct 2013, 21:53 »

Considering that everything is properly connected on the new Manticore, I could imagine the crew running around the torpedo bays. However, the Slasher and the Breacher bridges aren't even connected properly to the rest of the ship! This means to fix anything the crew has to space walk all the time.


Thing is it isn't really all that much larger than a 747 dimension-wise, so the 'bridge' shouldn't be that large either. I can imagine someone sticking around as the maintenance guy or fire support guy, but I can't imagine there needs to be any command crew who had any reason being on the bridge. The capsule took that over already.
Look closer. I just realized you were talking about the Breacher, not the Hound. I imagine those ships use some sort of cramped 'jeffries tubes'. A crawlspace tunnel that you worm your way through to get to and from the bridge or something. vOv This is why we need moar remodels!

There's a hallway connecting the bridge to the fuselage/body of the Hound. There's even an airlock on it. Also keep in mind that 'cockpit' windows are usually ground to ceiling window-walls, sometimes multiple stories tall. It's not a single seat fighter plane. None of them are. They're giant viewing balconies.

It's easy to lose a sense of scale and assume these are smaller than they really are, especially with those 'cockpits' throwing you off. You need to remember the actual dimensions of the vessel in question. The Hound is huge.
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Katrina Oniseki

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #13 on: 17 Oct 2013, 22:00 »

Considering that everything is properly connected on the new Manticore, I could imagine the crew running around the torpedo bays. However, the Slasher and the Breacher bridges aren't even connected properly to the rest of the ship! This means to fix anything the crew has to space walk all the time.

Look closer. I just realized you were talking about the Breacher, not the Hound. I imagine those ships use some sort of cramped 'jeffries tubes'. A crawlspace tunnel that you worm your way through to get to and from the bridge or something. vOv This is why we need moar remodels!

There's a hallway connecting the bridge to the fuselage/body of the Hound. There's even an airlock on it. Also keep in mind that 'cockpit' windows are usually ground to ceiling window-walls, sometimes multiple stories tall. It's not a single seat fighter plane. None of them are. They're giant viewing balconies.

It's easy to lose a sense of scale and assume these are smaller than they really are, especially with those 'cockpits' throwing you off. You need to remember the actual dimensions of the vessel in question. The Hound is huge.
Thing is it isn't really all that much larger than a 747 dimension-wise, so the 'bridge' shouldn't be that large either. I can imagine someone sticking around as the maintenance guy or fire support guy, but I can't imagine there needs to be any command crew who had any reason being on the bridge. The capsule took that over already.

That solves your concern then. There is nobody in the bridge at all, so there's no need for them to be spacewalking to and from it.

Silas Vitalia

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Re: Capsuleers and Non-Capsuleer Ships
« Reply #14 on: 17 Oct 2013, 22:06 »

A hound is a bout the size of a 747 Jetliner if I recall.

Plenty of space.


As for a capsuleer decanting and running around a ship, or commanding a ship from a bridge, they certainly can do these things, but they 'why' is likely your only limiting factor.

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