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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Nmaro Makari on 12 Jun 2014, 07:51

Title: No Man's Sky - E3 2014 Demo
Post by: Nmaro Makari on 12 Jun 2014, 07:51
E3: How No Man's Sky took on the games industry - and won (http://www.bbc.co.uk/news/technology-27807167) and No Man's Sky (http://www.no-mans-sky.com/about/)

Worth a look. Also quite similar to another game in development (but with question marks), Infinity: Quest For Earth

Infinity Engine Demo and Commentary (http://www.youtube.com/watch?v=A9lFhROGHVs&feature=c4-overview&list=UUVm2yW4iSB-DTJ1guzeIy_g) and inovae studious (https://www.inovaestudios.com/)
Title: Re: No Man's Sky - E3 2014 Demo
Post by: Lyn Farel on 12 Jun 2014, 08:41
Interesting. I think that their flashy colours - How I hate flashy colours it makes my eyes bleed - work pretty damn well on their planets. I think they work pretty damn bad in space though. But their project looks amazing.

Also it's nice to hear from i-novae, they went very silent for the past years...
Title: Re: No Man's Sky - E3 2014 Demo
Post by: Dessau on 12 Jun 2014, 08:49
Looks like something chill to just pick up and play when you want a diversion. If I had a PS4, I'd probably grab a copy.
Title: Re: No Man's Sky - E3 2014 Demo
Post by: Nmaro Makari on 12 Jun 2014, 12:30
For those who want a short version of the hooha, basically these games are, to my knowledge, the first to use "procedural generation" programming to such a massive extent.

I.e. the game universe is quite literally made mind-bogglingly vast because the game generates the universe as you explore it. Think of it as a seed, i.e. some clever coding, and as you explore, the tree grows, i.e. the rules set by the coding allow an environment to be created on the move.
Title: Re: No Man's Sky - E3 2014 Demo
Post by: Lyn Farel on 12 Jun 2014, 12:43
Well yeah, the few full galaxies Brebion created for Infinity were roughly 400 billion stars each.

Though that's not exactly the first time either that such big scale procedural generation is brought into games. One that inspired Infinity was Elite, that used similar procedural concepts too, in its own more rustic way considering the time period. However considering all the new tech involved, tied with graphics, realistic planets and all, I might be tempted to say that what we have now is probably a lot more exhaustive.
Title: Re: No Man's Sky - E3 2014 Demo
Post by: Silas Vitalia on 11 Dec 2014, 13:06
New purdy video very cool:

https://www.youtube.com/watch?v=EXL5fJMpCus

I admit this does look super fun, but I'm not sure if there's any meat there aside from pretty pictures yet?

Title: Re: No Man's Sky - E3 2014 Demo
Post by: Mitara Newelle on 20 Dec 2014, 14:38
I love that we have so many space sims coming out to try, looks like fun!

Anyone else get a Homeworld type vibe from the looks or is it just me?